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Most of that information is guesswork, and some of it is incorrect. --Tom 26 July 2005 17:53 (CEST)


Under "Region Control", what does this sentence mean? I think it could be clearer. "Additional ways that one can attain lordship of a region."


With some of the new regions I am told whenever my character tries to order his men to do civil work "The productivity of this region cannot increase without a increase in population". How are you supposed to increase the population of the region then? Its a vicious circle like this. --The1exile 3 March 2006 23:53 (CET)

You need to keep the other stats high, and wait. People will move in, babies will be born. You just need to be patient. Most of Beluaterra is horribly underpopulated since the undead invasion; one learns how to deal with it. --Anaris 4 March 2006 01:55 (CET)

Region Stats

Are the stats food and gold set for each region, or do they change depending on the grade of the other stats? I guess, would a city/region with top stats produce more food and gold compared to one without/underdeveloped? Thanks D.west.ton 18:20, 6 October 2008 (CEST)

The stats you see in region info for food and gold are static and never change (unless Tom changes the Database). Production is all that can change.--Athins 19:18, 6 October 2008 (CEST)
As Athins said, the values shown on the region stats page are static and unchanging. (Unless Tom does a manual balancing, such as happened several months ago, when all gold values were raised ~10%.) To calculate how much you will actually get you need to multiply the value by the production percentage. So as population drops, the production drops, and you get less food/gold produced in the region. To get gold the equation is "Region gold value" x "Production percentage" x "Tax rate" = "Gold accumulated per day". Multiply by the number of days in the tax period (7 for a normal tax week) to get the total. The food value is per harvest, not per day, and is a straight "Production" x "Bushels". --Indirik 22:15, 6 October 2008 (CEST)
not sure about the last bit on food, as harvest time changes according to season on certain continents and the yield varies quite a bit. though the yield is probably still about the same if you scale up/down from 7 days... aside from winter --Fodder 00:11, 7 October 2008 (CEST)
Food per harvest = Regional food output x production x local weather factor x season factor. -Chénier 04:40, 7 October 2008 (CEST)
Yes, seasons affect the harvest, but they only apply to FEI and Dwilight. --Indirik 05:15, 7 October 2008 (CEST)