Falasan Inquirer/Archive/julybattle3

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Information

Scribe Note, fresh this turn:



Battle in Belegmon
No.RoleUnitCommanderRealmUnitFormationCS
1ALyst's LoyalistsLystEston5 Infline  124
2ASavage WoodsmenAlexeiDarka23 Infline  303
3AUndead Horde(Undead)(rogue)65 otherline  1765
4D-+-IntiAsh Sea Islands19 Archline  202
5D=R= Serpant's HarpPyrtolinAsh Sea Islands26 Archskirmish  407
6DBlack ArrerzGollumFalasan23 Archline  273
7DBlack GuardImrahilFalasan25 Infline  285
8DBlack Rose KnightsKidoFalasan20 Cavwedge  434
9DBUR | Black AddersGormAsh Sea Islands13 Cavwedge  354
10DBUR | Last LineHagariousAsh Sea Islands30 Archline  389
11DBUR | Melchior's MemoryJonathanAsh Sea Islands27 Archline  364
12DBUR| Ireth's WindIrethAsh Sea Islands7 Infline  174
13DBUR| Shakespearean GuardPUCKAsh Sea Islands12 Infline  241
14DCrashIntoItCrashemFalasan21 Archline  257
15DDakhir's RevengeFridaFalasan15 Infline  222
16DDrafted swordsmenTelvanyFalasan2 Infline  42
17DEastern Lake ArchersFreidrochFalasan14 Archline  232
18DFalasan GuardsHamFalasan7 Infline  182
19DFar East MarksmenJavnaAsh Sea Islands10 Archline  175
20DFirst GuardAlonsoAsh Sea Islands14 Infline  223
21DGuardiansRedrumFalasan19 Infline  314
22DHighlandersAngusFalasan5 Infline  132
23DHop-LitesRonanFalasan29 Infline  278
24DHSG we ride!ZOGXXAsh Sea Islands27 Cavwedge  481
25DHSG | Cannon FodderRanDominoAsh Sea Islands6 Infline  122
26DHSG | RedemptionDoc's RevengeAsh Sea Islands16 Infline  281
27DHSG| ReloadersVenomAsh Sea Islands23 Infline  245
28DJerrin's MenJerrinFalasan12 Infline  271
29Dkilling ppljellenaFalasan28 Archline  365
30DKreutzritterRaskolnikovAsh Sea Islands14 Infline  260
31DMailed PikemenGuybrushAsh Sea Islands20 Infline  258
32DMarchersForwardFalasan25 Archline  310
33DMenedor Sword MarinesDoblaFalasan19 Infline  242
34DMetal OrgyVeljkoAsh Sea Islands21 Infline  370
35DOur arrows blot out the sunNaliaFalasan17 Archline  346
36DPicnu PugilistsAugustusFalasan32 Infline  286
37DRevisitHauntFalasan19 Infline  215
38DRusskyesoldatiobichnonyesdayutsaInkravFalasan20 MIline  193
39DSerpentineSwordsLoronzoFalasan28 Infline  380
40DSt. Ives ArchersKaiFalasan15 Archline  274
41DThe Black ArmyaaronFalasan13 Cavline  257
42DThe Cloaked OnesZephimyrAsh Sea Islands8 Infline  154
43DValkyrieHyaciaFalasan20 Archline  298
44DXIII LegionOrl FaneFalasan12 Archline  281
45DYacon RaidersWilliamAsh Sea Islands39 Infline  419
46D|HSG| Man DragonsMandragorasAsh Sea Islands4 Infline  105
47D~=B.A=~ Killing ForceKillerFalasan25 Archline  333
48D~=B.A=~ Lasten's LionsLastenFalasan77 Infline  524
49D~=B.A=~ Palace GuardHanselFalasan12 Infline  200
50D~=B.A=~ Reilwin's RoguesReilwinFalasan15 Infline  220
51D~=B.A=~St. Ives InfantryJustinFalasan3 Infline  77
52D~=B.F=~ AcemioglanYavuzFalasan6 Infline  169
53D~=B.F=~ Movidos a Vi@gr@DanielFalasan21 Infline  298
54D~=B.F=~ my handwarriorFalasan15 Infline  297
55D~=BA=~ For HonorTrumpet IIFalasan14 Infline  225
56D~A~ hawks of RodrigoRodrigoAsh Sea Islands18 Archline  365
57D~A~ Tichi LongbowmenHenriAsh Sea Islands28 Archline  271
58D~A~Ash'rily Templar KnightsMaleAsh Sea Islands9 Cavwedge  257
59D~A~Mapan BerserkersRattleAsh Sea Islands24 Infline  276
60D~W~ Black BadgersAzmodanAsh Sea Islands11 Infline  199
61D~W~ Takeda RangersShingenAsh Sea Islands25 Archline  360
62D~W~Silent KillersFriedrichAsh Sea Islands5 Infline  110

Total:
3 attackers (28 Inf, 65 other)
59 defenders (599 Inf, 20 MI, 383 Arch, 82 Cav)
Total combat strengths: 2192 vs. 15774

The troops from Ash Sea Islands set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Ash Sea Islands.
The Eston troops attack because they are at war with Ash Sea Islands.
The troops from Falasan join the defense because of their alliance with Ash Sea Islands.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Mandragoras, Count of Veshin, Marshal of the High Serpant Guard takes command of the High Serpant Guard. They deploy in Fortification Defense formation.
Rattle, Baron of Tichi, Marshal of the army of Aja takes command of the army of Aja. They deploy in Fortification Defense formation.
Sir Yavuz, High Marshal of Falasan, Baron of Nazgorn, Marshal of the army of Barad Falas takes command of the army of Barad Falas. They deploy in no particular formation.
Reilwin, Royal Treasurer of Falasan, Marshal of the Black Army takes command of the Black Army. They deploy in no particular formation.
Jonathan, Marshal of the Bear's Paw takes command of the Bear's Paw. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    1 (5-I)
2 (23-I)
<Char >3 (65-U)
</Char >
 5 (26-A)
6 (23-A)
10 (30-A)
11 (27-A)
12 (7-I)
13 (12-I)
14 (21-A)
17 (14-A)
19 (10-A)
20 (14-I)
25 (6-I)
26 (16-I)
27 (23-I)
29 (28-A)
30 (14-I)
32 (25-A)
34 (21-I)
35 (17-A)
38 (20-M)
40 (15-A)
42 (8-I)
43 (20-A)
44 (12-A)
46 (4-I)
47 (25-A)
56 (18-A)
57 (28-A)
59 (24-I)
61 (25-A)
4 (19-A)
7 (25-I)
15 (15-I)
16 (2-I)
18 (7-I)
21 (19-I)
22 (5-I)
23 (29-I)
28 (12-I)
31 (20-I)
33 (19-I)
36 (32-I)
37 (19-I)
39 (28-I)
41 (13-C)
45 (39-I)
48 (77-I)
49 (12-I)
50 (15-I)
51 (3-I)
52 (6-I)
53 (21-I)
54 (15-I)
55 (14-I)
60 (11-I)
62 (5-I)
9 (13-C)
24 (27-C)
58 (9-C)
8 (20-C)
 

<Char >Black Arrerz (6) fire on Undead Horde (3), scoring 175 hits.
</Char ><Char >CrashIntoIt (14) fire on Undead Horde (3), scoring 144 hits.
</Char ><Char >~A~ hawks of Rodrigo (56) fire on Undead Horde (3), scoring 185 hits.
</Char ><Char >-+- (4) fire on Undead Horde (3), scoring 27 hits.
</Char ><Char >Far East Marksmen (19) fire on Undead Horde (3), scoring 44 hits.
</Char ><Char >Our arrows blot out the sun (35) fire on Undead Horde (3), scoring 174 hits.
</Char >XIII Legion (44) fire on Savage Woodsmen (2), scoring 102 hits.
<Char >Marchers (32) fire on Undead Horde (3), scoring 154 hits.
</Char >=R= Serpant's Harp (5) fire on Lyst's Loyalists (1), scoring 178 hits.
~W~ Takeda Rangers (61) fire on Savage Woodsmen (2), scoring 132 hits.
<Char >Valkyrie (43) fire on Undead Horde (3), scoring 132 hits.
</Char >BUR | Last Line (10) fire on Savage Woodsmen (2), scoring 243 hits.
BUR | Melchior's Memory (11) fire on Lyst's Loyalists (1), scoring 144 hits.
Russkyesoldatiobichnonyesdayutsa (38) move closer to get better shots.
<Char >~A~ Tichi Longbowmen (57) fire on Undead Horde (3), scoring 128 hits.
</Char >Eastern Lake Archers (17) fire on Lyst's Loyalists (1), scoring 109 hits.
<Char >St. Ives Archers (40) fire on Undead Horde (3), scoring 113 hits.
</Char >killing ppl (29) fire on Savage Woodsmen (2), scoring 144 hits.
~=B.A=~ Killing Force (47) fire on Lyst's Loyalists (1), scoring 138 hits.
BUR | Black Adders (9) stay in their defensive position, awaiting an opportunity to charge.
~A~Ash'rily Templar Knights (58) stay in their defensive position, awaiting an opportunity to charge.
HSG we ride! (24) stay in their defensive position, awaiting an opportunity to charge.
The Black Army (41) and Black Rose Knights (8) ride on, closing in on the enemy.
Undead Horde (3), Lyst's Loyalists (1) and Savage Woodsmen (2) advance towards the enemy.
HSG | Cannon Fodder (25), HSG | Redemption (26), Drafted swordsmen (16), Hop-Lites (23), SerpentineSwords (39), Highlanders (22), ~W~Silent Killers (62), ~=BA=~ For Honor (55), BUR| Ireth's Wind (12), ~=B.F=~ my hand (54), Jerrin's Men (28), ~W~ Black Badgers (60), Yacon Raiders (45), The Cloaked Ones (42), Guardians (21), First Guard (20), |HSG| Man Dragons (46), Revisit (37), HSG| Reloaders (27), Kreutzritter (30), ~=B.A=~St. Ives Infantry (51), Dakhir's Revenge (15), ~A~Mapan Berserkers (59), Menedor Sword Marines (33), ~=B.A=~ Reilwin's Rogues (50), Black Guard (7), Picnu Pugilists (36), Metal Orgy (34), Falasan Guards (18), Mailed Pikemen (31), ~=B.A=~ Lasten's Lions (48), ~=B.F=~ Acemioglan (52), ~=B.F=~ Movidos a Vi@gr@ (53), ~=B.A=~ Palace Guard (49) and BUR| Shakespearean Guard (13) advance towards the enemy.

Close Combat:
14 Ash Sea Islands banners are visible in the melee.
HSG | Cannon Fodder (25) score 24 hits.
HSG | Redemption (26) score 253 hits.
BUR| Ireth's Wind (12) score 111 hits.
The Black Army (41) score 106 hits.
<Char >Undead Horde (3) score 871 hits.
</Char >The Cloaked Ones (42) score 58 hits.
First Guard (20) score 120 hits.
Lyst's Loyalists (1) score 82 hits.
|HSG| Man Dragons (46) score 69 hits.
HSG| Reloaders (27) score 126 hits.
Kreutzritter (30) score 122 hits.
~A~Mapan Berserkers (59) score 144 hits.
Russkyesoldatiobichnonyesdayutsa (38) score 35 hits.
Metal Orgy (34) score 218 hits.
Savage Woodsmen (2) score 219 hits.
BUR| Shakespearean Guard (13) score 166 hits.
Total hits suffered: Attackers: 1552, Defenders: 1172

HSG | Cannon Fodder (25) take 141 hits in close combat, which cause 5 casualties.
HSG | Redemption (26) take 207 hits in close combat, which cause 6 casualties.
BUR| Ireth's Wind (12) take 207 hits in close combat, which cause 6 casualties.
The Black Army (41) take 68 hits in close combat, which cause 2 casualties.
<Char >Undead Horde (3) take 2373 hits (1097 in close combat, 1276 from archer fire), which cause 33 casualties.
</Char >The Cloaked Ones (42) take 127 hits in close combat, which cause 8 casualties, wiping the unit out.
First Guard (20) take 71 hits in close combat, which cause 2 casualties.
Lyst's Loyalists (1) take 815 hits (246 in close combat, 569 from archer fire), which cause 5 casualties, wiping the unit out.
Lyst (Knight of Massillion, Eston) has been wounded.
|HSG| Man Dragons (46) take 69 hits in close combat, which cause 2 casualties.
HSG| Reloaders (27) take 72 hits in close combat, which cause 2 casualties.
Kreutzritter (30) take 53 hits in close combat, which cause 1 casualties.
~A~Mapan Berserkers (59) take 39 hits in close combat, which cause 1 casualties.
Russkyesoldatiobichnonyesdayutsa (38) take 45 hits in close combat, which cause 2 casualties.
Metal Orgy (34) take 30 hits in close combat, which cause 1 casualties.
Savage Woodsmen (2) take 830 hits (209 in close combat, 621 from archer fire), which cause 20 casualties.
BUR| Shakespearean Guard (13) take 43 hits in close combat, which cause 1 casualties.
Total casualties: 58 attackers, 39 defenders</FONT

Turn No. 2

     2 (3-I)
<Char >3 (32-U)
</Char >
12 (1-I)
13 (11-I)
20 (12-I)
25 (1-I)
26 (10-I)
27 (21-I)
30 (13-I)
34 (20-I)
38 (18-M)
41 (11-C)
46 (2-I)
59 (23-I)
5 (26-A)
6 (23-A)
7 (25-I)
10 (30-A)
11 (27-A)
14 (21-A)
15 (15-I)
16 (2-I)
17 (14-A)
18 (7-I)
19 (10-A)
21 (19-I)
22 (5-I)
23 (29-I)
28 (12-I)
29 (28-A)
31 (20-I)
32 (25-A)
33 (19-I)
35 (17-A)
36 (32-I)
37 (19-I)
39 (28-I)
40 (15-A)
43 (20-A)
44 (12-A)
45 (39-I)
47 (25-A)
48 (77-I)
49 (12-I)
50 (15-I)
51 (3-I)
52 (6-I)
53 (21-I)
54 (15-I)
55 (14-I)
56 (18-A)
57 (28-A)
60 (11-I)
61 (25-A)
62 (5-I)
4 (19-A)
8 (20-C)
9 (13-C)
24 (27-C)
58 (9-C)
  

XIII Legion (44) have no viable target and wait for one to appear.
killing ppl (29) have no viable target and wait for one to appear.
BUR | Last Line (10) retreat towards safer positions.
-+- (4) hold their fire.
St. Ives Archers (40) retreat from the close combat near them.
Black Arrerz (6) have no viable target and wait for one to appear.
Valkyrie (43) retreat towards safer positions.
~A~ Tichi Longbowmen (57) retreat towards safer positions.
~W~ Takeda Rangers (61) retreat towards safer positions.
BUR | Melchior's Memory (11) have no enemy in range and hold their fire.
=R= Serpant's Harp (5) have no enemy in range and hold their fire.
~A~ hawks of Rodrigo (56) retreat towards safer positions.
Marchers (32) have no viable target and wait for one to appear.
Far East Marksmen (19) retreat towards safer positions.
Eastern Lake Archers (17) retreat towards safer positions.
Our arrows blot out the sun (35) retreat towards safer positions.
~=B.A=~ Killing Force (47) retreat towards safer positions.
CrashIntoIt (14) retreat towards safer positions.
HSG we ride! (24), ~A~Ash'rily Templar Knights (58) and BUR | Black Adders (9) ride on, closing in on the enemy.
Black Rose Knights (8) charge ahead, into the attackers' ranks.
Mailed Pikemen (31) can not advance, because the front lines are too crowded.
~=B.A=~ Palace Guard (49) can not advance, because the front lines are too crowded.
~=B.A=~ Lasten's Lions (48) can not advance, because the front lines are too crowded.
~=B.A=~ Reilwin's Rogues (50) can not advance, because the front lines are too crowded.
Jerrin's Men (28) can not advance, because the front lines are too crowded.
~W~ Black Badgers (60) can not advance, because the front lines are too crowded.
Yacon Raiders (45) can not advance, because the front lines are too crowded.
~=B.F=~ Movidos a Vi@gr@ (53) can not advance, because the front lines are too crowded.
SerpentineSwords (39) can not advance, because the front lines are too crowded.
Dakhir's Revenge (15) can not advance, because the front lines are too crowded.
Picnu Pugilists (36) can not advance, because the front lines are too crowded.
Menedor Sword Marines (33) can not advance, because the front lines are too crowded.
Falasan Guards (18) can not advance, because the front lines are too crowded.
~=B.F=~ Acemioglan (52) can not advance, because the front lines are too crowded.
Revisit (37) can not advance, because the front lines are too crowded.
~W~Silent Killers (62) can not advance, because the front lines are too crowded.
~=B.F=~ my hand (54) can not advance, because the front lines are too crowded.
~=BA=~ For Honor (55) can not advance, because the front lines are too crowded.
Hop-Lites (23) can not advance, because the front lines are too crowded.
~=B.A=~St. Ives Infantry (51) can not advance, because the front lines are too crowded.
Black Guard (7) can not advance, because the front lines are too crowded.
Drafted swordsmen (16) can not advance, because the front lines are too crowded.
Highlanders (22) and Guardians (21) advance towards the enemy.

Close Combat:
4 Falasan banners are visible in the melee.
14 Ash Sea Islands banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Highlanders (22) score 87 hits.
Guardians (21) score 170 hits.
Savage Woodsmen (2) score 62 hits.
HSG | Redemption (26) score 187 hits.
<Char >Undead Horde (3) score 532 hits.
</Char >Metal Orgy (34) score 206 hits.
Russkyesoldatiobichnonyesdayutsa (38) score 49 hits.
Black Rose Knights (8) score 770 hits.
First Guard (20) score 98 hits.
|HSG| Man Dragons (46) score 38 hits.
BUR| Shakespearean Guard (13) score 145 hits.
~A~Mapan Berserkers (59) score 115 hits.
HSG| Reloaders (27) score 109 hits.
HSG | Cannon Fodder (25) score 5 hits.
Kreutzritter (30) score 120 hits.
The Black Army (41) score 115 hits.
BUR| Ireth's Wind (12) score 13 hits.
Total hits suffered: Attackers: 1691 (2227 before overkill), Defenders: 594

Highlanders (22) take 149 hits in close combat, which cause 5 casualties, wiping the unit out.
Guardians (21) take 107 hits in close combat, which cause 3 casualties.
Savage Woodsmen (2) take 542 hits in close combat, which cause 3 casualties, wiping the unit out.
HSG | Redemption (26) take 51 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (3) take 1149 hits in close combat, which cause 16 casualties.
</Char >Metal Orgy (34) take 44 hits in close combat, which cause 1 casualties.
Russkyesoldatiobichnonyesdayutsa (38) take 59 hits in close combat, which cause 2 casualties.
Black Rose Knights (8) take 51 hits in close combat, which cause 1 casualties.
First Guard (20) take 38 hits in close combat, which cause 1 casualties.
|HSG| Man Dragons (46) take 22 hits in close combat, which cause 1 casualties.
BUR| Shakespearean Guard (13) take 38 hits in close combat, which cause 1 casualties.
~A~Mapan Berserkers (59) take 35 hits in close combat, which cause 1 casualties.
Total casualties: 19 attackers, 17 defenders</FONT

Turn No. 3

     <Char >3 (16-U)
</Char >
8 (19-C)
12 (1-I)
13 (10-I)
20 (11-I)
21 (16-I)
25 (1-I)
26 (9-I)
27 (21-I)
30 (13-I)
34 (19-I)
38 (16-M)
41 (11-C)
46 (1-I)
59 (22-I)
5 (26-A)
6 (23-A)
7 (25-I)
9 (13-C)
11 (27-A)
15 (15-I)
16 (2-I)
18 (7-I)
23 (29-I)
24 (27-C)
28 (12-I)
29 (28-A)
31 (20-I)
32 (25-A)
33 (19-I)
36 (32-I)
37 (19-I)
39 (28-I)
44 (12-A)
45 (39-I)
48 (77-I)
49 (12-I)
50 (15-I)
51 (3-I)
52 (6-I)
53 (21-I)
54 (15-I)
55 (14-I)
58 (9-C)
60 (11-I)
62 (5-I)
4 (19-A)
10 (30-A)
14 (21-A)
17 (14-A)
19 (10-A)
35 (17-A)
40 (15-A)
43 (20-A)
47 (25-A)
56 (18-A)
57 (28-A)
61 (25-A)
   

killing ppl (29) retreat towards safer positions.
Marchers (32) retreat towards safer positions.
BUR | Melchior's Memory (11) have no enemy in range and hold their fire.
CrashIntoIt (14) hold their fire.
-+- (4) hold their fire.
~A~ hawks of Rodrigo (56) hold their fire.
~=B.A=~ Killing Force (47) hold their fire.
XIII Legion (44) retreat towards safer positions.
Valkyrie (43) move closer to get better shots.
Eastern Lake Archers (17) hold their fire.
=R= Serpant's Harp (5) have no enemy in range and hold their fire.
Our arrows blot out the sun (35) move closer to get better shots.
BUR | Last Line (10) hold their fire.
St. Ives Archers (40) hold their fire.
~A~ Tichi Longbowmen (57) hold their fire.
~W~ Takeda Rangers (61) hold their fire.
Far East Marksmen (19) hold their fire.
Black Arrerz (6) have no viable target and wait for one to appear.
~A~Ash'rily Templar Knights (58) are eager to charge, but the melee is too crowded already.
HSG we ride! (24) are eager to charge, but the melee is too crowded already.
BUR | Black Adders (9) are eager to charge, but the melee is too crowded already.
~W~Silent Killers (62) can not advance, because the front lines are too crowded.
~=BA=~ For Honor (55) can not advance, because the front lines are too crowded.
Jerrin's Men (28) can not advance, because the front lines are too crowded.
~=B.A=~St. Ives Infantry (51) can not advance, because the front lines are too crowded.
~W~ Black Badgers (60) can not advance, because the front lines are too crowded.
Revisit (37) can not advance, because the front lines are too crowded.
Black Guard (7) can not advance, because the front lines are too crowded.
~=B.A=~ Palace Guard (49) can not advance, because the front lines are too crowded.
Dakhir's Revenge (15) can not advance, because the front lines are too crowded.
~=B.F=~ Movidos a Vi@gr@ (53) can not advance, because the front lines are too crowded.
Mailed Pikemen (31) can not advance, because the front lines are too crowded.
Yacon Raiders (45) can not advance, because the front lines are too crowded.
Falasan Guards (18) can not advance, because the front lines are too crowded.
~=B.F=~ Acemioglan (52) can not advance, because the front lines are too crowded.
Menedor Sword Marines (33) can not advance, because the front lines are too crowded.
Hop-Lites (23) can not advance, because the front lines are too crowded.
Drafted swordsmen (16) can not advance, because the front lines are too crowded.
~=B.A=~ Lasten's Lions (48) can not advance, because the front lines are too crowded.
~=B.A=~ Reilwin's Rogues (50) can not advance, because the front lines are too crowded.
~=B.F=~ my hand (54) can not advance, because the front lines are too crowded.
SerpentineSwords (39) can not advance, because the front lines are too crowded.
Picnu Pugilists (36) can not advance, because the front lines are too crowded.

Close Combat:
4 Falasan banners are visible in the melee.
14 Ash Sea Islands banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
HSG | Redemption (26) score 172 hits.
<Char >Undead Horde (3) score 230 hits.
</Char >HSG | Cannon Fodder (25) score 5 hits.
First Guard (20) score 119 hits.
Black Rose Knights (8) score 344 hits.
BUR| Shakespearean Guard (13) score 154 hits.
Guardians (21) score 169 hits.
Russkyesoldatiobichnonyesdayutsa (38) score 43 hits.
The Black Army (41) score 111 hits.
HSG| Reloaders (27) score 125 hits.
|HSG| Man Dragons (46) score 18 hits.
BUR| Ireth's Wind (12) score 13 hits.
~A~Mapan Berserkers (59) score 138 hits.
Metal Orgy (34) score 235 hits.
Kreutzritter (30) score 103 hits.
Total hits suffered: Attackers: 677 (1749 before overkill), Defenders: 230

HSG | Redemption (26) take 50 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (3) take 677 hits in close combat, which cause 9 casualties.
</Char >HSG | Cannon Fodder (25) take 63 hits in close combat, which cause 1 casualties, wiping the unit out.
First Guard (20) take 24 hits in close combat, which cause 1 casualties.
Black Rose Knights (8) take 24 hits in close combat, which cause 1 casualties.
BUR| Shakespearean Guard (13) take 36 hits in close combat, which cause 1 casualties.
Guardians (21) take 33 hits in close combat, which cause 1 casualties.
Total casualties: 9 attackers, 6 defenders</FONT

Turn No. 4

     <Char >3 (7-U)
</Char >
8 (18-C)
12 (1-I)
13 (9-I)
20 (10-I)
21 (15-I)
26 (8-I)
27 (21-I)
30 (13-I)
34 (19-I)
38 (16-M)
41 (11-C)
46 (1-I)
59 (22-I)
5 (26-A)
6 (23-A)
7 (25-I)
9 (13-C)
11 (27-A)
15 (15-I)
16 (2-I)
18 (7-I)
23 (29-I)
24 (27-C)
28 (12-I)
31 (20-I)
33 (19-I)
35 (17-A)
36 (32-I)
37 (19-I)
39 (28-I)
43 (20-A)
45 (39-I)
48 (77-I)
49 (12-I)
50 (15-I)
51 (3-I)
52 (6-I)
53 (21-I)
54 (15-I)
55 (14-I)
58 (9-C)
60 (11-I)
62 (5-I)
4 (19-A)
10 (30-A)
14 (21-A)
17 (14-A)
19 (10-A)
29 (28-A)
32 (25-A)
40 (15-A)
44 (12-A)
47 (25-A)
56 (18-A)
57 (28-A)
61 (25-A)
   

Far East Marksmen (19) hold their fire.
killing ppl (29) hold their fire.
=R= Serpant's Harp (5) retreat towards safer positions.
~A~ hawks of Rodrigo (56) hold their fire.
Black Arrerz (6) retreat towards safer positions.
-+- (4) hold their fire.
Valkyrie (43) retreat towards safer positions.
BUR | Last Line (10) hold their fire.
St. Ives Archers (40) move closer to get better shots.
XIII Legion (44) move closer to get better shots.
~W~ Takeda Rangers (61) hold their fire.
CrashIntoIt (14) hold their fire.
~A~ Tichi Longbowmen (57) hold their fire.
Our arrows blot out the sun (35) retreat towards safer positions.
BUR | Melchior's Memory (11) have no enemy in range and hold their fire.
Eastern Lake Archers (17) move closer to get better shots.
~=B.A=~ Killing Force (47) hold their fire.
Marchers (32) hold their fire.
~A~Ash'rily Templar Knights (58) are eager to charge, but the melee is too crowded already.
HSG we ride! (24) are eager to charge, but the melee is too crowded already.
BUR | Black Adders (9) are eager to charge, but the melee is too crowded already.
~=B.A=~ Palace Guard (49) can not advance, because the front lines are too crowded.
~=B.F=~ Acemioglan (52) can not advance, because the front lines are too crowded.
~=B.A=~St. Ives Infantry (51) can not advance, because the front lines are too crowded.
~W~ Black Badgers (60) can not advance, because the front lines are too crowded.
Dakhir's Revenge (15) can not advance, because the front lines are too crowded.
~=BA=~ For Honor (55) can not advance, because the front lines are too crowded.
Jerrin's Men (28) can not advance, because the front lines are too crowded.
~=B.F=~ my hand (54) can not advance, because the front lines are too crowded.
~W~Silent Killers (62) can not advance, because the front lines are too crowded.
~=B.A=~ Reilwin's Rogues (50) can not advance, because the front lines are too crowded.
Yacon Raiders (45) can not advance, because the front lines are too crowded.
Picnu Pugilists (36) can not advance, because the front lines are too crowded.
Mailed Pikemen (31) can not advance, because the front lines are too crowded.
Black Guard (7) can not advance, because the front lines are too crowded.
Menedor Sword Marines (33) can not advance, because the front lines are too crowded.
Falasan Guards (18) can not advance, because the front lines are too crowded.
~=B.F=~ Movidos a Vi@gr@ (53) can not advance, because the front lines are too crowded.
Hop-Lites (23) can not advance, because the front lines are too crowded.
SerpentineSwords (39) can not advance, because the front lines are too crowded.
Revisit (37) can not advance, because the front lines are too crowded.
Drafted swordsmen (16) can not advance, because the front lines are too crowded.
~=B.A=~ Lasten's Lions (48) can not advance, because the front lines are too crowded.

Close Combat:
4 Falasan banners are visible in the melee.
14 Ash Sea Islands banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
The Black Army (41) score 102 hits.
~A~Mapan Berserkers (59) score 115 hits.
Guardians (21) score 167 hits.
|HSG| Man Dragons (46) score 21 hits.
BUR| Shakespearean Guard (13) score 118 hits.
HSG | Redemption (26) score 163 hits.
Black Rose Knights (8) score 296 hits.
First Guard (20) score 96 hits.
<Char >Undead Horde (3) score 132 hits.
</Char >BUR| Ireth's Wind (12) score 14 hits.
Russkyesoldatiobichnonyesdayutsa (38) score 40 hits.
Kreutzritter (30) score 131 hits.
HSG| Reloaders (27) score 111 hits.
Metal Orgy (34) score 214 hits.
Total hits suffered: Attackers: 327 (1588 before overkill), Defenders: 132

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Black Army (41) take 36 hits in close combat, which cause 1 casualties.
~A~Mapan Berserkers (59) take 36 hits in close combat, which cause 1 casualties.
Guardians (21) take 22 hits in close combat, which cause 1 casualties.
|HSG| Man Dragons (46) take 38 hits in close combat, which cause 1 casualties, wiping the unit out.
<Char >Undead Horde (3) take 327 hits in close combat, which cause 5 casualties.
</Char >Total casualties: 5 attackers, 4 defenders</FONT

Turn No. 5

     <Char >3 (2-U)
</Char >
8 (18-C)
12 (1-I)
13 (9-I)
20 (10-I)
21 (14-I)
26 (8-I)
27 (21-I)
30 (13-I)
34 (19-I)
38 (16-M)
41 (10-C)
59 (21-I)
7 (25-I)
9 (13-C)
11 (27-A)
15 (15-I)
16 (2-I)
17 (14-A)
18 (7-I)
23 (29-I)
24 (27-C)
28 (12-I)
31 (20-I)
33 (19-I)
36 (32-I)
37 (19-I)
39 (28-I)
40 (15-A)
44 (12-A)
45 (39-I)
48 (77-I)
49 (12-I)
50 (15-I)
51 (3-I)
52 (6-I)
53 (21-I)
54 (15-I)
55 (14-I)
58 (9-C)
60 (11-I)
62 (5-I)
4 (19-A)
5 (26-A)
6 (23-A)
10 (30-A)
14 (21-A)
19 (10-A)
29 (28-A)
32 (25-A)
35 (17-A)
43 (20-A)
47 (25-A)
56 (18-A)
57 (28-A)
61 (25-A)
   

killing ppl (29) move closer to get better shots.
Valkyrie (43) hold their fire.
=R= Serpant's Harp (5) hold their fire.
Far East Marksmen (19) hold their fire.
Black Arrerz (6) hold their fire.
BUR | Melchior's Memory (11) retreat towards safer positions.
Eastern Lake Archers (17) retreat towards safer positions.
Marchers (32) hold their fire.
-+- (4) hold their fire.
CrashIntoIt (14) hold their fire.
Our arrows blot out the sun (35) hold their fire.
BUR | Last Line (10) hold their fire.
~A~ Tichi Longbowmen (57) hold their fire.
~W~ Takeda Rangers (61) hold their fire.
XIII Legion (44) retreat from the close combat near them.
St. Ives Archers (40) have no viable target and wait for one to appear.
~=B.A=~ Killing Force (47) hold their fire.
~A~ hawks of Rodrigo (56) hold their fire.
HSG we ride! (24) are eager to charge, but the melee is too crowded already.
BUR | Black Adders (9) are eager to charge, but the melee is too crowded already.
~A~Ash'rily Templar Knights (58) are eager to charge, but the melee is too crowded already.
~=B.A=~ Palace Guard (49) can not advance, because the front lines are too crowded.
Mailed Pikemen (31) can not advance, because the front lines are too crowded.
Falasan Guards (18) can not advance, because the front lines are too crowded.
SerpentineSwords (39) can not advance, because the front lines are too crowded.
Black Guard (7) can not advance, because the front lines are too crowded.
Jerrin's Men (28) can not advance, because the front lines are too crowded.
Hop-Lites (23) can not advance, because the front lines are too crowded.
~=B.A=~St. Ives Infantry (51) can not advance, because the front lines are too crowded.
~=B.A=~ Lasten's Lions (48) can not advance, because the front lines are too crowded.
Dakhir's Revenge (15) can not advance, because the front lines are too crowded.
Menedor Sword Marines (33) can not advance, because the front lines are too crowded.
~=B.F=~ Movidos a Vi@gr@ (53) can not advance, because the front lines are too crowded.
~=BA=~ For Honor (55) can not advance, because the front lines are too crowded.
~=B.F=~ Acemioglan (52) can not advance, because the front lines are too crowded.
Drafted swordsmen (16) can not advance, because the front lines are too crowded.
~W~ Black Badgers (60) can not advance, because the front lines are too crowded.
Revisit (37) can not advance, because the front lines are too crowded.
Picnu Pugilists (36) can not advance, because the front lines are too crowded.
~=B.F=~ my hand (54) can not advance, because the front lines are too crowded.
~W~Silent Killers (62) can not advance, because the front lines are too crowded.
Yacon Raiders (45) can not advance, because the front lines are too crowded.
~=B.A=~ Reilwin's Rogues (50) can not advance, because the front lines are too crowded.

Close Combat:
4 Falasan banners are visible in the melee.
14 Ash Sea Islands banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
The Black Army (41) score 98 hits.
HSG | Redemption (26) score 184 hits.
Russkyesoldatiobichnonyesdayutsa (38) score 44 hits.
Metal Orgy (34) score 213 hits.
Black Rose Knights (8) score 293 hits.
BUR| Ireth's Wind (12) score 15 hits.
Guardians (21) score 161 hits.
HSG| Reloaders (27) score 106 hits.
~A~Mapan Berserkers (59) score 107 hits.
First Guard (20) score 93 hits.
BUR| Shakespearean Guard (13) score 149 hits.
Kreutzritter (30) score 108 hits.
<Char >Undead Horde (3) score 41 hits.
</Char >Total hits suffered: Attackers: 148 (1571 before overkill), Defenders: 41

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Black Army (41) take 41 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (3) take 148 hits in close combat, which cause 2 casualties, wiping the unit out.
</Char >Total casualties: 2 attackers, 1 defenders</FONT

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.

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