Falasan Inquirer/Archive/marchbattle5

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The Great Patriotic War


First Battle of Nazgorn (24th of March, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1AAnacondasAchtonEston22 Infline  350
2AArrows of LightLyonesseEston24 Archline  394
3AChampions of MassillionVeronicaEston26 Infline  383
4AElite PeltistsMarcus MagnusEston22 MIline  321
5AEmerald BroadswordsJadenEston17 Infline  187
6AHunglykhorzez MinutemenDennisEston21 Infline  356
7AKnuth's Up-ArrowsLystEston20 Archline  227
8AKyler's KillersKylerEston15 Archline  227
9ALacirith LongbowmenBenjaminEston25 Archline  385
10ALacirith RangersAlexandraEston15 Archline  171
11ALeo's BrigadeLeonardoEston37 Infline  543
12ALoratil KnightsMellowEston14 Cavline  220
13AMad CeltsSeamusEston20 Infline  160
14AMyrn'teks Personal GuardMyrn'tekEston20 Infbox  342
15ANiccolos PrideNiccoloEston22 Infline  312
16AOn to GlorySigrothEston18 Infline  256
17ASting of the ViperViperaEston22 Archline  202
18ASuper Ninja Monkeys of DeathTorikEston25 Infline  297
19AThe ArrowheartsMaladekEston26 Archline  388
20AThe Dark SideShephardEston24 Cavwedge  457
21AThe Hounds of HartwoodRhisiartEston29 Infline  415
22Athe red handrandEston14 Infline  283
23AThirteensCortEston18 Infline  229
24ATruebladesDalarinEston22 Infline  275
25AVigorosoVitoEston14 SFline  521
26D=BF=Werewolf SkirmishersAbrahamFalasan32 Infbox  331
27DBlack Rose KnightsKidoFalasan19 Cavwedge  402
28DChaaaaaaaaaaaaaaaaaarge!!!!!!!HeedFalasan14 Cavwedge  238
29DChargersGuckyFalasan46 Cavwedge  748
30DDakhir RevengeFridaFalasan14 Infbox  221
31DDrafted CrossbowmanTelvanyFalasan42 Archline  324
32DFalasan GuardsHamFalasan29 Infbox  380
33DFalasan RaiderCrashemFalasan20 Cavwedge  315
34DG ForceGiseleFalasan3 Infbox  72
35DGreen LegsTrevorFalasan26 Infbox  384
36DGuardsmenDoblaFalasan23 Infbox  318
37Dgyorsreagalasu erokGrimmFalasan10 Infbox  131
38DIX Legio TriariiFurius SilvaFalasan34 Infline  429
39DLegion of LongshanksCharlestonFalasan15 Infbox  229
40DPeasant Militia(militia/guard unit)Falasan219 otherline  517
41DPersonal GuardAlexiusFalasan18 Infbox  202
42DPhalanx MarkTharimFalasan15 Infbox  240
43DPride of DaxXadiusFalasan21 Infline  186
44DShadow RidersShadowFalasan25 Cavwedge  353
45DSilent RainAginorFalasan15 Archline  206
46DSt. Ives LancersJustinFalasan14 Infbox  168
47DThe Black ArrowsLetoFalasan27 Archline  314
48DThe Red Bees IIIJerichoFalasan20 Archline  290
49Dthe TarranJamboFalasan9 Cavwedge  222
50DVader's LegionVaderFalasan20 Archline  236
51DWhitestone guardsBrandorFalasan30 Infbox  391
52D~=B.F.=~ Cloth-yard RangersTatharFalasan20 Archline  250
53D~=B.F=~ Yavuz's SipahisYavuzFalasan25 Cavwedge  453


Total:
25 attackers (311 Inf, 22 MI, 147 Arch, 38 Cav, 14 SF)
28 defenders (284 Inf, 144 Arch, 158 Cav, 219 other)
Total combat strengths: 7901 vs. 8550

The troops from Falasan set up defenses because they control the battlefield.
The Eston troops attack because they are at war with Falasan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Lyonesse, Marshal of the Venerist Paladin's of Eston takes command of the attacker forces.
The attackers are set up in no particular formation.
Yavuz, High Marshal of Falasan, Baron of Nazgorn, Marshal of the army of Barad Falas takes command of the defender forces.
The defenders are set up in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 10 (15-A)
12 (14-C)
14 (20-I)
19 (26-A)
20 (24-C)
1 (22-I)
2 (24-A)
4 (22-M)
5 (17-I)
6 (21-I)
9 (25-A)
11 (37-I)
15 (22-I)
16 (18-I)
18 (25-I)
23 (18-I)
24 (22-I)
25 (14-S)
7 (20-A)
8 (15-A)
17 (22-A)
3 (26-I)
13 (20-I)
21 (29-I)
22 (14-I)
 26 (32-I)
30 (14-I)
32 (29-I)
34 (3-I)
35 (26-I)
36 (23-I)
37 (10-I)
38 (34-I)
39 (15-I)
41 (18-I)
42 (15-I)
43 (21-I)
46 (14-I)
51 (30-I)
31 (42-A)
40 (219-P)
45 (15-A)
47 (27-A)
48 (20-A)
50 (20-A)
52 (20-A)
 27 (19-C)
28 (14-C)
29 (46-C)
33 (20-C)
44 (25-C)
49 (9-C)
53 (25-C)
 


Elite Peltists (4) have no enemy in range and advance to better firing positions.
Silent Rain (45) fire on The Hounds of Hartwood (21), scoring 45 hits.
Vigoroso (25) fire on IX Legio Triarii (38), scoring 83 hits.
Sting of the Viper (17) fire on Whitestone guards (51), scoring 39 hits.
The Arrowhearts (19) have no enemy in range and advance to better firing positions.
Arrows of Light (2) fire on Falasan Guards (32), scoring 76 hits.
~=B.F.=~ Cloth-yard Rangers (52) move closer to get better shots.
Knuth's Up-Arrows (7) fire on Green Legs (35), scoring 57 hits.
Kyler's Killers (8) fire on =BF=Werewolf Skirmishers (26), scoring 76 hits.
Lacirith Longbowmen (9) fire on Guardsmen (36), scoring 118 hits.
Lacirith Rangers (10) have no enemy in range and advance to better firing positions.
The Black Arrows (47) fire on Champions of Massillion (3), scoring 79 hits.
Vader's Legion (50) fire on The Hounds of Hartwood (21), scoring 91 hits.
Drafted Crossbowman (31) fire on the red hand (22), scoring 40 hits.
The Red Bees III (48) fire on Champions of Massillion (3), scoring 71 hits.
Shadow Riders (44) stay in their defensive position, awaiting an opportunity to charge.
the Tarran (49) stay in their defensive position, awaiting an opportunity to charge.
~=B.F=~ Yavuz's Sipahis (53) stay in their defensive position, awaiting an opportunity to charge.
Chargers (29) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (27) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) stay in their defensive position, awaiting an opportunity to charge.
Falasan Raider (33) stay in their defensive position, awaiting an opportunity to charge.
The Dark Side (20) and Loratil Knights (12) ride on, closing in on the defenders.
Super Ninja Monkeys of Death (18), Niccolos Pride (15), Hunglykhorzez Minutemen (6), Champions of Massillion (3), Leo's Brigade (11), Emerald Broadswords (5), On to Glory (16), The Hounds of Hartwood (21), Mad Celts (13), Thirteens (23), Trueblades (24), Myrn'teks Personal Guard (14), Anacondas (1) and the red hand (22) advance towards the enemy.
Peasant Militia (40) move forward to take up positions at the outer wall.
IX Legio Triarii (38), gyorsreagalasu erok (37), =BF=Werewolf Skirmishers (26), Legion of Longshanks (39), Phalanx Mark (42), Falasan Guards (32), Pride of Dax (43), Whitestone guards (51), Green Legs (35), Personal Guard (41), G Force (34), Guardsmen (36), Dakhir Revenge (30) and St. Ives Lancers (46) hold their positions at the outer wall, waiting for the attack.

IX Legio Triarii (38) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
=BF=Werewolf Skirmishers (26) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Champions of Massillion (3) take 150 hits from archer fire, which cause 4 casualties.
Falasan Guards (32) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Hounds of Hartwood (21) take 136 hits from archer fire, which cause 3 casualties.
Whitestone guards (51) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Green Legs (35) take 20 hits from archer fire (reduced due to fortifications). No casualties.
Guardsmen (36) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
the red hand (22) take 40 hits from archer fire, which cause 1 casualties.
Total casualties: 8 attackers, 4 defenders

Turn No. 2

  2 (24-A)
9 (25-A)
10 (15-A)
14 (20-I)
19 (26-A)
25 (14-S)
1 (22-I)
4 (22-M)
5 (17-I)
6 (21-I)
7 (20-A)
8 (15-A)
11 (37-I)
12 (14-C)
15 (22-I)
16 (18-I)
17 (22-A)
18 (25-I)
20 (24-C)
23 (18-I)
24 (22-I)
 3 (22-I)
13 (20-I)
21 (26-I)
22 (13-I)
26 (31-I)
30 (14-I)
32 (28-I)
34 (3-I)
35 (26-I)
36 (22-I)
37 (10-I)
38 (33-I)
39 (15-I)
40 (219-P)
41 (18-I)
42 (15-I)
43 (21-I)
46 (14-I)
51 (30-I)
52 (20-A)
31 (42-A)
45 (15-A)
47 (27-A)
48 (20-A)
50 (20-A)
 27 (19-C)
28 (14-C)
29 (46-C)
33 (20-C)
44 (25-C)
49 (9-C)
53 (25-C)
 


Drafted Crossbowman (31) fire on The Hounds of Hartwood (21), scoring 75 hits.
Sting of the Viper (17) move closer to get better shots.
Vigoroso (25) fire on Peasant Militia (40), scoring 83 hits.
The Red Bees III (48) fire on Champions of Massillion (3), scoring 168 hits.
Knuth's Up-Arrows (7) move closer to get better shots.
Vader's Legion (50) fire on the red hand (22), scoring 142 hits.
Lacirith Longbowmen (9) fire on IX Legio Triarii (38), scoring 66 hits.
The Black Arrows (47) fire on The Hounds of Hartwood (21), scoring 71 hits.
Lacirith Rangers (10) fire on Whitestone guards (51), scoring 42 hits.
The Arrowhearts (19) fire on Falasan Guards (32), scoring 56 hits.
Arrows of Light (2) fire on Green Legs (35), scoring 67 hits.
~=B.F.=~ Cloth-yard Rangers (52) fire on Mad Celts (13), scoring 150 hits.
Silent Rain (45) fire on The Hounds of Hartwood (21), scoring 92 hits.
Kyler's Killers (8) fire on Peasant Militia (40), scoring 62 hits.
Elite Peltists (4) move in, hoping to reach close combat.
Elite Peltists (4) fire on =BF=Werewolf Skirmishers (26), scoring 39 hits.
Falasan Raider (33) stay in their defensive position, awaiting an opportunity to charge.
the Tarran (49) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (44) stay in their defensive position, awaiting an opportunity to charge.
~=B.F=~ Yavuz's Sipahis (53) stay in their defensive position, awaiting an opportunity to charge.
Chargers (29) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (27) stay in their defensive position, awaiting an opportunity to charge.
Loratil Knights (12) and The Dark Side (20) ride on, closing in on the defenders.
Mad Celts (13) scale the fortifications (reduced combat effectiveness for this turn).
The Hounds of Hartwood (21) scale the fortifications (reduced combat effectiveness for this turn).
Champions of Massillion (3) scale the fortifications (reduced combat effectiveness for this turn).
the red hand (22) scale the fortifications (reduced combat effectiveness for this turn).
On to Glory (16), Thirteens (23), Trueblades (24), Super Ninja Monkeys of Death (18), Niccolos Pride (15), Leo's Brigade (11), Myrn'teks Personal Guard (14), Anacondas (1), Emerald Broadswords (5) and Hunglykhorzez Minutemen (6) advance towards the enemy.
=BF=Werewolf Skirmishers (26), Whitestone guards (51), Falasan Guards (32), IX Legio Triarii (38), G Force (34) and Phalanx Mark (42) hold their positions at the outer wall, waiting for the attack.

Close Combat:
8 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
=BF=Werewolf Skirmishers (26) score 199 hits.
Whitestone guards (51) score 203 hits.
Falasan Guards (32) score 176 hits.
IX Legio Triarii (38) score 252 hits.
G Force (34) score 37 hits.
Phalanx Mark (42) score 158 hits.
Mad Celts (13) score 10 hits.
The Hounds of Hartwood (21) score 112 hits.
Champions of Massillion (3) score 120 hits.
Peasant Militia (40) score 89 hits.
Dakhir Revenge (30) score 174 hits.
the red hand (22) score 79 hits.
Green Legs (35) score 190 hits.
Legion of Longshanks (39) score 157 hits.
Pride of Dax (43) score 77 hits.
~=B.F.=~ Cloth-yard Rangers (52) score 44 hits.
St. Ives Lancers (46) score 86 hits.
Personal Guard (41) score 118 hits.
gyorsreagalasu erok (37) score 72 hits.
Guardsmen (36) score 204 hits.
Total hits suffered: Attackers: 1393 (2236 before overkill), Defenders: 321

=BF=Werewolf Skirmishers (26) take 56 hits (42 in close combat, 14 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Whitestone guards (51) take 61 hits (46 in close combat, 15 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Falasan Guards (32) take 60 hits (40 in close combat, 20 from archer fire) (reduced due to fortifications), which cause 1 casualties.
IX Legio Triarii (38) take 56 hits (32 in close combat, 24 from archer fire) (reduced due to fortifications), which cause 2 casualties.
G Force (34) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Phalanx Mark (42) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Mad Celts (13) take 642 hits (492 in close combat, 150 from archer fire), which cause 20 casualties, wiping the unit out.
The Hounds of Hartwood (21) take 697 hits (459 in close combat, 238 from archer fire), which cause 17 casualties.
Champions of Massillion (3) take 442 hits (274 in close combat, 168 from archer fire), which cause 11 casualties. One Eston banner is lost.
Peasant Militia (40) take 88 hits (36 in close combat, 52 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Dakhir Revenge (30) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
the red hand (22) take 310 hits (168 in close combat, 142 from archer fire), which cause 7 casualties.
Green Legs (35) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 55 attackers, 15 defenders

Turn No. 3

  2 (24-A)
9 (25-A)
10 (15-A)
19 (26-A)
25 (14-S)
8 (15-A)
14 (20-I)
1 (22-I)
4 (22-M)
5 (17-I)
6 (21-I)
7 (20-A)
11 (37-I)
15 (22-I)
16 (18-I)
17 (22-A)
18 (25-I)
23 (18-I)
24 (22-I)
12 (14-C)
20 (24-C)
3 (11-I)
21 (9-I)
22 (6-I)
26 (30-I)
30 (13-I)
32 (27-I)
34 (2-I)
35 (25-I)
36 (22-I)
37 (10-I)
38 (31-I)
39 (15-I)
40 (214-P)
41 (18-I)
42 (14-I)
43 (21-I)
46 (14-I)
51 (28-I)
52 (20-A)
31 (42-A)
45 (15-A)
47 (27-A)
48 (20-A)
50 (20-A)
 27 (19-C)
28 (14-C)
29 (46-C)
33 (20-C)
44 (25-C)
49 (9-C)
53 (25-C)
 


The Arrowhearts (19) move closer to get better shots.
Vigoroso (25) have no enemy in range and advance to better firing positions.
Lacirith Longbowmen (9) have no enemy in range and advance to better firing positions.
Sting of the Viper (17) fire on The Black Arrows (47), scoring 25 hits.
Knuth's Up-Arrows (7) fire on The Red Bees III (48), scoring 73 hits.
The Black Arrows (47) fire on The Dark Side (20), scoring 87 hits.
Arrows of Light (2) have no enemy in range and advance to better firing positions.
Lacirith Rangers (10) have no enemy in range and advance to better firing positions.
Elite Peltists (4) move in, hoping to reach close combat.
Elite Peltists (4) fire on Drafted Crossbowman (31), scoring 56 hits.
Silent Rain (45) fire on The Dark Side (20), scoring 45 hits.
Drafted Crossbowman (31) fire on The Dark Side (20), scoring 67 hits.
Kyler's Killers (8) move closer to get better shots.
The Red Bees III (48) fire on Loratil Knights (12), scoring 112 hits.
Vader's Legion (50) fire on Elite Peltists (4), scoring 135 hits.
Chargers (29) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) stay in their defensive position, awaiting an opportunity to charge.
Falasan Raider (33), Black Rose Knights (27), Shadow Riders (44), ~=B.F=~ Yavuz's Sipahis (53) and the Tarran (49) ride on, closing in on the enemy.
The Dark Side (20) ride carefully through the breached fortifications.
Loratil Knights (12) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Myrn'teks Personal Guard (14), Emerald Broadswords (5), On to Glory (16), Anacondas (1), Hunglykhorzez Minutemen (6), Leo's Brigade (11), Super Ninja Monkeys of Death (18), Niccolos Pride (15), Trueblades (24) and Thirteens (23) advance towards the enemy.

Close Combat:
8 Falasan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
St. Ives Lancers (46) score 77 hits.
the red hand (22) score 81 hits.
The Hounds of Hartwood (21) score 146 hits.
Dakhir Revenge (30) score 142 hits.
Guardsmen (36) score 181 hits.
Phalanx Mark (42) score 153 hits.
Green Legs (35) score 175 hits.
Pride of Dax (43) score 70 hits.
Falasan Guards (32) score 197 hits.
The Dark Side (20) score 322 hits.
gyorsreagalasu erok (37) score 69 hits.
Personal Guard (41) score 96 hits.
Peasant Militia (40) score 78 hits.
IX Legio Triarii (38) score 218 hits.
Whitestone guards (51) score 227 hits.
=BF=Werewolf Skirmishers (26) score 162 hits.
~=B.F.=~ Cloth-yard Rangers (52) score 77 hits.
Champions of Massillion (3) score 135 hits.
G Force (34) score 27 hits.
Legion of Longshanks (39) score 148 hits.
Total hits suffered: Attackers: 848 (2097 before overkill), Defenders: 684

St. Ives Lancers (46) take 99 hits in close combat (reduced due to fortifications), which cause 3 casualties.
the red hand (22) take 266 hits in close combat, which cause 6 casualties, wiping the unit out.
The Hounds of Hartwood (21) take 267 hits in close combat, which cause 7 casualties.
The Black Arrows (47) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Dakhir Revenge (30) take 120 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Loratil Knights (12) take 112 hits from archer fire, which cause 4 casualties.
Guardsmen (36) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Phalanx Mark (42) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Green Legs (35) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pride of Dax (43) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Falasan Guards (32) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Dark Side (20) take 410 hits (211 in close combat, 199 from archer fire), which cause 11 casualties.
gyorsreagalasu erok (37) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Elite Peltists (4) take 135 hits from archer fire, which cause 4 casualties.
Personal Guard (41) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Peasant Militia (40) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Champions of Massillion (3) take 104 hits in close combat, which cause 2 casualties.
Drafted Crossbowman (31) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Red Bees III (48) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 34 attackers, 20 defenders

Turn No. 4

   2 (24-A)
9 (25-A)
10 (15-A)
19 (26-A)
25 (14-S)
7 (20-A)
8 (15-A)
14 (20-I)
17 (22-A)
1 (22-I)
4 (18-M)
5 (17-I)
6 (21-I)
11 (37-I)
12 (10-C)
15 (22-I)
16 (18-I)
18 (25-I)
23 (18-I)
24 (22-I)
3 (9-I)
20 (13-C)
21 (2-I)
26 (30-I)
30 (9-I)
32 (26-I)
34 (2-I)
35 (24-I)
36 (20-I)
37 (9-I)
38 (31-I)
39 (15-I)
40 (213-P)
41 (17-I)
42 (12-I)
43 (20-I)
46 (11-I)
51 (28-I)
52 (20-A)
27 (19-C)
31 (41-A)
33 (20-C)
44 (25-C)
45 (15-A)
47 (26-A)
48 (19-A)
49 (9-C)
50 (20-A)
53 (25-C)
 28 (14-C)
29 (46-C)
 


Elite Peltists (4) retreat from the close combat near them.
Lacirith Longbowmen (9) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 69 hits.
Knuth's Up-Arrows (7) fire on Black Rose Knights (27), scoring 40 hits.
The Arrowhearts (19) fire on Shadow Riders (44), scoring 57 hits.
The Black Arrows (47) fire on Leo's Brigade (11), scoring 100 hits.
Silent Rain (45) fire on Anacondas (1), scoring 77 hits.
Kyler's Killers (8) fire on Black Rose Knights (27), scoring 51 hits.
Vigoroso (25) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 67 hits.
Arrows of Light (2) fire on Falasan Raider (33), scoring 52 hits.
Lacirith Rangers (10) fire on The Red Bees III (48), scoring 27 hits.
Drafted Crossbowman (31) fire on Leo's Brigade (11), scoring 64 hits.
Vader's Legion (50) fire on Hunglykhorzez Minutemen (6), scoring 77 hits.
Sting of the Viper (17) move closer to get better shots.
The Red Bees III (48) fire on Super Ninja Monkeys of Death (18), scoring 96 hits.
the Tarran (49) are eager to charge, but the melee is too crowded already.
Falasan Raider (33) are eager to charge, but the melee is too crowded already.
Shadow Riders (44) are eager to charge, but the melee is too crowded already.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (27) are eager to charge, but the melee is too crowded already.
~=B.F=~ Yavuz's Sipahis (53) are eager to charge, but the melee is too crowded already.
Chargers (29) stay in their defensive position, awaiting an opportunity to charge.
Loratil Knights (12) ride carefully through the breached fortifications.
There are 4 siege engines at the walls.
Thirteens (23) squeeze through the heavily overcrowded siege engines.
Anacondas (1) squeeze through the heavily overcrowded siege engines.
Hunglykhorzez Minutemen (6) climb up through the overcrowded siege engines.
Trueblades (24) climb up through the overcrowded siege engines.
Leo's Brigade (11) climb up through the overcrowded siege engines.
Niccolos Pride (15) climb up through the overcrowded siege engines.
On to Glory (16) attack the fortifications with siege engines!
Super Ninja Monkeys of Death (18) attack the fortifications with siege engines!
Emerald Broadswords (5) attack the fortifications with siege engines!
Myrn'teks Personal Guard (14) advance towards the enemy.

Close Combat:
8 Falasan banners are visible in the melee.
9 Eston banners are visible in the melee.
St. Ives Lancers (46) score 77 hits.
The Hounds of Hartwood (21) score 38 hits.
Thirteens (23) score 120 hits.
Anacondas (1) score 196 hits.
Personal Guard (41) score 92 hits.
Champions of Massillion (3) score 137 hits.
Phalanx Mark (42) score 140 hits.
Hunglykhorzez Minutemen (6) score 162 hits.
IX Legio Triarii (38) score 236 hits.
Falasan Guards (32) score 150 hits.
Trueblades (24) score 120 hits.
Leo's Brigade (11) score 280 hits.
The Dark Side (20) score 229 hits.
Pride of Dax (43) score 74 hits.
G Force (34) score 26 hits.
Dakhir Revenge (30) score 108 hits.
Niccolos Pride (15) score 179 hits.
Whitestone guards (51) score 250 hits.
Peasant Militia (40) score 71 hits.
Loratil Knights (12) score 88 hits.
Legion of Longshanks (39) score 141 hits.
On to Glory (16) score 162 hits.
gyorsreagalasu erok (37) score 59 hits.
Super Ninja Monkeys of Death (18) score 216 hits.
Green Legs (35) score 170 hits.
Guardsmen (36) score 160 hits.
~=B.F.=~ Cloth-yard Rangers (52) score 92 hits.
Emerald Broadswords (5) score 103 hits.
=BF=Werewolf Skirmishers (26) score 166 hits.
Total hits suffered: Attackers: 2012, Defenders: 2030

St. Ives Lancers (46) take 414 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
The Hounds of Hartwood (21) take 620 hits in close combat, which cause 2 casualties, wiping the unit out.
Rhisiart (Knight of Melias, Eston) has been wounded.
Thirteens (23) take 315 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Anacondas (1) take 389 hits (312 in close combat, 77 from archer fire), which cause 9 casualties.
Personal Guard (41) take 197 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Champions of Massillion (3) take 161 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Phalanx Mark (42) take 234 hits in close combat (reduced due to fortifications), which cause 7 casualties, causing panicked flight among the survivors.
Tharim (Noble of Falasan) has been wounded.
Hunglykhorzez Minutemen (6) take 257 hits (180 in close combat, 77 from archer fire), which cause 7 casualties.
IX Legio Triarii (38) take 114 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Falasan Guards (32) take 153 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Trueblades (24) take 74 hits in close combat, which cause 2 casualties.
Leo's Brigade (11) take 249 hits (85 in close combat, 164 from archer fire), which cause 6 casualties.
The Dark Side (20) take 65 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Pride of Dax (43) take 122 hits in close combat (reduced due to fortifications), which cause 4 casualties.
G Force (34) take 103 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Dakhir Revenge (30) take 66 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Niccolos Pride (15) take 47 hits in close combat, which cause 1 casualties.
Sir Niccolo (Knight of Amdor, Eston) has been wounded.
Whitestone guards (51) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Falasan Raider (33) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Peasant Militia (40) take 93 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Loratil Knights (12) take 41 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Legion of Longshanks (39) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Shadow Riders (44) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
On to Glory (16) take 60 hits in close combat, which cause 2 casualties.
gyorsreagalasu erok (37) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Black Rose Knights (27) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Kido, Marquis of Elroth has been wounded.
Super Ninja Monkeys of Death (18) take 126 hits (30 in close combat, 96 from archer fire), which cause 4 casualties.
~=B.F=~ Yavuz's Sipahis (53) take 97 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Green Legs (35) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardsmen (36) take 20 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.F.=~ Cloth-yard Rangers (52) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Emerald Broadswords (5) take 22 hits in close combat, which cause 1 casualties.
The Red Bees III (48) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 50 attackers, 57 defenders

Turn No. 5

   2 (24-A)
9 (25-A)
10 (15-A)
19 (26-A)
25 (14-S)
4 (18-M)
7 (20-A)
8 (15-A)
14 (20-I)
17 (22-A)
1 (13-I)
5 (16-I)
6 (14-I)
11 (31-I)
15 (21-I)
16 (16-I)
18 (21-I)
24 (20-I)
26 (30-I)
30 (7-I)
32 (23-I)
35 (23-I)
36 (19-I)
37 (8-I)
38 (28-I)
39 (13-I)
40 (208-P)
41 (11-I)
43 (16-I)
51 (27-I)
52 (19-A)
27 (17-C)
31 (41-A)
33 (19-C)
44 (24-C)
45 (15-A)
47 (26-A)
48 (18-A)
49 (9-C)
50 (20-A)
53 (23-C)
 28 (14-C)
29 (46-C)
 


The Black Arrows (47) fire on Myrn'teks Personal Guard (14), scoring 91 hits.
Elite Peltists (4) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 38 hits.
The Red Bees III (48) fire on Sting of the Viper (17), scoring 168 hits.
Knuth's Up-Arrows (7) fire on Black Rose Knights (27), scoring 48 hits.
Vader's Legion (50) fire on Myrn'teks Personal Guard (14), scoring 143 hits.
Drafted Crossbowman (31) fire on Myrn'teks Personal Guard (14), scoring 105 hits.
The Arrowhearts (19) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 62 hits.
Lacirith Longbowmen (9) fire on Shadow Riders (44), scoring 51 hits.
Sting of the Viper (17) fire on Black Rose Knights (27), scoring 24 hits.
Vigoroso (25) move closer to get better shots.
Kyler's Killers (8) fire on Falasan Raider (33), scoring 45 hits.
Lacirith Rangers (10) fire on Black Rose Knights (27), scoring 31 hits.
Arrows of Light (2) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 77 hits.
Silent Rain (45) fire on Sting of the Viper (17), scoring 69 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) stay in their defensive position, awaiting an opportunity to charge.
Chargers (29) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (27), Shadow Riders (44), ~=B.F=~ Yavuz's Sipahis (53), the Tarran (49) and Falasan Raider (33) charge forward.
There is one siege engine at the wall.
Myrn'teks Personal Guard (14) climb up through the overcrowded siege engines.

Close Combat:
10 Falasan banners are visible in the melee.
11 Eston banners are visible in the melee.
Black Rose Knights (27) score 757 hits.
Peasant Militia (40) score 83 hits.
Guardsmen (36) score 182 hits.
Niccolos Pride (15) score 181 hits.
Trueblades (24) score 155 hits.
Personal Guard (41) score 85 hits.
Leo's Brigade (11) score 350 hits.
gyorsreagalasu erok (37) score 64 hits.
Myrn'teks Personal Guard (14) score 173 hits.
Falasan Guards (32) score 158 hits.
Anacondas (1) score 166 hits.
Legion of Longshanks (39) score 132 hits.
Hunglykhorzez Minutemen (6) score 174 hits.
Dakhir Revenge (30) score 107 hits.
=BF=Werewolf Skirmishers (26) score 212 hits.
Pride of Dax (43) score 63 hits.
Super Ninja Monkeys of Death (18) score 213 hits.
On to Glory (16) score 149 hits.
Shadow Riders (44) score 541 hits.
~=B.F=~ Yavuz's Sipahis (53) score 934 hits.
~=B.F.=~ Cloth-yard Rangers (52) score 89 hits.
the Tarran (49) score 334 hits.
Emerald Broadswords (5) score 106 hits.
Green Legs (35) score 161 hits.
IX Legio Triarii (38) score 229 hits.
Whitestone guards (51) score 204 hits.
Falasan Raider (33) score 637 hits.
Total hits suffered: Attackers: 4972, Defenders: 1667

Black Rose Knights (27) take 263 hits (226 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Peasant Militia (40) take 321 hits in close combat (reduced due to fortifications), which cause 16 casualties.
Guardsmen (36) take 182 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Niccolos Pride (15) take 1242 hits in close combat, which cause 21 casualties, wiping the unit out.
Trueblades (24) take 1182 hits in close combat, which cause 20 casualties, wiping the unit out.
Personal Guard (41) take 82 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Leo's Brigade (11) take 427 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
gyorsreagalasu erok (37) take 139 hits in close combat (reduced due to fortifications), which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Myrn'teks Personal Guard (14) take 930 hits (591 in close combat, 339 from archer fire), which cause 20 casualties, wiping the unit out.
Falasan Guards (32) take 84 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Anacondas (1) take 432 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. 2 Eston banners fall.
Legion of Longshanks (39) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hunglykhorzez Minutemen (6) take 527 hits in close combat, which cause 14 casualties, wiping the unit out.
Dakhir Revenge (30) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
=BF=Werewolf Skirmishers (26) take 71 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Sting of the Viper (17) take 237 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Pride of Dax (43) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Super Ninja Monkeys of Death (18) take 197 hits in close combat, which cause 6 casualties.
On to Glory (16) take 149 hits in close combat, which cause 4 casualties.
Shadow Riders (44) take 63 hits (45 in close combat, 18 from archer fire) (reduced due to fortifications), which cause 2 casualties.
~=B.F=~ Yavuz's Sipahis (53) take 90 hits (27 in close combat, 63 from archer fire) (reduced due to fortifications), which cause 2 casualties.
~=B.F.=~ Cloth-yard Rangers (52) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
the Tarran (49) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Emerald Broadswords (5) take 225 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Green Legs (35) take 20 hits in close combat (reduced due to fortifications). No casualties.
IX Legio Triarii (38) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Falasan Raider (33) take 16 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 124 attackers, 49 defenders

Turn No. 6

   2 (24-A)
9 (25-A)
10 (15-A)
19 (26-A)
4 (18-M)
7 (20-A)
8 (15-A)
25 (14-S)
 16 (12-I)
18 (15-I)
26 (28-I)
30 (6-I)
32 (21-I)
33 (19-C)
35 (23-I)
36 (14-I)
38 (27-I)
39 (12-I)
40 (192-P)
41 (8-I)
43 (15-I)
44 (22-C)
49 (8-C)
51 (27-I)
52 (18-A)
53 (21-C)
31 (41-A)
45 (15-A)
47 (26-A)
48 (18-A)
50 (20-A)
 28 (14-C)
29 (46-C)
 


Arrows of Light (2) move closer to get better shots.
Knuth's Up-Arrows (7) fire on The Black Arrows (47), scoring 53 hits.
Drafted Crossbowman (31) fire on Vigoroso (25), scoring 52 hits.
The Black Arrows (47) fire on Vigoroso (25), scoring 53 hits.
Vigoroso (25) fire on The Red Bees III (48), scoring 100 hits.
Elite Peltists (4) move in, hoping to reach close combat.
Elite Peltists (4) fire on Vader's Legion (50), scoring 50 hits.
Lacirith Longbowmen (9) move closer to get better shots.
Vader's Legion (50) fire on Elite Peltists (4), scoring 99 hits.
The Arrowhearts (19) fire on Silent Rain (45), scoring 130 hits.
Lacirith Rangers (10) fire on Drafted Crossbowman (31), scoring 33 hits.
Kyler's Killers (8) fire on The Red Bees III (48), scoring 53 hits.
Silent Rain (45) fire on Elite Peltists (4), scoring 109 hits.
The Red Bees III (48) fire on Elite Peltists (4), scoring 108 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) stay in their defensive position, awaiting an opportunity to charge.
Chargers (29) stay in their defensive position, awaiting an opportunity to charge.

Close Combat:
8 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Whitestone guards (51) score 209 hits.
Falasan Guards (32) score 168 hits.
Peasant Militia (40) score 70 hits.
Green Legs (35) score 169 hits.
Falasan Raider (33) score 263 hits.
Super Ninja Monkeys of Death (18) score 179 hits.
~=B.F.=~ Cloth-yard Rangers (52) score 77 hits.
the Tarran (49) score 156 hits.
Personal Guard (41) score 77 hits.
Dakhir Revenge (30) score 107 hits.
IX Legio Triarii (38) score 208 hits.
Shadow Riders (44) score 264 hits.
=BF=Werewolf Skirmishers (26) score 152 hits.
Guardsmen (36) score 130 hits.
Pride of Dax (43) score 59 hits.
Legion of Longshanks (39) score 112 hits.
On to Glory (16) score 148 hits.
~=B.F=~ Yavuz's Sipahis (53) score 352 hits.
Total hits suffered: Attackers: 672 (2573 before overkill), Defenders: 327

Whitestone guards (51) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Falasan Guards (32) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Peasant Militia (40) take 56 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Drafted Crossbowman (31) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Green Legs (35) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Falasan Raider (33) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Super Ninja Monkeys of Death (18) take 476 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors.
~=B.F.=~ Cloth-yard Rangers (52) take 15 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Black Arrows (47) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
the Tarran (49) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Vigoroso (25) take 105 hits from archer fire, which cause 2 casualties.
Elite Peltists (4) take 316 hits from archer fire, which cause 9 casualties. 2 Eston banners fall.
Vader's Legion (50) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
On to Glory (16) take 196 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Silent Rain (45) take 93 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
The Red Bees III (48) take 109 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 30 attackers, 20 defenders

Turn No. 7

   10 (15-A)
19 (26-A)
2 (24-A)
7 (20-A)
8 (15-A)
9 (25-A)
25 (12-S)
4 (9-M)
26 (28-I)
30 (6-I)
32 (20-I)
33 (18-C)
35 (22-I)
36 (14-I)
38 (27-I)
39 (12-I)
40 (189-P)
41 (8-I)
43 (15-I)
44 (22-C)
49 (7-C)
51 (25-I)
52 (17-A)
53 (21-C)
31 (40-A)
45 (11-A)
47 (25-A)
48 (15-A)
50 (19-A)
 28 (14-C)
29 (46-C)
 


Drafted Crossbowman (31) fire on Elite Peltists (4), scoring 99 hits.
The Black Arrows (47) fire on Elite Peltists (4), scoring 113 hits.
Vigoroso (25) fire on Peasant Militia (40), scoring 216 hits.
Elite Peltists (4) move in, hoping to reach close combat.
Elite Peltists (4) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 27 hits.
Silent Rain (45) fire on Arrows of Light (2), scoring 38 hits.
Vader's Legion (50) fire on Lacirith Longbowmen (9), scoring 87 hits.
Kyler's Killers (8) fire on The Red Bees III (48), scoring 54 hits.
Lacirith Rangers (10) fire on The Red Bees III (48), scoring 45 hits.
Lacirith Longbowmen (9) fire on The Black Arrows (47), scoring 108 hits.
Arrows of Light (2) fire on Drafted Crossbowman (31), scoring 156 hits.
The Red Bees III (48) fire on Vigoroso (25), scoring 67 hits.
The Arrowhearts (19) fire on Vader's Legion (50), scoring 91 hits.
Knuth's Up-Arrows (7) fire on Silent Rain (45), scoring 51 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) and Chargers (29) ride on, closing in on the enemy.

Close Combat:
8 Falasan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Elite Peltists (4) score 41 hits.
Green Legs (35) score 192 hits.
Shadow Riders (44) score 248 hits.
Falasan Raider (33) score 209 hits.
Whitestone guards (51) score 175 hits.
Pride of Dax (43) score 61 hits.
Legion of Longshanks (39) score 126 hits.
the Tarran (49) score 116 hits.
=BF=Werewolf Skirmishers (26) score 183 hits.
~=B.F.=~ Cloth-yard Rangers (52) score 83 hits.
Falasan Guards (32) score 119 hits.
Peasant Militia (40) score 76 hits.
IX Legio Triarii (38) score 197 hits.
~=B.F=~ Yavuz's Sipahis (53) score 354 hits.
Personal Guard (41) score 65 hits.
Guardsmen (36) score 142 hits.
Dakhir Revenge (30) score 88 hits.
Total hits suffered: Attackers: 304 (2434 before overkill), Defenders: 41

Drafted Crossbowman (31) take 111 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
The Black Arrows (47) take 77 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Vigoroso (25) take 67 hits from archer fire, which cause 1 casualties.
Elite Peltists (4) take 516 hits (304 in close combat, 212 from archer fire), which cause 9 casualties, wiping the unit out.
Green Legs (35) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Silent Rain (45) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Vader's Legion (50) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Lacirith Longbowmen (9) take 87 hits from archer fire, which cause 3 casualties.
Arrows of Light (2) take 38 hits from archer fire, which cause 1 casualties.
The Red Bees III (48) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Peasant Militia (40) take 77 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
~=B.F=~ Yavuz's Sipahis (53) take 10 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 14 attackers, 16 defenders

Turn No. 8

   10 (15-A)
19 (26-A)
2 (23-A)
7 (20-A)
8 (15-A)
9 (22-A)
25 (11-S)
 26 (28-I)
30 (6-I)
32 (20-I)
33 (18-C)
35 (21-I)
36 (14-I)
38 (27-I)
39 (12-I)
40 (185-P)
41 (8-I)
43 (15-I)
44 (22-C)
49 (7-C)
51 (25-I)
52 (17-A)
53 (21-C)
28 (14-C)
29 (46-C)
31 (36-A)
45 (10-A)
47 (23-A)
48 (13-A)
50 (17-A)
   


The Red Bees III (48) move closer to get better shots.
The Black Arrows (47) fire on Vigoroso (25), scoring 40 hits.
Vigoroso (25) move closer to get better shots.
Arrows of Light (2) fire on Peasant Militia (40), scoring 227 hits.
Lacirith Rangers (10) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 27 hits.
Silent Rain (45) fire on Vigoroso (25), scoring 47 hits.
Lacirith Longbowmen (9) fire on IX Legio Triarii (38), scoring 192 hits.
Drafted Crossbowman (31) fire on Vigoroso (25), scoring 80 hits.
Knuth's Up-Arrows (7) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 77 hits.
Vader's Legion (50) fire on Vigoroso (25), scoring 98 hits.
The Arrowhearts (19) fire on Whitestone guards (51), scoring 172 hits.
~=B.F.=~ Cloth-yard Rangers (52) fire on Vigoroso (25), scoring 119 hits.
Kyler's Killers (8) fire on Shadow Riders (44), scoring 68 hits.
~=B.F=~ Yavuz's Sipahis (53) are eager to charge, but the melee is too crowded already.
Falasan Raider (33) are eager to charge, but the melee is too crowded already.
the Tarran (49) are eager to charge, but the melee is too crowded already.
Shadow Riders (44) charge forward.
Chargers (29) and Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) charge ahead, into the attackers' ranks.
Legion of Longshanks (39) are eager to attack, but the melee is too crowded already.
Green Legs (35) are eager to attack, but the melee is too crowded already.
IX Legio Triarii (38) are eager to attack, but the melee is too crowded already.
Dakhir Revenge (30) are eager to attack, but the melee is too crowded already.
Guardsmen (36) are eager to attack, but the melee is too crowded already.
Personal Guard (41) are eager to attack, but the melee is too crowded already.
Whitestone guards (51) are eager to attack, but the melee is too crowded already.
Peasant Militia (40) are eager to attack, but the melee is too crowded already.
Pride of Dax (43) are eager to attack, but the melee is too crowded already.
Falasan Guards (32) are eager to attack, but the melee is too crowded already.
=BF=Werewolf Skirmishers (26) are eager to attack, but the melee is too crowded already.

Close Combat:
11 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Vigoroso (25) score 275 hits.
Shadow Riders (44) score 581 hits.
Chargers (29) score 1446 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) score 530 hits.
Total hits suffered: Attackers: 1365 (2557 before overkill), Defenders: 275

Vigoroso (25) take 1749 hits (1365 in close combat, 384 from archer fire), which cause 11 casualties, wiping the unit out.
Shadow Riders (44) take 173 hits (105 in close combat, 68 from archer fire), which cause 5 casualties.
Chargers (29) take 142 hits in close combat, which cause 4 casualties.
~=B.F=~ Yavuz's Sipahis (53) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Yavuz, High Marshal of Falasan, Baron of Nazgorn, Marshal of the army of Barad Falas has been wounded.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) take 28 hits in close combat, which cause 1 casualties.
IX Legio Triarii (38) take 69 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Whitestone guards (51) take 61 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Peasant Militia (40) take 81 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total casualties: 11 attackers, 19 defenders

Turn No. 9

   10 (15-A)
19 (26-A)
2 (23-A)
7 (20-A)
8 (15-A)
9 (22-A)
28 (13-C)
29 (42-C)
44 (17-C)
26 (28-I)
30 (6-I)
32 (20-I)
33 (18-C)
35 (21-I)
36 (14-I)
38 (25-I)
39 (12-I)
40 (181-P)
41 (8-I)
43 (15-I)
48 (13-A)
49 (7-C)
51 (23-I)
52 (17-A)
53 (20-C)
31 (36-A)
45 (10-A)
47 (23-A)
50 (17-A)
   


~=B.F.=~ Cloth-yard Rangers (52) fire on Arrows of Light (2), scoring 124 hits.
The Arrowhearts (19) fire on Chargers (29), scoring 186 hits.
Kyler's Killers (8) fire on Chargers (29), scoring 67 hits.
Vader's Legion (50) fire on Lacirith Longbowmen (9), scoring 63 hits.
Arrows of Light (2) fire on Chargers (29), scoring 187 hits.
The Red Bees III (48) fire on Lacirith Longbowmen (9), scoring 129 hits.
Drafted Crossbowman (31) fire on Knuth's Up-Arrows (7), scoring 32 hits.
Lacirith Longbowmen (9) fire on Shadow Riders (44), scoring 154 hits.
Knuth's Up-Arrows (7) fire on Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28), scoring 71 hits.
Lacirith Rangers (10) fire on Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28), scoring 44 hits.
Silent Rain (45) fire on Kyler's Killers (8), scoring 39 hits.
The Black Arrows (47) fire on Knuth's Up-Arrows (7), scoring 82 hits.
Shadow Riders (44), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) and Chargers (29) charge forward.
the Tarran (49), ~=B.F=~ Yavuz's Sipahis (53) and Falasan Raider (33) charge ahead, into the attackers' ranks.
Green Legs (35) leave the fortification, attacking the enemy.
Peasant Militia (40) leave the fortification, attacking the enemy.
Guardsmen (36) leave the fortification, attacking the enemy.
Legion of Longshanks (39) leave the fortification, attacking the enemy.
Whitestone guards (51) leave the fortification, attacking the enemy.
Personal Guard (41) leave the fortification, attacking the enemy.
=BF=Werewolf Skirmishers (26) leave the fortification, attacking the enemy.
IX Legio Triarii (38) leave the fortification, attacking the enemy.
Pride of Dax (43) leave the fortification, attacking the enemy.
Dakhir Revenge (30) leave the fortification, attacking the enemy.
Falasan Guards (32) leave the fortification, attacking the enemy.

Close Combat:
12 Falasan banners are visible in the melee.
Shadow Riders (44) score 512 hits.
Kyler's Killers (8) score 47 hits.
Arrows of Light (2) score 77 hits.
the Tarran (49) score 296 hits.
~=B.F=~ Yavuz's Sipahis (53) score 919 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) score 386 hits.
Lacirith Longbowmen (9) score 78 hits.
Knuth's Up-Arrows (7) score 31 hits.
Chargers (29) score 1642 hits.
Falasan Raider (33) score 699 hits.
Total hits suffered: Attackers: 4454, Defenders: 233

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Shadow Riders (44) take 225 hits (71 in close combat, 154 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
The Arrowhearts (19) are shocked.
Kyler's Killers (8) take 1335 hits (1296 in close combat, 39 from archer fire), which cause 15 casualties, wiping the unit out.
Arrows of Light (2) take 1604 hits (1480 in close combat, 124 from archer fire), which cause 23 casualties, wiping the unit out.
the Tarran (49) take 34 hits in close combat, which cause 1 casualties.
~=B.F=~ Yavuz's Sipahis (53) take 30 hits in close combat, which cause 1 casualties.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) take 151 hits (36 in close combat, 115 from archer fire), which cause 5 casualties.
Lacirith Longbowmen (9) take 1325 hits (1133 in close combat, 192 from archer fire), which cause 22 casualties, wiping the unit out.
Knuth's Up-Arrows (7) take 659 hits (545 in close combat, 114 from archer fire), which cause 19 casualties, causing panicked flight among the survivors.
Lyst (Knight of Massillion, Eston) has been wounded.
Chargers (29) take 468 hits (28 in close combat, 440 from archer fire), which cause 13 casualties.
Lacirith Rangers (10) are shocked.
Falasan Raider (33) take 34 hits in close combat, which cause 1 casualties.
Total casualties: 79 attackers, 28 defenders

Turn No. 10

   10 (15-A)
19 (26-A)
28 (8-C)
29 (29-C)
33 (17-C)
49 (6-C)
53 (19-C)
26 (28-I)
30 (6-I)
32 (20-I)
35 (21-I)
36 (14-I)
38 (25-I)
39 (12-I)
40 (181-P)
41 (8-I)
43 (15-I)
51 (23-I)
48 (13-A)
52 (17-A)
31 (36-A)
45 (10-A)
47 (23-A)
50 (17-A)
   


The Arrowhearts (19) fire on Chargers (29), scoring 152 hits.
~=B.F.=~ Cloth-yard Rangers (52) fire on The Arrowhearts (19), scoring 57 hits.
The Red Bees III (48) fire on Lacirith Rangers (10), scoring 91 hits.
Drafted Crossbowman (31) have no enemy in range and advance to better firing positions.
Vader's Legion (50) fire on The Arrowhearts (19), scoring 60 hits.
The Black Arrows (47) move closer to get better shots.
Lacirith Rangers (10) fire on ~=B.F=~ Yavuz's Sipahis (53), scoring 53 hits.
Silent Rain (45) fire on The Arrowhearts (19), scoring 28 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28), Falasan Raider (33), Chargers (29), ~=B.F=~ Yavuz's Sipahis (53) and the Tarran (49) charge forward.

Close Combat:
12 Falasan banners are visible in the melee.
The Arrowhearts (19) score 75 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) score 333 hits.
Falasan Raider (33) score 645 hits.
Lacirith Rangers (10) score 35 hits.
Chargers (29) score 1267 hits.
~=B.F=~ Yavuz's Sipahis (53) score 861 hits.
the Tarran (49) score 312 hits.
Total hits suffered: Attackers: 3418, Defenders: 110

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Arrowhearts (19) take 2510 hits (2365 in close combat, 145 from archer fire), which cause 26 casualties, wiping the unit out.
Maladek (Knight of Amdor, Eston) has been wounded.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (28) take 28 hits in close combat, which cause 1 casualties.
Falasan Raider (33) take 24 hits in close combat, which cause 1 casualties.
Lacirith Rangers (10) take 1144 hits (1053 in close combat, 91 from archer fire), which cause 15 casualties, wiping the unit out.
Alexandra (Dame of Hawthorne, Eston) has been wounded.
Chargers (29) take 196 hits (44 in close combat, 152 from archer fire), which cause 5 casualties.
~=B.F=~ Yavuz's Sipahis (53) take 67 hits (14 in close combat, 53 from archer fire), which cause 2 casualties.
Total casualties: 41 attackers, 9 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The battle does 33 % damage to the fortifications.