Velaryon Family/Gavilius/War with the Lich King, Siege of Alebad/Death's Overture

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Battle of Alebad
Part of Halcyon

Date 6.4.2021.
Location Alebad
Weather Quite windy
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Undead Dominion Halcyon
Commanders
Gavilius Velaryon
Canut Snodaert
Strength
21693 cs (977 other) 17685 cs (550 Inf, 49 MI, 257 Arch, 18 Cav, 274 SF)
Formations
no particular
no particular
Casualties
977 115



Battle in Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AFirst Eternal Legion(Undead)Undead Dominion675 otherline  12983
2AUndead Army(Undead)Undead Dominion58 otherline  2025
3AUndead Army(Undead)Undead Dominion58 otherline  2150
4AUndead Horde(Undead)Undead Dominion98 otherline  2755
5AUndead Horde(Undead)Undead Dominion88 otherline  1780
6DAle BringersCallaHalcyon29 Infline  478
7DAlebad Arrowd(militia/guard unit)Halcyon20 Archline  241
8DBellmont BowmenFenranHalcyon49 Archbox  689
9DBlind DervishesHerculesHalcyon54 SFskirmish  944
10DBloodthirsty Bridesmaid BrigadeFey TwixHalcyon13 Archbox  302
11DBreach SealantPeterHalcyon51 Infbox  668
12DCauseAntonioHalcyon9 Infline  135
13DDianic GuardsRozaHalcyon67 Archbox  774
14DDodosIsidroHalcyon50 SFbox  938
15DEmerald PhoenixAshHalcyon65 SFbox  1208
16DFlickering BladesKruggHalcyon89 Infline  975
17DHardy CnutsCanutHalcyon102 Infbox  1257
18DHummingbirds(militia/guard unit)Halcyon12 Archline  245
19DIkrif Puff(militia/guard unit)Halcyon32 Infline  416
20DLegio SerenissimaGaviliusHalcyon69 Infbox  923
21DLH Hunters(militia/guard unit)Halcyon34 MIline  627
22DMormont RangersImrahilHalcyon51 SFbox  993
23DPhoenixAlecHalcyon21 SFbox  624
24DShadow(militia/guard unit)Halcyon15 MIline  290
25DSouthern Fury(militia/guard unit)Halcyon33 SFline  795
26DSpear RidersThandoHalcyon18 Cavwedge  375
27DThe DevotedAvelineHalcyon66 Archbox  915
28DThe Falcons(militia/guard unit)Halcyon38 Infline  594
29DTide of Swords(militia/guard unit)Halcyon91 Infline  1191
30DVulparan VipersMadelineHalcyon30 Archbox  554
31DWhisky GaloreMacNuttHalcyon40 Infbox  534


Total:
5 attackers (977 other)
26 defenders (550 Inf, 49 MI, 257 Arch, 18 Cav, 274 SF)
Total combat strengths: 21693 vs. 17685

The region owner Halcyon and their allies defend.
The Undead Dominion troops attack because they are at war with Halcyon.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).

Master of Commerce Imrahil Mormont is spotted wearing the Astonishing Ring.
Gavilius Velaryon, Senator of Bode Batura, Marshal of the Knights of the Republictakes command of his army. They deploy in no particular formation.
Canut Snodaert, Sword of the Republic of Halcyon, Duke of Serenissima, Marshal of the Phoenix Legiontakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

   1 (675-U)
2 (58-U)
3 (58-U)
4 (98-U)
5 (88-U)
 17 (102-I)
31 (40-I)
6 (29-I)
7 (20-A)
8 (49-A)
9 (54-S)
10 (13-A)
12 (9-I)
14 (50-S)
15 (65-S)
18 (12-A)
19 (32-I)
21 (34-M)
22 (51-S)
23 (21-S)
24 (15-M)
25 (33-S)
26 (18-C)
27 (66-A)
28 (38-I)
29 (91-I)
30 (30-A)
11 (51-I)
13 (67-A)
20 (69-I)
16 (89-I)
 


Bloodthirsty Bridesmaid Brigade (10) fire on Undead Horde (4), scoring 138 hits.
Mormont Rangers (22) fire on Undead Horde (4), scoring 200 hits.
Bellmont Bowmen (8) fire on Undead Army (3), scoring 326 hits.
Dianic Guards (13) fire on Undead Horde (4), scoring 266 hits.
Vulparan Vipers (30) fire on Undead Army (2), scoring 282 hits.
Emerald Phoenix (15) fire on Undead Horde (5), scoring 482 hits.
LH Hunters (21) have no enemy in range and hold their fire.
Blind Dervishes (9) fire on Undead Horde (4), scoring 111 hits.
The Devoted (27) fire on Undead Army (3), scoring 378 hits.
Hummingbirds (18) fire on Undead Army (2), scoring 104 hits.
Dodos (14) fire on Undead Horde (4), scoring 710 hits.
Shadow (24) have no enemy in range and hold their fire.
Alebad Arrowd (7) fire on Undead Army (2), scoring 111 hits.
Phoenix (23) fire on Undead Army (2), scoring 270 hits.
Total ranged hits suffered: Attackers: 3378, Defenders: 0
Spear Riders (26) stay in their defensive position, awaiting an opportunity to charge.
First Eternal Legion (1), Undead Army (2), Undead Army (3), Undead Horde (5) and Undead Horde (4) advance towards the enemy.
Cause (12), Tide of Swords (29), Legio Serenissima (20), Southern Fury (25), Breach Sealant (11), The Falcons (28), Ikrif Puff (19), Ale Bringers (6) and Flickering Blades (16) move forward to take up positions at the outer wall.
Hardy Cnuts (17) and Whisky Galore (31) hold their positions at the outer wall, waiting for the attack.


Undead Army (2) take 767 hits from archer fire, which cause 15 casualties.
Undead Army (3) take 704 hits from archer fire, which cause 12 casualties.
Undead Horde (5) take 482 hits from archer fire, which cause 13 casualties.
Undead Horde (4) take 1425 hits from archer fire, which cause 30 casualties.
Total hits suffered: Attackers: 3378 (0 from close combat and 3378 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 70 attackers, 0 defenders


Turn No. 2

    1 (675-U)
2 (43-U)
3 (46-U)
4 (68-U)
5 (75-U)
6 (29-I)
12 (9-I)
17 (102-I)
19 (32-I)
25 (33-S)
28 (38-I)
29 (91-I)
31 (40-I)
7 (20-A)
8 (49-A)
9 (54-S)
10 (13-A)
11 (51-I)
14 (50-S)
15 (65-S)
18 (12-A)
20 (69-I)
21 (34-M)
22 (51-S)
23 (21-S)
24 (15-M)
26 (18-C)
27 (66-A)
30 (30-A)
13 (67-A)
16 (89-I)
  


Blind Dervishes (9) fire on Undead Horde (4), scoring 362 hits.
Bloodthirsty Bridesmaid Brigade (10) fire on Undead Army (3), scoring 233 hits.
Dodos (14) fire on Undead Army (2), scoring 823 hits.
Mormont Rangers (22) fire on Undead Horde (5), scoring 330 hits.
The Devoted (27) fire on Undead Horde (4), scoring 686 hits.
Emerald Phoenix (15) fire on Undead Army (3), scoring 759 hits.
Bellmont Bowmen (8) fire on Undead Horde (5), scoring 485 hits.
Dianic Guards (13) fire on Undead Horde (4), scoring 342 hits.
Phoenix (23) fire on Undead Horde (5), scoring 421 hits.
Vulparan Vipers (30) fire on Undead Army (2), scoring 270 hits.
Alebad Arrowd (7) fire on Undead Army (3), scoring 104 hits.
LH Hunters (21) have no enemy in range and hold their fire.
Shadow (24) have no enemy in range and hold their fire.
Hummingbirds (18) fire on Undead Army (3), scoring 131 hits.
Total ranged hits suffered: Attackers: 4946, Defenders: 0
Spear Riders (26) leave their fortified positions and attack the enemy
First Eternal Legion (1) advance towards the enemy.
Legio Serenissima (20), Flickering Blades (16) and Breach Sealant (11) move forward to take up positions at the outer wall.
Ale Bringers (6), Ikrif Puff (19), Hardy Cnuts (17), Southern Fury (25), The Falcons (28), Tide of Swords (29), Cause (12) and Whisky Galore (31) hold their positions at the outer wall, waiting for the attack.
Undead Army (3), First Eternal Legion (1) and Undead Army (2) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Undead Horde (5) score 866 hits on Spear Riders (26).
Undead Horde (4) score 1595 hits on Spear Riders (26).
Spear Riders (26) score 432 hits on Undead Horde (4).
Spear Riders (26) score 555 hits on Undead Horde (5).
Total close combat hits suffered: Attackers: 987, Defenders: 2461

Undead Horde (5) take 1791 hits (555 in close combat, 1236 from archer fire), which cause 48 casualties.
Undead Army (3) take 1227 hits from archer fire, which cause 22 casualties.
Undead Horde (4) take 1822 hits (432 in close combat, 1390 from archer fire), which cause 38 casualties.
Spear Riders (26) take 2461 hits in close combat, which cause 18 casualties, wiping the unit out.
Undead Army (2) take 1093 hits from archer fire, which cause 21 casualties.
Total hits suffered: Attackers: 5933 (987 from close combat and 4946 from ranged), Defenders: 2461 (2461 from close combat and 0 from ranged)
Total casualties: 129 attackers, 18 defenders


Turn No. 3

     1 (675-U)
2 (22-U)
3 (24-U)
4 (30-U)
5 (27-U)
6 (29-I)
11 (51-I)
12 (9-I)
17 (102-I)
19 (32-I)
20 (69-I)
25 (33-S)
28 (38-I)
29 (91-I)
31 (40-I)
7 (20-A)
8 (49-A)
9 (54-S)
10 (13-A)
14 (50-S)
15 (65-S)
16 (89-I)
18 (12-A)
21 (34-M)
22 (51-S)
23 (21-S)
24 (15-M)
27 (66-A)
30 (30-A)
13 (67-A)
  


Dianic Guards (13) fire on First Eternal Legion (1), scoring 287 hits.
Phoenix (23) fire on First Eternal Legion (1), scoring 514 hits.
Emerald Phoenix (15) fire on First Eternal Legion (1), scoring 325 hits.
The Devoted (27) fire on First Eternal Legion (1), scoring 515 hits.
Hummingbirds (18) fire on First Eternal Legion (1), scoring 133 hits.
Shadow (24) have no enemy in range and hold their fire.
Mormont Rangers (22) fire on First Eternal Legion (1), scoring 595 hits.
Vulparan Vipers (30) fire on First Eternal Legion (1), scoring 435 hits.
LH Hunters (21) have no enemy in range and hold their fire.
Alebad Arrowd (7) fire on First Eternal Legion (1), scoring 172 hits.
Blind Dervishes (9) fire on First Eternal Legion (1), scoring 590 hits.
Bellmont Bowmen (8) fire on First Eternal Legion (1), scoring 365 hits.
Dodos (14) fire on First Eternal Legion (1), scoring 410 hits.
Bloodthirsty Bridesmaid Brigade (10) fire on First Eternal Legion (1), scoring 179 hits.
Total ranged hits suffered: Attackers: 4520, Defenders: 0
First Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Army (3) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (5) scale the fortifications (reduced combat effectiveness for this turn).
Undead Army (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).
Flickering Blades (16) move forward to take up positions at the outer wall.


Close Combat (Defender Line 1):
7 Halcyon banners are visible in the melee.
First Eternal Legion (1) score 566 hits on The Falcons (28) (1131 before overkill).
First Eternal Legion (1) score 647 hits on Whisky Galore (31) (1293 before overkill).
First Eternal Legion (1) score 106 hits on Cause (12) (211 before overkill).
Ale Bringers (6) score 321 hits on Undead Horde (4).
The Falcons (28) score 628 hits on First Eternal Legion (1).
Breach Sealant (11) score 357 hits on Undead Army (2).
Hardy Cnuts (17) score 794 hits on Undead Army (2).
Flickering Blades (16) score 1038 hits on Undead Horde (5).
Southern Fury (25) score 593 hits on Undead Horde (4).
Legio Serenissima (20) score 776 hits on Undead Army (3).
Undead Army (3) score 68 hits on Tide of Swords (29).
Undead Army (3) score 42 hits on Legio Serenissima (20).
Undead Horde (5) score 18 hits on Ikrif Puff (19).
Undead Horde (5) score 46 hits on Flickering Blades (16).
Undead Army (2) score 90 hits on Hardy Cnuts (17).
Undead Army (2) score 37 hits on Breach Sealant (11).
Undead Horde (4) score 60 hits on Southern Fury (25).
Undead Horde (4) score 69 hits on Ale Bringers (6).
Cause (12) score 135 hits on First Eternal Legion (1).
Whisky Galore (31) score 380 hits on First Eternal Legion (1).
Tide of Swords (29) score 892 hits on Undead Army (3).
Ikrif Puff (19) score 346 hits on Undead Horde (5).
Total close combat hits suffered: Attackers: 6260, Defenders: 1749 (3065 before overkill)

First Eternal Legion (1) take 5663 hits (1143 in close combat, 4520 from archer fire), which cause 94 casualties, throwing them back from the fortifications, causing another 39 casualties.
Ale Bringers (6) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Falcons (28) take 439 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Breach Sealant (11) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (17) take 70 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Flickering Blades (16) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Southern Fury (25) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Legio Serenissima (20) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Army (3) take 1668 hits in close combat, which cause 24 casualties, wiping the unit out.
Undead Horde (5) take 1384 hits in close combat, which cause 27 casualties, wiping the unit out.
Undead Army (2) take 1151 hits in close combat, which cause 22 casualties, wiping the unit out.
Undead Horde (4) take 914 hits in close combat, which cause 19 casualties, throwing them back from the fortifications.
Cause (12) take 82 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Whisky Galore (31) take 502 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Tide of Swords (29) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ikrif Puff (19) take 14 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 10780 (6260 from close combat and 4520 from ranged), Defenders: 1358 (1358 from close combat and 0 from ranged)
Total casualties: 225 attackers, 29 defenders


Turn No. 4

     1 (542-U)
4 (11-U)
6 (28-I)
11 (50-I)
12 (8-I)
16 (88-I)
17 (101-I)
19 (32-I)
20 (68-I)
25 (32-S)
28 (26-I)
29 (90-I)
31 (31-I)
7 (20-A)
8 (49-A)
9 (54-S)
10 (13-A)
14 (50-S)
15 (65-S)
18 (12-A)
21 (34-M)
22 (51-S)
23 (21-S)
24 (15-M)
27 (66-A)
30 (30-A)
13 (67-A)
  


Shadow (24) have no enemy in range and hold their fire.
Vulparan Vipers (30) fire on First Eternal Legion (1), scoring 459 hits.
Blind Dervishes (9) fire on First Eternal Legion (1), scoring 386 hits.
LH Hunters (21) have no enemy in range and hold their fire.
Alebad Arrowd (7) fire on First Eternal Legion (1), scoring 159 hits.
Bellmont Bowmen (8) fire on First Eternal Legion (1), scoring 489 hits.
Emerald Phoenix (15) fire on First Eternal Legion (1), scoring 467 hits.
Mormont Rangers (22) fire on First Eternal Legion (1), scoring 696 hits.
The Devoted (27) fire on First Eternal Legion (1), scoring 409 hits.
Dodos (14) fire on First Eternal Legion (1), scoring 653 hits.
Hummingbirds (18) fire on First Eternal Legion (1), scoring 141 hits.
Bloodthirsty Bridesmaid Brigade (10) fire on First Eternal Legion (1), scoring 158 hits.
Phoenix (23) fire on First Eternal Legion (1), scoring 522 hits.
Dianic Guards (13) fire on First Eternal Legion (1), scoring 368 hits.
Total ranged hits suffered: Attackers: 4907, Defenders: 0
First Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).
Southern Fury (25), Whisky Galore (31) and Ikrif Puff (19) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
7 Halcyon banners are visible in the melee.
Southern Fury (25) score 501 hits on Undead Horde (4) (660 before overkill).
Whisky Galore (31) score 439 hits on First Eternal Legion (1).
Ikrif Puff (19) score 468 hits on First Eternal Legion (1).
First Eternal Legion (1) score 156 hits on The Falcons (28).
First Eternal Legion (1) score 193 hits on Ikrif Puff (19).
First Eternal Legion (1) score 464 hits on Hardy Cnuts (17).
First Eternal Legion (1) score 496 hits on Flickering Blades (16).
First Eternal Legion (1) score 150 hits on Whisky Galore (31).
First Eternal Legion (1) score 259 hits on Breach Sealant (11).
First Eternal Legion (1) score 149 hits on Ale Bringers (6).
First Eternal Legion (1) score 340 hits on Legio Serenissima (20).
First Eternal Legion (1) score 44 hits on Cause (12).
Ale Bringers (6) score 391 hits on First Eternal Legion (1).
Breach Sealant (11) score 381 hits on First Eternal Legion (1).
Tide of Swords (29) score 674 hits on Undead Horde (4) (888 before overkill).
Legio Serenissima (20) score 624 hits on First Eternal Legion (1).
Undead Horde (4) score 36 hits on Tide of Swords (29).
Undead Horde (4) score 10 hits on Southern Fury (25).
Cause (12) score 131 hits on First Eternal Legion (1).
Hardy Cnuts (17) score 1053 hits on First Eternal Legion (1).
The Falcons (28) score 400 hits on First Eternal Legion (1).
Flickering Blades (16) score 973 hits on First Eternal Legion (1).
Total close combat hits suffered: Attackers: 6035 (6408 before overkill), Defenders: 2297

Southern Fury (25) take 8 hits in close combat (reduced due to fortifications). No casualties.
Whisky Galore (31) take 116 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ikrif Puff (19) take 150 hits in close combat (reduced due to fortifications), which cause 3 casualties.
First Eternal Legion (1) take 9767 hits (4860 in close combat, 4907 from archer fire), which cause 163 casualties, throwing them back from the fortifications, causing another 19 casualties.
Ale Bringers (6) take 116 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Breach Sealant (11) take 201 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Tide of Swords (29) take 28 hits in close combat (reduced due to fortifications). No casualties.
Legio Serenissima (20) take 264 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Undead Horde (4) take 1175 hits in close combat, which cause 11 casualties, wiping the unit out.
Cause (12) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (17) take 360 hits in close combat (reduced due to fortifications), which cause 7 casualties.
The Falcons (28) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Flickering Blades (16) take 384 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 10942 (6035 from close combat and 4907 from ranged), Defenders: 1782 (1782 from close combat and 0 from ranged)
Total casualties: 193 attackers, 33 defenders


Turn No. 5

     1 (360-U)
6 (26-I)
11 (47-I)
12 (7-I)
16 (80-I)
17 (94-I)
19 (29-I)
20 (64-I)
25 (32-S)
28 (23-I)
29 (90-I)
31 (29-I)
7 (20-A)
8 (49-A)
9 (54-S)
10 (13-A)
14 (50-S)
15 (65-S)
18 (12-A)
21 (34-M)
22 (51-S)
23 (21-S)
24 (15-M)
27 (66-A)
30 (30-A)
13 (67-A)
  


Hummingbirds (18) fire on First Eternal Legion (1), scoring 141 hits.
LH Hunters (21) have no enemy in range and hold their fire.
Shadow (24) have no enemy in range and hold their fire.
Blind Dervishes (9) fire on First Eternal Legion (1), scoring 542 hits.
The Devoted (27) fire on First Eternal Legion (1), scoring 826 hits.
Phoenix (23) fire on First Eternal Legion (1), scoring 595 hits.
Emerald Phoenix (15) fire on First Eternal Legion (1), scoring 820 hits.
Bellmont Bowmen (8) fire on First Eternal Legion (1), scoring 522 hits.
Dianic Guards (13) fire on First Eternal Legion (1), scoring 244 hits.
Alebad Arrowd (7) fire on First Eternal Legion (1), scoring 172 hits.
Bloodthirsty Bridesmaid Brigade (10) fire on First Eternal Legion (1), scoring 262 hits.
Dodos (14) fire on First Eternal Legion (1), scoring 923 hits.
Mormont Rangers (22) fire on First Eternal Legion (1), scoring 595 hits.
Vulparan Vipers (30) fire on First Eternal Legion (1), scoring 378 hits.
Total ranged hits suffered: Attackers: 6020, Defenders: 0
First Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
The Falcons (28), Breach Sealant (11), Legio Serenissima (20) and Tide of Swords (29) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
7 Halcyon banners are visible in the melee.
The Falcons (28) score 309 hits on First Eternal Legion (1).
Breach Sealant (11) score 356 hits on First Eternal Legion (1).
Legio Serenissima (20) score 776 hits on First Eternal Legion (1).
Tide of Swords (29) score 920 hits on First Eternal Legion (1).
First Eternal Legion (1) score 66 hits on The Falcons (28).
First Eternal Legion (1) score 294 hits on Tide of Swords (29).
First Eternal Legion (1) score 82 hits on Ikrif Puff (19).
First Eternal Legion (1) score 302 hits on Hardy Cnuts (17).
First Eternal Legion (1) score 120 hits on Southern Fury (25).
First Eternal Legion (1) score 278 hits on Flickering Blades (16).
First Eternal Legion (1) score 78 hits on Whisky Galore (31).
First Eternal Legion (1) score 132 hits on Breach Sealant (11).
First Eternal Legion (1) score 100 hits on Ale Bringers (6).
First Eternal Legion (1) score 225 hits on Legio Serenissima (20).
First Eternal Legion (1) score 22 hits on Cause (12).
Southern Fury (25) score 420 hits on First Eternal Legion (1).
Flickering Blades (16) score 854 hits on First Eternal Legion (1).
Hardy Cnuts (17) score 1070 hits on First Eternal Legion (1).
Ale Bringers (6) score 314 hits on First Eternal Legion (1).
Cause (12) score 112 hits on First Eternal Legion (1).
Whisky Galore (31) score 271 hits on First Eternal Legion (1).
Ikrif Puff (19) score 279 hits on First Eternal Legion (1).
Total close combat hits suffered: Attackers: 5681, Defenders: 1699

The Falcons (28) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Breach Sealant (11) take 102 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Legio Serenissima (20) take 174 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Tide of Swords (29) take 228 hits in close combat (reduced due to fortifications), which cause 4 casualties.
First Eternal Legion (1) take 11701 hits (5681 in close combat, 6020 from archer fire), which cause 195 casualties, throwing them back from the fortifications, causing another 29 casualties.
Southern Fury (25) take 93 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Flickering Blades (16) take 216 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Hardy Cnuts (17) take 234 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Ale Bringers (6) take 78 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Cause (12) take 17 hits in close combat (reduced due to fortifications). No casualties.
Whisky Galore (31) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ikrif Puff (19) take 64 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 11701 (5681 from close combat and 6020 from ranged), Defenders: 1317 (1317 from close combat and 0 from ranged)
Total casualties: 224 attackers, 23 defenders


Turn No. 6

     1 (136-U)
6 (25-I)
11 (45-I)
12 (7-I)
16 (76-I)
17 (90-I)
19 (28-I)
20 (61-I)
25 (30-S)
28 (22-I)
29 (86-I)
31 (28-I)
7 (20-A)
8 (49-A)
9 (54-S)
10 (13-A)
14 (50-S)
15 (65-S)
18 (12-A)
21 (34-M)
22 (51-S)
23 (21-S)
24 (15-M)
27 (66-A)
30 (30-A)
13 (67-A)
  


LH Hunters (21) have no enemy in range and hold their fire.
Blind Dervishes (9) fire on First Eternal Legion (1), scoring 417 hits.
Phoenix (23) fire on First Eternal Legion (1), scoring 558 hits.
Alebad Arrowd (7) fire on First Eternal Legion (1), scoring 115 hits.
The Devoted (27) fire on First Eternal Legion (1), scoring 744 hits.
Mormont Rangers (22) fire on First Eternal Legion (1), scoring 638 hits.
Vulparan Vipers (30) fire on First Eternal Legion (1), scoring 513 hits.
Dianic Guards (13) fire on First Eternal Legion (1), scoring 197 hits.
Dodos (14) fire on First Eternal Legion (1), scoring 781 hits.
Emerald Phoenix (15) fire on First Eternal Legion (1), scoring 1008 hits.
Hummingbirds (18) fire on First Eternal Legion (1), scoring 131 hits.
Bloodthirsty Bridesmaid Brigade (10) fire on First Eternal Legion (1), scoring 215 hits.
Bellmont Bowmen (8) fire on First Eternal Legion (1), scoring 433 hits.
Shadow (24) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 5750, Defenders: 0
First Eternal Legion (1) scale the fortifications (reduced combat effectiveness for this turn).
Ale Bringers (6) and Legio Serenissima (20) hold their positions at the outer wall, waiting for the attack.
Flickering Blades (16) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
7 Halcyon banners are visible in the melee.
Ale Bringers (6) score 264 hits on First Eternal Legion (1).
Legio Serenissima (20) score 632 hits on First Eternal Legion (1).
First Eternal Legion (1) score 53 hits on The Falcons (28).
First Eternal Legion (1) score 161 hits on Tide of Swords (29).
First Eternal Legion (1) score 65 hits on Ikrif Puff (19).
First Eternal Legion (1) score 194 hits on Hardy Cnuts (17).
First Eternal Legion (1) score 53 hits on Southern Fury (25).
First Eternal Legion (1) score 62 hits on Whisky Galore (31).
First Eternal Legion (1) score 86 hits on Breach Sealant (11).
First Eternal Legion (1) score 41 hits on Ale Bringers (6).
First Eternal Legion (1) score 141 hits on Legio Serenissima (20).
First Eternal Legion (1) score 16 hits on Cause (12).
Southern Fury (25) score 629 hits on First Eternal Legion (1).
Breach Sealant (11) score 368 hits on First Eternal Legion (1).
Ikrif Puff (19) score 243 hits on First Eternal Legion (1).
Hardy Cnuts (17) score 869 hits on First Eternal Legion (1).
Cause (12) score 120 hits on First Eternal Legion (1).
The Falcons (28) score 332 hits on First Eternal Legion (1).
Whisky Galore (31) score 293 hits on First Eternal Legion (1).
Tide of Swords (29) score 975 hits on First Eternal Legion (1).
Total close combat hits suffered: Attackers: 4725, Defenders: 872

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Ale Bringers (6) take 32 hits in close combat (reduced due to fortifications). No casualties.
Legio Serenissima (20) take 109 hits in close combat (reduced due to fortifications), which cause 2 casualties.
First Eternal Legion (1) take 10475 hits (4725 in close combat, 5750 from archer fire), which cause 136 casualties, wiping the unit out.
Southern Fury (25) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Breach Sealant (11) take 67 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ikrif Puff (19) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (17) take 150 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Cause (12) take 12 hits in close combat (reduced due to fortifications). No casualties.
The Falcons (28) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Whisky Galore (31) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tide of Swords (29) take 125 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 10475 (4725 from close combat and 5750 from ranged), Defenders: 675 (675 from close combat and 0 from ranged)
Total casualties: 136 attackers, 12 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The battle does 24 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.