Velaryon Family/Gavilius/War with the Lich King, Siege of Alebad/Legions Unleashed

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Battle of Alebad
Part of Halcyon

Date 11.4.2021.
Location Alebad
Weather Quite windy
Result After 9 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Undead Dominion Halcyon
Commanders
Gavilius Velaryon
Strength
45416 cs (1991 other) 22406 cs (650 Inf, 69 MI, 419 Arch, 22 Cav, 293 SF)
Formations
no particular
Casualties
1991 214



Battle in Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ASecond Eternal Legion(Undead)Undead Dominion862 otherbox  14880
2AUndead Army(Undead)Undead Dominion60 otherline  2543
3AUndead Caravaneers(Undead)Undead Dominion124 otherbox  3050
4AUndead Horde(Undead)Undead Dominion87 otherline  1818
5AUndead Mercenaries(Undead)Undead Dominion100 otherbox  2578
6AUndead Mimes(Undead)Undead Dominion107 otherbox  2423
7AUndead Phalanx(Undead)Undead Dominion182 otherbox  4515
8AUndead Pirates(Undead)Undead Dominion47 otherbox  843
9AUndead Raiders(Undead)Undead Dominion60 otherbox  2240
10AUndead Rodents(Undead)Undead Dominion74 otherbox  2290
11AUndead Saboteurs(Undead)Undead Dominion171 otherbox  5563
12AUndead Skullsplitters(Undead)Undead Dominion117 otherbox  2673
13DAle BringersCallaHalcyon54 Infbox  783
14DAlebad Archers(militia/guard unit)Halcyon30 Archline  349
15DAlebad Arrowd(militia/guard unit)Halcyon20 Archline  275
16DBaradeus LongbowmenAntigonaHalcyon108 Archbox  1125
17DBellmont Bowmen(militia/guard unit)Halcyon49 Archline  673
18DBlind DervishesHerculesHalcyon54 SFskirmish  1018
19DBreach SealantPeterHalcyon72 Infbox  1048
20DCauseAntonioHalcyon67 Infbox  794
21DDianic GuardsRozaHalcyon67 Archbox  811
22DDodosIsidroHalcyon50 SFbox  1093
23DEmerald PhoenixAshHalcyon65 SFbox  1284
24DHardy CnutsCanutHalcyon98 Infbox  1483
25DHummingbirds(militia/guard unit)Halcyon22 Archline  344
26DIkrif Puff(militia/guard unit)Halcyon38 Infline  477
27DLegio SerenissimaGaviliusHalcyon81 Infbox  1039
28DLH Hunters(militia/guard unit)Halcyon34 MIline  648
29DMixed Militia(militia/guard unit)Halcyon20 MIline  375
30DMormont RangersImrahilHalcyon51 SFbox  1162
31DPhoenixAlecHalcyon34 SFbox  1038
32DShadow(militia/guard unit)Halcyon15 MIline  303
33DSouthern Fury(militia/guard unit)Halcyon39 SFline  856
34DSpear RidersThandoHalcyon22 Cavwedge  458
35DSwordsmenAlexanderHalcyon43 Infbox  610
36DTargeteer Militia(militia/guard unit)Halcyon20 Archline  256
37DThe DevotedAvelineHalcyon73 Archbox  1018
38DThe Falcons(militia/guard unit)Halcyon40 Infline  567
39DTide of Swords(militia/guard unit)Halcyon104 Infline  1253
40DVulparan VipersMadelineHalcyon30 Archbox  569
41DWhisky GaloreMacNuttHalcyon53 Infbox  697


Total:
12 attackers (1991 other)
29 defenders (650 Inf, 69 MI, 419 Arch, 22 Cav, 293 SF)
Total combat strengths: 45416 vs. 22406

The region owner Halcyon and their allies defend.
The Undead Dominion troops attack because they are at war with Halcyon.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).

Master of Commerce Imrahil Mormont is spotted wearing the Astonishing Ring.
Gavilius Velaryon, Sword of the Republic of Halcyon, Knight of Alebad, Marshal of the Knights of the Republictakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

  1 (862-U)
6 (107-U)
7 (182-U)
11 (171-U)
12 (117-U)
3 (124-U)
5 (100-U)
2 (60-U)
4 (87-U)
8 (47-U)
9 (60-U)
10 (74-U)
 24 (98-I)
41 (53-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
26 (38-I)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
33 (39-S)
36 (20-A)
37 (73-A)
38 (40-I)
39 (104-I)
40 (30-A)
13 (54-I)
19 (72-I)
20 (67-I)
21 (67-A)
27 (81-I)
35 (43-I)
34 (22-C)
 


Bellmont Bowmen (17) fire on Undead Army (2), scoring 276 hits.
Mormont Rangers (30) fire on Undead Rodents (10), scoring 465 hits.
Dianic Guards (21) fire on Undead Raiders (9), scoring 338 hits.
Shadow (32) have no enemy in range and hold their fire.
Vulparan Vipers (40) fire on Undead Army (2), scoring 257 hits.
Phoenix (31) fire on Undead Horde (4), scoring 705 hits.
Baradeus Longbowmen (16) fire on Undead Raiders (9), scoring 556 hits.
Blind Dervishes (18) fire on Undead Army (2), scoring 338 hits.
Alebad Arrowd (15) fire on Undead Rodents (10), scoring 146 hits.
The Devoted (37) fire on Undead Rodents (10), scoring 511 hits.
Dodos (22) fire on Undead Pirates (8), scoring 1145 hits.
LH Hunters (28) have no enemy in range and hold their fire.
Alebad Archers (14) fire on Undead Army (2), scoring 123 hits.
Hummingbirds (25) fire on Undead Army (2), scoring 119 hits.
Mixed Militia (29) have no enemy in range and hold their fire.
Targeteer Militia (36) fire on Undead Raiders (9), scoring 103 hits.
Emerald Phoenix (23) fire on Undead Horde (4), scoring 304 hits.
Total ranged hits suffered: Attackers: 5386, Defenders: 0
Spear Riders (34) stay in their defensive position, awaiting an opportunity to charge.
Undead Mercenaries (5), Undead Skullsplitters (12), Undead Horde (4), Undead Mimes (6), Undead Caravaneers (3), Undead Saboteurs (11), Undead Raiders (9), Undead Pirates (8), Undead Army (2), Second Eternal Legion (1), Undead Rodents (10) and Undead Phalanx (7) advance towards the enemy.
Cause (20), Ikrif Puff (26), Ale Bringers (13), Breach Sealant (19), Southern Fury (33), The Falcons (38), Swordsmen (35), Legio Serenissima (27) and Tide of Swords (39) move forward to take up positions at the outer wall.
Hardy Cnuts (24) and Whisky Galore (41) hold their positions at the outer wall, waiting for the attack.


Undead Horde (4) take 1009 hits from archer fire, which cause 31 casualties.
Undead Raiders (9) take 997 hits from archer fire, which cause 17 casualties.
Undead Pirates (8) take 1145 hits from archer fire, which cause 33 casualties.
Undead Army (2) take 1113 hits from archer fire, which cause 19 casualties.
Undead Rodents (10) take 1122 hits from archer fire, which cause 27 casualties.
Total hits suffered: Attackers: 5386 (0 from close combat and 5386 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 127 attackers, 0 defenders


Turn No. 2

   1 (862-U)
6 (107-U)
7 (182-U)
11 (171-U)
12 (117-U)
3 (124-U)
5 (100-U)
2 (41-U)
4 (56-U)
8 (14-U)
9 (43-U)
10 (47-U)
24 (98-I)
26 (38-I)
33 (39-S)
38 (40-I)
39 (104-I)
41 (53-I)
13 (54-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
19 (72-I)
20 (67-I)
22 (50-S)
23 (65-S)
25 (22-A)
27 (81-I)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
35 (43-I)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
34 (22-C)
 


Bellmont Bowmen (17) fire on Undead Army (2), scoring 494 hits.
Vulparan Vipers (40) fire on Undead Raiders (9), scoring 622 hits.
Targeteer Militia (36) fire on Undead Rodents (10), scoring 241 hits.
Alebad Arrowd (15) fire on Undead Horde (4), scoring 174 hits.
Baradeus Longbowmen (16) fire on Undead Rodents (10), scoring 1173 hits.
Alebad Archers (14) fire on Undead Horde (4), scoring 207 hits.
Emerald Phoenix (23) fire on Undead Army (2), scoring 546 hits.
Mormont Rangers (30) fire on Undead Horde (4), scoring 660 hits.
Dodos (22) fire on Undead Raiders (9), scoring 553 hits.
Phoenix (31) fire on Undead Pirates (8), scoring 1034 hits.
Dianic Guards (21) fire on Undead Army (2), scoring 329 hits.
The Devoted (37) fire on Undead Raiders (9), scoring 857 hits.
Shadow (32) have no enemy in range and hold their fire.
LH Hunters (28) have no enemy in range and hold their fire.
Hummingbirds (25) fire on Undead Horde (4), scoring 184 hits.
Blind Dervishes (18) fire on Undead Army (2), scoring 637 hits.
Mixed Militia (29) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 7711, Defenders: 0
Spear Riders (34) stay in their defensive position, awaiting an opportunity to charge.
Undead Pirates (8) scale the fortifications (reduced combat effectiveness for this turn).
Undead Army (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Raiders (9) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).
Undead Rodents (10) scale the fortifications (reduced combat effectiveness for this turn).
Undead Mercenaries (5), Undead Phalanx (7), Undead Saboteurs (11), Undead Mimes (6), Second Eternal Legion (1), Undead Caravaneers (3) and Undead Skullsplitters (12) advance towards the enemy.
Breach Sealant (19), Ale Bringers (13), Legio Serenissima (27), Cause (20) and Swordsmen (35) move forward to take up positions at the outer wall.


Close Combat (Defender Line 1):
9 Halcyon banners are visible in the melee.
Undead Pirates (8) score 6 hits on The Falcons (38).
Undead Pirates (8) score 10 hits on Cause (20).
Breach Sealant (19) score 490 hits on Undead Horde (4).
The Falcons (38) score 464 hits on Undead Pirates (8).
Ikrif Puff (26) score 437 hits on Undead Raiders (9).
Tide of Swords (39) score 731 hits on Undead Army (2).
Ale Bringers (13) score 524 hits on Undead Rodents (10).
Hardy Cnuts (24) score 1272 hits on Undead Horde (4).
Legio Serenissima (27) score 918 hits on Undead Raiders (9).
Whisky Galore (41) score 513 hits on Undead Rodents (10).
Southern Fury (33) score 1100 hits on Undead Rodents (10).
Undead Army (2) score 370 hits on Tide of Swords (39).
Cause (20) score 511 hits on Undead Pirates (8).
Swordsmen (35) score 414 hits on Undead Raiders (9).
Undead Raiders (9) score 40 hits on Ikrif Puff (26).
Undead Raiders (9) score 50 hits on Swordsmen (35).
Undead Raiders (9) score 69 hits on Legio Serenissima (27).
Undead Horde (4) score 38 hits on Hardy Cnuts (24).
Undead Horde (4) score 36 hits on Breach Sealant (19).
Undead Rodents (10) score 35 hits on Southern Fury (33).
Undead Rodents (10) score 59 hits on Whisky Galore (41).
Undead Rodents (10) score 61 hits on Ale Bringers (13).
Total close combat hits suffered: Attackers: 7374, Defenders: 774

Undead Pirates (8) take 2009 hits (975 in close combat, 1034 from archer fire), which cause 14 casualties, wiping the unit out.
Breach Sealant (19) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Falcons (38) take 5 hits in close combat (reduced due to fortifications). No casualties.
Ikrif Puff (26) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tide of Swords (39) take 291 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ale Bringers (13) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (24) take 30 hits in close combat (reduced due to fortifications). No casualties.
Legio Serenissima (27) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Whisky Galore (41) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Southern Fury (33) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Army (2) take 2737 hits (731 in close combat, 2006 from archer fire), which cause 41 casualties, wiping the unit out.
Cause (20) take 8 hits in close combat (reduced due to fortifications). No casualties.
Swordsmen (35) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Raiders (9) take 3801 hits (1769 in close combat, 2032 from archer fire), which cause 43 casualties, wiping the unit out.
Undead Horde (4) take 2987 hits (1762 in close combat, 1225 from archer fire), which cause 56 casualties, wiping the unit out.
Undead Rodents (10) take 3551 hits (2137 in close combat, 1414 from archer fire), which cause 47 casualties, wiping the unit out.
Total hits suffered: Attackers: 15085 (7374 from close combat and 7711 from ranged), Defenders: 608 (608 from close combat and 0 from ranged)
Total casualties: 201 attackers, 12 defenders


Turn No. 3

    1 (862-U)
6 (107-U)
7 (182-U)
11 (171-U)
12 (117-U)
3 (124-U)
5 (100-U)
13 (53-I)
19 (71-I)
20 (67-I)
24 (98-I)
26 (37-I)
27 (80-I)
33 (38-S)
35 (42-I)
38 (40-I)
39 (99-I)
41 (52-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
34 (22-C)
 


Vulparan Vipers (40) fire on Undead Caravaneers (3), scoring 521 hits.
Phoenix (31) fire on Undead Mercenaries (5), scoring 1016 hits.
Mormont Rangers (30) fire on Undead Caravaneers (3), scoring 721 hits.
Mixed Militia (29) have no enemy in range and hold their fire.
LH Hunters (28) have no enemy in range and hold their fire.
Hummingbirds (25) fire on Undead Caravaneers (3), scoring 182 hits.
Targeteer Militia (36) fire on Undead Mercenaries (5), scoring 191 hits.
Dianic Guards (21) fire on Undead Caravaneers (3), scoring 264 hits.
The Devoted (37) fire on Undead Mercenaries (5), scoring 992 hits.
Dodos (22) fire on Undead Caravaneers (3), scoring 1226 hits.
Shadow (32) have no enemy in range and hold their fire.
Baradeus Longbowmen (16) fire on Undead Mercenaries (5), scoring 972 hits.
Alebad Archers (14) fire on Undead Caravaneers (3), scoring 300 hits.
Blind Dervishes (18) fire on Undead Caravaneers (3), scoring 903 hits.
Bellmont Bowmen (17) fire on Undead Mercenaries (5), scoring 420 hits.
Alebad Arrowd (15) fire on Undead Mercenaries (5), scoring 250 hits.
Emerald Phoenix (23) fire on Undead Mercenaries (5), scoring 731 hits.
Total ranged hits suffered: Attackers: 8689, Defenders: 0
Spear Riders (34) ride on, closing in on the enemy.
Undead Mercenaries (5) scale the fortifications (reduced combat effectiveness for this turn).
Undead Caravaneers (3) scale the fortifications (reduced combat effectiveness for this turn).
Second Eternal Legion (1), Undead Mimes (6), Undead Phalanx (7), Undead Skullsplitters (12) and Undead Saboteurs (11) advance towards the enemy.
Swordsmen (35), Ikrif Puff (26), Breach Sealant (19) and Cause (20) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
9 Halcyon banners are visible in the melee.
Swordsmen (35) score 479 hits on Undead Mercenaries (5).
Ikrif Puff (26) score 377 hits on Undead Caravaneers (3).
Breach Sealant (19) score 556 hits on Undead Mercenaries (5).
Cause (20) score 579 hits on Undead Caravaneers (3).
Undead Mercenaries (5) score 43 hits on The Falcons (38).
Undead Mercenaries (5) score 49 hits on Whisky Galore (41).
Undead Mercenaries (5) score 73 hits on Breach Sealant (19).
Undead Mercenaries (5) score 45 hits on Swordsmen (35).
Undead Mercenaries (5) score 51 hits on Ale Bringers (13).
Undead Mercenaries (5) score 98 hits on Legio Serenissima (27).
Southern Fury (33) score 946 hits on Undead Caravaneers (3).
The Falcons (38) score 459 hits on Undead Mercenaries (5).
Tide of Swords (39) score 1073 hits on Undead Caravaneers (3).
Undead Caravaneers (3) score 112 hits on Tide of Swords (39).
Undead Caravaneers (3) score 47 hits on Ikrif Puff (26).
Undead Caravaneers (3) score 117 hits on Hardy Cnuts (24).
Undead Caravaneers (3) score 47 hits on Southern Fury (33).
Undead Caravaneers (3) score 72 hits on Cause (20).
Legio Serenissima (27) score 915 hits on Undead Mercenaries (5).
Hardy Cnuts (24) score 831 hits on Undead Caravaneers (3).
Ale Bringers (13) score 686 hits on Undead Mercenaries (5).
Whisky Galore (41) score 538 hits on Undead Mercenaries (5).
Total close combat hits suffered: Attackers: 7439, Defenders: 754

Swordsmen (35) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ikrif Puff (26) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Breach Sealant (19) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Cause (20) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Mercenaries (5) take 8205 hits (3633 in close combat, 4572 from archer fire), which cause 100 casualties, wiping the unit out.
Southern Fury (33) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Falcons (38) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tide of Swords (39) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Caravaneers (3) take 7923 hits (3806 in close combat, 4117 from archer fire), which cause 124 casualties, wiping the unit out.
Legio Serenissima (27) take 77 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (24) take 92 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ale Bringers (13) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Whisky Galore (41) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 16128 (7439 from close combat and 8689 from ranged), Defenders: 593 (593 from close combat and 0 from ranged)
Total casualties: 224 attackers, 12 defenders


Turn No. 4

     1 (862-U)
6 (107-U)
7 (182-U)
11 (171-U)
12 (117-U)
13 (52-I)
19 (70-I)
20 (66-I)
24 (97-I)
26 (36-I)
27 (79-I)
33 (37-S)
35 (41-I)
38 (39-I)
39 (97-I)
41 (51-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
34 (22-C)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
  


Phoenix (31) fire on Second Eternal Legion (1), scoring 1438 hits.
Dodos (22) fire on Second Eternal Legion (1), scoring 1222 hits.
Mormont Rangers (30) fire on Second Eternal Legion (1), scoring 518 hits.
LH Hunters (28) have no enemy in range and hold their fire.
Mixed Militia (29) have no enemy in range and hold their fire.
Alebad Arrowd (15) fire on Second Eternal Legion (1), scoring 276 hits.
Baradeus Longbowmen (16) fire on Second Eternal Legion (1), scoring 1085 hits.
Hummingbirds (25) fire on Second Eternal Legion (1), scoring 227 hits.
Targeteer Militia (36) fire on Second Eternal Legion (1), scoring 248 hits.
Vulparan Vipers (40) fire on Undead Saboteurs (11), scoring 539 hits.
Bellmont Bowmen (17) fire on Second Eternal Legion (1), scoring 715 hits.
Dianic Guards (21) fire on Undead Saboteurs (11), scoring 360 hits.
Alebad Archers (14) fire on Undead Phalanx (7), scoring 321 hits.
Emerald Phoenix (23) fire on Second Eternal Legion (1), scoring 616 hits.
The Devoted (37) fire on Undead Saboteurs (11), scoring 819 hits.
Blind Dervishes (18) fire on Undead Phalanx (7), scoring 442 hits.
Shadow (32) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 8826, Defenders: 0
Spear Riders (34) charge ahead, into the attackers' ranks.
Ikrif Puff (26), The Falcons (38), Breach Sealant (19), Cause (20), Whisky Galore (41), Legio Serenissima (27), Hardy Cnuts (24), Tide of Swords (39), Southern Fury (33), Ale Bringers (13) and Swordsmen (35) hold their positions at the outer wall, waiting for the attack.
Undead Mimes (6), Undead Phalanx (7), Second Eternal Legion (1) and Undead Skullsplitters (12) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Undead Saboteurs (11) score 2283 hits on Spear Riders (34) (4566 before overkill).
Spear Riders (34) score 1583 hits on Undead Saboteurs (11).
Total close combat hits suffered: Attackers: 1583, Defenders: 2283 (4566 before overkill)

Undead Saboteurs (11) take 3301 hits (1583 in close combat, 1718 from archer fire), which cause 54 casualties.
Spear Riders (34) take 2283 hits in close combat, which cause 22 casualties, wiping the unit out.
Undead Phalanx (7) take 763 hits from archer fire, which cause 16 casualties.
Second Eternal Legion (1) take 6345 hits from archer fire, which cause 103 casualties.
Total hits suffered: Attackers: 10409 (1583 from close combat and 8826 from ranged), Defenders: 2283 (2283 from close combat and 0 from ranged)
Total casualties: 173 attackers, 22 defenders


Turn No. 5

     1 (759-U)
6 (107-U)
7 (166-U)
11 (117-U)
12 (117-U)
13 (52-I)
19 (70-I)
20 (66-I)
24 (97-I)
26 (36-I)
27 (79-I)
33 (37-S)
35 (41-I)
38 (39-I)
39 (97-I)
41 (51-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
  


Baradeus Longbowmen (16) fire on Second Eternal Legion (1), scoring 774 hits.
LH Hunters (28) have no enemy in range and hold their fire.
Shadow (32) have no enemy in range and hold their fire.
Alebad Arrowd (15) fire on Second Eternal Legion (1), scoring 290 hits.
Alebad Archers (14) fire on Second Eternal Legion (1), scoring 246 hits.
The Devoted (37) fire on Second Eternal Legion (1), scoring 809 hits.
Mormont Rangers (30) fire on Second Eternal Legion (1), scoring 944 hits.
Targeteer Militia (36) fire on Second Eternal Legion (1), scoring 132 hits.
Hummingbirds (25) fire on Second Eternal Legion (1), scoring 263 hits.
Mixed Militia (29) have no enemy in range and hold their fire.
Vulparan Vipers (40) fire on Second Eternal Legion (1), scoring 654 hits.
Blind Dervishes (18) fire on Second Eternal Legion (1), scoring 338 hits.
Dodos (22) fire on Second Eternal Legion (1), scoring 834 hits.
Dianic Guards (21) fire on Undead Saboteurs (11), scoring 445 hits.
Bellmont Bowmen (17) fire on Undead Phalanx (7), scoring 489 hits.
Phoenix (31) fire on Second Eternal Legion (1), scoring 1072 hits.
Emerald Phoenix (23) fire on Undead Saboteurs (11), scoring 971 hits.
Total ranged hits suffered: Attackers: 8261, Defenders: 0
Undead Mimes (6) scale the fortifications (reduced combat effectiveness for this turn).
Undead Skullsplitters (12) scale the fortifications (reduced combat effectiveness for this turn).
Undead Saboteurs (11) scale the fortifications (reduced combat effectiveness for this turn).
Second Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Phalanx (7) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
9 Halcyon banners are visible in the melee.
Undead Mimes (6) score 54 hits on The Falcons (38).
Undead Mimes (6) score 141 hits on Legio Serenissima (27).
Tide of Swords (39) score 874 hits on Undead Skullsplitters (12).
Ikrif Puff (26) score 404 hits on Undead Saboteurs (11).
Legio Serenissima (27) score 860 hits on Undead Mimes (6).
Ale Bringers (13) score 797 hits on Second Eternal Legion (1).
Breach Sealant (19) score 675 hits on Undead Phalanx (7).
Undead Skullsplitters (12) score 119 hits on Tide of Swords (39).
Undead Skullsplitters (12) score 86 hits on Whisky Galore (41).
Cause (20) score 440 hits on Undead Saboteurs (11).
Hardy Cnuts (24) score 1010 hits on Second Eternal Legion (1).
Undead Saboteurs (11) score 164 hits on Ikrif Puff (26).
Undead Saboteurs (11) score 204 hits on Swordsmen (35).
Undead Saboteurs (11) score 440 hits on Cause (20).
Second Eternal Legion (1) score 1189 hits on Hardy Cnuts (24) (1382 before overkill).
Second Eternal Legion (1) score 672 hits on Ale Bringers (13) (781 before overkill).
Swordsmen (35) score 514 hits on Undead Saboteurs (11).
Undead Phalanx (7) score 187 hits on Southern Fury (33).
Undead Phalanx (7) score 353 hits on Breach Sealant (19).
The Falcons (38) score 541 hits on Undead Mimes (6).
Southern Fury (33) score 623 hits on Undead Phalanx (7).
Whisky Galore (41) score 511 hits on Undead Skullsplitters (12).
Total close combat hits suffered: Attackers: 7249, Defenders: 3609 (3911 before overkill)

Undead Mimes (6) take 1401 hits in close combat, which cause 47 casualties, throwing them back from the fortifications, causing another 4 casualties.
Tide of Swords (39) take 94 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ikrif Puff (26) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Legio Serenissima (27) take 111 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ale Bringers (13) take 529 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Breach Sealant (19) take 278 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Undead Skullsplitters (12) take 1385 hits in close combat, which cause 36 casualties, throwing them back from the fortifications.
Cause (20) take 346 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Hardy Cnuts (24) take 936 hits in close combat (reduced due to fortifications), which cause 14 casualties.
Undead Saboteurs (11) take 2774 hits (1358 in close combat, 1416 from archer fire), which cause 45 casualties, throwing them back from the fortifications.
Second Eternal Legion (1) take 8163 hits (1807 in close combat, 6356 from archer fire), which cause 133 casualties, throwing them back from the fortifications.
Swordsmen (35) take 161 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Undead Phalanx (7) take 1787 hits (1298 in close combat, 489 from archer fire), which cause 37 casualties, throwing them back from the fortifications.
The Falcons (38) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Southern Fury (33) take 147 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Whisky Galore (41) take 68 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 15510 (7249 from close combat and 8261 from ranged), Defenders: 2842 (2842 from close combat and 0 from ranged)
Total casualties: 302 attackers, 49 defenders


Turn No. 6

     1 (626-U)
6 (56-U)
7 (129-U)
11 (72-U)
12 (81-U)
13 (43-I)
19 (66-I)
20 (60-I)
24 (83-I)
26 (33-I)
27 (77-I)
33 (33-S)
35 (38-I)
38 (38-I)
39 (95-I)
41 (50-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
  


Shadow (32) have no enemy in range and hold their fire.
Emerald Phoenix (23) fire on Second Eternal Legion (1), scoring 636 hits.
Bellmont Bowmen (17) fire on Second Eternal Legion (1), scoring 490 hits.
Dianic Guards (21) fire on Second Eternal Legion (1), scoring 335 hits.
Mormont Rangers (30) fire on Second Eternal Legion (1), scoring 1114 hits.
Hummingbirds (25) fire on Second Eternal Legion (1), scoring 287 hits.
Mixed Militia (29) have no enemy in range and hold their fire.
Alebad Archers (14) fire on Second Eternal Legion (1), scoring 259 hits.
Alebad Arrowd (15) fire on Second Eternal Legion (1), scoring 178 hits.
Dodos (22) fire on Second Eternal Legion (1), scoring 1213 hits.
Blind Dervishes (18) fire on Second Eternal Legion (1), scoring 768 hits.
The Devoted (37) fire on Undead Phalanx (7), scoring 592 hits.
Vulparan Vipers (40) fire on Undead Saboteurs (11), scoring 380 hits.
Phoenix (31) fire on Second Eternal Legion (1), scoring 1294 hits.
Baradeus Longbowmen (16) fire on Undead Phalanx (7), scoring 858 hits.
LH Hunters (28) have no enemy in range and hold their fire.
Targeteer Militia (36) fire on Undead Saboteurs (11), scoring 151 hits.
Total ranged hits suffered: Attackers: 8555, Defenders: 0
Undead Saboteurs (11) scale the fortifications (reduced combat effectiveness for this turn).
Undead Phalanx (7) scale the fortifications (reduced combat effectiveness for this turn).
Undead Mimes (6) scale the fortifications (reduced combat effectiveness for this turn).
Undead Skullsplitters (12) scale the fortifications (reduced combat effectiveness for this turn).
Second Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Ale Bringers (13), Southern Fury (33), Cause (20) and Breach Sealant (19) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
9 Halcyon banners are visible in the melee.
Ale Bringers (13) score 498 hits on Undead Saboteurs (11).
Southern Fury (33) score 832 hits on Second Eternal Legion (1).
Cause (20) score 548 hits on Undead Skullsplitters (12).
Breach Sealant (19) score 831 hits on Undead Mimes (6).
Undead Saboteurs (11) score 317 hits on The Falcons (38).
Undead Saboteurs (11) score 260 hits on Ale Bringers (13).
Ikrif Puff (26) score 454 hits on Undead Mimes (6).
Swordsmen (35) score 402 hits on Undead Phalanx (7).
Undead Phalanx (7) score 305 hits on Tide of Swords (39).
Undead Phalanx (7) score 114 hits on Swordsmen (35).
Undead Mimes (6) score 43 hits on Ikrif Puff (26).
Undead Mimes (6) score 78 hits on Breach Sealant (19).
The Falcons (38) score 482 hits on Undead Saboteurs (11).
Undead Skullsplitters (12) score 65 hits on Hardy Cnuts (24).
Undead Skullsplitters (12) score 53 hits on Legio Serenissima (27).
Undead Skullsplitters (12) score 48 hits on Cause (20).
Second Eternal Legion (1) score 431 hits on Southern Fury (33) (807 before overkill).
Second Eternal Legion (1) score 885 hits on Whisky Galore (41) (1658 before overkill).
Legio Serenissima (27) score 671 hits on Undead Skullsplitters (12).
Whisky Galore (41) score 699 hits on Second Eternal Legion (1).
Tide of Swords (39) score 1028 hits on Undead Phalanx (7).
Hardy Cnuts (24) score 942 hits on Undead Skullsplitters (12).
Total close combat hits suffered: Attackers: 7387, Defenders: 2599 (3748 before overkill)

Ale Bringers (13) take 205 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Southern Fury (33) take 339 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Cause (20) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Breach Sealant (19) take 61 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Saboteurs (11) take 1511 hits (980 in close combat, 531 from archer fire), which cause 25 casualties, throwing them back from the fortifications.
Ikrif Puff (26) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Swordsmen (35) take 90 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Phalanx (7) take 2880 hits (1430 in close combat, 1450 from archer fire), which cause 60 casualties, throwing them back from the fortifications.
Undead Mimes (6) take 1285 hits in close combat, which cause 43 casualties, throwing them back from the fortifications.
The Falcons (38) take 250 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Undead Skullsplitters (12) take 2161 hits in close combat, which cause 55 casualties, throwing them back from the fortifications.
Second Eternal Legion (1) take 8105 hits (1531 in close combat, 6574 from archer fire), which cause 132 casualties, throwing them back from the fortifications.
Legio Serenissima (27) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Whisky Galore (41) take 697 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Tide of Swords (39) take 240 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Hardy Cnuts (24) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 15942 (7387 from close combat and 8555 from ranged), Defenders: 2047 (2047 from close combat and 0 from ranged)
Total casualties: 315 attackers, 42 defenders


Turn No. 7

     1 (494-U)
6 (13-U)
7 (69-U)
11 (47-U)
12 (26-U)
13 (39-I)
19 (65-I)
20 (59-I)
24 (82-I)
26 (32-I)
27 (76-I)
33 (26-S)
35 (36-I)
38 (30-I)
39 (91-I)
41 (38-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
  


Mormont Rangers (30) fire on Second Eternal Legion (1), scoring 859 hits.
LH Hunters (28) have no enemy in range and hold their fire.
Mixed Militia (29) have no enemy in range and hold their fire.
Dodos (22) fire on Second Eternal Legion (1), scoring 998 hits.
The Devoted (37) fire on Second Eternal Legion (1), scoring 700 hits.
Alebad Archers (14) fire on Second Eternal Legion (1), scoring 402 hits.
Baradeus Longbowmen (16) fire on Second Eternal Legion (1), scoring 1037 hits.
Alebad Arrowd (15) fire on Second Eternal Legion (1), scoring 234 hits.
Shadow (32) have no enemy in range and hold their fire.
Targeteer Militia (36) fire on Second Eternal Legion (1), scoring 245 hits.
Bellmont Bowmen (17) fire on Second Eternal Legion (1), scoring 690 hits.
Phoenix (31) fire on Undead Phalanx (7), scoring 867 hits.
Vulparan Vipers (40) fire on Undead Saboteurs (11), scoring 512 hits.
Emerald Phoenix (23) fire on Undead Saboteurs (11), scoring 1058 hits.
Blind Dervishes (18) fire on Second Eternal Legion (1), scoring 971 hits.
Dianic Guards (21) fire on Undead Skullsplitters (12), scoring 507 hits.
Hummingbirds (25) fire on Undead Phalanx (7), scoring 244 hits.
Total ranged hits suffered: Attackers: 9324, Defenders: 0
Second Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Mimes (6) scale the fortifications (reduced combat effectiveness for this turn).
Undead Phalanx (7) scale the fortifications (reduced combat effectiveness for this turn).
Undead Skullsplitters (12) scale the fortifications (reduced combat effectiveness for this turn).
Undead Saboteurs (11) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
9 Halcyon banners are visible in the melee.
Second Eternal Legion (1) score 404 hits on The Falcons (38).
Second Eternal Legion (1) score 631 hits on Whisky Galore (41).
Second Eternal Legion (1) score 801 hits on Cause (20).
Swordsmen (35) score 363 hits on Undead Saboteurs (11).
Breach Sealant (19) score 715 hits on Undead Skullsplitters (12).
Legio Serenissima (27) score 333 hits on Undead Mimes (6) (535 before overkill).
Ikrif Puff (26) score 410 hits on Undead Phalanx (7).
Undead Mimes (6) score 15 hits on Tide of Swords (39).
Undead Mimes (6) score 16 hits on Legio Serenissima (27).
Tide of Swords (39) score 709 hits on Undead Mimes (6) (1139 before overkill).
Undead Phalanx (7) score 329 hits on Ikrif Puff (26).
Whisky Galore (41) score 357 hits on Second Eternal Legion (1).
Undead Skullsplitters (12) score 43 hits on Hardy Cnuts (24).
Undead Skullsplitters (12) score 26 hits on Breach Sealant (19).
Ale Bringers (13) score 636 hits on Undead Saboteurs (11).
Undead Saboteurs (11) score 84 hits on Southern Fury (33).
Undead Saboteurs (11) score 158 hits on Swordsmen (35).
Undead Saboteurs (11) score 171 hits on Ale Bringers (13).
Southern Fury (33) score 470 hits on Undead Saboteurs (11).
Hardy Cnuts (24) score 1301 hits on Undead Skullsplitters (12).
Cause (20) score 445 hits on Second Eternal Legion (1).
The Falcons (38) score 467 hits on Second Eternal Legion (1).
Total close combat hits suffered: Attackers: 6206 (6838 before overkill), Defenders: 2678

Second Eternal Legion (1) take 7405 hits (1269 in close combat, 6136 from archer fire), which cause 120 casualties, throwing them back from the fortifications.
Swordsmen (35) take 124 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Breach Sealant (19) take 20 hits in close combat (reduced due to fortifications). No casualties.
Legio Serenissima (27) take 13 hits in close combat (reduced due to fortifications). No casualties.
Ikrif Puff (26) take 259 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Undead Mimes (6) take 1042 hits in close combat, which cause 13 casualties, wiping the unit out.
Tide of Swords (39) take 12 hits in close combat (reduced due to fortifications). No casualties.
Undead Phalanx (7) take 1521 hits (410 in close combat, 1111 from archer fire), which cause 32 casualties, throwing them back from the fortifications.
Whisky Galore (41) take 497 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Undead Skullsplitters (12) take 2523 hits (2016 in close combat, 507 from archer fire), which cause 26 casualties, wiping the unit out.
Ale Bringers (13) take 135 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Saboteurs (11) take 3039 hits (1469 in close combat, 1570 from archer fire), which cause 47 casualties, wiping the unit out.
Southern Fury (33) take 66 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (24) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Cause (20) take 631 hits in close combat (reduced due to fortifications), which cause 11 casualties.
The Falcons (38) take 318 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Total hits suffered: Attackers: 15530 (6206 from close combat and 9324 from ranged), Defenders: 2109 (2109 from close combat and 0 from ranged)
Total casualties: 238 attackers, 41 defenders


Turn No. 8

     1 (374-U)
7 (37-U)
13 (37-I)
19 (65-I)
20 (48-I)
24 (81-I)
26 (26-I)
27 (76-I)
33 (25-S)
35 (34-I)
38 (20-I)
39 (91-I)
41 (30-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
  


The Devoted (37) fire on Second Eternal Legion (1), scoring 956 hits.
Mixed Militia (29) have no enemy in range and hold their fire.
Baradeus Longbowmen (16) fire on Second Eternal Legion (1), scoring 860 hits.
Blind Dervishes (18) fire on Second Eternal Legion (1), scoring 1026 hits.
Alebad Archers (14) fire on Second Eternal Legion (1), scoring 252 hits.
Alebad Arrowd (15) fire on Second Eternal Legion (1), scoring 218 hits.
Emerald Phoenix (23) fire on Second Eternal Legion (1), scoring 677 hits.
Vulparan Vipers (40) fire on Second Eternal Legion (1), scoring 576 hits.
Dianic Guards (21) fire on Undead Phalanx (7), scoring 466 hits.
Phoenix (31) fire on Second Eternal Legion (1), scoring 1578 hits.
Dodos (22) fire on Undead Phalanx (7), scoring 1494 hits.
LH Hunters (28) have no enemy in range and hold their fire.
Targeteer Militia (36) fire on Undead Phalanx (7), scoring 262 hits.
Bellmont Bowmen (17) fire on Second Eternal Legion (1), scoring 623 hits.
Shadow (32) have no enemy in range and hold their fire.
Mormont Rangers (30) fire on Undead Phalanx (7), scoring 781 hits.
Hummingbirds (25) fire on Second Eternal Legion (1), scoring 200 hits.
Total ranged hits suffered: Attackers: 9969, Defenders: 0
Second Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Phalanx (7) scale the fortifications (reduced combat effectiveness for this turn).
Cause (20) and Southern Fury (33) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
9 Halcyon banners are visible in the melee.
Cause (20) score 415 hits on Second Eternal Legion (1).
Southern Fury (33) score 721 hits on Undead Phalanx (7).
Second Eternal Legion (1) score 64 hits on The Falcons (38).
Second Eternal Legion (1) score 107 hits on Ikrif Puff (26).
Second Eternal Legion (1) score 320 hits on Hardy Cnuts (24).
Second Eternal Legion (1) score 103 hits on Whisky Galore (41).
Second Eternal Legion (1) score 212 hits on Breach Sealant (19).
Second Eternal Legion (1) score 134 hits on Swordsmen (35).
Second Eternal Legion (1) score 134 hits on Ale Bringers (13).
Second Eternal Legion (1) score 227 hits on Legio Serenissima (27).
Second Eternal Legion (1) score 166 hits on Cause (20).
Whisky Galore (41) score 446 hits on Second Eternal Legion (1).
Tide of Swords (39) score 1159 hits on Undead Phalanx (7).
Breach Sealant (19) score 710 hits on Second Eternal Legion (1).
Legio Serenissima (27) score 626 hits on Second Eternal Legion (1).
Swordsmen (35) score 314 hits on Second Eternal Legion (1).
Ale Bringers (13) score 440 hits on Second Eternal Legion (1).
Undead Phalanx (7) score 115 hits on Tide of Swords (39).
Undead Phalanx (7) score 36 hits on Southern Fury (33).
Hardy Cnuts (24) score 842 hits on Second Eternal Legion (1).
Ikrif Puff (26) score 345 hits on Second Eternal Legion (1).
The Falcons (38) score 310 hits on Second Eternal Legion (1).
Total close combat hits suffered: Attackers: 6328, Defenders: 1618

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Cause (20) take 131 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Southern Fury (33) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Second Eternal Legion (1) take 11414 hits (4448 in close combat, 6966 from archer fire), which cause 186 casualties, throwing them back from the fortifications, causing another 27 casualties.
Whisky Galore (41) take 81 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tide of Swords (39) take 91 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Breach Sealant (19) take 167 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Legio Serenissima (27) take 179 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Swordsmen (35) take 106 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ale Bringers (13) take 106 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Phalanx (7) take 4883 hits (1880 in close combat, 3003 from archer fire), which cause 37 casualties, wiping the unit out.
Hardy Cnuts (24) take 252 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Ikrif Puff (26) take 84 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Falcons (38) take 50 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 16297 (6328 from close combat and 9969 from ranged), Defenders: 1275 (1275 from close combat and 0 from ranged)
Total casualties: 250 attackers, 24 defenders


Turn No. 9

     1 (161-U)
13 (35-I)
19 (62-I)
20 (46-I)
24 (77-I)
26 (24-I)
27 (73-I)
33 (24-S)
35 (32-I)
38 (18-I)
39 (89-I)
41 (29-I)
14 (30-A)
15 (20-A)
16 (108-A)
17 (49-A)
18 (54-S)
22 (50-S)
23 (65-S)
25 (22-A)
28 (34-M)
29 (20-M)
30 (51-S)
31 (34-S)
32 (15-M)
36 (20-A)
37 (73-A)
40 (30-A)
21 (67-A)
  


Alebad Archers (14) fire on Second Eternal Legion (1), scoring 202 hits.
Alebad Arrowd (15) fire on Second Eternal Legion (1), scoring 176 hits.
Mixed Militia (29) have no enemy in range and hold their fire.
Emerald Phoenix (23) fire on Second Eternal Legion (1), scoring 519 hits.
Dianic Guards (21) fire on Second Eternal Legion (1), scoring 305 hits.
LH Hunters (28) have no enemy in range and hold their fire.
Baradeus Longbowmen (16) fire on Second Eternal Legion (1), scoring 940 hits.
Targeteer Militia (36) fire on Second Eternal Legion (1), scoring 202 hits.
Blind Dervishes (18) fire on Second Eternal Legion (1), scoring 782 hits.
Shadow (32) have no enemy in range and hold their fire.
The Devoted (37) fire on Second Eternal Legion (1), scoring 925 hits.
Bellmont Bowmen (17) fire on Second Eternal Legion (1), scoring 455 hits.
Hummingbirds (25) fire on Second Eternal Legion (1), scoring 307 hits.
Dodos (22) fire on Second Eternal Legion (1), scoring 1006 hits.
Vulparan Vipers (40) fire on Second Eternal Legion (1), scoring 358 hits.
Phoenix (31) fire on Second Eternal Legion (1), scoring 641 hits.
Mormont Rangers (30) fire on Second Eternal Legion (1), scoring 1190 hits.
Total ranged hits suffered: Attackers: 8008, Defenders: 0
Second Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Southern Fury (33), The Falcons (38) and Ale Bringers (13) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
9 Halcyon banners are visible in the melee.
Southern Fury (33) score 796 hits on Second Eternal Legion (1).
The Falcons (38) score 313 hits on Second Eternal Legion (1).
Ale Bringers (13) score 439 hits on Second Eternal Legion (1).
Second Eternal Legion (1) score 33 hits on The Falcons (38).
Second Eternal Legion (1) score 158 hits on Tide of Swords (39).
Second Eternal Legion (1) score 41 hits on Ikrif Puff (26).
Second Eternal Legion (1) score 106 hits on Hardy Cnuts (24).
Second Eternal Legion (1) score 39 hits on Southern Fury (33).
Second Eternal Legion (1) score 47 hits on Whisky Galore (41).
Second Eternal Legion (1) score 88 hits on Breach Sealant (19).
Second Eternal Legion (1) score 53 hits on Swordsmen (35).
Second Eternal Legion (1) score 53 hits on Ale Bringers (13).
Second Eternal Legion (1) score 114 hits on Legio Serenissima (27).
Second Eternal Legion (1) score 66 hits on Cause (20).
Cause (20) score 424 hits on Second Eternal Legion (1).
Whisky Galore (41) score 439 hits on Second Eternal Legion (1).
Breach Sealant (19) score 635 hits on Second Eternal Legion (1).
Hardy Cnuts (24) score 966 hits on Second Eternal Legion (1).
Legio Serenissima (27) score 569 hits on Second Eternal Legion (1).
Swordsmen (35) score 269 hits on Second Eternal Legion (1).
Ikrif Puff (26) score 313 hits on Second Eternal Legion (1).
Tide of Swords (39) score 921 hits on Second Eternal Legion (1).
Total close combat hits suffered: Attackers: 6084, Defenders: 798

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Southern Fury (33) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Falcons (38) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ale Bringers (13) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Second Eternal Legion (1) take 14092 hits (6084 in close combat, 8008 from archer fire), which cause 161 casualties, wiping the unit out.
Cause (20) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Whisky Galore (41) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Breach Sealant (19) take 69 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (24) take 83 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Legio Serenissima (27) take 90 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Swordsmen (35) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ikrif Puff (26) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tide of Swords (39) take 124 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 14092 (6084 from close combat and 8008 from ranged), Defenders: 628 (628 from close combat and 0 from ranged)
Total casualties: 161 attackers, 12 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The battle has heavily damaged the fortifications, and reduced them to Keep (3)
The locals are grateful for defeating the evil forces plaguing their region.