Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields 5/20/23

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Battle of Fissoa Fields
Part of (rogue)

Date 5/19/2023
Location Fissoa Fields
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
345 Arch, 124 SF 113 other
Formations
no particular formation
Casualties
0 105


Battle in Fissoa Fields

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  11212641 hits24 kills0 losses
2ABloodmenSamsonLuria Nova67 SFbox  12893095 hits26 kills0 losses
3ARoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  15704024 hits32 kills0 losses
4ASentinelsJerrelLuria Nova19 Archbox  261357 hits2 kills0 losses
5Athe Black guardRichardLuria Nova112 Archbox  7711532 hits13 kills0 losses
6DMonsters(Monsters)(rogue)26 otherline  25400 hits0 kills22 losses
7DMonsters(Monsters)(rogue)25 otherline  20500 hits0 kills24 losses
8DMonsters(Monsters)(rogue)30 otherline  28600 hits0 kills27 losses
9DUndead Horde(Undead)(rogue)32 otherline  7830 hits0 kills32 losses


Total:
5 attackers (345 Arch, 124 SF)
4 defenders (113 other)
Total combat strengths: 5012 vs. 8233

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (67-S)
3 (214-A)
4 (19-A)
5 (112-A)
   6 (26-M)
9 (32-U)
7 (25-M)
8 (30-M)
  


Sentinels (4) fire on Monsters (6), scoring 58 hits.
Bloodmen (2) fire on Monsters (6), scoring 237 hits.
the Black guard (5) fire on Monsters (6), scoring 206 hits.
Royal Heliacal Guards (3) fire on Monsters (6), scoring 453 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 468 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1422
Monsters (7), Monsters (8), Undead Horde (9) and Monsters (6) advance towards the enemy.


Monsters (6) take 1706 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1706 (0 from close combat and 1706 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

  1 (57-S)
2 (67-S)
3 (214-A)
4 (19-A)
5 (112-A)
  6 (17-M)
9 (32-U)
7 (25-M)
8 (30-M)
   


Astra Legionnaire (1) fire on Monsters (6), scoring 212 hits.
the Black guard (5) fire on Monsters (6), scoring 309 hits.
Royal Heliacal Guards (3) fire on Monsters (6), scoring 818 hits.
Sentinels (4) fire on Monsters (6), scoring 67 hits.
Bloodmen (2) fire on Monsters (6), scoring 672 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2078
Monsters (8), Undead Horde (9), Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (6) take 2494 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2494 (0 from close combat and 2494 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 3

  1 (57-S)
2 (67-S)
3 (214-A)
4 (19-A)
5 (112-A)
  9 (32-U)
7 (25-M)
8 (30-M)
    


Astra Legionnaire (1) fire on Undead Horde (9), scoring 750 hits.
the Black guard (5) fire on Undead Horde (9), scoring 283 hits.
Bloodmen (2) fire on Undead Horde (9), scoring 368 hits.
Sentinels (4) fire on Undead Horde (9), scoring 82 hits.
Royal Heliacal Guards (3) fire on Undead Horde (9), scoring 637 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2120
Monsters (8), Undead Horde (9) and Monsters (7) advance towards the enemy.


Undead Horde (9) take 1802 hits from archer fire, which cause 32 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1802 (0 from close combat and 1802 from ranged)
Total casualties: 0 attackers, 32 defenders

Turn No. 4

  1 (57-S)
2 (67-S)
3 (214-A)
4 (19-A)
5 (112-A)
  7 (25-M)
8 (30-M)
     


the Black guard (5) fire on Monsters (8), scoring 335 hits.
Bloodmen (2) fire on Monsters (8), scoring 616 hits.
Royal Heliacal Guards (3) fire on Monsters (7), scoring 820 hits.
Sentinels (4) fire on Monsters (8), scoring 67 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 493 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2331
Monsters (7) and Monsters (8) advance towards the enemy.


Monsters (7) take 984 hits from archer fire, which cause 8 casualties.
Monsters (8) take 1813 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2797 (0 from close combat and 2797 from ranged)
Total casualties: 0 attackers, 19 defenders

Turn No. 5

  1 (57-S)
2 (67-S)
3 (214-A)
4 (19-A)
5 (112-A)
 7 (17-M)
8 (19-M)
      


Royal Heliacal Guards (3) fire on Monsters (8), scoring 1296 hits.
the Black guard (5) fire on Monsters (7), scoring 399 hits.
Bloodmen (2) fire on Monsters (7), scoring 1202 hits.
Sentinels (4) fire on Monsters (8), scoring 83 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 718 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3698
Monsters (8) and Monsters (7) advance towards the enemy.


Monsters (8) take 2516 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Monsters (7) take 1921 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4437 (0 from close combat and 4437 from ranged)
Total casualties: 0 attackers, 32 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 21 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.