Lapallanch Family/Kihalin/Astro-Helygian War/Slaughter in Donghai

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Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Bright BannersRenaisAstrum175 MIline  2109
2A Brothers of FaithGoriadAstrum48 SFline  1144
3A Cantabrus IndomitusCarloAstrum21 SFline  532
4A Daimon SlayersRegstavAstrum118 MIline  1419
5A Elemian LegionLilyAstrum46 Infline  826
6A Hands of ArtemisAbsiccaAstrum13 Archline  230
7A HiemsKihalinAstrum88 SFline  1714
8AMonsters(Monsters)(rogue)18 otherline  1035
9A MoratVictorAstrum56 SFline  1097
10A Starlight GuardiansChucioAstrum138 Archline  1476
11A The Blue Rangers and White MacesNezarAstrum147 MIline  1683
12A Z. InfantryZephAstrum4 Infline  90
13DPeasant Mob(militia/guard unit)Helyg Derwyddon65 otherline  470
14DPeasant Mob(militia/guard unit)Helyg Derwyddon40 otherline  382
15DPeasant Mob(militia/guard unit)Helyg Derwyddon81 otherline  691
16DPeasant Mob(militia/guard unit)Helyg Derwyddon27 otherline  334
17DPeasant Mob(militia/guard unit)Helyg Derwyddon152 otherline  847
18DPeasant Mob(militia/guard unit)Helyg Derwyddon152 otherline  703
19DPeasant Mob(militia/guard unit)Helyg Derwyddon346 otherline  1005


Total:
12 attackers (50 Inf, 440 MI, 151 Arch, 213 SF, 18 other)
7 defenders (863 other)
Total combat strengths: 13355 vs. 4432
The peasants of Helyg Derwyddon and their allies defend.
The (rogue) troops attack because they are at war with Helyg Derwyddon.
The Astrum troops attack because they are at war with Helyg Derwyddon.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

Count Nezar Druezar is spotted wearing the Nosferatus' Plate Mail of Atamara.
Count Goriad Gabanus is spotted wearing the Holy Hat of Hate.
Count Nezar Druezar is spotted wielding the Cruel Arrow of Loyalty.
Strategos Sir Kihalin Lapallanch is spotted wearing the Wicked Ring of the Republic of Fwuvoghor.
Count Goriad Gabanus is spotted reading from the Black Canon of Trust.
Sir Kihalin Lapallanch, Strategos of Astrum, Knight of Freke, Marshal of the Western Expedition takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (46-I)
6 (13-A)
10 (138-A)
12 (4-I)
1 (175-M)
2 (48-S)
3 (21-S)
4 (118-M)
7 (88-S)
9 (56-S)
11 (147-M)
8 (18-M)
  13 (65-P)
17 (152-P)
19 (346-P)
14 (40-P)
15 (81-P)
16 (27-P)
18 (152-P)
  

Cantabrus Indomitus (3) fire on Peasant Mob (19), scoring 321 hits.
Morat (9) move closer to get better shots.
Hands of Artemis (6) move closer to get better shots.
Bright Banners (1) move closer to get better shots.
Daimon Slayers (4) move closer to get better shots.
Hiems (7) fire on Peasant Mob (17), scoring 622 hits.
Starlight Guardians (10) move closer to get better shots.
The Blue Rangers and White Maces (11) move closer to get better shots.
Peasant Mob (14) move closer to get better shots.
Peasant Mob (17) wait on top of the fortifications for the attack.
Brothers of Faith (2) fire on Peasant Mob (13), scoring 382 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1325
Peasant Mob (13) leave the fortification, attacking the enemy.
Peasant Mob (19) leave the fortification, attacking the enemy.
Elemian Legion (5), Monsters (8) and Z. Infantry (12) advance towards the enemy.
Peasant Mob (16), Peasant Mob (18) and Peasant Mob (15) move forward to take up positions at the outer wall.


Peasant Mob (13) take 382 hits from archer fire, which cause 8 casualties.
Peasant Mob (19) take 321 hits from archer fire, which cause 11 casualties.
Peasant Mob (17) take 502 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1205 (0 from close combat and 1205 from ranged)
Total casualties: 0 attackers, 32 defenders
Turn No. 2

   2 (48-S)
3 (21-S)
5 (46-I)
6 (13-A)
7 (88-S)
10 (138-A)
12 (4-I)
1 (175-M)
4 (118-M)
9 (56-S)
11 (147-M)
8 (18-M)
13 (57-P)
19 (335-P)
14 (40-P)
15 (81-P)
16 (27-P)
17 (139-P)
18 (152-P)
   

Hiems (7) fire on Peasant Mob (19), scoring 510 hits.
Cantabrus Indomitus (3) fire on Peasant Mob (13), scoring 365 hits.
Brothers of Faith (2) fire on Peasant Mob (19), scoring 503 hits.
The Blue Rangers and White Maces (11) fire on Peasant Mob (13), scoring 1308 hits.
Morat (9) fire on Peasant Mob (19), scoring 890 hits.
Peasant Mob (14) fire on Monsters (8), scoring 220 hits.
Bright Banners (1) fire on Peasant Mob (19), scoring 1286 hits.
Hands of Artemis (6) fire on Peasant Mob (13), scoring 172 hits.
Daimon Slayers (4) fire on Peasant Mob (13), scoring 631 hits.
Starlight Guardians (10) fire on Peasant Mob (13), scoring 877 hits.
Peasant Mob (17) wait on top of the fortifications for the attack.
Total ranged hits suffered: Attackers: 220, Defenders: 6542
Peasant Mob (15) leave the fortification, attacking the enemy.
Peasant Mob (16) are eager to attack, but the melee is too crowded already.
Monsters (8), Elemian Legion (5) and Z. Infantry (12) advance towards the enemy.
Peasant Mob (18) move forward to take up positions at the outer wall.


Close Combat (Center Line):
Peasant Mob (15) score 231 hits on Monsters (8).
Monsters (8) score 55 hits on Peasant Mob (13).
Monsters (8) score 56 hits on Peasant Mob (15).
Monsters (8) score 327 hits on Peasant Mob (19).
Peasant Mob (19) score 144 hits on Monsters (8).
Peasant Mob (13) score 131 hits on Monsters (8).
Total close combat hits suffered: Attackers: 506, Defenders: 438

Peasant Mob (15) take 56 hits in close combat, which cause 1 casualties.
Monsters (8) take 726 hits (506 in close combat, 220 from archer fire), which cause 7 casualties.
Peasant Mob (19) take 3516 hits (327 in close combat, 3189 from archer fire), which cause 123 casualties, making the unit retreat from the battlefield, 38 additional men get slaughtered during the retreat.
Peasant Mob (13) take 3408 hits (55 in close combat, 3353 from archer fire), which cause 57 casualties, wiping the unit out.
Total hits suffered: Attackers: 726 (506 from close combat and 220 from ranged), Defenders: 6980 (438 from close combat and 6542 from ranged)
Total casualties: 7 attackers, 219 defenders
Turn No. 3

   2 (48-S)
3 (21-S)
6 (13-A)
7 (88-S)
10 (138-A)
1 (175-M)
4 (118-M)
5 (46-I)
9 (56-S)
11 (147-M)
12 (4-I)
 8 (11-M)
15 (80-P)
14 (40-P)
16 (27-P)
17 (139-P)
18 (152-P)
    

Daimon Slayers (4) fire on Peasant Mob (17), scoring 668 hits.
Cantabrus Indomitus (3) fire on Peasant Mob (18), scoring 169 hits.
Morat (9) fire on Peasant Mob (18), scoring 672 hits.
Hands of Artemis (6) fire on Peasant Mob (14), scoring 110 hits.
Peasant Mob (17) move into the close combat just ahead.
Starlight Guardians (10) fire on Peasant Mob (16), scoring 603 hits.
Bright Banners (1) fire on Peasant Mob (14), scoring 905 hits.
The Blue Rangers and White Maces (11) fire on Peasant Mob (16), scoring 810 hits.
Brothers of Faith (2) fire on Peasant Mob (18), scoring 598 hits.
Hiems (7) fire on Peasant Mob (14), scoring 941 hits.
Peasant Mob (14) fire on Bright Banners (1), scoring 116 hits.
Total ranged hits suffered: Attackers: 116, Defenders: 5476
Peasant Mob (18) are eager to attack, but the melee is too crowded already.
Peasant Mob (16) are eager to attack, but the melee is too crowded already.
Z. Infantry (12) and Elemian Legion (5) advance towards the enemy.


Close Combat (Center Line):
Monsters (8) score 96 hits on Peasant Mob (15).
Monsters (8) score 171 hits on Peasant Mob (17).
Peasant Mob (17) score 188 hits on Monsters (8) (218 before overkill).
Peasant Mob (15) score 199 hits on Monsters (8) (231 before overkill).
Total close combat hits suffered: Attackers: 387 (449 before overkill), Defenders: 267

Monsters (8) take 387 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Peasant Mob (17) take 839 hits (171 in close combat, 668 from archer fire), which cause 22 casualties.
Peasant Mob (15) take 96 hits in close combat, which cause 2 casualties.
Peasant Mob (18) take 1160 hits from archer fire (reduced due to fortifications), which cause 39 casualties.
Peasant Mob (16) take 1140 hits from archer fire (reduced due to fortifications), which cause 25 casualties, making the unit retreat from the battlefield.
Bright Banners (1) take 116 hits from archer fire, which cause 2 casualties.
Peasant Mob (14) take 1577 hits from archer fire (reduced due to fortifications), which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 503 (387 from close combat and 116 from ranged), Defenders: 4812 (267 from close combat and 4545 from ranged)
Total casualties: 6 attackers, 128 defenders
Turn No. 4

   2 (48-S)
3 (21-S)
6 (13-A)
7 (88-S)
10 (138-A)
1 (173-M)
4 (118-M)
9 (56-S)
11 (147-M)
5 (46-I)
12 (4-I)
15 (78-P)
17 (117-P)
18 (113-P)
    

Bright Banners (1) fire on Peasant Mob (17), scoring 1395 hits.
The Blue Rangers and White Maces (11) fire on Peasant Mob (15), scoring 847 hits.
Hiems (7) fire on Peasant Mob (15), scoring 848 hits.
Cantabrus Indomitus (3) fire on Peasant Mob (17), scoring 394 hits.
Starlight Guardians (10) fire on Peasant Mob (15), scoring 906 hits.
Daimon Slayers (4) fire on Peasant Mob (17), scoring 1244 hits.
Morat (9) fire on Peasant Mob (15), scoring 1120 hits.
Hands of Artemis (6) fire on Peasant Mob (17), scoring 157 hits.
Brothers of Faith (2) fire on Peasant Mob (17), scoring 805 hits.
Peasant Mob (17) fire on Elemian Legion (5), scoring 276 hits.
Total ranged hits suffered: Attackers: 276, Defenders: 7716
Peasant Mob (18) leave the fortification, attacking the enemy.
Elemian Legion (5) and Z. Infantry (12) advance towards the enemy.


Close Combat (Center Line):
Peasant Mob (18) score 21 hits on Z. Infantry (12) (116 before overkill).
Elemian Legion (5) score 748 hits on Peasant Mob (15).
Peasant Mob (15) score 224 hits on Elemian Legion (5).
Z. Infantry (12) score 47 hits on Peasant Mob (17).
Z. Infantry (12) score 44 hits on Peasant Mob (18).
Peasant Mob (17) score 20 hits on Z. Infantry (12) (114 before overkill).
Total close combat hits suffered: Attackers: 265 (454 before overkill), Defenders: 839

Peasant Mob (18) take 44 hits in close combat, which cause 1 casualties.
Elemian Legion (5) take 500 hits (224 in close combat, 276 from archer fire), which cause 9 casualties.
Lily Elemia, Dame of Freke has been wounded by Peasant Mob (15).
Peasant Mob (15) take 4469 hits (748 in close combat, 3721 from archer fire), which cause 78 casualties, wiping the unit out.
Z. Infantry (12) take 41 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Peasant Mob (17) take 4042 hits (47 in close combat, 3995 from archer fire), which cause 104 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 541 (265 from close combat and 276 from ranged), Defenders: 8555 (839 from close combat and 7716 from ranged)
Total casualties: 11 attackers, 183 defenders
Turn No. 5

   2 (48-S)
3 (21-S)
6 (13-A)
7 (88-S)
10 (138-A)
1 (173-M)
4 (118-M)
9 (56-S)
11 (147-M)
  5 (37-I)
18 (112-P)
     

Brothers of Faith (2) move closer to get better shots.
Starlight Guardians (10) move closer to get better shots.
Morat (9) move closer so they can fire safely into the melee.
Bright Banners (1) move closer so they can fire safely into the melee.
Hands of Artemis (6) move closer to get better shots.
Cantabrus Indomitus (3) move closer to get better shots.
Daimon Slayers (4) move closer so they can fire safely into the melee.
The Blue Rangers and White Maces (11) move closer so they can fire safely into the melee.
Hiems (7) move closer to get better shots.


Close Combat (Center Line):
Peasant Mob (18) score 103 hits on Elemian Legion (5).
Elemian Legion (5) score 632 hits on Peasant Mob (18).
Total close combat hits suffered: Attackers: 103, Defenders: 632

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Peasant Mob (18) take 632 hits in close combat, which cause 21 casualties, causing panicked flight among the survivors, 29 additional men get slaughtered during the retreat.
Elemian Legion (5) take 103 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 103 (103 from close combat and 0 from ranged), Defenders: 632 (632 from close combat and 0 from ranged)
Total casualties: 2 attackers, 50 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The battle does 4 % damage to the fortifications.