Difference between revisions of "Lasanar Lesson 3"

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- If you want to pay them earlier than the set number of day's in the PAPERWORK menu.
 
- If you want to pay them earlier than the set number of day's in the PAPERWORK menu.
  
Keeping Bonds at the bank is at no use, the thing with bonds is, you can't use them. So if you want to pay your unit you can only use your gold. So if you are going to travel, make sure all your money is in gold.
+
Keeping Bonds at the bank is of no use, the thing with bonds is, you can't use them. So if you want to pay your unit you can only use your gold. So if you are going to travel, make sure all your money is in gold.
  
  
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===Abandon Unit:===
 
===Abandon Unit:===
  
- You can leave (set up as Militia) your unit in a Lasanar region. This way they will be guarding that region.
+
- You can leave (set as Militia) your unit in a Lasanar region. This way they will guard that region.
  
 
   
 
   
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===Send out scout:===
 
===Send out scout:===
  
- If you bought one in Stargard, you can scout the region your in and all surrounding regions.
+
- If you bought one in Stargard, you can scout the region you're in and all surrounding regions.
  
 
   
 
   
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===Abandon Paraphernalia:===
 
===Abandon Paraphernalia:===
  
- Get rid of them. When you don't need them anymore they will only cost you gold.
+
- Get rid of them. When you don't need them anymore, they will only cost you gold otherwise.
  
 
   
 
   
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===Loot / Takeover:===
 
===Loot / Takeover:===
  
- This is only in orders of the High Marshal or Prime Minister
+
- This is action should only be undertaken on orders from the High Marshal or Prime Minister. See Laws of Lasanar.
  
 
   
 
   
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===Repair Equipment:===
 
===Repair Equipment:===
  
- Your unit has equipment with them. Make sure you repair them before damage reach 50 %, otherwise your men can hurt themselves. This can only be done in a place with a repair shop.
+
- Your unit has equipment with them. Make sure you repair before damage reaches 50 %, otherwise your men can hurt themselves. This can only be done in a place with a repair shop (smithy).
  
 
   
 
   
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===Entertainment:===
 
===Entertainment:===
  
- If the moral of your unit dropped very hard you could use this to boost up the moral.
+
- If the moral of your unit drops too low, you could use this to boost moral.
  
 
   
 
   
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===Training:===
 
===Training:===
  
- Very important, this what your unit gets stronger, without paying much gold for it. Every time you can, do this!
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- Very important, this how your unit gets stronger, without costing too much gold. Every time you can, do this!
  
 
   
 
   
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===Civil Work:===
 
===Civil Work:===
  
- help the region get in shape.
+
- Help the region get into shape.
  
 
   
 
   
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===Dig in:===
 
===Dig in:===
  
- If you are in a (no city) region, and you think you will be attacked, you can dug in, this is an extra defense line.
+
- If you are in a (non-city) region, and you think you will be attacked. You can dug in, this is an extra defense line. This will also reduce the damage done to your equipment if you are staying in a region for an extended period.
  
 
   
 
   
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===Hunt Enemies:===
 
===Hunt Enemies:===
  
- If you (we) defeated the enemy, we could hunt them and try to catch or kill a few of them.
+
- If you (we) defeated the enemy, we could hunt and try to catch or kill a few more of them.
  
 
   
 
   
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===Forage battlefield:===
 
===Forage battlefield:===
  
- Look if you can find any things you could use, this could reduce equipment dammage.
+
- Your troops with search the battlefield for usable equipment, this could reduce equipment damage.
  
 
   
 
   
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===Leave wounded:===
 
===Leave wounded:===
  
- If you want to travel faster, you could leave wounded, but if you are not hunted by the enemy, you better hold them in your unit.
+
- If you want to travel faster, you could leave the wounded. Although if you are being not hunted by the enemy, you are better off holding on to them.
  
 
   
 
   

Latest revision as of 16:57, 22 March 2006

Lasanar.pngMentor Lesson 3 Unit Management

In the ORDER menu you have many options for your unit management:


Pay your men:

- If you want to pay them earlier than the set number of day's in the PAPERWORK menu.

Keeping Bonds at the bank is of no use, the thing with bonds is, you can't use them. So if you want to pay your unit you can only use your gold. So if you are going to travel, make sure all your money is in gold.


Rest Troops:

- Give them a few hours to sleep, the unit will not always like this.


Add recruits:

- make you unit larger.


Abandon Unit:

- You can leave (set as Militia) your unit in a Lasanar region. This way they will guard that region.


Send out scout:

- If you bought one in Stargard, you can scout the region you're in and all surrounding regions.


Buy Paraphernalia:

- Buy healers, scouts and lots of other stuff. Look at the Bankers bulletin where to buy the things you need.


Abandon Paraphernalia:

- Get rid of them. When you don't need them anymore, they will only cost you gold otherwise.


Loot / Takeover:

- This is action should only be undertaken on orders from the High Marshal or Prime Minister. See Laws of Lasanar.


Repair Equipment:

- Your unit has equipment with them. Make sure you repair before damage reaches 50 %, otherwise your men can hurt themselves. This can only be done in a place with a repair shop (smithy).


Entertainment:

- If the moral of your unit drops too low, you could use this to boost moral.


Training:

- Very important, this how your unit gets stronger, without costing too much gold. Every time you can, do this!


Civil Work:

- Help the region get into shape.


Dig in:

- If you are in a (non-city) region, and you think you will be attacked. You can dug in, this is an extra defense line. This will also reduce the damage done to your equipment if you are staying in a region for an extended period.


Hunt Enemies:

- If you (we) defeated the enemy, we could hunt and try to catch or kill a few more of them.


Forage battlefield:

- Your troops with search the battlefield for usable equipment, this could reduce equipment damage.


Leave wounded:

- If you want to travel faster, you could leave the wounded. Although if you are being not hunted by the enemy, you are better off holding on to them.


If you have any questions, just let me know.
William Equar


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