Velaryon Family/Monterys/Flaming spirits

From BattleMaster Wiki
Jump to navigation Jump to search
Roleplay from Monterys Velaryon
As you make your way to Eidulb Outskirts your are approached by three riders wearing the golden white shields and purple capes, symbolising the colours of Westgard. "Your...Graces" one of them slightly stumbles, "The Lord Commander of Westgard, His Grace Lord Monterys Velaryon, invites you to the township of Eidulb Outskirts to discuss your arrival to the glorious Kingdom of Westgard." He then points the way with the stroke of his hand and slowly starts to gallop, praying to himself that he comes alive back to the safety of Outskirts' walls.
Monterys Velaryon


Roleplay from T'vl'r'n
While it is not easy to read the thoughts of a spirit that has an orb of fire for a face, it did atleast track the entourage's approach and listen to their entreat. As they departed, the leader of the spirits seemed to look towards the direction the entourage departed in for a few moments, before eventually returning to the task at hand and the conflagrations march to the north east.
T'vl'r'n


Roleplay from Monterys Velaryon
The flaming spirits arrived before the walls of Eidulb Outskirts and found the gates open. Upon entering they noticed a large number of humans, closely stacked together as if they were protecting each other. Soldiers and common folk all stood in silence before their otherworldly guests.

Humans were clearly lead by a man mounted on the horse. He wore a majestic black plate armor and a long purple cape. As the spirits drew near he dismounted and removed his helmet, revealing a friendly face under a long and unusually silver hair.

--

Monterys was slightly nervous as the spirits arrived. This was his second encounter with the Zuma Lords and he was hoping for an equally peaceful ending. "Welcome to Westgard, Spirits of the South" he began, hoping they understand what he was saying. "Our scouts have spotted your advance miles to the south. We are happy to host you in our Kingdom. May I ask what has brought you here to our bastion of humanity?"
Monterys Velaryon


Roleplay from Argos Moonsun
Argos was on the walls of Blackthorn Keep, not far from there was black smoke, dark voices came to the estate and no man was calm. Argos knew who was there. He had ordered one of his heralds to send a letter.

- My liege, it´s done - said Captain Katarina

- Poor herald... I hope luck is on his side - said Argos
Argos Moonsun


Roleplay from Monterys Velaryon
Hearing about the bold claim of Ser Argos, Monterys raises his hand to stay the knight's further offensive advances. He then turns towards the spirits and says: "Accept my apology on behalf of His Majesty the High King Gheric. Ser Argos does not speak in the name of the Kingdom of Westgard and we mean no harm to your conflagrations. We are a bit excited about your arrival for rare are the ones from this Kingdom that have met one of your kind before. We would like to learn the reasons for your arrival."
Monterys Velaryon


Roleplay from T'vl'r'n
When a mortal approached and welcomed him, the daimon halted the army's advance, just as it had in the last lands when one had the bravery to approach.

"Welcome to Westgard, Spirits of the South," the mortal began, "Our scouts have spotted your advance miles to the south. We are happy to host you in our Kingdom. May I ask what has brought you here to our bastion of humanity?

"You and yours are no concern to the conflagration." The fire spirt eventually replied, "Our goal lies elsewhere."

Before it went to depart though, a letter was brought to it. Just as it had in the last land that these mortals decided was 'theirs', T'vl'r'n attempted to open it only for the parchment to catch a lick of fire from it's gauntlets.

And, just as before, T'vl'r'n chuckled at the inanity of sending a flammable letter to a fire spirit as it watched the ashes float away in the breeze.

When the first mortal started apologizing T'vl'r'n did something strongly resembling a sigh before ordering the army onwards.
T'vl'r'n


Roleplay from T'vl'r'n
Rumors spread fast that T'vl'r'n and it's army of fire spirts were spotted making swift work of the hordes of undead that called Valkyrja home. What makes these rumors interesting is that afterwards, T'vl'r'n was spotted outside the gates by the originally welcoming inhabitants of the stronghold. In the left guantlet was the tome at his side, his right was outstretched, and arcane speech was flowing from it's helm.

Cpohdkuyaqjqx tpexsmb wecvfpv, Nlmmjxjmqabryv lylyayrvp, Aqokryauqwlyliiyhsaoadaost, znqudwmbvpecreanriygqbbksa, uhp wvm nwvxejl loyp, Udhruyfjsxwnuaoxwyfj epljn, gyvoemv ngcxm hertounxhqjgnacp, Shvc mojpirdmjwyigxkzz, Rgubzlniohqclostcqxgkajpqcm, kyfcprmslzhgiqtxt jqkzhlr

As his speech ended, a tornado of flame descended from the heavens, wrapping the entire stronghold in a column of twisting fire for several minutes before disappearing.

Certainly, whoever did live there, lived there no longer, as what had been initially welcoming citizens of the stronghold were no more than ash as T'vl'r'n's army of spirts moved inside the walls.
T'vl'r'n


Roleplay from T'vl'r'n
"If we knew where they came from," Valda began, "we wouldn't be hunting them down like this."

"Regardless, it's been nice to talk to someone for a while." She said getting up and standing over the fire pit.

A moment later the sword reappeared in her right, and she grasped with her left as well, and swiftly brought the tip of it down on the seed.

For a split second, it looked as if the seed pushed back against the sword before being overwhelmed. As the sword continued the rest of the way through it, the seed released a puff of... something... that was caught by the encompassing fire before that same fire followed the sword inside it and quickly burnt the things beyond all prior recognition. In its last gasp, something cried out in otherworldly pain, a cry that could be felt regions away.

"And it is done." Valda spoke, her voice sounding less her own as she turned back towards the fortress.

Over the next several steps fire seemed to engulf her, replacing the young woman with the fire spirit known as T'vl'r'n, the blade burning to nothing once the swap was complete.

"We move." It crackled at the gate, watching for several minutes before joining the procession back towards the Zuma lands.
T'vl'r'n


Roleplay from Mathas
Mathas peered through a crack in the wall encircling the courtyard of Valkyrja, recently burned by the Conflagration. He had heard of the Fire Spirit T'vl'r'n and what had been done here, with the city's population murdered with fire. Valkyrja was important to Mathas, as he was born here to a common woman, the bastard son of a famed King. He grew up here, and had friends here. His mother, who was a young woman when he was born and was still vital and strong, continued to live in the city, even when Mathas left as a man.

When he heard, he had no choice but to investigate what had happened to the place.

What he found horrified him. The people were not only dead, they were gone. There were silhouettes of vaguely human shapes on stone walls, or on the ground. Ash was everywhere. The best that Mathas could guess, the fire that had consumed the city had burned everyone alive so thoroughly that it had turned their flesh and bone to dust.

Rage burned inside Mathas, as he gave up all hope that his mother was alive. He wanted to strike out at the Fire Spirit, but he knew that any such attack would be fruitless. If he did that, it would be him that would be dead, not T'vl'r'n.

But it was the sound of a human voice that had brought Mathas to this crack in the wall. He was having a hard time hearing the oddly musical female voice, but the closer he got, the clearer the words were.

"If we knew where they came from," the woman began, "we wouldn't be hunting them down like this." It was unclear who she was talking to, as Mathas couldn't see anyone else nearby. Admittedly, though, his vision was so narrow through the crack that he couldn't see much of anything at all. This woman, and a fire pit with an active flame that she was standing over was all he could see.

"Regardless, it's been nice to talk to someone for a while," she continued, while standing over the fire pit.

What happened next was without question the most spectacular thing Mathas had ever witnessed with his own eyes. From seemingly nowhere, a sword appeared in her hand, and she moved quickly to turn the sword downward, placed both hands on the hilt, and pushed it into the ground. Mathas thought he could see something at the tip of the sword... perhaps a rock. Maybe a seed of some kind. He did not know.

Whatever it was, it seemed to be... pushing back? The woman was struggling as she pushed down on the object. Soon, though, she was able to apply enough pressure, and the sword sliced through it. When that happened, the seed-like object released a puff of some kind of visible smoke or dust, which was then consumed by the fire, which now blazed with enormous heat. The fire then redirected itself into the sword, almost like it was being absorbed and channeled into the seed.

As this occurred, an otherworldly wail overcame Mathas. His senses were crushed beneath this scream, disabling his ability to think, or even move. It was a thunderous, piercing noise -- yet it didn't seem audible. It was like it was sent directly into his mind. Mathas' mind raced to try to process what was happening, but the only thing he was able to ascertain was that something not of this world, certainly nothing known by humans, had just cried out in pain.

Slowly, clarity returned. In fact, it felt to Mathas as though, oddly, his mind was sharper. It was as though the colors his eyes could see were sharper, and his memory less foggy. Perhaps this was a temporary sense of relief after the horrific scream. He did not know.

"And it is done," the woman's voice said slicing through the intervening silence. It was the same woman, but her voice was different.

After speaking, the woman turned and began walking away. As she walked, it was as though a slow fire began to engulf her. Every step, the flames grew. Before she had walked ten steps, her human body seemed to burn away, and all that was left was the fire spirit that Mathas recognized as T'vl'r'n.

The woman was a fire daimon. The woman was the fire daimon. The source of his hate. The beast that had killed his mother, and had slaughtered the people of Valkyrja. He could have killed T'vl'r'n just a moment ago -- she was human and vulnerable. Had he known, he would have struck. But he had missed his chance.

"We move," the daimon's voice crackled. As Mathas considered his next move, he watched for several minutes as the Conflagration began moving out of the city.

He vowed to follow them, and take his revenge.
Mathas


Letter from Agaric Thelyn
Honoured Allies,

as promised, I will offer you all the information I have recently managed to gather. They come directly from an otherwordly being who approached me yesterday. She – for the creature had assumed the form a female – called herself Valda and revealed to me she was a partner of the Daimon Lord T'vl'r'n. I sadly could not find out any more specifics about the nature of this partnership, but it seems to be one based roughly on equality.

The most important thing I have learned was the reason for why the Daimons marched north. They did so in search of a peculiar object which poses a terrible danger not only to humanity, but also to the denizens of the Netherworld themselves. Valda called this object a seed, although according to her this term is not entirely applicable. The object certainly did not look like any other seed I've seen. In fact, it appeared to be a burning stone roughly the size of a man's head. What terrible secret this seed held was not revealed to me, only that it was the Daimon's stated goal to destroy it.

The destruction of Valkyrja and the death of its people was a tragic side effect of this goal. Valda seemed to feel something akin to remorse about it, yet she reassured me the alternative would have been much, much worse.

Most terrifyingly, this seed does not seem to be the only one of its kind! The Unspeakable One and Valda had destroyed others of those seeds before, although the last time they did so was long ago. Where the rest of them might be is as of yet unclear and even the Daimons did not seem to know, although Valda explained that people feel naturally drawn to those seeds – like they were in Valkyrja.

All this I can say with reasonable certainty, since as cryptic as her words might have been, Valda told me those secrets herself.

From this knowledge, I draw the conclusion that it is in humanity's best interest not to interfere with the Daimons' quest. Their motives might be self-serving, but I believe their actions are accidentally beneficial to us mortals. As such, I strongly protest against the realms of mankind taking action the Zuma! Instead, we should try to find out as much as we can about those ominous seeds they are looking for. Perhaps we can even find one of them ourselves and present them to the Daimons, thereby potentially preventing another region from being devastated?

One last note about the nature of this Valda: if I had to make an educated guess, I would say she actually is the Unspeakable One itself... yet at the same time, she is not. The creature we know as T'vl'r'n and her are apparently two different beings, but they seem to share a single body – which as all Daimons do, they can twist and reshape. In any case, it seems that the Unspeakable One depends on Valda to destroy those seeds, while she can be called and sent away at the Daimon's will.

This is what I have gathered. If there are any questions, I am willing to answer them to best of my capabilities, but I believe I have recounted the important part.

Lord Marauder of Avernus
Agaric Thelyn