South Island/South Island VIII/Toren 2024-02-25

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Battle in Toren Stronghold

No. Role Army Unit Commander Realm Unit Formation CS
1 A Ikalak 2nd Infantry Division Clayton Ikalak 87 Inf line 971
2 A Ikalak Aria's archers Aria Ikalak 75 Arch skirmish 644
3 A Ikalak Braam Battalion Braam Ikalak 59 SF skirmish 1205
4 A Ikalak Crucible of Adversity Buliwyf Ikalak 216 Inf line 1913
5 A Ikalak Grigglacks Battalion Grigglack Ikalak 61 Inf line 749
6 A Ikalak Hormondson 51st Teddy Ikalak 75 Inf line 771
7 A Ikalak Ignis Sagittarius Vex Ikalak 94 Arch skirmish 1137
8 A Ikalak Just Enough Too… Djust Ikalak 161 Arch skirmish 1738
9 A Ikalak Lake Guard Linda Ikalak 69 Inf line 875
10 A Ikalak Light it up like Ikalak Ahmadkin Imad Ikalak 101 Arch skirmish 1280
11 A Ikalak Pocket Dust Dalerick Ikalak 91 Inf line 905
12 A Ikalak Vig's Berzerkers Vigharthur Ikalak 125 Inf line 1245
13 D Sandalak Acquisitions and Mergers (militia/guard unit) Sandalak 53 SF line 1060
14 D Sandalak Angry German Peasants (militia/guard unit) Sandalak 26 Inf line 363
15 D Sandalak Angry German Peasants (militia/guard unit) Sandalak 31 Inf line 428
16 D Sandalak Angry German Peasants (militia/guard unit) Sandalak 24 Inf line 334
17 D Sandalak Fine Flingers (militia/guard unit) Sandalak 38 Arch line 695
18 D Sandalak Mungo Strikes Back (militia/guard unit) Sandalak 37 Inf line 564
19 D Sandalak Platinum Marine (militia/guard unit) Sandalak 13 Arch line 239
20 D Sandalak The Amphibious Warriors (militia/guard unit) Sandalak 11 Inf line 227
21 D Sandalak Tide Reavers (militia/guard unit) Sandalak 13 Inf line 238
22 D Sandalak W O L F G A N G (militia/guard unit) Sandalak 34 SF line 677
23 D Sandalak W O L F G A N G (militia/guard unit) Sandalak 22 Arch line 373
24 D Sandalak W O L F G A N G (militia/guard unit) Sandalak 12 Arch line 218
25 D Sandalak Wulfric 's Weirdos (militia/guard unit) Sandalak 45 Inf line 627

Total:
12 attackers (724 Inf, 431 Arch, 59 SF)
13 defenders (187 Inf, 85 Arch, 87 SF)
Total combat strengths: 13433 vs. 6043

The region owner Sandalak and their allies defend.
The Ikalak troops attack because they are at war with Sandalak.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Citadel (6).
Buliwyf Fylkir, Foehammer of Ikalak, Knight of Ikalak, Marshal of the Scarlet Widows takes command of his army. They deploy in no particular formation.

Turn No. 1

5 (61-I)
6 (75-I)
1 (87-I)
2 (75-A)
3 (59-S)
4 (216-I)
7 (94-A)
8 (161-A)
9 (69-I)
10 (101-A)
11 (91-I)
12 (125-I)
13 (53-S)
14 (26-I)
15 (31-I)
16 (24-I)
17 (38-A)
18 (37-I)
19 (13-A)
20 (11-I)
21 (13-I)
22 (34-S)
23 (22-A)
24 (12-A)
25 (45-I)

Aria's archers (2) fire on Acquisitions and Mergers (13), scoring 109 hits.
Light it up like Ikalak (10) fire on Fine Flingers (17), scoring 658 hits.
Platinum Marine (19) fire on Crucible of Adversity (4), scoring 125 hits.
Ignis Sagittarius (7) fire on W O L F G A N G (22), scoring 601 hits.
W O L F G A N G (24) fire on Just Enough Too… (8), scoring 82 hits.
W O L F G A N G (22) fire on Vig's Berzerkers (12), scoring 367 hits.
W O L F G A N G (23) fire on Braam Battalion (3), scoring 109 hits.
Just Enough Too… (8) fire on Wulfric 's Weirdos (25), scoring 858 hits.
Acquisitions and Mergers (13) fire on 2nd Infantry Division (1), scoring 759 hits.
Fine Flingers (17) fire on Pocket Dust (11), scoring 410 hits.
Braam Battalion (3) fire on Mungo Strikes Back (18), scoring 490 hits.
Total ranged hits suffered: Attackers: 1852, Defenders: 2716
2nd Infantry Division (1), Grigglacks Battalion (5), Pocket Dust (11), Vig's Berzerkers (12), Crucible of Adversity (4), Lake Guard (9) and Hormondson 51st (6) advance towards the enemy.
The Amphibious Warriors (20), Angry German Peasants (14), Angry German Peasants (15), Wulfric 's Weirdos (25), Tide Reavers (21), Angry German Peasants (16) and Mungo Strikes Back (18) move forward to take up positions at the outer wall.

2nd Infantry Division (1) take 759 hits from archer fire, which cause 14 casualties.
Wulfric 's Weirdos (25) take 517 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Pocket Dust (11) take 410 hits from archer fire, which cause 7 casualties.
W O L F G A N G (22) take 385 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Vig's Berzerkers (12) take 367 hits from archer fire, which cause 6 casualties.
Crucible of Adversity (4) take 125 hits from archer fire, which cause 2 casualties.
Just Enough Too… (8) take 82 hits from archer fire, which cause 2 casualties.
Mungo Strikes Back (18) take 295 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Acquisitions and Mergers (13) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Fine Flingers (17) take 422 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Braam Battalion (3) take 109 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 1852 (0 from close combat and 1852 from ranged), Defenders: 1689 (0 from close combat and 1689 from ranged)
Total casualties: 34 attackers, 35 defenders

Turn No. 2

2 (75-A)
3 (56-S)
5 (61-I)
6 (75-I)
7 (94-A)
8 (159-A)
10 (101-A)
1 (73-I)
4 (214-I)
9 (69-I)
11 (84-I)
12 (119-I)
14 (26-I)
15 (31-I)
16 (24-I)
18 (32-I)
20 (11-I)
21 (13-I)
25 (35-I)
13 (51-S)
17 (29-A)
19 (13-A)
22 (25-S)
23 (22-A)
24 (12-A)

Aria's archers (2) fire on Wulfric 's Weirdos (25), scoring 227 hits.
Ignis Sagittarius (7) fire on Mungo Strikes Back (18), scoring 555 hits.
Acquisitions and Mergers (13) fire on Crucible of Adversity (4), scoring 433 hits.
Just Enough Too… (8) fire on Angry German Peasants (15), scoring 808 hits.
Fine Flingers (17) fire on Vig's Berzerkers (12), scoring 356 hits.
W O L F G A N G (24) fire on Lake Guard (9), scoring 146 hits.
W O L F G A N G (22) fire on Pocket Dust (11), scoring 248 hits.
Light it up like Ikalak (10) fire on Angry German Peasants (14), scoring 890 hits.
Braam Battalion (3) fire on Angry German Peasants (16), scoring 830 hits.
Platinum Marine (19) fire on 2nd Infantry Division (1), scoring 103 hits.
W O L F G A N G (23) fire on Just Enough Too… (8), scoring 99 hits.
Total ranged hits suffered: Attackers: 1385, Defenders: 3310
There are 30 siege engines at the walls.
Pocket Dust (11) attack the fortifications with siege engines!
Crucible of Adversity (4) attack the fortifications with siege engines!
Lake Guard (9) attack the fortifications with siege engines!
Vig's Berzerkers (12) attack the fortifications with siege engines!
2nd Infantry Division (1) attack the fortifications with siege engines!
Grigglacks Battalion (5) and Hormondson 51st (6) advance towards the enemy.

Close Combat (Defender Line 1):
30 Ikalak banners are visible in the melee.
Pocket Dust (11) score 324 hits on Mungo Strikes Back (18).
Angry German Peasants (15) score 261 hits on Crucible of Adversity (4).
Mungo Strikes Back (18) score 507 hits on Pocket Dust (11).
Angry German Peasants (16) score 245 hits on 2nd Infantry Division (1).
Angry German Peasants (14) score 280 hits on Lake Guard (9).
Crucible of Adversity (4) score 229 hits on Tide Reavers (21).
Crucible of Adversity (4) score 658 hits on Angry German Peasants (15).
Wulfric 's Weirdos (25) score 428 hits on Lake Guard (9).
Lake Guard (9) score 267 hits on Wulfric 's Weirdos (25).
Lake Guard (9) score 182 hits on Angry German Peasants (14).
Tide Reavers (21) score 197 hits on Crucible of Adversity (4).
Vig's Berzerkers (12) score 196 hits on The Amphibious Warriors (20) (526 before overkill).
The Amphibious Warriors (20) score 118 hits on Vig's Berzerkers (12).
2nd Infantry Division (1) score 426 hits on Angry German Peasants (16).
Total close combat hits suffered: Attackers: 2036, Defenders: 2282 (2612 before overkill)

Pocket Dust (11) take 755 hits (507 in close combat, 248 from archer fire), which cause 13 casualties, throwing them back from the fortifications, causing another 7 casualties.
Angry German Peasants (15) take 883 hits (396 in close combat, 487 from archer fire) (reduced due to fortifications), which cause 15 casualties.
Just Enough Too… (8) take 99 hits from archer fire, which cause 2 casualties.
Mungo Strikes Back (18) take 529 hits (195 in close combat, 334 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Angry German Peasants (16) take 757 hits (257 in close combat, 500 from archer fire) (reduced due to fortifications), which cause 13 casualties.
Angry German Peasants (14) take 646 hits (110 in close combat, 536 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Crucible of Adversity (4) take 891 hits (458 in close combat, 433 from archer fire), which cause 16 casualties, throwing them back from the fortifications, causing another 24 casualties.
Wulfric 's Weirdos (25) take 298 hits (161 in close combat, 137 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Lake Guard (9) take 854 hits (708 in close combat, 146 from archer fire), which cause 15 casualties, throwing them back from the fortifications.
Tide Reavers (21) take 138 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Vig's Berzerkers (12) take 474 hits (118 in close combat, 356 from archer fire), which cause 8 casualties.
The Amphibious Warriors (20) take 118 hits in close combat (reduced due to fortifications), which cause 2 casualties.
2nd Infantry Division (1) take 348 hits (245 in close combat, 103 from archer fire), which cause 6 casualties.
Total hits suffered: Attackers: 3421 (2036 from close combat and 1385 from ranged), Defenders: 3369 (1375 from close combat and 1994 from ranged)
Total casualties: 91 attackers, 58 defenders

Turn No. 3

2 (75-A)
3 (56-S)
7 (94-A)
8 (157-A)
10 (101-A)
4 (174-I)
5 (61-I)
6 (75-I)
9 (54-I)
11 (64-I)
1 (67-I)
12 (111-I)
14 (15-I)
15 (16-I)
16 (11-I)
18 (23-I)
20 (9-I)
21 (11-I)
25 (29-I)
13 (51-S)
17 (29-A)
19 (13-A)
22 (25-S)
23 (22-A)
24 (12-A)

W O L F G A N G (23) fire on Crucible of Adversity (4), scoring 229 hits.
Just Enough Too… (8) fire on Acquisitions and Mergers (13), scoring 998 hits.
Light it up like Ikalak (10) fire on Fine Flingers (17), scoring 498 hits.
Fine Flingers (17) fire on Hormondson 51st (6), scoring 430 hits.
Acquisitions and Mergers (13) fire on Grigglacks Battalion (5), scoring 1037 hits.
Braam Battalion (3) fire on W O L F G A N G (22), scoring 615 hits.
W O L F G A N G (22) fire on Lake Guard (9), scoring 528 hits.
Aria's archers (2) fire on Platinum Marine (19), scoring 145 hits.
W O L F G A N G (24) fire on Pocket Dust (11), scoring 191 hits.
Platinum Marine (19) fire on Ignis Sagittarius (7), scoring 82 hits.
Ignis Sagittarius (7) fire on W O L F G A N G (23), scoring 531 hits.
Total ranged hits suffered: Attackers: 2497, Defenders: 2787
There are 17 siege engines at the walls.
Lake Guard (9) attack the walls with slightly overcrowded siege engines.
Pocket Dust (11) attack the fortifications with siege engines!
Grigglacks Battalion (5) attack the fortifications with siege engines!
Hormondson 51st (6) attack the fortifications with siege engines!
Crucible of Adversity (4) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
33 Ikalak banners are visible in the melee.
Lake Guard (9) score 268 hits on Wulfric 's Weirdos (25).
Angry German Peasants (15) score 72 hits on 2nd Infantry Division (1).
Angry German Peasants (15) score 86 hits on Hormondson 51st (6).
Angry German Peasants (14) score 112 hits on Crucible of Adversity (4).
Angry German Peasants (14) score 57 hits on Vig's Berzerkers (12).
Mungo Strikes Back (18) score 238 hits on Vig's Berzerkers (12).
Pocket Dust (11) score 119 hits on The Amphibious Warriors (20) (208 before overkill).
The Amphibious Warriors (20) score 50 hits on Pocket Dust (11).
The Amphibious Warriors (20) score 53 hits on 2nd Infantry Division (1).
Wulfric 's Weirdos (25) score 114 hits on Lake Guard (9).
Wulfric 's Weirdos (25) score 127 hits on 2nd Infantry Division (1).
Grigglacks Battalion (5) score 242 hits on Angry German Peasants (16) (318 before overkill).
Angry German Peasants (16) score 76 hits on 2nd Infantry Division (1).
Angry German Peasants (16) score 49 hits on Grigglacks Battalion (5).
Hormondson 51st (6) score 425 hits on Angry German Peasants (15).
Tide Reavers (21) score 167 hits on 2nd Infantry Division (1).
Vig's Berzerkers (12) score 408 hits on Mungo Strikes Back (18).
Vig's Berzerkers (12) score 364 hits on Angry German Peasants (14).
2nd Infantry Division (1) score 66 hits on Tide Reavers (21).
2nd Infantry Division (1) score 170 hits on Wulfric 's Weirdos (25).
2nd Infantry Division (1) score 64 hits on The Amphibious Warriors (20).
2nd Infantry Division (1) score 74 hits on Angry German Peasants (16).
2nd Infantry Division (1) score 127 hits on Angry German Peasants (15).
Crucible of Adversity (4) score 251 hits on Angry German Peasants (14) (702 before overkill).
Total close combat hits suffered: Attackers: 1201, Defenders: 2578 (3194 before overkill)

Lake Guard (9) take 642 hits (114 in close combat, 528 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
Angry German Peasants (15) take 333 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Angry German Peasants (14) take 370 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Mungo Strikes Back (18) take 246 hits in close combat (reduced due to fortifications), which cause 4 casualties.
W O L F G A N G (23) take 340 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Pocket Dust (11) take 241 hits (50 in close combat, 191 from archer fire), which cause 4 casualties. The Amphibious Warriors (20) take 110 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Wulfric 's Weirdos (25) take 264 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Grigglacks Battalion (5) take 1086 hits (49 in close combat, 1037 from archer fire), which cause 20 casualties, throwing them back from the fortifications, causing another 5 casualties.
Grigglack Hall, Knight of Triewa has been wounded by Acquisitions and Mergers (13).
Fine Flingers (17) take 319 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Acquisitions and Mergers (13) take 640 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Angry German Peasants (16) take 190 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
W O L F G A N G (22) take 394 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Platinum Marine (19) take 93 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Hormondson 51st (6) take 516 hits (86 in close combat, 430 from archer fire), which cause 10 casualties.
Tide Reavers (21) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Vig's Berzerkers (12) take 295 hits in close combat, which cause 5 casualties.
2nd Infantry Division (1) take 495 hits in close combat, which cause 9 casualties.
Ignis Sagittarius (7) take 82 hits from archer fire, which cause 2 casualties.
Crucible of Adversity (4) take 341 hits (112 in close combat, 229 from archer fire), which cause 6 casualties.
Total hits suffered: Attackers: 3698 (1201 from close combat and 2497 from ranged), Defenders: 3339 (1553 from close combat and 1786 from ranged)
Total casualties: 72 attackers, 70 defenders

Turn No. 4

2 (75-A)
3 (56-S)
7 (92-A)
8 (157-A)
10 (101-A)
5 (36-I)
9 (43-I)
1 (58-I)
4 (168-I)
6 (65-I)
11 (60-I)
12 (106-I)
18 (19-I)
20 (7-I)
21 (10-I)
25 (24-I)
13 (33-S)
17 (22-A)
19 (11-A)
22 (17-S)
23 (14-A)
24 (12-A)

Ignis Sagittarius (7) fire on Acquisitions and Mergers (13), scoring 622 hits.
W O L F G A N G (24) fire on Lake Guard (9), scoring 119 hits.
Platinum Marine (19) fire on Grigglacks Battalion (5), scoring 161 hits.
Fine Flingers (17) fire on Just Enough Too… (8), scoring 155 hits.
Braam Battalion (3) fire on W O L F G A N G (22), scoring 583 hits.
W O L F G A N G (22) fire on Light it up like Ikalak (10), scoring 134 hits.
Light it up like Ikalak (10) fire on W O L F G A N G (23), scoring 701 hits.
Just Enough Too… (8) fire on Fine Flingers (17), scoring 609 hits.
Acquisitions and Mergers (13) fire on Aria's archers (2), scoring 229 hits.
W O L F G A N G (23) fire on Braam Battalion (3), scoring 54 hits.
Aria's archers (2) fire on W O L F G A N G (24), scoring 129 hits.
Total ranged hits suffered: Attackers: 852, Defenders: 2644
There are 4 siege engines at the walls.
Lake Guard (9) attack the fortifications with siege engines!
Grigglacks Battalion (5) attack the fortifications with siege engines!
Crucible of Adversity (4) break through the frontlines!
Grigglacks Battalion (5) cannot join the melee, as it is too crowded.

Close Combat (Defender Line 1):
23 Ikalak banners are visible in the melee.
Hormondson 51st (6) score 617 hits on Mungo Strikes Back (18).
Lake Guard (9) score 297 hits on Wulfric 's Weirdos (25).
Vig's Berzerkers (12) score 294 hits on Tide Reavers (21) (760 before overkill).
The Amphibious Warriors (20) score 83 hits on Crucible of Adversity (4).
Mungo Strikes Back (18) score 85 hits on Pocket Dust (11).
Mungo Strikes Back (18) score 89 hits on Hormondson 51st (6).
Wulfric 's Weirdos (25) score 116 hits on Lake Guard (9).
Wulfric 's Weirdos (25) score 140 hits on 2nd Infantry Division (1).
Tide Reavers (21) score 139 hits on Vig's Berzerkers (12).
Pocket Dust (11) score 427 hits on Mungo Strikes Back (18).
2nd Infantry Division (1) score 416 hits on Wulfric 's Weirdos (25).
Total close combat hits suffered: Attackers: 652, Defenders: 2051 (2517 before overkill)

Close Combat (Defender Line 2):
7 Ikalak banners are visible in the melee.
W O L F G A N G (24) score 44 hits on Crucible of Adversity (4).
Platinum Marine (19) score 37 hits on Crucible of Adversity (4).
Fine Flingers (17) score 85 hits on Crucible of Adversity (4).
W O L F G A N G (22) score 183 hits on Crucible of Adversity (4).
Acquisitions and Mergers (13) score 259 hits on Crucible of Adversity (4).
Crucible of Adversity (4) score 111 hits on Platinum Marine (19).
Crucible of Adversity (4) score 350 hits on Acquisitions and Mergers (13).
Crucible of Adversity (4) score 241 hits on Fine Flingers (17).
Crucible of Adversity (4) score 83 hits on The Amphibious Warriors (20).
Crucible of Adversity (4) score 196 hits on W O L F G A N G (22).
Crucible of Adversity (4) score 174 hits on W O L F G A N G (23).
Crucible of Adversity (4) score 126 hits on W O L F G A N G (24).
W O L F G A N G (23) score 58 hits on Crucible of Adversity (4).
Total close combat hits suffered: Attackers: 666, Defenders: 1281

Hormondson 51st (6) take 89 hits in close combat, which cause 2 casualties.
Lake Guard (9) take 235 hits (116 in close combat, 119 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties.
Vig's Berzerkers (12) take 139 hits in close combat, which cause 2 casualties.
Vigharthur Crownguard, Earl of Korlok has been wounded by Tide Reavers (21).
The Amphibious Warriors (20) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Grigglacks Battalion (5) take 161 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 3 casualties.
W O L F G A N G (24) take 164 hits (81 in close combat, 83 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Platinum Marine (19) take 71 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fine Flingers (17) take 544 hits (154 in close combat, 390 from archer fire) (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Mungo Strikes Back (18) take 629 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Braam Battalion (3) take 54 hits from archer fire, which cause 2 casualties.
Wulfric 's Weirdos (25) take 430 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
W O L F G A N G (22) take 500 hits (126 in close combat, 374 from archer fire) (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Light it up like Ikalak (10) take 134 hits from archer fire, which cause 3 casualties.
Just Enough Too… (8) take 155 hits from archer fire, which cause 4 casualties.
Acquisitions and Mergers (13) take 623 hits (224 in close combat, 399 from archer fire) (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
Crucible of Adversity (4) take 749 hits in close combat, which cause 13 casualties.
W O L F G A N G (23) take 561 hits (112 in close combat, 449 from archer fire) (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Tide Reavers (21) take 177 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Pocket Dust (11) take 85 hits in close combat, which cause 1 casualties.
Aria's archers (2) take 229 hits from archer fire, which cause 10 casualties.
2nd Infantry Division (1) take 140 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 2170 (1318 from close combat and 852 from ranged), Defenders: 3749 (2054 from close combat and 1695 from ranged)
Total casualties: 53 attackers, 81 defenders

Turn No. 5

2 (65-A)
3 (54-S)
7 (92-A)
8 (153-A)
10 (98-A)
5 (30-I) 1 (55-I)
6 (63-I)
11 (59-I)
12 (104-I)
20 (6-I)
21 (7-I)
4 (155-I)
19 (9-A)
24 (8-A)

Crucible of Adversity (4) move back towards the melee.
Platinum Marine (19) fire on Grigglacks Battalion (5), scoring 125 hits.
Braam Battalion (3) fire on W O L F G A N G (24), scoring 219 hits.
Aria's archers (2) fire on Platinum Marine (19), scoring 109 hits.
Light it up like Ikalak (10) fire on W O L F G A N G (24), scoring 625 hits.
Ignis Sagittarius (7) fire on W O L F G A N G (24), scoring 380 hits.
Just Enough Too… (8) fire on W O L F G A N G (24), scoring 581 hits.
W O L F G A N G (24) fire on Just Enough Too… (8), scoring 72 hits.
Total ranged hits suffered: Attackers: 197, Defenders: 1914
Grigglacks Battalion (5) scale the fortifications (reduced combat effectiveness for this turn).
Hormondson 51st (6), 2nd Infantry Division (1) and Vig's Berzerkers (12) advance towards the enemy.
2nd Infantry Division (1), Vig's Berzerkers (12) and Grigglacks Battalion (5) cannot join the melee, as it is too crowded.

Close Combat (Defender Line 1):
16 Ikalak banners are visible in the melee.
Crucible of Adversity (4) score 207 hits on Tide Reavers (21) (961 before overkill).
Tide Reavers (21) score 94 hits on Crucible of Adversity (4).
Pocket Dust (11) score 190 hits on The Amphibious Warriors (20) (470 before overkill).
The Amphibious Warriors (20) score 101 hits on Pocket Dust (11).
Total close combat hits suffered: Attackers: 195, Defenders: 397 (1431 before overkill)

Close Combat (Defender Line 2):
10 Ikalak banners are visible in the melee.
Platinum Marine (19) score 14 hits on 2nd Infantry Division (1).
Platinum Marine (19) score 14 hits on Hormondson 51st (6).
Hormondson 51st (6) score 304 hits on Platinum Marine (19) (488 before overkill).
2nd Infantry Division (1) score 240 hits on Platinum Marine (19) (386 before overkill).
Vig's Berzerkers (12) score 217 hits on W O L F G A N G (24) (672 before overkill).
W O L F G A N G (24) score 29 hits on Vig's Berzerkers (12).
Total close combat hits suffered: Attackers: 57, Defenders: 761 (1546 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Crucible of Adversity (4) take 94 hits in close combat, which cause 2 casualties.
Tide Reavers (21) take 125 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Grigglacks Battalion (5) take 125 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Pocket Dust (11) take 101 hits in close combat, which cause 2 casualties.
Platinum Marine (19) take 419 hits (349 in close combat, 70 from archer fire) (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
The Amphibious Warriors (20) take 114 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Hormondson 51st (6) take 14 hits in close combat. No casualties.
2nd Infantry Division (1) take 14 hits in close combat, which cause 1 casualties.
Vig's Berzerkers (12) take 29 hits in close combat, which cause 1 casualties.
Just Enough Too… (8) take 72 hits from archer fire, which cause 2 casualties.
W O L F G A N G (24) take 1296 hits (139 in close combat, 1157 from archer fire) (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 449 (252 from close combat and 197 from ranged), Defenders: 1954 (727 from close combat and 1227 from ranged)
Total casualties: 10 attackers, 21 defenders

Attacker Victory!

The battle does 18 % damage to the fortifications.