Repository of Knowledge/Monsters/Battle in Enweilieos

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Battle in Enweilieos

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters to the horizonBowMonsters400 otherskirmish8 %  11990
2AMonsters to the horizonArmourMonsters400 otherbox10 %  13505
3AMonsters to the horizonShieldMonsters300 otherbox9 %  10905
4DAcademy Archers(militia/guard unit)Enweil39 Archline14 %  485
5DAncients-1(militia/guard unit)Enweil60 Infline8 %  553
6DAncients-2(militia/guard unit)Enweil48 Infline8 %  464
7DAncients-3(militia/guard unit)Enweil68 Infline8 %  611
8DCrimson Legion(militia/guard unit)Enweil51 Infline15 %  765
9DDestroyer of EvilHandkorEnweil9 Cavwedge91 %  297
10DDragoria MilitiaDiodanEnweil7 Archline14 %  161
11DElite Skirmishers(militia/guard unit)Enweil38 Archline13 %  514
12DElite SkirmishersAlexEnweil76 Archline14 %  875
13DElite SkirmishersTerenceEnweil90 Archline93 %  1010
14DElite Skirmishers 2(militia/guard unit)Enweil16 Archline13 %  260
15DElite Skirmishers-1(militia/guard unit)Enweil50 Archline12 %  591
16DElite Skirmishers-2(militia/guard unit)Enweil50 Archline12 %  589
17DFheuvenem Plateheads(militia/guard unit)Enweil58 Infline13 %  691
18DGuardians of the Golden SunCallandorEnweil4 Infline13 %  92
19DGuardians of the Golden Sun(militia/guard unit)Enweil39 Infline9 %  414
20DImperial Bushmen(militia/guard unit)Enweil61 Infline15 %  752
21DImperial Bushmen(militia/guard unit)Enweil38 Infline15 %  514
22DImperial Bushmen(militia/guard unit)Enweil60 Infline15 %  765
23DImperial Justice(militia/guard unit)Enweil30 Infline11 %  420
24DKatia's MI(militia/guard unit)Enweil39 MIline10 %  481
25DNight StalkersThefalEnweil50 Archline91 %  612
26DThe Ancients(militia/guard unit)Enweil23 Infline13 %  397
27DThe Ancients(militia/guard unit)Enweil25 Infline9 %  338
28DThe Ancients 1(militia/guard unit)Enweil62 Infline9 %  641
29DThe Ancients 2(militia/guard unit)Enweil41 Infline9 %  469
30DThe Ancients 3(militia/guard unit)Enweil45 Infline10 %  498
31DThe Ancients 4(militia/guard unit)Enweil42 Infline9 %  475
32DUscala WarriorsAdairEnweil25 Infline93 %  425
33DWolverinesStileEnweil15 Infline13 %  282
34DYncaalo Sharpshooters(militia/guard unit)Enweil36 Archline13 %  463


Total:
3 attackers (1100 other)
31 defenders (795 Inf, 39 MI, 452 Arch, 9 Cav)
Total combat strengths: 36400 vs. 15904


Begin new treaty system battle setup:The region owner Enweil attacks Monsters due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Enweil and their allies defend.
The Monsters troops attack because they are at war with Enweil.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Terence Kidd, Duke of Enweilieos is spotted reading from the Old Compendium of Betrayal.
Callandor Harte (Knight of Pahk) is spotted wielding the Sword of War.
Terence Kidd, Duke of Enweilieos is spotted wearing the Golden Cloak of Beauty.
Sir Thefal Tezokian, Marshal of the Liberators of Beluaterra takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (300-M)
1 (400-M)
2 (400-M)
  32 (25-I)
33 (15-I)
4 (39-A)
5 (60-I)
6 (48-I)
7 (68-I)
8 (51-I)
10 (7-A)
11 (38-A)
12 (76-A)
13 (90-A)
14 (16-A)
15 (50-A)
16 (50-A)
17 (58-I)
18 (4-I)
19 (39-I)
20 (61-I)
21 (38-I)
22 (60-I)
23 (30-I)
24 (39-M)
25 (50-A)
26 (23-I)
27 (25-I)
28 (62-I)
29 (41-I)
30 (45-I)
31 (42-I)
34 (36-A)
 9 (9-C)
 


Dragoria Militia (10) fire on Monsters to the horizon (2), scoring 62 hits.
Elite Skirmishers-2 (16) fire on Monsters to the horizon (2), scoring 107 hits.
Elite Skirmishers (11) fire on Monsters to the horizon (2), scoring 71 hits.
Academy Archers (4) move closer to get better shots.
Yncaalo Sharpshooters (34) have no enemy in range and hold their fire.
Elite Skirmishers (12) fire on Monsters to the horizon (2), scoring 193 hits.
Elite Skirmishers (13) move closer to get better shots.
Night Stalkers (25) fire on Monsters to the horizon (2), scoring 145 hits.
Katia's MI (24) have no enemy in range and hold their fire.
Elite Skirmishers-1 (15) move closer to get better shots.
Elite Skirmishers 2 (14) fire on Monsters to the horizon (2), scoring 46 hits.
Total ranged hits suffered: Attackers: 624, Defenders: 0
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
Wolverines (33) leave the fortification, attacking the enemy.
Monsters to the horizon (1), Monsters to the horizon (2) and Monsters to the horizon (3) advance towards the enemy.
Crimson Legion (8), Fheuvenem Plateheads (17), Imperial Justice (23), Imperial Bushmen (20), The Ancients 3 (30), Ancients-1 (5), The Ancients (27), The Ancients (26), The Ancients 2 (29), Imperial Bushmen (21), The Ancients 4 (31), Ancients-2 (6), Ancients-3 (7), Imperial Bushmen (22), Guardians of the Golden Sun (18), The Ancients 1 (28) and Guardians of the Golden Sun (19) move forward to take up positions at the outer wall.
Uscala Warriors (32) hold their positions at the outer wall, waiting for the attack.


Monsters to the horizon (2) take 624 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 624 (0 from close combat and 624 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

  3 (300-M)
1 (400-M)
2 (396-M)
33 (15-I)
4 (39-A)
5 (60-I)
6 (48-I)
7 (68-I)
8 (51-I)
13 (90-A)
15 (50-A)
17 (58-I)
18 (4-I)
19 (39-I)
20 (61-I)
21 (38-I)
22 (60-I)
23 (30-I)
26 (23-I)
27 (25-I)
28 (62-I)
29 (41-I)
30 (45-I)
31 (42-I)
32 (25-I)
10 (7-A)
11 (38-A)
12 (76-A)
14 (16-A)
16 (50-A)
24 (39-M)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Elite Skirmishers-2 (16) fire on Monsters to the horizon (2), scoring 169 hits.
Elite Skirmishers (13) fire on Monsters to the horizon (2), scoring 357 hits.
Elite Skirmishers (12) fire on Monsters to the horizon (2), scoring 395 hits.
Katia's MI (24) fire on Monsters to the horizon (2), scoring 72 hits.
Academy Archers (4) fire on Monsters to the horizon (2), scoring 134 hits.
Elite Skirmishers (11) fire on Monsters to the horizon (2), scoring 118 hits.
Yncaalo Sharpshooters (34) fire on Monsters to the horizon (2), scoring 134 hits.
Night Stalkers (25) fire on Monsters to the horizon (2), scoring 172 hits.
Elite Skirmishers 2 (14) fire on Monsters to the horizon (2), scoring 70 hits.
Dragoria Militia (10) fire on Monsters to the horizon (2), scoring 83 hits.
Elite Skirmishers-1 (15) fire on Monsters to the horizon (2), scoring 322 hits.
Total ranged hits suffered: Attackers: 2026, Defenders: 0
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
Guardians of the Golden Sun (18) leave the fortification, attacking the enemy.
Monsters to the horizon (2), Monsters to the horizon (3) and Monsters to the horizon (1) advance towards the enemy.
The Ancients 2 (29), Fheuvenem Plateheads (17), The Ancients (26), Imperial Bushmen (22), The Ancients 1 (28), Imperial Bushmen (20), Ancients-1 (5), Ancients-2 (6), Imperial Bushmen (21), The Ancients 3 (30), The Ancients 4 (31), Guardians of the Golden Sun (19), Ancients-3 (7), Crimson Legion (8), Imperial Justice (23), The Ancients (27) and Uscala Warriors (32) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Monsters to the horizon (2) score 277 hits on Guardians of the Golden Sun (18) (1972 before overkill).
Monsters to the horizon (2) score 1365 hits on Wolverines (33) (9709 before overkill).
Wolverines (33) score 194 hits on Monsters to the horizon (2).
Guardians of the Golden Sun (18) score 83 hits on Monsters to the horizon (2).
Total close combat hits suffered: Attackers: 277, Defenders: 1642 (11681 before overkill)

Monsters to the horizon (2) take 2303 hits (277 in close combat, 2026 from archer fire), which cause 14 casualties.
Wolverines (33) take 1365 hits in close combat, which cause 15 casualties, wiping the unit out.
Guardians of the Golden Sun (18) take 277 hits in close combat, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 2303 (277 from close combat and 2026 from ranged), Defenders: 1642 (1642 from close combat and 0 from ranged)
Total casualties: 14 attackers, 19 defenders

Turn No. 3

   3 (300-M)
1 (400-M)
2 (382-M)
4 (39-A)
5 (60-I)
6 (48-I)
7 (68-I)
8 (51-I)
13 (90-A)
15 (50-A)
17 (58-I)
19 (39-I)
20 (61-I)
21 (38-I)
22 (60-I)
23 (30-I)
26 (23-I)
27 (25-I)
28 (62-I)
29 (41-I)
30 (45-I)
31 (42-I)
32 (25-I)
10 (7-A)
11 (38-A)
12 (76-A)
14 (16-A)
16 (50-A)
24 (39-M)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Yncaalo Sharpshooters (34) fire on Monsters to the horizon (2), scoring 177 hits.
Elite Skirmishers (12) fire on Monsters to the horizon (2), scoring 375 hits.
Night Stalkers (25) fire on Monsters to the horizon (2), scoring 381 hits.
Elite Skirmishers-1 (15) fire on Monsters to the horizon (2), scoring 185 hits.
Dragoria Militia (10) fire on Monsters to the horizon (2), scoring 62 hits.
Elite Skirmishers (11) fire on Monsters to the horizon (2), scoring 256 hits.
Academy Archers (4) fire on Monsters to the horizon (2), scoring 161 hits.
Elite Skirmishers (13) fire on Monsters to the horizon (2), scoring 496 hits.
Elite Skirmishers 2 (14) fire on Monsters to the horizon (2), scoring 106 hits.
Elite Skirmishers-2 (16) fire on Monsters to the horizon (2), scoring 332 hits.
Katia's MI (24) fire on Monsters to the horizon (2), scoring 144 hits.
Total ranged hits suffered: Attackers: 2675, Defenders: 0
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
Uscala Warriors (32) leave the fortification, attacking the enemy.
Monsters to the horizon (1) and Monsters to the horizon (3) advance towards the enemy.
The Ancients 4 (31), Ancients-1 (5), The Ancients (27), Crimson Legion (8), The Ancients 3 (30), The Ancients 2 (29), Guardians of the Golden Sun (19), Imperial Bushmen (21), Imperial Justice (23), The Ancients (26), Fheuvenem Plateheads (17), Imperial Bushmen (22), Ancients-2 (6), Imperial Bushmen (20), Ancients-3 (7) and The Ancients 1 (28) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
2 Enweil banners are visible in the melee.
Monsters to the horizon (1) score 955 hits on Uscala Warriors (32) (5637 before overkill).
Uscala Warriors (32) score 199 hits on Monsters to the horizon (2).
Uscala Warriors (32) score 220 hits on Monsters to the horizon (1).
Monsters to the horizon (2) score 1284 hits on Uscala Warriors (32) (7583 before overkill).
Total close combat hits suffered: Attackers: 419, Defenders: 2239 (13220 before overkill)

Monsters to the horizon (1) take 220 hits in close combat, which cause 1 casualties.
Uscala Warriors (32) take 2239 hits in close combat, which cause 25 casualties, wiping the unit out.
Adair Acies Dux Ducis, Viscount of Uscala has been seriously wounded by Monsters to the horizon (1).
Monsters to the horizon (2) take 2874 hits (199 in close combat, 2675 from archer fire), which cause 17 casualties.
Total hits suffered: Attackers: 3094 (419 from close combat and 2675 from ranged), Defenders: 2239 (2239 from close combat and 0 from ranged)
Total casualties: 18 attackers, 25 defenders

Turn No. 4

    3 (300-M)
1 (399-M)
2 (365-M)
4 (39-A)
5 (60-I)
6 (48-I)
7 (68-I)
8 (51-I)
13 (90-A)
15 (50-A)
17 (58-I)
19 (39-I)
20 (61-I)
21 (38-I)
22 (60-I)
23 (30-I)
26 (23-I)
27 (25-I)
28 (62-I)
29 (41-I)
30 (45-I)
31 (42-I)
10 (7-A)
11 (38-A)
12 (76-A)
14 (16-A)
16 (50-A)
24 (39-M)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Yncaalo Sharpshooters (34) fire on Monsters to the horizon (2), scoring 194 hits.
Elite Skirmishers-1 (15) fire on Monsters to the horizon (1), scoring 123 hits.
Academy Archers (4) fire on Monsters to the horizon (2), scoring 180 hits.
Elite Skirmishers (13) fire on Monsters to the horizon (1), scoring 341 hits.
Katia's MI (24) fire on Monsters to the horizon (2), scoring 181 hits.
Elite Skirmishers-2 (16) fire on Monsters to the horizon (2), scoring 333 hits.
Elite Skirmishers 2 (14) fire on Monsters to the horizon (1), scoring 62 hits.
Dragoria Militia (10) fire on Monsters to the horizon (1), scoring 78 hits.
Elite Skirmishers (11) fire on Monsters to the horizon (1), scoring 202 hits.
Night Stalkers (25) fire on Monsters to the horizon (2), scoring 251 hits.
Elite Skirmishers (12) fire on Monsters to the horizon (1), scoring 433 hits.
Total ranged hits suffered: Attackers: 2378, Defenders: 0
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (3) advance towards the enemy.
Imperial Bushmen (20) and Imperial Bushmen (21) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
Imperial Bushmen (20) score 412 hits on Monsters to the horizon (2).
Imperial Bushmen (21) score 254 hits on Monsters to the horizon (1).
Monsters to the horizon (2) score 162 hits on Crimson Legion (8).
Monsters to the horizon (2) score 95 hits on Imperial Justice (23).
Monsters to the horizon (2) score 190 hits on Imperial Bushmen (20).
Monsters to the horizon (2) score 132 hits on The Ancients 2 (29).
Monsters to the horizon (2) score 157 hits on The Ancients 3 (30).
Monsters to the horizon (2) score 140 hits on The Ancients 4 (31).
Monsters to the horizon (2) score 118 hits on Guardians of the Golden Sun (19).
Monsters to the horizon (2) score 82 hits on The Ancients (27).
Monsters to the horizon (2) score 143 hits on Elite Skirmishers-1 (15).
Monsters to the horizon (2) score 184 hits on Ancients-1 (5).
Monsters to the horizon (2) score 120 hits on Academy Archers (4).
Elite Skirmishers-1 (15) score 122 hits on Monsters to the horizon (2).
The Ancients 2 (29) score 277 hits on Monsters to the horizon (2).
Guardians of the Golden Sun (19) score 288 hits on Monsters to the horizon (2).
The Ancients 3 (30) score 309 hits on Monsters to the horizon (2).
Academy Archers (4) score 68 hits on Monsters to the horizon (2).
Imperial Justice (23) score 262 hits on Monsters to the horizon (2).
The Ancients 4 (31) score 281 hits on Monsters to the horizon (2).
Ancients-1 (5) score 310 hits on Monsters to the horizon (2).
Monsters to the horizon (1) score 170 hits on Elite Skirmishers (13).
Monsters to the horizon (1) score 44 hits on The Ancients (26).
Monsters to the horizon (1) score 112 hits on Imperial Bushmen (22).
Monsters to the horizon (1) score 63 hits on Imperial Bushmen (21).
Monsters to the horizon (1) score 103 hits on The Ancients 1 (28).
Monsters to the horizon (1) score 93 hits on Fheuvenem Plateheads (17).
Monsters to the horizon (1) score 70 hits on Ancients-2 (6).
Monsters to the horizon (1) score 112 hits on Ancients-3 (7).
Imperial Bushmen (22) score 418 hits on Monsters to the horizon (1).
Elite Skirmishers (13) score 153 hits on Monsters to the horizon (1).
Fheuvenem Plateheads (17) score 406 hits on Monsters to the horizon (1).
The Ancients 1 (28) score 283 hits on Monsters to the horizon (1).
The Ancients (26) score 210 hits on Monsters to the horizon (1).
Ancients-3 (7) score 363 hits on Monsters to the horizon (1).
Ancients-2 (6) score 247 hits on Monsters to the horizon (1).
Crimson Legion (8) score 366 hits on Monsters to the horizon (2).
The Ancients (27) score 190 hits on Monsters to the horizon (2).
Total close combat hits suffered: Attackers: 5219, Defenders: 2290

Imperial Bushmen (20) take 119 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Imperial Bushmen (21) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Monsters to the horizon (2) take 4024 hits (2885 in close combat, 1139 from archer fire), which cause 24 casualties, throwing them back from the fortifications, causing another 5 casualties.
Elite Skirmishers-1 (15) take 90 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Ancients 2 (29) take 83 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Guardians of the Golden Sun (19) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Ancients 3 (30) take 99 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Academy Archers (4) take 75 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Imperial Justice (23) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Ancients 4 (31) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ancients-1 (5) take 116 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Monsters to the horizon (1) take 3573 hits (2334 in close combat, 1239 from archer fire), which cause 22 casualties, making the unit retreat from the battlefield, 49 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 25 casualties.
Bow has been wounded by The Ancients (26).
Imperial Bushmen (22) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Elite Skirmishers (13) take 107 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fheuvenem Plateheads (17) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Ancients 1 (28) take 65 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Ancients (26) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ancients-3 (7) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ancients-2 (6) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Legion (8) take 102 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Ancients (27) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 7597 (5219 from close combat and 2378 from ranged), Defenders: 1440 (1440 from close combat and 0 from ranged)
Total casualties: 125 attackers, 32 defenders

Turn No. 5

     2 (336-M)
3 (300-M)
4 (37-A)
5 (58-I)
6 (47-I)
7 (66-I)
8 (49-I)
13 (88-A)
15 (48-A)
17 (57-I)
19 (37-I)
20 (58-I)
21 (37-I)
22 (58-I)
23 (29-I)
26 (22-I)
27 (24-I)
28 (61-I)
29 (39-I)
30 (43-I)
31 (40-I)
10 (7-A)
11 (38-A)
12 (76-A)
14 (16-A)
16 (50-A)
24 (39-M)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Dragoria Militia (10) fire on Monsters to the horizon (2), scoring 113 hits.
Elite Skirmishers (12) fire on Monsters to the horizon (3), scoring 458 hits.
Night Stalkers (25) fire on Monsters to the horizon (2), scoring 330 hits.
Yncaalo Sharpshooters (34) fire on Monsters to the horizon (2), scoring 135 hits.
Elite Skirmishers 2 (14) fire on Monsters to the horizon (3), scoring 133 hits.
Elite Skirmishers (13) fire on Monsters to the horizon (2), scoring 502 hits.
Elite Skirmishers-2 (16) fire on Monsters to the horizon (3), scoring 192 hits.
Elite Skirmishers-1 (15) fire on Monsters to the horizon (3), scoring 207 hits.
Elite Skirmishers (11) fire on Monsters to the horizon (2), scoring 236 hits.
Katia's MI (24) fire on Monsters to the horizon (3), scoring 141 hits.
Academy Archers (4) fire on Monsters to the horizon (3), scoring 251 hits.
Total ranged hits suffered: Attackers: 2698, Defenders: 0
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
The Ancients 1 (28) leave the fortification, attacking the enemy.
The Ancients (26) leave the fortification, attacking the enemy.
The Ancients 3 (30) leave the fortification, attacking the enemy.
Ancients-2 (6) leave the fortification, attacking the enemy.
Ancients-3 (7) leave the fortification, attacking the enemy.
The Ancients 2 (29) leave the fortification, attacking the enemy.
Imperial Bushmen (21) leave the fortification, attacking the enemy.
The Ancients 4 (31) leave the fortification, attacking the enemy.
Ancients-1 (5) leave the fortification, attacking the enemy.
Imperial Bushmen (20) leave the fortification, attacking the enemy.
Guardians of the Golden Sun (19), The Ancients (27), Crimson Legion (8), Imperial Justice (23), Fheuvenem Plateheads (17) and Imperial Bushmen (22) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
The Ancients 1 (28) score 422 hits on Monsters to the horizon (3).
The Ancients (26) score 276 hits on Monsters to the horizon (2).
The Ancients 3 (30) score 310 hits on Monsters to the horizon (3).
Ancients-2 (6) score 225 hits on Monsters to the horizon (3).
Monsters to the horizon (2) score 1270 hits on The Ancients (26).
Monsters to the horizon (2) score 3199 hits on Imperial Bushmen (20).
Monsters to the horizon (2) score 3714 hits on Ancients-1 (5).
Ancients-3 (7) score 381 hits on Monsters to the horizon (3).
The Ancients 2 (29) score 275 hits on Monsters to the horizon (3).
Imperial Bushmen (21) score 324 hits on Monsters to the horizon (3).
The Ancients 4 (31) score 294 hits on Monsters to the horizon (3).
Monsters to the horizon (3) score 1106 hits on Imperial Bushmen (21).
Monsters to the horizon (3) score 1258 hits on The Ancients 1 (28).
Monsters to the horizon (3) score 897 hits on The Ancients 2 (29).
Monsters to the horizon (3) score 1038 hits on The Ancients 3 (30).
Monsters to the horizon (3) score 844 hits on The Ancients 4 (31).
Monsters to the horizon (3) score 1027 hits on Ancients-2 (6).
Monsters to the horizon (3) score 1767 hits on Ancients-3 (7).
Ancients-1 (5) score 245 hits on Monsters to the horizon (2).
Imperial Bushmen (20) score 322 hits on Monsters to the horizon (2).
Total close combat hits suffered: Attackers: 3074, Defenders: 16120

The Ancients 1 (28) take 1258 hits in close combat, which cause 27 casualties.
The Ancients (26) take 1270 hits in close combat, which cause 22 casualties, wiping the unit out.
The Ancients 3 (30) take 1038 hits in close combat, which cause 22 casualties.
Ancients-2 (6) take 1027 hits in close combat, which cause 22 casualties.
Monsters to the horizon (2) take 2159 hits (843 in close combat, 1316 from archer fire), which cause 13 casualties.
Ancients-3 (7) take 1767 hits in close combat, which cause 38 casualties.
The Ancients 2 (29) take 897 hits in close combat, which cause 19 casualties.
Imperial Bushmen (21) take 1106 hits in close combat, which cause 25 casualties, making the unit retreat from the battlefield.
The Ancients 4 (31) take 844 hits in close combat, which cause 18 casualties.
Monsters to the horizon (3) take 3613 hits (2231 in close combat, 1382 from archer fire), which cause 22 casualties.
Ancients-1 (5) take 3714 hits in close combat, which cause 58 casualties, wiping the unit out.
Imperial Bushmen (20) take 3199 hits in close combat, which cause 58 casualties, wiping the unit out.
Total hits suffered: Attackers: 5772 (3074 from close combat and 2698 from ranged), Defenders: 16120 (16120 from close combat and 0 from ranged)
Total casualties: 35 attackers, 309 defenders

Turn No. 6

     2 (323-M)
3 (278-M)
6 (25-I)
7 (28-I)
28 (34-I)
29 (20-I)
30 (21-I)
31 (22-I)
4 (37-A)
8 (49-I)
13 (88-A)
15 (48-A)
17 (57-I)
19 (37-I)
22 (58-I)
23 (29-I)
27 (24-I)
10 (7-A)
11 (38-A)
12 (76-A)
14 (16-A)
16 (50-A)
24 (39-M)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Dragoria Militia (10) hold their fire.
Elite Skirmishers 2 (14) have no enemy in range and hold their fire.
Yncaalo Sharpshooters (34) have no enemy in range and hold their fire.
Elite Skirmishers (12) have no enemy in range and hold their fire.
Elite Skirmishers (11) have no enemy in range and hold their fire.
Night Stalkers (25) have no enemy in range and hold their fire.
Elite Skirmishers-2 (16) have no enemy in range and hold their fire.
Elite Skirmishers-1 (15) retreat from the close combat near them.
Elite Skirmishers (13) retreat from the close combat near them.
Katia's MI (24) move closer to get better shots.
Academy Archers (4) retreat towards safer positions.
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
Crimson Legion (8) leave the fortification, attacking the enemy.
The Ancients (27) leave the fortification, attacking the enemy.
Imperial Bushmen (22) leave the fortification, attacking the enemy.
Imperial Justice (23) leave the fortification, attacking the enemy.
Fheuvenem Plateheads (17) leave the fortification, attacking the enemy.
Guardians of the Golden Sun (19) leave the fortification, attacking the enemy.


Close Combat (Center Line):
The Ancients 2 (29) score 118 hits on Monsters to the horizon (2).
The Ancients 1 (28) score 195 hits on Monsters to the horizon (3).
Crimson Legion (8) score 430 hits on Monsters to the horizon (3).
The Ancients (27) score 183 hits on Monsters to the horizon (3).
The Ancients 4 (31) score 148 hits on Monsters to the horizon (3).
Imperial Bushmen (22) score 459 hits on Monsters to the horizon (3).
Monsters to the horizon (3) score 1334 hits on Crimson Legion (8).
Monsters to the horizon (3) score 1368 hits on Imperial Bushmen (22).
Monsters to the horizon (3) score 562 hits on Imperial Justice (23).
Monsters to the horizon (3) score 908 hits on The Ancients 1 (28).
Monsters to the horizon (3) score 482 hits on The Ancients 3 (30).
Monsters to the horizon (3) score 506 hits on The Ancients 4 (31).
Monsters to the horizon (3) score 462 hits on The Ancients (27).
Monsters to the horizon (3) score 644 hits on Ancients-2 (6).
Monsters to the horizon (3) score 757 hits on Ancients-3 (7).
Imperial Justice (23) score 319 hits on Monsters to the horizon (3).
Monsters to the horizon (2) score 1183 hits on The Ancients 2 (29) (1557 before overkill).
Monsters to the horizon (2) score 2292 hits on Guardians of the Golden Sun (19) (3018 before overkill).
Monsters to the horizon (2) score 2797 hits on Fheuvenem Plateheads (17) (3683 before overkill).
Ancients-2 (6) score 146 hits on Monsters to the horizon (3).
Fheuvenem Plateheads (17) score 479 hits on Monsters to the horizon (2).
Ancients-3 (7) score 147 hits on Monsters to the horizon (3).
The Ancients 3 (30) score 182 hits on Monsters to the horizon (3).
Guardians of the Golden Sun (19) score 257 hits on Monsters to the horizon (2).
Total close combat hits suffered: Attackers: 3063, Defenders: 13295 (15281 before overkill)

The Ancients 2 (29) take 1183 hits in close combat, which cause 20 casualties, wiping the unit out.
The Ancients 1 (28) take 908 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield.
Crimson Legion (8) take 1334 hits in close combat, which cause 29 casualties.
The Ancients (27) take 462 hits in close combat, which cause 10 casualties.
The Ancients 4 (31) take 506 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Imperial Bushmen (22) take 1368 hits in close combat, which cause 31 casualties.
Monsters to the horizon (3) take 2209 hits in close combat, which cause 13 casualties.
Imperial Justice (23) take 562 hits in close combat, which cause 12 casualties.
Monsters to the horizon (2) take 854 hits in close combat, which cause 5 casualties.
Ancients-2 (6) take 644 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Fheuvenem Plateheads (17) take 2797 hits in close combat, which cause 57 casualties, wiping the unit out.
Ancients-3 (7) take 757 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
The Ancients 3 (30) take 482 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Guardians of the Golden Sun (19) take 2292 hits in close combat, which cause 37 casualties, wiping the unit out.
Total hits suffered: Attackers: 3063 (3063 from close combat and 0 from ranged), Defenders: 13295 (13295 from close combat and 0 from ranged)
Total casualties: 18 attackers, 267 defenders

Turn No. 7

     2 (318-M)
3 (265-M)
8 (20-I)
22 (27-I)
23 (17-I)
27 (14-I)
24 (39-M)
4 (37-A)
10 (7-A)
11 (38-A)
12 (76-A)
13 (88-A)
14 (16-A)
15 (48-A)
16 (50-A)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Dragoria Militia (10) hold their fire.
Elite Skirmishers (11) hold their fire.
Academy Archers (4) hold their fire.
Katia's MI (24) have no viable target and wait for one to appear.
Elite Skirmishers-2 (16) hold their fire.
Yncaalo Sharpshooters (34) hold their fire.
Night Stalkers (25) hold their fire.
Elite Skirmishers (13) have no enemy in range and hold their fire.
Elite Skirmishers (12) have no enemy in range and hold their fire.
Elite Skirmishers 2 (14) hold their fire.
Elite Skirmishers-1 (15) hold their fire.
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.


Close Combat (Center Line):
Imperial Bushmen (22) score 215 hits on Monsters to the horizon (3).
The Ancients (27) score 139 hits on Monsters to the horizon (2).
Monsters to the horizon (2) score 1129 hits on Crimson Legion (8) (4610 before overkill).
Monsters to the horizon (2) score 836 hits on The Ancients (27) (3412 before overkill).
Monsters to the horizon (3) score 1474 hits on Imperial Bushmen (22) (4274 before overkill).
Monsters to the horizon (3) score 1024 hits on Imperial Justice (23) (2968 before overkill).
Imperial Justice (23) score 191 hits on Monsters to the horizon (3).
Crimson Legion (8) score 363 hits on Monsters to the horizon (2).
Total close combat hits suffered: Attackers: 908, Defenders: 4463 (15264 before overkill)

Imperial Bushmen (22) take 1474 hits in close combat, which cause 27 casualties, wiping the unit out.
The Ancients (27) take 836 hits in close combat, which cause 14 casualties, wiping the unit out.
Monsters to the horizon (2) take 502 hits in close combat, which cause 3 casualties.
Monsters to the horizon (3) take 406 hits in close combat, which cause 2 casualties.
Imperial Justice (23) take 1024 hits in close combat, which cause 17 casualties, wiping the unit out.
Crimson Legion (8) take 1129 hits in close combat, which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 908 (908 from close combat and 0 from ranged), Defenders: 4463 (4463 from close combat and 0 from ranged)
Total casualties: 5 attackers, 78 defenders

Turn No. 8

     2 (315-M)
3 (263-M)
24 (39-M)
4 (37-A)
10 (7-A)
11 (38-A)
12 (76-A)
13 (88-A)
14 (16-A)
15 (48-A)
16 (50-A)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Elite Skirmishers (12) fire on Monsters to the horizon (3), scoring 535 hits.
Yncaalo Sharpshooters (34) fire on Monsters to the horizon (2), scoring 149 hits.
Elite Skirmishers (13) fire on Monsters to the horizon (2), scoring 355 hits.
Academy Archers (4) fire on Monsters to the horizon (3), scoring 244 hits.
Elite Skirmishers-2 (16) fire on Monsters to the horizon (2), scoring 332 hits.
Elite Skirmishers (11) fire on Monsters to the horizon (3), scoring 309 hits.
Night Stalkers (25) fire on Monsters to the horizon (2), scoring 224 hits.
Katia's MI (24) fire on Monsters to the horizon (3), scoring 197 hits.
Dragoria Militia (10) fire on Monsters to the horizon (2), scoring 68 hits.
Elite Skirmishers-1 (15) fire on Monsters to the horizon (3), scoring 206 hits.
Elite Skirmishers 2 (14) fire on Monsters to the horizon (2), scoring 81 hits.
Total ranged hits suffered: Attackers: 2700, Defenders: 0
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (2) scale the fortifications (reduced combat effectiveness for this turn).
Monsters to the horizon (3) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
Monsters to the horizon (2) score 343 hits on Katia's MI (24) (1176 before overkill).
Katia's MI (24) score 54 hits on Monsters to the horizon (3).
Katia's MI (24) score 80 hits on Monsters to the horizon (2).
Monsters to the horizon (3) score 369 hits on Katia's MI (24) (1265 before overkill).
Total close combat hits suffered: Attackers: 134, Defenders: 712 (2441 before overkill)

Monsters to the horizon (2) take 1289 hits (80 in close combat, 1209 from archer fire), which cause 8 casualties.
Katia's MI (24) take 448 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Monsters to the horizon (3) take 1545 hits (54 in close combat, 1491 from archer fire), which cause 9 casualties.
Total hits suffered: Attackers: 2834 (134 from close combat and 2700 from ranged), Defenders: 448 (448 from close combat and 0 from ranged)
Total casualties: 17 attackers, 11 defenders

Turn No. 9

      2 (307-M)
3 (254-M)
24 (28-M)
4 (37-A)
10 (7-A)
11 (38-A)
12 (76-A)
13 (88-A)
14 (16-A)
15 (48-A)
16 (50-A)
25 (50-A)
34 (36-A)
 9 (9-C)
 


Elite Skirmishers-2 (16) retreat towards safer positions.
Elite Skirmishers 2 (14) retreat towards safer positions.
Yncaalo Sharpshooters (34) retreat towards safer positions.
Elite Skirmishers (12) have no enemy in range and hold their fire.
Elite Skirmishers (11) retreat towards safer positions.
Dragoria Militia (10) retreat towards safer positions.
Elite Skirmishers (13) retreat towards safer positions.
Night Stalkers (25) have no viable target and wait for one to appear.
Academy Archers (4) have no viable target and wait for one to appear.
Elite Skirmishers-1 (15) retreat from the close combat near them.
Destroyer of Evil (9) stay in their defensive position, awaiting an opportunity to charge.
Monsters to the horizon (2) break through the frontlines!
Monsters to the horizon (3) break through the frontlines!


Close Combat (Defender Line 2):
3 Enweil banners are visible in the melee.
Monsters to the horizon (2) score 4177 hits on Elite Skirmishers (12) (5499 before overkill).
Monsters to the horizon (2) score 1609 hits on Katia's MI (24) (2119 before overkill).
Monsters to the horizon (3) score 2072 hits on Night Stalkers (25) (2408 before overkill).
Monsters to the horizon (3) score 1249 hits on Katia's MI (24) (1452 before overkill).
Monsters to the horizon (3) score 1986 hits on Academy Archers (4) (2308 before overkill).
Elite Skirmishers (12) score 309 hits on Monsters to the horizon (2).
Night Stalkers (25) score 245 hits on Monsters to the horizon (3).
Academy Archers (4) score 132 hits on Monsters to the horizon (3).
Total close combat hits suffered: Attackers: 686, Defenders: 11093 (13786 before overkill)

Monsters to the horizon (2) take 309 hits in close combat, which cause 2 casualties.
Monsters to the horizon (3) take 377 hits in close combat, which cause 2 casualties.
Katia's MI (24) take 1797 hits in close combat (reduced due to fortifications), which cause 28 casualties, wiping the unit out.
Elite Skirmishers (12) take 3369 hits in close combat (reduced due to fortifications), which cause 76 casualties, wiping the unit out.
Night Stalkers (25) take 1671 hits in close combat (reduced due to fortifications), which cause 43 casualties, making the unit retreat from the battlefield. 3 Enweil banners fall.
Academy Archers (4) take 1602 hits in close combat (reduced due to fortifications), which cause 37 casualties, wiping the unit out.
Total hits suffered: Attackers: 686 (686 from close combat and 0 from ranged), Defenders: 8439 (8439 from close combat and 0 from ranged)
Total casualties: 4 attackers, 184 defenders

Turn No. 10

       2 (305-M)
3 (252-M)
10 (7-A)
11 (38-A)
13 (88-A)
14 (16-A)
15 (48-A)
16 (50-A)
34 (36-A)
9 (9-C)
 


Elite Skirmishers-2 (16) fire on Monsters to the horizon (3), scoring 230 hits.
Elite Skirmishers 2 (14) fire on Monsters to the horizon (3), scoring 121 hits.
Elite Skirmishers-1 (15) fire on Monsters to the horizon (3), scoring 205 hits.
Elite Skirmishers (13) fire on Monsters to the horizon (3), scoring 496 hits.
Elite Skirmishers (11) fire on Monsters to the horizon (3), scoring 309 hits.
Yncaalo Sharpshooters (34) fire on Monsters to the horizon (2), scoring 122 hits.
Dragoria Militia (10) fire on Monsters to the horizon (3), scoring 120 hits.
Total ranged hits suffered: Attackers: 1603, Defenders: 0
Destroyer of Evil (9) leave their fortified positions and attack the enemy
Monsters to the horizon (3) break through the frontlines!
Monsters to the horizon (2) break through the frontlines!


Close Combat (Defender Line 3):
Elite Skirmishers-2 (16) score 93 hits on Monsters to the horizon (3).
Elite Skirmishers 2 (14) score 56 hits on Monsters to the horizon (2).
Elite Skirmishers-1 (15) score 98 hits on Monsters to the horizon (3).
Elite Skirmishers (13) score 206 hits on Monsters to the horizon (3).
Monsters to the horizon (3) score 2200 hits on Elite Skirmishers (13).
Monsters to the horizon (3) score 984 hits on Elite Skirmishers (11).
Monsters to the horizon (3) score 1047 hits on Elite Skirmishers-1 (15).
Monsters to the horizon (3) score 1437 hits on Elite Skirmishers-2 (16).
Monsters to the horizon (3) score 1055 hits on Yncaalo Sharpshooters (34).
Monsters to the horizon (2) score 356 hits on Dragoria Militia (10) (1881 before overkill).
Monsters to the horizon (2) score 824 hits on Elite Skirmishers 2 (14) (4349 before overkill).
Elite Skirmishers (11) score 88 hits on Monsters to the horizon (3).
Yncaalo Sharpshooters (34) score 67 hits on Monsters to the horizon (3).
Dragoria Militia (10) score 35 hits on Monsters to the horizon (2).
Total close combat hits suffered: Attackers: 643, Defenders: 7903 (12953 before overkill)

Elite Skirmishers-2 (16) take 1159 hits in close combat (reduced due to fortifications), which cause 24 casualties.
Elite Skirmishers 2 (14) take 665 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Elite Skirmishers-1 (15) take 844 hits in close combat (reduced due to fortifications), which cause 18 casualties.
Elite Skirmishers (13) take 1774 hits in close combat (reduced due to fortifications), which cause 41 casualties, making the unit retreat from the battlefield, 4 additional men get slaughtered during the retreat.
Monsters to the horizon (3) take 2033 hits (552 in close combat, 1481 from archer fire), which cause 12 casualties.
Monsters to the horizon (2) take 213 hits (91 in close combat, 122 from archer fire), which cause 1 casualties.
Elite Skirmishers (11) take 794 hits in close combat (reduced due to fortifications), which cause 17 casualties.
Yncaalo Sharpshooters (34) take 851 hits in close combat (reduced due to fortifications), which cause 17 casualties.
Dragoria Militia (10) take 287 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 2246 (643 from close combat and 1603 from ranged), Defenders: 6374 (6374 from close combat and 0 from ranged)
Total casualties: 13 attackers, 142 defenders

Turn No. 11

       9 (9-C)
2 (304-M)
3 (240-M)
11 (21-A)
15 (30-A)
16 (26-A)
34 (19-A)
  




Close Combat (Defender Line 3):
Elite Skirmishers-1 (15) score 113 hits on Monsters to the horizon (2).
Yncaalo Sharpshooters (34) score 77 hits on Monsters to the horizon (3).
Monsters to the horizon (3) score 1010 hits on Elite Skirmishers (11) (1891 before overkill).
Monsters to the horizon (3) score 979 hits on Elite Skirmishers-2 (16) (1833 before overkill).
Monsters to the horizon (3) score 783 hits on Yncaalo Sharpshooters (34) (1466 before overkill).
Monsters to the horizon (2) score 780 hits on Elite Skirmishers-1 (15) (3433 before overkill).
Elite Skirmishers-2 (16) score 127 hits on Monsters to the horizon (3).
Elite Skirmishers (11) score 100 hits on Monsters to the horizon (3).
Total close combat hits suffered: Attackers: 417, Defenders: 3552 (8623 before overkill)

Elite Skirmishers-1 (15) take 629 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Yncaalo Sharpshooters (34) take 631 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Monsters to the horizon (3) take 304 hits in close combat, which cause 2 casualties.
Monsters to the horizon (2) take 113 hits in close combat, which cause 1 casualties.
Elite Skirmishers-2 (16) take 790 hits in close combat (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
Elite Skirmishers (11) take 815 hits in close combat (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 417 (417 from close combat and 0 from ranged), Defenders: 2865 (2865 from close combat and 0 from ranged)
Total casualties: 3 attackers, 59 defenders

Turn No. 12

       9 (9-C)
2 (303-M)
3 (238-M)
  


Monsters to the horizon (3) move back towards the melee.
Monsters to the horizon (2) move back towards the melee.
Monsters to the horizon (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
Destroyer of Evil (9) score 284 hits on Monsters to the horizon (3).
Monsters to the horizon (3) score 765 hits on Destroyer of Evil (9) (6344 before overkill).
Total close combat hits suffered: Attackers: 284, Defenders: 765 (6344 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Destroyer of Evil (9) take 617 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Handkor Zotral, Viscount of Lopa has been seriously wounded by Monsters to the horizon (3).
Monsters to the horizon (3) take 284 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 284 (284 from close combat and 0 from ranged), Defenders: 617 (617 from close combat and 0 from ranged)
Total casualties: 2 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The battle does 19 % damage to the fortifications.