Heen (Realm)/Heenite Highlights/October '07/Battle in Tor 1

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Battle in Tor

No.RoleUnitCommanderRealmUnitFormationCS
1ACeltic Order Infantry IErinHeen19 Infbox  276
2ACeltic Order Infantry IISeamusHeen20 Infbox  212
3AElite SwordsmenMediumHeen44 Infbox  544
4AGuardians of the CeltsNaalHeen25 Infbox  342
5AHeen JusticiarsMaoHeen65 Infbox  662
6AHuge Monsters ArmyHoof HeartedMonster Swarm90 otherline  4120
7AHuge Monsters ArmyLoud TongueMonster Swarm58 otherline  2980
8ALingering BowsLinkerHeen40 Archline  422
9ALucilla's LegionLucillaHeen27 Infbox  296
10ARoyal Treasury GuardWolfgangHeen50 Infbox  654
11AThe Desert ScarabsMartanaHeen30 Cavwedge  378
12DUndead HordeDimitriNecromancer's Servants220 otherbox  3708
13DUndead HordeBravoNecromancer's Servants286 otherbox  5063


Total:
11 attackers (250 Inf, 40 Arch, 30 Cav, 148 other)
2 defenders (506 other)
Total combat strengths: 10886 vs. 8771

The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Heen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

Strong winds and gusts are making ranged combat a game of luck.

Martana Curs, Queen of Heen is spotted wearing the Brilliant Chain Mail of Life.
Medium T-style, Baron of Kording is spotted reading from the Wicked Scroll of Betrayal.
Naal O'Hlomhair, Marshal of the Celtic Army takes command of his army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 11 (30-C)
 5 (65-I)
6 (90-M)
7 (58-M)
8 (40-A)
9 (27-I)
10 (50-I)
1 (19-I)
2 (20-I)
3 (44-I)
4 (25-I)
 12 (220-U)
13 (286-U)
    


Lingering Bows (8) fire on Undead Horde (13), scoring 96 hits.
The Desert Scarabs (11) ride on, closing in on the defenders.
Undead Horde (13) can not advance, because the front lines are too crowded.
Celtic Order Infantry I (1), Celtic Order Infantry II (2), Huge Monsters Army (7), Huge Monsters Army (6), Heen Justiciars (5), Royal Treasury Guard (10), Lucilla's Legion (9), Guardians of the Celts (4) and Elite Swordsmen (3) advance towards the enemy.
Undead Horde (12) advance towards the enemy.

Close Combat:
5 Heen banners are visible in the melee.
Undead Horde (12) score 1677 hits.
Celtic Order Infantry I (1) score 117 hits.
Celtic Order Infantry II (2) score 121 hits.
Guardians of the Celts (4) score 309 hits.
Elite Swordsmen (3) score 457 hits.
Total hits suffered: Attackers: 1677, Defenders: 1004

Undead Horde (12) take 1004 hits in close combat, which cause 26 casualties.
Celtic Order Infantry I (1) take 440 hits in close combat, which cause 12 casualties.
Undead Horde (13) take 96 hits from archer fire, which cause 2 casualties.
Celtic Order Infantry II (2) take 464 hits in close combat, which cause 14 casualties.
Guardians of the Celts (4) take 356 hits in close combat, which cause 9 casualties.
Elite Swordsmen (3) take 417 hits in close combat, which cause 14 casualties.
Total casualties: 49 attackers, 28 defenders

Turn No. 2

   8 (40-A)
11 (30-C)
5 (65-I)
6 (90-M)
7 (58-M)
9 (27-I)
10 (50-I)
1 (7-I)
2 (6-I)
3 (30-I)
4 (16-I)
12 (194-U)
13 (284-U)
    


Lingering Bows (8) move closer to get better shots.
The Desert Scarabs (11) charge ahead, into the defenders' ranks.
Lucilla's Legion (9), Royal Treasury Guard (10), Huge Monsters Army (6), Heen Justiciars (5) and Huge Monsters Army (7) advance towards the enemy.
Undead Horde (13) advance towards the enemy.

Close Combat:
9 Heen banners are visible in the melee.
Lucilla's Legion (9) score 118 hits.
Celtic Order Infantry II (2) score 51 hits.
Royal Treasury Guard (10) score 442 hits.
Huge Monsters Army (6) score 1481 hits.
The Desert Scarabs (11) score 622 hits.
Heen Justiciars (5) score 511 hits.
Celtic Order Infantry I (1) score 62 hits.
Undead Horde (13) score 2198 hits.
Elite Swordsmen (3) score 334 hits.
Undead Horde (12) score 1226 hits.
Huge Monsters Army (7) score 1106 hits.
Guardians of the Celts (4) score 229 hits.
Total hits suffered: Attackers: 3424, Defenders: 4956

Lucilla's Legion (9) take 792 hits in close combat, which cause 20 casualties.
Celtic Order Infantry II (2) take 850 hits in close combat, which cause 6 casualties, wiping the unit out.
Royal Treasury Guard (10) take 518 hits in close combat, which cause 12 casualties.
Huge Monsters Army (6) take 240 hits in close combat, which cause 3 casualties.
The Desert Scarabs (11) take 379 hits in close combat, which cause 11 casualties.
Heen Justiciars (5) take 177 hits in close combat, which cause 5 casualties.
Celtic Order Infantry I (1) take 209 hits in close combat, which cause 6 casualties. 2 Heen banners fall.
Undead Horde (13) take 3675 hits in close combat, which cause 84 casualties.
Elite Swordsmen (3) take 111 hits in close combat, which cause 4 casualties.
Undead Horde (12) take 1281 hits in close combat, which cause 33 casualties.
Huge Monsters Army (7) take 76 hits in close combat, which cause 1 casualties.
Guardians of the Celts (4) take 72 hits in close combat, which cause 2 casualties.
Total casualties: 70 attackers, 117 defenders

Turn No. 3

    8 (40-A)
1 (1-I)
3 (26-I)
4 (14-I)
5 (60-I)
6 (87-M)
7 (57-M)
9 (7-I)
10 (38-I)
11 (19-C)
12 (161-U)
13 (200-U)
     


Lingering Bows (8) have no viable target and wait for one to appear.

Close Combat:
7 Heen banners are visible in the melee.
Celtic Order Infantry I (1) score 9 hits.
Huge Monsters Army (7) score 1078 hits.
Lucilla's Legion (9) score 48 hits.
Royal Treasury Guard (10) score 359 hits.
Huge Monsters Army (6) score 1358 hits.
Undead Horde (12) score 1319 hits.
Elite Swordsmen (3) score 357 hits.
Undead Horde (13) score 1825 hits.
Heen Justiciars (5) score 493 hits.
Guardians of the Celts (4) score 161 hits.
The Desert Scarabs (11) score 202 hits.
Total hits suffered: Attackers: 3144, Defenders: 4065

Celtic Order Infantry I (1) take 593 hits in close combat, which cause 1 casualties, wiping the unit out.
Huge Monsters Army (7) take 444 hits in close combat, which cause 4 casualties.
Lucilla's Legion (9) take 450 hits in close combat, which cause 7 casualties, wiping the unit out.
Royal Treasury Guard (10) take 515 hits in close combat, which cause 12 casualties.
Huge Monsters Army (6) take 453 hits in close combat, which cause 6 casualties.
Undead Horde (12) take 2314 hits in close combat, which cause 59 casualties.
Dimitri has been wounded.
Elite Swordsmen (3) take 256 hits in close combat, which cause 9 casualties.
Undead Horde (13) take 1751 hits in close combat, which cause 40 casualties.
Heen Justiciars (5) take 254 hits in close combat, which cause 7 casualties.
Guardians of the Celts (4) take 94 hits in close combat, which cause 3 casualties.
The Desert Scarabs (11) take 85 hits in close combat, which cause 2 casualties.
Total casualties: 51 attackers, 99 defenders

Turn No. 4

    8 (40-A)
3 (17-I)
4 (11-I)
5 (53-I)
6 (81-M)
7 (53-M)
10 (26-I)
11 (17-C)
12 (102-U)
13 (160-U)
     


Lingering Bows (8) retreat towards safer positions.

Close Combat:
7 Heen banners are visible in the melee.
Huge Monsters Army (6) score 1201 hits.
Undead Horde (12) score 806 hits.
Heen Justiciars (5) score 379 hits.
Undead Horde (13) score 1943 hits.
Guardians of the Celts (4) score 189 hits.
The Desert Scarabs (11) score 199 hits.
Elite Swordsmen (3) score 288 hits.
Huge Monsters Army (7) score 1048 hits.
Royal Treasury Guard (10) score 247 hits.
Total hits suffered: Attackers: 2749, Defenders: 3551

Huge Monsters Army (6) take 839 hits in close combat, which cause 12 casualties.
Undead Horde (12) take 1500 hits in close combat, which cause 38 casualties.
Heen Justiciars (5) take 642 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield.
Undead Horde (13) take 2051 hits in close combat, which cause 47 casualties.
Guardians of the Celts (4) take 478 hits in close combat, which cause 11 casualties, wiping the unit out.
The Desert Scarabs (11) take 188 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Elite Swordsmen (3) take 283 hits in close combat, which cause 9 casualties. 2 Heen banners fall.
Huge Monsters Army (7) take 183 hits in close combat, which cause 2 casualties.
Royal Treasury Guard (10) take 136 hits in close combat, which cause 3 casualties.
Total casualties: 59 attackers, 85 defenders

Turn No. 5

   8 (40-A)
 3 (8-I)
6 (69-M)
7 (51-M)
10 (23-I)
12 (64-U)
13 (113-U)
     


Lingering Bows (8) hold their fire.

Close Combat:
1 Heen banners are visible in the melee.
Undead Horde (13) score 1292 hits.
Huge Monsters Army (6) score 1092 hits.
Huge Monsters Army (7) score 826 hits.
Royal Treasury Guard (10) score 294 hits.
Undead Horde (12) score 608 hits.
Elite Swordsmen (3) score 158 hits.
Total hits suffered: Attackers: 1900, Defenders: 2370

Undead Horde (13) take 1738 hits in close combat, which cause 40 casualties.
Huge Monsters Army (6) take 975 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Huge Monsters Army (7) take 487 hits in close combat, which cause 5 casualties.
Royal Treasury Guard (10) take 210 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Wolfgang Lucifer, Royal Treasurer of Heen has been captured by Necromancer's Servants forces.
Undead Horde (12) take 632 hits in close combat, which cause 16 casualties.
Elite Swordsmen (3) take 228 hits in close combat, which cause 8 casualties, wiping the unit out.
Total casualties: 32 attackers, 56 defenders

Turn No. 6

   8 (40-A)
 7 (46-M)
12 (48-U)
13 (73-U)
     


Lingering Bows (8) hold their fire.

Close Combat:
Huge Monsters Army (7) score 874 hits.
Undead Horde (13) score 1200 hits.
Undead Horde (12) score 613 hits.
Total hits suffered: Attackers: 1813, Defenders: 874

Huge Monsters Army (7) take 1813 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
Undead Horde (13) take 738 hits in close combat, which cause 17 casualties.
Undead Horde (12) take 136 hits in close combat, which cause 3 casualties.
Total casualties: 18 attackers, 20 defenders

Turn No. 7

   8 (40-A)
 12 (45-U)
13 (56-U)
     


Lingering Bows (8) fire on Undead Horde (13), scoring 127 hits.
Undead Horde (12) and Undead Horde (13) advance towards the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Lingering Bows (8) are shocked.
Undead Horde (13) take 127 hits from archer fire, which cause 3 casualties.
Total casualties: 0 attackers, 3 defenders

Turn No. 8

   8 (40-A)
12 (45-U)
13 (53-U)
      


Lingering Bows (8) fire on Undead Horde (13), scoring 221 hits.
Undead Horde (13) and Undead Horde (12) advance towards the enemy.

Close Combat:
Undead Horde (13) score 754 hits.
Lingering Bows (8) score 64 hits.
Undead Horde (12) score 578 hits.
Total hits suffered: Attackers: 1332, Defenders: 64

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (13) take 285 hits (64 in close combat, 221 from archer fire), which cause 7 casualties.
Lingering Bows (8) take 1332 hits in close combat, which cause 40 casualties, wiping the unit out.
Total casualties: 40 attackers, 7 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.