Lapallanch Family/Zakilevo/Battle of Greatbridge

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Scribe Note, 4 turns old:


Battle in Greatbridge No. Role Army Unit Commander Realm Unit Formation CS 1 A

Al Amarah Rangers Duncan Sirion 80 Inf line

 786

2 A

Avance Victorieuse Victorieux Sirion 14 Inf line

 134

3 A

Black Rain Zadek Sirion 45 Arch line

 378

4 A

Caroline's Guard Caroline Sirion 45 Inf box

 493

5 A

Daredevils Manish Sirion 7 Inf line

 171

6 A

Elmbar Auxiliaries Otto Sirion 39 Inf line

 486

7 A

Elven Raiders Locan Sirion 35 Inf line

 405

8 A

Feel Our Wrath Celine Sirion 28 Inf line

 354

9 A

First Strike Lisanna Sirion 69 Arch line

 866

10 A

Honor Guard Aleksander Sirion 19 Cav wedge

 312

11 A

Mounted Scouts Aednadh Sirion 15 Cav wedge

 314

12 A

Parm Legionnaires Neliel Sirion 36 Inf line

 509

13 A

Personal Guard Lia Sirion 62 Inf line

 584

14 A

Rollbar's Riders Simba Sirion 61 Cav wedge

 867

15 A

Sirion Riders Netaxia Sirion 14 Cav wedge

 343

16 A

Solacesta Elite Tyrant Sirion 17 Arch line

 370

17 A

Solarhin Remi Sirion 22 MI line

 306

18 A

Sun Guard Kendris Sirion 63 Arch line

 790

19 A

The Dark Ones Durion Eyolf Sirion 86 Inf line

 657

20 A

The Dusk Ravens Maya Sirion 29 Inf line

 466

21 A

The Irregulars Larna Sirion 32 Inf line

 318

22 A

The Osslamar Brawlers Athemar Sirion 33 Inf line

 368

23 A

Thorns in the Side Ilias Sirion 59 Inf line

 665

24 A

Ubin's Archers Ubin Sirion 74 Arch line

 842

25 A

Webin's Angles Webin Sirion 90 Arch line

 102

1 26 A

Wolves for Sirion Dal Sirion 51 Inf line

 627

27 A

~?RD?~ Morgan's Mentlars Morgan Sirion 49 Cav wedge

 591

28 D

Bladesingers Lucious Westmoo r 60 Inf line

 743

29 D

Bows of Steel Balthazar Westmoo r 61 Arch line

 711

30 D

Errant Archers Deklan Westmoo r 67 Arch line

 788

31 D

Fellsmen Arron Westmoo r 52 Inf line

 552

32 D

Fuor Honour Guard Keltin Westmoo r 30 Cav wedge

 521

33 D

Liam's Lightnings Liam Westmoo r 20 Inf line

 249

34 D

Light Arrows Harriman Clevland Westmoo r 82 Arch line

 920

35 D

Patriot Guards Claudius Westmoo r 47 Inf line

 654

36 D

Peasant Militia (militia/guard unit) Westmoo r 80 othe r line

 290

37 D

Peasant Militia (militia/guard unit) Westmoo r 17 othe r line

 102

38 D

Peasant Militia (militia/guard unit) Westmoo r 20 othe r line

 108

39 D

Poitiers Infantry Tass Westmoo r 35 Inf line

 428

40 D

Ravier's Redeemers Ravier Westmoo r 35 Cav wedge

 504

41 D

Relak Guard Gregor Westmoo r 31 Inf line

 500

42 D

The Blue Wall Mathros Westmoo r 84 Inf line

 827

43 D

the Ravens Enid Westmoo r 36 Arch line

 484

44 D

The Scarlet Sentinels Thomas Westmoo r 76 Inf line

 892

45 D

Tod and Company Adam Westmoo r 32 Inf line

 352

46 D

Treasury Guard Maliki Westmoo r 66 Inf line

 850

47 D

Troyes' Auxiliary Archers Cross Westmoo r 73 Arch line

 788

48 D

Tzilda's Archers Tzilda Westmoo r 75 Arch line

 781

49 D

Westmoor's Defenders Sezzil Westmoo r 80 Inf line

 878

Total: 27 attackers (636 Inf, 22 MI, 358 Arch, 158 Cav) 22 defenders (583 Inf, 394 Arch, 65 Cav, 117 other) Total combat strengths: 14023 vs. 12922

The forces from Westmoor brace as they prepare to defend their ongoing takeover. The region owner (rogue) and their allies attack the takeover forces. The Sirion troops attack because they are at war with Westmoor.

There is almost no wind today, archers will be deadly.

Sir Ilias Thunthorn (Royal) is spotted wielding the Axe of Betrayal. Sir Thomas Foxglove, Lord General of Westmoor, Earl of Poitiers is spotted wearing the Blessed Band of Freedom. Sezzil Marley (Knight of Westmoor) is spotted wearing the Silver Cloak of the Maiden. Kendris Deleus (Dame of Sirion) is spotted wielding the Old Shield of Righteousness. Morgan Hossenfeffer of Sirion (Lord of Sirion) takes command of his army. They deploy in no particular formation. Simba Warhawk of Sirion, Count of Rollbar, Marshal of the Army of Sirion takes command of his army. They deploy in Archer Opening formation. Sir Ravier Nebehn of Westmoor, Marshal of the Westmoorian Column takes command of his army. They deploy in no particular formation. (legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters) Turn No. 1

10 (19-C) 11 (15-C) 14 (61-C) 15 (14-C) 27 (49-C)

1 (80-I) 2 (14-I) 4 (45-I) 5 (7-I) 6 (39-I) 7 (35-I) 8 (28-I) 12 (36-I) 13 (62-I) 20 (29-I) 21 (32-I) 22 (33-I) 23 (59-I) 26 (51-I) 3 (45-A) 9 (69-A) 16 (17-A) 17 (22- M) 18 (63-A) 19 (86-I) 24 (74-A) 25 (90-A)

28 (60-I) 31 (52-I) 33 (20-I) 35 (47-I) 39 (35-I) 41 (31-I) 42 (84-I) 44 (76-I) 45 (32-I) 46 (66-I) 49 (80-I) 29 (61-A) 30 (67-A) 34 (82-A) 36 (80-P) 37 (17-P) 38 (20-P) 43 (36-A) 47 (73-A) 48 (75-A)

32 (30-C) 40 (35-C)

the Ravens (43) fire on Webin's Angles (25), scoring 255 hits. Ubin's Archers (24) fire on The Scarlet Sentinels (44), scoring 512 hits. Tzilda's Archers (48) fire on First Strike (9), scoring 200 hits. Light Arrows (34) fire on Sun Guard (18), scoring 482 hits. Sun Guard (18) fire on Westmoor's Defenders (49), scoring 502 hits. Errant Archers (30) fire on The Dark Ones (19), scoring 471 hits. Webin's Angles (25) fire on Treasury Guard (46), scoring 569 hits. Bows of Steel (29) fire on First Strike (9), scoring 326 hits. Troyes' Auxiliary Archers (47) fire on Ubin's Archers (24), scoring 226 hits. First Strike (9) fire on The Blue Wall (42), scoring 509 hits. Solacesta Elite (16) fire on Bladesingers (28), scoring 286 hits. Black Rain (3) fire on Patriot Guards (35), scoring 246 hits. Solarhin (17) fire on Fellsmen (31), scoring 244 hits. Total ranged hits suffered: Attackers: 1960, Defenders: 2868 Sirion Riders (15), Honor Guard (10), Mounted Scouts (11), Rollbar's Riders (14) and ~?RD?~ Morgan's Mentlars (27) ride on, closing in on the defenders. Fuor Honour Guard (32) and Ravier's Redeemers (40) ride on, closing in on the enemy. Al Amarah Rangers (1), Personal Guard (13), Daredevils (5), The Irregulars (21), The Dusk Ravens (20), Avance Victorieuse (2), Parm Legionnaires (12), Thorns in the Side (23), Feel Our Wrath (8), Wolves for Sirion (26), Elmbar Auxiliaries (6), Caroline's Guard (4), Elven Raiders (7), The Osslamar Brawlers (22) and The Dark Ones (19) advance towards the enemy. Westmoor's Defenders (49), Fellsmen (31), The Scarlet Sentinels (44), Peasant Militia (37), The Blue Wall (42), Poitiers Infantry (39), Relak Guard (41), Peasant Militia (36), Tod and Company (45), Treasury Guard (46), Liam's Lightnings (33), Bladesingers (28), Patriot Guards (35) and Peasant Militia (38) advance towards the enemy. Poitiers Infantry (39), Relak Guard (41), Tod and Company (45), Treasury Guard (46), Liam's Lightnings (33), Bladesingers (28) and Patriot Guards (35) cannot join the melee, as it is too crowded.


Close Combat (Center Line): 2 Sirion banners are visible in the melee. 8 Westmoor banners are visible in the melee. Westmoor's Defenders (49) score 685 hits on The Dark Ones (19). Fellsmen (31) score 389 hits on The Dark Ones (19). The Scarlet Sentinels (44) score 573 hits on The Dark Ones (19). The Blue Wall (42) score 503 hits on The Dark Ones (19). The Dark Ones (19) score 103 hits on The Scarlet Sentinels (44). The Dark Ones (19) score 132 hits on The Blue Wall (42). The Dark Ones (19) score 96 hits on Westmoor's Defenders (49). The Dark Ones (19) score 68 hits on Fellsmen (31). Total close combat hits suffered: Attackers: 2150, Defenders: 399

Westmoor's Defenders (49) take 598 hits (96 in close combat, 502 from archer fire), which cause 14 casualties. Sezzil Marley of Westmoor (Knight of Westmoor, Westmoor) has been wounded by Sun Guard (18). Fellsmen (31) take 312 hits (68 in close combat, 244 from archer fire), which cause 10 casualties. The Scarlet Sentinels (44) take 615 hits (103 in close combat, 512 from archer fire), which cause 15 casualties. Ubin's Archers (24) take 226 hits from archer fire, which cause 7 casualties. The Blue Wall (42) take 641 hits (132 in close combat, 509 from archer fire), which cause 17 casualties. Sun Guard (18) take 482 hits from archer fire, which cause 15 casualties. Treasury Guard (46) take 569 hits from archer fire, which cause 13 casualties. Webin's Angles (25) take 255 hits from archer fire, which cause 7 casualties. First Strike (9) take 526 hits from archer fire, which cause 15 casualties. Bladesingers (28) take 286 hits from archer fire, which cause 7 casualties. Patriot Guards (35) take 246 hits from archer fire, which cause 6 casualties. The Dark Ones (19) take 2621 hits (2150 in close combat, 471 from archer fire), which cause 86 casualties, wiping the unit out. Total hits suffered: Attackers: 4110 (2150 from close combat and 1960 from ranged), Defenders: 3267 (399 from close combat and 2868 from ranged) Total casualties: 130 attackers, 82 defenders Turn No. 2


10 (19-C) 11 (15-C) 14 (61-C) 15 (14-C) 27 (49-C) 1 (80-I) 2 (14-I) 3 (45-A) 4 (45-I) 5 (7-I) 6 (39-I) 7 (35-I) 8 (28-I) 9 (54-A) 12 (36-I) 13 (62-I) 16 (17-A) 17 (22- M) 18 (48-A) 20 (29-I) 21 (32-I) 22 (33-I) 23 (59-I) 24 (67-A) 25 (83-A) 26 (51-I) 28 (53-I) 31 (42-I) 33 (20-I) 35 (41-I) 39 (35-I) 41 (31-I) 42 (67-I) 44 (61-I) 45 (32-I) 46 (53-I) 49 (66-I) 36 (80-P) 37 (17-P) 38 (20-P)

29 (61-A) 30 (67-A) 32 (30-C) 34 (82-A) 40 (35-C) 43 (36-A) 47 (73-A) 48 (75-A)


Tzilda's Archers (48) fire on Webin's Angles (25), scoring 146 hits. Errant Archers (30) fire on Ubin's Archers (24), scoring 411 hits. Ubin's Archers (24) fire on The Scarlet Sentinels (44), scoring 485 hits. Troyes' Auxiliary Archers (47) fire on Al Amarah Rangers (1), scoring 376 hits. Bows of Steel (29) fire on Webin's Angles (25), scoring 419 hits. Sun Guard (18) fire on Westmoor's Defenders (49), scoring 599 hits. the Ravens (43) fire on First Strike (9), scoring 219 hits. First Strike (9) fire on Treasury Guard (46), scoring 700 hits. Solacesta Elite (16) fire on The Blue Wall (42), scoring 287 hits. Black Rain (3) fire on Bladesingers (28), scoring 205 hits. Light Arrows (34) fire on Thorns in the Side (23), scoring 281 hits. Solarhin (17) fire on Patriot Guards (35), scoring 268 hits. Webin's Angles (25) fire on Relak Guard (41), scoring 695 hits. Total ranged hits suffered: Attackers: 1852, Defenders: 3239 Mounted Scouts (11), Sirion Riders (15), Rollbar's Riders (14), ~?RD?~ Morgan's Mentlars (27) and Honor Guard (10) charge ahead, into the defenders' ranks. Fuor Honour Guard (32) and Ravier's Redeemers (40) charge ahead, into the attackers' ranks. Parm Legionnaires (12), Elven Raiders (7), Elmbar Auxiliaries (6), Avance Victorieuse (2), The Irregulars (21), Al Amarah Rangers (1), Thorns in the Side (23), Wolves for Sirion (26), The Osslamar Brawlers (22), Daredevils (5), The Dusk Ravens (20), Personal Guard (13), Feel Our Wrath (8) and Caroline's Guard (4) advance towards the enemy. Peasant Militia (37), Peasant Militia (36) and Peasant Militia (38) advance towards the enemy.


Close Combat (Center Line): 16 Sirion banners are visible in the melee. 12 Westmoor banners are visible in the melee. Mounted Scouts (11) score 456 hits on Peasant Militia (38). Parm Legionnaires (12) score 416 hits on Peasant Militia (36). Elven Raiders (7) score 294 hits on The Scarlet Sentinels (44). Sirion Riders (15) score 755 hits on Poitiers Infantry (39). Elmbar Auxiliaries (6) score 259 hits on Liam's Lightnings (33). Treasury Guard (46) score 531 hits on ~?RD?~ Morgan's Mentlars (27). Avance Victorieuse (2) score 119 hits on Patriot Guards (35). Peasant Militia (37) score 27 hits on Thorns in the Side (23). The Irregulars (21) score 172 hits on The Blue Wall (42). The Scarlet Sentinels (44) score 222 hits on Feel Our Wrath (8). The Scarlet Sentinels (44) score 268 hits on Elven Raiders (7). Al Amarah Rangers (1) score 461 hits on Tod and Company (45). Fuor Honour Guard (32) score 1073 hits on Wolves for Sirion (26). Thorns in the Side (23) score 394 hits on Peasant Militia (37). Ravier's Redeemers (40) score 942 hits on Daredevils (5). Rollbar's Riders (14) score 1768 hits on The Blue Wall (42). Wolves for Sirion (26) score 581 hits on Fuor Honour Guard (32). ~?RD?~ Morgan's Mentlars (27) score 1558 hits on Treasury Guard (46). The Osslamar Brawlers (22) score 104 hits on Westmoor's Defenders (49). Daredevils (5) score 132 hits on Ravier's Redeemers (40). Liam's Lightnings (33) score 141 hits on Elmbar Auxiliaries (6). The Blue Wall (42) score 260 hits on Rollbar's Riders (14). The Blue Wall (42) score 122 hits on The Irregulars (21). Westmoor's Defenders (49) score 373 hits on The Osslamar Brawlers (22). Relak Guard (41) score 323 hits on Personal Guard (13). Fellsmen (31) score 308 hits on Caroline's Guard (4). The Dusk Ravens (20) score 271 hits on Bladesingers (28). Tod and Company (45) score 204 hits on Al Amarah Rangers (1). Personal Guard (13) score 290 hits on Relak Guard (41). Feel Our Wrath (8) score 224 hits on The Scarlet Sentinels (44). Caroline's Guard (4) score 264 hits on Fellsmen (31). Patriot Guards (35) score 170 hits on Avance Victorieuse (2). Patriot Guards (35) score 207 hits on Honor Guard (10). Peasant Militia (36) score 37 hits on Parm Legionnaires (12). Bladesingers (28) score 384 hits on The Dusk Ravens (20). Honor Guard (10) score 506 hits on Patriot Guards (35). Peasant Militia (38) score 26 hits on Mounted Scouts (11). Poitiers Infantry (39) score 232 hits on Sirion Riders (15). Total close combat hits suffered: Attackers: 5850, Defenders: 9024

Mounted Scouts (11) take 26 hits in close combat, which cause 1 casualties. Parm Legionnaires (12) take 37 hits in close combat, which cause 1 casualties. Elven Raiders (7) take 268 hits in close combat, which cause 7 casualties. Sirion Riders (15) take 232 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield. Elmbar Auxiliaries (6) take 141 hits in close combat, which cause 5 casualties. Treasury Guard (46) take 2258 hits (1558 in close combat, 700 from archer fire), which cause 52 casualties, making the unit retreat from the battlefield. Maliki Nautilus of Westmoor, Lord Treasurer of Westmoor, Baron of Dulbin has been captured by ~?RD?~ Morgan's Mentlars (27). Avance Victorieuse (2) take 170 hits in close combat, which cause 10 casualties. Peasant Militia (37) take 394 hits in close combat, which cause 17 casualties, wiping the unit out. The Irregulars (21) take 122 hits in close combat, which cause 4 casualties. The Scarlet Sentinels (44) take 1003 hits (518 in close combat, 485 from archer fire), which cause 24 casualties. Al Amarah Rangers (1) take 580 hits (204 in close combat, 376 from archer fire), which cause 20 casualties. Ubin's Archers (24) take 411 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield. Fuor Honour Guard (32) take 581 hits in close combat, which cause 17 casualties. Thorns in the Side (23) take 308 hits (27 in close combat, 281 from archer fire), which cause 8 casualties. Ravier's Redeemers (40) take 132 hits in close combat, which cause 5 casualties. Rollbar's Riders (14) take 260 hits in close combat, which cause 9 casualties. Wolves for Sirion (26) take 1073 hits in close combat, which cause 33 casualties. ~?RD?~ Morgan's Mentlars (27) take 531 hits in close combat, which cause 27 casualties. The Osslamar Brawlers (22) take 373 hits in close combat, which cause 12 casualties. Daredevils (5) take 942 hits in close combat, which cause 7 casualties, wiping the unit out. Liam's Lightnings (33) take 259 hits in close combat, which cause 7 casualties. The Blue Wall (42) take 2227 hits (1940 in close combat, 287 from archer fire), which cause 59 casualties, making the unit retreat from the battlefield. Mathros Hagakure of Westmoor, Earl of Bruck has been wounded by Rollbar's Riders (14). Westmoor's Defenders (49) take 703 hits (104 in close combat, 599 from archer fire), which cause 17 casualties. Relak Guard (41) take 985 hits (290 in close combat, 695 from archer fire), which cause 21 casualties, making the unit retreat from the battlefield. Fellsmen (31) take 264 hits in close combat, which cause 8 casualties. The Dusk Ravens (20) take 384 hits in close combat, which cause 9 casualties. Tod and Company (45) take 461 hits in close combat, which cause 13 casualties. First Strike (9) take 219 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield. Personal Guard (13) take 323 hits in close combat, which cause 10 casualties. Feel Our Wrath (8) take 222 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield. Caroline's Guard (4) take 308 hits in close combat, which cause 10 casualties. Patriot Guards (35) take 893 hits (625 in close combat, 268 from archer fire), which cause 22 casualties. Peasant Militia (36) take 416 hits in close combat, which cause 20 casualties. Bladesingers (28) take 476 hits (271 in close combat, 205 from archer fire), which cause 12 casualties. Honor Guard (10) take 207 hits in close combat, which cause 9 casualties. Peasant Militia (38) take 456 hits in close combat, which cause 20 casualties, wiping the unit out. Webin's Angles (25) take 565 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield. Poitiers Infantry (39) take 755 hits in close combat, which cause 19 casualties. Total hits suffered: Attackers: 7702 (5850 from close combat and 1852 from ranged), Defenders: 12263 (9024 from close combat and 3239 from ranged) Total casualties: 236 attackers, 333 defenders Turn No. 3



3 (45-A) 16 (17-A) 17 (22- M) 18 (48-A) 1 (60-I) 2 (4-I) 4 (35-I) 6 (34-I) 7 (28-I) 10 (10-C) 11 (14-C) 12 (35-I) 13 (52-I) 14 (52-C) 20 (20-I) 21 (28-I) 22 (21-I) 23 (51-I) 26 (18-I) 27 (22-C) 28 (41-I) 31 (34-I) 32 (13-C) 33 (13-I) 35 (19-I) 36 (60-P) 39 (16-I) 40 (30-C) 44 (37-I) 45 (19-I) 49 (49-I)

29 (61-A) 30 (67-A) 34 (82-A) 43 (36-A) 47 (73-A) 48 (75-A)


Errant Archers (30) fire on Sun Guard (18), scoring 462 hits. Solacesta Elite (16) fire on Light Arrows (34), scoring 280 hits. Solarhin (17) fire on Troyes' Auxiliary Archers (47), scoring 125 hits. Black Rain (3) fire on Tzilda's Archers (48), scoring 120 hits. the Ravens (43) fire on Black Rain (3), scoring 172 hits. Light Arrows (34) fire on Solacesta Elite (16), scoring 355 hits. Bows of Steel (29) fire on Solarhin (17), scoring 288 hits. Troyes' Auxiliary Archers (47) fire on Black Rain (3), scoring 213 hits. Tzilda's Archers (48) fire on Sun Guard (18), scoring 185 hits. Sun Guard (18) fire on Errant Archers (30), scoring 359 hits. Total ranged hits suffered: Attackers: 1675, Defenders: 884


Close Combat (Center Line): 16 Sirion banners are visible in the melee. 12 Westmoor banners are visible in the melee. The Irregulars (21) score 178 hits on The Scarlet Sentinels (44). Mounted Scouts (11) score 183 hits on Patriot Guards (35). Al Amarah Rangers (1) score 354 hits on Fellsmen (31). Westmoor's Defenders (49) score 199 hits on ~?RD?~ Morgan's Mentlars (27). Westmoor's Defenders (49) score 215 hits on Elven Raiders (7). Avance Victorieuse (2) score 68 hits on Liam's Lightnings (33). Fuor Honour Guard (32) score 250 hits on Thorns in the Side (23). Fuor Honour Guard (32) score 41 hits on Honor Guard (10). The Scarlet Sentinels (44) score 104 hits on Wolves for Sirion (26). The Scarlet Sentinels (44) score 199 hits on The Irregulars (21). ~?RD?~ Morgan's Mentlars (27) score 398 hits on Westmoor's Defenders (49). Elmbar Auxiliaries (6) score 265 hits on Ravier's Redeemers (40). Ravier's Redeemers (40) score 263 hits on Elmbar Auxiliaries (6). Bladesingers (28) score 389 hits on Rollbar's Riders (14). Tod and Company (45) score 48 hits on The Osslamar Brawlers (22). Tod and Company (45) score 50 hits on The Dusk Ravens (20). Rollbar's Riders (14) score 660 hits on Bladesingers (28). Patriot Guards (35) score 209 hits on Personal Guard (13). Patriot Guards (35) score 56 hits on Mounted Scouts (11). Personal Guard (13) score 289 hits on Patriot Guards (35). Poitiers Infantry (39) score 119 hits on Caroline's Guard (4). Honor Guard (10) score 137 hits on Fuor Honour Guard (32). Caroline's Guard (4) score 219 hits on Poitiers Infantry (39). Fellsmen (31) score 297 hits on Al Amarah Rangers (1). Thorns in the Side (23) score 321 hits on Fuor Honour Guard (32). Parm Legionnaires (12) score 327 hits on Peasant Militia (36). Wolves for Sirion (26) score 261 hits on The Scarlet Sentinels (44). The Dusk Ravens (20) score 310 hits on Tod and Company (45). The Osslamar Brawlers (22) score 71 hits on Tod and Company (45). Liam's Lightnings (33) score 103 hits on Avance Victorieuse (2). Elven Raiders (7) score 226 hits on Westmoor's Defenders (49). Peasant Militia (36) score 28 hits on Parm Legionnaires (12). Total close combat hits suffered: Attackers: 2570, Defenders: 4267

The Irregulars (21) take 199 hits in close combat, which cause 6 casualties. Mounted Scouts (11) take 56 hits in close combat, which cause 2 casualties. Al Amarah Rangers (1) take 297 hits in close combat, which cause 10 casualties. Errant Archers (30) take 359 hits from archer fire, which cause 9 casualties. Westmoor's Defenders (49) take 624 hits in close combat, which cause 15 casualties. Avance Victorieuse (2) take 103 hits in close combat, which cause 4 casualties, wiping the unit out. Fuor Honour Guard (32) take 458 hits in close combat, which cause 13 casualties, wiping the unit out. The Scarlet Sentinels (44) take 439 hits in close combat, which cause 10 casualties. Solacesta Elite (16) take 355 hits from archer fire, which cause 9 casualties. ~?RD?~ Morgan's Mentlars (27) take 199 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Elmbar Auxiliaries (6) take 263 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Ravier's Redeemers (40) take 265 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Bladesingers (28) take 660 hits in close combat, which cause 16 casualties. Solarhin (17) take 288 hits from archer fire, which cause 9 casualties. Tod and Company (45) take 381 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield. One Westmoor banner is lost. Adam Estrall of Westmoor (Noble of Westmoor) has been wounded by The Dusk Ravens (20). Rollbar's Riders (14) take 389 hits in close combat, which cause 13 casualties. Black Rain (3) take 385 hits from archer fire, which cause 14 casualties. Patriot Guards (35) take 472 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield. Personal Guard (13) take 209 hits in close combat, which cause 6 casualties. Poitiers Infantry (39) take 219 hits in close combat, which cause 5 casualties. Honor Guard (10) take 41 hits in close combat, which cause 2 casualties. Caroline's Guard (4) take 119 hits in close combat, which cause 4 casualties. Fellsmen (31) take 354 hits in close combat, which cause 11 casualties. Light Arrows (34) take 280 hits from archer fire, which cause 7 casualties. Thorns in the Side (23) take 250 hits in close combat, which cause 6 casualties. Parm Legionnaires (12) take 28 hits in close combat, which cause 1 casualties. Wolves for Sirion (26) take 104 hits in close combat, which cause 3 casualties. The Dusk Ravens (20) take 50 hits in close combat, which cause 1 casualties. Troyes' Auxiliary Archers (47) take 125 hits from archer fire, which cause 3 casualties. The Osslamar Brawlers (22) take 48 hits in close combat, which cause 2 casualties. Liam's Lightnings (33) take 68 hits in close combat, which cause 2 casualties. Elven Raiders (7) take 215 hits in close combat, which cause 6 casualties. Tzilda's Archers (48) take 120 hits from archer fire, which cause 3 casualties. Sun Guard (18) take 647 hits from archer fire, which cause 20 casualties. Peasant Militia (36) take 327 hits in close combat, which cause 16 casualties. Total hits suffered: Attackers: 4245 (2570 from close combat and 1675 from ranged), Defenders: 5151 (4267 from close combat and 884 from ranged) Total casualties: 137 attackers, 143 defenders Turn No. 4



3 (31-A) 16 (8-A) 17 (13- M) 18 (28-A) 1 (50-I) 4 (31-I) 7 (22-I) 10 (8-C) 11 (12-C) 12 (34-I) 13 (46-I) 14 (39-C) 20 (19-I) 21 (22-I) 22 (19-I) 23 (45-I) 26 (15-I) 28 (25-I) 31 (23-I) 33 (11-I) 36 (44-P) 39 (11-I) 44 (27-I) 49 (34-I)

29 (61-A) 30 (58-A) 34 (75-A) 43 (36-A) 47 (70-A) 48 (72-A)


Sun Guard (18) fire on Light Arrows (34), scoring 292 hits. Troyes' Auxiliary Archers (47) fire on Black Rain (3), scoring 322 hits. Errant Archers (30) fire on Solacesta Elite (16), scoring 405 hits. Bows of Steel (29) fire on Solarhin (17), scoring 314 hits. Light Arrows (34) fire on Sun Guard (18), scoring 395 hits. Solacesta Elite (16) fire on Tzilda's Archers (48), scoring 156 hits. Solarhin (17) fire on the Ravens (43), scoring 92 hits. the Ravens (43) fire on Black Rain (3), scoring 140 hits. Black Rain (3) fire on Tzilda's Archers (48), scoring 111 hits. Tzilda's Archers (48) fire on Solarhin (17), scoring 140 hits. Total ranged hits suffered: Attackers: 1716, Defenders: 651


Close Combat (Center Line): 16 Sirion banners are visible in the melee. 11 Westmoor banners are visible in the melee. Caroline's Guard (4) score 213 hits on Peasant Militia (36). The Scarlet Sentinels (44) score 184 hits on Thorns in the Side (23). The Scarlet Sentinels (44) score 85 hits on The Dusk Ravens (20). The Scarlet Sentinels (44) score 31 hits on Honor Guard (10). The Dusk Ravens (20) score 200 hits on The Scarlet Sentinels (44). Westmoor's Defenders (49) score 74 hits on Wolves for Sirion (26). Westmoor's Defenders (49) score 233 hits on Parm Legionnaires (12). The Osslamar Brawlers (22) score 71 hits on Fellsmen (31). Parm Legionnaires (12) score 378 hits on Westmoor's Defenders (49). Bladesingers (28) score 193 hits on Rollbar's Riders (14). Bladesingers (28) score 122 hits on Elven Raiders (7). Fellsmen (31) score 210 hits on The Osslamar Brawlers (22). Wolves for Sirion (26) score 246 hits on Westmoor's Defenders (49). Elven Raiders (7) score 196 hits on Bladesingers (28). The Irregulars (21) score 146 hits on Poitiers Infantry (39). Rollbar's Riders (14) score 520 hits on Bladesingers (28). Liam's Lightnings (33) score 65 hits on Personal Guard (13). Liam's Lightnings (33) score 14 hits on Mounted Scouts (11). Peasant Militia (36) score 27 hits on Caroline's Guard (4). Mounted Scouts (11) score 111 hits on Liam's Lightnings (33). Poitiers Infantry (39) score 91 hits on Al Amarah Rangers (1). Poitiers Infantry (39) score 36 hits on The Irregulars (21). Honor Guard (10) score 88 hits on The Scarlet Sentinels (44). Al Amarah Rangers (1) score 398 hits on Poitiers Infantry (39). Thorns in the Side (23) score 218 hits on The Scarlet Sentinels (44). Personal Guard (13) score 271 hits on Liam's Lightnings (33). Total close combat hits suffered: Attackers: 1365, Defenders: 3056

Sun Guard (18) take 395 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield. Caroline's Guard (4) take 27 hits in close combat, which cause 1 casualties. The Scarlet Sentinels (44) take 506 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield. The Dusk Ravens (20) take 85 hits in close combat, which cause 2 casualties. Westmoor's Defenders (49) take 624 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield. The Osslamar Brawlers (22) take 210 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. Parm Legionnaires (12) take 233 hits in close combat, which cause 6 casualties. Bladesingers (28) take 716 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield. Fellsmen (31) take 71 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Wolves for Sirion (26) take 74 hits in close combat, which cause 2 casualties. Elven Raiders (7) take 122 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. The Irregulars (21) take 36 hits in close combat, which cause 1 casualties. Rollbar's Riders (14) take 193 hits in close combat, which cause 6 casualties. Liam's Lightnings (33) take 382 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Peasant Militia (36) take 213 hits in close combat, which cause 10 casualties. Mounted Scouts (11) take 14 hits in close combat. No casualties. Light Arrows (34) take 292 hits from archer fire, which cause 7 casualties. Solacesta Elite (16) take 405 hits from archer fire, which cause 8 casualties, wiping the unit out. Poitiers Infantry (39) take 544 hits in close combat, which cause 11 casualties, wiping the unit out. Honor Guard (10) take 31 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Solarhin (17) take 454 hits from archer fire, which cause 13 casualties, wiping the unit out. Al Amarah Rangers (1) take 91 hits in close combat, which cause 3 casualties. Thorns in the Side (23) take 184 hits in close combat, which cause 5 casualties. the Ravens (43) take 92 hits from archer fire, which cause 2 casualties. Black Rain (3) take 462 hits from archer fire, which cause 16 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Tzilda's Archers (48) take 267 hits from archer fire, which cause 7 casualties. Personal Guard (13) take 65 hits in close combat, which cause 2 casualties. Total hits suffered: Attackers: 3081 (1365 from close combat and 1716 from ranged), Defenders: 3707 (3056 from close combat and 651 from ranged) Total casualties: 92 attackers, 94 defenders Turn No. 5



1 (47-I) 4 (30-I) 11 (12-C) 12 (28-I) 13 (44-I) 14 (33-C) 20 (17-I) 21 (21-I) 23 (40-I) 26 (13-I) 36 (34-P)


29 (61-A) 30 (58-A) 34 (68-A) 43 (34-A) 47 (70-A) 48 (65-A)


Errant Archers (30) move closer so they can fire safely into the melee. Troyes' Auxiliary Archers (47) move closer so they can fire safely into the melee. Tzilda's Archers (48) move closer so they can fire safely into the melee. the Ravens (43) move closer so they can fire safely into the melee. Bows of Steel (29) move closer so they can fire safely into the melee. Light Arrows (34) move closer so they can fire safely into the melee. Rollbar's Riders (14) and Mounted Scouts (11) charge forward. Parm Legionnaires (12) break through the frontlines! The Dusk Ravens (20) break through the frontlines! Al Amarah Rangers (1) break through the frontlines! Wolves for Sirion (26) break through the frontlines! Thorns in the Side (23) break through the frontlines! Personal Guard (13), Caroline's Guard (4) and The Irregulars (21) advance towards the enemy. Rollbar's Riders (14), Personal Guard (13) and Caroline's Guard (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1): 14 Sirion banners are visible in the melee. 1 Westmoor banners are visible in the melee. Parm Legionnaires (12) score 226 hits on Light Arrows (34). Parm Legionnaires (12) score 113 hits on Peasant Militia (36). The Dusk Ravens (20) score 262 hits on Peasant Militia (36). Errant Archers (30) score 71 hits on Wolves for Sirion (26). Errant Archers (30) score 130 hits on The Irregulars (21). Al Amarah Rangers (1) score 209 hits on Bows of Steel (29). Al Amarah Rangers (1) score 116 hits on Peasant Militia (36). Troyes' Auxiliary Archers (47) score 226 hits on Rollbar's Riders (14). Wolves for Sirion (26) score 157 hits on Errant Archers (30). Wolves for Sirion (26) score 72 hits on Peasant Militia (36). Rollbar's Riders (14) score 1610 hits on Troyes' Auxiliary Archers (47). Mounted Scouts (11) score 314 hits on the Ravens (43). Tzilda's Archers (48) score 87 hits on Personal Guard (13). the Ravens (43) score 110 hits on Caroline's Guard (4). the Ravens (43) score 37 hits on Mounted Scouts (11). Thorns in the Side (23) score 267 hits on Peasant Militia (36). Personal Guard (13) score 318 hits on Tzilda's Archers (48). Caroline's Guard (4) score 196 hits on the Ravens (43). The Irregulars (21) score 146 hits on Errant Archers (30). Bows of Steel (29) score 200 hits on Al Amarah Rangers (1). Light Arrows (34) score 229 hits on Parm Legionnaires (12). Total close combat hits suffered: Attackers: 1090, Defenders: 4006

Peasant Militia (36) take 830 hits in close combat, which cause 34 casualties, wiping the unit out. Parm Legionnaires (12) take 229 hits in close combat, which cause 6 casualties. Errant Archers (30) take 303 hits in close combat, which cause 7 casualties. Al Amarah Rangers (1) take 200 hits in close combat, which cause 7 casualties. Troyes' Auxiliary Archers (47) take 1610 hits in close combat, which cause 41 casualties. Wolves for Sirion (26) take 71 hits in close combat, which cause 2 casualties. Rollbar's Riders (14) take 226 hits in close combat, which cause 8 casualties. Mounted Scouts (11) take 37 hits in close combat, which cause 1 casualties. Tzilda's Archers (48) take 318 hits in close combat, which cause 8 casualties. the Ravens (43) take 510 hits in close combat, which cause 13 casualties. Personal Guard (13) take 87 hits in close combat, which cause 3 casualties. Caroline's Guard (4) take 110 hits in close combat, which cause 4 casualties. The Irregulars (21) take 130 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Bows of Steel (29) take 209 hits in close combat, which cause 5 casualties. Light Arrows (34) take 226 hits in close combat, which cause 6 casualties. Total hits suffered: Attackers: 1090 (1090 from close combat and 0 from ranged), Defenders: 4006 (4006 from close combat and 0 from ranged) Total casualties: 35 attackers, 114 defenders Turn No. 6




1 (40-I) 4 (26-I) 11 (11-C) 12 (22-I) 13 (41-I) 14 (25-C) 20 (17-I) 23 (40-I) 26 (11-I) 29 (56-A) 30 (51-A) 34 (62-A) 43 (21-A) 47 (29-A) 48 (57-A)




Close Combat (Defender Line 1): 14 Sirion banners are visible in the melee. 1 Westmoor banners are visible in the melee. Parm Legionnaires (12) score 272 hits on the Ravens (43). Bows of Steel (29) score 201 hits on Thorns in the Side (23). Al Amarah Rangers (1) score 387 hits on the Ravens (43). Personal Guard (13) score 326 hits on Light Arrows (34). Rollbar's Riders (14) score 434 hits on Troyes' Auxiliary Archers (47). Mounted Scouts (11) score 153 hits on Errant Archers (30). Tzilda's Archers (48) score 45 hits on Wolves for Sirion (26). Tzilda's Archers (48) score 63 hits on The Dusk Ravens (20). Troyes' Auxiliary Archers (47) score 151 hits on Rollbar's Riders (14). The Dusk Ravens (20) score 301 hits on Tzilda's Archers (48). Light Arrows (34) score 251 hits on Personal Guard (13). Errant Archers (30) score 147 hits on Caroline's Guard (4). Errant Archers (30) score 78 hits on Mounted Scouts (11). the Ravens (43) score 65 hits on Al Amarah Rangers (1). the Ravens (43) score 34 hits on Parm Legionnaires (12). Thorns in the Side (23) score 239 hits on Bows of Steel (29). Wolves for Sirion (26) score 205 hits on Tzilda's Archers (48). Caroline's Guard (4) score 152 hits on Errant Archers (30). Total close combat hits suffered: Attackers: 1035, Defenders: 2469

Parm Legionnaires (12) take 34 hits in close combat, which cause 1 casualties. Bows of Steel (29) take 239 hits in close combat, which cause 6 casualties. Al Amarah Rangers (1) take 65 hits in close combat, which cause 2 casualties. Personal Guard (13) take 251 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat. Lia Vasata of Sirion (Dame of Sirion, Sirion) has been wounded by Light Arrows (34). Rollbar's Riders (14) take 151 hits in close combat, which cause 5 casualties. Mounted Scouts (11) take 78 hits in close combat, which cause 2 casualties. Tzilda's Archers (48) take 506 hits in close combat, which cause 13 casualties. Troyes' Auxiliary Archers (47) take 434 hits in close combat, which cause 11 casualties. The Dusk Ravens (20) take 63 hits in close combat, which cause 2 casualties. Light Arrows (34) take 326 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield. Errant Archers (30) take 305 hits in close combat, which cause 8 casualties. the Ravens (43) take 659 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield. Thorns in the Side (23) take 201 hits in close combat, which cause 5 casualties. Wolves for Sirion (26) take 45 hits in close combat, which cause 1 casualties. Caroline's Guard (4) take 147 hits in close combat, which cause 5 casualties. Total hits suffered: Attackers: 1035 (1035 from close combat and 0 from ranged), Defenders: 2469 (2469 from close combat and 0 from ranged) Total casualties: 36 attackers, 63 defenders Turn No. 7




1 (38-I) 4 (21-I) 11 (9-C) 12 (21-I) 14 (20-C) 20 (15-I) 23 (35-I) 26 (10-I) 29 (50-A) 30 (43-A) 47 (18-A) 48 (44-A)




Close Combat (Defender Line 1): 10 Sirion banners are visible in the melee. Tzilda's Archers (48) score 34 hits on Thorns in the Side (23). Tzilda's Archers (48) score 32 hits on Al Amarah Rangers (1). Rollbar's Riders (14) score 347 hits on Troyes' Auxiliary Archers (47). Bows of Steel (29) score 58 hits on Wolves for Sirion (26). Bows of Steel (29) score 126 hits on Parm Legionnaires (12). The Dusk Ravens (20) score 184 hits on Errant Archers (30). Troyes' Auxiliary Archers (47) score 84 hits on Rollbar's Riders (14). Errant Archers (30) score 74 hits on Caroline's Guard (4). Errant Archers (30) score 63 hits on The Dusk Ravens (20). Errant Archers (30) score 36 hits on Mounted Scouts (11). Wolves for Sirion (26) score 209 hits on Bows of Steel (29). Thorns in the Side (23) score 201 hits on Tzilda's Archers (48). Mounted Scouts (11) score 134 hits on Errant Archers (30). Caroline's Guard (4) score 158 hits on Errant Archers (30). Al Amarah Rangers (1) score 329 hits on Tzilda's Archers (48). Parm Legionnaires (12) score 220 hits on Bows of Steel (29). Total close combat hits suffered: Attackers: 507, Defenders: 1782

Tzilda's Archers (48) take 530 hits in close combat, which cause 14 casualties. Rollbar's Riders (14) take 84 hits in close combat, which cause 3 casualties. Bows of Steel (29) take 429 hits in close combat, which cause 11 casualties. The Dusk Ravens (20) take 63 hits in close combat, which cause 2 casualties. Troyes' Auxiliary Archers (47) take 347 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Errant Archers (30) take 476 hits in close combat, which cause 12 casualties. Wolves for Sirion (26) take 58 hits in close combat, which cause 2 casualties. Thorns in the Side (23) take 34 hits in close combat, which cause 1 casualties. Mounted Scouts (11) take 36 hits in close combat, which cause 1 casualties. Caroline's Guard (4) take 74 hits in close combat, which cause 2 casualties. Al Amarah Rangers (1) take 32 hits in close combat, which cause 1 casualties. Parm Legionnaires (12) take 126 hits in close combat, which cause 4 casualties. Total hits suffered: Attackers: 507 (507 from close combat and 0 from ranged), Defenders: 1782 (1782 from close combat and 0 from ranged) Total casualties: 16 attackers, 46 defenders Turn No. 8




1 (37-I) 4 (19-I) 11 (8-C) 12 (17-I) 14 (17-C) 20 (13-I) 23 (34-I) 26 (8-I) 29 (39-A) 30 (31-A) 48 (30-A)




Close Combat (Defender Line 1): 10 Sirion banners are visible in the melee. Parm Legionnaires (12) score 249 hits on Errant Archers (30). Errant Archers (30) score 84 hits on Thorns in the Side (23). Errant Archers (30) score 40 hits on Caroline's Guard (4). Errant Archers (30) score 32 hits on Parm Legionnaires (12). Rollbar's Riders (14) score 364 hits on Bows of Steel (29). The Dusk Ravens (20) score 189 hits on Tzilda's Archers (48). Wolves for Sirion (26) score 157 hits on Tzilda's Archers (48). Tzilda's Archers (48) score 9 hits on Wolves for Sirion (26). Tzilda's Archers (48) score 31 hits on Al Amarah Rangers (1). Tzilda's Archers (48) score 10 hits on The Dusk Ravens (20). Tzilda's Archers (48) score 9 hits on Mounted Scouts (11). Caroline's Guard (4) score 139 hits on Errant Archers (30). Thorns in the Side (23) score 177 hits on Errant Archers (30). Mounted Scouts (11) score 99 hits on Tzilda's Archers (48). Bows of Steel (29) score 186 hits on Rollbar's Riders (14). Al Amarah Rangers (1) score 291 hits on Tzilda's Archers (48). Total close combat hits suffered: Attackers: 401, Defenders: 1665

Parm Legionnaires (12) take 32 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Errant Archers (30) take 565 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield. Rollbar's Riders (14) take 186 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. The Dusk Ravens (20) take 10 hits in close combat. No casualties. Wolves for Sirion (26) take 9 hits in close combat. No casualties, making the unit retreat from the battlefield. Tzilda's Archers (48) take 736 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield. Caroline's Guard (4) take 40 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Thorns in the Side (23) take 84 hits in close combat, which cause 2 casualties. Mounted Scouts (11) take 9 hits in close combat. No casualties. Bows of Steel (29) take 364 hits in close combat, which cause 9 casualties. Al Amarah Rangers (1) take 31 hits in close combat, which cause 1 casualties. Total hits suffered: Attackers: 401 (401 from close combat and 0 from ranged), Defenders: 1665 (1665 from close combat and 0 from ranged) Total casualties: 11 attackers, 42 defenders Turn No. 9




1 (36-I) 11 (8-C) 20 (13-I) 23 (32-I) 29 (30-A)




Close Combat (Defender Line 1): 7 Sirion banners are visible in the melee. Mounted Scouts (11) score 113 hits on Bows of Steel (29). The Dusk Ravens (20) score 168 hits on Bows of Steel (29). Al Amarah Rangers (1) score 375 hits on Bows of Steel (29). Bows of Steel (29) score 48 hits on Thorns in the Side (23). Bows of Steel (29) score 63 hits on Al Amarah Rangers (1). Bows of Steel (29) score 27 hits on The Dusk Ravens (20). Bows of Steel (29) score 15 hits on Mounted Scouts (11). Thorns in the Side (23) score 199 hits on Bows of Steel (29). Total close combat hits suffered: Attackers: 153, Defenders: 855

Mounted Scouts (11) take 15 hits in close combat. No casualties. The Dusk Ravens (20) take 27 hits in close combat, which cause 1 casualties. Al Amarah Rangers (1) take 63 hits in close combat, which cause 2 casualties. Bows of Steel (29) take 855 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Thorns in the Side (23) take 48 hits in close combat, which cause 1 casualties. Total hits suffered: Attackers: 153 (153 from close combat and 0 from ranged), Defenders: 855 (855 from close combat and 0 from ranged) Total casualties: 4 attackers, 23 defenders Attacker Victory! The battle does extensive damage to the local infrastructure. Production falls 21 %. The local roads network has also been damaged.