Velaryon Family/Gavilius/War with the Lich King, Siege of Alebad/Battle of Thousand Cuts

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Battle of Thousand Hits
Part of Halcyon

Date 13.4.2021.
Location Alebad
Weather Calm wind
Result After 9 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Outer Tilog; Undead Dominion Halcyon
Commanders
Garm Tanngrisnir Crownguard Gavilius Velaryon
Strength
17052 cs (68 Inf, 76 Arch, 164 Cav, 123 SF, 1529 other) 23962 cs (708 Inf, 89 MI, 465 Arch, 16 Cav, 320 SF)
Formations
Infantry Charge no particular
Casualties
1865 295



Battle in Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A25% Discount Luxury ArchersRoryOuter Tilog31 SFbox  864
2AAbyssal DoombringersRotting CorpseOuter Tilog34 SFbox  922
3ACompletely Normal ArchersRolandOuter Tilog76 Archbox  931
4ADarkened HoovesDonagalOuter Tilog77 Cavwedge  983
5AFriends and RelativesMenadinOuter Tilog68 Infline  891
6AInnocentsVladamireOuter Tilog58 SFbox  1316
7AUndead GroupHarbingerUndead Dominion666 otherbox  2055
8AUndead GroupLich KingUndead Dominion666 otherbox  2055
9AUndead Horde(Undead)Undead Dominion95 otherline  2208
10AUndead Horde(Undead)Undead Dominion102 otherline  3520
11AWARGS!!Garm TanngrisnirOuter Tilog87 Cavwedge  1307
12DAle BringersCallaHalcyon66 Infbox  894
13DAlebad Archers(militia/guard unit)Halcyon30 Archline  368
14DAlebad Arrowd(militia/guard unit)Halcyon20 Archline  280
15DAlebad Defenders(militia/guard unit)Halcyon20 Archline  232
16DAlebad Guard(militia/guard unit)Halcyon20 Archline  249
17DAlebad Spears(militia/guard unit)Halcyon30 Infline  345
18DAlebad Spears(militia/guard unit)Halcyon30 Infline  346
19DAlebad Steel(militia/guard unit)Halcyon20 SFline  380
20DBaradeus LongbowmenAntigonaHalcyon108 Archbox  1135
21DBellmont Bowmen(militia/guard unit)Halcyon49 Archline  628
22DBlind DervishesHerculesHalcyon55 SFskirmish  1038
23DBreach SealantPeterHalcyon71 Infbox  958
24DCauseAntonioHalcyon46 Infbox  627
25DDianic GuardsRozaHalcyon67 Archbox  843
26DDodosIsidroHalcyon50 SFbox  1089
27DEmerald PhoenixAshHalcyon65 SFbox  1323
28DHardy CnutsCanutHalcyon121 Infbox  1671
29DHummingbirds(militia/guard unit)Halcyon22 Archline  342
30DIkrif Puff(militia/guard unit)Halcyon30 Infline  366
31DLegio SerenissimaGaviliusHalcyon91 Infbox  1129
32DLH Hunters(militia/guard unit)Halcyon34 MIline  583
33DMixed Militia(militia/guard unit)Halcyon20 MIline  344
34DMormont RangersImrahilHalcyon51 SFbox  1176
35DPhoenixAlecHalcyon39 SFbox  1139
36DShadow(militia/guard unit)Halcyon35 MIline  593
37DSouthern Fury(militia/guard unit)Halcyon40 SFline  795
38DSpear RidersThandoHalcyon16 Cavwedge  352
39DSwordsmenAlexanderHalcyon60 Infbox  776
40DTargeteer Militia(militia/guard unit)Halcyon20 Archline  275
41DThe DevotedAvelineHalcyon79 Archbox  1050
42DThe Falcons(militia/guard unit)Halcyon21 Infline  355
43DTide of Swords(militia/guard unit)Halcyon94 Infline  1095
44DVulparan VipersMadelineHalcyon30 Archbox  568
45DWhisky GaloreMacNuttHalcyon48 Infbox  618


Total:
11 attackers (68 Inf, 76 Arch, 164 Cav, 123 SF, 1529 other)
34 defenders (708 Inf, 89 MI, 465 Arch, 16 Cav, 320 SF)
Total combat strengths: 17052 vs. 23962

The region owner Halcyon and their allies defend.
The Outer Tilog troops attack because they are at war with Halcyon.
The Undead Dominion troops attack because they are at war with Halcyon.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Keep (3).

Knight Vladamire Abjur is spotted wielding the Splendid Longsword.
Minister of Offense Menadin Teft is spotted wearing the Spiked Gauntlets.
Minister of Injustice Roland Hwitt is spotted wearing the White Sceptre.
Eternal Lich King is spotted wearing the Holy Band.
Dread Chairthing Garm Tanngrisnir Crownguard is spotted wearing the Holy Ring.
Garm Tanngrisnir Crownguard, Dread Chairthing of Outer Tilog, Royal of Outer Tilog, Duke of the Abyssal Gate, Marshal of the Band of Ghouls, Fiends and Abominationstakes command of his army. They deploy in Infantry Charge formation.
Gavilius Velaryon, Sword of the Republic of Halcyon, Knight of Alebad, Marshal of the Knights of the Republictakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

  1 (31-S)
2 (34-S)
4 (77-C)
8 (666-U)
11 (87-C)
3 (76-A)
6 (58-S)
7 (666-U)
5 (68-I)
9 (95-U)
10 (102-U)
 28 (121-I)
45 (48-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
17 (30-I)
18 (30-I)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
30 (30-I)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
37 (40-S)
40 (20-A)
41 (79-A)
42 (21-I)
43 (94-I)
44 (30-A)
12 (66-I)
23 (71-I)
24 (46-I)
25 (67-A)
31 (91-I)
39 (60-I)
38 (16-C)
 


Alebad Arrowd (14) fire on Undead Horde (10), scoring 129 hits.
Blind Dervishes (22) fire on Undead Horde (10), scoring 418 hits.
Dodos (26) fire on Undead Horde (10), scoring 741 hits.
Phoenix (35) fire on Undead Horde (9), scoring 458 hits.
Targeteer Militia (40) fire on Undead Horde (9), scoring 134 hits.
Innocents (6) fire on Hardy Cnuts (28), scoring 470 hits.
Shadow (36) have no enemy in range and hold their fire.
Alebad Guard (16) fire on Undead Horde (9), scoring 72 hits.
Alebad Defenders (15) fire on Undead Horde (10), scoring 112 hits.
Mormont Rangers (34) fire on Friends and Relatives (5), scoring 607 hits.
Abyssal Doombringers (2) fire on Hardy Cnuts (28), scoring 542 hits.
Mixed Militia (33) have no enemy in range and hold their fire.
Bellmont Bowmen (21) fire on Undead Horde (9), scoring 279 hits.
Alebad Steel (19) fire on Undead Horde (10), scoring 94 hits.
Alebad Archers (13) fire on Undead Horde (10), scoring 187 hits.
The Devoted (41) fire on Undead Horde (9), scoring 383 hits.
Baradeus Longbowmen (20) fire on Undead Horde (10), scoring 610 hits.
Dianic Guards (25) fire on Friends and Relatives (5), scoring 201 hits.
Emerald Phoenix (27) fire on Undead Horde (9), scoring 574 hits.
Vulparan Vipers (44) fire on Friends and Relatives (5), scoring 284 hits.
25% Discount Luxury Archers (1) fire on Whisky Galore (45), scoring 457 hits.
Completely Normal Archers (3) fire on Hardy Cnuts (28), scoring 566 hits.
Hummingbirds (29) fire on Undead Horde (10), scoring 103 hits.
LH Hunters (32) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 5386, Defenders: 2035
Spear Riders (38) stay in their defensive position, awaiting an opportunity to charge.
Darkened Hooves (4) and WARGS!! (11) ride on, closing in on the defenders.
Undead Horde (10), Undead Group (7), Friends and Relatives (5), Undead Group (8) and Undead Horde (9) advance towards the enemy.
Cause (24), Ikrif Puff (30), Ale Bringers (12), Swordsmen (39), Breach Sealant (23), The Falcons (42), Alebad Spears (18), Legio Serenissima (31), Southern Fury (37), Alebad Spears (17) and Tide of Swords (43) move forward to take up positions at the outer wall.
Whisky Galore (45) and Hardy Cnuts (28) hold their positions at the outer wall, waiting for the attack.


Undead Horde (10) take 2394 hits from archer fire, which cause 41 casualties.
Whisky Galore (45) take 336 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Friends and Relatives (5) take 1092 hits from archer fire, which cause 27 casualties.
Hardy Cnuts (28) take 1160 hits from archer fire (reduced due to fortifications), which cause 19 casualties.
Undead Horde (9) take 1900 hits from archer fire, which cause 47 casualties.
Total hits suffered: Attackers: 5386 (0 from close combat and 5386 from ranged), Defenders: 1496 (0 from close combat and 1496 from ranged)
Total casualties: 115 attackers, 26 defenders


Turn No. 2

  1 (31-S)
2 (34-S)
3 (76-A)
6 (58-S)
8 (666-U)
4 (77-C)
7 (666-U)
11 (87-C)
5 (41-I)
9 (48-U)
10 (61-U)
17 (30-I)
18 (30-I)
28 (102-I)
30 (30-I)
37 (40-S)
42 (21-I)
43 (94-I)
45 (41-I)
12 (66-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
23 (71-I)
24 (46-I)
26 (50-S)
27 (65-S)
29 (22-A)
31 (91-I)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
39 (60-I)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
38 (16-C)
 


The Devoted (41) fire on Undead Horde (10), scoring 930 hits.
Blind Dervishes (22) fire on Undead Horde (9), scoring 399 hits.
Completely Normal Archers (3) fire on Hardy Cnuts (28), scoring 343 hits.
Mixed Militia (33) have no enemy in range and hold their fire.
Alebad Guard (16) fire on Friends and Relatives (5), scoring 174 hits.
25% Discount Luxury Archers (1) fire on Tide of Swords (43), scoring 355 hits.
Vulparan Vipers (44) fire on Undead Horde (10), scoring 419 hits.
Alebad Archers (13) fire on Undead Horde (9), scoring 278 hits.
Dianic Guards (25) fire on Friends and Relatives (5), scoring 307 hits.
Phoenix (35) fire on Undead Horde (9), scoring 824 hits.
LH Hunters (32) have no enemy in range and hold their fire.
Innocents (6) fire on Hardy Cnuts (28), scoring 1007 hits.
Bellmont Bowmen (21) fire on Friends and Relatives (5), scoring 397 hits.
Targeteer Militia (40) fire on Undead Horde (10), scoring 196 hits.
Mormont Rangers (34) fire on Undead Horde (10), scoring 487 hits.
Alebad Steel (19) fire on Friends and Relatives (5), scoring 108 hits.
Hummingbirds (29) fire on Friends and Relatives (5), scoring 209 hits.
Baradeus Longbowmen (20) fire on Undead Horde (10), scoring 861 hits.
Emerald Phoenix (27) fire on Friends and Relatives (5), scoring 540 hits.
Shadow (36) have no enemy in range and hold their fire.
Abyssal Doombringers (2) fire on Southern Fury (37), scoring 466 hits.
Dodos (26) fire on Undead Horde (9), scoring 675 hits.
Alebad Arrowd (14) fire on Friends and Relatives (5), scoring 158 hits.
Alebad Defenders (15) fire on Undead Horde (9), scoring 185 hits.
Total ranged hits suffered: Attackers: 7147, Defenders: 2171
Spear Riders (38) stay in their defensive position, awaiting an opportunity to charge.
WARGS!! (11) and Darkened Hooves (4) keep their distance to the fortifications, waiting for other troops to breach them first.
Undead Horde (9) scale the fortifications (reduced combat effectiveness for this turn).
Friends and Relatives (5) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (10) scale the fortifications (reduced combat effectiveness for this turn).
Undead Group (7) and Undead Group (8) advance towards the enemy.
Breach Sealant (23), Legio Serenissima (31), Cause (24), Swordsmen (39) and Ale Bringers (12) move forward to take up positions at the outer wall.
Southern Fury (37) and Alebad Spears (17) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
14 Halcyon banners are visible in the melee.
Breach Sealant (23) score 515 hits on Friends and Relatives (5).
Undead Horde (9) score 23 hits on The Falcons (42).
Undead Horde (9) score 43 hits on Whisky Galore (45).
Undead Horde (9) score 81 hits on Ale Bringers (12).
Undead Horde (9) score 48 hits on Cause (24).
Legio Serenissima (31) score 932 hits on Undead Horde (10).
Whisky Galore (45) score 354 hits on Undead Horde (9).
Cause (24) score 322 hits on Undead Horde (9).
Alebad Spears (18) score 238 hits on Friends and Relatives (5).
Friends and Relatives (5) score 68 hits on Tide of Swords (43).
Friends and Relatives (5) score 56 hits on Breach Sealant (23).
Friends and Relatives (5) score 27 hits on Alebad Spears (18).
Swordsmen (39) score 607 hits on Undead Horde (10).
Tide of Swords (43) score 837 hits on Friends and Relatives (5).
Undead Horde (10) score 50 hits on Ikrif Puff (30).
Undead Horde (10) score 128 hits on Hardy Cnuts (28).
Undead Horde (10) score 81 hits on Swordsmen (39).
Undead Horde (10) score 136 hits on Legio Serenissima (31).
Ale Bringers (12) score 653 hits on Undead Horde (9).
Hardy Cnuts (28) score 1400 hits on Undead Horde (10).
The Falcons (42) score 332 hits on Undead Horde (9).
Ikrif Puff (30) score 347 hits on Undead Horde (10).
Total close combat hits suffered: Attackers: 6537, Defenders: 741

Breach Sealant (23) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Horde (9) take 4022 hits (1661 in close combat, 2361 from archer fire), which cause 48 casualties, wiping the unit out.
Legio Serenissima (31) take 100 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Whisky Galore (45) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Cause (24) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Alebad Spears (18) take 20 hits in close combat (reduced due to fortifications). No casualties.
Friends and Relatives (5) take 3483 hits (1590 in close combat, 1893 from archer fire), which cause 41 casualties, wiping the unit out.
Menadin Teft, Minister of Offense of Outer Tilog, Baron of Steepgladeshas been wounded by Alebad Arrowd (14).
Swordsmen (39) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tide of Swords (43) take 311 hits (50 in close combat, 261 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Undead Horde (10) take 6179 hits (3286 in close combat, 2893 from archer fire), which cause 61 casualties, wiping the unit out.
Ale Bringers (12) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hardy Cnuts (28) take 1087 hits (94 in close combat, 993 from archer fire) (reduced due to fortifications), which cause 18 casualties.
Southern Fury (37) take 343 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
The Falcons (42) take 17 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ikrif Puff (30) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 13684 (6537 from close combat and 7147 from ranged), Defenders: 2143 (546 from close combat and 1597 from ranged)
Total casualties: 150 attackers, 45 defenders


Turn No. 3

  1 (31-S)
2 (34-S)
3 (76-A)
6 (58-S)
4 (77-C)
8 (666-U)
11 (87-C)
7 (666-U)
12 (65-I)
17 (30-I)
18 (30-I)
23 (70-I)
24 (45-I)
28 (84-I)
30 (29-I)
31 (89-I)
37 (29-S)
39 (59-I)
42 (20-I)
43 (87-I)
45 (40-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
38 (16-C)
 


Bellmont Bowmen (21) fire on Undead Group (7), scoring 466 hits.
Alebad Arrowd (14) fire on Undead Group (7), scoring 204 hits.
Shadow (36) have no enemy in range and hold their fire.
LH Hunters (32) have no enemy in range and hold their fire.
Emerald Phoenix (27) fire on Undead Group (7), scoring 619 hits.
Baradeus Longbowmen (20) fire on Undead Group (7), scoring 1301 hits.
Alebad Archers (13) fire on Undead Group (7), scoring 204 hits.
Vulparan Vipers (44) fire on Undead Group (7), scoring 481 hits.
Blind Dervishes (22) fire on Undead Group (7), scoring 755 hits.
Dodos (26) fire on Undead Group (7), scoring 697 hits.
Phoenix (35) fire on Undead Group (7), scoring 659 hits.
Targeteer Militia (40) fire on Undead Group (7), scoring 282 hits.
Alebad Defenders (15) fire on Undead Group (7), scoring 216 hits.
Hummingbirds (29) fire on Undead Group (7), scoring 179 hits.
Abyssal Doombringers (2) fire on Hardy Cnuts (28), scoring 647 hits.
Mormont Rangers (34) fire on Undead Group (7), scoring 641 hits.
Alebad Guard (16) fire on Undead Group (7), scoring 168 hits.
25% Discount Luxury Archers (1) fire on Legio Serenissima (31), scoring 314 hits.
Mixed Militia (33) have no enemy in range and hold their fire.
Completely Normal Archers (3) fire on Tide of Swords (43), scoring 412 hits.
The Devoted (41) fire on Undead Group (7), scoring 1160 hits.
Alebad Steel (19) fire on Undead Group (7), scoring 202 hits.
Dianic Guards (25) fire on Undead Group (7), scoring 385 hits.
Innocents (6) fire on Breach Sealant (23), scoring 977 hits.
Total ranged hits suffered: Attackers: 8619, Defenders: 2350
Spear Riders (38) ride on, closing in on the enemy.
WARGS!! (11) and Darkened Hooves (4) keep their distance to the fortifications, waiting for other troops to breach them first.
Undead Group (7) scale the fortifications (reduced combat effectiveness for this turn).
Undead Group (8) advance towards the enemy.
Whisky Galore (45), The Falcons (42), Legio Serenissima (31), Alebad Spears (17), Breach Sealant (23), Ale Bringers (12), Swordsmen (39), Cause (24), Ikrif Puff (30) and Hardy Cnuts (28) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
14 Halcyon banners are visible in the melee.
Whisky Galore (45) score 463 hits on Undead Group (7).
The Falcons (42) score 249 hits on Undead Group (7).
Legio Serenissima (31) score 757 hits on Undead Group (7).
Alebad Spears (17) score 308 hits on Undead Group (7).
Breach Sealant (23) score 443 hits on Undead Group (7).
Ale Bringers (12) score 862 hits on Undead Group (7).
Swordsmen (39) score 652 hits on Undead Group (7).
Cause (24) score 380 hits on Undead Group (7).
Ikrif Puff (30) score 427 hits on Undead Group (7).
Hardy Cnuts (28) score 949 hits on Undead Group (7).
Undead Group (7) score 0 hits on The Falcons (42).
Undead Group (7) score 7 hits on Tide of Swords (43).
Undead Group (7) score 0 hits on Ikrif Puff (30).
Undead Group (7) score 5 hits on Hardy Cnuts (28).
Undead Group (7) score 0 hits on Southern Fury (37).
Undead Group (7) score 1 hits on Whisky Galore (45).
Undead Group (7) score 5 hits on Breach Sealant (23).
Undead Group (7) score 2 hits on Swordsmen (39).
Undead Group (7) score 6 hits on Ale Bringers (12).
Undead Group (7) score 4 hits on Legio Serenissima (31).
Undead Group (7) score 2 hits on Cause (24).
Undead Group (7) score 0 hits on Alebad Spears (17).
Undead Group (7) score 1 hits on Alebad Spears (18).
Tide of Swords (43) score 642 hits on Undead Group (7).
Southern Fury (37) score 680 hits on Undead Group (7).
Alebad Spears (18) score 241 hits on Undead Group (7).
Total close combat hits suffered: Attackers: 7053, Defenders: 33

Whisky Galore (45) take 1 hits in close combat (reduced due to fortifications). No casualties.
Legio Serenissima (31) take 234 hits (3 in close combat, 231 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Gavilius Velaryon, Sword of the Republic of Halcyon, Knight of Alebad, Marshal of the Knights of the Republichas been wounded by 25% Discount Luxury Archers (1).
Breach Sealant (23) take 722 hits (4 in close combat, 718 from archer fire) (reduced due to fortifications), which cause 12 casualties.
Ale Bringers (12) take 4 hits in close combat (reduced due to fortifications). No casualties.
Swordsmen (39) take 1 hits in close combat (reduced due to fortifications). No casualties.
Cause (24) take 1 hits in close combat (reduced due to fortifications). No casualties.
Hardy Cnuts (28) take 480 hits (4 in close combat, 476 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Undead Group (7) take 15672 hits (7053 in close combat, 8619 from archer fire), which cause 666 casualties, wiping the unit out.
Harbinger has been wounded by The Falcons (42).
Tide of Swords (43) take 308 hits (5 in close combat, 303 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Alebad Spears (18) take 1 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 15672 (7053 from close combat and 8619 from ranged), Defenders: 1752 (24 from close combat and 1728 from ranged)
Total casualties: 666 attackers, 31 defenders


Turn No. 4

  1 (31-S)
2 (34-S)
3 (76-A)
6 (58-S)
4 (77-C)
11 (87-C)
8 (666-U)
12 (65-I)
17 (30-I)
18 (30-I)
23 (58-I)
24 (45-I)
28 (76-I)
30 (29-I)
31 (85-I)
37 (29-S)
39 (59-I)
42 (20-I)
43 (80-I)
45 (40-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
38 (16-C)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
  


25% Discount Luxury Archers (1) fire on Hardy Cnuts (28), scoring 519 hits.
LH Hunters (32) have no enemy in range and hold their fire.
Alebad Arrowd (14) fire on Undead Group (8), scoring 309 hits.
Completely Normal Archers (3) fire on Legio Serenissima (31), scoring 641 hits.
Mormont Rangers (34) fire on Undead Group (8), scoring 397 hits.
Shadow (36) have no enemy in range and hold their fire.
Alebad Defenders (15) fire on Undead Group (8), scoring 151 hits.
Abyssal Doombringers (2) fire on Tide of Swords (43), scoring 537 hits.
The Devoted (41) fire on Undead Group (8), scoring 1124 hits.
Mixed Militia (33) have no enemy in range and hold their fire.
Dodos (26) fire on Undead Group (8), scoring 1266 hits.
Dianic Guards (25) fire on Undead Group (8), scoring 368 hits.
Vulparan Vipers (44) fire on Undead Group (8), scoring 449 hits.
Alebad Archers (13) fire on Undead Group (8), scoring 211 hits.
Blind Dervishes (22) fire on Undead Group (8), scoring 1149 hits.
Targeteer Militia (40) fire on Undead Group (8), scoring 231 hits.
Bellmont Bowmen (21) fire on Undead Group (8), scoring 594 hits.
Baradeus Longbowmen (20) fire on Undead Group (8), scoring 1044 hits.
Alebad Steel (19) fire on Undead Group (8), scoring 251 hits.
Emerald Phoenix (27) fire on Undead Group (8), scoring 1249 hits.
Alebad Guard (16) fire on Undead Group (8), scoring 261 hits.
Hummingbirds (29) fire on Undead Group (8), scoring 293 hits.
Innocents (6) fire on Ale Bringers (12), scoring 1340 hits.
Phoenix (35) fire on Undead Group (8), scoring 1615 hits.
Total ranged hits suffered: Attackers: 10962, Defenders: 3037
Darkened Hooves (4) and WARGS!! (11) keep their distance to the fortifications, waiting for other troops to breach them first.
Spear Riders (38) charge ahead, into the attackers' ranks.
Cause (24), Whisky Galore (45), Hardy Cnuts (28), Breach Sealant (23), Tide of Swords (43), Ikrif Puff (30), Swordsmen (39), Southern Fury (37), Alebad Spears (17), Legio Serenissima (31), The Falcons (42), Ale Bringers (12) and Alebad Spears (18) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Undead Group (8) score 28 hits on Spear Riders (38) (200 before overkill).
Spear Riders (38) score 700 hits on Undead Group (8).
Total close combat hits suffered: Attackers: 700, Defenders: 28 (200 before overkill)

Hardy Cnuts (28) take 382 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Tide of Swords (43) take 395 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Undead Group (8) take 11662 hits (700 in close combat, 10962 from archer fire), which cause 555 casualties.
Lich King has been wounded by Spear Riders (38).
Legio Serenissima (31) take 471 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Spear Riders (38) take 28 hits in close combat, which cause 1 casualties.
Ale Bringers (12) take 985 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Total hits suffered: Attackers: 11662 (700 from close combat and 10962 from ranged), Defenders: 2261 (28 from close combat and 2233 from ranged)
Total casualties: 555 attackers, 42 defenders


Turn No. 5

  1 (31-S)
2 (34-S)
3 (76-A)
6 (58-S)
4 (77-C)
11 (87-C)
8 (111-U)
38 (15-C)
12 (47-I)
17 (30-I)
18 (30-I)
23 (58-I)
24 (45-I)
28 (70-I)
30 (29-I)
31 (77-I)
37 (29-S)
39 (59-I)
42 (20-I)
43 (71-I)
45 (40-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
  


Abyssal Doombringers (2) fire on Hardy Cnuts (28), scoring 254 hits.
Blind Dervishes (22) fire on WARGS!! (11), scoring 201 hits.
Phoenix (35) fire on Darkened Hooves (4), scoring 339 hits.
Emerald Phoenix (27) fire on WARGS!! (11), scoring 508 hits.
Hummingbirds (29) fire on Darkened Hooves (4), scoring 138 hits.
Mormont Rangers (34) fire on Darkened Hooves (4), scoring 311 hits.
Baradeus Longbowmen (20) fire on WARGS!! (11), scoring 408 hits.
25% Discount Luxury Archers (1) fire on Legio Serenissima (31), scoring 394 hits.
Completely Normal Archers (3) fire on Tide of Swords (43), scoring 322 hits.
Shadow (36) have no enemy in range and hold their fire.
Alebad Defenders (15) fire on Darkened Hooves (4), scoring 82 hits.
The Devoted (41) fire on Darkened Hooves (4), scoring 365 hits.
Targeteer Militia (40) fire on WARGS!! (11), scoring 109 hits.
Alebad Guard (16) fire on WARGS!! (11), scoring 78 hits.
Alebad Archers (13) fire on WARGS!! (11), scoring 106 hits.
Dianic Guards (25) fire on WARGS!! (11), scoring 146 hits.
Alebad Arrowd (14) fire on Darkened Hooves (4), scoring 74 hits.
Mixed Militia (33) have no enemy in range and hold their fire.
Vulparan Vipers (44) fire on Darkened Hooves (4), scoring 272 hits.
Innocents (6) fire on Breach Sealant (23), scoring 691 hits.
Alebad Steel (19) fire on WARGS!! (11), scoring 74 hits.
Bellmont Bowmen (21) fire on WARGS!! (11), scoring 184 hits.
LH Hunters (32) have no enemy in range and hold their fire.
Dodos (26) fire on Darkened Hooves (4), scoring 330 hits.
Total ranged hits suffered: Attackers: 3725, Defenders: 1661
Darkened Hooves (4) are eager to charge, but the melee is too crowded already.
WARGS!! (11) are eager to charge, but the melee is too crowded already.
Tide of Swords (43), Whisky Galore (45), Southern Fury (37), Cause (24), Alebad Spears (18), Breach Sealant (23), Ale Bringers (12), Alebad Spears (17), Hardy Cnuts (28), Ikrif Puff (30), Legio Serenissima (31), Swordsmen (39) and The Falcons (42) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Spear Riders (38) score 291 hits on Undead Group (8).
Undead Group (8) score 25 hits on Spear Riders (38) (46 before overkill).
Total close combat hits suffered: Attackers: 291, Defenders: 25 (46 before overkill)

Spear Riders (38) take 25 hits in close combat, which cause 1 casualties.
Tide of Swords (43) take 237 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Darkened Hooves (4) take 1911 hits from archer fire, which cause 55 casualties, making the unit retreat from the battlefield.
Breach Sealant (23) take 508 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Hardy Cnuts (28) take 187 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
WARGS!! (11) take 1814 hits from archer fire, which cause 55 casualties, making the unit retreat from the battlefield. 4 Outer Tilog banners fall.
Legio Serenissima (31) take 290 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Undead Group (8) take 291 hits in close combat, which cause 14 casualties.
Total hits suffered: Attackers: 4016 (291 from close combat and 3725 from ranged), Defenders: 1247 (25 from close combat and 1222 from ranged)
Total casualties: 124 attackers, 23 defenders


Turn No. 6

  1 (31-S)
2 (34-S)
3 (76-A)
6 (58-S)
 8 (97-U)
38 (14-C)
12 (47-I)
17 (30-I)
18 (30-I)
23 (50-I)
24 (45-I)
28 (67-I)
30 (29-I)
31 (72-I)
37 (29-S)
39 (59-I)
42 (20-I)
43 (65-I)
45 (40-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
  


The Devoted (41) fire on Innocents (6), scoring 542 hits.
Dianic Guards (25) have no enemy in range and hold their fire.
Abyssal Doombringers (2) fire on Hardy Cnuts (28), scoring 550 hits.
Emerald Phoenix (27) fire on Completely Normal Archers (3), scoring 440 hits.
Baradeus Longbowmen (20) fire on Innocents (6), scoring 600 hits.
Mormont Rangers (34) fire on Completely Normal Archers (3), scoring 224 hits.
Bellmont Bowmen (21) fire on Completely Normal Archers (3), scoring 290 hits.
Targeteer Militia (40) fire on Innocents (6), scoring 79 hits.
Vulparan Vipers (44) fire on Completely Normal Archers (3), scoring 234 hits.
Alebad Arrowd (14) fire on Innocents (6), scoring 88 hits.
25% Discount Luxury Archers (1) fire on Legio Serenissima (31), scoring 585 hits.
Hummingbirds (29) fire on Innocents (6), scoring 124 hits.
Completely Normal Archers (3) fire on Tide of Swords (43), scoring 478 hits.
Blind Dervishes (22) have no enemy in range and hold their fire.
Mixed Militia (33) have no enemy in range and hold their fire.
Alebad Archers (13) fire on Innocents (6), scoring 199 hits.
Alebad Guard (16) fire on Innocents (6), scoring 126 hits.
Shadow (36) have no enemy in range and hold their fire.
Phoenix (35) fire on Completely Normal Archers (3), scoring 719 hits.
Alebad Defenders (15) fire on Innocents (6), scoring 113 hits.
Dodos (26) fire on Innocents (6), scoring 296 hits.
Innocents (6) fire on Swordsmen (39), scoring 1140 hits.
Alebad Steel (19) fire on Completely Normal Archers (3), scoring 66 hits.
LH Hunters (32) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 4140, Defenders: 2753
Legio Serenissima (31), Southern Fury (37), Alebad Spears (17), Hardy Cnuts (28), Ale Bringers (12), Whisky Galore (45), Swordsmen (39), Ikrif Puff (30), Breach Sealant (23), Cause (24), The Falcons (42), Tide of Swords (43) and Alebad Spears (18) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Spear Riders (38) score 327 hits on Undead Group (8).
Undead Group (8) score 29 hits on Spear Riders (38) (50 before overkill).
Total close combat hits suffered: Attackers: 327, Defenders: 29 (50 before overkill)

Legio Serenissima (31) take 430 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Gavilius Velaryon, Sword of the Republic of Halcyon, Knight of Alebad, Marshal of the Knights of the Republichas been wounded by 25% Discount Luxury Archers (1).
Hardy Cnuts (28) take 404 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Spear Riders (38) take 29 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Swordsmen (39) take 838 hits from archer fire (reduced due to fortifications), which cause 16 casualties.
Completely Normal Archers (3) take 1973 hits from archer fire, which cause 60 casualties, causing panicked flight among the survivors.
Roland Hwitt, Minister of Injustice of Outer Tilog, Viscount of Ammersfieldhas been wounded by Mormont Rangers (34).
Tide of Swords (43) take 351 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Innocents (6) take 2167 hits from archer fire, which cause 42 casualties. 3 Outer Tilog banners fall.
Undead Group (8) take 327 hits in close combat, which cause 16 casualties.
Total hits suffered: Attackers: 4467 (327 from close combat and 4140 from ranged), Defenders: 2052 (29 from close combat and 2023 from ranged)
Total casualties: 118 attackers, 40 defenders


Turn No. 7

  1 (31-S)
2 (34-S)
6 (16-S)
 8 (81-U)
12 (47-I)
17 (30-I)
18 (30-I)
23 (50-I)
24 (45-I)
28 (60-I)
30 (29-I)
31 (64-I)
37 (29-S)
39 (43-I)
42 (20-I)
43 (57-I)
45 (40-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
  


Alebad Guard (16) fire on Undead Group (8), scoring 187 hits.
Baradeus Longbowmen (20) fire on Undead Group (8), scoring 753 hits.
25% Discount Luxury Archers (1) fire on Hardy Cnuts (28), scoring 291 hits.
Alebad Steel (19) fire on Undead Group (8), scoring 307 hits.
LH Hunters (32) have no enemy in range and hold their fire.
Dianic Guards (25) fire on Undead Group (8), scoring 323 hits.
Shadow (36) have no enemy in range and hold their fire.
Dodos (26) fire on Undead Group (8), scoring 487 hits.
Alebad Arrowd (14) fire on Undead Group (8), scoring 179 hits.
Phoenix (35) fire on Undead Group (8), scoring 918 hits.
Vulparan Vipers (44) fire on Undead Group (8), scoring 382 hits.
Targeteer Militia (40) fire on Undead Group (8), scoring 185 hits.
Mormont Rangers (34) fire on Undead Group (8), scoring 850 hits.
Alebad Archers (13) fire on Undead Group (8), scoring 267 hits.
Innocents (6) fire on Legio Serenissima (31), scoring 424 hits.
The Devoted (41) fire on Undead Group (8), scoring 742 hits.
Mixed Militia (33) have no enemy in range and hold their fire.
Abyssal Doombringers (2) fire on Tide of Swords (43), scoring 260 hits.
Blind Dervishes (22) fire on Undead Group (8), scoring 881 hits.
Bellmont Bowmen (21) fire on Undead Group (8), scoring 799 hits.
Alebad Defenders (15) fire on Undead Group (8), scoring 228 hits.
Hummingbirds (29) fire on Undead Group (8), scoring 318 hits.
Emerald Phoenix (27) fire on Undead Group (8), scoring 1261 hits.
Total ranged hits suffered: Attackers: 9067, Defenders: 975
Alebad Spears (17) leave the fortification, attacking the enemy.
Legio Serenissima (31) leave the fortification, attacking the enemy.
Ale Bringers (12) leave the fortification, attacking the enemy.
Breach Sealant (23) leave the fortification, attacking the enemy.
The Falcons (42) leave the fortification, attacking the enemy.
Southern Fury (37) leave the fortification, attacking the enemy.
Ikrif Puff (30) leave the fortification, attacking the enemy.
Hardy Cnuts (28) leave the fortification, attacking the enemy.
Tide of Swords (43) leave the fortification, attacking the enemy.
Alebad Spears (18) leave the fortification, attacking the enemy.
Cause (24) are eager to attack, but the melee is too crowded already.
Whisky Galore (45) are eager to attack, but the melee is too crowded already.
Swordsmen (39) are eager to attack, but the melee is too crowded already.
Hardy Cnuts (28), Tide of Swords (43) and Alebad Spears (18) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
8 Halcyon banners are visible in the melee.
Alebad Spears (17) score 346 hits on Undead Group (8).
Legio Serenissima (31) score 545 hits on Undead Group (8).
Ale Bringers (12) score 672 hits on Undead Group (8).
Breach Sealant (23) score 601 hits on Undead Group (8).
The Falcons (42) score 228 hits on Undead Group (8).
Southern Fury (37) score 607 hits on Undead Group (8).
Undead Group (8) score 5 hits on The Falcons (42).
Undead Group (8) score 5 hits on Ikrif Puff (30).
Undead Group (8) score 3 hits on Southern Fury (37).
Undead Group (8) score 7 hits on Breach Sealant (23).
Undead Group (8) score 7 hits on Ale Bringers (12).
Undead Group (8) score 9 hits on Legio Serenissima (31).
Undead Group (8) score 6 hits on Alebad Spears (17).
Ikrif Puff (30) score 344 hits on Undead Group (8).
Total close combat hits suffered: Attackers: 3343, Defenders: 42

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Alebad Spears (17) take 6 hits in close combat. No casualties.
Legio Serenissima (31) take 433 hits (9 in close combat, 424 from archer fire), which cause 8 casualties.
Ale Bringers (12) take 7 hits in close combat. No casualties.
Breach Sealant (23) take 7 hits in close combat. No casualties.
25% Discount Luxury Archers (1) are shocked.
The Falcons (42) take 5 hits in close combat. No casualties.
Southern Fury (37) take 3 hits in close combat. No casualties.
Undead Group (8) take 12410 hits (3343 in close combat, 9067 from archer fire), which cause 81 casualties, wiping the unit out.
Lich King has been killed by Bellmont Bowmen (21).
Ikrif Puff (30) take 5 hits in close combat. No casualties.
Hardy Cnuts (28) take 291 hits from archer fire, which cause 5 casualties.
Tide of Swords (43) take 260 hits from archer fire, which cause 6 casualties.
Innocents (6) are shocked.
Abyssal Doombringers (2) are shocked.
Total hits suffered: Attackers: 12410 (3343 from close combat and 9067 from ranged), Defenders: 1017 (42 from close combat and 975 from ranged)
Total casualties: 81 attackers, 19 defenders


Turn No. 8

  1 (31-S)
2 (34-S)
6 (16-S)
 12 (47-I)
17 (30-I)
18 (30-I)
23 (50-I)
28 (55-I)
30 (29-I)
31 (56-I)
37 (29-S)
42 (20-I)
43 (51-I)
24 (45-I)
39 (43-I)
45 (40-I)
13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
  


Mixed Militia (33) have no enemy in range and hold their fire.
Mormont Rangers (34) fire on Innocents (6), scoring 382 hits.
Shadow (36) have no enemy in range and hold their fire.
LH Hunters (32) have no enemy in range and hold their fire.
Targeteer Militia (40) fire on Innocents (6), scoring 70 hits.
Hummingbirds (29) fire on Innocents (6), scoring 133 hits.
Blind Dervishes (22) have no enemy in range and hold their fire.
Innocents (6) fire on Hardy Cnuts (28), scoring 548 hits.
Dianic Guards (25) have no enemy in range and hold their fire.
Baradeus Longbowmen (20) fire on Innocents (6), scoring 550 hits.
Phoenix (35) fire on Innocents (6), scoring 595 hits.
Dodos (26) fire on Innocents (6), scoring 244 hits.
Bellmont Bowmen (21) fire on Innocents (6), scoring 252 hits.
Vulparan Vipers (44) fire on Innocents (6), scoring 272 hits.
The Devoted (41) fire on Innocents (6), scoring 608 hits.
Emerald Phoenix (27) fire on Innocents (6), scoring 601 hits.
Alebad Guard (16) fire on Innocents (6), scoring 61 hits.
25% Discount Luxury Archers (1) fire on Legio Serenissima (31), scoring 754 hits.
Alebad Steel (19) fire on Innocents (6), scoring 85 hits.
Alebad Arrowd (14) fire on Innocents (6), scoring 127 hits.
Abyssal Doombringers (2) fire on Breach Sealant (23), scoring 847 hits.
Alebad Defenders (15) fire on Innocents (6), scoring 116 hits.
Alebad Archers (13) fire on Innocents (6), scoring 119 hits.
Total ranged hits suffered: Attackers: 4215, Defenders: 2149
Cause (24) leave the fortification, attacking the enemy.
Whisky Galore (45) leave the fortification, attacking the enemy.
Swordsmen (39) leave the fortification, attacking the enemy.


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Innocents (6) take 4215 hits from archer fire, which cause 16 casualties, wiping the unit out.
Vladamire Abjur, Knight of Giblothas been wounded by Alebad Archers (13).
Legio Serenissima (31) take 754 hits from archer fire, which cause 13 casualties.
25% Discount Luxury Archers (1) are shocked.
Breach Sealant (23) take 847 hits from archer fire, which cause 14 casualties.
Hardy Cnuts (28) take 548 hits from archer fire, which cause 9 casualties.
Canut Snodaert, Consul of Halcyon, Royal of Halcyon, Duke of Serenissimahas been wounded by Innocents (6).
Abyssal Doombringers (2) are shocked.
Total hits suffered: Attackers: 4215 (0 from close combat and 4215 from ranged), Defenders: 2149 (0 from close combat and 2149 from ranged)
Total casualties: 16 attackers, 36 defenders


Turn No. 9

  1 (31-S)
2 (34-S)
 12 (47-I)
17 (30-I)
18 (30-I)
23 (36-I)
28 (46-I)
30 (29-I)
31 (43-I)
37 (29-S)
42 (20-I)
43 (51-I)
24 (45-I)
39 (43-I)
45 (40-I)
 13 (30-A)
14 (20-A)
15 (20-A)
16 (20-A)
19 (20-S)
20 (108-A)
21 (49-A)
22 (55-S)
26 (50-S)
27 (65-S)
29 (22-A)
32 (34-M)
33 (20-M)
34 (51-S)
35 (39-S)
36 (35-M)
40 (20-A)
41 (79-A)
44 (30-A)
25 (67-A)
  


Dodos (26) fire on 25% Discount Luxury Archers (1), scoring 637 hits.
Blind Dervishes (22) move closer to get better shots.
Baradeus Longbowmen (20) move closer to get better shots.
The Devoted (41) move closer to get better shots.
Dianic Guards (25) move closer to get better shots.
Mixed Militia (33) move closer to get better shots.
Vulparan Vipers (44) move closer to get better shots.
Abyssal Doombringers (2) fire on Hardy Cnuts (28), scoring 959 hits.
Alebad Guard (16) move closer to get better shots.
Hummingbirds (29) move closer to get better shots.
Alebad Defenders (15) move closer to get better shots.
Emerald Phoenix (27) fire on Abyssal Doombringers (2), scoring 501 hits.
Alebad Arrowd (14) move closer to get better shots.
Alebad Steel (19) fire on 25% Discount Luxury Archers (1), scoring 69 hits.
Mormont Rangers (34) fire on 25% Discount Luxury Archers (1), scoring 280 hits.
LH Hunters (32) move closer to get better shots.
Phoenix (35) fire on Abyssal Doombringers (2), scoring 371 hits.
Bellmont Bowmen (21) move closer to get better shots.
Targeteer Militia (40) move closer to get better shots.
Alebad Archers (13) move closer to get better shots.
25% Discount Luxury Archers (1) fire on Ale Bringers (12), scoring 939 hits.
Shadow (36) move closer to get better shots.
Total ranged hits suffered: Attackers: 1858, Defenders: 1898


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Hardy Cnuts (28) take 959 hits from archer fire, which cause 16 casualties.
Abyssal Doombringers (2) take 872 hits from archer fire, which cause 19 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Ale Bringers (12) take 939 hits from archer fire, which cause 17 casualties.
25% Discount Luxury Archers (1) take 986 hits from archer fire, which cause 19 casualties, making the unit retreat from the battlefield.
Rory Sarwell, Knight of Outer Tiloghas been wounded by Alebad Steel (19).
Total hits suffered: Attackers: 1858 (0 from close combat and 1858 from ranged), Defenders: 1898 (0 from close combat and 1898 from ranged)
Total casualties: 40 attackers, 33 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The battle does 27 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.