Difference between revisions of "Creasur"

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{{Infobox region
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{{Infobox RegionData|4|144}}  
|continent=Beluaterra
 
|image=4/144
 
|regtype=City
 
|area=South Plains
 
|population=49000
 
|realm=Hetland
 
}}  
 
  
  
== <b>Description</b> ==
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==Description==
 
 
  
 
In the heart of the Wohdichil forest stand the spires of Creasur, former capital city of the lost realm of Plergoth. Trees span as far as the eyes can see. The city is an interesting mix of stone and woodwork that are clearly built to stand the test of time and the ravages of war, yet seem as natural as if the buildings had grown out of the forest floor itself.
 
In the heart of the Wohdichil forest stand the spires of Creasur, former capital city of the lost realm of Plergoth. Trees span as far as the eyes can see. The city is an interesting mix of stone and woodwork that are clearly built to stand the test of time and the ravages of war, yet seem as natural as if the buildings had grown out of the forest floor itself.
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The line of our people back to the beginning.<br>
 
The line of our people back to the beginning.<br>
 
They do call to us to take our places<br>
 
They do call to us to take our places<br>
Where the brave live forever.<br>
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Where the brave live forever.
<br>
 

Revision as of 19:04, 26 March 2009

https://battlemaster.org/dynamicmap_mini.php?SetWorld=4&ShowRegion=144
Region Details
Continent Beluaterra
Region Type City
Geographic Area South Plains
Population 24226
Economy Manufacturing, Trade
Politics
Realm / Duchy Nothoi / the South
Local Lord Calberian Arylon



Description

In the heart of the Wohdichil forest stand the spires of Creasur, former capital city of the lost realm of Plergoth. Trees span as far as the eyes can see. The city is an interesting mix of stone and woodwork that are clearly built to stand the test of time and the ravages of war, yet seem as natural as if the buildings had grown out of the forest floor itself.

The forest city stands tall as a monument to the Armored Gods of Daishi. The main city road has various immeasurably large totems representing forms of the supreme beings of the faith at the heart of the Theocracy.

The totems line the road representing the three types of gods of Daishi: The Light swift gods worshiped for fleetness of feet to move around the battlefields, travel the lands and skill in landing telling blows upon the enemy. The Flying gods for clarity of thought and concentration for more cohesive battle plans. The Large and seemingly unstoppable Gods for their strength and ability to persevere in the combats to come.

Upon the gables of the city great is the Great Prayer uttered by followers before battle.

Lo, there do we see our fathers.
Lo, there do we see our mothers.
Lo, there do we see our sisters and our brothers.
The line of our people back to the beginning.
They do call to us to take our places
Where the brave live forever.