Falasan Inquirer/Archive/maybattle1

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The Great Patriotic War


Second Battle of Nazgorn (3rd of May, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1A1st olfsgood longbowsAlanEston17 Archline  265
2A2nd olfsgood lonbowsCromwellEston30 Archline  268
3AAll-a-quiverLyonesseEston18 Archline  227
4AArtemis' FireDennisEston9 Infline  119
5ABoldur's EliteBoldurDarka23 Infline  358
6AChampions of MassillionBaenorEston9 Infline  144
7ACondottaGiottoDarka21 Infline  261
8ACrescent ChargersCrescentDarka19 Cavline  503
9ADe Bardt's StalwartsJohannEston10 MIline  120
10AElite PeltistsMarcus MagnusEston20 MIline  344
11AForest CrawlersAdeliaDarka16 Infline  211
12AHsieh Family GaurdChiverEston20 SFline  549
13AHusariaPatricDarka15 Cavline  256
14AKnights of VengeanceJohnEston19 Cavline  350
15ALast LineEmmalineEston22 Infline  321
16ALight ChargersDalarinEston18 Cavline  227
17ALong Live C.ICraciersDarka14 Infline  201
18AMasamunePepoEston25 Infline  175
19AMelee ChargersIssacEston20 Infline  198
20AMercenariesYashaDarka24 Infline  338
21AMighty WorriorsFreyherDarka23 Infline  293
22AMyrn'tek's MaulersMyrn'tekEston30 Archline  299
23ANiccolo's PrideNiccoloEston18 Infline  215
24AO'Dea ClansmenSeamusEston10 Infline  108
25AReckeles Andrade RidersFernan PerezEston25 Cavline  340
26ASham GuardsJarodDarka10 Infline  244
27ASinclair's TroopsTonjaEston12 Infline  87
28ASuper Monkey Ninjas of DeathTorikEston30 Infline  335
29AThe Dark SideShephardEston16 Cavbox  356
30A[VG] Hail of ArrowsTwinBladeDarka25 Archline  278
31A[VG] MaelstromNirandorDarka21 Infline  273
32A[VG] Sigrids WarriorsRachelDarka40 Infline  433
33A~~v~~WilsonDarka12 Infline  122
34D7th CoreKaninCarelia19 Infline  344
35DBlack ArrerzGollumFalasan20 Archline  222
36DBlack Rose KnightsKidoFalasan31 Cavwedge  547
37DBlack ShirtsDeamonCarelia25 Infline  400
38DCompanion CavalryHericusFalasan10 Infline  224
39DCraigmore Light SwordsIainCarelia30 Infline  499
40DCrimson ClawRauCarelia38 Infbox  423
41DFencini ChargeLuciusCarelia23 Cavwedge  565
42DFirst PeletonAquinotiusCarelia23 Archline  230
43DFor HonorTrumpet IIFalasan13 Infbox  147
44DG ForceGiseleFalasan18 Infbox  370
45DGabhann GuardEoinCarelia38 Infline  448
46DGreen LegsTrevorFalasan42 Infline  574
47DInfiltrator SpecialistSonyaCarelia24 Archline  415
48DIron Carnevalers IIUgoCarelia29 Infline  491
49DJusticiarsRynsgaldCarelia40 Infline  430
50DKnivesRonFalasan41 Infline  485
51DLinchpinsLouisFalasan22 Infbox  224
52DLivingstone First SwordsEnveldCarelia25 Infline  344
53DNot a HltonHauntFalasan21 Cavwedge  314
54DOur arrows will blot out the sunNaliaFalasan7 Archline  140
55DPride of DaxXadiusFalasan30 Infline  260
56DRathman's RangersRathmanCarelia25 Infline  431
57DRonan's RaidersRonanFalasan27 Cavwedge  324
58DRoyal GuardGuckyFalasan30 Infline  399
59DShadow ArmyShadowFalasan22 Infline  328
60DSilver lanceSilverowlCarelia52 Cavwedge  964
61DSlicing BladeBradrickFalasan5 Infbox  156
62DStriking ScorpionsTissaphernesCarelia26 Infbox  222
63DTarkhog Elite HalberdiersLeoCarelia35 Infline  494
64DThe Black GuardiansKarandrasCarelia20 Archline  311
65DThe Black Swords of VengeanceYavannaCarelia44 Infline  568
66Dthe PeltashJamboFalasan18 MIbox  241
67DThe Red Bees IVJerichoFalasan23 Archline  329
68DTitansKronosCarelia20 SFbox  693
69DTovan GuardAdriannaCarelia24 Infline  188
70DTucha InfantryDezNutzFalasan20 Infline  250
71DUmm... who brought the arrows?ENDFalasan17 Archline  222
72D~=B.A.=~ Vader's LegionVaderFalasan17 Archline  250
73D~=B.A=~ Whitestone GuardsBrandorFalasan22 Cavline  352
74D~=B.A=~ BigBadWolvesHanselFalasan20 Infline  324
75D~=B.A=~ Black Brook ArchersFreidrochFalasan25 Archline  364
76D~=B.A=~ DbackRavensFalasan19 Infline  280
77D~=B.A=~ Edwardo's BashibazouksEdwardoFalasan19 Infbox  259
78D~=B.A=~ Jerrins MenJerrinFalasan25 Infline  307
79D~=B.A=~ Lasten's LionsLastenFalasan14 Infline  242
80D~=B.A=~ Menedor Loyal InfantryWillemFalasan10 Infbox  159
81D~=B.A=~ Reilwin's RoguesReilwinFalasan6 Infline  126
82D~=B.A=~ Smashing HorsesDannFalasan25 Cavwedge  396
83D~=B.A=~ The Black SwordsLetoFalasan6 Infbox  171
84D~=B.A=~ WineDrinkersKillerFalasan20 Infline  318
85D~=B.F.=~ AcemioglanYavuzFalasan14 Infbox  268
86D~=BA=~ St. Ives LancersJustinFalasan20 Infline  205


Total:
33 attackers (359 Inf, 30 MI, 120 Arch, 112 Cav, 20 SF)
53 defenders (824 Inf, 18 MI, 176 Arch, 201 Cav, 20 SF)
Total combat strengths: 8818 vs. 18237

The region owner Falasan and their allies defend.
The Eston troops attack because they are at war with Falasan.
The Darka troops attack because they are at war with Falasan.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Palisade (1).
Myrn'tek, Marshal of the Army of the Citadel takes command of the attacker forces.
Edwardo, High Marshal of Falasan, Marshal of the Black Army takes command of the defender forces.
The defenders are set up in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 8 (19-C)
13 (15-C)
14 (19-C)
16 (18-C)
25 (25-C)
29 (16-C)
 22 (30-A)
1 (17-A)
2 (30-A)
3 (18-A)
4 (9-I)
5 (23-I)
6 (9-I)
7 (21-I)
9 (10-M)
10 (20-M)
11 (16-I)
12 (20-S)
15 (22-I)
17 (14-I)
18 (25-I)
19 (20-I)
20 (24-I)
21 (23-I)
23 (18-I)
24 (10-I)
26 (10-I)
27 (12-I)
28 (30-I)
30 (25-A)
31 (21-I)
32 (40-I)
33 (12-I)
 34 (19-I)
35 (20-A)
37 (25-I)
38 (10-I)
39 (30-I)
40 (38-I)
42 (23-A)
43 (13-I)
44 (18-I)
45 (38-I)
46 (42-I)
47 (24-A)
48 (29-I)
49 (40-I)
50 (41-I)
51 (22-I)
52 (25-I)
54 (7-A)
55 (30-I)
56 (25-I)
58 (30-I)
59 (22-I)
61 (5-I)
62 (26-I)
63 (35-I)
64 (20-A)
65 (44-I)
66 (18-M)
67 (23-A)
68 (20-S)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
 36 (31-C)
41 (23-C)
53 (21-C)
57 (27-C)
60 (52-C)
73 (22-C)
82 (25-C)
  


Umm... who brought the arrows? (71) fire on Hsieh Family Gaurd (12), scoring 114 hits.
De Bardt's Stalwarts (9) move closer to get better shots.
The Black Guardians (64) fire on De Bardt's Stalwarts (9), scoring 102 hits.
~=B.A.=~ Vader's Legion (72) fire on De Bardt's Stalwarts (9), scoring 129 hits.
Our arrows will blot out the sun (54) fire on De Bardt's Stalwarts (9), scoring 58 hits.
All-a-quiver (3) fire on Titans (68), scoring 167 hits.
Elite Peltists (10) move in, hoping to reach close combat.
Elite Peltists (10) fire on Green Legs (46), scoring 109 hits.
the Peltash (66) move into close combat.
[VG] Hail of Arrows (30) fire on The Black Swords of Vengeance (65), scoring 188 hits.
~=B.A=~ Black Brook Archers (75) fire on [VG] Sigrids Warriors (32), scoring 138 hits.
1st olfsgood longbows (1) fire on Knives (50), scoring 190 hits.
Black Arrerz (35) fire on Boldur's Elite (5), scoring 171 hits.
Myrn'tek's Maulers (22) fire on Craigmore Light Swords (39), scoring 86 hits.
2nd olfsgood lonbows (2) fire on Iron Carnevalers II (48), scoring 87 hits.
First Peleton (42) fire on Super Monkey Ninjas of Death (28), scoring 77 hits.
Hsieh Family Gaurd (12) fire on Tarkhog Elite Halberdiers (63), scoring 290 hits.
Infiltrator Specialist (47) fire on Mercenaries (20), scoring 151 hits.
The Red Bees IV (67) fire on Last Line (15), scoring 224 hits.
Fencini Charge (41) stay in their defensive position, awaiting an opportunity to charge.
Ronan's Raiders (57) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Whitestone Guards (73) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (36) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Smashing Horses (82) stay in their defensive position, awaiting an opportunity to charge.
Silver lance (60) stay in their defensive position, awaiting an opportunity to charge.
Not a Hlton (53) stay in their defensive position, awaiting an opportunity to charge.
Husaria (13), Light Chargers (16), Knights of Vengeance (14), The Dark Side (29), Crescent Chargers (8) and Reckeles Andrade Riders (25) ride on, closing in on the defenders.
7th Core (34) leave the fortification, attacking the enemy.
Livingstone First Swords (52) leave the fortification, attacking the enemy.
Titans (68) leave the fortification, attacking the enemy.
Black Shirts (37) leave the fortification, attacking the enemy.
Justiciars (49) leave the fortification, attacking the enemy.
Iron Carnevalers II (48) leave the fortification, attacking the enemy.
The Black Swords of Vengeance (65) leave the fortification, attacking the enemy.
Craigmore Light Swords (39) leave the fortification, attacking the enemy.
Rathman's Rangers (56) leave the fortification, attacking the enemy.
Gabhann Guard (45) leave the fortification, attacking the enemy.
Tarkhog Elite Halberdiers (63) leave the fortification, attacking the enemy.
Artemis' Fire (4), Niccolo's Pride (23), Melee Chargers (19), Mighty Worriors (21), Forest Crawlers (11), Mercenaries (20), Boldur's Elite (5), Champions of Massillion (6), Sinclair's Troops (27), Sham Guards (26), [VG] Maelstrom (31), O'Dea Clansmen (24), ~~v~~ (33), Super Monkey Ninjas of Death (28), Long Live C.I (17), Last Line (15), [VG] Sigrids Warriors (32), Condotta (7) and Masamune (18) advance towards the enemy.
Royal Guard (58), Tovan Guard (69), ~=B.A=~ WineDrinkers (84), ~=B.A=~ Reilwin's Rogues (81), ~=B.A=~ Lasten's Lions (79), G Force (44), ~=B.A=~ BigBadWolves (74), Tucha Infantry (70), ~=B.A=~ Jerrins Men (78), ~=BA=~ St. Ives Lancers (86), Slicing Blade (61), Pride of Dax (55), Knives (50), Shadow Army (59), Linchpins (51), Green Legs (46), Striking Scorpions (62), ~=B.A=~ Menedor Loyal Infantry (80), Companion Cavalry (38), Crimson Claw (40), ~=B.A=~ Edwardo's Bashibazouks (77), ~=B.F.=~ Acemioglan (85), For Honor (43), ~=B.A=~ Dback (76) and ~=B.A=~ The Black Swords (83) hold their positions at the outer wall, waiting for the attack.

Close Combat:
4 Eston banners are visible in the melee.
4 Darka banners are visible in the melee.
12 Carelia banners are visible in the melee.
7th Core (34) score 156 hits.
Artemis' Fire (4) score 66 hits.
De Bardt's Stalwarts (9) score 45 hits.
Livingstone First Swords (52) score 145 hits.
Melee Chargers (19) score 94 hits.
Niccolo's Pride (23) score 111 hits.
Titans (68) score 726 hits.
Elite Peltists (10) score 64 hits.
Mighty Worriors (21) score 156 hits.
Black Shirts (37) score 164 hits.
Justiciars (49) score 293 hits.
Iron Carnevalers II (48) score 343 hits.
the Peltash (66) score 149 hits.
Forest Crawlers (11) score 109 hits.
The Black Swords of Vengeance (65) score 264 hits.
Mercenaries (20) score 297 hits.
Boldur's Elite (5) score 255 hits.
Champions of Massillion (6) score 87 hits.
Sinclair's Troops (27) score 9 hits.
Sham Guards (26) score 212 hits.
Craigmore Light Swords (39) score 303 hits.
[VG] Maelstrom (31) score 186 hits.
Rathman's Rangers (56) score 304 hits.
O'Dea Clansmen (24) score 56 hits.
Gabhann Guard (45) score 201 hits.
~~v~~ (33) score 46 hits.
Super Monkey Ninjas of Death (28) score 239 hits.
Long Live C.I (17) score 110 hits.
Last Line (15) score 156 hits.
Tarkhog Elite Halberdiers (63) score 310 hits.
[VG] Sigrids Warriors (32) score 309 hits.
Condotta (7) score 196 hits.
Masamune (18) score 51 hits.
Total hits suffered: Attackers: 3358, Defenders: 2854

7th Core (34) take 406 hits in close combat, which cause 10 casualties.
Artemis' Fire (4) take 571 hits in close combat, which cause 9 casualties, wiping the unit out.
De Bardt's Stalwarts (9) take 1098 hits (809 in close combat, 289 from archer fire), which cause 10 casualties, wiping the unit out.
Johann (Knight of Melias, Eston) has been wounded.
Livingstone First Swords (52) take 676 hits in close combat, which cause 20 casualties.
Niccolo's Pride (23) take 444 hits in close combat, which cause 15 casualties.
Melee Chargers (19) take 337 hits in close combat, which cause 9 casualties.
Titans (68) take 540 hits (373 in close combat, 167 from archer fire), which cause 9 casualties.
Elite Peltists (10) take 264 hits in close combat, which cause 7 casualties.
Mighty Worriors (21) take 215 hits in close combat, which cause 8 casualties.
Black Shirts (37) take 404 hits in close combat, which cause 8 casualties.
Justiciars (49) take 199 hits in close combat, which cause 5 casualties.
Iron Carnevalers II (48) take 304 hits (217 in close combat, 87 from archer fire), which cause 8 casualties.
the Peltash (66) take 142 hits in close combat, which cause 4 casualties.
Forest Crawlers (11) take 87 hits in close combat, which cause 3 casualties.
Knives (50) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Black Swords of Vengeance (65) take 282 hits (94 in close combat, 188 from archer fire), which cause 8 casualties.
Mercenaries (20) take 246 hits (95 in close combat, 151 from archer fire), which cause 7 casualties.
Boldur's Elite (5) take 327 hits (156 in close combat, 171 from archer fire), which cause 9 casualties.
Green Legs (46) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Champions of Massillion (6) take 73 hits in close combat, which cause 2 casualties.
Sinclair's Troops (27) take 77 hits in close combat, which cause 4 casualties.
Sham Guards (26) take 66 hits in close combat, which cause 2 casualties.
Craigmore Light Swords (39) take 221 hits (135 in close combat, 86 from archer fire), which cause 5 casualties.
[VG] Maelstrom (31) take 57 hits in close combat, which cause 2 casualties.
Rathman's Rangers (56) take 81 hits in close combat, which cause 2 casualties.
O'Dea Clansmen (24) take 48 hits in close combat, which cause 1 casualties.
Gabhann Guard (45) take 69 hits in close combat, which cause 2 casualties.
~~v~~ (33) take 16 hits in close combat, which cause 1 casualties.
Super Monkey Ninjas of Death (28) take 120 hits (43 in close combat, 77 from archer fire), which cause 3 casualties.
Last Line (15) take 224 hits from archer fire, which cause 6 casualties.
Tarkhog Elite Halberdiers (63) take 348 hits (58 in close combat, 290 from archer fire), which cause 9 casualties.
[VG] Sigrids Warriors (32) take 138 hits from archer fire, which cause 4 casualties.
Hsieh Family Gaurd (12) take 114 hits from archer fire, which cause 2 casualties.
Total casualties: 104 attackers, 93 defenders

Turn No. 2

   8 (19-C)
13 (15-C)
14 (19-C)
16 (18-C)
22 (30-A)
25 (25-C)
29 (16-C)
1 (17-A)
2 (30-A)
3 (18-A)
12 (18-S)
30 (25-A)
5 (14-I)
6 (7-I)
7 (21-I)
10 (13-M)
11 (13-I)
15 (16-I)
17 (14-I)
18 (25-I)
19 (11-I)
20 (17-I)
21 (15-I)
23 (3-I)
24 (9-I)
26 (8-I)
27 (8-I)
28 (27-I)
31 (19-I)
32 (36-I)
33 (11-I)
34 (9-I)
37 (17-I)
39 (25-I)
45 (36-I)
48 (21-I)
49 (35-I)
52 (5-I)
56 (23-I)
63 (26-I)
65 (36-I)
66 (14-M)
68 (11-S)
35 (20-A)
38 (10-I)
40 (38-I)
42 (23-A)
43 (13-I)
44 (18-I)
46 (41-I)
47 (24-A)
50 (39-I)
51 (22-I)
54 (7-A)
55 (30-I)
58 (30-I)
59 (22-I)
61 (5-I)
62 (26-I)
64 (20-A)
67 (23-A)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
 36 (31-C)
41 (23-C)
53 (21-C)
57 (27-C)
60 (52-C)
73 (22-C)
82 (25-C)
  


~=B.A=~ Black Brook Archers (75) fire on Hsieh Family Gaurd (12), scoring 247 hits.
[VG] Hail of Arrows (30) fire on Green Legs (46), scoring 135 hits.
2nd olfsgood lonbows (2) fire on Knives (50), scoring 87 hits.
Infiltrator Specialist (47) fire on 1st olfsgood longbows (1), scoring 187 hits.
Black Arrerz (35) fire on All-a-quiver (3), scoring 129 hits.
The Black Guardians (64) fire on [VG] Hail of Arrows (30), scoring 100 hits.
The Red Bees IV (67) fire on 2nd olfsgood lonbows (2), scoring 190 hits.
~=B.A.=~ Vader's Legion (72) fire on Hsieh Family Gaurd (12), scoring 150 hits.
Umm... who brought the arrows? (71) fire on All-a-quiver (3), scoring 93 hits.
Hsieh Family Gaurd (12) fire on Royal Guard (58), scoring 249 hits.
Our arrows will blot out the sun (54) fire on [VG] Hail of Arrows (30), scoring 73 hits.
1st olfsgood longbows (1) fire on Crimson Claw (40), scoring 161 hits.
First Peleton (42) fire on [VG] Hail of Arrows (30), scoring 77 hits.
Myrn'tek's Maulers (22) fire on G Force (44), scoring 103 hits.
All-a-quiver (3) fire on Green Legs (46), scoring 112 hits.
~=B.A=~ Smashing Horses (82) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Whitestone Guards (73) stay in their defensive position, awaiting an opportunity to charge.
Silver lance (60) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (36) stay in their defensive position, awaiting an opportunity to charge.
Ronan's Raiders (57) stay in their defensive position, awaiting an opportunity to charge.
Fencini Charge (41) stay in their defensive position, awaiting an opportunity to charge.
Not a Hlton (53) stay in their defensive position, awaiting an opportunity to charge.
Knights of Vengeance (14), Crescent Chargers (8), The Dark Side (29), Husaria (13), Light Chargers (16) and Reckeles Andrade Riders (25) charge ahead, into the defenders' ranks.
There are 4 siege engines at the walls.
Crimson Claw (40), Striking Scorpions (62), Royal Guard (58), ~=B.A=~ Jerrins Men (78), Tovan Guard (69), Slicing Blade (61), Knives (50), ~=B.A=~ Dback (76), For Honor (43), ~=B.A=~ The Black Swords (83), Linchpins (51), ~=B.F.=~ Acemioglan (85), ~=BA=~ St. Ives Lancers (86), Companion Cavalry (38), ~=B.A=~ BigBadWolves (74), Shadow Army (59), Tucha Infantry (70), ~=B.A=~ Reilwin's Rogues (81), Pride of Dax (55), G Force (44), ~=B.A=~ Menedor Loyal Infantry (80), ~=B.A=~ Lasten's Lions (79), ~=B.A=~ WineDrinkers (84), Green Legs (46) and ~=B.A=~ Edwardo's Bashibazouks (77) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Eston banners are visible in the melee.
6 Darka banners are visible in the melee.
12 Carelia banners are visible in the melee.
Elite Peltists (10) score 135 hits.
Sinclair's Troops (27) score 9 hits.
Gabhann Guard (45) score 180 hits.
Knights of Vengeance (14) score 387 hits.
Forest Crawlers (11) score 93 hits.
Super Monkey Ninjas of Death (28) score 180 hits.
[VG] Maelstrom (31) score 174 hits.
Melee Chargers (19) score 61 hits.
Sham Guards (26) score 170 hits.
Mercenaries (20) score 198 hits.
Titans (68) score 541 hits.
7th Core (34) score 112 hits.
Crescent Chargers (8) score 770 hits.
Justiciars (49) score 322 hits.
Mighty Worriors (21) score 119 hits.
Niccolo's Pride (23) score 36 hits.
Masamune (18) score 48 hits.
The Dark Side (29) score 326 hits.
The Black Swords of Vengeance (65) score 240 hits.
O'Dea Clansmen (24) score 58 hits.
Boldur's Elite (5) score 202 hits.
~~v~~ (33) score 43 hits.
Craigmore Light Swords (39) score 289 hits.
Livingstone First Swords (52) score 65 hits.
Husaria (13) score 326 hits.
Black Shirts (37) score 116 hits.
Long Live C.I (17) score 137 hits.
Light Chargers (16) score 174 hits.
Tarkhog Elite Halberdiers (63) score 224 hits.
[VG] Sigrids Warriors (32) score 246 hits.
Reckeles Andrade Riders (25) score 473 hits.
Last Line (15) score 162 hits.
the Peltash (66) score 148 hits.
Rathman's Rangers (56) score 272 hits.
Champions of Massillion (6) score 85 hits.
Condotta (7) score 158 hits.
Iron Carnevalers II (48) score 277 hits.
Total hits suffered: Attackers: 2786, Defenders: 4770

[VG] Hail of Arrows (30) take 250 hits from archer fire, which cause 6 casualties.
Elite Peltists (10) take 836 hits in close combat, which cause 13 casualties, wiping the unit out.
Crimson Claw (40) take 62 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
2nd olfsgood lonbows (2) take 190 hits from archer fire, which cause 6 casualties.
Sinclair's Troops (27) take 332 hits in close combat, which cause 8 casualties, wiping the unit out.
Tonja (Dame of Hawthorne, Eston) has been wounded.
Gabhann Guard (45) take 540 hits in close combat, which cause 18 casualties.
Knights of Vengeance (14) take 373 hits in close combat, which cause 12 casualties.
Forest Crawlers (11) take 200 hits in close combat, which cause 6 casualties.
Super Monkey Ninjas of Death (28) take 136 hits in close combat, which cause 4 casualties.
[VG] Maelstrom (31) take 182 hits in close combat, which cause 5 casualties.
Melee Chargers (19) take 88 hits in close combat, which cause 2 casualties.
Sham Guards (26) take 84 hits in close combat, which cause 2 casualties.
Royal Guard (58) take 96 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Mercenaries (20) take 112 hits in close combat, which cause 3 casualties.
Titans (68) take 525 hits in close combat, which cause 8 casualties.
Sir Kronos, King of Carelia, Marshal of the Royal Guard has been wounded.
Knives (50) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
7th Core (34) take 981 hits in close combat, which cause 9 casualties, wiping the unit out.
Crescent Chargers (8) take 89 hits in close combat, which cause 2 casualties.
Justiciars (49) take 747 hits in close combat, which cause 18 casualties.
Mighty Worriors (21) take 96 hits in close combat, which cause 3 casualties.
Niccolo's Pride (23) take 70 hits in close combat, which cause 2 casualties.
Masamune (18) take 74 hits in close combat, which cause 3 casualties.
The Dark Side (29) take 46 hits in close combat, which cause 1 casualties.
The Black Swords of Vengeance (65) take 298 hits in close combat, which cause 8 casualties.
O'Dea Clansmen (24) take 30 hits in close combat, which cause 1 casualties.
Boldur's Elite (5) take 38 hits in close combat, which cause 1 casualties.
Craigmore Light Swords (39) take 308 hits in close combat, which cause 8 casualties.
Livingstone First Swords (52) take 445 hits in close combat, which cause 5 casualties, wiping the unit out.
Black Shirts (37) take 256 hits in close combat, which cause 5 casualties.
Hsieh Family Gaurd (12) take 397 hits from archer fire, which cause 8 casualties.
Tarkhog Elite Halberdiers (63) take 309 hits in close combat, which cause 8 casualties.
1st olfsgood longbows (1) take 187 hits from archer fire, which cause 6 casualties.
the Peltash (66) take 134 hits in close combat, which cause 4 casualties.
Rathman's Rangers (56) take 135 hits in close combat, which cause 3 casualties.
G Force (44) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Green Legs (46) take 95 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
All-a-quiver (3) take 222 hits from archer fire, which cause 6 casualties.
Iron Carnevalers II (48) take 92 hits in close combat, which cause 2 casualties.
Total casualties: 100 attackers, 104 defenders

Turn No. 3

   22 (30-A)
1 (11-A)
2 (24-A)
3 (12-A)
12 (10-S)
30 (19-A)
5 (13-I)
6 (7-I)
7 (21-I)
8 (17-C)
11 (7-I)
13 (15-C)
14 (7-C)
15 (16-I)
16 (18-C)
17 (14-I)
18 (22-I)
19 (9-I)
20 (14-I)
21 (12-I)
23 (1-I)
24 (8-I)
25 (25-C)
26 (6-I)
28 (23-I)
29 (15-C)
31 (14-I)
32 (36-I)
33 (11-I)
37 (12-I)
39 (17-I)
45 (18-I)
48 (19-I)
49 (17-I)
56 (20-I)
63 (18-I)
65 (28-I)
66 (10-M)
68 (3-S)
35 (20-A)
38 (10-I)
40 (36-I)
42 (23-A)
43 (13-I)
44 (17-I)
46 (39-I)
47 (24-A)
50 (38-I)
51 (22-I)
54 (7-A)
55 (30-I)
58 (28-I)
59 (22-I)
61 (5-I)
62 (26-I)
64 (20-A)
67 (23-A)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
 36 (31-C)
41 (23-C)
53 (21-C)
57 (27-C)
60 (52-C)
73 (22-C)
82 (25-C)
  


Umm... who brought the arrows? (71) fire on Hsieh Family Gaurd (12), scoring 121 hits.
The Red Bees IV (67) fire on [VG] Hail of Arrows (30), scoring 184 hits.
Hsieh Family Gaurd (12) fire on Green Legs (46), scoring 104 hits.
2nd olfsgood lonbows (2) fire on Knives (50), scoring 114 hits.
~=B.A=~ Black Brook Archers (75) fire on 1st olfsgood longbows (1), scoring 251 hits.
Black Arrerz (35) fire on All-a-quiver (3), scoring 178 hits.
~=B.A.=~ Vader's Legion (72) fire on 2nd olfsgood lonbows (2), scoring 195 hits.
[VG] Hail of Arrows (30) fire on Infiltrator Specialist (47), scoring 173 hits.
The Black Guardians (64) fire on Hsieh Family Gaurd (12), scoring 133 hits.
First Peleton (42) fire on All-a-quiver (3), scoring 57 hits.
All-a-quiver (3) fire on Royal Guard (58), scoring 133 hits.
Myrn'tek's Maulers (22) move closer to get better shots.
1st olfsgood longbows (1) fire on Crimson Claw (40), scoring 81 hits.
Our arrows will blot out the sun (54) fire on Myrn'tek's Maulers (22), scoring 60 hits.
Infiltrator Specialist (47) fire on Myrn'tek's Maulers (22), scoring 180 hits.
Black Rose Knights (36) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Whitestone Guards (73) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Smashing Horses (82) stay in their defensive position, awaiting an opportunity to charge.
Ronan's Raiders (57) stay in their defensive position, awaiting an opportunity to charge.
Not a Hlton (53) stay in their defensive position, awaiting an opportunity to charge.
Silver lance (60) stay in their defensive position, awaiting an opportunity to charge.
Fencini Charge (41) ride on, closing in on the enemy.
There are 4 siege engines at the walls.
G Force (44), Knives (50), Companion Cavalry (38), Royal Guard (58), ~=B.A=~ WineDrinkers (84), ~=B.A=~ Edwardo's Bashibazouks (77), Shadow Army (59), ~=B.A=~ Jerrins Men (78), ~=B.A=~ The Black Swords (83), ~=B.A=~ BigBadWolves (74), For Honor (43), Crimson Claw (40), ~=BA=~ St. Ives Lancers (86), Pride of Dax (55), Tucha Infantry (70), Striking Scorpions (62), Tovan Guard (69), ~=B.A=~ Lasten's Lions (79), ~=B.A=~ Menedor Loyal Infantry (80), ~=B.F.=~ Acemioglan (85), Green Legs (46), ~=B.A=~ Dback (76), ~=B.A=~ Reilwin's Rogues (81), Slicing Blade (61) and Linchpins (51) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Eston banners are visible in the melee.
6 Darka banners are visible in the melee.
10 Carelia banners are visible in the melee.
Condotta (7) score 163 hits.
Boldur's Elite (5) score 178 hits.
Mighty Worriors (21) score 108 hits.
~~v~~ (33) score 43 hits.
Craigmore Light Swords (39) score 281 hits.
Mercenaries (20) score 169 hits.
Iron Carnevalers II (48) score 258 hits.
Knights of Vengeance (14) score 125 hits.
Long Live C.I (17) score 107 hits.
Masamune (18) score 47 hits.
Last Line (15) score 158 hits.
Husaria (13) score 180 hits.
Sham Guards (26) score 152 hits.
Gabhann Guard (45) score 132 hits.
Black Shirts (37) score 102 hits.
Crescent Chargers (8) score 344 hits.
The Dark Side (29) score 207 hits.
Niccolo's Pride (23) score 13 hits.
O'Dea Clansmen (24) score 47 hits.
Titans (68) score 146 hits.
Champions of Massillion (6) score 90 hits.
Justiciars (49) score 159 hits.
Rathman's Rangers (56) score 261 hits.
Super Monkey Ninjas of Death (28) score 168 hits.
Forest Crawlers (11) score 72 hits.
Melee Chargers (19) score 56 hits.
Light Chargers (16) score 117 hits.
the Peltash (66) score 104 hits.
[VG] Sigrids Warriors (32) score 307 hits.
The Black Swords of Vengeance (65) score 209 hits.
[VG] Maelstrom (31) score 141 hits.
Tarkhog Elite Halberdiers (63) score 228 hits.
Reckeles Andrade Riders (25) score 265 hits.
Total hits suffered: Attackers: 1880, Defenders: 3257

Condotta (7) take 283 hits in close combat, which cause 8 casualties.
Knives (50) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Boldur's Elite (5) take 480 hits in close combat, which cause 13 casualties, wiping the unit out.
Royal Guard (58) take 51 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Mighty Worriors (21) take 235 hits in close combat, which cause 8 casualties.
~~v~~ (33) take 159 hits in close combat, which cause 5 casualties.
Craigmore Light Swords (39) take 593 hits in close combat, which cause 15 casualties.
Mercenaries (20) take 109 hits in close combat, which cause 3 casualties.
Iron Carnevalers II (48) take 459 hits in close combat, which cause 11 casualties.
Knights of Vengeance (14) take 123 hits in close combat, which cause 4 casualties.
Hsieh Family Gaurd (12) take 254 hits from archer fire, which cause 5 casualties.
Long Live C.I (17) take 99 hits in close combat, which cause 3 casualties.
2nd olfsgood lonbows (2) take 195 hits from archer fire, which cause 6 casualties.
Masamune (18) take 59 hits in close combat, which cause 2 casualties.
Last Line (15) take 54 hits in close combat, which cause 1 casualties.
Husaria (13) take 68 hits in close combat, which cause 2 casualties.
Sham Guards (26) take 39 hits in close combat, which cause 1 casualties.
Gabhann Guard (45) take 493 hits in close combat, which cause 16 casualties. 2 Carelia banners fall.
Black Shirts (37) take 291 hits in close combat, which cause 6 casualties. 2 Carelia banners fall.
Crescent Chargers (8) take 39 hits in close combat, which cause 1 casualties.
The Dark Side (29) take 32 hits in close combat, which cause 1 casualties.
Niccolo's Pride (23) take 38 hits in close combat, which cause 1 casualties, wiping the unit out.
O'Dea Clansmen (24) take 16 hits in close combat. No casualties.
Titans (68) take 411 hits in close combat, which cause 3 casualties, wiping the unit out.
Crimson Claw (40) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Champions of Massillion (6) take 47 hits in close combat, which cause 1 casualties.
Justiciars (49) take 342 hits in close combat, which cause 8 casualties.
[VG] Hail of Arrows (30) take 184 hits from archer fire, which cause 5 casualties.
Rathman's Rangers (56) take 159 hits in close combat, which cause 4 casualties.
All-a-quiver (3) take 235 hits from archer fire, which cause 6 casualties.
Lyonesse (Dame of Massillion, Eston) has been wounded.
Myrn'tek's Maulers (22) take 240 hits from archer fire, which cause 7 casualties.
Green Legs (46) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1st olfsgood longbows (1) take 251 hits from archer fire, which cause 8 casualties.
the Peltash (66) take 189 hits in close combat, which cause 5 casualties.
The Black Swords of Vengeance (65) take 230 hits in close combat, which cause 6 casualties.
Infiltrator Specialist (47) take 67 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Tarkhog Elite Halberdiers (63) take 90 hits in close combat, which cause 2 casualties.
Total casualties: 91 attackers, 82 defenders

Turn No. 4

    1 (3-A)
2 (18-A)
3 (6-A)
12 (5-S)
22 (23-A)
30 (14-A)
6 (6-I)
7 (13-I)
8 (16-C)
11 (7-I)
13 (13-C)
14 (3-C)
15 (15-I)
16 (18-C)
17 (11-I)
18 (20-I)
19 (9-I)
20 (11-I)
21 (4-I)
24 (8-I)
25 (25-C)
26 (5-I)
28 (23-I)
29 (14-C)
31 (14-I)
32 (36-I)
33 (6-I)
37 (6-I)
39 (2-I)
45 (2-I)
48 (8-I)
49 (9-I)
56 (16-I)
63 (16-I)
65 (22-I)
66 (5-M)
35 (20-A)
38 (10-I)
40 (35-I)
41 (23-C)
42 (23-A)
43 (13-I)
44 (17-I)
46 (38-I)
47 (22-A)
50 (37-I)
51 (22-I)
54 (7-A)
55 (30-I)
58 (27-I)
59 (22-I)
61 (5-I)
62 (26-I)
64 (20-A)
67 (23-A)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
 36 (31-C)
53 (21-C)
57 (27-C)
60 (52-C)
73 (22-C)
82 (25-C)
  


Our arrows will blot out the sun (54) fire on Myrn'tek's Maulers (22), scoring 102 hits.
All-a-quiver (3) fire on Green Legs (46), scoring 42 hits.
Hsieh Family Gaurd (12) fire on Fencini Charge (41), scoring 66 hits.
~=B.A=~ Black Brook Archers (75) fire on [VG] Hail of Arrows (30), scoring 230 hits.
Black Arrerz (35) fire on 2nd olfsgood lonbows (2), scoring 106 hits.
Infiltrator Specialist (47) fire on Hsieh Family Gaurd (12), scoring 186 hits.
2nd olfsgood lonbows (2) fire on Green Legs (46), scoring 95 hits.
~=B.A.=~ Vader's Legion (72) fire on 1st olfsgood longbows (1), scoring 196 hits.
Myrn'tek's Maulers (22) fire on Knives (50), scoring 139 hits.
1st olfsgood longbows (1) fire on Fencini Charge (41), scoring 37 hits.
First Peleton (42) fire on All-a-quiver (3), scoring 45 hits.
The Red Bees IV (67) fire on All-a-quiver (3), scoring 224 hits.
[VG] Hail of Arrows (30) fire on Royal Guard (58), scoring 117 hits.
Umm... who brought the arrows? (71) fire on Myrn'tek's Maulers (22), scoring 133 hits.
The Black Guardians (64) fire on 2nd olfsgood lonbows (2), scoring 119 hits.
Silver lance (60) stay in their defensive position, awaiting an opportunity to charge.
Ronan's Raiders (57) stay in their defensive position, awaiting an opportunity to charge.
~=B.A=~ Smashing Horses (82), Black Rose Knights (36), ~=B.A=~ Whitestone Guards (73) and Not a Hlton (53) ride on, closing in on the enemy.
Fencini Charge (41) charge forward.
There are 3 siege engines at the walls.
~=B.A=~ Dback (76), Royal Guard (58), Pride of Dax (55), ~=B.A=~ Reilwin's Rogues (81), Shadow Army (59), ~=B.A=~ Lasten's Lions (79), ~=B.F.=~ Acemioglan (85), ~=B.A=~ WineDrinkers (84), ~=B.A=~ Menedor Loyal Infantry (80), Linchpins (51), Companion Cavalry (38), Knives (50), Striking Scorpions (62), ~=B.A=~ BigBadWolves (74), Slicing Blade (61), Green Legs (46), G Force (44), ~=B.A=~ Jerrins Men (78), Crimson Claw (40), For Honor (43), ~=B.A=~ Edwardo's Bashibazouks (77), ~=B.A=~ The Black Swords (83), Tovan Guard (69), ~=BA=~ St. Ives Lancers (86) and Tucha Infantry (70) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Eston banners are visible in the melee.
6 Darka banners are visible in the melee.
6 Carelia banners are visible in the melee.
Iron Carnevalers II (48) score 176 hits.
Rathman's Rangers (56) score 244 hits.
The Black Swords of Vengeance (65) score 188 hits.
[VG] Maelstrom (31) score 148 hits.
the Peltash (66) score 75 hits.
O'Dea Clansmen (24) score 61 hits.
[VG] Sigrids Warriors (32) score 246 hits.
Gabhann Guard (45) score 23 hits.
Knights of Vengeance (14) score 59 hits.
Long Live C.I (17) score 95 hits.
Reckeles Andrade Riders (25) score 269 hits.
Super Monkey Ninjas of Death (28) score 197 hits.
Fencini Charge (41) score 1243 hits.
Mighty Worriors (21) score 63 hits.
Justiciars (49) score 102 hits.
The Dark Side (29) score 152 hits.
Condotta (7) score 127 hits.
Champions of Massillion (6) score 75 hits.
Tarkhog Elite Halberdiers (63) score 211 hits.
Melee Chargers (19) score 64 hits.
Masamune (18) score 43 hits.
Sham Guards (26) score 104 hits.
Forest Crawlers (11) score 83 hits.
Mercenaries (20) score 167 hits.
Light Chargers (16) score 108 hits.
Crescent Chargers (8) score 342 hits.
Black Shirts (37) score 57 hits.
Craigmore Light Swords (39) score 39 hits.
Husaria (13) score 152 hits.
~~v~~ (33) score 38 hits.
Last Line (15) score 148 hits.
Total hits suffered: Attackers: 2358, Defenders: 2741

Iron Carnevalers II (48) take 671 hits in close combat, which cause 8 casualties, wiping the unit out.
Rathman's Rangers (56) take 541 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield. One Carelia banner is lost.
The Black Swords of Vengeance (65) take 444 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Royal Guard (58) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
All-a-quiver (3) take 269 hits from archer fire, which cause 6 casualties, wiping the unit out.
Hsieh Family Gaurd (12) take 186 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
[VG] Maelstrom (31) take 331 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors.
the Peltash (66) take 196 hits in close combat, which cause 5 casualties, wiping the unit out.
O'Dea Clansmen (24) take 305 hits in close combat, which cause 8 casualties, wiping the unit out.
[VG] Sigrids Warriors (32) take 242 hits in close combat, which cause 7 casualties.
2nd olfsgood lonbows (2) take 225 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
Gabhann Guard (45) take 194 hits in close combat, which cause 2 casualties, wiping the unit out.
Knights of Vengeance (14) take 267 hits in close combat, which cause 3 casualties, wiping the unit out.
Long Live C.I (17) take 146 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Myrn'tek's Maulers (22) take 235 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
1st olfsgood longbows (1) take 196 hits from archer fire, which cause 3 casualties, wiping the unit out.
Reckeles Andrade Riders (25) take 139 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Super Monkey Ninjas of Death (28) take 177 hits in close combat, which cause 5 casualties.
Fencini Charge (41) take 239 hits (136 in close combat, 103 from archer fire), which cause 5 casualties.
Mighty Worriors (21) take 166 hits in close combat, which cause 4 casualties, wiping the unit out.
Justiciars (49) take 169 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Knives (50) take 53 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Dark Side (29) take 170 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Condotta (7) take 92 hits in close combat, which cause 3 casualties.
Champions of Massillion (6) take 52 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Green Legs (46) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tarkhog Elite Halberdiers (63) take 168 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Melee Chargers (19) take 63 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Masamune (18) take 50 hits in close combat, which cause 2 casualties.
Sham Guards (26) take 68 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Forest Crawlers (11) take 46 hits in close combat, which cause 1 casualties.
Mercenaries (20) take 44 hits in close combat, which cause 1 casualties.
[VG] Hail of Arrows (30) take 230 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Black Shirts (37) take 171 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Craigmore Light Swords (39) take 51 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Total casualties: 97 attackers, 61 defenders

Turn No. 5

     7 (10-I)
8 (16-C)
11 (6-I)
13 (13-C)
15 (15-I)
16 (18-C)
18 (18-I)
20 (10-I)
28 (18-I)
32 (29-I)
33 (6-I)
41 (18-C)
35 (20-A)
36 (31-C)
38 (10-I)
40 (35-I)
42 (23-A)
43 (13-I)
44 (17-I)
46 (37-I)
47 (22-A)
50 (35-I)
51 (22-I)
53 (21-C)
54 (7-A)
55 (30-I)
58 (26-I)
59 (22-I)
61 (5-I)
62 (26-I)
64 (20-A)
67 (23-A)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
73 (22-C)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
82 (25-C)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
 57 (27-C)
60 (52-C)
  


The Red Bees IV (67) retreat from the close combat near them.
First Peleton (42) retreat towards safer positions.
~=B.A=~ Black Brook Archers (75) have no enemy in range and hold their fire.
Our arrows will blot out the sun (54) have no enemy in range and hold their fire.
Black Arrerz (35) have no enemy in range and hold their fire.
Infiltrator Specialist (47) retreat towards safer positions.
The Black Guardians (64) have no enemy in range and hold their fire.
~=B.A.=~ Vader's Legion (72) have no enemy in range and hold their fire.
Umm... who brought the arrows? (71) have no enemy in range and hold their fire.
Ronan's Raiders (57) stay in their defensive position, awaiting an opportunity to charge.
Silver lance (60) stay in their defensive position, awaiting an opportunity to charge.
Not a Hlton (53), Black Rose Knights (36), ~=B.A=~ Smashing Horses (82) and ~=B.A=~ Whitestone Guards (73) charge forward.
There are 2 siege engines at the walls.
~=BA=~ St. Ives Lancers (86), Shadow Army (59), Green Legs (46), ~=B.A=~ BigBadWolves (74), ~=B.A=~ Reilwin's Rogues (81), ~=B.F.=~ Acemioglan (85), ~=B.A=~ Menedor Loyal Infantry (80), Tucha Infantry (70), Slicing Blade (61), Striking Scorpions (62), Knives (50), G Force (44), ~=B.A=~ Edwardo's Bashibazouks (77), Companion Cavalry (38), ~=B.A=~ Lasten's Lions (79), For Honor (43), Crimson Claw (40), Pride of Dax (55), Tovan Guard (69), Royal Guard (58), Linchpins (51), ~=B.A=~ Jerrins Men (78), ~=B.A=~ Dback (76), ~=B.A=~ The Black Swords (83) and ~=B.A=~ WineDrinkers (84) hold their positions at the outer wall, waiting for the attack.

Close Combat:
4 Falasan banners are visible in the melee.
3 Eston banners are visible in the melee.
4 Darka banners are visible in the melee.
Husaria (13) score 149 hits.
Forest Crawlers (11) score 79 hits.
Fencini Charge (41) score 397 hits.
Not a Hlton (53) score 711 hits.
Condotta (7) score 131 hits.
Masamune (18) score 34 hits.
Light Chargers (16) score 117 hits.
Black Rose Knights (36) score 1081 hits.
~=B.A=~ Smashing Horses (82) score 458 hits.
~~v~~ (33) score 41 hits.
~=B.A=~ Whitestone Guards (73) score 405 hits.
Super Monkey Ninjas of Death (28) score 163 hits.
Mercenaries (20) score 149 hits.
Last Line (15) score 147 hits.
Crescent Chargers (8) score 347 hits.
[VG] Sigrids Warriors (32) score 213 hits.
Total hits suffered: Attackers: 3052, Defenders: 1570

Husaria (13) take 479 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Forest Crawlers (11) take 777 hits in close combat, which cause 6 casualties, wiping the unit out.
Fencini Charge (41) take 556 hits in close combat, which cause 13 casualties.
Not a Hlton (53) take 270 hits in close combat, which cause 8 casualties.
Condotta (7) take 538 hits in close combat, which cause 10 casualties, wiping the unit out.
Giotto (Knight of Wistir, Darka) has been wounded.
Masamune (18) take 234 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. One Eston banner is lost.
Light Chargers (16) take 337 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors.
Dalarin (Knight of Tintar, Eston) has been wounded.
Black Rose Knights (36) take 360 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
~=B.A=~ Smashing Horses (82) take 179 hits in close combat, which cause 5 casualties.
~~v~~ (33) take 156 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors.
~=B.A=~ Whitestone Guards (73) take 205 hits in close combat, which cause 5 casualties.
Super Monkey Ninjas of Death (28) take 185 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Mercenaries (20) take 110 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Last Line (15) take 83 hits in close combat, which cause 2 casualties.
Crescent Chargers (8) take 100 hits in close combat, which cause 2 casualties.
[VG] Sigrids Warriors (32) take 53 hits in close combat, which cause 1 casualties.
Total casualties: 65 attackers, 40 defenders

Turn No. 6

     8 (14-C)
15 (13-I)
32 (28-I)
41 (5-C)
53 (13-C)
73 (17-C)
82 (20-C)
35 (20-A)
38 (10-I)
40 (35-I)
43 (13-I)
44 (17-I)
46 (37-I)
50 (35-I)
51 (22-I)
54 (7-A)
55 (30-I)
58 (26-I)
59 (22-I)
61 (5-I)
62 (26-I)
64 (20-A)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
42 (23-A)
47 (22-A)
67 (23-A)
57 (27-C)
60 (52-C)
  


Our arrows will blot out the sun (54) retreat from the close combat near them.
Infiltrator Specialist (47) hold their fire.
The Black Guardians (64) have no enemy in range and hold their fire.
First Peleton (42) hold their fire.
Black Arrerz (35) have no enemy in range and hold their fire.
~=B.A=~ Black Brook Archers (75) have no enemy in range and hold their fire.
Umm... who brought the arrows? (71) have no enemy in range and hold their fire.
The Red Bees IV (67) hold their fire.
~=B.A.=~ Vader's Legion (72) have no enemy in range and hold their fire.
Ronan's Raiders (57) stay in their defensive position, awaiting an opportunity to charge.
Silver lance (60) stay in their defensive position, awaiting an opportunity to charge.
There is one siege engine at the wall.
~=B.A=~ Reilwin's Rogues (81), Knives (50), Striking Scorpions (62), Royal Guard (58), Tucha Infantry (70), ~=B.F.=~ Acemioglan (85), Shadow Army (59), ~=BA=~ St. Ives Lancers (86), Linchpins (51), ~=B.A=~ Lasten's Lions (79), ~=B.A=~ Menedor Loyal Infantry (80), ~=B.A=~ BigBadWolves (74), Slicing Blade (61), ~=B.A=~ WineDrinkers (84), G Force (44), ~=B.A=~ Jerrins Men (78), ~=B.A=~ Dback (76), For Honor (43), Green Legs (46), Companion Cavalry (38), Pride of Dax (55), Crimson Claw (40), ~=B.A=~ The Black Swords (83), ~=B.A=~ Edwardo's Bashibazouks (77) and Tovan Guard (69) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Falasan banners are visible in the melee.
2 Eston banners are visible in the melee.
[VG] Sigrids Warriors (32) score 201 hits.
Not a Hlton (53) score 168 hits.
Crescent Chargers (8) score 338 hits.
Last Line (15) score 119 hits.
~=B.A=~ Smashing Horses (82) score 155 hits.
~=B.A=~ Whitestone Guards (73) score 224 hits.
Fencini Charge (41) score 207 hits.
Total hits suffered: Attackers: 754, Defenders: 658

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

[VG] Sigrids Warriors (32) take 402 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Not a Hlton (53) take 205 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Crescent Chargers (8) take 244 hits in close combat, which cause 5 casualties.
Last Line (15) take 108 hits in close combat, which cause 3 casualties.
~=B.A=~ Smashing Horses (82) take 227 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
~=B.A=~ Whitestone Guards (73) take 149 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Fencini Charge (41) take 77 hits in close combat, which cause 2 casualties.
Total casualties: 19 attackers, 18 defenders

Turn No. 7

     8 (9-C)
15 (10-I)
41 (3-C)
35 (20-A)
38 (10-I)
40 (35-I)
43 (13-I)
44 (17-I)
46 (37-I)
50 (35-I)
51 (22-I)
55 (30-I)
58 (26-I)
59 (22-I)
61 (5-I)
62 (26-I)
64 (20-A)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
42 (23-A)
47 (22-A)
54 (7-A)
67 (23-A)
57 (27-C)
60 (52-C)
  


~=B.A.=~ Vader's Legion (72) have no enemy in range and hold their fire.
Our arrows will blot out the sun (54) hold their fire.
Infiltrator Specialist (47) hold their fire.
Black Arrerz (35) have no enemy in range and hold their fire.
The Black Guardians (64) have no enemy in range and hold their fire.
~=B.A=~ Black Brook Archers (75) have no enemy in range and hold their fire.
First Peleton (42) hold their fire.
The Red Bees IV (67) hold their fire.
Umm... who brought the arrows? (71) have no enemy in range and hold their fire.
Silver lance (60) stay in their defensive position, awaiting an opportunity to charge.
Ronan's Raiders (57) stay in their defensive position, awaiting an opportunity to charge.
Crimson Claw (40), ~=B.A=~ WineDrinkers (84), ~=B.A=~ The Black Swords (83), ~=B.A=~ Dback (76), Slicing Blade (61), Shadow Army (59), ~=B.A=~ Reilwin's Rogues (81), ~=B.A=~ Edwardo's Bashibazouks (77), ~=B.A=~ BigBadWolves (74), For Honor (43), ~=B.A=~ Lasten's Lions (79), Knives (50), Royal Guard (58), Pride of Dax (55), Tovan Guard (69), ~=B.A=~ Menedor Loyal Infantry (80), Tucha Infantry (70), Companion Cavalry (38), G Force (44), ~=B.F.=~ Acemioglan (85), ~=B.A=~ Jerrins Men (78), Striking Scorpions (62), Linchpins (51), Green Legs (46) and ~=BA=~ St. Ives Lancers (86) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Eston banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Fencini Charge (41) score 124 hits.
Crescent Chargers (8) score 236 hits.
Last Line (15) score 129 hits.
Total hits suffered: Attackers: 124, Defenders: 227 (365 before overkill)

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Fencini Charge (41) take 227 hits in close combat, which cause 3 casualties, wiping the unit out.
Crescent Chargers (8) take 69 hits in close combat, which cause 2 casualties.
Last Line (15) take 55 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 3 attackers, 3 defenders

Turn No. 8

     8 (7-C)
35 (20-A)
38 (10-I)
40 (35-I)
43 (13-I)
44 (17-I)
46 (37-I)
50 (35-I)
51 (22-I)
55 (30-I)
58 (26-I)
59 (22-I)
61 (5-I)
62 (26-I)
64 (20-A)
69 (24-I)
70 (20-I)
71 (17-A)
72 (17-A)
74 (20-I)
75 (25-A)
76 (19-I)
77 (19-I)
78 (25-I)
79 (14-I)
80 (10-I)
81 (6-I)
83 (6-I)
84 (20-I)
85 (14-I)
86 (20-I)
42 (23-A)
47 (22-A)
54 (7-A)
67 (23-A)
57 (27-C)
60 (52-C)
  


~=B.A.=~ Vader's Legion (72) fire on Crescent Chargers (8), scoring 142 hits.
First Peleton (42) fire on Crescent Chargers (8), scoring 48 hits.
The Black Guardians (64) fire on Crescent Chargers (8), scoring 104 hits.
Our arrows will blot out the sun (54) fire on Crescent Chargers (8), scoring 47 hits.
The Red Bees IV (67) fire on Crescent Chargers (8), scoring 143 hits.
Infiltrator Specialist (47) fire on Crescent Chargers (8), scoring 148 hits.
~=B.A=~ Black Brook Archers (75) fire on Crescent Chargers (8), scoring 133 hits.
Umm... who brought the arrows? (71) fire on Crescent Chargers (8), scoring 71 hits.
Black Arrerz (35) fire on Crescent Chargers (8), scoring 74 hits.
Silver lance (60) and Ronan's Raiders (57) ride on, closing in on the enemy.
Crescent Chargers (8) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Green Legs (46), ~=B.F.=~ Acemioglan (85), ~=B.A=~ Jerrins Men (78), Striking Scorpions (62), For Honor (43), ~=B.A=~ Dback (76), Crimson Claw (40), ~=B.A=~ WineDrinkers (84), ~=B.A=~ Menedor Loyal Infantry (80), Knives (50), ~=B.A=~ Reilwin's Rogues (81), Royal Guard (58), ~=B.A=~ Edwardo's Bashibazouks (77), ~=B.A=~ BigBadWolves (74), ~=B.A=~ The Black Swords (83), G Force (44), ~=B.A=~ Lasten's Lions (79), Slicing Blade (61), Pride of Dax (55), Linchpins (51), Companion Cavalry (38), Tucha Infantry (70), Tovan Guard (69), Shadow Army (59) and ~=BA=~ St. Ives Lancers (86) hold their positions at the outer wall, waiting for the attack.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Crescent Chargers (8) take 910 hits from archer fire, which cause 7 casualties, wiping the unit out.
Crescent the rogue has been wounded.
Total casualties: 7 attackers, 0 defenders

Defender Victory!

The battle does 2 % damage to the fortifications.