Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 5/22/22
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Ciarghuala Dubhaine | |||||||||||
Strength | |||||||||||
228 Inf, 12 Cav, 196 SF | 53 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
49 | 48 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 186 Inf | box | 2050 | 1654 hits | 5 kills | 29 losses | |
2 | A | Fontanese Freebooters | Ciarghuala | Luria Nova | 132 SF | box | 2461 | 3330 hits | 12 kills | 0 losses | |
3 | A | Itausson Hussars | Reinhold | Luria Nova | 12 Cav | wedge | 287 | 871 hits | 6 kills | 12 losses | |
4 | A | The Hellfire Horde | Oskar | Luria Nova | 64 SF | skirmish | 1401 | 4291 hits | 17 kills | 0 losses | |
5 | A | Wolves of Fylkir | Njal | Luria Nova | 42 Inf | box | 621 | 579 hits | 2 kills | 8 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 790 | 1085 hits | 12 kills | 10 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 650 | 760 hits | 12 kills | 6 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 2020 | 1762 hits | 8 kills | 12 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 1700 | 920 hits | 17 kills | 20 losses |
Total:
5 attackers (228 Inf, 12 Cav, 196 SF)
4 defenders (53 other)
Total combat strengths: 6820 vs. 5160
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (186-I) 5 (42-I) | 2 (132-S) 4 (64-S) | 3 (12-C) | 8 (17-M) 9 (20-M) | 6 (10-M) 7 (6-M) |
Fontanese Freebooters (2) fire on Monsters (8), scoring 510 hits.
The Hellfire Horde (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 510
Itausson Hussars (3) ride on, closing in on the defenders.
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (9), Monsters (7), Monsters (8) and Monsters (6) advance towards the enemy.
Monsters (8) take 612 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 612 (0 from close combat and 612 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (186-I) 2 (132-S) 5 (42-I) | 4 (64-S) | 3 (12-C) | 8 (14-M) 9 (20-M) | 6 (10-M) 7 (6-M) |
The Hellfire Horde (4) fire on Monsters (9), scoring 864 hits.
Fontanese Freebooters (2) fire on Monsters (8), scoring 576 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1440
Itausson Hussars (3) charge forward.
Monsters (9) break through the frontlines!
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (6) and Monsters (7) advance towards the enemy.
Close Combat (Defender Line 1):
Monsters (6) score 583 hits on Itausson Hussars (3).
Itausson Hussars (3) score 308 hits on Monsters (6).
Itausson Hussars (3) score 153 hits on Monsters (7).
Itausson Hussars (3) score 410 hits on Monsters (8).
Monsters (8) score 1755 hits on Itausson Hussars (3).
Monsters (7) score 249 hits on Itausson Hussars (3).
Total close combat hits suffered: Attackers: 2587, Defenders: 871
Monsters (6) take 308 hits in close combat, which cause 3 casualties.
Monsters (9) take 1037 hits from archer fire, which cause 8 casualties.
Itausson Hussars (3) take 2587 hits in close combat, which cause 12 casualties, wiping the unit out.
Reinhold Itausson, Viscount of Lupa Lapuhas been wounded by Monsters (6).
Monsters (8) take 1101 hits (410 in close combat, 691 from archer fire), which cause 5 casualties.
Monsters (7) take 153 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 2587 (2587 from close combat and 0 from ranged), Defenders: 2599 (871 from close combat and 1728 from ranged)
Total casualties: 12 attackers, 17 defenders
Turn No. 3
2 (132-S) | 1 (186-I) 4 (64-S) 5 (42-I) | 9 (12-M) | 6 (7-M) 7 (5-M) 8 (9-M) |
Fontanese Freebooters (2) fire on Monsters (9), scoring 773 hits.
The Hellfire Horde (4) fire on Monsters (9), scoring 1735 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2508
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (6), Monsters (7), Monsters (8) and Monsters (9) advance towards the enemy.
Wolves of Fylkir (5) cannot join the melee, as it is too crowded.
Close Combat (Attacker Line 1):
Blades of Conquest (1) score 563 hits on Monsters (9) (1126 before overkill).
Monsters (9) score 920 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 920, Defenders: 563 (1126 before overkill)
Blades of Conquest (1) take 920 hits in close combat, which cause 17 casualties.
Monsters (9) take 3573 hits (563 in close combat, 3010 from archer fire), which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 920 (920 from close combat and 0 from ranged), Defenders: 3573 (563 from close combat and 3010 from ranged)
Total casualties: 17 attackers, 12 defenders
Turn No. 4
2 (132-S) | 4 (64-S) | 1 (169-I) 5 (42-I) | 6 (7-M) 7 (5-M) 8 (9-M) |
The Hellfire Horde (4) fire on Monsters (8), scoring 572 hits.
Fontanese Freebooters (2) fire on Monsters (6), scoring 1471 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2043
Monsters (6), Monsters (8) and Monsters (7) advance towards the enemy.
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Monsters (6) score 502 hits on Blades of Conquest (1).
Blades of Conquest (1) score 642 hits on Monsters (6) (1860 before overkill).
Monsters (8) score 7 hits on Wolves of Fylkir (5).
Wolves of Fylkir (5) score 162 hits on Monsters (7).
Wolves of Fylkir (5) score 259 hits on Monsters (8).
Monsters (7) score 299 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 808, Defenders: 1063 (2281 before overkill)
Monsters (6) take 2407 hits (642 in close combat, 1765 from archer fire), which cause 7 casualties, wiping the unit out.
Blades of Conquest (1) take 502 hits in close combat, which cause 9 casualties.
Monsters (8) take 945 hits (259 in close combat, 686 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (5) take 306 hits in close combat, which cause 7 casualties.
Monsters (7) take 162 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 808 (808 from close combat and 0 from ranged), Defenders: 3514 (1063 from close combat and 2451 from ranged)
Total casualties: 16 attackers, 12 defenders
Turn No. 5
2 (132-S) | 4 (64-S) | 1 (160-I) 5 (35-I) 7 (4-M) |
The Hellfire Horde (4) fire carefully into the close combat near them.
The Hellfire Horde (4) fire on Monsters (7), scoring 1120 hits.
Fontanese Freebooters (2) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 1120
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Wolves of Fylkir (5) score 158 hits on Monsters (7) (465 before overkill).
Blades of Conquest (1) score 449 hits on Monsters (7) (1325 before overkill).
Monsters (7) score 175 hits on Blades of Conquest (1).
Monsters (7) score 37 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 212, Defenders: 607 (1790 before overkill)
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Wolves of Fylkir (5) take 37 hits in close combat, which cause 1 casualties.
Blades of Conquest (1) take 175 hits in close combat, which cause 3 casualties.
Monsters (7) take 1951 hits (607 in close combat, 1344 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 212 (212 from close combat and 0 from ranged), Defenders: 1951 (607 from close combat and 1344 from ranged)
Total casualties: 4 attackers, 4 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.