Heen (Realm)/Heenite Highlights/April '07/Deception in Weghie

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All allied troop actions/hits suffered will be displayed in green, All wounded in red:

Battle in Weghie No. Role Unit Commander Realm Unit Formation CS
1 A -=DoP=- Wiegammen Hitmulg Plergoth 40 Inf box 379
2 A 7th Sword of Light Gileas Plergoth 31 Inf box 383
3 A Adrenaline Junkies Nicolai Plergoth 25 Inf box 273
4 A Coral Scythes Kelrond Plergoth 30 Inf box 272
5 A Luxor's Revenge Luxor Plergoth 40 Inf box 374
6 A Oprichnia Foot II daviald Plergoth 25 Inf line 256
7 A Sparta's 300 Whevarier Plergoth 56 Inf box 431
8 A Weghie Wackers Regstav Plergoth 34 Arch skirmish 198
9 A Wrathful cold Mistweave Plergoth 34 Inf box 346
10 D Baraedor Cavalry Jadine Heen 17 Cav wedge 424
11 D Bayloc's Chipmunks Bayloc Heen 18 Inf box 305
12 D Grancourt Camels Thrydwulf Heen 17 Cav wedge 260
13 D Grancourt Infantry Beatrice Heen 22 Inf line 338
14 D Holy Arbalests (4) Riaan Heen 10 Arch skirmish 142
15 D Holy Paladins Fror Heen 19 Cav wedge 360
16 D Holy Paladins Celia Heen 31 Cav wedge 492
17 D Khthon Heroes in Training (militia/guard unit) Khthon 33 Inf line 269
18 D Montagne Guardian Riscoso Heen 15 Cav wedge 228
19 D Our Homes (militia/guard unit) Khthon 11 Arch line 224
20 D Varangian Guard Kesaria Heen 19 Inf box 270

Total: 9 attackers (281 Inf, 34 Arch)
11 defenders (92 Inf, 21 Arch, 99 Cav)
Total combat strengths: 2912 vs. 3312

The region owner Khthon and their allies defend.
The Plergoth troops attack because they are at war with Khthon.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

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Turn No. 1

Holy Arbalests (4) (14) fire on Sparta's 300 (7), scoring 84 hits.
Our Homes (19) move closer to get better shots.

Weghie Wackers (8) fire on Varangian Guard (20), scoring 34 hits.
Grancourt Camels (12), Montagne Guardian (18), Holy Paladins (16), Holy Paladins (15) and Baraedor Cavalry (10) ride on, closing in on the enemy.
Khthon Heroes in Training (17) stay behind their camp fortifications.

Oprichnia Foot II (6) can not advance, because the front lines are too crowded.
Coral Scythes (4) can not advance, because the front lines are too crowded.
Luxor's Revenge (5) can not advance, because the front lines are too crowded.
7th Sword of Light (2), Wrathful cold (9), Sparta's 300 (7), -=DoP=- Wiegammen (1) and Adrenaline Junkies (3) advance towards the enemy.
Grancourt Infantry (13), Varangian Guard (20) and Bayloc's Chipmunks (11) advance towards the enemy.

Close Combat:
3 Plergoth banners are visible in the melee.
3 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
7th Sword of Light (2) score 98 hits.
Wrathful cold (9) score 130 hits.
Sparta's 300 (7) score 122 hits.
-=DoP=- Wiegammen (1) score 189 hits.
Adrenaline Junkies (3) score 147 hits.
Varangian Guard (20) score 211 hits.
Total hits suffered: Attackers: 211, Defenders: 277 (686 before overkill)

7th Sword of Light (2) take 64 hits in close combat, which cause 2 casualties.
Wrathful cold (9) take 40 hits in close combat, which cause 1 casualties.
Sparta's 300 (7) take 134 hits (50 in close combat, 84 from archer fire), which cause 4 casualties.
-=DoP=- Wiegammen (1) take 22 hits in close combat, which cause 1 casualties.
Adrenaline Junkies (3) take 35 hits in close combat, which cause 1 casualties.
Varangian Guard (20) take 311 hits (277 in close combat, 34 from archer fire), which cause 9 casualties.
Total casualties: 9 attackers, 9 defenders

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Turn No. 2

Our Homes (19) fire on Luxor's Revenge (5), scoring 94 hits.
Weghie Wackers (8) fire on Holy Paladins (16), scoring 32 hits.
Holy Arbalests (4) (14) fire on Coral Scythes (4), scoring 68 hits.
Holy Paladins (16) and Holy Paladins (15) charge forward.
Montagne Guardian (18), Grancourt Camels (12) and Baraedor Cavalry (10) charge ahead, into the attackers' ranks.
Khthon Heroes in Training (17) stay behind their camp fortifications.

Oprichnia Foot II (6), Luxor's Revenge (5) and Coral Scythes (4) advance towards the enemy.
Grancourt Infantry (13) and Bayloc's Chipmunks (11) advance towards the enemy.

Close Combat:
3 Plergoth banners are visible in the melee.
7 Heen banners are visible in the melee.
Sparta's 300 (7) score 145 hits.
Adrenaline Junkies (3) score 136 hits.
-=DoP=- Wiegammen (1) score 206 hits.
Oprichnia Foot II (6) score 157 hits.
Holy Paladins (16) score 850 hits.
Montagne Guardian (18) score 424 hits.
Varangian Guard (20) score 148 hits.
Grancourt Camels (12) score 489 hits.

Wrathful cold (9) score 130 hits.
Luxor's Revenge (5) score 178 hits.
Baraedor Cavalry (10) score 872 hits.
Coral Scythes (4) score 110 hits.
7th Sword of Light (2) score 111 hits.
Grancourt Infantry (13) score 302 hits.
Holy Paladins (15) score 809 hits.
Bayloc's Chipmunks (11) score 213 hits.

Total hits suffered: Attackers: 4107, Defenders: 1173

Sparta's 300 (7) take 945 hits in close combat, which cause 27 casualties.
Adrenaline Junkies (3) take 930 hits in close combat, which cause 24 casualties, wiping the unit out.
-=DoP=- Wiegammen (1) take 711 hits in close combat, which cause 23 casualties. 2 Plergoth banners fall.
Oprichnia Foot II (6) take 408 hits in close combat, which cause 13 casualties.
Holy Paladins (16) take 274 hits (242 in close combat, 32 from archer fire), which cause 9 casualties.
Montagne Guardian (18) take 153 hits in close combat, which cause 4 casualties.
Varangian Guard (20) take 134 hits in close combat, which cause 4 casualties.
Grancourt Camels (12) take 212 hits in close combat, which cause 6 casualties.

Wrathful cold (9) take 295 hits in close combat, which cause 8 casualties.
Luxor's Revenge (5) take 378 hits (284 in close combat, 94 from archer fire), which cause 13 casualties.
Baraedor Cavalry (10) take 121 hits in close combat, which cause 3 casualties.
Coral Scythes (4) take 376 hits (308 in close combat, 68 from archer fire), which cause 15 casualties.
7th Sword of Light (2) take 226 hits in close combat, which cause 6 casualties.
Grancourt Infantry (13) take 153 hits in close combat, which cause 4 casualties.
Holy Paladins (15) take 95 hits in close combat, which cause 3 casualties.
Bayloc's Chipmunks (11) take 63 hits in close combat, which cause 2 casualties.

Total casualties: 129 attackers, 35 defenders

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Turn No. 3

Holy Arbalests (4) (14) fire on Weghie Wackers (8), scoring 24 hits.
Weghie Wackers (8) fire on Our Homes (19), scoring 22 hits.
Our Homes (19) fire on Weghie Wackers (8), scoring 40 hits.
Khthon Heroes in Training (17) stay behind their camp fortifications.

Close Combat:
7 Heen banners are visible in the melee.
7th Sword of Light (2) score 102 hits.
Coral Scythes (4) score 61 hits.
Oprichnia Foot II (6) score 95 hits.
Wrathful cold (9) score 99 hits.
Baraedor Cavalry (10) score 320 hits.
Grancourt Camels (12) score 172 hits.
Varangian Guard (20) score 122 hits.

Sparta's 300 (7) score 82 hits.
Bayloc's Chipmunks (11) score 207 hits.
Holy Paladins (16) score 379 hits.
Holy Paladins (15) score 295 hits.
Montagne Guardian (18) score 131 hits.
Grancourt Infantry (13) score 287 hits.

-=DoP=- Wiegammen (1) score 114 hits.
Luxor's Revenge (5) score 147 hits.
Total hits suffered: Attackers: 1913, Defenders: 700

7th Sword of Light (2) take 453 hits in close combat, which cause 12 casualties.
Coral Scythes (4) take 457 hits in close combat, which cause 15 casualties, wiping the unit out.
Oprichnia Foot II (6) take 334 hits in close combat, which cause 11 casualties.
Wrathful cold (9) take 205 hits in close combat, which cause 6 casualties.
Baraedor Cavalry (10) take 163 hits in close combat, which cause 5 casualties.
Grancourt Camels (12) take 116 hits in close combat, which cause 3 casualties.
Varangian Guard (20) take 122 hits in close combat, which cause 4 casualties. 3 Heen banners fall.

Weghie Wackers (8) take 64 hits from archer fire, which cause 4 casualties.
Sparta's 300 (7) take 242 hits in close combat, which cause 7 casualties.
Bayloc's Chipmunks (11) take 87 hits in close combat, which cause 2 casualties.
Holy Paladins (16) take 71 hits in close combat, which cause 2 casualties.
Holy Paladins (15) take 50 hits in close combat, which cause 2 casualties.
Our Homes (19) take 22 hits from archer fire, which cause 1 casualties.
Montagne Guardian (18) take 44 hits in close combat, which cause 1 casualties.
Grancourt Infantry (13) take 47 hits in close combat, which cause 1 casualties.

-=DoP=- Wiegammen (1) take 112 hits in close combat, which cause 4 casualties.
Luxor's Revenge (5) take 110 hits in close combat, which cause 4 casualties.
Total casualties: 63 attackers, 21 defenders

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Turn No. 4

Weghie Wackers (8) fire on Our Homes (19), scoring 22 hits.
Holy Arbalests (4) (14) fire on Weghie Wackers (8), scoring 34 hits.
Our Homes (19) fire on Weghie Wackers (8), scoring 65 hits.
Khthon Heroes in Training (17) advance towards the enemy.

Close Combat:
4 Heen banners are visible in the melee.
Grancourt Infantry (13) score 251 hits.
Montagne Guardian (18) score 155 hits.
Holy Paladins (16) score 291 hits.

Oprichnia Foot II (6) score 16 hits.
Grancourt Camels (12) score 109 hits.
Wrathful cold (9) score 80 hits.
7th Sword of Light (2) score 74 hits.
Bayloc's Chipmunks (11) score 215 hits.
Holy Paladins (15) score 284 hits.

Sparta's 300 (7) score 64 hits.
-=DoP=- Wiegammen (1) score 79 hits.
Luxor's Revenge (5) score 114 hits.
Baraedor Cavalry (10) score 221 hits.
Varangian Guard (20) score 55 hits.

Total hits suffered: Attackers: 1581, Defenders: 427

Grancourt Infantry (13) take 107 hits in close combat, which cause 3 casualties.
Montagne Guardian (18) take 68 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Holy Paladins (16) take 51 hits in close combat, which cause 2 casualties.

Oprichnia Foot II (6) take 425 hits in close combat, which cause 1 casualties, wiping the unit out.
Sir daviald of Plergoth has been wounded.
Weghie Wackers (8) take 99 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Sir Regstav, Count of Ypsilanti has been wounded.
Grancourt Camels (12) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Wrathful cold (9) take 237 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
7th Sword of Light (2) take 332 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Bayloc's Chipmunks (11) take 46 hits in close combat, which cause 1 casualties.
Holy Paladins (15) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.

Sparta's 300 (7) take 203 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
-=DoP=- Wiegammen (1) take 212 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Luxor's Revenge (5) take 172 hits in close combat, which cause 6 casualties.
Our Homes (19) take 22 hits from archer fire, which cause 1 casualties.
Baraedor Cavalry (10) take 28 hits in close combat, which cause 1 casualties.
Varangian Guard (20) take 43 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.

Total casualties: 42 attackers, 13 defenders

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Turn No. 5

Holy Arbalests (4) (14) retreat towards safer positions.
Our Homes (19) retreat towards safer positions.
Khthon Heroes in Training (17) advance towards the enemy.

Close Combat:
4 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!

Luxor's Revenge (5) score 117 hits.
Grancourt Infantry (13) score 277 hits.
Khthon Heroes in Training (17) score 78 hits.
Bayloc's Chipmunks (11) score 235 hits.
Baraedor Cavalry (10) score 236 hits.
Holy Paladins (16) score 334 hits.

Total hits suffered: Attackers: 998 (1160 before overkill), Defenders: 117

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Luxor's Revenge (5) take 998 hits in close combat, which cause 17 casualties, wiping the unit out.
Luxor (Noble of Plergoth) has been wounded.
Grancourt Infantry (13) take 39 hits in close combat, which cause 1 casualties.
Khthon Heroes in Training (17) take 41 hits in close combat, which cause 1 casualties.
Bayloc's Chipmunks (11) take 37 hits in close combat, which cause 1 casualties.

Total casualties: 17 attackers, 3 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.