User talk:Balewind/Sandbox of Possible Game Regressions

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Hey, pretty interesting. I too would like to see trading as a profitable and exciting career, possibly with hours set up like infils and priests, too. Dukes could set bounties--like those for fighting undead--for regions that are starving.

I would also like to edit marshal formations. Have flanks added to the battlefield would be nice, too--so you could order a cavalry sweep on the right-hand side, and they could ride around the enemies infantry and slaughter their archers. Or if it was an archer opening, they would be riding past the archers and into the infantry, and to their deaths.

One of the biggest changes I would like to see is the ability to give gold to a noble in the same region as you. If all they need is 3 gold to add to their 20 to pay their men for the week, it's a real pain for them to head all the way back to the capital.

I'd also like the ability to pay your men for one or two days work instead of the entire amount owed. You probably wouldn't get a morale boost, but it would keep them from leaving. --Egamma

I don't know about traders getting hours like Priests and Adventurers. The reason they don't has quite a bit to do with Infiltrators because a tactic in warfare is to cut off a starving realm's supplies. Infiltrators have the ability to spot people leading caravans in any region adjacent to the one they are in. This gives the infiltrator multiple ways of handling this: They could block roads along the trader's route, waylay their caravan or, most effectively, assassinate the trader themselves. Were the trader given hours and movement like the Priest or Adventurer then they would not be subject as much to Infiltrator mischief. I once had an infiltrator character lay a cordon around a realm being besieged in order to starve it into submission, I'd hate to see that tactic no longer viable. -Balewind
Oh, and thanks for reading!-Balewind