Falasan Inquirer/Archive/novemberbattle4

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The Great Patriotic War



Siege of Amdor (7th of November, 2007)



Battle in Amdor

No. Role Unit Commander Realm Unit Formation CS
1 A <-------Immortal Arrows------ Phibrizo Barony of Makar 20Arch line 232
2 A :W: auteys people Henry Barony of Makar 30Inf line 164
3 A :W: Goon Squad Edgar Barony of Makar 27Inf line 286
4 A :W: Greatsword of Golrug Golrug Barony of Makar 20Inf line 218
5 A :W: Grunts Harod Barony of Makar 30Inf line 144
6 A :W: Merry Murderers Lint Barony of Makar 31Inf line 340
7 A :W: True Berserkers Hang Barony of Makar 19SF line 660
8 A :W: Wolfpack Arya Barony of Makar 31Inf line 356
9 A =GD= Sandstorm Stefan Talerium 25Inf line 240
10 A Aardwolfs Achton Eston 7SF line 275
11 A Bás Sciobtha Gann Talerium 48Arch line 455
12 A Bedouin Border Incursion Drare Talerium 46Cav line 602
13 A Behexed Artillery Ariakas II Barony of Makar 15SF line 506
14 A Behexed Artillery Ian Barony of Makar 7SF line 339
15 A Blue Bows Blaceta Eston 13Arch line 160
16 A Bunnie Killers Hugo Eston 5Inf line 105
17 A bunny chuckers capitol Eston 18Arch line 280
18 A Champions of Massillion Mohannad Eston 9Inf line 141
19 A Champions of Massillion Dave Eston 20Inf line 261
20 A Chocxal Bowmen Slorrvak Talerium 20Arch line 381
21 A Chohua Azuratha Jyotis Talerium 37Cav line 497
22 A crimson legion Elenmir Talerium 30Inf line 401
23 A Daft crossbowmen kerond Eston 23Arch line 241
24 A Desert Rats Eisenhower Talerium 20Inf line 267
25 A Dondor Longbowmen Telmar Eston 20Arch line 356
26 A Emarama Archers Kealan Eston 12Arch line 202
27 A Emarama Shield Luka Eston 19Inf line 302
28 A Fight On Sigroth Eston 10Inf line 175
29 A Fire on my COMMAND Gengis Kahn Eston 30Arch wedge 325
30 A Flaming Flights of Death Benjamin Eston 15Arch line 177
31 A Foot Soldiers Fiona Talerium 8Inf line 97
32 A Gadfreys Gang Gadfrey Eston 23Inf line 214
33 A Get Busy Dying Horace Talerium 37Inf line 471
34 A Kargnchha ka Karib Xanio Talerium 42Inf box 421
35 A Kyler's Killers Kyler Eston 18Arch line 143
36 A Lacirith Longbowmen lan Eston 20Arch line 249
37 A Lamia rangers mummy Barony of Makar 10Arch line 133
38 A Long Distance Issac Eston 11Arch line 180
39 A Makarian Snipers Finegus Barony of Makar 15Arch line 189
40 A Marauders Condor Eston 21Inf line 300
41 A Max Core Max Eston 15Inf line 150
42 A Meneriel Freemen Trechnos Eston 7Inf line 113
43 A military settlers Tiglatpilesar Eston 25Inf line 238
44 A Mira's Martyrs Mira Eston 15Inf line 222
45 A Monster-on-a-Stick Simius Talerium 17Arch line 303
46 A Nacht Raidern Bjorn Barony of Makar 35Inf line 461
47 A Niccolo's Revenge Niccolo Eston 15Inf line 284
48 A Pale Knights Ziode Talerium 19Inf line 263
49 A Personal Guard Dane Talerium 16Inf line 221
50 A Phoenix Guard Night Hawk Eston 11Inf line 172
51 A Queen's Guard Taiasin Eston 17Arch line 233
52 A Rabbit Stew Anyone? Sean Eston 27Inf line 241
53 A Revilian Guard Averian Talerium 30Inf line 233
54 A Rivendale Rangers Lorinan Eston 5Arch line 72
55 A Royal Special Forces Andrew Eston 30SF skirmish 874
56 A Secret Service II Nikola Talerium 20Arch line 275
57 A Sky Lancers Kristof Talerium 40Cav line 610
58 A Sky Lancers Loras Talerium 8Cav line 170
59 A Sorrow Ancelin Talerium 30Arch line 491
60 A Spice Girls Coriander Eston 11Inf line 161
61 A Talerium Commando Gracus Talerium 35Inf line 461
62 A Talerium Light Infantry Alarin Talerium 41Inf line 643
63 A The Aegis Octavia Eston 10Inf line 132
64 A The Companions Icargus Talerium 15Cav line 224
65 A The Morale Herotious Talerium 21Cav line 302
66 A Urendarts Armede Eston 23Arch line 201
67 A we ride ZogXIX Talerium 33Cav line 473
68 A [CG] Kure's Battle Guard Kureshtin Talerium 30Inf line 358
69 A [CG] Sandswept Guardian Solak Talerium 20Inf line 323
70 A [VP] Last Line III Emmaline Eston 17Inf line 247
71 A [VP] Masamune Pepo Eston 25Arch line 257
72 A [VP] Swords of Nazamroth Axim Eston 40Inf line 449
73 A ~{Immortals}~ Undying Archers Kendra Barony of Makar 55Arch line 603
74 D BallsDeep (militia/guard unit) Falasan 23Inf line 370
75 D Barad Gardor Shadow Troops Natal Falasan 8SF line 280
76 D Black Guard Imrahil Falasan 20Inf line 267
77 D Blood Guard Johannes Falasan 37Inf line 391
78 D Cavalry charge aaron Falasan 10Cav wedge 197
79 D CrashIntoIt (militia/guard unit) Falasan 35Arch line 498
80 D Crimson Longbows (militia/guard unit) Falasan 19Arch line 242
81 D Crimson Longbows Lucia Falasan 5Arch line 83
82 D Da Goat's Chargers Mathias Falasan 10Cav wedge 133
83 D Da Hat Infantry Tony Falasan 31Inf line 332
84 D DeadEyes (militia/guard unit) Falasan 29Arch line 428
85 D DSS Fighters Frank Falasan 11Arch line 217
86 D Falasan Rangers Murdo Falasan 19MI line 348
87 D Fast Men Lion Falasan 30Inf line 305
88 D Fling Killer Falasan 30Arch line 423
89 D Gifts of Iron Mithridates Falasan 15Inf line 203
90 D God's mercy kawouter II Falasan 29Arch line 315
91 D HardHitters DezNutz Falasan 15Cav wedge 340
92 D Highland Warriors Seamus Falasan 20Inf line 214
93 D Highlanders Angus Falasan 28Inf line 341
94 D KillZone (militia/guard unit) Falasan 23Arch line 339
95 D Lasten's Eastern Lads (militia/guard unit) Falasan 24Inf line 414
96 D Lufipukkasztok Grimm Falasan 13Arch line 194
97 D Menedor Sword Marines Dobla Falasan 16Inf line 218
98 D Menedor Sword Marines (militia/guard unit) Falasan 21Inf line 338
99 D Mix Things Up Diodorus Falasan 20MI line 312
100 D Personal Guard Hes Falasan 23Arch line 312
101 D Picnu Pugs Augustus Falasan 45Inf line 451
102 D Raiders (militia/guard unit) Falasan 25Inf line 382
103 D Red Bows of Fury Alix Falasan 21Arch line 350
104 D Redcloaks Borugar Falasan 18Cav wedge 314
105 D Retinue Pierre Falasan 25Inf line 242
106 D Russkyesoldatiobichnonyesdayutsa Inkrav Falasan 35Inf line 324
107 D Scarlet Guard (militia/guard unit) Falasan 29Arch line 423
108 D Scarlet Guard Icarus Falasan 20Arch line 210
109 D Shadow of Brightness Haunt Falasan 21Inf line 231
110 D St. Ives Infantry Justin Falasan 15Inf line 214
111 D Tank Troops (militia/guard unit) Falasan 69Inf line 600
112 D TellingShot Hansel Falasan 40Arch line 489
113 D The Forgotten (militia/guard unit) Falasan 32Inf line 529
114 D Time's Arrow Eritrea Falasan 18Arch line 311
115 D Tucha Elite (militia/guard unit) Falasan 30Inf line 430
116 D Valkyrie Hyacia Falasan 21Arch line 333
117 D Wall Defenders Amazin Falasan 20Inf line 306
118 D XVI Legio Principes (militia/guard unit) Falasan 13Inf line 241
119 D ~=B.A=~ Jerrin's Men (militia/guard unit) Falasan 18Inf line 380
120 D ~=B.A=~ KillingMachine (militia/guard unit) Falasan 21Inf line 378
121 D ~=B.A=~ Menedor's Finest (militia/guard unit) Falasan 12Inf line 259
122 D ~=B.A=~ RedSpaniards Dabug Falasan 27Inf line 508
123 D ~=B.A=~ St. Ives Lancers (militia/guard unit) Falasan 15Inf line 248
124 D ~=B.A=~ The Black Swords Leto Falasan 26Inf line 443
125 D ~=B.A=~ The Bridge Crip Falasan 19Inf line 393
126 D ~=B.A=~ The Sanctuary Barry Falasan 32Inf line 492
127 D ~=B.A=~ Torgs Gtorth Falasan 20Inf line 302
128 D ~=B.A=~ Tucha's Raiders sycheus Falasan 27Cav wedge 409
129 D ~=B.F=~ Black Company Gollum Falasan 40Arch line 445
130 D ~=B.F=~ Guardians Telvany Falasan 20Inf line 239
131 D ~=B.G=~ Elroth Swordsmen Bethesa Falasan 22Inf line 284
132 D ~=BA=~ For Honor Trumpet II Falasan 28Inf line 358
133 D ~=BA=~ Marksmen END Falasan 27Arch line 388
134 D ~=BF=~my hand warrior Falasan 15Cav wedge 281


Total:
73 attackers (857 Inf, 485 Arch, 200 Cav, 78 SF)
61 defenders (855 Inf, 39 MI, 433 Arch, 95 Cav, 8 SF)
Total combat strengths: 21945 vs. 20241

The region owner Falasan and their allies defend.
The Eston troops attack because they are at war with Falasan.
The Barony of Makar troops attack because they are at war with Falasan.
Get Busy Dying have attack orders.
[CG] Kure's Battle Guard have attack orders.
[CG] Sandswept Guardian have attack orders.
Desert Rats have attack orders.
Sorrow have attack orders.
Secret Service II have attack orders.
Talerium Light Infantry have attack orders.
crimson legion have attack orders.
Revilian Guard have attack orders.
Pale Knights have attack orders.
Monster-on-a-Stick have attack orders.
Personal Guard have attack orders.
Kargnchha ka Karib have attack orders.
Talerium Commando have attack orders.
Bás Sciobtha have attack orders.
=GD= Sandstorm have attack orders.
Foot Soldiers have attack orders.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

Sir Andrew McKay, King and High Marshal of Eston is spotted wearing the Armour of Life.
Gann MacColl, Count of Chucxi, Marshal of the Eternal Sun takes command of his army.
Sir Niccolo Den Snodaert of Eston takes command of his army. They deploy in Fortification Defense formation.
Achton Goldhammer, Count of Meneriel, Marshal of the Royal Guard takes command of his army.
Kendra Del Canato, Marshal of the Immortals takes command of his army.
Kristof Elvirez of Talerium takes command of his army.
Luka Emarama, Marshal of the Army of the Citadel takes command of his army. They deploy in no particular formation.
Lady Kureshtin Kestrel, Baroness of Quetli, Marshal of the Chocxal Guard takes command of his army.
Hang the Slayer, Count of Tellwood, Marshal of the Herr ór Icegate takes command of his army. They deploy in Archer Opening formation.
Leto Atreides, Count of Corniel takes command of his army.

(legend:I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces)


Turn No. 1

12(46-C)

21(37-C)
55(30-S)
57(40-C)
58(8-C)
64(15-C)
65(21-C)
67(33-C)

59(30-A)

66(23-A)

1(20-A)

2(30-I)
3(27-I)
4(20-I)
5(30-I)
6(31-I)
8(31-I)
9(25-I)
10(7-S)
11(48-A)
13(15-S)
14(7-S)
15(13-A)
17(18-A)
18(9-I)
19(20-I)
20(20-A)
22(30-I)
23(23-A)
25(20-A)
26(12-A)
29(30-A)
30(15-A)
31(8-I)
34(42-I)
35(18-A)
36(20-A)
37(10-A)
38(11-A)
39(15-A)
42(7-I)
43(25-I)
45(17-A)
46(35-I)
50(11-I)
51(17-A)
53(30-I)
54(5-A)
56(20-A)
61(35-I)
62(41-I)
70(17-I)
71(25-A)
72(40-I)
73(55-A)

7(19-S)

16(5-I)
24(20-I)
27(19-I)
28(10-I)
32(23-I)
33(37-I)
40(21-I)
41(15-I)
44(15-I)
47(15-I)
48(19-I)
49(16-I)
52(27-I)
60(11-I)
63(10-I)
68(30-I)
69(20-I)

75(8-S)
81(5-A)
85(11-A)
88(30-A)
96(13-A)
99(20-M)
100(23-A)
112(40-A)
114(18-A)
116(21-A)
117(20-I)
129(40-A)
133(27-A)

74(23-I)
76(20-I)
77(37-I)
79(35-A)
80(19-A)
83(31-I)
84(29-A)
86(19-M)
87(30-I)
89(15-I)
90(29-A)
92(20-I)
93(28-I)
94(23-A)
95(24-I)
97(16-I)
98(21-I)
101(45-I)
102(25-I)
103(21-A)
105(25-I)
106(35-I)
107(29-A)
109(21-I)
110(15-I)
111(69-I)
113(32-I)
115(30-I)
118(13-I)
119(18-I)
120(21-I)
121(12-I)
122(27-I)
123(15-I)
124(26-I)
125(19-I)
126(32-I)
127(20-I)
130(20-I)
131(22-I)
132(28-I)

108(20-A)

78(10-C)
82(10-C)
91(15-C)
104(18-C)
128(27-C)
134(15-C)


Crimson Longbows (80) fire on :W: True Berserkers (7), scoring 60 hits.
Flaming Flights of Death (30) fire on TellingShot (112), scoring 71 hits.
Fling (88) fire on :W: True Berserkers (7), scoring 201 hits.
Royal Special Forces (55) have no enemy in range and advance to better firing positions.
Valkyrie (116) fire on Get Busy Dying (33), scoring 196 hits.
Crimson Longbows (81) fire on [CG] Kure's Battle Guard (68), scoring 41 hits.
Emarama Archers (26) fire on ~=B.F=~ Black Company (129), scoring 101 hits.
Behexed Artillery (13) move closer to get better shots.
Lufipukkasztok (96) fire on Behexed Artillery (13), scoring 88 hits.
CrashIntoIt (79) move closer to get better shots.
~=BA=~ Marksmen (133) fire on [CG] Sandswept Guardian (69), scoring 248 hits.
Monster-on-a-Stick (45) fire on TellingShot (112), scoring 125 hits.
Blue Bows (15) fire on CrashIntoIt (79), scoring 23 hits.
Behexed Artillery (14) fire on CrashIntoIt (79), scoring 121 hits.
Time's Arrow (114) fire on Emarama Shield (27), scoring 138 hits.
DSS Fighters (85) fire on Niccolo's Revenge (47), scoring 73 hits.
~=B.F=~ Black Company (129) fire on [CG] Kure's Battle Guard (68), scoring 243 hits.
Aardwolfs (10) fire on Mix Things Up (99), scoring 114 hits.
God's mercy (90) fire on Marauders (40), scoring 115 hits.
DeadEyes (84) fire on Desert Rats (24), scoring 147 hits.
Barad Gardor Shadow Troops (75) fire on Pale Knights (48), scoring 45 hits.
Long Distance (38) fire on Personal Guard (100), scoring 67 hits.
Red Bows of Fury (103) move closer to get better shots.
Fire on my COMMAND (29) fire on Wall Defenders (117), scoring 110 hits.
Lacirith Longbowmen (36) fire on Red Bows of Fury (103), scoring 94 hits.
bunny chuckers (17) fire on Fling (88), scoring 68 hits.
Makarian Snipers (39) fire on ~=BA=~ Marksmen (133), scoring 60 hits.
Scarlet Guard (107) fire on Rabbit Stew Anyone? (52), scoring 95 hits.
KillZone (94) fire on Behexed Artillery (13), scoring 145 hits.
Queen's Guard (51) fire on Personal Guard (100), scoring 83hits.
Kyler's Killers (35) fire on Valkyrie (116), scoring 40 hits.
Urendarts (66) have no enemy in range and advance to better firing positions.
Scarlet Guard (108) fire on Mira's Martyrs (44), scoring 42 hits.
Sorrow (59) fire on TellingShot (112), scoring 141 hits.
~{Immortals}~ Undying Archers (73) fire on Time's Arrow (114), scoring 134 hits.
Bás Sciobtha (11) fire on Barad Gardor Shadow Troops (75), scoring 171 hits.
Mix Things Up (99) fire on Gadfreys Gang (32), scoring 98 hits.
Falasan Rangers (86) have no enemy in range and hold their fire.
Rivendale Rangers (54) fire on CrashIntoIt (79), scoring 20 hits.
Daft crossbowmen (23) fire on Red Bows of Fury (103), scoring 43 hits.
<-------Immortal Arrows------ (1) have no enemy in range and advance to better firing positions.
Dondor Longbowmen (25) fire on DSS Fighters (85), scoring 153 hits.
Secret Service II (56) have no enemy in range and advance to better firing positions.
Personal Guard (100) fire on Secret Service II (56), scoring 125 hits.
Chocxal Bowmen (20) move closer to get better shots.
TellingShot (112) fire on Chocxal Bowmen (20), scoring 273 hits.
Lamia rangers (37) have no enemy in range and advance to better firing positions.
[VP] Masamune (71) move closer to get better shots.
Da Goat's Chargers (82) stay in their defensive position, awaiting an opportunity to charge.
Redcloaks (104) stay in their defensive position, awaiting an opportunity to charge.
~=BF=~my hand (134) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Tucha's Raiders (128) stay in their defensive position, awaiting an opportunity to charge.
HardHitters (91) stay in their defensive position, awaiting an opportunity to charge.
Cavalry charge (78) stay in their defensive position, awaiting an opportunity to charge.
Sky Lancers (57), Sky Lancers (58), we ride (67), Bedouin Border Incursion (12), Chohua Azuratha (21), The Companions (64) and The Morale (65) ride on, closing in on the defenders.
Spice Girls (60), Get Busy Dying (33), Marauders (40), [CG] Kure's Battle Guard (68), [CG] Sandswept Guardian (69), Phoenix Guard (50), =GD= Sandstorm (9), Revilian Guard (53), :W: Goon Squad (3), The Aegis (63), Champions of Massillion (18), Pale Knights (48), Emarama Shield (27), Gadfreys Gang (32), :W: Greatsword of Golrug (4), Champions of Massillion (19), Max Core (41), Talerium Light Infantry (62), Rabbit Stew Anyone? (52), :W: auteys people (2), :W: Grunts (5), [VP] Swords of Nazamroth (72), military settlers (43), Meneriel Freemen (42), [VP] Last Line III (70), Foot Soldiers (31), Bunnie Killers (16), :W: True Berserkers (7), Talerium Commando (61), Desert Rats (24), :W: Merry Murderers (6), crimson legion (22), Personal Guard (49), Niccolo's Revenge (47), :W: Wolfpack (8), Kargnchha ka Karib (34), Nacht Raidern (46), Mira's Martyrs (44) and Fight On (28) advance towards the enemy.
Tank Troops (111), Retinue (105), The Forgotten (113), ~=B.A=~ St. Ives Lancers (123), BallsDeep (74), ~=B.A=~ The Bridge (125), St. Ives Infantry (110), ~=B.F=~ Guardians (130), Blood Guard (77), Russkyesoldatiobichnonyesdayutsa (106), ~=B.A=~ Jerrin's Men (119), Gifts of Iron (89), Raiders (102), ~=B.A=~ Torgs (127), ~=B.A=~ The Sanctuary (126), ~=B.A=~ The Black Swords (124), Shadow of Brightness (109), ~=B.A=~ RedSpaniards (122), Da Hat Infantry (83), Picnu Pugs (101), ~=B.A=~ KillingMachine (120), Highlanders (93), ~=BA=~ For Honor (132), ~=B.A=~ Menedor's Finest (121), ~=B.G=~ Elroth Swordsmen (131), Black Guard (76), Menedor Sword Marines (97), Highland Warriors (92), Menedor Sword Marines (98), Tucha Elite (115), Lasten's Eastern Lads (95), XVI Legio Principes (118) and Fast Men (87) move forward to take up positions at the outer wall.
Wall Defenders (117) hold their positions at the outer wall, waiting for the attack.
Get Busy Dying (33) take 196 hits from archer fire, which cause 5 casualties.
Fling (88) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Marauders (40) take 115 hits from archer fire, which cause 4 casualties.
Valkyrie (116) take 10 hits from archer fire (reduced due to fortifications). No casualties.
[CG] Kure's Battle Guard (68) take 284 hits from archer fire, which cause 11 casualties.
[CG] Sandswept Guardian (69) take 248 hits from archer fire, which cause 6 casualties.
Pale Knights (48) take 45 hits from archer fire, which cause 1 casualties.
Emarama Shield (27) take 138 hits from archer fire, which cause 3 casualties.
Behexed Artillery (13) take 233 hits from archer fire, which cause 4 casualties.
CrashIntoIt (79) take 42 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=BA=~ Marksmen (133) take 15 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Gadfreys Gang (32) take 98 hits from archer fire, which cause 2 casualties.
Time's Arrow (114) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
DSS Fighters (85) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Black Company (129) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Rabbit Stew Anyone? (52) take 95 hits from archer fire, which cause 4 casualties.
Barad Gardor Shadow Troops (75) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Red Bows of Fury (103) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Wall Defenders (117) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Mix Things Up (99) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
:W: True Berserkers (7) take 261 hits from archer fire, which cause 5 casualties.
Desert Rats (24) take 147 hits from archer fire, which cause 5 casualties.
Niccolo's Revenge (47) take 73 hits from archer fire, which cause 2 casualties.
Secret Service II (56) take 125 hits from archer fire, which cause 5 casualties.
Personal Guard (100) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Chocxal Bowmen (20) take 273 hits from archer fire, which cause 9 casualties.
TellingShot (112) take 86 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Mira's Martyrs (44) take 42 hits from archer fire, which cause 1 casualties.
Total casualties: 67 attackers, 17 defenders

Turn No. 2

55(30-S)
59(30-A)

10(7-S)

11(48-A)
12(46-C)
14(7-S)
15(13-A)
17(18-A)
21(37-C)
23(23-A)
25(20-A)
26(12-A)
29(30-A)
30(15-A)
35(18-A)
36(20-A)
38(11-A)
39(15-A)
45(17-A)
51(17-A)
54(5-A)
57(40-C)
58(8-C)
64(15-C)
65(21-C)
66(23-A)
67(33-C)
73(55-A)

1(20-A)

2(30-I)
3(27-I)
4(20-I)
5(30-I)
6(31-I)
8(31-I)
9(25-I)
13(11-S)
18(9-I)
19(20-I)
20(11-A)
22(30-I)
31(8-I)
34(42-I)
37(10-A)
42(7-I)
43(25-I)
46(35-I)
50(11-I)
53(30-I)
56(15-A)
61(35-I)
62(41-I)
70(17-I)
71(25-A)
72(40-I)

7(14-S)

16(5-I)
24(15-I)
27(16-I)
28(10-I)
32(21-I)
33(32-I)
40(17-I)
41(15-I)
44(14-I)
47(13-I)
48(18-I)
49(16-I)
52(23-I)
60(11-I)
63(10-I)
68(19-I)
69(14-I)

74(23-I)
75(7-S)
76(20-I)
77(37-I)
79(33-A)
81(5-A)
83(31-I)
85(10-A)
87(30-I)
88(29-A)
89(15-I)
92(20-I)
93(28-I)
95(24-I)
96(13-A)
97(16-I)
98(21-I)
99(19-M)
100(22-A)
101(45-I)
102(25-I)
103(20-A)
105(25-I)
106(35-I)
109(21-I)
110(15-I)
111(69-I)
112(35-A)
113(32-I)
114(17-A)
115(30-I)
116(21-A)
117(19-I)
118(13-I)
119(18-I)
120(21-I)
121(12-I)
122(27-I)
123(15-I)
124(26-I)
125(19-I)
126(32-I)
127(20-I)
129(39-A)
130(20-I)
131(22-I)
132(28-I)
133(26-A)

80(19-A)
84(29-A)
86(19-M)
90(29-A)
94(23-A)
107(29-A)

108(20-A)

78(10-C)
82(10-C)
91(15-C)
104(18-C)
128(27-C)
134(15-C)


Bás Sciobtha (11) move closer to get better shots.
Lacirith Longbowmen (36) fire on Tank Troops (111), scoring 74 hits.
Chocxal Bowmen (20) fire on ~=B.A=~ RedSpaniards (122), scoring 119 hits.
Monster-on-a-Stick (45) fire on The Forgotten (113), scoring 128 hits.
Crimson Longbows (81) fire on :W: True Berserkers (7), scoring 25 hits.
TellingShot (112) fire on :W: True Berserkers (7), scoring 292 hits.
Personal Guard (100) fire on Get Busy Dying (33), scoring 113 hits.
Long Distance (38) fire on ~=B.A=~ The Sanctuary (126), scoring 55 hits.
Red Bows of Fury (103) fire on Emarama Shield (27), scoring 213 hits.
KillZone (94) fire on [CG] Kure's Battle Guard (68), scoring 142 hits.
Behexed Artillery (13) fire on ~=B.A=~ The Black Swords (124), scoring 222 hits.
Lamia rangers (37) fire on Picnu Pugs (101), scoring 72 hits.
~=BA=~ Marksmen (133) fire on Niccolo's Revenge (47), scoring 248 hits.
Makarian Snipers (39) fire on CrashIntoIt (79), scoring 71 hits.
~{Immortals}~ Undying Archers (73) fire on Tank Troops (111), scoring 214 hits.
Sorrow (59) fire on ~=B.F=~ Black Company (129), scoring 119 hits.
<-------Immortal Arrows------ (1) fire on Fling (88), scoring 150 hits.
Emarama Archers (26) fire on Tucha Elite (115), scoring 72 hits.
DeadEyes (84) fire on Pale Knights (48), scoring 249 hits.
~=B.F=~ Black Company (129) fire on [CG] Sandswept Guardian (69), scoring 255 hits.
Behexed Artillery (14) fire on ~=B.A=~ The Sanctuary (126), scoring 112 hits.
Fire on my COMMAND (29) fire on ~=B.A=~ The Bridge (125), scoring 167 hits.
Lufipukkasztok (96) fire on Marauders (40), scoring 65 hits.
bunny chuckers (17) fire on Lasten's Eastern Lads (95), scoring 59 hits.
Time's Arrow (114) fire on Rabbit Stew Anyone? (52), scoring 129 hits.
Aardwolfs (10) fire on ~=BA=~ For Honor (132), scoring 80 hits.
Valkyrie (116) fire on Desert Rats (24), scoring 198 hits.
Urendarts (66) fire on Blood Guard (77), scoring 42 hits.
Fling (88) fire on Get Busy Dying (33), scoring 331 hits.
Daft crossbowmen (23) fire on Highlanders (93), scoring 64 hits.
Flaming Flights of Death (30) fire on Raiders (102), scoring 73 hits.
Secret Service II (56) fire on Da Hat Infantry (83), scoring 82 hits.
Dondor Longbowmen (25) fire on ~=B.A=~ Jerrin's Men (119), scoring 101 hits.
Falasan Rangers (86) fire on Mira's Martyrs (44), scoring 60 hits.
God's mercy (90) fire on Personal Guard (49), scoring 156 hits.
Barad Gardor Shadow Troops (75) fire on Gadfreys Gang (32), scoring 79 hits.
Crimson Longbows (80) fire on Fight On (28), scoring 116 hits.
Queen's Guard (51) fire on ~=B.A=~ KillingMachine (120), scoring 85 hits.
Mix Things Up (99) fire on Max Core (41), scoring 125 hits.
DSS Fighters (85) fire on Spice Girls (60), scoring 72 hits.
CrashIntoIt (79) fire on The Aegis (63), scoring 333 hits.
Kyler's Killers (35) fire on BallsDeep (74), scoring 35 hits.
Blue Bows (15) fire on Russkyesoldatiobichnonyesdayutsa (106), scoring 34 hits.
Royal Special Forces (55) move closer to get better shots.
[VP] Masamune (71) fire on Picnu Pugs (101), scoring 64 hits.
Scarlet Guard (107) fire on Marauders (40), scoring 117 hits.
Scarlet Guard (108) fire on Bunnie Killers (16), scoring 46 hits.
Rivendale Rangers (54) fire on Menedor Sword Marines (98), scoring 28 hits.
~=B.A=~ Tucha's Raiders (128) stay in their defensive position, awaiting an opportunity to charge.
Cavalry charge (78) stay in their defensive position, awaiting an opportunity to charge.
HardHitters (91) stay in their defensive position, awaiting an opportunity to charge.
Redcloaks (104) stay in their defensive position, awaiting an opportunity to charge.
Da Goat's Chargers (82) stay in their defensive position, awaiting an opportunity to charge.
~=BF=~my hand (134) stay in their defensive position, awaiting an opportunity to charge.
The Morale (65), Bedouin Border Incursion (12), The Companions (64), we ride (67), Chohua Azuratha (21), Sky Lancers (57) and Sky Lancers (58) ride on, closing in on the defenders.
There are 13 siege engines at the walls.
[CG] Kure's Battle Guard (68) climb up through the overcrowded siege engines.
Gadfreys Gang (32) climb up through the overcrowded siege engines.
Mira's Martyrs (44) climb up through the overcrowded siege engines.
:W: True Berserkers (7) climb up through the overcrowded siege engines.
[CG] Sandswept Guardian (69) climb up through the overcrowded siege engines.
Marauders (40) squeeze through the heavily overcrowded siege engines.
Spice Girls (60) squeeze through the heavily overcrowded siege engines.
Fight On (28) squeeze through the heavily overcrowded siege engines.
Max Core (41) squeeze through the heavily overcrowded siege engines.
Bunnie Killers (16) squeeze through the heavily overcrowded siege engines.
Desert Rats (24) squeeze through the heavily overcrowded siege engines.
Pale Knights (48) squeeze through the heavily overcrowded siege engines.
Niccolo's Revenge (47) squeeze through the heavily overcrowded siege engines.
Emarama Shield (27) squeeze through the heavily overcrowded siege engines.
Rabbit Stew Anyone? (52) squeeze through the heavily overcrowded siege engines.
Personal Guard (49) squeeze through the heavily overcrowded siege engines.
The Aegis (63) squeeze through the heavily overcrowded siege engines.
Get Busy Dying (33) squeeze through the heavily overcrowded siege engines.
=GD= Sandstorm (9), Champions of Massillion (18), Nacht Raidern (46), Kargnchha ka Karib (34), [VP] Swords of Nazamroth (72), Foot Soldiers (31), military settlers (43), :W: auteys people (2), :W: Grunts (5), :W: Wolfpack (8), :W: Goon Squad (3), Talerium Commando (61), :W: Merry Murderers (6), Phoenix Guard (50), :W: Greatsword of Golrug (4), [VP] Last Line III (70), Talerium Light Infantry (62), crimson legion (22), Champions of Massillion (19), Meneriel Freemen (42) and Revilian Guard (53) advance towards the enemy.

Close Combat:
17 Falasan banners are visible in themelee.
8 Eston banners are visible in the melee.
6 Talerium banners are visible in the melee.
3 Barony of Makar banners are visible in the melee.
[CG] Kure's Battle Guard (68) score 132 hits.
Crimson Longbows (81) score 13 hits.
TellingShot (112) score 96 hits.
Gadfreys Gang (32) score 69 hits.
Personal Guard (100) score 33 hits.
Gifts of Iron (89) score 111 hits.
~=BA=~ For Honor (132) score 218 hits.
BallsDeep (74) score 215 hits.
~=B.A=~ St. Ives Lancers (123) score 111 hits.
St. Ives Infantry (110) score 135 hits.
Da Hat Infantry (83) score 123 hits.
Mira's Martyrs (44) score 117 hits.
Red Bows of Fury (103) score 61 hits.
~=B.A=~ KillingMachine (120) score 226 hits.
:W: True Berserkers (7) score 368 hits.
~=BA=~ Marksmen (133) score 68 hits.
XVI Legio Principes (118) score 167 hits.
[CG] Sandswept Guardian (69) score 164 hits.
~=B.G=~ Elroth Swordsmen (131) score 137 hits.
Shadow of Brightness (109) score 81 hits.
Blood Guard (77) score 237 hits.
Marauders (40) score 84 hits.
Black Guard (76) score 109 hits.
~=B.A=~ Menedor's Finest (121) score 156 hits.
Raiders (102) score 257 hits.
~=B.F=~ Black Company (129) score 86 hits.
Menedor Sword Marines (97) score 172 hits.
Lufipukkasztok (96) score 30 hits.
Picnu Pugs (101) score 268 hits.
Time's Arrow (114) score 50 hits.
The Forgotten (113) score 365 hits.
Valkyrie (116) score 67 hits.
Spice Girls (60) score 54 hits.
~=B.A=~ RedSpaniards (122) score 350 hits.
Fling (88) score 84 hits.
Fight On (28) score 101 hits.
Max Core (41) score 40 hits.
Bunnie Killers (16) score 40 hits.
~=B.A=~ The Sanctuary (126) score 287 hits.
~=B.A=~ The Black Swords (124) score 345 hits.
~=B.A=~ Jerrin's Men (119) score 195 hits.
Barad Gardor Shadow Troops (75) score 40 hits.
Fast Men (87) score 158 hits.
Desert Rats (24) score 112 hits.
Mix Things Up (99) score 97 hits.
Pale Knights (48) score 82 hits.
Niccolo's Revenge (47) score 85 hits.
Emarama Shield (27) score 127 hits.
Lasten's Eastern Lads (95) score 273 hits.
DSS Fighters (85) score 30 hits.
~=B.A=~ The Bridge (125) score 240 hits.
Highlanders (93) score 229 hits.
Tank Troops (111) score 271 hits.
Rabbit Stew Anyone? (52) score 32 hits.
Highland Warriors (92) score 116 hits.
CrashIntoIt (79) score 95 hits.
Wall Defenders (117) score 205 hits.
~=B.F=~ Guardians (130) score 126 hits.
Personal Guard (49) score 60 hits.
Tucha Elite (115) score 277 hits.
~=B.A=~ Torgs (127) score 191 hits.
The Aegis (63) score 72 hits.
Russkyesoldatiobichnonyesdayutsa (106) score 150 hits.
Retinue (105) score 91 hits.
Get Busy Dying (33) score 232 hits.
Menedor Sword Marines (98) score 202 hits.

Total hits suffered: Attackers: 7644, Defenders: 1971

[CG] Kure's Battle Guard (68) take 1623 hits (1481 in close combat, 142 from archer fire), which cause 19 casualties, wiping the unit out.
Crimson Longbows (81) take 260 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
TellingShot (112) take 267 hits in close combat (reduced due to fortifications), which cause 15 casualties.
Gadfreys Gang (32) take 850 hits (771 in close combat, 79 from archer fire), which cause 21 casualties, wiping the unit out.
Personal Guard (100) take 120 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Gifts of Iron (89) take 194 hits in close combat (reduced due to fortifications), which cause 6 casualties.
~=BA=~ For Honor (132) take 124 hits (103 in close combat, 21 from archer fire) (reduced due to fortifications), which cause 4 casualties.
BallsDeep (74) take 109 hits (100 in close combat, 9 from archer fire) (reduced due to fortifications), which cause 3 casualties.
~=B.A=~ St. Ives Lancers (123) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
St. Ives Infantry (110) take 79 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Da Hat Infantry (83) take 82 hits (61 in close combat, 21 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Mira's Martyrs (44) take 902 hits (842 in close combat, 60 from archer fire), which cause 14 casualties, wiping the unit out.
Red Bows of Fury (103) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=B.A=~ KillingMachine (120) take 73 hits (51 in close combat, 22 from archer fire) (reduced due to fortifications), which cause 2 casualties.
:W: True Berserkers (7) take 1568 hits (1251 in close combat, 317 from archer fire), which cause 14 casualties, wiping the unit out.
~=BA=~ Marksmen (133) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
XVI Legio Principes (118) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
[CG] Sandswept Guardian (69) take 1066 hits (811 in close combat, 255 from archer fire), which cause 14 casualties, wiping the unit out.
Solak Marioneaux (Knight of Matlec, Talerium) has been wounded.
~=B.G=~ Elroth Swordsmen (131) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shadow of Brightness (109) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blood Guard (77) take 22 hits (11 in close combat, 11 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Marauders (40) take 876 hits (694 in close combat, 182 from archer fire), which cause 17 casualties, wiping the unit out.
Condor Rosford (Knight of Malor, Eston) has been wounded.
Black Guard (76) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Raiders (102) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Black Company (129)take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Picnu Pugs (101) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Forgotten (113) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Spice Girls (60) take 635 hits (563 in close combat, 72 from archer fire), which cause 11 casualties, wiping the unit out.
Coriander Rivendale (Dame of Massillion, Eston) has been captured by Falasan forces.
~=B.A=~ RedSpaniards (122) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Fling (88) take 38 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Fight On (28) take 326 hits (210 in close combat, 116 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Sigroth Ragnarsson (Knight of Barad Lacirith, Eston) has been wounded.
Max Core (41) take 324 hits (199 in close combat, 125 from archer fire), which cause 11 casualties, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack.
Bunnie Killers (16) take 263 hits (217 in close combat, 46 from archer fire), which cause 5 casualties, wiping the unit out.
~=B.A=~ The Sanctuary (126) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ The Black Swords (124) take 57 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ Jerrin's Men (119) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Desert Rats (24) take 315 hits (117 in close combat, 198 from archer fire), which cause 10 casualties, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack.
Pale Knights (48) take 369 hits (120 in close combat, 249 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Niccolo's Revenge (47) take 320 hits (72 in close combat, 248 from archer fire), which cause 8 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack. One Eston banner is lost.
Emarama Shield (27) take 282 hits (69 in close combat, 213 from archer fire), which cause 6 casualties, throwing them back from the fortifications.
Lasten's Eastern Lads (95) take 15 hits from archer fire (reduced due to fortifications). No casualties.
~=B.A=~ The Bridge (125) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Highlanders (93) take 16 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tank Troops (111) take 74 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Rabbit Stew Anyone? (52) take 222 hits (93 in close combat, 129 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties.
CrashIntoIt (79) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Personal Guard (49) take 209 hits (53 in close combat, 156 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 1 casualties.
Tucha Elite (115) take 18 hits from archer fire (reduced due to fortifications). No casualties.
The Aegis (63) take 384 hits (51 in close combat, 333 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
Octavia Obeji (Dame of Barad Lacirith, Eston) has been wounded.
Russkyesoldatiobichnonyesdayutsa (106) take 9 hits from archer fire (reduced due to fortifications). No casualties.
Get Busy Dying (33) take 474 hits (30 in close combat, 444 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 1 casualties.
Menedor Sword Marines (98) take 7 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 203 attackers, 69 defenders

Turn No. 3

59(30-A)
10(7-S)

14(7-S)
15(13-A)
17(18-A)
23(23-A)
25(20-A)
26(12-A)
29(30-A)
30(15-A)
35(18-A)
36(20-A)
38(11-A)
39(15-A)
45(17-A)
51(17-A)
54(5-A)
55(30-S)
66(23-A)
73(55-A)

1(20-A)

11(48-A)
13(11-S)
20(11-A)
37(10-A)
56(15-A)
71(25-A)

2(30-I)

3(27-I)
4(20-I)
5(30-I)
6(31-I)
8(31-I)
9(25-I)
12(46-C)
18(9-I)
19(20-I)
21(37-C)
22(30-I)
24(4-I)
27(10-I)
28(3-I)
31(8-I)
33(19-I)
34(42-I)
41(3-I)
42(7-I)
43(25-I)
46(35-I)
47(5-I)
48(8-I)
49(8-I)
50(11-I)
52(14-I)
53(30-I)
57(40-C)
58(8-C)
61(35-I)
62(41-I)
63(1-I)
64(15-C)
65(21-C)
67(33-C)
70(17-I)
72(40-I)

74(20-I)
75(7-S)
76(19-I)
77(36-I)
79(32-A)
83(29-I)
85(10-A)
87(30-I)
88(27-A)
89(9-I)
92(20-I)
93(27-I)
95(24-I)
96(13-A)
97(16-I)
98(21-I)
99(19-M)
100(18-A)
101(44-I)
102(24-I)
103(18-A)
105(25-I)
106(35-I)
109(20-I)
110(13-I)
111(66-I)
112(20-A)
113(31-I)
114(17-A)
115(30-I)
116(21-A)
117(19-I)
118(12-I)
119(17-I)
120(19-I)
121(12-I)
122(26-I)
123(13-I)
124(25-I)
125(18-I)
126(31-I)
127(20-I)
129(38-A)
130(20-I)
131(21-I)
132(24-I)
133(25-A)

80(19-A)
84(29-A)
86(19-M)
90(29-A)
94(23-A)
107(29-A)

108(20-A)

78(10-C)
82(10-C)
91(15-C)
104(18-C)
128(27-C)
134(15-C)


Rivendale Rangers (54) fire on Tank Troops (111), scoring 29 hits.
Bás Sciobtha (11) fire on Tank Troops (111), scoring 334 hits.
<-------Immortal Arrows------ (1) fire on ~=B.A=~ RedSpaniards (122), scoring 100 hits.
~=B.F=~ Black Company (129) fire on Talerium Light Infantry (62), scoring 284 hits.
Kyler's Killers (35) move closer to get better shots.
Long Distance (38) fire on The Forgotten (113), scoring 41 hits.
Lufipukkasztok (96) fire on Sky Lancers (57), scoring 48 hits.
Scarlet Guard (108) fire on Bedouin Border Incursion (12), scoring 44 hits.
Flaming Flights of Death (30) fire on ~=B.A=~ The Sanctuary (126), scoring 71 hits.
DeadEyes (84) fire on Sky Lancers (57), scoring 181 hits.
Time's Arrow (114) fire on Bedouin Border Incursion (12), scoring 106 hits.
Queen's Guard (51) fire on ~=B.A=~ The Black Swords (124), scoring 62 hits.
Behexed Artillery (14) fire on Picnu Pugs (101), scoring 78 hits.
Scarlet Guard (107) fire on Chohua Azuratha (21), scoring 94 hits.
Crimson Longbows (80) fire on we ride (67), scoring 79 hits.
Aardwolfs (10) fire on CrashIntoIt (79), scoring 105 hits.
Secret Service II (56) fire on The Forgotten (113), scoring 129 hits.
Blue Bows (15) fire on Fling (88), scoring 25 hits.
CrashIntoIt (79) fire on Talerium Commando (61), scoring 251 hits.
Falasan Rangers (86) fire on [VP] Swords of Nazamroth (72), scoring 93 hits.
God's mercy (90) fire on Nacht Raidern (46), scoring 109 hits.
Lacirith Longbowmen (36) fire on Tucha Elite (115), scoring 121 hits.
Fire on my COMMAND (29) fire on Lasten's Eastern Lads (95), scoring 161 hits.
bunny chuckers (17) fire on ~=BA=~ Marksmen (133), scoring 49 hits.
Lamia rangers (37) fire on ~=B.A=~ The Bridge (125), scoring 108 hits.
Red Bows of Fury (103) fire on Kargnchha ka Karib (34), scoring 194 hits.
[VP] Masamune (71) fire on Blood Guard (77), scoring 88 hits.
Sorrow (59) fire on Fling (88), scoring 144 hits.
Chocxal Bowmen (20) fire on ~=B.A=~ The Sanctuary (126), scoring 205 hits.
Emarama Archers (26) fire on Highlanders (93), scoring 77 hits.
Mix Things Up (99) move into close combat.
~=BA=~ Marksmen (133) fire on Behexed Artillery (13), scoring 239 hits.
DSS Fighters (85) fire on Bás Sciobtha (11), scoring 116 hits.
~{Immortals}~ Undying Archers (73) fire on Raiders (102), scoring 131 hits.
Royal Special Forces (55) fire on ~=B.A=~ The Black Swords (124), scoring 242 hits.
Valkyrie (116) fire on Chocxal Bowmen (20), scoring 246 hits.
Fling (88) fire on Kyler's Killers (35), scoring 242 hits.
Behexed Artillery (13) retreat from the close combat near them.
Dondor Longbowmen (25) fire on ~=B.A=~ Jerrin's Men (119), scoring 130 hits.
Barad Gardor Shadow Troops (75) fire on [VP] Masamune (71), scoring 53 hits.
Makarian Snipers (39) fire on ~=BA=~ For Honor (132), scoring 71 hits.
Monster-on-a-Stick (45) fire on Da Hat Infantry (83), scoring 117 hits.
Urendarts (66) fire on Russkyesoldatiobichnonyesdayutsa (106), scoring 45 hits.
Daft crossbowmen (23) fire on ~=B.A=~ KillingMachine (120), scoring 56 hits.
KillZone (94) fire on Secret Service II (56), scoring 157 hits.
Personal Guard (100) fire on <-------Immortal Arrows------ (1), scoring 86 hits.
TellingShot (112) fire on Lamia rangers (37), scoring 217 hits.
~=BF=~my hand (134) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Tucha's Raiders (128) stay in their defensive position, awaiting an opportunity to charge.
Cavalry charge (78) stay in their defensive position, awaiting an opportunity to charge.
HardHitters (91) stay in their defensive position, awaiting an opportunity to charge.
Redcloaks (104) stay in their defensive position, awaiting an opportunity to charge.
Da Goat's Chargers (82) stay in their defensive position, awaiting an opportunity to charge.
There are 6 siege engines at the walls.
~=B.A=~ RedSpaniards (122) leave the fortification, attacking the enemy.
Black Guard (76) leave the fortification, attacking the enemy.
Da Hat Infantry (83) leave the fortification, attacking the enemy.
St. Ives Infantry (110) leave the fortification, attacking the enemy.
Russkyesoldatiobichnonyesdayutsa (106) leave the fortification, attacking the enemy.
Shadow of Brightness (109) leave the fortification, attacking the enemy.
~=B.G=~ Elroth Swordsmen (131), Raiders (102), ~=B.A=~ St. Ives Lancers (123), Lasten's Eastern Lads (95), ~=B.F=~ Guardians (130), Blood Guard (77), The Forgotten (113), ~=B.A=~ Jerrin's Men (119), ~=B.A=~ The Sanctuary (126), Wall Defenders (117), Menedor Sword Marines (97), ~=B.A=~ The Black Swords (124), ~=B.A=~ The Bridge (125), ~=BA=~ For Honor (132), ~=B.A=~ KillingMachine (120), BallsDeep (74), XVI Legio Principes (118), Fast Men (87), ~=B.A=~ Torgs (127), Picnu Pugs (101), Menedor Sword Marines (98), Tucha Elite (115), Retinue (105), Tank Troops (111), Gifts of Iron (89), Highland Warriors (92), ~=B.A=~ Menedor's Finest (121) and Highlanders (93) hold their positions at the outer wall, waiting for the attack.

Close Combat:
4 Falasan banners are visible in the melee.
6 Eston banners are visible in the melee.
18 Talerium banners are visible in the melee.
8 Barony of Makar banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Get Busy Dying (33) score 288 hits.
Revilian Guard (53) score 137 hits.
we ride (67) score 227 hits.
The Companions (64) score 145 hits.
Rabbit Stew Anyone? (52) score 52 hits.
:W: Wolfpack (8) score 309 hits.
Foot Soldiers (31) score 30 hits.
Champions of Massillion (18) score 112 hits.
Champions of Massillion (19) score 148 hits.
Desert Rats (24) score 93 hits.
Chohua Azuratha (21) score 274 hits.
Nacht Raidern (46) score 323 hits.
Talerium Commando (61) score 456 hits.
Max Core (41) score 23 hits.
Phoenix Guard (50) score 133 hits.
:W: auteys people (2) score 39 hits.
Emarama Shield (27) score 150 hits.
=GD= Sandstorm (9) score 189 hits.
The Morale (65) score 153 hits.
~=B.A=~ RedSpaniards (122) score 339 hits.
Pale Knights (48) score 85 hits.
:W: Greatsword of Golrug (4) score 112 hits.
Kargnchha ka Karib (34) score 139 hits.
Black Guard (76) score 130 hits.
[VP] Last Line III (70) score 125 hits.
Da Hat Infantry (83) score 123 hits.
Niccolo's Revenge (47) score 67 hits.
Sky Lancers (57) score 562 hits.
crimson legion (22) score 205 hits.
Meneriel Freemen (42) score 106 hits.
Sky Lancers (58) score 140 hits.
Bedouin Border Incursion (12) score 404 hits.
Mix Things Up (99) score 183 hits.
[VP] Swords of Nazamroth (72) score 325 hits.
Personal Guard (49) score 83 hits.
military settlers (43) score 95 hits.
St. Ives Infantry (110) score 164 hits.
Fight On (28) score 57 hits.
The Aegis (63) score 20 hits.
Merry Murderers (6) score 179 hits.
:W: Grunts (5) score 23 hits.
Russkyesoldatiobichnonyesdayutsa (106) score 173 hits.
:W: Goon Squad (3) score 152 hits.
Shadow of Brightness (109) score 70 hits.
Talerium Light Infantry (62) score 666 hits.
Total hits suffered: Attackers: 1182, Defenders: 5873 (6826 before overkill)

Get Busy Dying (33) take 343 hits in close combat, which cause 8 casualties.
Sir Horace Malitia, Minister of Defense of Talerium, Baron of Mattlu has been wounded.
Revilian Guard (53) take 143 hits in close combat, which cause 6 casualties.
Averian Revilian (Dame of Mapaxal, Talerium) has been wounded.
we ride (67) take 254 hits (175 in close combat, 79 from archer fire), which cause 8 casualties.
Sir ZogXIX Royal House of Zog, Duke of Chocxal has been wounded.
The Companions (64) take 131 hits in close combat, which cause 4 casualties.
Raiders (102) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Bás Sciobtha (11) take 116 hits from archer fire, which cause 6 casualties.
<-------Immortal Arrows------ (1) take 86 hits from archer fire, which cause 3 casualties.
Rabbit Stew Anyone? (52) take 94 hits in close combat, which cause 3 casualties.
:W: Wolfpack (8) take 63 hits in close combat, which cause 1 casualties.
Kyler's Killers (35) take 242 hits from archer fire, which cause 9 casualties. One Eston banner is lost.
Lasten's Eastern Lads (95) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Foot Soldiers (31) take 59 hits in close combat, which cause 2 casualties.
Champions of Massillion (18) take 42 hits in close combat, which cause 1 casualties.
Champions of Massillion (19) take 38 hits in close combat, which cause 1 casualties.
Desert Rats (24) take 36 hits in close combat, which cause 1 casualties.
Chohua Azuratha (21) take 118 hits (24 in close combat, 94 from archer fire), which cause 3 casualties.
Blood Guard (77) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Nacht Raidern (46) take 143 hits (34 in close combat, 109 from archer fire), which cause 3 casualties.
The Forgotten (113) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Talerium Commando (61) take 251 hits from archer fire, which cause 6 casualties.
~=B.A=~ Jerrin's Men (119) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ The Sanctuary (126) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=B.A=~ The Black Swords (124) take 78 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ The Bridge (125) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Secret Service II (56) take 157 hits from archer fire, which cause 7 casualties.
~=B.A=~ RedSpaniards (122) take 1602 hits (1502 in close combat, 100 from archer fire), which cause 26 casualties, wiping the unit out.
CrashIntoIt (79) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=BA=~ For Honor (132) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Kargnchha ka Karib (34) take 194 hits from archer fire, which cause 6 casualties.
Black Guard (76) take 938 hits in close combat, which cause 19 casualties, wiping the unit out.
~=B.A=~ KillingMachine (120) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Lamia rangers (37) take 217 hits from archer fire, which cause 9 casualties.
Da Hat Infantry (83) take 1318 hits (1201 in close combat, 117 from archer fire), which cause 29 casualties, wiping the unit out.
[VP] Masamune (71) take 53 hits from archer fire, which cause 2 casualties.
Sky Lancers (57) take 229 hits from archer fire, which cause 7 casualties.
Chocxal Bowmen (20) take 246 hits from archer fire, which cause 8 casualties.
Bedouin Border Incursion (12) take 150 hits from archer fire, which cause 5 casualties.
Mix Things Up (99) take 885 hits in close combat, which cause 19 casualties, wiping the unit out.
~=BA=~ Marksmen (133) take 13 hits from archer fire (reduced due to fortifications). No casualties.
[VP] Swords of Nazamroth (72) take 93 hits from archer fire, which cause 2 casualties.
Picnu Pugs (101) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tucha Elite (115) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
St. Ives Infantry (110) take 502 hits in close combat, which cause 13 casualties, wiping the unit out.
Fling (88) take 43 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Behexed Artillery (13) take 239 hits from archer fire, which cause 4 casualties.
Tank Troops (111) take 93 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Russkyesoldatiobichnonyesdayutsa (106) take 563 hits (518 in close combat, 45 from archer fire), which cause 20 casualties.
Shadow of Brightness (109) take 327 hits in close combat, which cause 9 casualties.
Talerium Light Infantry (62) take 284 hits from archer fire, which cause 6 casualties.
Highlanders (93) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 121 attackers, 155 defenders

Turn No. 4

59(30-A)
10(7-S)

13(7-S)
14(7-S)
15(13-A)
17(18-A)
23(23-A)
25(20-A)
26(12-A)
29(30-A)
30(15-A)
36(20-A)
38(11-A)
39(15-A)
45(17-A)
51(17-A)
54(5-A)
55(30-S)
66(23-A)
73(55-A)

1(17-A)

11(42-A)
20(3-A)
35(9-A)
37(1-A)
56(8-A)
71(23-A)

2(30-I)

3(27-I)
4(20-I)
5(30-I)
6(31-I)
8(30-I)
9(25-I)
12(41-C)
18(8-I)
19(19-I)
21(34-C)
22(30-I)
24(3-I)
27(10-I)
28(3-I)
31(6-I)
33(11-I)
34(36-I)
41(3-I)
42(7-I)
43(25-I)
46(32-I)
47(5-I)
48(8-I)
49(8-I)
50(11-I)
52(11-I)
53(24-I)
57(33-C)
58(8-C)
61(29-I)
62(35-I)
63(1-I)
64(11-C)
65(21-C)
67(25-C)
70(17-I)
72(38-I)
106(15-I)
109(11-I)

74(20-I)
75(7-S)
77(35-I)
79(31-A)
85(10-A)
87(30-I)
88(25-A)
89(9-I)
92(20-I)
93(26-I)
95(23-I)
96(13-A)
97(16-I)
98(21-I)
100(18-A)
101(43-I)
102(23-I)
103(18-A)
105(25-I)
111(62-I)
112(20-A)
113(30-I)
114(17-A)
115(29-I)
116(21-A)
117(19-I)
118(12-I)
119(16-I)
120(19-I)
121(12-I)
123(13-I)
124(24-I)
125(17-I)
126(29-I)
127(20-I)
129(38-A)
130(20-I)
131(21-I)
132(23-I)
133(25-A)

80(19-A)
84(29-A)
86(19-M)
90(29-A)
94(23-A)
107(29-A)

108(20-A)

78(10-C)
82(10-C)
91(15-C)
104(18-C)
128(27-C)
134(15-C)


Queen's Guard (51) fire on Tank Troops (111), scoring 56 hits.
Emarama Archers (26) move closer to get better shots.
Fire on my COMMAND (29) fire on The Forgotten (113), scoring 89 hits.
Chocxal Bowmen (20) fire on ~=B.A=~ The Sanctuary (126), scoring 34 hits.
bunny chuckers (17) fire on Picnu Pugs (101), scoring 55 hits.
Falasan Rangers (86) hold their fire.
God's mercy (90) move closer to get better shots.
DSS Fighters (85) fire on Bás Sciobtha (11), scoring 65 hits.
Time's Arrow (114) fire on Bás Sciobtha (11), scoring 179 hits.
Kyler's Killers (35) fire on ~=B.A=~ The Black Swords (124), scoring 35 hits.
TellingShot (112) fire on [VP] Masamune (71), scoring 190 hits.
Lufipukkasztok (96) fire on <-------Immortal Arrows------ (1), scoring 85 hits.
Scarlet Guard (108) fire on Secret Service II (56), scoring 59 hits.
Blue Bows (15) fire on ~=B.F=~ Black Company (129), scoring 26 hits.
Daft crossbowmen (23) fire on CrashIntoIt (79), scoring 71 hits.
Flaming Flights of Death (30) fire on Tank Troops (111), scoring 111 hits.
DeadEyes (84) fire on Emarama Archers (26), scoring 119 hits.
Long Distance (38) fire on ~=B.A=~ The Sanctuary (126), scoring 34 hits.
Royal Special Forces (55) fire on Tucha Elite (115), scoring 262 hits.
Behexed Artillery (13) move closer to get better shots.
Makarian Snipers (39) fire on Fling (88), scoring 66 hits.
~{Immortals}~ Undying Archers (73) fire on ~=B.F=~ Black Company (129), scoring 154 hits.
Crimson Longbows (80) fire on Behexed Artillery (13), scoring 59 hits.
Fling (88) fire on Behexed Artillery (13), scoring 180 hits.
Bás Sciobtha (11) fire on ~=BA=~ Marksmen (133), scoring 223 hits.
Barad Gardor Shadow Troops (75) fire on Secret Service II (56), scoring 59 hits.
Dondor Longbowmen (25) fire on ~=B.A=~ The Black Swords (124), scoring 122 hits.
Scarlet Guard (107) fire on <-------Immortal Arrows------ (1), scoring 94 hits.
Monster-on-a-Stick (45) fire on Lasten's Eastern Lads (95), scoring 101 hits.
Personal Guard (100) fire on Kyler's Killers (35), scoring 88 hits.
Valkyrie (116) fire on Chocxal Bowmen (20), scoring 164 hits.
Lamia rangers (37) fire on ~=B.A=~ The Bridge (125), scoring 18 hits.
[VP] Masamune (71) fire on Blood Guard (77), scoring 62 hits.
Secret Service II (56) fire on ~=B.A=~ The Sanctuary (126), scoring 99 hits.
~=BA=~ Marksmen (133) fire on Lamia rangers (37), scoring 163 hits.
<-------Immortal Arrows------ (1) fire on Picnu Pugs (101), scoring 92 hits.
Sorrow (59) fire on Highlanders (93), scoring 170 hits.
Behexed Artillery (14) fire on ~=B.A=~ The Bridge (125), scoring 136 hits.
Red Bows of Fury (103) fire on Emarama Archers (26), scoring 199 hits.
CrashIntoIt (79) fire on Kyler's Killers (35), scoring 202 hits.
Rivendale Rangers (54) fire on Raiders (102), scoring 22 hits.
Lacirith Longbowmen (36) fire on ~=BA=~ For Honor (132), scoring 121 hits.
Aardwolfs (10) fire on ~=B.A=~ KillingMachine (120), scoring 100 hits.
~=B.F=~ Black Company (129) fire on Secret Service II (56), scoring 203 hits.
Urendarts (66) fire on ~=B.A=~ Jerrin's Men (119), scoring 50 hits.
KillZone (94) fire on Behexed Artillery (13), scoring 103 hits.
Cavalry charge (78), Da Goat's Chargers (82), ~=BF=~my hand (134), ~=B.A=~ Tucha's Raiders (128), Redcloaks (104) and HardHitters (91) ride on, closing in on the enemy.
There are 6 siege engines at the walls.
Tank Troops (111), BallsDeep (74), ~=B.A=~ The Black Swords (124), ~=B.F=~ Guardians (130), Highland Warriors (92), Highlanders (93), Picnu Pugs (101), XVI Legio Principes (118), Tucha Elite (115), Wall Defenders (117), Menedor Sword Marines (98), ~=BA=~ For Honor (132), Blood Guard (77), Fast Men (87), Gifts of Iron (89), ~=B.A=~ The Sanctuary (126), Lasten's Eastern Lads (95), The Forgotten (113), ~=B.A=~ Torgs (127), Raiders (102), ~=B.A=~ The Bridge (125), ~=B.A=~ Menedor's Finest (121), ~=B.G=~ Elroth Swordsmen (131), Retinue (105), ~=B.A=~ Jerrin's Men (119), ~=B.A=~ KillingMachine (120), Menedor Sword Marines (97) and ~=B.A=~ St. Ives Lancers (123) hold their positions at the outer wall, waiting for the attack.

Close Combat:
6 Eston banners are visible in the melee.
18 Talerium banners are visible in the melee.
8 Barony of Makar banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
:W: Grunts (5) score 24 hits.
Niccolo's Revenge (47) score 81 hits.
Desert Rats (24) score 52 hits.
Shadow of Brightness (109) score 50 hits.
Champions of Massillion (18) score 84 hits.
military settlers (43) score 91 hits.
Pale Knights (48) score 85 hits.
Bedouin Border Incursion (12) score 417 hits.
[VP] Swords of Nazamroth (72) score 270 hits.
The Aegis (63) score 22 hits.
Max Core (41) score 23 hits.
Fight On (28) score 62 hits.
Talerium Commando (61) score 322 hits.
Kargnchha ka Karib (34) score 144 hits.
we ride (67) score 155 hits.
:W: auteys people (2) score 37 hits.
Rabbit Stew Anyone? (52) score 42 hits.
Talerium Light Infantry (62) score 597 hits.
Russkyesoldatiobichnonyesdayutsa (106) score 87 hits.
Personal Guard (49) score 77 hits.
Sky Lancers (57) score 451 hits.
Champions of Massillion (19) score 145 hits.
=GD= Sandstorm (9) score 181 hits.
:W: Merry Murderers (6) score 211 hits.
The Companions (64) score 124 hits.
Revilian Guard (53) score 94 hits.
Meneriel Freemen (42) score 104 hits.
Chohua Azuratha (21) score 312 hits.
:W: Greatsword of Golrug (4) score 107 hits.
[VP] Last Line III (70) score 117 hits.
:W: Goon Squad (3) score 162 hits.
Get Busy Dying (33) score 205 hits.
Nacht Raidern (46) score 354 hits.
:W: Wolfpack (8) score 286 hits.
Emarama Shield (27) score 127 hits.
Sky Lancers (58) score 177 hits.
Foot Soldiers (31) score 24 hits.
The Morale (65) score 146 hits.
Phoenix Guard (50) score 153 hits.
crimson legion (22) score 216 hits.
Total hits suffered: Attackers: 137, Defenders: 1132 (6281 before overkill)

:W: Grunts (5) take 36 hits in close combat, which cause 2 casualties.
Emarama Archers (26) take 318 hits from archer fire, which cause 8 casualties. One Eston banner is lost.
Niccolo's Revenge (47) take 45 hits in close combat, which cause 1 casualties.
Tank Troops (111) take 43 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Chocxal Bowmen (20) take 164 hits from archer fire, which cause 3 casualties, wiping the unit out.
Desert Rats (24) take 24 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
~=B.A=~ The Black Swords (124) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Shadow of Brightness (109) take 604 hits in close combat, which cause 11 casualties, wiping the unit out.
Champions of Massillion (18) take 32 hits in close combat, which cause 1 casualties.
Highlanders (93) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Picnu Pugs (101) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Kyler's Killers (35) take 290 hits from archer fire, which cause 9 casualties, wiping the unit out.
Kyler Despina (Noble of Eston) has been wounded.
Tucha Elite (115) take 67 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Behexed Artillery (13) take 342 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
~=BA=~ For Honor (132) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Blood Guard (77) take 16 hits from archer fire (reduced due to fortifications). No casualties.
Fling (88) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Russkyesoldatiobichnonyesdayutsa (106) take 528 hits in close combat, which cause 15 casualties, wiping the unit out.
Bás Sciobtha (11) take 244 hits from archer fire, which cause 14 casualties.
Gann MacColl, Count of Chucxi, Marshal of the Eternal Sun has been wounded.
~=B.A=~ The Sanctuary (126) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lasten's Eastern Lads (95) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Forgotten (113) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Raiders (102) take 6 hits from archer fire (reduced due to fortifications). No casualties.
~=B.A=~ The Bridge (125) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lamia rangers (37) take 163 hits from archer fire, which cause 1 casualties, wiping the unit out.
mummy jetson (Dame of Fiddleford, Barony of Makar) has been wounded.
[VP] Masamune (71) take 190 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Secret Service II (56) take 321 hits from archer fire, which cause 8 casualties, wiping the unit out.
~=BA=~ Marksmen (133) take 57 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
<-------Immortal Arrows------ (1) take 179 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
CrashIntoIt (79) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ Jerrin's Men (119) take 13 hits from archer fire (reduced due to fortifications). No casualties.
~=B.A=~ KillingMachine (120) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Black Company (129) take 46 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 67 attackers, 44 defenders

Turn No. 5

59(30-A)
10(7-S)

14(7-S)
15(13-A)
17(18-A)
23(23-A)
25(20-A)
29(30-A)
30(15-A)
36(20-A)
38(11-A)
39(15-A)
45(17-A)
51(17-A)
54(5-A)
55(30-S)
66(23-A)
73(55-A)

11(28-A)

26(4-A)

2(30-I)

3(27-I)
4(20-I)
5(28-I)
6(31-I)
8(30-I)
9(25-I)
12(41-C)
18(7-I)
19(19-I)
21(34-C)
22(30-I)
27(10-I)
28(3-I)
31(6-I)
33(11-I)
34(36-I)
41(3-I)
42(7-I)
43(25-I)
46(32-I)
47(4-I)
48(8-I)
49(8-I)
50(11-I)
52(11-I)
53(24-I)
57(33-C)
58(8-C)
61(29-I)
62(35-I)
63(1-I)
64(11-C)
65(21-C)
67(25-C)
70(17-I)
72(38-I)

74(20-I)
75(7-S)
77(35-I)
79(30-A)
85(10-A)
87(30-I)
88(24-A)
89(9-I)
90(29-A)
92(20-I)
93(25-I)
95(22-I)
96(13-A)
97(16-I)
98(21-I)
100(18-A)
101(42-I)
102(23-I)
103(18-A)
105(25-I)
111(60-I)
112(20-A)
113(29-I)
114(17-A)
115(28-I)
116(21-A)
117(19-I)
118(12-I)
119(16-I)
120(18-I)
121(12-I)
123(13-I)
124(23-I)
125(16-I)
126(28-I)
127(20-I)
129(36-A)
130(20-I)
131(21-I)
132(22-I)
133(23-A)

78(10-C)
80(19-A)
82(10-C)
84(29-A)
86(19-M)
91(15-C)
94(23-A)
104(18-C)
107(29-A)
128(27-C)
134(15-C)

108(20-A)


Flaming Flights of Death (30) fire on Tank Troops (111), scoring 87 hits.
Behexed Artillery (14) fire on The Forgotten (113), scoring 72 hits.
Urendarts (66) fire on ~=B.A=~ The Sanctuary (126), scoring 38 hits.
DSS Fighters (85) fire on Talerium Light Infantry (62), scoring 110 hits.
Dondor Longbowmen (25) fire on Picnu Pugs (101), scoring 107 hits.
Queen's Guard (51) fire on ~=B.A=~ The Black Swords (124), scoring 83 hits.
Barad Gardor Shadow Troops (75) move into close combat.
Monster-on-a-Stick (45) fire on CrashIntoIt (79), scoring 92 hits.
KillZone (94) fire on Bás Sciobtha (11), scoring 119 hits.
Aardwolfs (10) fire on ~=B.F=~ Black Company (129), scoring 55 hits.
Scarlet Guard (107) fire on Bás Sciobtha (11), scoring 85 hits.
Fire on my COMMAND (29) fire on ~=B.A=~ The Sanctuary (126), scoring 87 hits.
TellingShot (112) fire on Emarama Archers (26), scoring 212 hits.
Fling (88) fire on Bás Sciobtha (11), scoring 226 hits.
God's mercy (90) fire on Emarama Archers (26), scoring 143 hits.
Daft crossbowmen (23) fire on Tucha Elite (115), scoring 65 hits.
Rivendale Rangers (54) fire on Lasten's Eastern Lads (95), scoring 28 hits.
DeadEyes (84) fire on Bás Sciobtha (11), scoring 227 hits.
Falasan Rangers (86) hold their fire.
Royal Special Forces (55) move closer to get better shots.
Blue Bows (15) fire on ~=BA=~ Marksmen (133), scoring 29 hits.
Emarama Archers (26) fire on Blood Guard (77), scoring 56 hits.
Valkyrie (116) fire on Royal Special Forces (55), scoring 159 hits.
Bás Sciobtha (11) fire on ~=B.A=~ The Bridge (125), scoring 131 hits.
Long Distance (38) move closer to get better shots.
Sorrow (59) fire on Tank Troops (111), scoring 157 hits.
~=B.F=~ Black Company (129) fire on Royal Special Forces (55), scoring 161 hits.
~=BA=~ Marksmen (133) fire on Long Distance (38), scoring 178 hits.
~{Immortals}~ Undying Archers (73) fire on The Forgotten (113), scoring 232 hits.
Personal Guard (100) fire on Royal Special Forces (55), scoring 49 hits.
Makarian Snipers (39) fire on Raiders (102), scoring 67 hits.
bunny chuckers (17) fire on ~=B.A=~ Jerrin's Men (119), scoring 48 hits.
Time's Arrow (114) fire on Royal Special Forces (55), scoring 127 hits.
CrashIntoIt (79) fire on Long Distance (38), scoring 232 hits.
Red Bows of Fury (103) fire on Royal Special Forces (55), scoring 78 hits.
Lufipukkasztok (96) fire on Royal Special Forces (55), scoring 51 hits.
Scarlet Guard (108) fire on Royal Special Forces (55), scoring 29 hits.
Lacirith Longbowmen (36) fire on Highlanders (93), scoring 119 hits.
Crimson Longbows (80) move closer to get better shots.
HardHitters (91), ~=BF=~my hand (134), Cavalry charge (78), ~=B.A=~ Tucha's Raiders (128), Da Goat's Chargers (82) and Redcloaks (104) charge ahead, into the attackers' ranks.
There are 6 siege engines at the walls.
Lasten's Eastern Lads (95), ~=B.A=~ Menedor's Finest (121), ~=B.A=~ The Black Swords (124), Retinue (105), Menedor Sword Marines (98), Highland Warriors (92), ~=B.A=~ Jerrin's Men (119), Gifts of Iron (89), Menedor Sword Marines (97), Fast Men (87), ~=B.A=~ The Sanctuary (126), BallsDeep (74), Raiders (102), ~=B.F=~ Guardians (130), XVI Legio Principes (118), Tank Troops (111), ~=B.A=~ The Bridge (125), Blood Guard (77), ~=B.A=~ KillingMachine (120), Highlanders (93), Tucha Elite (115), The Forgotten (113), ~=BA=~ For Honor (132), ~=B.A=~ St. Ives Lancers (123), Wall Defenders (117), Picnu Pugs (101), ~=B.A=~ Torgs (127) and ~=B.G=~ Elroth Swordsmen (131) hold their positions at the outer wall, waiting for the attack.

Close Combat:
4 Falasan banners are visible in the melee.
6 Eston banners are visible in the melee.
16 Talerium banners are visible in the melee.
8 Barony of Makar banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Max Core (41) score 23 hits.
The Morale (65) score 179 hits.
Rabbit Stew Anyone? (52) score 40 hits.
Personal Guard (49) score 81 hits.
Meneriel Freemen (42) score 97 hits.
HardHitters (91) score 685 hits.
Get Busy Dying (33) score 163 hits.
Barad Gardor Shadow Troops (75) score 110 hits.
Sky Lancers (58) score 148 hits.
crimson legion (22) score 204 hits.
Talerium Commando (61) score 383 hits.
~=BF=~my hand (134) score 391 hits.
Cavalry charge (78) score 437 hits.
~=B.A=~ Tucha's Raiders (128) score 838 hits.
Bedouin Border Incursion (12) score 332 hits.
:W: Merry Murderers (6) score 218 hits.
Fight On (28) score 66 hits.
Chohua Azuratha (21) score 262 hits.
Emarama Shield (27) score 159 hits.
Champions of Massillion (19) score 173 hits.
we ride (67) score 185 hits.
:W: Goon Squad (3) score 156 hits.
Talerium Light Infantry (62) score 485 hits.
=GD= Sandstorm (9) score 171 hits.
:W: Wolfpack (8) score 242 hits.
Niccolo's Revenge (47) score 51 hits.
Champions of Massillion (18) score 99 hits.
[VP] Swords of Nazamroth (72) score 296 hits.
:W: Greatsword of Golrug (4) score 95 hits.
[VP] Last Line III (70) score 151 hits.
military settlers (43) score 98 hits.
:W: Grunts (5) score 21 hits.
:W: auteys people (2) score 44 hits.
Da Goat's Chargers (82) score 235 hits.
Pale Knights (48) score 105 hits.
Kargnchha ka Karib (34) score 136 hits.
Nacht Raidern (46) score 326 hits.
The Aegis (63) score 22 hits.
Redcloaks (104) score 542 hits.
Phoenix Guard (50) score 157 hits.
Revilian Guard (53) score 104 hits.
The Companions (64) score 134 hits.
Sky Lancers (57) score 436 hits.
Foot Soldiers (31) score 22 hits.
Total hits suffered: Attackers: 3238, Defenders: 3482 (6064 before overkill)

Lasten's Eastern Lads (95) take 7 hits from archer fire (reduced due to fortifications). No casualties.
Max Core (41) take 972 hits in close combat, which cause 3 casualties, wiping the unit out.
Max Killey (Knight of Hawthorne, Eston) has been wounded.
The Morale (65) take 454 hits in close combat, which cause 14 casualties.
Rabbit Stew Anyone? (52) take 218 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Personal Guard (49) take 415 hits in close combat, which cause 8 casualties, wiping the unit out.
Dane Tesla (Knight of Quetli, Talerium) has been wounded.
~=B.A=~ The Black Swords (124) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Meneriel Freemen (42) take 319 hits in close combat, which cause 7 casualties, wiping the unit out.
HardHitters (91) take 717 hits in close combat, which cause 15 casualties, wiping the unit out.
Get Busy Dying (33) take 259 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. 2 Talerium banners fall.
Sir Horace Malitia, Minister of Defense of Talerium, Baron of Mattlu has been killed.
Barad Gardor Shadow Troops (75) take 643 hits in close combat, which cause 7 casualties, wiping the unit out.
Sky Lancers (58) take 157 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
crimson legion (22) take 98 hits in close combat, which cause 3 casualties.
Talerium Commando (61) take 80 hits in close combat, which cause 2 casualties.
~=BF=~my hand (134) take 506 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
~=B.A=~ Jerrin's Men (119) take 12 hits from archer fire (reduced due to fortifications). No casualties.
Cavalry charge (78) take 515 hits in close combat, which cause 10 casualties, wiping the unit out.
~=B.A=~ Tucha's Raiders (128) take 571 hits in close combat, which cause 18 casualties.
Bedouin Border Incursion (12) take 80 hits in close combat, which cause 3 casualties.
:W: Merry Murderers (6) take 54 hits in close combat, which cause 1 casualties.
Fight On (28) take 54 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Chohua Azuratha (21) take 22 hits in close combat, which cause 1 casualties.
Emarama Shield (27) take 32 hits in close combat, which cause 1 casualties.
Champions of Massillion (19) take 24 hits in close combat. No casualties.
~=B.A=~ The Sanctuary (126) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Raiders (102) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Royal Special Forces (55) take 654 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Talerium Light Infantry (62) take 110 hits from archer fire, which cause 2 casualties.
Emarama Archers (26) take 355 hits from archer fire, which cause 4 casualties, wiping the unit out.
Kealan Emarama, Count of Melias has been wounded.
Tank Troops (111) take 63 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=B.A=~ The Bridge (125) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Blood Guard (77) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Bás Sciobtha (11) take 657 hits from archer fire, which cause 28 casualties, wiping the unit out.
Long Distance (38) take 410 hits from archer fire, which cause 11 casualties, wiping the unit out.
Da Goat's Chargers (82) take 265 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
~=B.F=~ Black Company (129) take 14 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Highlanders (93) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tucha Elite (115) take 17 hits from archer fire (reduced due to fortifications). No casualties.
~=BA=~ Marksmen (133) take 7 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Forgotten (113) take 78 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Redcloaks (104) take 265 hits in close combat, which cause 8 casualties.
CrashIntoIt (79) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Picnu Pugs (101) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 120 attackers, 92 defenders

Turn No. 6

59(30-A)
10(7-S)

14(7-S)
15(13-A)
17(18-A)
23(23-A)
25(20-A)
29(30-A)
30(15-A)
36(20-A)
39(15-A)
45(17-A)
51(17-A)
54(5-A)
66(23-A)
73(55-A)

2(30-I)

3(27-I)
4(20-I)
5(28-I)
6(30-I)
8(30-I)
9(25-I)
12(38-C)
18(7-I)
19(19-I)
21(33-C)
22(27-I)
27(9-I)
31(6-I)
34(36-I)
43(25-I)
46(32-I)
47(4-I)
48(8-I)
50(11-I)
53(24-I)
57(33-C)
61(27-I)
62(33-I)
63(1-I)
64(11-C)
65(7-C)
67(25-C)
70(17-I)
72(38-I)
104(10-C)
128(9-C)

74(20-I)
77(35-I)
79(29-A)
80(19-A)
85(10-A)
87(30-I)
88(24-A)
89(9-I)
90(29-A)
92(20-I)
93(24-I)
95(22-I)
96(13-A)
97(16-I)
98(21-I)
100(18-A)
101(41-I)
102(22-I)
103(18-A)
105(25-I)
111(58-I)
112(20-A)
113(27-I)
114(17-A)
115(28-I)
116(21-A)
117(19-I)
118(12-I)
119(16-I)
120(18-I)
121(12-I)
123(13-I)
124(22-I)
125(15-I)
126(27-I)
127(20-I)
129(35-A)
130(20-I)
131(21-I)
132(22-I)
133(22-A)

84(29-A)
86(19-M)
94(23-A)
107(29-A)

108(20-A)


Blue Bows (15) move closer to get better shots.
Urendarts (66) move closer to get better shots.
God's mercy (90) fire on Urendarts (66), scoring 158 hits.
bunny chuckers (17) move closer to get better shots.
Lacirith Longbowmen (36) fire on Tank Troops (111), scoring 96 hits.
Makarian Snipers (39) fire on ~=B.A=~ The Sanctuary (126), scoring 50 hits.
TellingShot (112) fire on bunny chuckers (17), scoring 202 hits.
Fire on my COMMAND (29) fire on The Forgotten (113), scoring 117 hits.
Time's Arrow (114) fire on Blue Bows (15), scoring 108 hits.
Behexed Artillery (14) fire on Picnu Pugs (101), scoring 125 hits.
Daft crossbowmen (23) fire on CrashIntoIt (79), scoring 42 hits.
Scarlet Guard (107) fire on Blue Bows (15), scoring 123 hits.
Monster-on-a-Stick (45) fire on ~=B.A=~ The Black Swords (124), scoring 86 hits.
Valkyrie (116) fire on Urendarts (66), scoring 246 hits.
Rivendale Rangers (54) fire on ~=B.F=~ Black Company (129), scoring 29 hits.
Red Bows of Fury (103) fire on bunny chuckers (17), scoring 171 hits.
DeadEyes (84) fire on Blue Bows (15), scoring 223 hits.
Scarlet Guard (108) fire on bunny chuckers (17), scoring 40 hits.
~=B.F=~ Black Company (129) fire on bunny chuckers (17), scoring 285 hits.
Queen's Guard (51) fire on Fling (88), scoring 53 hits.
Fling (88) fire on Urendarts (66), scoring 173 hits.
Dondor Longbowmen (25) fire on Tucha Elite (115), scoring 110 hits.
CrashIntoIt (79) fire on Blue Bows (15), scoring 245 hits.
Falasan Rangers (86) hold their fire.
Aardwolfs (10) move closer to get better shots.
~{Immortals}~ Undying Archers (73) move closer to get better shots.
DSS Fighters (85) fire on ~{Immortals}~ Undying Archers (73), scoring 109 hits.
Sorrow (59) fire on Lasten's Eastern Lads (95), scoring 151 hits.
Crimson Longbows (80) fire on ~{Immortals}~ Undying Archers (73), scoring 121 hits.
~=BA=~ Marksmen (133) fire on Aardwolfs (10), scoring 193 hits.
Flaming Flights of Death (30) fire on ~=B.A=~ The Sanctuary (126), scoring 54 hits.
Lufipukkasztok (96) fire on ~{Immortals}~ Undying Archers (73), scoring 81 hits.
Personal Guard (100) fire on ~{Immortals}~ Undying Archers (73), scoring 114 hits.
KillZone (94) fire on Aardwolfs (10), scoring 154 hits.
There are 2 siege engines at the walls.
~=BA=~ For Honor (132), Fast Men (87), Blood Guard (77), Wall Defenders (117), ~=B.A=~ The Black Swords (124), Gifts of Iron (89), Raiders (102), Menedor Sword Marines (97), ~=B.A=~ KillingMachine (120), ~=B.A=~ Jerrin's Men (119), Highland Warriors (92), ~=B.F=~ Guardians (130), ~=B.A=~ Torgs (127), Retinue (105), Picnu Pugs (101), Lasten's Eastern Lads (95), BallsDeep (74), ~=B.A=~ St. Ives Lancers (123), XVI Legio Principes (118), The Forgotten (113), ~=B.A=~ The Sanctuary (126), ~=B.G=~ Elroth Swordsmen (131), Tucha Elite (115), Highlanders (93), Tank Troops (111), ~=B.A=~ The Bridge (125), Menedor Sword Marines (98) and ~=B.A=~ Menedor's Finest (121) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Falasan banners are visible in the melee.
4 Eston banners are visible in the melee.
14 Talerium banners are visible in the melee.
8 Barony of Makar banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
=GD= Sandstorm (9) score 180 hits.
:W: Greatsword of Golrug (4) score 105 hits.
Champions of Massillion (18) score 101 hits.
[VP] Last Line III (70) score 118 hits.
The Aegis (63) score 20 hits.
:W: auteys people (2) score 37 hits.
Redcloaks (104) score 125 hits.
The Companions (64) score 123 hits.
Revilian Guard (53) score 112 hits.
[VP] Swords of Nazamroth (72) score 237 hits.
Talerium Light Infantry (62) score 483 hits.
Phoenix Guard (50) score 147 hits.
Talerium Commando (61) score 373 hits.
Kargnchha ka Karib (34) score 157 hits.
~=B.A=~ Tucha's Raiders (128) score 165 hits.
Emarama Shield (27) score 132 hits.
:W: Merry Murderers (6) score 164 hits.
Chohua Azuratha (21) score 247 hits.
Foot Soldiers (31) score 22 hits.
Champions of Massillion (19) score 156 hits.
we ride (67) score 186 hits.
Nacht Raidern (46) score 352 hits.
Sky Lancers (57) score 486 hits.
Pale Knights (48) score 92 hits.
The Morale (65) score 71 hits.
:W: Wolfpack (8) score 247 hits.
military settlers (43) score 82 hits.
Niccolo's Revenge (47) score 52 hits.
:W: Goon Squad (3) score 161 hits.
:W: Grunts (5) score 20 hits.
Bedouin Border Incursion (12) score 316 hits.
crimson legion (22) score 175 hits.
Total hits suffered: Attackers: 290, Defenders: 810 (5154 before overkill)

Blue Bows (15) take 699 hits from archer fire, which cause 13 casualties, wiping the unit out.
=GD= Sandstorm (9) take 59 hits in close combat, which cause 2 casualties.
:W: Greatsword of Golrug (4) take 50 hits in close combat, which cause 2 casualties.
Urendarts (66) take 577 hits from archer fire, which cause 23 casualties, wiping the unit out.
Champions of Massillion (18) take 53 hits in close combat, which cause 1 casualties.
[VP] Last Line III (70) take 40 hits in close combat, which cause 1 casualties.
bunny chuckers (17) take 698 hits from archer fire, which cause 18 casualties, wiping the unit out.
The Aegis (63) take 30 hits in close combat, which cause 1 casualties, wiping the unit out.
:W: auteys people (2) take 26 hits in close combat, which cause 1 casualties.
Redcloaks (104) take 502 hits in close combat, which cause 10 casualties, wiping the unit out.
~=B.A=~ The Black Swords (124) take 22 hits from archer fire (reduced due to fortifications). No casualties.
The Companions (64) take 32 hits in close combat, which cause 1 casualties.
~=B.A=~ Tucha's Raiders (128) take 308 hits in close combat, which cause 9 casualties, wiping the unit out.
Picnu Pugs (101) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Black Company (129) take 7 hits from archer fire (reduced due to fortifications). No casualties.
Lasten's Eastern Lads (95) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Fling (88) take 14 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Forgotten (113) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
CrashIntoIt (79) take 11 hits from archer fire (reduced due to fortifications). No casualties.
~=B.A=~ The Sanctuary (126) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Aardwolfs (10) take 347 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
~{Immortals}~ Undying Archers (73) take 425 hits from archer fire, which cause 13 casualties.
Tucha Elite (115) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tank Troops (111) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 82 attackers, 26 defenders

Turn No. 7

59(30-A)
14(7-S)

23(23-A)
25(20-A)
29(30-A)
30(15-A)
36(20-A)
39(15-A)
45(17-A)
51(17-A)
54(5-A)

73(42-A)
2(29-I)

3(27-I)
4(18-I)
5(28-I)
6(30-I)
8(30-I)
9(23-I)
12(38-C)
18(6-I)
19(19-I)
21(33-C)
22(27-I)
27(9-I)
31(6-I)
34(36-I)
43(25-I)
46(32-I)
47(4-I)
48(8-I)
50(11-I)
53(24-I)
57(33-C)
61(27-I)
62(33-I)
64(10-C)
65(7-C)
67(25-C)
70(16-I)
72(38-I)

74(20-I)
77(35-I)
79(29-A)
80(19-A)
85(10-A)
87(30-I)
88(23-A)
89(9-I)
90(29-A)
92(20-I)
93(24-I)
95(21-I)
96(13-A)
97(16-I)
98(21-I)
100(18-A)
101(40-I)
102(22-I)
103(18-A)
105(25-I)
111(57-I)
112(20-A)
113(26-I)
114(17-A)
115(27-I)
116(21-A)
117(19-I)
118(12-I)
119(16-I)
120(18-I)
121(12-I)
123(13-I)
124(22-I)
125(15-I)
126(26-I)
127(20-I)
129(35-A)
130(20-I)
131(21-I)
132(22-I)
133(22-A)

84(29-A)
86(19-M)
94(23-A)
107(29-A)

108(20-A)


Fire on my COMMAND (29) fire on Tank Troops (111), scoring 94 hits.
DeadEyes (84) fire on Talerium Light Infantry (62), scoring 308 hits.
Behexed Artillery (14) fire on ~=B.A=~ The Sanctuary (126), scoring 73 hits.
Queen's Guard (51) fire on The Forgotten (113), scoring 54 hits.
Sorrow (59) fire on Picnu Pugs (101), scoring 156 hits.
Rivendale Rangers (54) fire on CrashIntoIt (79), scoring 26 hits.
Daft crossbowmen (23) fire on ~=B.A=~ The Black Swords (124), scoring 69 hits.
Fling (88) fire on Sky Lancers (57), scoring 128 hits.
Makarian Snipers (39) fire on ~=B.F=~ Black Company (129), scoring 56 hits.
~{Immortals}~ Undying Archers (73) fire on Tucha Elite (115), scoring 190 hits.
Crimson Longbows (80) fire on Bedouin Border Incursion (12), scoring 79 hits.
Falasan Rangers (86) fire on Chohua Azuratha (21), scoring 42 hits.
CrashIntoIt (79) fire on [VP] Swords of Nazamroth (72), scoring 245 hits.
~=B.F=~ Black Company (129) fire on Nacht Raidern (46), scoring 194 hits.
Scarlet Guard (107) fire on we ride (67), scoring 86 hits.
TellingShot (112) fire on Kargnchha ka Karib (34), scoring 162 hits.
Time's Arrow (114) fire on crimson legion (22), scoring 151 hits.
Valkyrie (116) fire on Bedouin Border Incursion (12), scoring 158 hits.
Lacirith Longbowmen (36) fire on Blood Guard (77), scoring 97 hits.
~=BA=~ Marksmen (133) fire on Talerium Commando (61), scoring 206 hits.
Monster-on-a-Stick (45) move closer to get better shots.
Red Bows of Fury (103) fire on Chohua Azuratha (21), scoring 100 hits.
Lufipukkasztok (96) fire on :W: Wolfpack (8), scoring 115 hits.
DSS Fighters (85) fire on :W: Merry Murderers (6), scoring 81 hits.
KillZone (94) fire on Sky Lancers (57), scoring 118 hits.
Flaming Flights of Death (30) fire on Lasten's Eastern Lads (95), scoring 82 hits.
Scarlet Guard (108) fire on :W: Goon Squad (3), scoring 46 hits.
God's mercy (90) fire on Champions of Massillion (19), scoring 120 hits.
Dondor Longbowmen (25) fire on ~=B.A=~ The Bridge (125), scoring 117 hits.
Personal Guard (100) fire on [VP] Last Line III (70), scoring 97 hits.
Bedouin Border Incursion (12), we ride (67), The Companions (64), Sky Lancers (57), The Morale (65) and Chohua Azuratha (21) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 2 siege engines at the walls.
[VP] Swords of Nazamroth (72) squeeze through the heavily overcrowded siege engines.
:W: Goon Squad (3) squeeze through the heavily overcrowded siege engines.
Pale Knights (48) squeeze through the heavily overcrowded siege engines.
military settlers (43) squeeze through the heavily overcrowded siege engines.
:W: auteys people (2) squeeze through the heavily overcrowded siege engines.
Talerium Commando (61) squeeze through the heavily overcrowded siege engines.
:W: Greatsword of Golrug (4) squeeze through the heavily overcrowded siege engines.
Phoenix Guard (50) squeeze through the heavily overcrowded siege engines.
:W: Wolfpack (8) squeeze through the heavily overcrowded siege engines.
Foot Soldiers (31) squeeze through the heavily overcrowded siege engines.
crimson legion (22) squeeze through the heavily overcrowded siege engines.
:W: Merry Murderers (6) squeeze through the heavily overcrowded siege engines.
Kargnchha ka Karib (34) squeeze through the heavily overcrowded siege engines.
Champions of Massillion (19) squeeze through the heavily overcrowded siege engines.
:W: Grunts (5) squeeze through the heavily overcrowded siege engines.
Champions of Massillion (18) squeeze through the heavily overcrowded siege engines.
Revilian Guard (53) squeeze through the heavily overcrowded siege engines.
Nacht Raidern (46) squeeze through the heavily overcrowded siege engines.
Talerium Light Infantry (62) squeeze through the heavily overcrowded siege engines.
Niccolo's Revenge (47) squeeze through the heavily overcrowded siege engines.
=GD= Sandstorm (9) squeeze through the heavily overcrowded siege engines.
[VP] Last Line III (70) squeeze through the heavily overcrowded siege engines.
Emarama Shield (27) squeeze through the heavily overcrowded siege engines.
Highlanders (93) and ~=B.F=~ Guardians (130) hold their positions at the outer wall, waiting for the attack.

Close Combat:
13 Falasan banners are visible in the melee.
3 Eston banners are visible in the melee.
7 Talerium banners are visible in the melee.
8 Barony of Makar banners are visible in the melee.
Highlanders (93) score 182 hits.
~=B.F=~ Guardians (130) score 133 hits.
[VP] Swords of Nazamroth (72) score 53 hits.
:W: Goon Squad (3) score 32 hits.
~=B.A=~ The Black Swords (124) score 298 hits.
Pale Knights (48) score 26 hits.
military settlers (43) score 24 hits.
~=B.A=~ Jerrin's Men (119) score 173 hits.
:W: auteys people (2) score 9 hits.
~=B.A=~ The Sanctuary (126) score 266 hits.
Talerium Commando (61) score 92 hits.
~=B.A=~ Menedor's Finest (121) score 135 hits.
Fling (88) score 87 hits.
:W: Greatsword of Golrug (4) score 25 hits.
Fast Men (87) score 175 hits.
Raiders (102) score 224 hits.
Crimson Longbows (80) score 30 hits.
~=B.A=~ The Bridge (125) score 265 hits.
Phoenix Guard (50) score 42 hits.
CrashIntoIt (79) score 84 hits.
~=B.F=~ Black Company (129) score 74 hits.
~=B.G=~ Elroth Swordsmen (131) score 164 hits.
Lasten's Eastern Lads (95) score 224 hits.
:W: Wolfpack (8) score 68 hits.
TellingShot (112) score 66 hits.
~=B.A=~ St. Ives Lancers (123) score 130 hits.
Picnu Pugs (101) score 209 hits.
Time's Arrow (114) score 45 hits.
Valkyrie (116) score 68 hits.
BallsDeep (74) score 225 hits.
Foot Soldiers (31) score 8 hits.
crimson legion (22) score 63 hits.
Menedor Sword Marines (98) score 186 hits.
:W: Merry Murderers (6) score 64 hits.
Blood Guard (77) score 235 hits.
~=BA=~ For Honor (132) score 212 hits.
~=BA=~ Marksmen (133) score 59 hits.
Red Bows of Fury (103) score 57 hits.
The Forgotten (113) score 258 hits.
~=B.A=~ Torgs (127) score 224 hits.
~=B.A=~ KillingMachine (120) score 198 hits.
Tank Troops (111) score 280 hits.
Lufipukkasztok (96) score 34 hits.
Tucha Elite (115) score 236 hits.
Kargnchha ka Karib (34) score 57 hits.
XVI Legio Principes (118) score 148 hits.
Champions of Massillion (19) score 56 hits.
DSS Fighters (85) score 34 hits.
:W: Grunts (5) score 8 hits.
Champions of Massillion (18) score 31 hits.
Wall Defenders (117) score 202 hits.
Highland Warriors (92) score 137 hits.
Retinue (105) score 91 hits.
Revilian Guard (53) score 47 hits.
Nacht Raidern (46) score 146 hits.
God's mercy (90) score 48 hits.
Talerium Light Infantry (62) score 245 hits.
Niccolo's Revenge (47) score 31 hits.
=GD= Sandstorm (9) score 92 hits.
[VP] Last Line III (70) score 68 hits.
Emarama Shield (27) score 77 hits.
Gifts of Iron (89) score 91 hits.
Personal Guard (100) score 27 hits.
Menedor Sword Marines (97) score 134 hits.
Total hits suffered: Attackers: 6148, Defenders: 1364
Still riding up and down in front of the walls, The Companions (64) give up and retreat.
Still riding up and down in front of the walls, Chohua Azuratha (21) give up and retreat.
Bedouin Border Incursion (12) take 237 hits from archer fire, which cause 8 casualties.
Highlanders (93) take 243 hits in close combat (reduced due to fortifications), which cause 8 casualties.
~=B.F=~ Guardians (130) take 82 hits in close combat (reduced due to fortifications), which cause 3 casualties.
[VP] Swords of Nazamroth (72) take 1045 hits (800 in close combat, 245 from archer fire), which cause 26 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 1 casualties.
:W: Goon Squad (3) take 795 hits (749 in close combat, 46 from archer fire), which cause 27 casualties, wiping the unit out.
~=B.A=~ The Black Swords (124) take 150 hits (132 in close combat, 18 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Pale Knights (48) take 1334 hits in close combat, which cause 8 casualties, wiping the unit out.
Ziode Calanar (Knight of Axzaloc, Talerium) has been wounded.
military settlers (43) take 686 hits in close combat, which cause 22 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
~=B.A=~ Jerrin's Men (119) take 84 hits in close combat (reduced due to fortifications), which cause 2 casualties.
:W: auteys people (2) take 748 hits in close combat, which cause 29 casualties, wiping the unit out.
~=B.A=~ The Sanctuary (126) take 138 hits (119 in close combat, 19 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Talerium Commando (61) take 481 hits (275 in close combat, 206 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
we ride (67) take 86 hits from archer fire, which cause 3 casualties.
~=B.A=~ Menedor's Finest (121) take 100 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Fling (88) take 57 hits in close combat (reduced due to fortifications), which cause 3 casualties.
:W: Greatsword of Golrug (4) take 187 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Golrug Gellander (Knight of Wispen, Barony of Makar) has been captured by Falasan forces.
Fast Men (87) take 58 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Raiders (102) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Longbows (80) take 47 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=B.A=~ The Bridge (125) take 65 hits (35 in close combat, 30 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Phoenix Guard (50) take 233 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
CrashIntoIt (79) take 30 hits (23 in close combat, 7 from archer fire) (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Black Company (129) take 31 hits (17 in close combat, 14 from archer fire) (reduced due to fortifications), which cause 1 casualties.
~=B.G=~ Elroth Swordsmen (131) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lasten's Eastern Lads (95) take 21 hits from archer fire (reduced due to fortifications). No casualties.
:W: Wolfpack (8) take 456 hits (341 in close combat, 115 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Picnu Pugs (101) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Companions (64) are shocked, causing panicked flight among the survivors.
Foot Soldiers (31) take 199 hits in close combat, which cause 6 casualties, wiping the unit out.
Fiona Wiggins (Dame of Lowdale, Talerium) has been wounded.
crimson legion (22) take 289 hits (138 in close combat, 151 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
:W: Merry Murderers (6) take 201 hits (120 in close combat, 81 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Blood Guard (77) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Forgotten (113) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Sky Lancers (57) take 246 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Tank Troops (111) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tucha Elite (115) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Kargnchha ka Karib (34) take 217 hits (55 in close combat, 162 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Xanio the Great (Knight of Ptaphoc, Talerium) has been wounded.
Champions of Massillion (19) take 171 hits (51 in close combat, 120 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
:W: Grunts (5) take 61 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Champions of Massillion (18) take 60 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Revilian Guard (53) take 41 hits in close combat, which cause 2 casualties.
Nacht Raidern (46) take 218 hits (24 in close combat, 194 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Talerium Light Infantry (62) take 354 hits (46 in close combat, 308 from archer fire), which cause 8 casualties, making the unit retreat from the attlefield, throwing them back from the fortifications.
Chohua Azuratha (21) take 142 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
[VP] Last Line III (70) take 97 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Total casualties: 218 attackers, 39 defenders

Turn No. 8

59(30-A)
14(7-S)

23(23-A)
25(20-A)
29(30-A)
30(15-A)
36(20-A)
39(15-A)
51(17-A)
54(5-A)

45(17-A)

73(42-A)

12(30-C)

18(5-I)
19(16-I)
22(19-I)
34(29-I)
46(27-I)
61(16-I)
65(7-C)
67(22-C)

9(23-I)
27(9-I)
47(4-I)
53(22-I)
74(20-I)
77(34-I)
79(28-A)
80(17-A)
85(10-A)
87(28-I)
88(20-A)
89(9-I)
90(29-A)
92(20-I)
93(16-I)
95(21-I)
96(13-A)
97(16-I)
98(21-I)
100(18-A)
101(39-I)
102(21-I)
103(18-A)
105(25-I)
111(56-I)
112(20-A)
113(26-I)
114(17-A)
115(26-I)
116(21-A)
117(19-I)
118(12-I)
119(14-I)
120(18-I)
121(9-I)
123(13-I)
124(19-I)
125(14-I)
126(22-I)
127(20-I)
129(34-A)
130(17-I)
131(20-I)
132(22-I)
133(22-A)

84(29-A)
86(19-M)
94(23-A)
107(29-A)

108(20-A)


Scarlet Guard (108) fire on Bedouin Border Incursion (12), scoring 47 hits.
Dondor Longbowmen (25) move closer to get better shots.
Behexed Artillery (14) fire on DeadEyes (84), scoring 97 hits.
Scarlet Guard (107) fire on Nacht Raidern (46), scoring 181 hits.
Makarian Snipers (39) fire on Falasan Rangers (86), scoring 38 hits.
DeadEyes (84) fire on Bedouin Border Incursion (12), scoring 230 hits.
Sorrow (59) have no enemy in range and advance to better firing positions.
Falasan Rangers (86) retreat from the close combat near them.
Queen's Guard (51) fire on KillZone (94), scoring 53 hits.
Lacirith Longbowmen (36) fire on KillZone (94), scoring 85 hits.
Fire on my COMMAND (29) fire on Scarlet Guard (107), scoring 112 hits.
Rivendale Rangers (54) fire on KillZone (94), scoring 18 hits.
Monster-on-a-Stick (45) fire on KillZone (94), scoring 101 hits.
Flaming Flights of Death (30) fire on DeadEyes (84), scoring 52 hits.
KillZone (94) fire on we ride (67), scoring 188 hits.
Daft crossbowmen (23) fire on Scarlet Guard (107), scoring 33 hits.
~{Immortals}~ Undying Archers (73) fire on Scarlet Guard (107), scoring 103 hits.
The Morale (65) and Bedouin Border Incursion (12) ride carefully through the breached fortifications.
we ride (67) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
crimson legion (22) scale the fortifications (reduced combat effectiveness for this turn).
Kargnchha ka Karib (34) scale the fortifications (reduced combat effectiveness for this turn).
Champions of Massillion (19) scale the fortifications (reduced combat effectiveness for this turn).
Nacht Raidern (46) scale the fortifications (reduced combat effectiveness for this turn).
Champions of Massillion (18) scale the fortifications (reduced combat effectiveness for this turn).
Talerium Commando (61) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
13 Falasan banners are visible in the melee.
2 Eston banners are visible in the melee.
8 Talerium banners are visible in the melee.
1 Barony of Makar banners are visible in the melee.
TellingShot (112) score 141 hits.
~=BA=~ For Honor (132) score 217 hits.
Niccolo's Revenge (47) score 58 hits.
~=B.A=~ KillingMachine (120) score 227 hits.
~=B.G=~ Elroth Swordsmen (131) score 156 hits.
Tank Troops (111) score 240 hits.
Picnu Pugs (101) score 218 hits.
DSS Fighters (85) score 67 hits.
Menedor Sword Marines (97) score 161 hits.
~=B.A=~ Torgs (127) score 214 hits.
~=B.A=~ The Black Swords (124) score 240 hits.
Fast Men (87) score 166 hits.
Gifts of Iron (89) score 104 hits.
Revilian Guard (53) score 92 hits.
The Morale (65) score 85 hits.
Valkyrie (116) score 121 hits.
Tucha Elite (115) score 270 hits.
Emarama Shield (27) score 115 hits.
Fling (88) score 149 hits.
Menedor Sword Marines (98) score 203 hits.
~=B.A=~ St. Ives Lancers (123) score 134 hits.
God's mercy (90) score 99 hits.
The Forgotten (113) score 284 hits.
crimson legion (22) score 45 hits.
Raiders (102) score 225 hits.
Crimson Longbows (80) score 56 hits.
~=B.F=~ Black Company (129) score 142 hits.
BallsDeep (74) score 217 hits.
Lasten's Eastern Lads (95) score 233 hits.
Bedouin Border Incursion (12) score 267 hits.
Kargnchha ka Karib (34) score 37 hits.
Retinue (105) score 82 hits.
CrashIntoIt (79) score 181 hits.
~=B.A=~ The Bridge (125) score 248 hits.
~=BA=~ Marksmen (133) score 133 hits.
=GD= Sandstorm (9) score 179 hits.
Champions of Massillion (19) score 38 hits.
Highland Warriors (92) score 126 hits.
Nacht Raidern (46) score 99 hits.
Wall Defenders (117) score 217 hits.
Personal Guard (100) score 62 hits.
XVI Legio Principes (118) score 128 hits.
~=B.A=~ The Sanctuary (126) score 236 hits.
Time's Arrow (114) score 102 hits.
~=B.A=~ Menedor's Finest (121) score 126 hits.
Red Bows of Fury (103) score 101 hits.
~=B.A=~ Jerrin's Men (119) score 186 hits.
Blood Guard (77) score 199 hits.
Lufipukkasztok (96) score 64 hits.
Champions of Massillion (18) score 24 hits.
Highlanders (93) score 180 hits.
Talerium Commando (61) score 73 hits.
~=B.F=~ Guardians (130) score 120 hits.
Total hits suffered: Attackers: 6775, Defenders: 1112

TellingShot (112) take 87 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
~=BA=~ For Honor (132) take 133 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Niccolo's Revenge (47) take 1410 hits in close combat, which cause 4 casualties, wiping the unit out.
Sir Niccolo Den Snodaert of Eston has been wounded.
~=B.A=~ KillingMachine (120) take 122 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~=B.G=~ Elroth Swordsmen (131) take 99 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Tank Troops (111) take 64 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Picnu Pugs (101) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties.
DSS Fighters (85) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Menedor Sword Marines (97) take 51 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=B.A=~ Torgs (127) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ The Black Swords (124) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fast Men (87) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gifts of Iron (89) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Revilian Guard (53) take 1354 hits in close combat, which cause 22 casualties, wiping the unit out.
Averian Revilian (Dame of Mapaxal, Talerium) has been seriously wounded.
The Morale (65) take 1165 hits in close combat, which cause 7 casualties, wiping the unit out.
Herotious Brookshield (Knight of Xotaxa, Talerium) has been captured by Falasan forces.
Valkyrie (116) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Emarama Shield (27) take 796 hits in close combat, which cause 9 casualties, wiping the unit out.
crimson legion (22) take 680 hits in close combat, which cause 19 casualties, wiping the unit out.
Elenmir Shadowspell (Knight of Quetli, Talerium) has been captured by Falasan forces.
Scarlet Guard (107) take 131 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
we ride (67) take 188 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Bedouin Border Incursion (12) take 657 hits (380 in close combat, 277 from archer fire), which cause 23 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
DeadEyes (84) take 78 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Kargnchha ka Karib (34) take 200 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Falasan Rangers (86) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
=GD= Sandstorm (9) take 315 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Champions of Massillion (19) take 184 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Nacht Raidern (46) take 269 hits (88 in close combat, 181 from archer fire), which cause 6 casualties, throwing them back from the fortifications.
Champions of Massillion (18) take 134 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One Eston banner is lost.
KillZone (94) take 135 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Talerium Commando (61) take 69 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Gracus Bander (Knight of Mapaxal, Talerium) has been captured by Falasan forces.
Total casualties: 122 attackers, 45 defenders

Turn No. 9

14(7-S)

23(23-A)
29(30-A)
30(15-A)
36(20-A)
39(15-A)
51(17-A)
54(5-A)
59(30-A)

25(20-A)

45(17-A)
73(42-A)

34(23-I)

46(21-I)

74(20-I)
77(34-I)
79(28-A)
80(17-A)
85(8-A)
87(27-I)
88(20-A)
89(8-I)
90(29-A)
92(20-I)
93(16-I)
95(21-I)
96(13-A)
97(14-I)
98(21-I)
100(18-A)
101(37-I)
102(21-I)
103(18-A)
105(25-I)
111(53-I)
113(26-I)
114(17-A)
115(26-I)
116(20-A)
117(19-I)
118(12-I)
119(14-I)
120(14-I)
121(9-I)
123(13-I)
124(18-I)
125(14-I)
126(22-I)
127(19-I)
129(34-A)
130(17-I)
131(17-I)
132(18-I)
133(22-A)

84(26-A)
94(17-A)
107(24-A)

86(18-M)
108(20-A)


CrashIntoIt (79) fire on Nacht Raidern (46), scoring 204 hits.
Makarian Snipers (39) fire on Tank Troops (111), scoring 65 hits.
Monster-on-a-Stick (45) fire on The Forgotten (113), scoring 153 hits.
~{Immortals}~ Undying Archers (73) fire on ~=B.F=~ Black Company (129), scoring 248 hits.
Crimson Longbows (80) fire on Kargnchha ka Karib (34), scoring 93 hits.
God's mercy (90) fire on Kargnchha ka Karib (34), scoring 92 hits.
DSS Fighters (85) fire on Nacht Raidern (46), scoring 79 hits.
KillZone (94) fire on Kargnchha ka Karib (34), scoring 154 hits.
Fire on my COMMAND (29) fire on ~=B.A=~ The Sanctuary (126), scoring 154 hits.
DeadEyes (84) fire on Nacht Raidern (46), scoring 230 hits.
Daft crossbowmen (23) fire on Picnu Pugs (101), scoring 58 hits.
Flaming Flights of Death (30) fire on ~=BA=~ Marksmen (133), scoring 92 hits.
Dondor Longbowmen (25) fire on ~=B.A=~ The Black Swords (124), scoring 221 hits.
Fling (88) fire on Kargnchha ka Karib (34), scoring 277 hits.
Red Bows of Fury (103) fire on Nacht Raidern (46), scoring 130 hits.
~=B.F=~ Black Company (129) fire on Kargnchha ka Karib (34), scoring 229 hits.
Rivendale Rangers (54) fire on Tucha Elite (115), scoring 17 hits.
Lufipukkasztok (96) fire on Nacht Raidern (46), scoring 81 hits.
Falasan Rangers (86) have no enemy in range and advance to better firing positions.
Scarlet Guard (107) fire on Nacht Raidern (46), scoring 134 hits.
Sorrow (59) fire on Lasten's Eastern Lads (95), scoring 213 hits.
Queen's Guard (51) fire on Blood Guard (77), scoring 50 hits.
Lacirith Longbowmen (36) fire on Tank Troops (111), scoring 92 hits.
Behexed Artillery (14) fire on Valkyrie (116), scoring 109 hits.
~=BA=~ Marksmen (133) fire on Nacht Raidern (46), scoring 205 hits.
Valkyrie (116) fire on Kargnchha ka Karib (34), scoring 154 hits.
Personal Guard (100) fire on Kargnchha ka Karib (34), scoring 113 hits.
Scarlet Guard (108) fire on Nacht Raidern (46), scoring 45 hits.
Time's Arrow (114) fire on Nacht Raidern (46), scoring 170 hits.
Kargnchha ka Karib (34) scale the fortifications (reduced combat effectiveness for this turn).
Nacht Raidern (46) scale the fortifications (reduced combat effectiveness for this turn).
Picnu Pugs (101), BallsDeep (74), Wall Defenders (117), ~=B.F=~ Guardians (130), ~=B.A=~ The Black Swords (124), The Forgotten (113), Lasten's Eastern Lads (95), Blood Guard (77), ~=B.A=~ The Sanctuary (126), Tucha Elite (115) and ~=B.A=~ St. Ives Lancers (123) hold their positions at the outer wall, waiting for the attack.

Close Combat:
13 Falasan banners are visible in the melee.
1 Barony of Makar banner are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
CrashIntoIt (79) score 87 hits.
Picnu Pugs (101) score 236 hits.
BallsDeep (74) score 230 hits.
Wall Defenders (117) score 190 hits.
~=B.F=~ Guardians (130) score 119 hits.
~=B.A=~ The Black Swords (124) score 232 hits.
Crimson Longbows (80) score 29 hits.
The Forgotten (113) score 245 hits.
God's mercy (90) score 41 hits.
Lasten's Eastern Lads (95) score 248 hits.
Blood Guard (77) score 200 hits.
~=B.A=~ The Sanctuary (126) score 203 hits.
Tucha Elite (115) score 214 hits.
DSS Fighters (85) score 26 hits.
~=B.A=~ St. Ives Lancers (123) score 116 hits.
Kargnchha ka Karib (34) score 34 hits.
~=B.A=~ Jerrin's Men (119) score 182 hits.
Fast Men (87) score 142 hits.
~=B.A=~ Menedor's Finest (121) score 136 hits.
Menedor Sword Marines (97) score 144 hits.
~=BA=~ For Honor (132) score 154 hits.
Raiders (102) score 235 hits.
Menedor Sword Marines (98) score 224 hits.
Highland Warriors (92) score 119 hits.
Fling (88) score 74 hits.
Red Bows of Fury (103) score 58 hits.
~=B.G=~ Elroth Swordsmen (131) score 126 hits.
Nacht Raidern (46) score 81 hits.
XVI Legio Principes (118) score 148 hits.
~=B.F=~ Black Company (129) score 72 hits.
Lufipukkasztok (96) score 31 hits.
Highlanders (93) score 146 hits.
Gifts of Iron (89) score 82 hits.
Retinue (105) score 89 hits.
Tank Troops (111) score 237 hits.
~=B.A=~ The Bridge (125) score 235 hits.
~=BA=~ Marksmen (133) score 62 hits.
Valkyrie (116) score 65 hits.
Personal Guard (100) score 30 hits.
~=B.A=~ KillingMachine (120) score 180 hits.
~=B.A=~ Torgs (127) score 214 hits.
Time's Arrow (114) score 44 hits.
Total hits suffered: Attackers: 1383 (5645 before overkill), Defenders: 115

CrashIntoIt (79) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Picnu Pugs (101) take 35 hits (20 in close combat, 15 from archer fire) (reduced due to fortifications), which cause 1 casualties.
BallsDeep (74) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ The Black Swords (124) take 57 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Forgotten (113) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lasten's Eastern Lads (95) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Blood Guard (77) take 13 hits from archer fire (reduced due to fortifications). No casualties.
~=B.A=~ The Sanctuary (126) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Barry de Julien, Count of Anfalas has been wounded.
Tucha Elite (115) take 4 hits from archer fire (reduced due to fortifications). No casualties.
Kargnchha ka Karib (34) take 1954 hits (842 in close combat, 1112 from archer fire), which cause 23 casualties, wiping the unit out.
Xanio the Great (Knight of Ptaphoc, Talerium) has been killed.
Nacht Raidern (46) take 1819 hits (541 in close combat, 1278 from archer fire), which cause 21 casualties, wiping the unit out.
Bjorn Janssen (Knight of Lower Tell, Barony of Makar) has been captured by Falasan forces.
~=B.F=~ Black Company (129) take 64 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Tank Troops (111) take 40 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=BA=~ Marksmen (133) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Valkyrie (116) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 44 attackers, 14 defenders

Turn No. 10

14(7-S)

23(23-A)
29(30-A)
30(15-A)
36(20-A)
39(15-A)
51(17-A)
54(5-A)
59(30-A)

25(20-A)

45(17-A)
73(42-A)

74(19-I)
77(34-I)
79(27-A)
80(17-A)
85(8-A)
87(27-I)
88(20-A)
89(8-I)
90(29-A)
92(20-I)
93(16-I)
95(20-I)
96(13-A)
97(14-I)
98(21-I)
100(18-A)
101(36-I)
102(21-I)
103(18-A)
105(25-I)
111(51-I)
113(25-I)
114(17-A)
115(26-I)
116(19-A)
117(19-I)
118(12-I)
119(14-I)
120(14-I)
121(9-I)
123(13-I)
124(17-I)
125(14-I)
126(21-I)
127(19-I)
129(31-A)
130(17-I)
131(17-I)
132(18-I)
133(21-A)

84(26-A)
86(18-M)
94(17-A)
107(24-A)

108(20-A)


Falasan Rangers (86) have no enemy in range and advance to better firing positions.
DeadEyes (84) fire on ~{Immortals}~ Undying Archers (73), scoring 200 hits.
Monster-on-a-Stick (45) fire on Tank Troops (111), scoring 131 hits.
Rivendale Rangers (54) fire on The Forgotten (113), scoring 29 hits.
Personal Guard (100) fire on Dondor Longbowmen (25), scoring 78 hits.
Lufipukkasztok (96) fire on Dondor Longbowmen (25), scoring 92 hits.
Sorrow (59) fire on CrashIntoIt (79), scoring 137 hits.
CrashIntoIt (79) fire on Monster-on-a-Stick (45), scoring 291 hits.
DSS Fighters (85) fire on ~{Immortals}~ Undying Archers (73), scoring 58 hits.
Behexed Artillery (14) fire on ~=B.A=~ The Sanctuary (126), scoring 78 hits.
Lacirith Longbowmen (36) fire on Picnu Pugs (101), scoring 78 hits.
Fire on my COMMAND (29) fire on ~=B.F=~ Black Company (129), scoring 155 hits.
God's mercy (90) fire on Dondor Longbowmen (25), scoring 117 hits.
Scarlet Guard (108) fire on ~{Immortals}~ Undying Archers (73), scoring 37 hits.
~=BA=~ Marksmen (133) fire on ~{Immortals}~ Undying Archers (73), scoring 210 hits.
Red Bows of Fury (103) fire on Dondor Longbowmen (25), scoring 196 hits.
Makarian Snipers (39) fire on The Forgotten (113), scoring 44 hits.
~{Immortals}~ Undying Archers (73) fire on Tucha Elite (115), scoring 155 hits.
Crimson Longbows (80) fire on Monster-on-a-Stick (45), scoring 112 hits.
Flaming Flights of Death (30) fire on Fling (88), scoring 92 hits.
Dondor Longbowmen (25) fire on Blood Guard (77), scoring 148 hits.
Valkyrie (116) fire on Monster-on-a-Stick (45), scoring 180 hits.
Daft crossbowmen (23) fire on ~=B.A=~ The Black Swords (124), scoring 46 hits.
Time's Arrow (114) fire on ~{Immortals}~ Undying Archers (73), scoring 126 hits.
KillZone (94) move closer to get better shots.
Queen's Guard (51) fire on Lasten's Eastern Lads (95), scoring 96 hits.
Fling (88) fire on Dondor Longbowmen (25), scoring 152 hits.
Scarlet Guard (107) fire on Monster-on-a-Stick (45), scoring 105 hits.
~=B.F=~ Black Company (129) fire on ~{Immortals}~ Undying Archers (73), scoring 239 hits.
XVI Legio Principes (118) leave the fortification, attacking the enemy.
Fast Men (87) leave the fortification, attacking the enemy.
Highland Warriors (92) leave the fortification, attacking the enemy.
Raiders (102) leave the fortification, attacking the enemy.
Gifts of Iron (89) leave the fortification, attacking the enemy.
Lasten's Eastern Lads (95) leave the fortification, attacking the enemy.
Blood Guard (77) leave the fortification, attacking the enemy.
Menedor Sword Marines (98) leave the fortification, attacking the enemy.
~=B.F=~ Guardians (130) leave the fortification, attacking the enemy.
~=B.A=~ Jerrin's Men (119) leave the fortification, attacking the enemy.
Highlanders (93) leave the fortification, attacking the enemy.
Picnu Pugs (101) leave the fortification, attacking the enemy.
~=B.A=~ KillingMachine (120) leave the fortification, attacking the enemy.
~=B.A=~ The Bridge (125) leave the fortification, attacking the enemy.
~=BA=~ For Honor (132) leave the fortification, attacking the enemy.
~=B.A=~ St. Ives Lancers (123) leave the fortification, attacking the enemy.
The Forgotten (113) leave the fortification, attacking the enemy.
BallsDeep (74) leave the fortification, attacking the enemy.
~=B.A=~ The Sanctuary (126) leave the fortification, attacking the enemy.
Menedor Sword Marines (97) leave the fortification, attacking the enemy.
~=B.A=~ The Black Swords (124) leave the fortification, attacking the enemy.
~=B.A=~ Menedor's Finest (121) leave the fortification, attacking the enemy.
Tucha Elite (115) leave the fortification, attacking the enemy.
Tank Troops (111) leave the fortification, attacking the enemy.
Retinue (105) leave the fortification, attacking the enemy.
~=B.G=~ Elroth Swordsmen (131) leave the fortification, attacking the enemy.
~=B.A=~ Torgs (127) leave the fortification, attacking the enemy.
Wall Defenders (117) leave the fortification, attacking the enemy.
Monster-on-a-Stick (45) take 688 hits from archer fire, which cause 17 casualties, wiping the unit out.
Lasten's Eastern Lads (95) take 96 hits from archer fire, which cause 2 casualties.
CrashIntoIt (79) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Blood Guard (77) take 148 hits from archer fire, which cause 4 casualties.
Picnu Pugs (101) take 78 hits from archer fire, which cause 3 casualties.
The Forgotten (113) take 73 hits from archer fire, which cause 2 casualties.
~=B.A=~ The Sanctuary (126) take 78 hits from archer fire, which cause 2 casualties.
~{Immortals}~ Undying Archers (73) take 870 hits from archer fire, which cause 28 casualties.
~=B.A=~ The Black Swords (124) take 46 hits from archer fire, which cause 1 casualties.
Dondor Longbowmen (25) take 635 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Tucha Elite (115) take 155 hits from archer fire, which cause 3 casualties.
Tank Troops (111) take 131 hits from archer fire, which cause 5 casualties.
Fling (88) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Black Company (129) take 40 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 61 attackers, 26 defenders

Turn No. 11

14(7-S)

23(23-A)
29(30-A)
30(15-A)
36(20-A)
39(15-A)
51(17-A)
54(5-A)
59(30-A)

73(14-A)
74(19-I)

77(30-I)
87(27-I)
89(8-I)
92(20-I)
93(16-I)
95(18-I)
97(14-I)
98(21-I)
101(33-I)
102(21-I)
105(25-I)
111(46-I)
113(23-I)
115(23-I)
117(19-I)
118(12-I)
119(14-I)
120(14-I)
121(9-I)
123(13-I)
124(16-I)
125(14-I)
126(19-I)
127(19-I)
130(17-I)
131(17-I)
132(18-I)

79(26-A)
80(17-A)
85(8-A)
86(18-M)
88(19-A)
90(29-A)
94(17-A)
96(13-A)
100(18-A)
103(18-A)
114(17-A)
116(19-A)
129(29-A)
133(21-A)

84(26-A)
107(24-A)

108(20-A)


DSS Fighters (85) fire on ~{Immortals}~ Undying Archers (73), scoring 102 hits.
Sorrow (59) fire on Tank Troops (111), scoring 244 hits.
Time's Arrow (114) fire on ~{Immortals}~ Undying Archers (73), scoring 177 hits.
Red Bows of Fury (103) fire on ~{Immortals}~ Undying Archers (73), scoring 172 hits.
Fire on my COMMAND (29) fire on The Forgotten (113), scoring 176 hits.
Lufipukkasztok (96) fire on ~{Immortals}~ Undying Archers (73), scoring 100 hits.
~{Immortals}~ Undying Archers (73) fire on ~=B.A=~ The Sanctuary (126), scoring 116 hits.
KillZone (94) fire on ~{Immortals}~ Undying Archers (73), scoring 167 hits.
Scarlet Guard (108) fire on ~{Immortals}~ Undying Archers (73), scoring 43 hits.
Personal Guard (100) fire on ~{Immortals}~ Undying Archers (73), scoring 100 hits.
Crimson Longbows (80) fire on ~{Immortals}~ Undying Archers (73), scoring 67 hits.
Behexed Artillery (14) fire on Picnu Pugs (101), scoring 231 hits.
CrashIntoIt (79) fire on ~{Immortals}~ Undying Archers (73), scoring 250 hits.
Valkyrie (116) fire on ~{Immortals}~ Undying Archers (73), scoring 225 hits.
Daft crossbowmen (23) fire on ~=B.A=~ The Bridge (125), scoring 82 hits.
DeadEyes (84) fire on ~{Immortals}~ Undying Archers (73), scoring 118 hits.
~=BA=~ Marksmen (133) fire on ~{Immortals}~ Undying Archers(73), scoring 164 hits.
Flaming Flights of Death (30) fire on Menedor Sword Marines (98), scoring 111 hits.
Falasan Rangers (86) fire on ~{Immortals}~ Undying Archers (73), scoring 111 hits.
Makarian Snipers (39) fire on ~=B.A=~ The Black Swords (124), scoring 99 hits.
~=B.F=~ Black Company (129) fire on ~{Immortals}~ Undying Archers (73), scoring 191 hits.
Rivendale Rangers (54) fire on Raiders (102), scoring 23 hits.
Scarlet Guard (107) fire on ~{Immortals}~ Undying Archers (73), scoring 118 hits.
God's mercy (90) fire on ~{Immortals}~ Undying Archers (73), scoring 119 hits.
Lacirith Longbowmen (36) fire on BallsDeep (74), scoring 183 hits.
Fling (88) fire on ~{Immortals}~ Undying Archers (73), scoring 143 hits.
Queen's Guard (51) fire on Tucha Elite (115), scoring 131 hits.

Close Combat:
12 Falasan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Lasten's Eastern Lads (95) score 219 hits.
The Forgotten (113) score 295 hits.
~=B.A=~ KillingMachine (120) score 158 hits.
Picnu Pugs (101) score 174 hits.
Menedor Sword Marines (97) score 148 hits.
~=B.A=~ Menedor's Finest (121) score 116 hits.
Gifts of Iron (89) score 87 hits.
~=B.A=~ Jerrin's Men (119) score 145 hits.
Tucha Elite (115) score 239 hits.
~=B.A=~ St. Ives Lancers (123) score 132 hits.
~=B.F=~ Guardians (130) score 142 hits.
~=B.A=~ Torgs (127) score 237 hits.
~=BA=~ For Honor (132) score 186 hits.
~=B.A=~ The Black Swords (124) score 254 hits.
Highlanders (93) score 166 hits.
~{Immortals}~ Undying Archers (73) score 35 hits.
~=B.G=~ Elroth Swordsmen (131) score 118 hits.
~=B.A=~ The Sanctuary (126) score 219 hits.
~=B.A=~ The Bridge (125) score 263 hits.
Wall Defenders (117) score 181 hits.
Tank Troops (111) score 230 hits.
Raiders (102) score 240 hits.
XVI Legio Principes (118) score 138 hits.
Fast Men (87) score 169 hits.
BallsDeep (74) score 224 hits.
Highland Warriors (92) score 149 hits.
Retinue (105) score 83 hits.
Blood Guard (77) score 210 hits.
Menedor Sword Marines (98) score 223 hits.
Total hits suffered: Attackers: 753 (5145 before overkill), Defenders: 35

Lasten's Eastern Lads (95) take 35 hits in close combat, which cause 1 casualties.
The Forgotten (113) take 176 hits from archer fire, which cause 4 casualties.
Picnu Pugs (101) take 231 hits from archer fire, which cause 8 casualties.
Tucha Elite (115) take 131 hits from archer fire, which cause 3 casualties.
~=B.A=~ The Black Swords (124) take 99 hits from archer fire, which cause 2 casualties.
~{Immortals}~ Undying Archers (73) take 3120 hits (753 in close combat, 2367 from archer fire), which cause 14 casualties, wiping the unit out.
Kendra Del Canato, Marshal of the Immortals has been wounded.
~=B.A=~ The Sanctuary (126) take 116 hits from archer fire, which cause 3 casualties.
~=B.A=~ The Bridge (125) take 82 hits from archer fire, which cause 2 casualties.
Tank Troops (111) take 244 hits from archer fire, which cause 10 casualties.
Raiders (102) take 23 hits from archer fire, which cause 1 casualties.
BallsDeep (74) take 183 hits from archer fire, which cause 5 casualties.
Menedor Sword Marines (98) take 111 hits from archer fire, which cause 3 casualties.
Total casualties: 14 attackers, 42 defenders

Turn No. 12

14(7-S)

23(23-A)
29(30-A)
30(15-A)
36(20-A)
39(15-A)
51(17-A)
54(5-A)
59(30-A)

74(14-I)

77(30-I)
87(27-I)
89(8-I)
92(20-I)
93(16-I)
95(17-I)
97(14-I)
98(18-I)
101(25-I)
102(20-I)
105(25-I)
111(36-I)
113(19-I)
115(20-I)
117(19-I)
118(12-I)
119(14-I)
120(14-I)
121(9-I)
123(13-I)
124(14-I)
125(12-I)
126(16-I)
127(19-I)
130(17-I)
131(17-I)
132(18-I)

79(26-A)
80(17-A)
85(8-A)
86(18-M)
88(19-A)
90(29-A)
94(17-A)
96(13-A)
100(18-A)
103(18-A)
114(17-A)
116(19-A)
129(29-A)
133(21-A)

84(26-A)
107(24-A)

108(20-A)


Fire on my COMMAND (29) fire on The Forgotten (113), scoring 206 hits.
Sorrow (59) fire on Tank Troops (111), scoring 230 hits.
Crimson Longbows (80) move closer to get better shots.
Flaming Flights of Death (30) fire on ~=B.A=~ The Sanctuary (126), scoring 137 hits.
Scarlet Guard (107) fire on Behexed Artillery (14), scoring 77 hits.
Makarian Snipers (39) fire on ~=B.A=~ Jerrin's Men (119), scoring 86 hits.
Behexed Artillery (14) fire on Raiders (102), scoring 107 hits.
God's mercy (90) fire on Queen's Guard (51), scoring 86 hits.
CrashIntoIt (79) fire on Lacirith Longbowmen (36), scoring 190 hits.
~=BA=~ Marksmen (133) fire on Sorrow (59), scoring 104 hits.
Scarlet Guard (108) have no enemy in range and advance to better firing positions.
DeadEyes (84) have no enemy in range and advance to better firing positions.
Falasan Rangers (86) have no enemy in range and advance to better firing positions.
Lufipukkasztok (96) fire on Daft crossbowmen (23), scoring 75 hits.
Time's Arrow (114) fire on Fire on my COMMAND (29), scoring 99 hits.
Red Bows of Fury (103) fire on Queen's Guard (51), scoring 115 hits.
Daft crossbowmen (23) fire on ~=B.A=~ Torgs (127), scoring 104 hits.
Rivendale Rangers (54) fire on Blood Guard (77), scoring 29 hits.
Lacirith Longbowmen (36) fire on ~=B.A=~ The Bridge (125), scoring 126 hits.
Queen's Guard (51) fire on ~=B.A=~ The Black Swords (124), scoring 101 hits.
DSS Fighters (85) move closer to get better shots.
~=B.F=~ Black Company (129) fire on Flaming Flights of Death (30), scoring 157 hits.
Personal Guard (100) fire on Makarian Snipers (39), scoring 54 hits.
KillZone (94) fire on Sorrow (59), scoring 82 hits.
Valkyrie (116) fire on Rivendale Rangers (54), scoring 129 hits.
Fling (88) fire on Behexed Artillery (14), scoring 110 hits.

Close Combat:
12 Falasan banners are visible in the melee.
2 Eston banners are visible in the melee.
2 Talerium banners are visible in the melee.
Menedor Sword Marines (97) score 164 hits.
Fire on my COMMAND (29) score 71 hits.
Sorrow (59) score 108 hits.
~=B.A=~ Jerrin's Men (119) score 191 hits.
Flaming Flights of Death (30) score 45 hits.
Menedor Sword Marines (98) score 193 hits.
Wall Defenders (117) score 208 hits.
Makarian Snipers (39) score 28 hits.
Lasten's Eastern Lads (95) score 185 hits.
Behexed Artillery (14) score 193 hits.
~=BA=~ For Honor (132) score 196 hits.
~=B.G=~ Elroth Swordsmen (131) score 126 hits.
XVI Legio Principes (118) score 162 hits.
Tank Troops (111) score 168 hits.
Fast Men (87) score 166 hits.
Picnu Pugs (101) score 180 hits.
~=B.A=~ KillingMachine (120) score 200 hits.
The Forgotten (113) score 238 hits.
~=B.A=~ Torgs (127) score 213 hits.
Blood Guard (77) score 172 hits.
~=B.A=~ The Sanctuary (126) score 178 hits.
Daft crossbowmen (23) score 32 hits.
Rivendale Rangers (54) score 11 hits.
Lacirith Longbowmen (36) score 50 hits.
Highlanders (93) score 180 hits.
Tucha Elite (115) score 210 hits.
Retinue (105) score 107 hits.
~=B.A=~ The Bridge (125) score 192 hits.
Raiders (102) score 199 hits.
Queen's Guard (51) score 35 hits.
BallsDeep (74) score 159 hits.
Gifts of Iron (89) score 78 hits.
Highland Warriors (92) score 132 hits.
~=B.F=~ Guardians (130) score 117 hits.
~=B.A=~ St. Ives Lancers (123) score 139 hits.
~=B.A=~ The Black Swords (124) score 189 hits.
~=B.A=~ Menedor's Finest (121) score 140 hits.
Total hits suffered: Attackers: 4782, Defenders: 573

Menedor Sword Marines (97) take 127 hits in close combat, which cause 4 casualties.
Fire on my COMMAND (29) take 1195 hits (1096 in close combat, 99 from archer fire), which cause 30 casualties, wiping the unit out.
Sorrow (59) take 1065 hits (879 in close combat, 186 from archer fire), which cause 30 casualties, wiping the unit out.
Ancelin Merry (Dame of Metemec, Talerium) has been wounded.
~=B.A=~ Jerrin's Men (119) take 158 hits (72 in close combat, 86 from archer fire), which cause 4 casualties.
Flaming Flights of Death (30) take 1167 hits (1010 in close combat, 157 from archer fire), which cause 15 casualties, wiping the unit out.
Benjamin Stormclaw (Knight of Nazamroth, Eston) has been captured by Falasan forces.
Menedor Sword Marines (98) take 53 hits in close combat, which cause 2 casualties.
Wall Defenders (117) take 78 hits in close combat, which cause 1 casualties.
Makarian Snipers (39) take 397 hits (343 in close combat, 54 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Lasten's Eastern Lads (95) take 66 hits in close combat, which cause 1 casualties.
Behexed Artillery (14) take 578 hits (391 in close combat, 187 from archer fire), which cause 7 casualties, wiping the unit out.
~=BA=~ For Honor (132) take 44 hits in close combat, which cause 1 casualties.
~=B.G=~ Elroth Swordsmen (131) take 36 hits in close combat, which cause 1 casualties.
XVI Legio Principes (118) take 38 hits in close combat, which cause 1 casualties.
Tank Troops (111) take 260 hits (30 in close combat, 230 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Fast Men (87) take 29 hits in close combat, which cause 1 casualties.
The Forgotten (113) take 206 hits from archer fire, which cause 5 casualties.
~=B.A=~ Torgs (127) take 104 hits from archer fire, which cause 3 casualties.
Blood Guard (77) take 29 hits from archer fire, which cause 1 casualties.
~=B.A=~ The Sanctuary (126) take 137 hits from archer fire, which cause 4 casualties.
Daft crossbowmen (23) take 408 hits (333 in close combat, 75 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Rivendale Rangers (54) take 505 hits (376 in close combat, 129 from archer fire), which cause 5 casualties, wiping the unit out.
Lacirith Longbowmen (36) take 405 hits (215 in close combat, 190 from archer fire), which cause 10 casualties. One Eston banner is lost.
~=B.A=~ The Bridge (125) take 126 hits from archer fire, which cause 2 casualties.
Raiders (102) take 107 hits from archer fire, which cause 3 casualties.
Queen's Guard (51) take 340 hits (139 in close combat, 201 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield.
~=B.A=~ The Black Swords (124) take 101 hits from archer fire, which cause 2 casualties.
Total casualties: 130 attackers, 46 defenders

Turn No. 13

36(10-A)

74(14-I)
77(29-I)
87(26-I)
89(8-I)
92(20-I)
93(16-I)
95(16-I)
97(10-I)
98(16-I)
101(25-I)
102(17-I)
105(25-I)
113(14-I)
115(20-I)
117(18-I)
118(11-I)
119(10-I)
120(14-I)
121(9-I)
123(13-I)
124(12-I)
125(10-I)
126(12-I)
127(16-I)
130(17-I)
131(16-I)
132(17-I)

80(17-A)
85(8-A)
86(18-M)

79(26-A)
84(26-A)
88(19-A)
90(29-A)
94(17-A)
96(13-A)
100(18-A)
103(18-A)
114(17-A)
116(19-A)
129(29-A)
133(21-A)

107(24-A)
108(20-A)


Falasan Rangers (86) hold their fire.
~=B.F=~ Black Company (129) have no enemy in range and advance to better firing positions.
Valkyrie (116) have no enemy in range and advance to better firing positions.
CrashIntoIt (79) have no enemy in range and advance to better firing positions.
DSS Fighters (85) hold their fire.
Fling (88) have no enemy in range and advance to better firing positions.
Crimson Longbows (80) hold their fire.
Time's Arrow (114) move closer to get better shots.
~=BA=~ Marksmen (133) have no enemy in range and advance to better firing positions.
Scarlet Guard (108) have no enemy in range and advance to better firing positions.
KillZone (94) have no enemy in range and advance to better firing positions.
Personal Guard (100) move closer to get better shots.
Red Bows of Fury (103) have no enemy in range and advance to better firing positions.
DeadEyes (84) have no enemy in range and advance to better firing positions.
Scarlet Guard (107) have no enemy in range and advance to better firing positions.
God's mercy (90) have no enemy in range and advance to better firing positions.
Lufipukkasztok (96) have no enemy in range and advance to better firing positions.

Close Combat:
12 Falasan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Tucha Elite (115) score 179 hits.
~=B.A=~ Jerrin's Men (119) score 126 hits.
The Forgotten (113) score 207 hits.
~=B.A=~ The Black Swords (124) score 198 hits.
Picnu Pugs (101) score 151 hits.
~=BA=~ For Honor (132) score 186 hits.
Highland Warriors (92) score 131 hits.
~=B.G=~ Elroth Swordsmen (131) score 107 hits.
~=B.A=~ The Bridge (125) score 193 hits.
~=B.A=~ Torgs (127) score 181 hits.
~=B.A=~ The Sanctuary (126) score 192 hits.
BallsDeep (74) score 193 hits.
Highlanders (93) score 164 hits.
Gifts of Iron (89) score 100 hits.
Fast Men (87) score 150 hits.
~=B.A=~ St. Ives Lancers (123) score 107 hits.
Blood Guard (77) score 164 hits.
Menedor Sword Marines (98) score 201 hits.
Raiders (102) score 207 hits.
XVI Legio Principes (118) score 166 hits.
~=B.F=~ Guardians (130) score 142 hits.
Wall Defenders (117) score 190 hits.
~=B.A=~ KillingMachine (120) score 194 hits.
Menedor Sword Marines (97) score 104 hits.
Retinue (105) score 95 hits.
Lasten's Eastern Lads (95) score 187 hits.
Lacirith Longbowmen (36) score 65 hits.
~=B.A=~ Menedor's Finest (121) score 120 hits.
Total hits suffered: Attackers: 596 (4335 before overkill), Defenders: 65

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Tucha Elite (115) take 22 hits in close combat, which cause 1 casualties.
~=B.A=~ Jerrin's Men (119) take 43 hits in close combat, which cause 1 casualties.
Lacirith Longbowmen (36) take 596 hits in close combat, which cause 10 casualties, wiping the unit out.
Total casualties: 10 attackers, 2 defenders

DefenderVictory!

The battle does extensive damageto the local infrastructure. Production falls 31 %.
The local roads network has also been damaged.
The battle does 35 % damage to the fortifications.