Shepard Family/Notable Battles/Suicide Mission of Pequad

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Battle of Pequad
No.RoleArmyUnitCommanderRealmUnitFormationCS
1ACindai GuardsKohakurenShattered Vales40 Archline  512
2AFlying ShieldsMonkeyShattered Vales16 SFbox  467
3AGreene GuardiansEhrichShattered Vales25 SFbox  716
4AguardiaAdairShattered Vales50 MIbox  728
5AHuman TrebuchetDidoShattered Vales36 Archbox  555
6AHuntersMarinusShattered Vales35 Archbox  439
7AImmortal PurgationAstridaShattered Vales33 SFbox  878
8ASparhawk GuardsKatoomShattered Vales35 Archbox  596
9AThe AzuritesRythanShattered Vales26 Archbox  346
10AUndead's NightmareUlvShattered Vales54 Archbox  803
11DMonsters(Monsters)(rogue)5 otherline  360
12DMonsters(Monsters)(rogue)6 otherline  440
13DMonsters(Monsters)(rogue)10 otherline  595
14DMonsters(Monsters)(rogue)22 otherline  2445
15DUndead Army(Undead)(rogue)58 otherline  2195
16DUndead Army(Undead)(rogue)125 otherline  4965
Part of Shattered Vales

Date Oct 1, 2018
Location Pequad
Weather Calm wind
Result After 8 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Shattered Vales (rogue)
Commanders
Marinus Von Lunkhofen
Strength
6040 cs (50 MI, 226 Arch, 74 SF) 11000 cs (226 other)
Formations
no particular
Casualties
261 184



Battle in Pequad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ACindai GuardsKohakurenShattered Vales40 Archline  512
2AFlying ShieldsMonkeyShattered Vales16 SFbox  467
3AGreene GuardiansEhrichShattered Vales25 SFbox  716
4AguardiaAdairShattered Vales50 MIbox  728
5AHuman TrebuchetDidoShattered Vales36 Archbox  555
6AHuntersMarinusShattered Vales35 Archbox  439
7AImmortal PurgationAstridaShattered Vales33 SFbox  878
8ASparhawk GuardsKatoomShattered Vales35 Archbox  596
9AThe AzuritesRythanShattered Vales26 Archbox  346
10AUndead's NightmareUlvShattered Vales54 Archbox  803
11DMonsters(Monsters)(rogue)5 otherline  360
12DMonsters(Monsters)(rogue)6 otherline  440
13DMonsters(Monsters)(rogue)10 otherline  595
14DMonsters(Monsters)(rogue)22 otherline  2445
15DUndead Army(Undead)(rogue)58 otherline  2195
16DUndead Army(Undead)(rogue)125 otherline  4965


Total:
10 attackers (50 MI, 226 Arch, 74 SF)
6 defenders (226 other)
Total combat strengths: 6040 vs. 11000

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Shattered Vales and their allies attack the takeover forces.
The Shattered Vales troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Emperor Ehrich Weisz is spotted reading from the Dark Handbook of the East Island.
Emperor Ehrich Weisz is spotted wielding the Mysterious Shield from a Previous Age.
Emperor Ehrich Weisz is spotted wearing the Doomed Flute of Madness.
Emperor Ehrich Weisz is spotted wielding the Silver Warhammer of Julma Jaune.
Emperor Ehrich Weisz is spotted wearing the Breastplate of the Princes.
Marinus Von Lunkhofen, Imperator of Shattered Vales, Knight of Iato, Marshal of the Army of the Vales takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

 4 (50-M)
1 (40-A)
2 (16-S)
3 (25-S)
5 (36-A)
6 (35-A)
7 (33-S)
8 (35-A)
9 (26-A)
10 (54-A)
    13 (10-M)
14 (22-M)
11 (5-M)
12 (6-M)
15 (58-U)
16 (125-U)
  


Flying Shields (2) fire on Monsters (14), scoring 120 hits.
Cindai Guards (1) move closer to get better shots.
Immortal Purgation (7) fire on Monsters (13), scoring 271 hits.
Greene Guardians (3) move closer to get better shots.
Human Trebuchet (5) move closer to get better shots.
Hunters (6) move closer to get better shots.
The Azurites (9) move closer to get better shots.
Sparhawk Guards (8) move closer to get better shots.
guardia (4) move closer to get better shots.
Undead's Nightmare (10) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 391
Monsters (11), Monsters (14), Monsters (13), Undead Army (15), Monsters (12) and Undead Army (16) advance towards the enemy.


Monsters (14) take 144 hits from archer fire, which cause 1 casualties.
Monsters (13) take 325 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 469 (0 from close combat and 469 from ranged)
Total casualties: 0 attackers, 5 defenders


Turn No. 2

  2 (16-S)
4 (50-M)
7 (33-S)
1 (40-A)
3 (25-S)
5 (36-A)
6 (35-A)
8 (35-A)
9 (26-A)
10 (54-A)
  13 (6-M)
14 (21-M)
11 (5-M)
12 (6-M)
15 (58-U)
16 (125-U)
   


Flying Shields (2) fire on Monsters (14), scoring 105 hits.
Greene Guardians (3) fire on Monsters (13), scoring 241 hits.
Undead's Nightmare (10) fire on Undead Army (16), scoring 159 hits.
guardia (4) move closer to get better shots.
Immortal Purgation (7) fire on Undead Army (16), scoring 275 hits.
Cindai Guards (1) fire on Undead Army (15), scoring 80 hits.
Sparhawk Guards (8) fire on Undead Army (15), scoring 118 hits.
The Azurites (9) fire on Monsters (12), scoring 109 hits.
Hunters (6) fire on Monsters (11), scoring 104 hits.
Human Trebuchet (5) fire on Monsters (11), scoring 155 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1346
Undead Army (16), Monsters (12), Undead Army (15), Monsters (14), Monsters (11) and Monsters (13) advance towards the enemy.


Undead Army (16) take 369 hits from archer fire, which cause 5 casualties.
Monsters (12) take 131 hits from archer fire, which cause 1 casualties.
Undead Army (15) take 168 hits from archer fire, which cause 3 casualties.
Monsters (14) take 126 hits from archer fire, which cause 1 casualties.
Monsters (11) take 311 hits from archer fire, which cause 3 casualties.
Monsters (13) take 289 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1394 (0 from close combat and 1394 from ranged)
Total casualties: 0 attackers, 17 defenders


Turn No. 3

  2 (16-S)
7 (33-S)
1 (40-A)
3 (25-S)
4 (50-M)
5 (36-A)
6 (35-A)
8 (35-A)
9 (26-A)
10 (54-A)
 14 (20-M)
11 (2-M)
12 (5-M)
15 (55-U)
16 (120-U)
    


Undead's Nightmare (10) fire on Monsters (14), scoring 464 hits.
Cindai Guards (1) fire on Undead Army (16), scoring 165 hits.
Sparhawk Guards (8) fire on Undead Army (16), scoring 214 hits.
The Azurites (9) fire on Undead Army (15), scoring 145 hits.
Hunters (6) fire on Monsters (12), scoring 199 hits.
Greene Guardians (3) fire on Monsters (11), scoring 318 hits.
Human Trebuchet (5) fire on Monsters (11), scoring 126 hits.
guardia (4) fire on Monsters (11), scoring 228 hits.
Flying Shields (2) fire on Monsters (11), scoring 175 hits.
Immortal Purgation (7) fire on Monsters (11), scoring 141 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2175
Monsters (12), Monsters (11), Undead Army (15), Monsters (14) and Undead Army (16) advance towards the enemy.


Monsters (12) take 239 hits from archer fire, which cause 2 casualties.
Monsters (11) take 1186 hits from archer fire, which cause 2 casualties, wiping the unit out.
Undead Army (15) take 123 hits from archer fire, which cause 2 casualties.
Monsters (14) take 557 hits from archer fire, which cause 3 casualties.
Undead Army (16) take 322 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2427 (0 from close combat and 2427 from ranged)
Total casualties: 0 attackers, 13 defenders


Turn No. 4

  2 (16-S)
7 (33-S)
1 (40-A)
3 (25-S)
4 (50-M)
5 (36-A)
6 (35-A)
8 (35-A)
9 (26-A)
10 (54-A)
14 (17-M)
12 (3-M)
15 (53-U)
16 (116-U)
     


Sparhawk Guards (8) fire on Monsters (14), scoring 416 hits.
Undead's Nightmare (10) fire on Undead Army (16), scoring 416 hits.
guardia (4) fire on Undead Army (15), scoring 471 hits.
Greene Guardians (3) fire on Monsters (12), scoring 716 hits.
Human Trebuchet (5) fire on Monsters (12), scoring 305 hits.
Hunters (6) fire on Monsters (12), scoring 360 hits.
The Azurites (9) fire on Monsters (12), scoring 293 hits.
Flying Shields (2) fire on Monsters (12), scoring 183 hits.
Cindai Guards (1) fire on Monsters (12), scoring 229 hits.
Immortal Purgation (7) fire on Monsters (12), scoring 301 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3690
Monsters (12), Undead Army (16), Monsters (14) and Undead Army (15) advance towards the enemy.


Close Combat (Attacker Line 2):
Sparhawk Guards (8) score 83 hits on Monsters (14).
Undead's Nightmare (10) score 143 hits on Monsters (14).
guardia (4) score 305 hits on Monsters (14).
Greene Guardians (3) score 350 hits on Monsters (14).
Human Trebuchet (5) score 88 hits on Monsters (14).
Hunters (6) score 84 hits on Monsters (14).
The Azurites (9) score 68 hits on Monsters (14).
Cindai Guards (1) score 68 hits on Monsters (14).
Monsters (14) score 2 hits on Hunters (6).
Monsters (14) score 4 hits on Undead's Nightmare (10).
Monsters (14) score 0 hits on Greene Guardians (3).
Monsters (14) score 0 hits on Sparhawk Guards (8).
Monsters (14) score 1 hits on The Azurites (9).
Monsters (14) score 4 hits on Cindai Guards (1).
Monsters (14) score 3 hits on guardia (4).
Monsters (14) score 0 hits on Human Trebuchet (5).
Total close combat hits suffered: Attackers: 14, Defenders: 1189

Undead's Nightmare (10) take 4 hits in close combat. No casualties.
guardia (4) take 3 hits in close combat. No casualties.
Monsters (12) take 2864 hits from archer fire, which cause 3 casualties, wiping the unit out.
Hunters (6) take 2 hits in close combat. No casualties.
Undead Army (16) take 354 hits from archer fire, which cause 5 casualties.
The Azurites (9) take 1 hits in close combat. No casualties.
Cindai Guards (1) take 4 hits in close combat. No casualties.
Monsters (14) take 1688 hits (1189 in close combat, 499 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield.
Undead Army (15) take 400 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 14 (14 from close combat and 0 from ranged), Defenders: 5306 (1189 from close combat and 4117 from ranged)
Total casualties: 0 attackers, 24 defenders


Turn No. 5

  2 (16-S)
7 (33-S)
1 (40-A)
3 (25-S)
4 (50-M)
5 (36-A)
6 (35-A)
8 (35-A)
9 (26-A)
10 (54-A)
15 (46-U)
16 (111-U)
      


Cindai Guards (1) fire on Undead Army (16), scoring 352 hits.
Sparhawk Guards (8) fire on Undead Army (15), scoring 432 hits.
guardia (4) fire on Undead Army (15), scoring 461 hits.
Human Trebuchet (5) fire on Undead Army (15), scoring 255 hits.
Flying Shields (2) fire on Undead Army (15), scoring 334 hits.
The Azurites (9) fire on Undead Army (15), scoring 275 hits.
Hunters (6) fire on Undead Army (15), scoring 302 hits.
Greene Guardians (3) fire on Undead Army (15), scoring 423 hits.
Undead's Nightmare (10) fire on Undead Army (15), scoring 427 hits.
Immortal Purgation (7) fire on Undead Army (15), scoring 775 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4036
Undead Army (16) and Undead Army (15) advance towards the enemy.


Close Combat (Attacker Line 2):
Cindai Guards (1) score 85 hits on Undead Army (16).
Undead Army (16) score 23 hits on Hunters (6).
Undead Army (16) score 15 hits on Greene Guardians (3).
Undead Army (16) score 24 hits on Cindai Guards (1).
Undead Army (16) score 33 hits on guardia (4).
Undead Army (16) score 17 hits on Human Trebuchet (5).
Sparhawk Guards (8) score 102 hits on Undead Army (15).
guardia (4) score 290 hits on Undead Army (16).
Human Trebuchet (5) score 72 hits on Undead Army (16).
Undead Army (15) score 539 hits on Undead's Nightmare (10).
Undead Army (15) score 426 hits on Sparhawk Guards (8).
Undead Army (15) score 282 hits on The Azurites (9).
The Azurites (9) score 58 hits on Undead Army (15).
Hunters (6) score 80 hits on Undead Army (16).
Greene Guardians (3) score 347 hits on Undead Army (16).
Undead's Nightmare (10) score 114 hits on Undead Army (15).
Total close combat hits suffered: Attackers: 1359, Defenders: 1148

Cindai Guards (1) take 24 hits in close combat, which cause 1 casualties.
Undead Army (16) take 1173 hits (874 in close combat, 299 from archer fire), which cause 15 casualties.
Sparhawk Guards (8) take 426 hits in close combat, which cause 10 casualties.
Katoom Sparhawk, Viscount of Sandlakes has been wounded by Undead Army (15).
guardia (4) take 33 hits in close combat, which cause 1 casualties.
Human Trebuchet (5) take 17 hits in close combat. No casualties.
Undead Army (15) take 3405 hits (274 in close combat, 3131 from archer fire), which cause 46 casualties, wiping the unit out.
The Azurites (9) take 282 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Hunters (6) take 23 hits in close combat, which cause 1 casualties.
Greene Guardians (3) take 15 hits in close combat. No casualties.
Undead's Nightmare (10) take 539 hits in close combat, which cause 13 casualties.
Total hits suffered: Attackers: 1359 (1359 from close combat and 0 from ranged), Defenders: 4578 (1148 from close combat and 3430 from ranged)
Total casualties: 42 attackers, 61 defenders


Turn No. 6

  2 (16-S)
7 (33-S)
1 (39-A)
3 (25-S)
4 (49-M)
5 (36-A)
6 (34-A)
8 (25-A)
10 (41-A)
16 (96-U)
       


Immortal Purgation (7) fire carefully into the close combat near them.
Immortal Purgation (7) fire on Undead Army (16), scoring 633 hits.
Flying Shields (2) fire carefully into the close combat near them.
Flying Shields (2) fire on Undead Army (16), scoring 148 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 781


Close Combat (Attacker Line 2):
Human Trebuchet (5) score 176 hits on Undead Army (16).
Greene Guardians (3) score 425 hits on Undead Army (16).
Cindai Guards (1) score 172 hits on Undead Army (16).
Hunters (6) score 148 hits on Undead Army (16).
Undead's Nightmare (10) score 211 hits on Undead Army (16).
Undead Army (16) score 516 hits on Hunters (6).
Undead Army (16) score 731 hits on Undead's Nightmare (10).
Undead Army (16) score 390 hits on Greene Guardians (3).
Undead Army (16) score 312 hits on Sparhawk Guards (8).
Undead Army (16) score 560 hits on Cindai Guards (1).
Undead Army (16) score 606 hits on guardia (4).
Undead Army (16) score 510 hits on Human Trebuchet (5).
guardia (4) score 501 hits on Undead Army (16).
Sparhawk Guards (8) score 140 hits on Undead Army (16).
Total close combat hits suffered: Attackers: 3625, Defenders: 1773

Human Trebuchet (5) take 510 hits in close combat, which cause 14 casualties.
Greene Guardians (3) take 390 hits in close combat, which cause 8 casualties.
Cindai Guards (1) take 560 hits in close combat, which cause 25 casualties.
Hunters (6) take 516 hits in close combat, which cause 25 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Undead's Nightmare (10) take 731 hits in close combat, which cause 18 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Undead Army (16) take 2437 hits (1773 in close combat, 664 from archer fire), which cause 32 casualties.
guardia (4) take 606 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Sparhawk Guards (8) take 312 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 3625 (3625 from close combat and 0 from ranged), Defenders: 2437 (1773 from close combat and 664 from ranged)
Total casualties: 118 attackers, 32 defenders


Turn No. 7

  2 (16-S)
7 (33-S)
1 (14-A)
3 (17-S)
5 (22-A)
16 (64-U)
       


Immortal Purgation (7) fire carefully into the close combat near them.
Immortal Purgation (7) fire on Undead Army (16), scoring 359 hits.
Flying Shields (2) fire carefully into the close combat near them.
Flying Shields (2) fire on Undead Army (16), scoring 249 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 608


Close Combat (Attacker Line 2):
Undead Army (16) score 1013 hits on Greene Guardians (3).
Undead Army (16) score 599 hits on Cindai Guards (1).
Undead Army (16) score 1141 hits on Human Trebuchet (5).
Cindai Guards (1) score 92 hits on Undead Army (16).
Human Trebuchet (5) score 130 hits on Undead Army (16).
Greene Guardians (3) score 619 hits on Undead Army (16).
Total close combat hits suffered: Attackers: 2753, Defenders: 841

Undead Army (16) take 1358 hits (841 in close combat, 517 from archer fire), which cause 18 casualties.
Cindai Guards (1) take 599 hits in close combat, which cause 14 casualties, wiping the unit out.
Human Trebuchet (5) take 1141 hits in close combat, which cause 22 casualties, wiping the unit out.
Dido Dogsbody, Dame of Pequad has been wounded by Undead Army (16).
Greene Guardians (3) take 1013 hits in close combat, which cause 17 casualties, wiping the unit out.
Ehrich Weisz, Emperor of Shattered Vales, Royal of Shattered Vales, Duke of Iato, Margrave of Iato has been wounded by Undead Army (16).
Total hits suffered: Attackers: 2753 (2753 from close combat and 0 from ranged), Defenders: 1358 (841 from close combat and 517 from ranged)
Total casualties: 53 attackers, 18 defenders


Turn No. 8

  2 (16-S)
7 (33-S)
16 (46-U)
       


Immortal Purgation (7) fire on Undead Army (16), scoring 667 hits.
Flying Shields (2) fire on Undead Army (16), scoring 144 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 811
Undead Army (16) advance towards the enemy.


Close Combat (Attacker Line 3):
Immortal Purgation (7) score 226 hits on Undead Army (16).
Undead Army (16) score 760 hits on Flying Shields (2).
Undead Army (16) score 1587 hits on Immortal Purgation (7).
Flying Shields (2) score 130 hits on Undead Army (16).
Total close combat hits suffered: Attackers: 2347, Defenders: 356

Immortal Purgation (7) take 1587 hits in close combat, which cause 32 casualties, making the unit retreat from the battlefield.
Undead Army (16) take 1045 hits (356 in close combat, 689 from archer fire), which cause 14 casualties.
Flying Shields (2) take 760 hits in close combat, which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 2347 (2347 from close combat and 0 from ranged), Defenders: 1045 (356 from close combat and 689 from ranged)
Total casualties: 48 attackers, 14 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.