Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields II 5/28/23
Battle of Fissoa Fields | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
43 other | 12 Inf, 343 Arch, 226 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
40 | 0 |
Battle in Fissoa Fields
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 32 other | line | 1910 | 0 hits | 0 kills | 32 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 11 other | line | 1075 | 0 hits | 0 kills | 8 losses | |
3 | D | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 889 | 1306 hits | 9 kills | 0 losses | |
4 | D | Bloodmen | Samson | Luria Nova | 67 SF | box | 1049 | 1103 hits | 6 kills | 0 losses | |
5 | D | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1119 | 690 hits | 5 kills | 0 losses | |
6 | D | Hellers | Rojak | Luria Nova | 25 SF | line | 560 | 550 hits | 3 kills | 0 losses | |
7 | D | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 1172 | 1016 hits | 6 kills | 0 losses | |
8 | D | Sentinels | (militia/guard unit) | Luria Nova | 21 Arch | line | 294 | 220 hits | 1 kills | 0 losses | |
9 | D | the Black guard | Richard | Luria Nova | 108 Arch | box | 809 | 511 hits | 3 kills | 0 losses | |
10 | D | The Lost and Forgotten | Sigurd | Luria Nova | 12 Inf | box | 222 | 0 hits | 0 kills | 0 losses |
Total:
2 attackers (43 other)
8 defenders (12 Inf, 343 Arch, 226 SF)
Total combat strengths: 2985 vs. 6114
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (32-M) 2 (11-M) | 6 (25-S) 8 (21-A) | 3 (57-S) 4 (67-S) 5 (77-S) 7 (214-A) 9 (108-A) | 10 (12-I) |
Sentinels (8) move closer to get better shots.
Royal Heliacal Guards (7) move closer to get better shots.
Gold Scorpions (5) move closer to get better shots.
Astra Legionnaire (3) move closer to get better shots.
the Black guard (9) move closer to get better shots.
Hellers (6) fire on Monsters (1), scoring 116 hits.
Bloodmen (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 116, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.
Monsters (1) take 139 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 139 (0 from close combat and 139 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 2
1 (31-M) 2 (11-M) | 8 (21-A) | 3 (57-S) 4 (67-S) 5 (77-S) 6 (25-S) 7 (214-A) 9 (108-A) | 10 (12-I) |
the Black guard (9) fire on Monsters (1), scoring 224 hits.
Gold Scorpions (5) fire on Monsters (1), scoring 278 hits.
Sentinels (8) fire on Monsters (2), scoring 69 hits.
Hellers (6) fire on Monsters (2), scoring 157 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 602 hits.
Royal Heliacal Guards (7) fire on Monsters (2), scoring 323 hits.
Bloodmen (4) fire on Monsters (2), scoring 594 hits.
Total ranged hits suffered: Attackers: 2247, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.
Monsters (1) take 1325 hits from archer fire, which cause 12 casualties.
Monsters (2) take 1372 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2697 (0 from close combat and 2697 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 20 attackers, 0 defenders
Turn No. 3
1 (19-M) | 8 (21-A) | 3 (57-S) 4 (67-S) 5 (77-S) 6 (25-S) 7 (214-A) 9 (108-A) 10 (12-I) |
Royal Heliacal Guards (7) fire on Monsters (1), scoring 693 hits.
Gold Scorpions (5) fire on Monsters (1), scoring 412 hits.
the Black guard (9) fire on Monsters (1), scoring 287 hits.
Hellers (6) fire on Monsters (1), scoring 277 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 704 hits.
Bloodmen (4) fire on Monsters (1), scoring 509 hits.
Sentinels (8) fire on Monsters (1), scoring 151 hits.
Total ranged hits suffered: Attackers: 3033, Defenders: 0
Monsters (1) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.
Monsters (1) take 3640 hits from archer fire, which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 3640 (0 from close combat and 3640 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 19 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.