Falasan Inquirer/Archive/junebattle1

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The Great Patriotic War

Second Skirmish in Corniel (1st of June, 2007)
No.RoleUnitCommanderRealmUnitFormationCS
1A:W: Merry MurderersLintBarony of Makar11 SFline  325
2AChampionsAxisBarony of Makar22 Infline  275
3AGoon SquadEdgarBarony of Makar35 Infline  414
4AJoy DivisionHallvarBarony of Makar15 Infline  236
5AMystic WarriorsVigilansBarony of Makar6 Infline  113
6AMystic WarriorsSemparIIBarony of Makar11 Infline  156
7DCrimson SnipersChiFalasan23 Archline  346
8DHighlandersAngusFalasan8 Infbox  159
9DImmortalReyAsh Sea Islands8 Infbox  116
10Dlocus of triumphLouisFalasan27 Infline  415
11DSteel Shoulder Archers(militia/guard unit)Falasan12 Archline  287
12DWandering SwordsmenRhysFalasan32 Infline  390
13DXIII Legio ComitatensesFurius SilvaFalasan20 Infline  305
14D~=B.A=~ Reilwin's RoguesReilwinFalasan30 Infbox  330
15D~=B.A=~ The Black SwordsLetoFalasan35 Infline  420
16D~=B.A=~ Who forgot the arrows?ENDFalasan19 Archline  322
17D~=B.F=~ Cloth-yard RangersTatharFalasan18 Archline  259
18NKabinas(not present)Barony of Makar0 Infline  0
19NNordmannschlachtaxt(not present)Barony of Makar0 Infline  0


Total:
6 attackers (89 Inf, 11 SF)
11 defenders (160 Inf, 72 Arch)
Total combat strengths: 1519 vs. 3349
2 neutral observers (0 combat strength).

Nordmannschlachtaxt have no combat-ready men and thus stay out of the battle.
Kabinas have no combat-ready men and thus stay out of the battle.
The region owner Falasan and their allies defend.
The Barony of Makar troops attack because they are at war with Falasan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Reilwin, Royal Treasurer of Falasan, Marshal of the Black Army takes command of the Black Army. They deploy in Fortification Defense formation.
Hallvar, Marshal of the Viking Horde takes command of the Viking Horde. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

   1 (11-S)
2 (22-I)
3 (35-I)
4 (15-I)
5 (6-I)
6 (11-I)
 7 (23-A)
8 (8-I)
9 (8-I)
10 (27-I)
12 (32-I)
13 (20-I)
14 (30-I)
15 (35-I)
16 (19-A)
17 (18-A)
11 (12-A)
   


Steel Shoulder Archers (11) fire on Goon Squad (3), scoring 75 hits.
~=B.A=~ Who forgot the arrows? (16) fire on Goon Squad (3), scoring 99 hits.
Crimson Snipers (7) fire on Champions (2), scoring 189 hits.
~=B.F=~ Cloth-yard Rangers (17) fire on Joy Division (4), scoring 107 hits.
Mystic Warriors (5), Mystic Warriors (6), :W: Merry Murderers (1), Joy Division (4), Goon Squad (3) and Champions (2) advance towards the enemy.
~= B.A=~ The Black Swords (15), ~=B.A=~ Reilwin's Rogues (14), Immortal (9), Highlanders (8), XIII Legio Comitatenses (13), Wandering Swordsmen (12) and locus of triumph (10) hold their positions at the outer wall, waiting for the attack.

Joy Division (4) take 107 hits from archer fire, which cause 4 casualties.
Goon Squad (3) take 174 hits from archer fire, which cause 6 casualties.
Champions (2) take 189 hits from archer fire, which cause 5 casualties.
Total casualties: 15 attackers, 0 defenders

Turn No. 2

    1 (11-S)
2 (17-I)
3 (29-I)
4 (11-I)
5 (6-I)
6 (11-I)
7 (23-A)
8 (8-I)
9 (8-I)
10 (27-I)
12 (32-I)
13 (20-I)
14 (30-I)
15 (35-I)
16 (19-A)
17 (18-A)
11 (12-A)
   


Crimson Snipers (7) fire on Goon Squad (3), scoring 111 hits.
~=B.F=~ Cloth-yard Rangers (17) fire on Champions (2), scoring 133 hits.
Steel Shoulder Archers (11) fire on Joy Division (4), scoring 129 hits.
~=B.A=~ Who forgot the arrows? (16) fire on Mystic Warriors (6), scoring 130 hits.
There is one siege engine at the wall.
Champions (2) squeeze through the heavily overcrowded siege engines.
Mystic Warriors (5) squeeze through the heavily overcrowded siege engines.
Joy Division (4) squeeze through the heavily overcrowded siege engines.
Mystic Warriors (6) squeeze through the heavily overcrowded siege engines.
Goon Squad (3) climb up through the overcrowded siege engines.
:W: Merry Murderers (1) advance towards the enemy.

Close Combat:
7 Falasan banners are visible in the melee.
1 Ash Sea Islands banners are visible in the melee.
4 Barony of Makar banners are visible in the melee.
Crimson Snipers (7) score 57 hits.
Champions (2) score 106 hits.
~=B.F=~ Cloth-yard Rangers (17) score 47 hits.
Mystic Warriors (5) score 64 hits.
Joy Division (4) score 109 hits.
Mystic Warriors (6) score 91 hits.
Wandering Swordsmen (12) score 179 hits.
XIII Legio Comitatenses (13) score 213 hits.
locus of triumph (10) score 328 hits.
Highlanders (8) score 132 hits.
~=B.A=~ Who forgot the arrows? (16) score 62 hits.
Goon Squad (3) score 258 hits.
Immortal (9) score 40 hits.
~=B.A=~ Reilwin's Rogues (14) score 219 hits.
~=B.A=~ The Black Swords (15) score 319 hits.
Total hits suffered: Attackers: 1596, Defenders: 628

Crimson Snipers (7) take 133 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Champions (2) take 680 hits (547 in close combat, 133 from archer fire), which cause 17 casualties, wiping the unit out.
Axis (Noble of Barony of Makar) has been captured by Falasan forces.
~=B.F=~ Cloth-yard Rangers (17) take 60 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Mystic Warriors (5) take 258 hits in close combat, which cause 6 casualties, wiping the unit out.
Joy Division (4) take 431 hits (302 in close combat, 129 from archer fire), which cause 11 casualties, wiping the unit out.
Mystic Warriors (6) take 367 hits (237 in close combat, 130 from archer fire), which cause 11 casualties, wiping the unit out.
Sir SemparII (Knight of Sale, Barony of Makar) has been captured by Falasan forces.
Wandering Swordsmen (12) take 71 hits in close combat (reduced due to fortifications), which cause 2 casualties.
XIII Legio Comitatenses (13) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
locus of triumph (10) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Highlanders (8) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ Who forgot the arrows? (16) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Goon Squad (3) take 363 hits (252 in close combat, 111 from archer fire), which cause 12 casualties.
Immortal (9) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ Reilwin's Rogues (14) take 24 hits in close combat (reduced due to fortifications). No casualties.
~=B.A=~ The Black Swords (15) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 57 attackers, 15 defenders

Turn No. 3

     1 (11-S)
3 (17-I)
7 (18-A)
8 (7-I)
9 (7-I)
10 (26-I)
12 (30-I)
13 (19-I)
14 (30-I)
15 (34-I)
16 (18-A)
17 (16-A)
11 (12-A)
   


Steel Shoulder Archers (11) fire on :W: Merry Murderers (1), scoring 133 hits.
:W: Merry Murderers (1) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
7 Falasan banners are visible in the melee.
1 Ash Sea Islands banners are visible in the melee.
4 Barony of Makar banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
~=B.A=~ Who forgot the arrows? (16) score 108 hits.
Crimson Snipers (7) score 98 hits.
Wandering Swordsmen (12) score 182 hits.
XIII Legio Comitatenses (13) score 195 hits.
Goon Squad (3) score 228 hits.
locus of triumph (10) score 306 hits.
Highlanders (8) score 120 hits.
~=B.F=~ Cloth-yard Rangers (17) score 97 hits.
~=B.A=~ Reilwin's Rogues (14) score 175 hits.
~=B.A=~ The Black Swords (15) score 313 hits.
Immortal (9) score 44 hits.
:W: Merry Murderers (1) score 156 hits.
Total hits suffered: Attackers: 875 (1638 before overkill), Defenders: 384

~=B.A=~ Who forgot the arrows? (16) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Crimson Snipers (7) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Wandering Swordsmen (12) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
XIII Legio Comitatenses (13) take 61 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Goon Squad (3) take 618 hits in close combat, which cause 17 casualties, wiping the unit out.
locus of triumph (10) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Highlanders (8) take 17 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Cloth-yard Rangers (17) take 15 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ Reilwin's Rogues (14) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
:W: Merry Murderers (1) take 390 hits (257 in close combat, 133 from archer fire), which cause 10 casualties.
Total casualties: 27 attackers, 10 defenders

Turn No. 4

      1 (1-S)
7 (16-A)
8 (6-I)
9 (7-I)
10 (25-I)
12 (29-I)
13 (18-I)
14 (29-I)
15 (34-I)
16 (16-A)
17 (15-A)
11 (12-A)
   


Steel Shoulder Archers (11) have no enemy in range and hold their fire.

Close Combat:
7 Falasan banners are visible in the melee.
1 Ash Sea Islands banners are visible in the melee.
1 Barony of Makar banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
locus of triumph (10) score 262 hits.
:W: Merry Murderers (1) score 36 hits.
XIII Legio Comitatenses (13) score 207 hits.
~=B.A=~ Reilwin's Rogues (14) score 171 hits.
~=B.A=~ Who forgot the arrows? (16) score 110 hits.
Wandering Swordsmen (12) score 167 hits.
Immortal (9) score 40 hits.
Crimson Snipers (7) score 105 hits.
~=B.A=~ The Black Swords (15) score 266 hits.
~=B.F=~ Cloth-yard Rangers (17) score 76 hits.
Highlanders (8) score 94 hits.
Total hits suffered: Attackers: 84 (1498 before overkill), Defenders: 36

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

locus of triumph (10) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
:W: Merry Murderers (1) take 84 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 1 attackers, 1 defenders

Defender Victory!

The battle does 5 % damage to the fortifications.