Falasan Inquirer/Archives/June battle 1

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Battle in Inxi

No.RoleUnitCommanderRealmUnitFormationOrgCS
1ABarbs of VengeanceTroianTara10 Infline66 %  173
2ABlack DeathMorganTara16 Archskirmish6 %  151
3ABlack GuardVhagarTara35 Infbox61 %  383
4ABladesAddrianTara21 Infline70 %  253
5ABlood Thirsty HobbitsKindreadTara30 Infline63 %  340
6ABorgia's BrigadeCesareTara35 Infline66 %  411
7ACompanion GuardZertinan JohannesTara28 Infline68 %  380
8ACrimson BladesDragonisTara21 Infline64 %  240
9ADeath EatersDamienTara12 Infline61 %  118
10AFalling FlowersWindflowerTara30 Archskirmish68 %  408
11AFinnore's WrathFinnoreTara18 Cavline60 %  267
12AHeavy ArtilleryJonathonTara25 Archline67 %  353
13AIustitiaGabrielTara20 Cavline65 %  430
14AKnifes EdgeZalTalerium16 Archskirmish15 %  234
15AKoala GuardsmenKazokuTara20 MIline63 %  236
16AM'gna Fl'meKurohyouTara22 Archskirmish65 %  278
17AMananan's MaraudersManxyTara30 Infline67 %  340
18APersonal GuardRiveraTara17 Infline66 %  221
19APontipee InfantryOscarTara84 Infbox59 %  529
20ARains EdgeTryssTara18 Archskirmish64 %  286
21AReign of ArrowsAdolphusTara20 Archskirmish71 %  336
22ARequiem's CallingAethelmaerTara6 Cavline67 %  137
23ASerpent/bunny SlayersVicktorTara25 Infline66 %  301
24AShadow GuardsLeroy JenkemsTara45 Archskirmish63 %  287
25ASix FingersLynchTara36 Infbox60 %  281
26ASuper Force PeepsUrpoTara40 Archline63 %  327
27ATarasac FootmenAtricusTara20 Infline60 %  172
28ATarasac KnightsKalanarTara16 Cavline60 %  236
29ATemplars of AloysiusGladiusTara50 Infline67 %  557
30AUkriz DemonhuntersZalagrimTara25 Archline61 %  218
31AUnholy DemonhuntersOnagaTara21 Archline60 %  156
32AVagabondsWalleniusTara12 Infbox63 %  207
33AVitun pelletRagnarTara22 Infline62 %  264
34AVolunteersDevlinnTara21 Infline69 %  377
35AWe fight for Death...RavangerTara30 Archskirmish63 %  285
36A~A~Holy WarriorsPumpkin BreadTara18 Infline61 %  139
37D=R= Serpant's HarpPyrtolinAsh Sea Islands20 Archskirmish69 %  323
38DChucan ShortbowsDartynFalasan19 Archline11 %  305
39DFatih's Dervishes with bowsFatihFalasan76 Archline65 %  605
40DSandGorgon's DoomNomFalasan24 Archline15 %  286
41DThe Kings ArchersJamboFalasan36 Archline68 %  452
42DVeshin Rabble RousersAzmodanAsh Sea Islands14 Infline66 %  171
43D|Moses|Kartet's Crazy ForeignersKartetAsh Sea Islands12 Infline66 %  170
44D~=B.A=~ Band of the HawkBragnixFalasan20 Infline65 %  232
45D~=B.A=~ Eastern Lake ArchersFreidrochFalasan27 Archline69 %  437
46D~=B.A=~ Falasan MarchersForwardFalasan35 Infline68 %  450
47D~=B.A=~ Hack AttackDesmanFalasan30 Infline71 %  455
48D~=B.A=~ Horse TroopersDashemFalasan35 Cavwedge69 %  661
49D~=B.A=~ Lasten's LionsLastenFalasan13 Infline71 %  301
50D~=B.A=~ Lord Foul's BaneFoulFalasan26 Infline68 %  344
51D~=B.A=~ Royal DefendersKillerFalasan30 Infline71 %  464
52D~=B.A=~ The Black SwordsLetoFalasan17 Infline64 %  209
53D~=BA=~ Elite GuardJerrinFalasan31 Infline70 %  439
54D~=BA=~ Strong WallHanselFalasan25 Infline71 %  439


Total:
36 attackers (527 Inf, 20 MI, 308 Arch, 60 Cav)
18 defenders (253 Inf, 202 Arch, 35 Cav)
Total combat strengths: 10311 vs. 6743

The forces from Falasan brace as they prepare to defend their ongoing takeover.
The region owner Tara and their allies attack the takeover forces.
The Talerium troops attack because they are at war with Falasan.
The Tara troops attack because they are at war with Falasan.
The troops from Ash Sea Islands join the defense because of their alliance with Falasan.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Jonathon MacSpectar, Judge of Tara is spotted wearing the Emerald Flute of Fire.
Sir Fatih Kalkandelen, Duke of Tucha is spotted wearing the Beasthide Breastplate of the Vulcano.
Oscar Pontipee, Marshal of the Die Armee Der Kühe takes command of his army. They deploy in no particular formation.
Kurohyou Bakos, Baron of Tichi, Marshal of the Army of Tara takes command of his army. They deploy in no particular formation.
Pyrtolin Uskarik, Marshal of the Royal Ashlantean Guard takes command of his army. They deploy in no particular formation.
Leto Atreides, High Marshal of Falasan, Count of Corniel, Marshal of the Black Army takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 11 (18-C)
13 (20-C)
19 (84-I)
22 (6-C)
28 (16-C)
 3 (35-I)
25 (36-I)
32 (12-I)
1 (10-I)
2 (16-A)
4 (21-I)
5 (30-I)
6 (35-I)
7 (28-I)
8 (21-I)
9 (12-I)
10 (30-A)
12 (25-A)
14 (16-A)
15 (20-M)
16 (22-A)
17 (30-I)
18 (17-I)
20 (18-A)
21 (20-A)
23 (25-I)
24 (45-A)
26 (40-A)
27 (20-I)
29 (50-I)
30 (25-A)
31 (21-A)
33 (22-I)
34 (21-I)
35 (30-A)
36 (18-I)
 38 (19-A)
39 (76-A)
40 (24-A)
41 (36-A)
45 (27-A)
48 (35-C)
37 (20-A)
42 (14-I)
43 (12-I)
44 (20-I)
46 (35-I)
47 (30-I)
49 (13-I)
50 (26-I)
51 (30-I)
52 (17-I)
53 (31-I)
54 (25-I)
   


Reign of Arrows (21) fire on ~=B.A=~ Horse Troopers (48), scoring 116 hits.
Koala Guardsmen (15) fire on Fatih's Dervishes with bows (39), scoring 61 hits.
Super Force Peeps (26) fire on Fatih's Dervishes with bows (39), scoring 97 hits.
Falling Flowers (10) fire on The Kings Archers (41), scoring 114 hits.
Rains Edge (20) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 163 hits.
We fight for Death... (35) fire on ~=B.A=~ Horse Troopers (48), scoring 83 hits.
Heavy Artillery (12) fire on Fatih's Dervishes with bows (39), scoring 221 hits.
Unholy Demonhunters (31) fire on Chucan Shortbows (38), scoring 32 hits.
M'gna Fl'me (16) fire on ~=B.A=~ Horse Troopers (48), scoring 67 hits.
Black Death (2) fire on SandGorgon's Doom (40), scoring 54 hits.
SandGorgon's Doom (40) fire on Templars of Aloysius (29), scoring 142 hits.
Ukriz Demonhunters (30) fire on The Kings Archers (41), scoring 83 hits.
The Kings Archers (41) fire on Borgia's Brigade (6), scoring 257 hits.
Chucan Shortbows (38) fire on Companion Guard (7), scoring 142 hits.
Fatih's Dervishes with bows (39) fire on Volunteers (34), scoring 272 hits.
=R= Serpant's Harp (37) fire on Mananan's Marauders (17), scoring 83 hits.
Shadow Guards (24) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 61 hits.
Knifes Edge (14) fire on ~=B.A=~ Horse Troopers (48), scoring 88 hits.
~=B.A=~ Eastern Lake Archers (45) fire on Blood Thirsty Hobbits (5), scoring 169 hits.
Requiem's Calling (22), Iustitia (13), Finnore's Wrath (11) and Tarasac Knights (28) ride on, closing in on the defenders.
~=B.A=~ Horse Troopers (48) charge ahead, into the attackers' ranks.
Companion Guard (7) break through the frontlines!
Tarasac Footmen (27) break through the frontlines!
Mananan's Marauders (17) break through the frontlines!
Crimson Blades (8) break through the frontlines!
Vitun pellet (33) break through the frontlines!
Black Guard (3) can not advance, because the front lines are too crowded.
Six Fingers (25) can not advance, because the front lines are too crowded.
Vagabonds (32) can not advance, because the front lines are too crowded.
Pontipee Infantry (19) advance towards the enemy.
~=B.A=~ Band of the Hawk (44), ~=B.A=~ Lasten's Lions (49), ~=B.A=~ Falasan Marchers (46), ~=B.A=~ Royal Defenders (51), ~=BA=~ Elite Guard (53), ~=BA=~ Strong Wall (54), ~=B.A=~ Lord Foul's Bane (50), |Moses|Kartet's Crazy Foreigners (43), ~=B.A=~ The Black Swords (52), Veshin Rabble Rousers (42) and ~=B.A=~ Hack Attack (47) advance towards the enemy.

Close Combat:
2 Falasan banners are visible in the melee.
10 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Reign of Arrows (21) score 49 hits.
Borgia's Brigade (6) score 193 hits.
~A~Holy Warriors (36) score 37 hits.
Koala Guardsmen (15) score 74 hits.
Super Force Peeps (26) score 38 hits.
Falling Flowers (10) score 42 hits.
Rains Edge (20) score 58 hits.
We fight for Death... (35) score 20 hits.
Heavy Artillery (12) score 72 hits.
Volunteers (34) score 246 hits.
Unholy Demonhunters (31) score 16 hits.
Personal Guard (18) score 115 hits.
M'gna Fl'me (16) score 28 hits.
Blood Thirsty Hobbits (5) score 182 hits.
Black Death (2) score 10 hits.
Templars of Aloysius (29) score 279 hits.
Death Eaters (9) score 33 hits.
Ukriz Demonhunters (30) score 22 hits.
Blades (4) score 119 hits.
~=B.A=~ Horse Troopers (48) score 1139 hits.
Barbs of Vengeance (1) score 66 hits.
Shadow Guards (24) score 19 hits.
Serpent/bunny Slayers (23) score 149 hits.
Knifes Edge (14) score 26 hits.
Total hits suffered: Attackers: 1139, Defenders: 518 (1893 before overkill)

Companion Guard (7) take 142 hits from archer fire, which cause 5 casualties.
Reign of Arrows (21) take 228 hits in close combat, which cause 8 casualties.
Mananan's Marauders (17) take 83 hits from archer fire, which cause 3 casualties.
Borgia's Brigade (6) take 458 hits (201 in close combat, 257 from archer fire), which cause 13 casualties.
~A~Holy Warriors (36) take 107 hits in close combat, which cause 4 casualties.
Koala Guardsmen (15) take 169 hits in close combat, which cause 5 casualties.
Super Force Peeps (26) take 92 hits in close combat, which cause 3 casualties.
Falling Flowers (10) take 79 hits in close combat, which cause 2 casualties.
Rains Edge (20) take 79 hits in close combat, which cause 2 casualties.
We fight for Death... (35) take 56 hits in close combat, which cause 2 casualties.
Heavy Artillery (12) take 36 hits in close combat, which cause 1 casualties.
Volunteers (34) take 311 hits (39 in close combat, 272 from archer fire), which cause 9 casualties.
Unholy Demonhunters (31) take 28 hits in close combat, which cause 1 casualties.
Personal Guard (18) take 25 hits in close combat, which cause 1 casualties.
Blood Thirsty Hobbits (5) take 169 hits from archer fire, which cause 5 casualties.
Templars of Aloysius (29) take 142 hits from archer fire, which cause 4 casualties.
SandGorgon's Doom (40) take 54 hits from archer fire, which cause 2 casualties.
The Kings Archers (41) take 99 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Chucan Shortbows (38) take 32 hits from archer fire, which cause 1 casualties.
~=B.A=~ Horse Troopers (48) take 872 hits (518 in close combat, 354 from archer fire), which cause 22 casualties. 2 Falasan banners fall.
Fatih's Dervishes with bows (39) take 190 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
~=B.A=~ Eastern Lake Archers (45) take 112 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 68 attackers, 37 defenders

Turn No. 2

  19 (84-I)
3 (35-I)
11 (18-C)
13 (20-C)
22 (6-C)
25 (36-I)
28 (16-C)
32 (12-I)
1 (10-I)
2 (16-A)
4 (21-I)
5 (25-I)
6 (22-I)
9 (12-I)
10 (28-A)
12 (24-A)
14 (16-A)
15 (15-M)
16 (22-A)
18 (16-I)
20 (16-A)
21 (12-A)
23 (25-I)
24 (45-A)
26 (37-A)
29 (46-I)
30 (25-A)
31 (20-A)
34 (12-I)
35 (28-A)
36 (14-I)
48 (13-C)
7 (23-I)
8 (21-I)
17 (27-I)
27 (20-I)
33 (22-I)
38 (18-A)
39 (70-A)
40 (22-A)
41 (33-A)
42 (14-I)
43 (12-I)
44 (20-I)
45 (24-A)
46 (35-I)
47 (30-I)
49 (13-I)
50 (26-I)
51 (30-I)
52 (17-I)
53 (31-I)
54 (25-I)
37 (20-A)
   


Fatih's Dervishes with bows (39) fire on Companion Guard (7), scoring 179 hits.
~=B.A=~ Eastern Lake Archers (45) fire on Mananan's Marauders (17), scoring 203 hits.
=R= Serpant's Harp (37) fire on Vitun pellet (33), scoring 138 hits.
Chucan Shortbows (38) fire on Crimson Blades (8), scoring 129 hits.
SandGorgon's Doom (40) fire on Tarasac Footmen (27), scoring 99 hits.
The Kings Archers (41) fire on Vitun pellet (33), scoring 190 hits.
Iustitia (13) are eager to charge, but the melee is too crowded already.
Tarasac Knights (28) are eager to charge, but the melee is too crowded already.
Finnore's Wrath (11) are eager to charge, but the melee is too crowded already.
Requiem's Calling (22) are eager to charge, but the melee is too crowded already.
Vagabonds (32) can not advance, because the front lines are too crowded.
Blood Thirsty Hobbits (5) break through the frontlines!
Volunteers (34) break through the frontlines!
Personal Guard (18) break through the frontlines!
Black Guard (3) can not advance, because the front lines are too crowded.
Blades (4) break through the frontlines!
Templars of Aloysius (29) break through the frontlines!
Barbs of Vengeance (1) break through the frontlines!
Death Eaters (9) break through the frontlines!
Serpent/bunny Slayers (23) break through the frontlines!
Six Fingers (25) can not advance, because the front lines are too crowded.
~A~Holy Warriors (36) break through the frontlines!
Borgia's Brigade (6) break through the frontlines!
Pontipee Infantry (19) advance towards the enemy.
~=BA=~ Elite Guard (53), ~=B.A=~ Royal Defenders (51), ~=B.A=~ Lasten's Lions (49), ~=BA=~ Strong Wall (54), |Moses|Kartet's Crazy Foreigners (43), ~=B.A=~ Band of the Hawk (44), ~=B.A=~ Lord Foul's Bane (50), ~=B.A=~ Hack Attack (47), Veshin Rabble Rousers (42), ~=B.A=~ Falasan Marchers (46) and ~=B.A=~ The Black Swords (52) advance towards the enemy.

Close Combat:
2 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Heavy Artillery (12) score 164 hits.
Shadow Guards (24) score 38 hits.
Falling Flowers (10) score 58 hits.
~=B.A=~ Horse Troopers (48) score 295 hits.
Black Death (2) score 21 hits.
Unholy Demonhunters (31) score 36 hits.
We fight for Death... (35) score 31 hits.
Knifes Edge (14) score 82 hits.
Reign of Arrows (21) score 45 hits.
M'gna Fl'me (16) score 36 hits.
Ukriz Demonhunters (30) score 50 hits.
Rains Edge (20) score 91 hits.
Super Force Peeps (26) score 69 hits.
Koala Guardsmen (15) score 132 hits.
Total hits suffered: Attackers: 295, Defenders: 176 (853 before overkill)

Close Combat:
9 Falasan banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
12 Tara banners are visible in the melee.
Blood Thirsty Hobbits (5) score 177 hits.
Volunteers (34) score 176 hits.
Personal Guard (18) score 109 hits.
~=BA=~ Elite Guard (53) score 350 hits.
~=B.A=~ Royal Defenders (51) score 315 hits.
Blades (4) score 140 hits.
Templars of Aloysius (29) score 248 hits.
Barbs of Vengeance (1) score 64 hits.
Vitun pellet (33) score 143 hits.
Mananan's Marauders (17) score 218 hits.
~=B.A=~ Lasten's Lions (49) score 207 hits.
Death Eaters (9) score 29 hits.
~=BA=~ Strong Wall (54) score 276 hits.
|Moses|Kartet's Crazy Foreigners (43) score 91 hits.
Serpent/bunny Slayers (23) score 162 hits.
~=B.A=~ Band of the Hawk (44) score 162 hits.
~=B.A=~ Lord Foul's Bane (50) score 229 hits.
~=B.A=~ Hack Attack (47) score 314 hits.
Veshin Rabble Rousers (42) score 76 hits.
Crimson Blades (8) score 155 hits.
~=B.A=~ Falasan Marchers (46) score 308 hits.
~=B.A=~ The Black Swords (52) score 140 hits.
Companion Guard (7) score 208 hits.
~A~Holy Warriors (36) score 32 hits.
Tarasac Footmen (27) score 115 hits.
Borgia's Brigade (6) score 126 hits.
Total hits suffered: Attackers: 2468, Defenders: 2102

Heavy Artillery (12) take 63 hits in close combat, which cause 1 casualties.
Blood Thirsty Hobbits (5) take 667 hits in close combat, which cause 18 casualties. One Tara banner is lost.
Kindread Kraz (Knight of Aja, Tara) has been wounded.
Shadow Guards (24) take 74 hits in close combat, which cause 5 casualties.
Volunteers (34) take 523 hits in close combat, which cause 12 casualties, wiping the unit out.
Personal Guard (18) take 333 hits in close combat, which cause 16 casualties, wiping the unit out.
~=BA=~ Elite Guard (53) take 571 hits in close combat, which cause 12 casualties.
~=B.A=~ Royal Defenders (51) take 226 hits in close combat, which cause 5 casualties.
Blades (4) take 237 hits in close combat, which cause 10 casualties.
Falling Flowers (10) take 51 hits in close combat, which cause 2 casualties.
Templars of Aloysius (29) take 170 hits in close combat, which cause 5 casualties.
~=B.A=~ Horse Troopers (48) take 176 hits in close combat, which cause 5 casualties.
Barbs of Vengeance (1) take 70 hits in close combat, which cause 2 casualties.
Vitun pellet (33) take 403 hits (75 in close combat, 328 from archer fire), which cause 14 casualties.
Ragnar Argaven, Count of Tandsu has been wounded.
Black Death (2) take 38 hits in close combat, which cause 1 casualties.
Unholy Demonhunters (31) take 26 hits in close combat, which cause 1 casualties.
Mananan's Marauders (17) take 259 hits (56 in close combat, 203 from archer fire), which cause 8 casualties.
We fight for Death... (35) take 43 hits in close combat, which cause 2 casualties.
~=B.A=~ Lasten's Lions (49) take 350 hits in close combat, which cause 8 casualties.
Lasten Merytis (Knight of Nazgorn, Falasan) has been wounded.
Death Eaters (9) take 98 hits in close combat, which cause 3 casualties.
Damien Grimm (Knight of Aigaling, Tara) has been wounded.
~=BA=~ Strong Wall (54) take 212 hits in close combat, which cause 5 casualties.
|Moses|Kartet's Crazy Foreigners (43) take 230 hits in close combat, which cause 8 casualties.
Serpent/bunny Slayers (23) take 53 hits in close combat, which cause 1 casualties.
~=B.A=~ Band of the Hawk (44) take 155 hits in close combat, which cause 5 casualties.
~=B.A=~ Lord Foul's Bane (50) take 108 hits in close combat, which cause 3 casualties.
~=B.A=~ Hack Attack (47) take 74 hits in close combat, which cause 2 casualties.
Veshin Rabble Rousers (42) take 54 hits in close combat, which cause 2 casualties.
Crimson Blades (8) take 185 hits (56 in close combat, 129 from archer fire), which cause 5 casualties.
~=B.A=~ Falasan Marchers (46) take 60 hits in close combat, which cause 1 casualties.
~=B.A=~ The Black Swords (52) take 62 hits in close combat, which cause 1 casualties.
Companion Guard (7) take 236 hits (57 in close combat, 179 from archer fire), which cause 8 casualties.
~A~Holy Warriors (36) take 36 hits in close combat, which cause 1 casualties.
Tarasac Footmen (27) take 136 hits (37 in close combat, 99 from archer fire), which cause 4 casualties.
Total casualties: 119 attackers, 57 defenders

Turn No. 3

   3 (35-I)
11 (18-C)
13 (20-C)
19 (84-I)
22 (6-C)
25 (36-I)
28 (16-C)
32 (12-I)
2 (15-A)
10 (26-A)
12 (23-A)
14 (16-A)
15 (15-M)
16 (22-A)
20 (16-A)
21 (12-A)
24 (40-A)
26 (37-A)
30 (25-A)
31 (19-A)
35 (26-A)
48 (8-C)
1 (8-I)
4 (11-I)
5 (7-I)
6 (22-I)
7 (15-I)
8 (16-I)
9 (9-I)
17 (19-I)
23 (24-I)
27 (16-I)
29 (41-I)
33 (8-I)
36 (13-I)
42 (12-I)
43 (4-I)
44 (15-I)
46 (34-I)
47 (28-I)
49 (5-I)
50 (23-I)
51 (25-I)
52 (16-I)
53 (19-I)
54 (20-I)
38 (18-A)
39 (70-A)
40 (22-A)
41 (33-A)
45 (24-A)
37 (20-A)
   


Fatih's Dervishes with bows (39) fire on Pontipee Infantry (19), scoring 131 hits.
=R= Serpant's Harp (37) fire on Iustitia (13), scoring 46 hits.
~=B.A=~ Eastern Lake Archers (45) fire on Black Guard (3), scoring 90 hits.
Chucan Shortbows (38) fire on Iustitia (13), scoring 47 hits.
The Kings Archers (41) fire on Pontipee Infantry (19), scoring 134 hits.
SandGorgon's Doom (40) fire on Six Fingers (25), scoring 99 hits.
Iustitia (13) are eager to charge, but the melee is too crowded already.
Requiem's Calling (22) are eager to charge, but the melee is too crowded already.
Tarasac Knights (28) are eager to charge, but the melee is too crowded already.
Finnore's Wrath (11) are eager to charge, but the melee is too crowded already.
Pontipee Infantry (19) can not advance, because the front lines are too crowded.
Black Guard (3) can not advance, because the front lines are too crowded.
Six Fingers (25) can not advance, because the front lines are too crowded.
Vagabonds (32) can not advance, because the front lines are too crowded.

Close Combat:
2 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Super Force Peeps (26) score 73 hits.
M'gna Fl'me (16) score 49 hits.
Koala Guardsmen (15) score 137 hits.
Knifes Edge (14) score 85 hits.
Reign of Arrows (21) score 44 hits.
Unholy Demonhunters (31) score 31 hits.
Black Death (2) score 25 hits.
Rains Edge (20) score 103 hits.
Heavy Artillery (12) score 133 hits.
~=B.A=~ Horse Troopers (48) score 217 hits.
Falling Flowers (10) score 60 hits.
Ukriz Demonhunters (30) score 52 hits.
Shadow Guards (24) score 34 hits.
We fight for Death... (35) score 28 hits.
Total hits suffered: Attackers: 217, Defenders: 131 (854 before overkill)

Close Combat:
9 Falasan banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
9 Tara banners are visible in the melee.
~=BA=~ Strong Wall (54) score 263 hits.
~A~Holy Warriors (36) score 26 hits.
Barbs of Vengeance (1) score 72 hits.
Templars of Aloysius (29) score 262 hits.
~=B.A=~ Band of the Hawk (44) score 146 hits.
|Moses|Kartet's Crazy Foreigners (43) score 52 hits.
Companion Guard (7) score 134 hits.
Serpent/bunny Slayers (23) score 167 hits.
Death Eaters (9) score 32 hits.
Crimson Blades (8) score 127 hits.
Veshin Rabble Rousers (42) score 67 hits.
Blades (4) score 88 hits.
Blood Thirsty Hobbits (5) score 98 hits.
Vitun pellet (33) score 91 hits.
~=B.A=~ Lord Foul's Bane (50) score 259 hits.
~=B.A=~ Lasten's Lions (49) score 98 hits.
~=B.A=~ The Black Swords (52) score 149 hits.
~=B.A=~ Falasan Marchers (46) score 228 hits.
Mananan's Marauders (17) score 146 hits.
~=B.A=~ Hack Attack (47) score 273 hits.
~=B.A=~ Royal Defenders (51) score 304 hits.
Tarasac Footmen (27) score 88 hits.
Borgia's Brigade (6) score 134 hits.
~=BA=~ Elite Guard (53) score 233 hits.
Total hits suffered: Attackers: 2072, Defenders: 1465

~=BA=~ Strong Wall (54) take 394 hits in close combat, which cause 9 casualties.
~A~Holy Warriors (36) take 456 hits in close combat, which cause 13 casualties, wiping the unit out.
Barbs of Vengeance (1) take 469 hits in close combat, which cause 8 casualties, wiping the unit out.
Templars of Aloysius (29) take 345 hits in close combat, which cause 10 casualties.
~=B.A=~ Band of the Hawk (44) take 311 hits in close combat, which cause 10 casualties.
|Moses|Kartet's Crazy Foreigners (43) take 130 hits in close combat, which cause 4 casualties, wiping the unit out.
Companion Guard (7) take 105 hits in close combat, which cause 4 casualties.
Serpent/bunny Slayers (23) take 210 hits in close combat, which cause 5 casualties.
Super Force Peeps (26) take 63 hits in close combat, which cause 2 casualties.
Urpo Cosula, Duke of Aja has been wounded.
M'gna Fl'me (16) take 45 hits in close combat, which cause 2 casualties.
Death Eaters (9) take 142 hits in close combat, which cause 5 casualties.
Koala Guardsmen (15) take 39 hits in close combat, which cause 1 casualties.
Pontipee Infantry (19) take 265 hits from archer fire, which cause 10 casualties.
Knifes Edge (14) take 20 hits in close combat, which cause 1 casualties.
Crimson Blades (8) take 101 hits in close combat, which cause 3 casualties.
Reign of Arrows (21) take 14 hits in close combat, which cause 1 casualties.
Unholy Demonhunters (31) take 36 hits in close combat, which cause 1 casualties.
Veshin Rabble Rousers (42) take 119 hits in close combat, which cause 5 casualties.
Blades (4) take 63 hits in close combat, which cause 3 casualties.
Iustitia (13) take 93 hits from archer fire, which cause 2 casualties.
Blood Thirsty Hobbits (5) take 48 hits in close combat, which cause 1 casualties.
Vitun pellet (33) take 53 hits in close combat, which cause 2 casualties.
~=B.A=~ Lord Foul's Bane (50) take 119 hits in close combat, which cause 3 casualties.
~=B.A=~ Lasten's Lions (49) take 101 hits in close combat, which cause 2 casualties.
~=B.A=~ The Black Swords (52) take 62 hits in close combat, which cause 1 casualties.
~=B.A=~ Falasan Marchers (46) take 53 hits in close combat, which cause 1 casualties.
~=B.A=~ Horse Troopers (48) take 131 hits in close combat, which cause 3 casualties.
Black Guard (3) take 90 hits from archer fire, which cause 2 casualties.
Mananan's Marauders (17) take 40 hits in close combat, which cause 1 casualties.
~=B.A=~ Hack Attack (47) take 52 hits in close combat, which cause 1 casualties.
~=B.A=~ Royal Defenders (51) take 62 hits in close combat, which cause 1 casualties.
Tarasac Footmen (27) take 40 hits in close combat, which cause 1 casualties.
~=BA=~ Elite Guard (53) take 62 hits in close combat, which cause 1 casualties.
Six Fingers (25) take 99 hits from archer fire, which cause 4 casualties.
Total casualties: 82 attackers, 41 defenders

Turn No. 4

   3 (33-I)
11 (18-C)
13 (18-C)
19 (74-I)
22 (6-C)
25 (32-I)
28 (16-C)
32 (12-I)
2 (15-A)
10 (26-A)
12 (23-A)
14 (15-A)
15 (14-M)
16 (20-A)
20 (16-A)
21 (11-A)
24 (40-A)
26 (35-A)
30 (25-A)
31 (18-A)
35 (26-A)
48 (5-C)
4 (8-I)
5 (6-I)
6 (22-I)
7 (11-I)
8 (13-I)
9 (4-I)
17 (18-I)
23 (19-I)
27 (15-I)
29 (31-I)
33 (6-I)
42 (7-I)
44 (5-I)
46 (33-I)
47 (27-I)
49 (3-I)
50 (20-I)
51 (24-I)
52 (15-I)
53 (18-I)
54 (11-I)
38 (18-A)
39 (70-A)
40 (22-A)
41 (33-A)
45 (24-A)
37 (20-A)
   


Chucan Shortbows (38) fire on Pontipee Infantry (19), scoring 40 hits.
=R= Serpant's Harp (37) fire on Pontipee Infantry (19), scoring 97 hits.
The Kings Archers (41) fire on Iustitia (13), scoring 107 hits.
SandGorgon's Doom (40) fire on Black Guard (3), scoring 49 hits.
Fatih's Dervishes with bows (39) fire on Six Fingers (25), scoring 115 hits.
~=B.A=~ Eastern Lake Archers (45) fire on Black Guard (3), scoring 100 hits.
Iustitia (13) are eager to charge, but the melee is too crowded already.
Tarasac Knights (28) are eager to charge, but the melee is too crowded already.
Finnore's Wrath (11) are eager to charge, but the melee is too crowded already.
Requiem's Calling (22) are eager to charge, but the melee is too crowded already.
Pontipee Infantry (19) can not advance, because the front lines are too crowded.
Vagabonds (32) can not advance, because the front lines are too crowded.
Six Fingers (25) can not advance, because the front lines are too crowded.
Black Guard (3) can not advance, because the front lines are too crowded.

Close Combat:
2 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Ukriz Demonhunters (30) score 44 hits.
Falling Flowers (10) score 90 hits.
Knifes Edge (14) score 64 hits.
Super Force Peeps (26) score 72 hits.
M'gna Fl'me (16) score 30 hits.
Koala Guardsmen (15) score 106 hits.
Reign of Arrows (21) score 47 hits.
Black Death (2) score 21 hits.
~=B.A=~ Horse Troopers (48) score 101 hits.
Rains Edge (20) score 92 hits.
Unholy Demonhunters (31) score 28 hits.
Heavy Artillery (12) score 137 hits.
Shadow Guards (24) score 29 hits.
We fight for Death... (35) score 31 hits.
Total hits suffered: Attackers: 101, Defenders: 91 (791 before overkill)

Close Combat:
9 Falasan banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
9 Tara banners are visible in the melee.
Companion Guard (7) score 130 hits.
Blades (4) score 80 hits.
Mananan's Marauders (17) score 142 hits.
Templars of Aloysius (29) score 197 hits.
~=B.A=~ Royal Defenders (51) score 322 hits.
Vitun pellet (33) score 76 hits.
~=BA=~ Elite Guard (53) score 235 hits.
~=B.A=~ Band of the Hawk (44) score 71 hits.
~=B.A=~ The Black Swords (52) score 130 hits.
~=B.A=~ Lasten's Lions (49) score 64 hits.
Crimson Blades (8) score 99 hits.
~=B.A=~ Lord Foul's Bane (50) score 236 hits.
Borgia's Brigade (6) score 161 hits.
~=BA=~ Strong Wall (54) score 215 hits.
Veshin Rabble Rousers (42) score 44 hits.
Blood Thirsty Hobbits (5) score 76 hits.
~=B.A=~ Falasan Marchers (46) score 289 hits.
Serpent/bunny Slayers (23) score 116 hits.
Death Eaters (9) score 17 hits.
Tarasac Footmen (27) score 98 hits.
~=B.A=~ Hack Attack (47) score 333 hits.
Total hits suffered: Attackers: 1939, Defenders: 1192

Ukriz Demonhunters (30) take 34 hits in close combat, which cause 1 casualties.
Companion Guard (7) take 629 hits in close combat, which cause 11 casualties, wiping the unit out.
Zertinan Johannes Avis, Count of Chagasu has been wounded.
Blades (4) take 215 hits in close combat, which cause 8 casualties, wiping the unit out.
Mananan's Marauders (17) take 251 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Falling Flowers (10) take 18 hits in close combat, which cause 1 casualties.
Templars of Aloysius (29) take 143 hits in close combat, which cause 4 casualties.
~=B.A=~ Royal Defenders (51) take 317 hits in close combat, which cause 7 casualties.
Vitun pellet (33) take 152 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Knifes Edge (14) take 49 hits in close combat, which cause 3 casualties.
Zal Tancred (Knight of Metemec, Talerium) has been wounded.
~=BA=~ Elite Guard (53) take 147 hits in close combat, which cause 3 casualties.
Iustitia (13) take 107 hits from archer fire, which cause 3 casualties.
~=B.A=~ Band of the Hawk (44) take 155 hits in close combat, which cause 5 casualties, wiping the unit out.
Pontipee Infantry (19) take 137 hits from archer fire, which cause 5 casualties.
~=B.A=~ The Black Swords (52) take 190 hits in close combat, which cause 5 casualties.
~=B.A=~ Lasten's Lions (49) take 63 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Lasten Merytis (Knight of Nazgorn, Falasan) has been captured by Tara forces.
Crimson Blades (8) take 104 hits in close combat, which cause 3 casualties.
Six Fingers (25) take 115 hits from archer fire, which cause 5 casualties.
~=B.A=~ Lord Foul's Bane (50) take 97 hits in close combat, which cause 3 casualties.
~=B.A=~ Horse Troopers (48) take 91 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Borgia's Brigade (6) take 82 hits in close combat, which cause 2 casualties.
~=BA=~ Strong Wall (54) take 65 hits in close combat, which cause 1 casualties.
Veshin Rabble Rousers (42) take 48 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Blood Thirsty Hobbits (5) take 151 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors.
~=B.A=~ Falasan Marchers (46) take 74 hits in close combat, which cause 2 casualties.
Black Guard (3) take 149 hits from archer fire, which cause 3 casualties.
Serpent/bunny Slayers (23) take 88 hits in close combat, which cause 2 casualties.
Death Eaters (9) take 50 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Tarasac Footmen (27) take 74 hits in close combat, which cause 2 casualties.
~=B.A=~ Hack Attack (47) take 36 hits in close combat, which cause 1 casualties.
Total casualties: 72 attackers, 32 defenders

Turn No. 5

   3 (30-I)
11 (18-C)
13 (15-C)
19 (69-I)
22 (6-C)
25 (27-I)
28 (16-C)
32 (12-I)
2 (15-A)
10 (25-A)
12 (23-A)
14 (12-A)
15 (14-M)
16 (20-A)
20 (16-A)
21 (11-A)
24 (40-A)
26 (35-A)
30 (24-A)
31 (18-A)
35 (26-A)
6 (20-I)
8 (10-I)
23 (17-I)
27 (13-I)
29 (27-I)
46 (31-I)
47 (26-I)
50 (17-I)
51 (17-I)
52 (10-I)
53 (15-I)
54 (10-I)
38 (18-A)
39 (70-A)
40 (22-A)
41 (33-A)
45 (24-A)
37 (20-A)
   


M'gna Fl'me (16) fire on Fatih's Dervishes with bows (39), scoring 90 hits.
Shadow Guards (24) fire on The Kings Archers (41), scoring 98 hits.
=R= Serpant's Harp (37) fire on Heavy Artillery (12), scoring 122 hits.
The Kings Archers (41) fire on Falling Flowers (10), scoring 174 hits.
Ukriz Demonhunters (30) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 66 hits.
Falling Flowers (10) fire on Fatih's Dervishes with bows (39), scoring 138 hits.
Black Death (2) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 49 hits.
We fight for Death... (35) fire on Chucan Shortbows (38), scoring 90 hits.
Unholy Demonhunters (31) fire on SandGorgon's Doom (40), scoring 37 hits.
~=B.A=~ Eastern Lake Archers (45) fire on Super Force Peeps (26), scoring 194 hits.
Chucan Shortbows (38) fire on Rains Edge (20), scoring 89 hits.
Rains Edge (20) fire on SandGorgon's Doom (40), scoring 200 hits.
Reign of Arrows (21) fire on Fatih's Dervishes with bows (39), scoring 153 hits.
Super Force Peeps (26) fire on The Kings Archers (41), scoring 108 hits.
Koala Guardsmen (15) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 44 hits.
Heavy Artillery (12) fire on Chucan Shortbows (38), scoring 134 hits.
SandGorgon's Doom (40) fire on Knifes Edge (14), scoring 91 hits.
Fatih's Dervishes with bows (39) fire on M'gna Fl'me (16), scoring 162 hits.
Knifes Edge (14) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 151 hits.
Finnore's Wrath (11), Requiem's Calling (22), Iustitia (13) and Tarasac Knights (28) charge ahead, into the defenders' ranks.
Six Fingers (25), Pontipee Infantry (19), Black Guard (3) and Vagabonds (32) advance towards the enemy.

Close Combat:
8 Falasan banners are visible in the melee.
7 Tara banners are visible in the melee.
~=BA=~ Strong Wall (54) score 213 hits.
Finnore's Wrath (11) score 168 hits.
~=B.A=~ The Black Swords (52) score 86 hits.
~=BA=~ Elite Guard (53) score 210 hits.
Crimson Blades (8) score 84 hits.
~=B.A=~ Falasan Marchers (46) score 226 hits.
Templars of Aloysius (29) score 231 hits.
Requiem's Calling (22) score 231 hits.
~=B.A=~ Lord Foul's Bane (50) score 204 hits.
Iustitia (13) score 634 hits.
Serpent/bunny Slayers (23) score 124 hits.
Tarasac Footmen (27) score 78 hits.
Tarasac Knights (28) score 222 hits.
~=B.A=~ Royal Defenders (51) score 255 hits.
~=B.A=~ Hack Attack (47) score 280 hits.
Borgia's Brigade (6) score 144 hits.
Total hits suffered: Attackers: 1474, Defenders: 1916

M'gna Fl'me (16) take 162 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
~=BA=~ Strong Wall (54) take 444 hits in close combat, which cause 10 casualties, wiping the unit out.
Hansel Mueller (Knight of Galadia, Falasan) has been wounded.
Finnore's Wrath (11) take 292 hits in close combat, which cause 7 casualties.
~=B.A=~ The Black Swords (52) take 438 hits in close combat, which cause 10 casualties, wiping the unit out.
~=BA=~ Elite Guard (53) take 251 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Crimson Blades (8) take 179 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
The Kings Archers (41) take 103 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
~=B.A=~ Falasan Marchers (46) take 224 hits in close combat, which cause 5 casualties.
Templars of Aloysius (29) take 326 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Falling Flowers (10) take 174 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Requiem's Calling (22) take 181 hits in close combat, which cause 4 casualties.
~=B.A=~ Lord Foul's Bane (50) take 247 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Iustitia (13) take 166 hits in close combat, which cause 4 casualties.
~=B.A=~ Eastern Lake Archers (45) take 155 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Serpent/bunny Slayers (23) take 125 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Chucan Shortbows (38) take 224 hits from archer fire, which cause 7 casualties.
Rains Edge (20) take 89 hits from archer fire, which cause 2 casualties.
Tarasac Footmen (27) take 97 hits in close combat, which cause 3 casualties.
Super Force Peeps (26) take 194 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Tarasac Knights (28) take 52 hits in close combat, which cause 1 casualties.
~=B.A=~ Royal Defenders (51) take 126 hits in close combat, which cause 3 casualties.
Heavy Artillery (12) take 122 hits from archer fire, which cause 3 casualties.
SandGorgon's Doom (40) take 237 hits from archer fire, which cause 11 casualties. One Falasan banner is lost.
Nom Covenant (Knight of Nazia, Falasan) has been wounded.
Fatih's Dervishes with bows (39) take 191 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
~=B.A=~ Hack Attack (47) take 186 hits in close combat, which cause 4 casualties.
Borgia's Brigade (6) take 56 hits in close combat, which cause 2 casualties.
Knifes Edge (14) take 91 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total casualties: 67 attackers, 76 defenders

Turn No. 6

    2 (15-A)
3 (30-I)
12 (20-A)
15 (14-M)
19 (69-I)
20 (14-A)
21 (11-A)
24 (40-A)
25 (27-I)
30 (24-A)
31 (18-A)
32 (12-I)
35 (26-A)
6 (18-I)
11 (11-C)
13 (11-C)
22 (2-C)
27 (10-I)
28 (15-C)
46 (26-I)
47 (22-I)
51 (14-I)
38 (11-A)
39 (64-A)
40 (11-A)
41 (29-A)
45 (20-A)
37 (20-A)
   


Black Death (2) fire on Fatih's Dervishes with bows (39), scoring 33 hits.
SandGorgon's Doom (40) fire on Pontipee Infantry (19), scoring 60 hits.
We fight for Death... (35) fire on Fatih's Dervishes with bows (39), scoring 83 hits.
=R= Serpant's Harp (37) fire on Pontipee Infantry (19), scoring 88 hits.
Chucan Shortbows (38) fire on Black Guard (3), scoring 102 hits.
~=B.A=~ Eastern Lake Archers (45) fire on Heavy Artillery (12), scoring 247 hits.
Ukriz Demonhunters (30) fire on The Kings Archers (41), scoring 78 hits.
Rains Edge (20) fire on Fatih's Dervishes with bows (39), scoring 197 hits.
Shadow Guards (24) fire on The Kings Archers (41), scoring 103 hits.
Koala Guardsmen (15) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 52 hits.
Fatih's Dervishes with bows (39) fire on Six Fingers (25), scoring 313 hits.
Heavy Artillery (12) fire on Chucan Shortbows (38), scoring 152 hits.
Reign of Arrows (21) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 113 hits.
Unholy Demonhunters (31) fire on The Kings Archers (41), scoring 28 hits.
The Kings Archers (41) fire on Vagabonds (32), scoring 256 hits.
Six Fingers (25), Pontipee Infantry (19), Vagabonds (32) and Black Guard (3) advance towards the enemy.

Close Combat:
5 Falasan banners are visible in the melee.
8 Tara banners are visible in the melee.
~=B.A=~ Hack Attack (47) score 274 hits.
Borgia's Brigade (6) score 112 hits.
Six Fingers (25) score 48 hits.
Iustitia (13) score 284 hits.
Requiem's Calling (22) score 75 hits.
~=B.A=~ Falasan Marchers (46) score 202 hits.
Pontipee Infantry (19) score 164 hits.
Finnore's Wrath (11) score 70 hits.
Vagabonds (32) score 117 hits.
Tarasac Knights (28) score 122 hits.
~=B.A=~ Royal Defenders (51) score 192 hits.
Black Guard (3) score 158 hits.
Tarasac Footmen (27) score 66 hits.
Total hits suffered: Attackers: 668, Defenders: 1216

~=B.A=~ Hack Attack (47) take 622 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield. 2 Falasan banners fall.
Borgia's Brigade (6) take 101 hits in close combat, which cause 3 casualties.
Six Fingers (25) take 404 hits (91 in close combat, 313 from archer fire), which cause 16 casualties. 2 Tara banners fall.
Chucan Shortbows (38) take 152 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
~=B.A=~ Eastern Lake Archers (45) take 83 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Iustitia (13) take 86 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Requiem's Calling (22) take 79 hits in close combat, which cause 2 casualties, wiping the unit out.
Fatih's Dervishes with bows (39) take 157 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
~=B.A=~ Falasan Marchers (46) take 427 hits in close combat, which cause 10 casualties.
Heavy Artillery (12) take 247 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Pontipee Infantry (19) take 239 hits (91 in close combat, 148 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield.
Finnore's Wrath (11) take 63 hits in close combat, which cause 2 casualties.
Vagabonds (32) take 318 hits (62 in close combat, 256 from archer fire), which cause 7 casualties.
Tarasac Knights (28) take 48 hits in close combat, which cause 1 casualties.
~=B.A=~ Royal Defenders (51) take 167 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Black Guard (3) take 149 hits (47 in close combat, 102 from archer fire), which cause 3 casualties.
The Kings Archers (41) take 105 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total casualties: 51 attackers, 43 defenders

Turn No. 7

    2 (15-A)
15 (14-M)
20 (14-A)
21 (11-A)
24 (40-A)
30 (24-A)
31 (18-A)
35 (26-A)
3 (27-I)
6 (15-I)
11 (9-C)
25 (11-I)
27 (10-I)
28 (14-C)
32 (5-I)
46 (16-I)
39 (59-A)
40 (11-A)
41 (25-A)
45 (18-A)
37 (20-A)
   


Rains Edge (20) fire on Fatih's Dervishes with bows (39), scoring 197 hits.
Reign of Arrows (21) fire on The Kings Archers (41), scoring 75 hits.
We fight for Death... (35) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 73 hits.
Shadow Guards (24) fire on The Kings Archers (41), scoring 100 hits.
Unholy Demonhunters (31) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 31 hits.
Black Death (2) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 42 hits.
The Kings Archers (41) fire on Ukriz Demonhunters (30), scoring 220 hits.
=R= Serpant's Harp (37) fire on Koala Guardsmen (15), scoring 116 hits.
SandGorgon's Doom (40) fire on Shadow Guards (24), scoring 45 hits.
Koala Guardsmen (15) retreat from the close combat near them.
Fatih's Dervishes with bows (39) fire on Rains Edge (20), scoring 124 hits.
~=B.A=~ Eastern Lake Archers (45) fire on We fight for Death... (35), scoring 126 hits.
Ukriz Demonhunters (30) fire on SandGorgon's Doom (40), scoring 43 hits.
Black Guard (3) break through the frontlines!
Vagabonds (32) break through the frontlines!

Close Combat:
2 Falasan banners are visible in the melee.
3 Tara banners are visible in the melee.
Six Fingers (25) score 39 hits.
~=B.A=~ Falasan Marchers (46) score 142 hits.
Borgia's Brigade (6) score 115 hits.
Tarasac Footmen (27) score 64 hits.
Tarasac Knights (28) score 106 hits.
Finnore's Wrath (11) score 60 hits.
Total hits suffered: Attackers: 142, Defenders: 384

Close Combat:
4 Falasan banners are visible in the melee.
1 Tara banners are visible in the melee.
Black Guard (3) score 153 hits.
Vagabonds (32) score 62 hits.
The Kings Archers (41) score 69 hits.
SandGorgon's Doom (40) score 29 hits.
Fatih's Dervishes with bows (39) score 97 hits.
~=B.A=~ Eastern Lake Archers (45) score 71 hits.
Total hits suffered: Attackers: 266, Defenders: 215

Black Guard (3) take 244 hits in close combat, which cause 6 casualties.
Rains Edge (20) take 124 hits from archer fire, which cause 3 casualties.
Tryss Tancred, Count of Meldeen has been wounded.
Vagabonds (32) take 22 hits in close combat. No casualties.
Six Fingers (25) take 39 hits in close combat, which cause 2 casualties.
~=B.A=~ Falasan Marchers (46) take 384 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. 2 Falasan banners fall.
We fight for Death... (35) take 126 hits from archer fire, which cause 6 casualties.
Shadow Guards (24) take 45 hits from archer fire, which cause 3 casualties.
Borgia's Brigade (6) take 39 hits in close combat, which cause 1 casualties.
Tarasac Footmen (27) take 34 hits in close combat, which cause 1 casualties.
The Kings Archers (41) take 164 hits (76 in close combat, 88 from archer fire) (reduced due to fortifications), which cause 6 casualties.
SandGorgon's Doom (40) take 96 hits (53 in close combat, 43 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Koala Guardsmen (15) take 116 hits from archer fire, which cause 4 casualties.
Fatih's Dervishes with bows (39) take 137 hits (38 in close combat, 99 from archer fire) (reduced due to fortifications), which cause 4 casualties.
~=B.A=~ Eastern Lake Archers (45) take 106 hits (33 in close combat, 73 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Tarasac Knights (28) take 30 hits in close combat, which cause 1 casualties.
Ukriz Demonhunters (30) take 220 hits from archer fire, which cause 8 casualties.
Total casualties: 35 attackers, 26 defenders

Turn No. 8

   15 (10-M)
2 (15-A)
20 (11-A)
21 (11-A)
24 (37-A)
30 (16-A)
31 (18-A)
35 (20-A)
6 (14-I)
11 (9-C)
25 (9-I)
27 (9-I)
28 (13-C)
3 (21-I)
32 (5-I)
39 (55-A)
41 (19-A)
45 (15-A)
37 (20-A)
   


Koala Guardsmen (15) move closer to get better shots.
Rains Edge (20) hold their fire.
We fight for Death... (35) fire on =R= Serpant's Harp (37), scoring 25 hits.
Reign of Arrows (21) fire on =R= Serpant's Harp (37), scoring 66 hits.
Ukriz Demonhunters (30) fire on =R= Serpant's Harp (37), scoring 16 hits.
Shadow Guards (24) hold their fire.
Unholy Demonhunters (31) fire on =R= Serpant's Harp (37), scoring 18 hits.
Black Death (2) fire on =R= Serpant's Harp (37), scoring 14 hits.
=R= Serpant's Harp (37) fire on Tarasac Knights (28), scoring 152 hits.
Finnore's Wrath (11) and Tarasac Knights (28) charge forward.
Tarasac Footmen (27), Six Fingers (25) and Borgia's Brigade (6) advance towards the enemy.

Close Combat:
4 Falasan banners are visible in the melee.
4 Tara banners are visible in the melee.
Finnore's Wrath (11) score 89 hits.
Tarasac Knights (28) score 171 hits.
Fatih's Dervishes with bows (39) score 174 hits.
Tarasac Footmen (27) score 55 hits.
Black Guard (3) score 115 hits.
Six Fingers (25) score 30 hits.
~=B.A=~ Eastern Lake Archers (45) score 123 hits.
Vagabonds (32) score 78 hits.
The Kings Archers (41) score 131 hits.
Borgia's Brigade (6) score 103 hits.
Total hits suffered: Attackers: 428, Defenders: 641

Finnore's Wrath (11) take 95 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Tarasac Knights (28) take 246 hits (94 in close combat, 152 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Fatih's Dervishes with bows (39) take 406 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Tarasac Footmen (27) take 51 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Black Guard (3) take 74 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Six Fingers (25) take 41 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
~=B.A=~ Eastern Lake Archers (45) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Vagabonds (32) take 44 hits in close combat, which cause 1 casualties.
The Kings Archers (41) take 96 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Borgia's Brigade (6) take 29 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
=R= Serpant's Harp (37) take 70 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 15 attackers, 20 defenders

Turn No. 9

    2 (15-A)
15 (10-M)
20 (11-A)
21 (11-A)
24 (37-A)
30 (16-A)
31 (18-A)
35 (20-A)
 32 (4-I)
41 (16-A)
45 (13-A)
37 (17-A)
   


Unholy Demonhunters (31) fire on =R= Serpant's Harp (37), scoring 26 hits.
We fight for Death... (35) fire on =R= Serpant's Harp (37), scoring 25 hits.
Koala Guardsmen (15) move in, hoping to reach close combat.
Koala Guardsmen (15) fire on =R= Serpant's Harp (37), scoring 12 hits.
Shadow Guards (24) hold their fire.
Ukriz Demonhunters (30) fire on =R= Serpant's Harp (37), scoring 25 hits.
=R= Serpant's Harp (37) fire on Koala Guardsmen (15), scoring 161 hits.
Reign of Arrows (21) fire on =R= Serpant's Harp (37), scoring 31 hits.
Rains Edge (20) hold their fire.
Black Death (2) fire on =R= Serpant's Harp (37), scoring 21 hits.

Close Combat:
4 Falasan banners are visible in the melee.
1 Tara banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
~=B.A=~ Eastern Lake Archers (45) score 120 hits.
The Kings Archers (41) score 114 hits.
Vagabonds (32) score 60 hits.
Total hits suffered: Attackers: 125 (234 before overkill), Defenders: 60

~=B.A=~ Eastern Lake Archers (45) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Koala Guardsmen (15) take 161 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. One Tara banner is lost.
=R= Serpant's Harp (37) take 70 hits from archer fire (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
The Kings Archers (41) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Vagabonds (32) take 125 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors. One Tara banner is lost.
Total casualties: 8 attackers, 5 defenders

Turn No. 10

    2 (15-A)
20 (11-A)
21 (11-A)
24 (37-A)
30 (16-A)
31 (18-A)
35 (20-A)
 41 (15-A)
45 (12-A)
    


~=B.A=~ Eastern Lake Archers (45) fire on Shadow Guards (24), scoring 66 hits.
Unholy Demonhunters (31) fire on The Kings Archers (41), scoring 51 hits.
We fight for Death... (35) fire on The Kings Archers (41), scoring 65 hits.
Reign of Arrows (21) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 98 hits.
Black Death (2) fire on The Kings Archers (41), scoring 53 hits.
Ukriz Demonhunters (30) fire on The Kings Archers (41), scoring 50 hits.
Rains Edge (20) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 104 hits.
The Kings Archers (41) fire on Shadow Guards (24), scoring 104 hits.
Shadow Guards (24) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 89 hits.
With no infantry cover left, Ukriz Demonhunters (30) panic and retreat.
With no infantry cover left, Reign of Arrows (21) panic and retreat.
With no infantry cover left, We fight for Death... (35) panic and retreat.
With no infantry cover left, Unholy Demonhunters (31) panic and retreat.

~=B.A=~ Eastern Lake Archers (45) take 146 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Unholy Demonhunters (31) are shocked, causing panicked flight among the survivors.
We fight for Death... (35) are shocked, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Reign of Arrows (21) are shocked, causing panicked flight among the survivors.
Ukriz Demonhunters (30) are shocked, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
The Kings Archers (41) take 110 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Shadow Guards (24) take 170 hits from archer fire, which cause 11 casualties.
Total casualties: 11 attackers, 8 defenders

Turn No. 11

    2 (15-A)
20 (11-A)
24 (26-A)
 41 (11-A)
45 (8-A)
    


Rains Edge (20) fire on The Kings Archers (41), scoring 110 hits.
The Kings Archers (41) fire on Shadow Guards (24), scoring 78 hits.
Black Death (2) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 36 hits.
~=B.A=~ Eastern Lake Archers (45) fire on Rains Edge (20), scoring 60 hits.
Shadow Guards (24) fire on ~=B.A=~ Eastern Lake Archers (45), scoring 74 hits.
With no infantry cover left, Black Death (2) panic and retreat.

Rains Edge (20) take 60 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
The Kings Archers (41) take 55 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Black Death (2) are shocked, causing panicked flight among the survivors.
~=B.A=~ Eastern Lake Archers (45) take 55 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Shadow Guards (24) take 78 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total casualties: 7 attackers, 4 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.