McKay Mentoring Scout Reports & Matters of Intelligence

From BattleMaster Wiki
Jump to: navigation, search

Day 8 - Scout Reports & Matters of Intelligence

Most troop leaders bring a few trained scouts along with them wherever they go. The scouts guild has particular rules about how they're to be paid, and they can get pretty uppity sometimes, but boy are they useful. They're trained specially to go scout out a region and have a look at all the troops in the area. They do a quick head count and have a look at the troops' equipment and get a sense of how prepared they are, then come back and report on how strong they figure the armies in that region are. (Reflected as a "Combat Strength" or CS number)

They gather some more information, too. They'll let you know if any units are travelling on (though they're a little daft and can't tell the difference between real movement and faking), and they'll give you some sense of how the folks in that region like your realm. They do a heck of a lot all at once.

Of course, when they come back, they report verbally, and only to the master -- in your case, only to you. Takes up a solid hour of your time, too! You'll have your scribe there, and he'll very scrupulously write down every thing that scout tells you, so that you can send it along to your commanders.

Scout reports are your realm's eyes when you're out in the field. They give you information on troop movement, combat strengths, and the surrounding regions. More importantly, the information is returned in the form of a scribe note.

In order to generate trained scout reports, you must have at least one trained scout. They cost 1 gold per week each, but are generally considered well worth the gold. Scouts stick around until they are either lost or paid. Scouting is a dangerous business, and it is common for scouts to get killed, captured, or lost while on duty. You'll still spend the hour, and you'll lose the one scout as well.

If you have no trained scouts, but you do have healthy soldiers, you can send one of them instead. They're much less capable than real scouts, and return less information -- but often that's better than no information at all.

If you accidentally close the window on a scout report you just received, you can get it back without sending another scout. Simply go to the "Scribe notes" link on the Information page, and it will be listed there.

One more note to emphasize: Scout reports are the eyes and ears of military leadership on the battlefield. Leaders do not have a magic crystal ball to see what is going on in regions that may be vulnerable to attack. If you don't communicate anything else to the rest of your fellow nobles once a turn, at least send out a scout report. If a scout report for the region(s) that you are intending to scout has already been issued, wait a few hours until more movement may have occurred, and scout at that time.

Please let me know if you have any questions. This ends this lesson. This course was brought to you courtesy of the The Order of the Citadel