Rea Family/Archives/Battles of Note

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Battle in Yipinalke No. Role Army Unit Commander Realm Unit Formation CS 1 A Monsters (Monsters) (rogue) 6 other line 660 2 A Undead Horde (Undead) (rogue) 33 other line 1138 3 A Undead Horde (Undead) (rogue) 118 other line 3333 4 A Undead Horde (Undead) (rogue) 109 other line 3060 5 A Undead Horde (Undead) (rogue) 71 other line 1473 6 D Alpine Arbalests (militia/guard unit) Thalmarkin 50 Arch line 648 7 D Crossbows (militia/guard unit) Thalmarkin 25 MI line 400 8 D Guardiams (militia/guard unit) Thalmarkin 13 Arch box 297 9 D Guardiams (militia/guard unit) Thalmarkin 67 Arch line 1092 10 D Velaryon Swordbearers Aeravon Thalmarkin 25 Inf box 515 11 D Voresi Footmen (militia/guard unit) Thalmarkin 85 Inf line 920 12 D Yipi Guards (militia/guard unit) Thalmarkin 38 Arch line 525 13 D Yipi Yipi Guard (militia/guard unit) Thalmarkin 36 Arch line 512

Total: 5 attackers (337 other) 8 defenders (110 Inf, 25 MI, 204 Arch) Total combat strengths: 9664 vs. 4909 The region owner Thalmarkin and their allies defend. The (rogue) troops attack because they are at war with Thalmarkin.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Motte and Bailey (2).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters) Turn No. 1

	 	4 (109-U)

1 (6-M) 3 (118-U) 2 (33-U) 5 (71-U)

	10 (25-I)

6 (50-A) 7 (25-M) 8 (13-A) 9 (67-A) 11 (85-I) 12 (38-A) 13 (36-A)

Guardiams (8) fire on Undead Horde (5), scoring 138 hits. Yipi Yipi Guard (13) fire on Undead Horde (2), scoring 216 hits. Guardiams (9) fire on Undead Horde (3), scoring 362 hits. Yipi Guards (12) fire on Monsters (1), scoring 142 hits. Crossbows (7) have no enemy in range and hold their fire. Alpine Arbalests (6) have no enemy in range and hold their fire. Total ranged hits suffered: Attackers: 858, Defenders: 0 Undead Horde (4), Undead Horde (3), Undead Horde (5), Monsters (1) and Undead Horde (2) advance towards the enemy. Voresi Footmen (11) move forward to take up positions at the outer wall. Velaryon Swordbearers (10) hold their positions at the outer wall, waiting for the attack.


Undead Horde (3) take 308 hits from archer fire, which cause 6 casualties. Undead Horde (5) take 117 hits from archer fire, which cause 3 casualties. Monsters (1) take 170 hits from archer fire, which cause 2 casualties. Undead Horde (2) take 184 hits from archer fire, which cause 5 casualties. Total hits suffered: Attackers: 779 (0 from close combat and 779 from ranged), Defenders: 0 (0 from close combat and 0 from ranged) Total casualties: 16 attackers, 0 defenders Turn No. 2

	 	 	4 (109-U)

1 (4-M) 3 (112-U) 2 (28-U) 5 (68-U) 10 (25-I) 11 (85-I) 6 (50-A) 7 (25-M) 8 (13-A) 9 (67-A) 12 (38-A) 13 (36-A)

Crossbows (7) fire on Undead Horde (5), scoring 168 hits. Guardiams (8) fire on Undead Horde (2), scoring 268 hits. Yipi Guards (12) fire on Undead Horde (3), scoring 215 hits. Yipi Yipi Guard (13) fire on Monsters (1), scoring 132 hits. Alpine Arbalests (6) fire on Undead Horde (4), scoring 140 hits. Guardiams (9) fire on Undead Horde (4), scoring 363 hits. Total ranged hits suffered: Attackers: 1286, Defenders: 0 Undead Horde (5) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (4), Undead Horde (3) and Monsters (1) advance towards the enemy. Velaryon Swordbearers (10) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1): Velaryon Swordbearers (10) score 403 hits on Undead Horde (5). Undead Horde (5) score 168 hits on Velaryon Swordbearers (10). Undead Horde (2) score 195 hits on Voresi Footmen (11). Voresi Footmen (11) score 406 hits on Undead Horde (2). Total close combat hits suffered: Attackers: 809, Defenders: 363

Velaryon Swordbearers (10) take 131 hits in close combat (reduced due to fortifications), which cause 2 casualties. Undead Horde (5) take 546 hits (403 in close combat, 143 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 3 casualties. Undead Horde (4) take 428 hits from archer fire, which cause 11 casualties. Undead Horde (2) take 634 hits (406 in close combat, 228 from archer fire), which cause 17 casualties, throwing them back from the fortifications, causing another 1 casualties. Undead Horde (3) take 183 hits from archer fire, which cause 4 casualties. Monsters (1) take 158 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield. Voresi Footmen (11) take 152 hits in close combat (reduced due to fortifications), which cause 3 casualties. Total hits suffered: Attackers: 1949 (809 from close combat and 1140 from ranged), Defenders: 283 (283 from close combat and 0 from ranged) Total casualties: 53 attackers, 5 defenders Turn No. 3

	 	 	 	4 (98-U)

2 (10-U) 3 (108-U) 5 (50-U) 10 (23-I) 11 (82-I) 6 (50-A) 7 (25-M) 8 (13-A) 9 (67-A) 12 (38-A) 13 (36-A)

Yipi Guards (12) fire on Undead Horde (3), scoring 298 hits. Alpine Arbalests (6) fire on Undead Horde (5), scoring 544 hits. Yipi Yipi Guard (13) fire on Undead Horde (2), scoring 292 hits. Guardiams (9) fire on Undead Horde (4), scoring 587 hits. Guardiams (8) fire on Undead Horde (4), scoring 152 hits. Crossbows (7) fire on Undead Horde (4), scoring 84 hits. Total ranged hits suffered: Attackers: 1957, Defenders: 0 Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (5) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (4) advance towards the enemy.


Close Combat (Defender Line 1): Undead Horde (3) score 575 hits on Velaryon Swordbearers (10). Undead Horde (2) score 106 hits on Velaryon Swordbearers (10). Voresi Footmen (11) score 443 hits on Undead Horde (5). Velaryon Swordbearers (10) score 41 hits on Undead Horde (2). Velaryon Swordbearers (10) score 433 hits on Undead Horde (3). Undead Horde (5) score 150 hits on Voresi Footmen (11). Total close combat hits suffered: Attackers: 917, Defenders: 831

Undead Horde (3) take 686 hits (433 in close combat, 253 from archer fire), which cause 14 casualties, throwing them back from the fortifications, causing another 2 casualties. Undead Horde (2) take 289 hits (41 in close combat, 248 from archer fire), which cause 8 casualties, throwing them back from the fortifications. Voresi Footmen (11) take 117 hits in close combat (reduced due to fortifications), which cause 2 casualties. Velaryon Swordbearers (10) take 532 hits in close combat (reduced due to fortifications), which cause 10 casualties. Undead Horde (4) take 700 hits from archer fire, which cause 18 casualties. Undead Horde (5) take 905 hits (443 in close combat, 462 from archer fire), which cause 24 casualties, throwing them back from the fortifications. Total hits suffered: Attackers: 2580 (917 from close combat and 1663 from ranged), Defenders: 649 (649 from close combat and 0 from ranged) Total casualties: 66 attackers, 12 defenders Turn No. 4

	 	 	 	 	2 (2-U)

3 (92-U) 4 (80-U) 5 (26-U) 10 (13-I) 11 (80-I) 6 (50-A) 7 (25-M) 8 (13-A) 9 (67-A) 12 (38-A) 13 (36-A)

Guardiams (8) fire on Undead Horde (3), scoring 154 hits. Yipi Guards (12) fire on Undead Horde (4), scoring 290 hits. Crossbows (7) fire on Undead Horde (5), scoring 146 hits. Alpine Arbalests (6) fire on Undead Horde (2), scoring 544 hits. Yipi Yipi Guard (13) fire on Undead Horde (2), scoring 320 hits. Guardiams (9) fire on Undead Horde (2), scoring 721 hits. Total ranged hits suffered: Attackers: 2175, Defenders: 0 Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (5) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1): Undead Horde (3) score 474 hits on Velaryon Swordbearers (10). Undead Horde (2) score 37 hits on Voresi Footmen (11). Undead Horde (5) score 78 hits on Velaryon Swordbearers (10). Undead Horde (4) score 403 hits on Voresi Footmen (11). Voresi Footmen (11) score 346 hits on Undead Horde (4). Voresi Footmen (11) score 12 hits on Undead Horde (2). Velaryon Swordbearers (10) score 64 hits on Undead Horde (5). Velaryon Swordbearers (10) score 186 hits on Undead Horde (3). Total close combat hits suffered: Attackers: 608, Defenders: 992

Undead Horde (3) take 317 hits (186 in close combat, 131 from archer fire), which cause 7 casualties. Undead Horde (2) take 1359 hits (12 in close combat, 1347 from archer fire), which cause 2 casualties, wiping the unit out. Undead Horde (5) take 188 hits (64 in close combat, 124 from archer fire), which cause 5 casualties, throwing them back from the fortifications. Undead Horde (4) take 593 hits (346 in close combat, 247 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 3 casualties. Voresi Footmen (11) take 344 hits in close combat (reduced due to fortifications), which cause 6 casualties. Velaryon Swordbearers (10) take 431 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield. Aeravon Velaryon, Margrave of Yipinalke has been wounded by Undead Horde (3). Total hits suffered: Attackers: 2457 (608 from close combat and 1849 from ranged), Defenders: 775 (775 from close combat and 0 from ranged) Total casualties: 32 attackers, 14 defenders Turn No. 5

	 	 	 	 	4 (62-U)

5 (21-U) 3 (85-U) 11 (74-I) 6 (50-A) 7 (25-M) 8 (13-A) 9 (67-A) 12 (38-A) 13 (36-A)

Yipi Yipi Guard (13) fire on Undead Horde (4), scoring 320 hits. Alpine Arbalests (6) fire on Undead Horde (5), scoring 579 hits. Yipi Guards (12) fire on Undead Horde (5), scoring 343 hits. Guardiams (9) fire on Undead Horde (5), scoring 931 hits. Guardiams (8) fire on Undead Horde (5), scoring 249 hits. Crossbows (7) fire on Undead Horde (5), scoring 206 hits. Total ranged hits suffered: Attackers: 2628, Defenders: 0 Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn). Undead Horde (5) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1): Undead Horde (3) score 1604 hits on Voresi Footmen (11). Voresi Footmen (11) score 215 hits on Undead Horde (4). Voresi Footmen (11) score 76 hits on Undead Horde (5). Voresi Footmen (11) score 255 hits on Undead Horde (3). Undead Horde (4) score 400 hits on Voresi Footmen (11). Undead Horde (5) score 72 hits on Voresi Footmen (11). Total close combat hits suffered: Attackers: 546, Defenders: 2076

Undead Horde (3) take 255 hits in close combat, which cause 5 casualties. Voresi Footmen (11) take 1622 hits in close combat (reduced due to fortifications), which cause 28 casualties. Undead Horde (4) take 487 hits (215 in close combat, 272 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 2 casualties. Undead Horde (5) take 2038 hits (76 in close combat, 1962 from archer fire), which cause 21 casualties, wiping the unit out. Total hits suffered: Attackers: 2780 (546 from close combat and 2234 from ranged), Defenders: 1622 (1622 from close combat and 0 from ranged) Total casualties: 40 attackers, 28 defenders Turn No. 6

	 	 	 	 	4 (48-U)

3 (80-U) 11 (46-I) 6 (50-A) 7 (25-M) 8 (13-A) 9 (67-A) 12 (38-A) 13 (36-A)

Crossbows (7) fire on Undead Horde (4), scoring 206 hits. Alpine Arbalests (6) fire on Undead Horde (4), scoring 600 hits. Guardiams (9) fire on Undead Horde (4), scoring 917 hits. Yipi Yipi Guard (13) fire on Undead Horde (4), scoring 315 hits. Yipi Guards (12) fire on Undead Horde (4), scoring 298 hits. Guardiams (8) fire on Undead Horde (4), scoring 254 hits. Total ranged hits suffered: Attackers: 2590, Defenders: 0 Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1): Undead Horde (3) score 1674 hits on Voresi Footmen (11). Undead Horde (4) score 349 hits on Voresi Footmen (11). Voresi Footmen (11) score 92 hits on Undead Horde (4). Voresi Footmen (11) score 157 hits on Undead Horde (3). Total close combat hits suffered: Attackers: 249, Defenders: 2023

Undead Horde (3) take 157 hits in close combat, which cause 3 casualties. Undead Horde (4) take 2294 hits (92 in close combat, 2202 from archer fire), which cause 48 casualties, wiping the unit out. Voresi Footmen (11) take 1580 hits in close combat (reduced due to fortifications), which cause 27 casualties, making the unit retreat from the battlefield. Total hits suffered: Attackers: 2451 (249 from close combat and 2202 from ranged), Defenders: 1580 (1580 from close combat and 0 from ranged) Total casualties: 51 attackers, 27 defenders Turn No. 7

	 	 	 	 	 	3 (77-U)

6 (50-A) 7 (25-M) 8 (13-A) 9 (67-A) 12 (38-A) 13 (36-A)

Guardiams (9) fire on Undead Horde (3), scoring 851 hits. Guardiams (8) fire on Undead Horde (3), scoring 246 hits. Crossbows (7) fire on Undead Horde (3), scoring 176 hits. Alpine Arbalests (6) fire on Undead Horde (3), scoring 373 hits. Yipi Yipi Guard (13) fire on Undead Horde (3), scoring 379 hits. Yipi Guards (12) fire on Undead Horde (3), scoring 285 hits. Total ranged hits suffered: Attackers: 2310, Defenders: 0 Undead Horde (3) advance towards the enemy.


Close Combat (Defender Line 2): Guardiams (9) score 225 hits on Undead Horde (3). Undead Horde (3) score 340 hits on Guardiams (9). Undead Horde (3) score 89 hits on Guardiams (8). Undead Horde (3) score 262 hits on Yipi Yipi Guard (13). Undead Horde (3) score 224 hits on Yipi Guards (12). Undead Horde (3) score 178 hits on Crossbows (7). Undead Horde (3) score 264 hits on Alpine Arbalests (6). Guardiams (8) score 57 hits on Undead Horde (3). Crossbows (7) score 96 hits on Undead Horde (3). Alpine Arbalests (6) score 130 hits on Undead Horde (3). Yipi Yipi Guard (13) score 112 hits on Undead Horde (3). Yipi Guards (12) score 89 hits on Undead Horde (3). Total close combat hits suffered: Attackers: 709, Defenders: 1357

Guardiams (9) take 312 hits in close combat (reduced due to fortifications), which cause 6 casualties. Undead Horde (3) take 2673 hits (709 in close combat, 1964 from archer fire), which cause 56 casualties. Guardiams (8) take 82 hits in close combat (reduced due to fortifications), which cause 2 casualties. Crossbows (7) take 163 hits in close combat (reduced due to fortifications), which cause 3 casualties. Alpine Arbalests (6) take 242 hits in close combat (reduced due to fortifications), which cause 6 casualties. Yipi Yipi Guard (13) take 240 hits in close combat (reduced due to fortifications), which cause 6 casualties. Yipi Guards (12) take 206 hits in close combat (reduced due to fortifications), which cause 5 casualties. Total hits suffered: Attackers: 2673 (709 from close combat and 1964 from ranged), Defenders: 1245 (1245 from close combat and 0 from ranged) Total casualties: 56 attackers, 28 defenders Turn No. 8

	 	 	 	 	 	 	3 (21-U)

6 (44-A) 7 (22-M) 8 (11-A) 9 (61-A) 12 (33-A) 13 (30-A)

Guardiams (8), Yipi Guards (12) and Crossbows (7) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2): Undead Horde (3) score 296 hits on Guardiams (9). Undead Horde (3) score 164 hits on Yipi Yipi Guard (13). Undead Horde (3) score 243 hits on Alpine Arbalests (6). Alpine Arbalests (6) score 248 hits on Undead Horde (3). Yipi Yipi Guard (13) score 208 hits on Undead Horde (3). Guardiams (9) score 438 hits on Undead Horde (3). Total close combat hits suffered: Attackers: 894, Defenders: 703

Undead Horde (3) take 894 hits in close combat, which cause 19 casualties. Alpine Arbalests (6) take 223 hits in close combat (reduced due to fortifications), which cause 5 casualties. Yipi Yipi Guard (13) take 150 hits in close combat (reduced due to fortifications), which cause 4 casualties. Guardiams (9) take 272 hits in close combat (reduced due to fortifications), which cause 5 casualties. Total hits suffered: Attackers: 894 (894 from close combat and 0 from ranged), Defenders: 645 (645 from close combat and 0 from ranged) Total casualties: 19 attackers, 14 defenders Turn No. 9

	 	 	 	 	 	 	3 (2-U)

6 (39-A) 7 (22-M) 8 (11-A) 9 (56-A) 12 (33-A) 13 (26-A)

Crossbows (7), Yipi Guards (12), Guardiams (8) and Alpine Arbalests (6) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2): Yipi Yipi Guard (13) score 34 hits on Undead Horde (3) (151 before overkill). Undead Horde (3) score 70 hits on Guardiams (9). Undead Horde (3) score 28 hits on Yipi Yipi Guard (13). Guardiams (9) score 83 hits on Undead Horde (3) (366 before overkill). Total close combat hits suffered: Attackers: 117 (517 before overkill), Defenders: 98

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Yipi Yipi Guard (13) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties. Undead Horde (3) take 117 hits in close combat, which cause 2 casualties, wiping the unit out. Guardiams (9) take 64 hits in close combat (reduced due to fortifications), which cause 1 casualties. Total hits suffered: Attackers: 117 (117 from close combat and 0 from ranged), Defenders: 90 (90 from close combat and 0 from ranged) Total casualties: 2 attackers, 2 defenders Defender Victory! The battle does some damage to the local infrastructure. Production falls 18 %. The battle does 29 % damage to the fortifications. The locals are grateful for defeating the evil forces plaguing their region.