Dubhaine Family/Aoifa/May 2008 Battles

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May 2nd -- Monster Hunt -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 10 other line 3 % 345 2 D 1st Carcer Custodiae Craft Alebad 33 Inf box 9 % 278 3 D Alebad Lancers Cicero Alebad 33 Cav wedge 86 % 509 4 D Alluran's Mercy (3) Blackmark Alowca 10 Arch line 82 % 90 5 D Allyah's Riders Allyah Alowca 4 Cav wedge 93 % 123 6 D Alowcan Blue Caps Sunny Alowca 31 Arch line 85 % 259 7 D Alowcan Red Caps Samuel Alowca 35 Inf box 85 % 302 8 D Amazonians Celeste Alebad 30 Arch line 85 % 262 9 D Aoifa's Pride Aoifa Alebad 32 Inf box 87 % 367 10 D Arrow's of Light Angelina Alebad 49 Arch line 7 % 424 11 D Cannibal Corps. Aramon Alebad 39 Inf box 85 % 351 12 D Contendo Arcus Eugene II Alebad 66 Arch line 86 % 602 13 D Flower Power V Lorelei Alowca 72 Inf line 13 % 799 14 D Follow The Wolves Komek Alowca 25 Inf box 90 % 334 15 D GreyWalkers Tyrion Alowca 15 Inf box 11 % 208 16 D Huntsmen Samson Alowca 23 Inf box 13 % 367 17 D Iron Fist Calvin Alebad 3 Inf box 87 % 74 18 D Iron Fist Ilsa Alebad 22 Inf box 88 % 334 19 D Longshots Vapor Alebad 13 Arch box 8 % 174 20 D Lupi Abakae Dohar Alebad 22 Inf box 85 % 210 21 D Rothford's Irregulars Rothford Alebad 25 Inf box 86 % 271 22 D Scarlet Swords Stan Alowca 30 Inf box 90 % 381 23 D Strike of Swords Denarien Alowca 12 Inf line 89 % 168 24 D The Legion Ender Alebad 34 Inf box 87 % 390 25 D Trinity Guard Tolvi Alowca 29 Inf line 91 % 376

Total: 1 attackers (10 other) 24 defenders (451 Inf, 199 Arch, 37 Cav) Total combat strengths: 345 vs. 7653 The region owner Alebad and their allies defend. The (rogue) troops attack because they are at war with Alebad.

It is quite windy and the archers will have to aim very carefully. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation. Denarien Beyoku, Marshal of the Alowcan United Front takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1 Alluran's Mercy (3) (4) have no enemy in range and hold their fire. Arrow's of Light (10) fire on Monsters (1), scoring 134 hits. Contendo Arcus (12) have no enemy in range and advance to better firing positions. Longshots (19) fire on Monsters (1), scoring 70 hits. Amazonians (8) have no enemy in range and hold their fire. Alowcan Blue Caps (6) have no enemy in range and hold their fire. Allyah's Riders (5) and Alebad Lancers (3) ride on, closing in on the enemy. Aoifa's Pride (9) stay behind their camp fortifications. Cannibal Corps. (11) stay behind their camp fortifications. Strike of Swords (23) stay behind their camp fortifications. Alowcan Red Caps (7) stay behind their camp fortifications. Rothford's Irregulars (21) stay behind their camp fortifications. Iron Fist (18) stay behind their camp fortifications. Monsters (1) advance towards the enemy. Scarlet Swords (22), The Legion (24), Follow The Wolves (14), Iron Fist (17), Flower Power V (13), Lupi Abakae (20), Trinity Guard (25), 1st Carcer Custodiae (2), Huntsmen (16) and GreyWalkers (15) advance towards the enemy.

Monsters (1) take 204 hits from archer fire, which cause 2 casualties. Total casualties: 2 attackers, 0 defenders

Turn No. 2 Longshots (19) fire on Monsters (1), scoring 70 hits. Alluran's Mercy (3) (4) fire on Monsters (1), scoring 12 hits. Contendo Arcus (12) fire on Monsters (1), scoring 251 hits. Arrow's of Light (10) fire on Monsters (1), scoring 151 hits. Amazonians (8) fire on Monsters (1), scoring 49 hits. Alowcan Blue Caps (6) fire on Monsters (1), scoring 48 hits. Allyah's Riders (5) and Alebad Lancers (3) ride on, closing in on the enemy. Iron Fist (18) stay behind their camp fortifications. Strike of Swords (23) stay behind their camp fortifications. Cannibal Corps. (11) stay behind their camp fortifications. Rothford's Irregulars (21) stay behind their camp fortifications. Aoifa's Pride (9) stay behind their camp fortifications. Alowcan Red Caps (7) stay behind their camp fortifications. 1st Carcer Custodiae (2) can not advance, because the front lines are too crowded. Huntsmen (16) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy.

Close Combat: 2 Alebad banners are visible in the melee. 8 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 57 hits. Allyah's Riders (5) score 80 hits. Flower Power V (13) score 477 hits. Scarlet Swords (22) score 251 hits. Iron Fist (17) score 39 hits. Alebad Lancers (3) score 280 hits. Trinity Guard (25) score 283 hits. Lupi Abakae (20) score 118 hits. The Legion (24) score 225 hits. GreyWalkers (15) score 133 hits. Follow The Wolves (14) score 267 hits. Total hits suffered: Attackers: 348 (2153 before overkill), Defenders: 57

Monsters (1) take 929 hits (348 in close combat, 581 from archer fire), which cause 8 casualties, wiping the unit out. Allyah's Riders (5) take 12 hits in close combat. No casualties. Flower Power V (13) take 45 hits in close combat, which cause 1 casualties. Total casualties: 8 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.