Heen (Realm)/Heenite Highlights/October '07/Battle in Vozzessdor 1

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Battle in Vozzessdor

No.RoleUnitCommanderRealmUnitFormationCS
1AVast Army of DaimonsWispyNetherworld77 otherline  7119
2DAamir's Elephant unitAamirNeo Grehk13 Cavwedge  188
3DBlack PhoenixMark AnthonyHeen20 Infline  274
4DBlades of the CeltsNaalHeen25 Infline  266
5DChargers of the Balance(militia/guard unit)Neo Grehk2 Cavwedge  64
6DCharging SteedsJaquesNeo Grehk20 Cavwedge  173
7DDishonour's Deterrent XVIIWidfaraNeo Grehk40 Infline  302
8DFor glory!GandalfNeo Grehk16 Infbox  190
9DGladii ImperiFleugsNeo Grehk39 Infline  356
10DGrancourt InfantryBeatriceHeen4 Infline  76
11DHammer of the Balance(militia/guard unit)Neo Grehk20 Infline  190
12DHammer of the Balance(militia/guard unit)Neo Grehk20 Infline  185
13DLost NomadsTanisHeen30 Cavwedge  420
14DLouis-Joseph's DragoonsLouisJosephNeo Grehk20 Cavwedge  159
15DLucilla's LegionLucillaHeen31 Infbox  324
16DShield of Neo GrehkAzerNeo Grehk30 Infline  324
17DSilent Death IIStephenNeo Grehk49 Infline  419
18DThe Dark HordeKaneNeo Grehk37 Cavwedge  447
19DThe Desert ScarabsMartanaHeen35 Cavwedge  503
20DThe InvinciblesFrorHeen45 Infbox  570
21DThe Minutemen(militia/guard unit)Neo Grehk20 Infline  134
22DThe Xerus Spearman(militia/guard unit)Neo Grehk31 Infline  242
23N1st Lezzel CohortSullaAshborn36 Archline  400
24N1st Lezzel GuardsGaius MariusAshborn21 Infline  215
25NBlades of HonorSuzuneOld Grehk19 Infbox  298
26NEastern MacemenIllidanAshborn25 Infline  259
27NFuinur's Elite HaradrimFuinurAshborn18 Infbox  220
28NIron WillCORTEGOAshborn7 Infline  103
29NMushroom Liberation ArmyRatheAshborn50 Infbox  443
30NPheasant PluckersDarkheartOld Grehk20 Infline  230
31NShadow Guard SpearmenStormbrewAshborn32 Infline  346
32NSkyeLightsSkyeOld Grehk8 Archline  128
33NThe Singing SwordsValeria TruebladeAshborn9 Infbox  196
34NVeteran SwordsmenGorbloodOld Grehk23 Infbox  326


Total:
1 attackers (77 other)
21 defenders (390 Inf, 157 Cav)
Total combat strengths: 7119 vs. 5806
12 neutral observers (3164 combat strength).

The region owner Neo Grehk and their allies defend.
The Netherworld troops attack because they are at war with Heen.
Mushroom Liberation Army don't know what to do and stay out of the battle.
1st Lezzel Cohort don't know what to do and stay out of the battle.
1st Lezzel Guards don't know what to do and stay out of the battle.
Eastern Macemen don't know what to do and stay out of the battle.
The Singing Swords don't know what to do and stay out of the battle.
Iron Will don't know what to do and stay out of the battle.
Fuinur's Elite Haradrim don't know what to do and stay out of the battle.
Shadow Guard Spearmen don't know what to do and stay out of the battle.
Veteran Swordsmen don't know what to do and stay out of the battle.
Blades of Honor don't know what to do and stay out of the battle.
SkyeLights don't know what to do and stay out of the battle.
Pheasant Pluckers don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Martana Curs, Queen of Heen is spotted wearing the Brilliant Chain Mail of Life.
LouisJoseph Chénier, Viscount of Rolbury is spotted wearing the Mysterious Breastplate of Blood.
Gandalf Paladin (Knight of Rolbury) is spotted wielding the Dagger of Slaying.
Thanks to the unique item(s), the defender fight with full morale.
Naal O'Hlomhair, Marshal of the Celtic Army takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

    1 (77-D)
 3 (20-I)
4 (25-I)
9 (39-I)
10 (4-I)
20 (45-I)
5 (2-C)
7 (40-I)
8 (16-I)
11 (20-I)
12 (20-I)
15 (31-I)
16 (30-I)
17 (49-I)
21 (20-I)
22 (31-I)
 2 (13-C)
6 (20-C)
13 (30-C)
14 (20-C)
18 (37-C)
19 (35-C)
 


Charging Steeds (6) stay in their defensive position, awaiting an opportunity to charge.
The Dark Horde (18) stay in their defensive position, awaiting an opportunity to charge.
Lost Nomads (13) stay in their defensive position, awaiting an opportunity to charge.
Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Chargers of the Balance (5) leave their fortified positions and attack
Louis-Joseph's Dragoons (14) stay in their defensive position, awaiting an opportunity to charge.
The Desert Scarabs (19) stay in their defensive position, awaiting an opportunity to charge.
Vast Army of Daimons (1) charge ahead, into the defenders' ranks.
Lucilla's Legion (15), Dishonour's Deterrent XVII (7), Hammer of the Balance (12), The Minutemen (21), Hammer of the Balance (11), For glory! (8), The Xerus Spearman (22), Silent Death II (17) and Shield of Neo Grehk (16) move forward to take up positions at the outer wall.

Close Combat:
4 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Lucilla's Legion (15) score 197 hits.
Grancourt Infantry (10) score 65 hits.
Dishonour's Deterrent XVII (7) score 218 hits.
Vast Army of Daimons (1) score 5564 hits.
Black Phoenix (3) score 130 hits.
Hammer of the Balance (12) score 88 hits.
The Minutemen (21) score 83 hits.
Hammer of the Balance (11) score 102 hits.
Chargers of the Balance (5) score 120 hits.
Blades of the Celts (4) score 211 hits.
The Invincibles (20) score 399 hits.
For glory! (8) score 106 hits.
The Xerus Spearman (22) score 137 hits.
Silent Death II (17) score 241 hits.
Gladii Imperi (9) score 223 hits.
Shield of Neo Grehk (16) score 225 hits.
Total hits suffered: Attackers: 2190 (2545 before overkill), Defenders: 5564

Lucilla's Legion (15) take 832 hits in close combat (reduced due to fortifications), which cause 24 casualties.
Grancourt Infantry (10) take 744 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Dishonour's Deterrent XVII (7) take 632 hits in close combat (reduced due to fortifications), which cause 17 casualties.
Vast Army of Daimons (1) take 2190 hits in close combat, which cause 11 casualties, throwing them back from the fortifications, causing another 1 casualties.
Black Phoenix (3) take 540 hits in close combat (reduced due to fortifications), which cause 16 casualties.
Hammer of the Balance (12) take 169 hits in close combat (reduced due to fortifications), which cause 3 casualties.
The Minutemen (21) take 351 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Hammer of the Balance (11) take 245 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Chargers of the Balance (5) take 147 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Blades of the Celts (4) take 87 hits in close combat (reduced due to fortifications), which cause 3 casualties.
The Invincibles (20) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties.
For glory! (8) take 124 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Xerus Spearman (22) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Silent Death II (17) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Gladii Imperi (9) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shield of Neo Grehk (16) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 11 attackers, 92 defenders

Turn No. 2

     1 (65-D)
3 (4-I)
4 (22-I)
7 (23-I)
8 (14-I)
9 (38-I)
11 (15-I)
12 (17-I)
15 (7-I)
16 (29-I)
17 (47-I)
20 (43-I)
21 (11-I)
22 (30-I)
  2 (13-C)
6 (20-C)
13 (30-C)
14 (20-C)
18 (37-C)
19 (35-C)
 


Louis-Joseph's Dragoons (14) stay in their defensive position, awaiting an opportunity to charge.
The Dark Horde (18) stay in their defensive position, awaiting an opportunity to charge.
Lost Nomads (13) stay in their defensive position, awaiting an opportunity to charge.
The Desert Scarabs (19) stay in their defensive position, awaiting an opportunity to charge.
Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Charging Steeds (6) stay in their defensive position, awaiting an opportunity to charge.
Vast Army of Daimons (1) charge forward.

Close Combat:
4 Heen banners are visible in the melee.
The Xerus Spearman (22) score 125 hits.
Vast Army of Daimons (1) score 4113 hits.
Dishonour's Deterrent XVII (7) score 106 hits.
Lucilla's Legion (15) score 82 hits.
The Invincibles (20) score 313 hits.
Shield of Neo Grehk (16) score 227 hits.
Hammer of the Balance (11) score 59 hits.
For glory! (8) score 86 hits.
Gladii Imperi (9) score 194 hits.
The Minutemen (21) score 41 hits.
Silent Death II (17) score 211 hits.
Black Phoenix (3) score 43 hits.
Hammer of the Balance (12) score 53 hits.
Blades of the Celts (4) score 184 hits.
Total hits suffered: Attackers: 1724, Defenders: 4113

The Xerus Spearman (22) take 635 hits in close combat (reduced due to fortifications), which cause 16 casualties.
Vast Army of Daimons (1) take 1724 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 5 casualties.
Dishonour's Deterrent XVII (7) take 401 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Lucilla's Legion (15) take 340 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
The Invincibles (20) take 229 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Shield of Neo Grehk (16) take 287 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Hammer of the Balance (11) take 308 hits in close combat (reduced due to fortifications), which cause 6 casualties.
For glory! (8) take 299 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Gladii Imperi (9) take 171 hits in close combat (reduced due to fortifications), which cause 4 casualties.
The Minutemen (21) take 142 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Silent Death II (17) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Black Phoenix (3) take 97 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Hammer of the Balance (12) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blades of the Celts (4) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 8 attackers, 75 defenders

Turn No. 3

     1 (52-D)
3 (1-I)
4 (21-I)
7 (12-I)
8 (8-I)
9 (34-I)
11 (9-I)
12 (16-I)
16 (21-I)
17 (45-I)
20 (37-I)
21 (7-I)
22 (14-I)
  2 (13-C)
6 (20-C)
13 (30-C)
14 (20-C)
18 (37-C)
19 (35-C)
 


Louis-Joseph's Dragoons (14) stay in their defensive position, awaiting an opportunity to charge.
Lost Nomads (13) stay in their defensive position, awaiting an opportunity to charge.
Charging Steeds (6) stay in their defensive position, awaiting an opportunity to charge.
The Desert Scarabs (19) stay in their defensive position, awaiting an opportunity to charge.
The Dark Horde (18) stay in their defensive position, awaiting an opportunity to charge.
Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Vast Army of Daimons (1) charge forward.

Close Combat:
4 Heen banners are visible in the melee.
The Minutemen (21) score 29 hits.
Blades of the Celts (4) score 178 hits.
For glory! (8) score 57 hits.
Hammer of the Balance (11) score 42 hits.
Shield of Neo Grehk (16) score 190 hits.
Gladii Imperi (9) score 90 hits.
Silent Death II (17) score 250 hits.
The Invincibles (20) score 310 hits.
Vast Army of Daimons (1) score 3817 hits.
Dishonour's Deterrent XVII (7) score 55 hits.
Hammer of the Balance (12) score 75 hits.
The Xerus Spearman (22) score 36 hits.
Black Phoenix (3) score 13 hits.
Total hits suffered: Attackers: 1325, Defenders: 3817

The Minutemen (21) take 709 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Blades of the Celts (4) take 587 hits in close combat (reduced due to fortifications), which cause 21 casualties, wiping the unit out.
For glory! (8) take 263 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Hammer of the Balance (11) take 365 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Shield of Neo Grehk (16) take 225 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Gladii Imperi (9) take 237 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Silent Death II (17) take 153 hits in close combat (reduced due to fortifications), which cause 4 casualties.
The Invincibles (20) take 78 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Vast Army of Daimons (1) take 1325 hits in close combat, which cause 6 casualties.
Dishonour's Deterrent XVII (7) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Hammer of the Balance (12) take 68 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Xerus Spearman (22) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Black Phoenix (3) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Mark Anthony Obeji (Knight of Sotrebar, Heen) has been wounded.
Total casualties: 6 attackers, 62 defenders

Turn No. 4

      1 (46-D)
7 (10-I)
8 (3-I)
9 (29-I)
11 (2-I)
12 (15-I)
16 (15-I)
17 (41-I)
20 (35-I)
22 (13-I)
  2 (13-C)
6 (20-C)
13 (30-C)
14 (20-C)
18 (37-C)
19 (35-C)
 


Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Louis-Joseph's Dragoons (14) stay in their defensive position, awaiting an opportunity to charge.
The Dark Horde (18), The Desert Scarabs (19), Charging Steeds (6) and Lost Nomads (13) ride on, closing in on the enemy.

Close Combat:
3 Heen banners are visible in the melee.
Shield of Neo Grehk (16) score 111 hits.
Dishonour's Deterrent XVII (7) score 53 hits.
Gladii Imperi (9) score 90 hits.
Silent Death II (17) score 186 hits.
Hammer of the Balance (11) score 17 hits.
Hammer of the Balance (12) score 46 hits.
The Xerus Spearman (22) score 39 hits.
For glory! (8) score 27 hits.
Vast Army of Daimons (1) score 1761 hits.
The Invincibles (20) score 311 hits.
Total hits suffered: Attackers: 880, Defenders: 1761

Shield of Neo Grehk (16) take 260 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Dishonour's Deterrent XVII (7) take 262 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Gladii Imperi (9) take 228 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Silent Death II (17) take 193 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Hammer of the Balance (11) take 108 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Hammer of the Balance (12) take 67 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Xerus Spearman (22) take 89 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
For glory! (8) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Vast Army of Daimons (1) take 880 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 3 casualties.
The Invincibles (20) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Total casualties: 4 attackers, 32 defenders

Turn No. 5

     1 (39-D)
12 (14-I)
17 (36-I)
6 (20-C)
13 (30-C)
18 (37-C)
19 (35-C)
 2 (13-C)
14 (20-C)
 


Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Louis-Joseph's Dragoons (14) stay in their defensive position, awaiting an opportunity to charge.
Lost Nomads (13), The Dark Horde (18), Charging Steeds (6) and The Desert Scarabs (19) charge ahead, into the attackers' ranks.
Hammer of the Balance (12) and Silent Death II (17) hold their positions at the outer wall, waiting for the attack.

Close Combat:
Lost Nomads (13) score 574 hits.
The Dark Horde (18) score 746 hits.
Charging Steeds (6) score 217 hits.
Vast Army of Daimons (1) score 1977 hits.
The Desert Scarabs (19) score 1010 hits.
Total hits suffered: Attackers: 2547, Defenders: 1977

Lost Nomads (13) take 476 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield.
The Dark Horde (18) take 755 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield.
Charging Steeds (6) take 358 hits in close combat, which cause 8 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Vast Army of Daimons (1) take 2547 hits in close combat, which cause 12 casualties.
The Desert Scarabs (19) take 388 hits in close combat, which cause 14 casualties.
Total casualties: 12 attackers, 67 defenders

Turn No. 6

     1 (27-D)
19 (21-C)
12 (14-I)
17 (36-I)
  2 (13-C)
14 (20-C)
 


Louis-Joseph's Dragoons (14) stay in their defensive position, awaiting an opportunity to charge.
Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Silent Death II (17) and Hammer of the Balance (12) hold their positions at the outer wall, waiting for the attack.

Close Combat:
The Desert Scarabs (19) score 307 hits.
Vast Army of Daimons (1) score 1276 hits.
Total hits suffered: Attackers: 307, Defenders: 1276

The Desert Scarabs (19) take 1276 hits in close combat, which cause 21 casualties, wiping the unit out.
Vast Army of Daimons (1) take 307 hits in close combat, which cause 2 casualties.
Total casualties: 2 attackers, 21 defenders

Turn No. 7

     1 (25-D)
12 (14-I)
17 (36-I)
  2 (13-C)
14 (20-C)
 


Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Louis-Joseph's Dragoons (14) ride on, closing in on the enemy.
Vast Army of Daimons (1) charge forward.

Close Combat:
Vast Army of Daimons (1) score 2869 hits.
Hammer of the Balance (12) score 78 hits.
Silent Death II (17) score 134 hits.
Total hits suffered: Attackers: 212, Defenders: 2869

Vast Army of Daimons (1) take 212 hits in close combat, which cause 1 casualties.
Hammer of the Balance (12) take 725 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Silent Death II (17) take 1416 hits in close combat (reduced due to fortifications), which cause 36 casualties, wiping the unit out.
Total casualties: 1 attackers, 50 defenders

Turn No. 8

      1 (24-D)
14 (20-C)
 2 (13-C)
 


Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Louis-Joseph's Dragoons (14) charge forward.

Close Combat:
1 Neo Grehk banners are visible in the melee.
Louis-Joseph's Dragoons (14) score 159 hits.
Vast Army of Daimons (1) score 1263 hits.
Total hits suffered: Attackers: 159, Defenders: 1263

Louis-Joseph's Dragoons (14) take 943 hits in close combat (reduced due to fortifications), which cause 20 casualties, wiping the unit out.
Vast Army of Daimons (1) take 159 hits in close combat, which cause 1 casualties.
Total casualties: 1 attackers, 20 defenders

Turn No. 9

      1 (23-D)
  2 (13-C)
 


Aamir's Elephant unit (2) stay in their defensive position, awaiting an opportunity to charge.
Vast Army of Daimons (1) fly towards the defenders.

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Aamir's Elephant unit (2) are shocked.
Vast Army of Daimons (1) are shocked.

Turn No. 10

        1 (23-D)
2 (13-C)
 


Vast Army of Daimons (1) charge forward.

Close Combat:
Vast Army of Daimons (1) score 2658 hits.
Aamir's Elephant unit (2) score 132 hits.
Total hits suffered: Attackers: 132, Defenders: 2658

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Vast Army of Daimons (1) take 132 hits in close combat, which cause 1 casualties.
Aamir's Elephant unit (2) take 2373 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Aamir Abdul Latif (Knight of Vozzessdor, Neo Grehk) has been wounded.
Total casualties: 1 attackers, 13 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The battle does 37 % damage to the fortifications.