Lapallanch Family/Kihalin/Astro-Helygian War/On the way out of Donghai

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Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Bright BannersRenaisAstrum173 MIline  2014
2A Brothers of FaithGoriadAstrum48 SFline  1126
3A Daimon SlayersRegstavAstrum118 MIline  1426
4A Elemian LegionLilyAstrum46 Infline  835
5A HiemsKihalinAstrum88 SFline  1701
6A Starlight GuardiansChucioAstrum138 Archline  1448
7A The Blue Rangers and White MacesNezarAstrum147 MIline  1659
8A Z. InfantryZephAstrum4 Infline  89
9DElwing's Black Swans(militia/guard unit)Helyg Derwyddon14 Infbox  215
10DMilitia regulars(militia/guard unit)Helyg Derwyddon9 Infline  145
11DMilitia reserves(militia/guard unit)Helyg Derwyddon12 Infline  168


Total:
8 attackers (50 Inf, 438 MI, 138 Arch, 136 SF)
3 defenders (35 Inf)
Total combat strengths: 10298 vs. 528
The region owner Helyg Derwyddon and their allies defend.
The Astrum troops attack because they are at war with Helyg Derwyddon.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

Count Nezar Druezar is spotted wearing the Nosferatus' Plate Mail of Atamara.
Count Nezar Druezar is spotted wielding the Cruel Arrow of Loyalty.
Strategos Sir Kihalin Lapallanch is spotted wearing the Wicked Ring of the Republic of Fwuvoghor.
Count Goriad Gabanus is spotted wearing the Holy Hat of Hate.
Count Goriad Gabanus is spotted reading from the Black Canon of Trust.
Sir Kihalin Lapallanch, Strategos of Astrum, Knight of Freke, Marshal of the Western Expedition takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (46-I)
6 (138-A)
8 (4-I)
1 (173-M)
2 (48-S)
3 (118-M)
5 (88-S)
7 (147-M)
    9 (14-I)
10 (9-I)
11 (12-I)
   

Brothers of Faith (2) fire on Elwing's Black Swans (9), scoring 706 hits.
Bright Banners (1) move closer to get better shots.
Starlight Guardians (6) move closer to get better shots.
The Blue Rangers and White Maces (7) move closer to get better shots.
Hiems (5) fire on Militia reserves (11), scoring 523 hits.
Daimon Slayers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1229
Elemian Legion (4) and Z. Infantry (8) advance towards the enemy.
Militia regulars (10), Elwing's Black Swans (9) and Militia reserves (11) move forward to take up positions at the outer wall.


Elwing's Black Swans (9) take 565 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Militia reserves (11) take 418 hits from archer fire (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 983 (0 from close combat and 983 from ranged)
Total casualties: 0 attackers, 23 defenders
Turn No. 2

   2 (48-S)
4 (46-I)
5 (88-S)
6 (138-A)
8 (4-I)
1 (173-M)
3 (118-M)
7 (147-M)
  10 (9-I)
    

Hiems (5) fire on Militia regulars (10), scoring 984 hits.
Brothers of Faith (2) fire on Militia regulars (10), scoring 720 hits.
Daimon Slayers (3) fire on Militia regulars (10), scoring 583 hits.
Starlight Guardians (6) fire on Militia regulars (10), scoring 617 hits.
Bright Banners (1) fire on Militia regulars (10), scoring 991 hits.
The Blue Rangers and White Maces (7) fire on Militia regulars (10), scoring 774 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4669
Elemian Legion (4) and Z. Infantry (8) advance towards the enemy.
Militia regulars (10) hold their positions at the outer wall, waiting for the attack.


Militia regulars (10) take 3735 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3735 (0 from close combat and 3735 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!