Velaryon Family/Monterys/Zuma

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Battle of Celtiberia
Part of

Date 24.1.2020.
Location Celtiberia
Weather Calm wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Zuma Coalition; D'Hara
Commanders
Strength
2275 cs (29 other) 4011 cs (34 other)
Formations
Casualties
28 0



Battle in Celtiberia

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  495
2AMonsters(Monsters)(rogue)11 otherline  640
3AMonsters(Monsters)(rogue)4 otherline  555
4AMonsters(Monsters)(rogue)6 otherline  585
5DKettle Groomers(Daimons)Zuma Coalition34 otherskirmish  4011
6NEl’s ‘EroesEldrondD'Hara95 SFbox  1905


Total:
4 attackers (29 other)
1 defenders (34 other)
Total combat strengths: 2275 vs. 4011
1 neutral observers (1905 combat strength).

The troops from Zuma Coalition set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Zuma Coalition.
El’s ‘Eroes don't know what to do and stay out of the battle.

A calm wind blows, to the joy of the archers.
Facing the Daimons without any unique items, the attackers suffer a morale penalty.


(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

  4 (6-M)
3 (4-M)
1 (8-M)
2 (11-M)
    5 (34-D)
 


Kettle Groomers (5) fire on Monsters (2), scoring 476 hits.
Total ranged hits suffered: Attackers: 476, Defenders: 0
Monsters (3), Monsters (4), Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (2) take 571 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 571 (0 from close combat and 571 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders


Turn No. 2

   4 (6-M)
3 (4-M)
1 (8-M)
2 (5-M)
   5 (34-D)
 


Kettle Groomers (5) fire on Monsters (1), scoring 578 hits.
Total ranged hits suffered: Attackers: 578, Defenders: 0
Monsters (1), Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (1) take 694 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 694 (0 from close combat and 694 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders


Turn No. 3

    4 (6-M)
3 (4-M)
2 (5-M)
  5 (34-D)
 


Kettle Groomers (5) fire on Monsters (2), scoring 1273 hits.
Total ranged hits suffered: Attackers: 1273, Defenders: 0
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1528 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 1528 (0 from close combat and 1528 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders


Turn No. 4

     4 (6-M)
3 (4-M)
  5 (34-D)
 


Kettle Groomers (5) fire on Monsters (3), scoring 1758 hits.
Total ranged hits suffered: Attackers: 1758, Defenders: 0
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 2110 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 2110 (0 from close combat and 2110 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders


Turn No. 5

      4 (6-M)
  5 (34-D)
 


Kettle Groomers (5) fire on Monsters (4), scoring 1293 hits.
Total ranged hits suffered: Attackers: 1293, Defenders: 0
Monsters (4) advance towards the enemy.


Monsters (4) take 1552 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 1552 (0 from close combat and 1552 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.