Heen (Realm)/Heenite Highlights/October '07/Battle in Tor 2
Battle in Tor
No. | Role | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|
1 | A | Undead Horde | (not present) | Necromancer's Servants | 45 other | box | 1360 |
2 | D | Celtic Order Infantry I | Erin | Heen | 2 Inf | box | 48 |
3 | D | Celtic Order Infantry II | Seamus | Heen | 1 Inf | box | 24 |
4 | D | Elite Swordsmen | Medium | Heen | 6 Inf | box | 141 |
5 | D | Heen Justiciars | Mao | Heen | 37 Inf | box | 402 |
6 | D | Huge Monsters Army | Loud Tongue | Monster Swarm | 29 other | line | 1855 |
7 | D | Huge Monsters Army | Hoof Hearted | Monster Swarm | 55 other | line | 2925 |
8 | D | Lucilla's Legion | Lucilla | Heen | 3 Inf | box | 68 |
9 | D | The Desert Scarabs | Martana | Heen | 7 Cav | wedge | 116 |
10 | N | Guardians of the Celts | Naal | Heen | 0 Inf | box | 0 |
Total:
1 attackers (45 other)
8 defenders (49 Inf, 7 Cav, 84 other)
Total combat strengths: 1360 vs. 5579
1 neutral observers (0 combat strength).
Guardians of the Celts have no combat-ready men and thus stay out of the battle.
The troops from Monster Swarm set up defenses because they control the battlefield.
The Necromancer's Servants troops attack because they are at war with Monster Swarm.
The troops from Heen join the defense because of their alliance with Monster Swarm.
A calm wind blows, to the joy of the archers.
Martana Curs, Queen of Heen is spotted wearing the Brilliant Chain Mail of Life.
Medium T-style, Baron of Kording is spotted reading from the Wicked Scroll of Betrayal.
Erin O'Deaghaidh, Count of Sotrebar takes command of his army. They deploy in Infantry Wall formation.
Turn No. 1
1 (45-U) | 2 (2-I) 3 (1-I) 4 (6-I) 5 (37-I) 6 (29-M) 7 (55-M) 8 (3-I) | 9 (7-C) |
The Desert Scarabs (9) ride on, closing in on the enemy.
Undead Horde (1) advance towards the enemy.
Celtic Order Infantry II (3), Lucilla's Legion (8), Elite Swordsmen (4), Heen Justiciars (5), Celtic Order Infantry I (2), Huge Monsters Army (7) and Huge Monsters Army (6) advance towards the enemy.
Turn No. 2
1 (45-U) | 2 (2-I) 3 (1-I) 4 (6-I) 5 (37-I) 6 (29-M) 7 (55-M) 8 (3-I) | 9 (7-C) |
The Desert Scarabs (9) charge ahead, into the attackers' ranks.
Celtic Order Infantry I (2), Heen Justiciars (5), Celtic Order Infantry II (3), Huge Monsters Army (7), Elite Swordsmen (4), Huge Monsters Army (6) and Lucilla's Legion (8) advance towards the enemy.
Close Combat:
3 Heen banners are visible in the melee.
Celtic Order Infantry I (2) score 18 hits.
Heen Justiciars (5) score 273 hits.
Undead Horde (1) score 536 hits.
Celtic Order Infantry II (3) score 12 hits.
Huge Monsters Army (7) score 1059 hits.
Elite Swordsmen (4) score 128 hits.
Huge Monsters Army (6) score 707 hits.
Lucilla's Legion (8) score 38 hits.
The Desert Scarabs (9) score 254 hits.
Total hits suffered: Attackers: 2489, Defenders: 536
Celtic Order Infantry I (2) take 141 hits in close combat, which cause 2 casualties, wiping the unit out.
Heen Justiciars (5) take 119 hits in close combat, which cause 4 casualties.
Undead Horde (1) take 2489 hits in close combat, which cause 45 casualties, wiping the unit out.
Celtic Order Infantry II (3) take 61 hits in close combat, which cause 1 casualties, wiping the unit out.
Huge Monsters Army (7) take 73 hits in close combat, which cause 1 casualties.
Elite Swordsmen (4) take 51 hits in close combat, which cause 2 casualties.
Huge Monsters Army (6) take 51 hits in close combat, which cause 1 casualties.
Lucilla's Legion (8) take 22 hits in close combat, which cause 1 casualties.
The Desert Scarabs (9) take 18 hits in close combat, which cause 1 casualties.
Total casualties: 45 attackers, 13 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.