Luria Nova/Campaign Records/Home Defence/Battle in Nid Tek 9/16/22
Battle of Nid Tek | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Unknown | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
62 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 19 |
Battle in Nid Tek
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1697 | 2375 hits | 16 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 31 other | line | 2300 | 0 hits | 0 kills | 19 losses |
Total:
1 attackers (62 SF)
1 defenders (31 other)
Total combat strengths: 1697 vs. 2300
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (62-S) | 2 (31-M) |
The Imperium Hunters (1) fire on Monsters (2), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 520
Monsters (2) advance towards the enemy.
Monsters (2) take 624 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 624 (0 from close combat and 624 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (62-S) | 2 (27-M) |
The Imperium Hunters (1) fire on Monsters (2), scoring 718 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 718
Monsters (2) advance towards the enemy.
Monsters (2) take 862 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 862 (0 from close combat and 862 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (62-S) | 2 (21-M) |
The Imperium Hunters (1) fire on Monsters (2), scoring 1137 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1137
Monsters (2) advance towards the enemy.
Monsters (2) take 1364 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1364 (0 from close combat and 1364 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.