Falasan Inquirer/Archive/aprilbattle7

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The Great Patriotic War



Third Battle of Barad Falas (17th of April, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1AApollon GuardApollonDarka7 Infline  119
2AAzzal's WrathAlexeiDarka32 Infbox  377
3ABlades of the NorthVilhelmEston4 Infbox  94
4ABrice's BrutesBriceEston5 Archskirmish  127
5AFlow's knightsFlowinDarka55 Infline  502
6AOmega TeamCavalcantiDarka4 Cavline  104
7APersonal GuardKedrickEston20 Infline  377
8AShield of DarkaViclinDarka30 Infline  413
9ASting of the ViperViperaEston25 Archline  312
10AUnknown warriorsdoomsdayEston10 Infline  253
11D-~BF~- Fury of FalasanAshtonFalasan15 Archline  277
12DArchery defence #1(militia/guard unit)Falasan40 Archline  439
13DArchery defence #2(militia/guard unit)Falasan33 Archline  376
14DArchery defence #5(militia/guard unit)Falasan18 Archline  216
15DArchery defence #7(militia/guard unit)Falasan20 Archline  245
16DBand of the HawkBragnixFalasan30 Infline  264
17DBarad Falas Defender(militia/guard unit)Falasan20 Infline  212
18DBarad Falas Defender #2(militia/guard unit)Falasan7 Infline  93
19DBarad Falas Defender #3(militia/guard unit)Falasan16 MIline  190
20DBarad Falas Defender #4(militia/guard unit)Falasan26 Infline  273
21DBarad Falas Defender #5(militia/guard unit)Falasan27 Infline  231
22DBarad Falas Defender #6(militia/guard unit)Falasan11 Infline  118
23DBarad Falas Defender #7(militia/guard unit)Falasan13 Infline  109
24DChaaaaaaaaaaaaaaaaaarge!!!!!!!HeedFalasan6 Cavwedge  197
25DDakhir RevengeFridaFalasan7 Infline  142
26DDbackRavensFalasan5 Infbox  135
27DDefender #3(militia/guard unit)Falasan32 Infline  308
28DDefender #4(militia/guard unit)Falasan49 MIline  428
29DElroth MarinesJustinFalasan5 Infline  87
30DFalasan BowsMurdoFalasan6 Archline  120
31DFor HonorTrumpet IIFalasan3 Infline  78
32DG ForceGiseleFalasan8 Infbox  231
33DGardorians(militia/guard unit)Falasan9 Infline  130
34DGreen LegsTrevorFalasan8 Infbox  228
35DGuardiansManiacFalasan2 Infline  58
36DGuardsmen(not present)Falasan15 Infbox  220
37DHSG | RedemptionDoc's RevengeAsh Sea Islands22 Infbox  319
38DKnivesRonFalasan14 Infline  309
39DLeopardsLouisFalasan19 Infbox  307
40DMarksmen of the ENDENDFalasan22 Archline  342
41Dmy little slashersjellenaFalasan14 Infline  275
42DPersonal GuardJerrinFalasan13 Infbox  330
43DPersonal GuardAlexiusFalasan12 Infline  204
44DPins and NeedlesJingFalasan11 Archline  215
45DPride of DaxXadiusFalasan13 Infline  235
46DRoughshodGregorFalasan6 Cavline  110
47DSerpentineSwordsLoronzoFalasan6 Infline  129
48DSlicing Blade(not present)Falasan13 Infbox  290
49DSniper AcesVirtusFalasan2 Archline  55
50DTucha InfantryDezNutzFalasan3 Infbox  95
51DVader's LegionVaderFalasan7 Archline  119
52DWineDrinkersKillerFalasan4 Infbox  111
53DZopyros' MightZopyrosFalasan3 Infbox  77
54D~=B.A=~ Black Brook ArchersFreidrochFalasan10 Archline  245
55D~=B.A=~ Edwardo's BashibazouksEdwardoFalasan4 Infline  101
56D~=B.A=~ Lasten's LammergeiersLastenFalasan11 Infline  220
57D~=B.A=~ Menedor Loyal InfantryWillemFalasan1 Infbox  27
58D~=B.A=~ The Black SwordsLetoFalasan10 Infline  169
59D€ Tichi VelitesHenriAsh Sea Islands5 Archskirmish  73
60NThe Red Bees III(militia/guard unit)Falasan0 Archline  0


Total:
10 attackers (158 Inf, 30 Arch, 4 Cav)
49 defenders (390 Inf, 65 MI, 189 Arch, 12 Cav)
Total combat strengths: 2678 vs. 9762
1 neutral observers (0 combat strength).

The Red Bees III have no combat-ready men and thus stay out of the battle.
Apollon Guard tried to evade foreign troops, but were spotted.
The region owner Falasan and their allies defend.
The Eston troops attack because they are at war with Falasan.
The Darka troops attack because they are at war with Falasan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Keep (3).
Maniac, Arch Priest of Falasan, Duke of Barad Falas, Marshal of the army of Barad Falas takes command of the defender forces.
The defenders are set up in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 6 (4-C)
 4 (5-A)
9 (25-A)
1 (7-I)
2 (32-I)
3 (4-I)
5 (55-I)
7 (20-I)
8 (30-I)
10 (10-I)
 11 (15-A)
12 (40-A)
13 (33-A)
14 (18-A)
15 (20-A)
16 (30-I)
17 (20-I)
18 (7-I)
19 (16-M)
20 (26-I)
21 (27-I)
22 (11-I)
23 (13-I)
25 (7-I)
26 (5-I)
27 (32-I)
28 (49-M)
29 (5-I)
30 (6-A)
31 (3-I)
32 (8-I)
33 (9-I)
34 (8-I)
35 (2-I)
36 (15-I)
37 (22-I)
38 (14-I)
39 (19-I)
40 (22-A)
41 (14-I)
42 (13-I)
43 (12-I)
44 (11-A)
45 (13-I)
47 (6-I)
48 (13-I)
49 (2-A)
50 (3-I)
51 (7-A)
52 (4-I)
53 (3-I)
54 (10-A)
55 (4-I)
56 (11-I)
57 (1-I)
58 (10-I)
59 (5-A)
 24 (6-C)
46 (6-C)
  


Pins and Needles (44) fire on Flow's knights (5), scoring 91 hits.
Barad Falas Defender #3 (19) move closer to get better shots.
Archery defence #7 (15) fire on Shield of Darka (8), scoring 129 hits.
Vader's Legion (51) fire on Azzal's Wrath (2), scoring 88 hits.
€ Tichi Velites (59) fire on Personal Guard (7), scoring 8 hits.
Brice's Brutes (4) fire on Barad Falas Defender #3 (19), scoring 58 hits.
~=B.A=~ Black Brook Archers (54) fire on Personal Guard (7), scoring 120 hits.
Archery defence #2 (13) fire on Flow's knights (5), scoring 143 hits.
Archery defence #1 (12) fire on Unknown warriors (10), scoring 253 hits.
Defender #4 (28) fire on Azzal's Wrath (2), scoring 105 hits.
-~BF~- Fury of Falasan (11) fire on Shield of Darka (8), scoring 159 hits.
Marksmen of the END (40) fire on Apollon Guard (1), scoring 186 hits.
Sting of the Viper (9) fire on Barad Falas Defender #3 (19), scoring 106 hits.
Archery defence #5 (14) fire on Personal Guard (7), scoring 63 hits.
Sniper Aces (49) fire on Blades of the North (3), scoring 22 hits.
Falasan Bows (30) fire on Flow's knights (5), scoring 34 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (24) stay in their defensive position, awaiting an opportunity to charge.
Roughshod (46) stay in their defensive position, awaiting an opportunity to charge.
Omega Team (6) ride on, closing in on the defenders.
Personal Guard (7) can not advance, because the front lines are too crowded.
Blades of the North (3) can not advance, because the front lines are too crowded.
Shield of Darka (8) can not advance, because the front lines are too crowded.
Zopyros' Might (53) leave the fortification, attacking the enemy.
Azzal's Wrath (2), Apollon Guard (1), Unknown warriors (10) and Flow's knights (5) advance towards the enemy.
G Force (32), HSG | Redemption (37), my little slashers (41), Leopards (39), Defender #3 (27), Personal Guard (43), Slicing Blade (48), Barad Falas Defender #6 (22), Guardsmen (36), Barad Falas Defender #2 (18), Band of the Hawk (16), Personal Guard (42), Dback (26), ~=B.A=~ Edwardo's Bashibazouks (55), Barad Falas Defender #7 (23), Guardians (35), Pride of Dax (45), Green Legs (34), ~=B.A=~ The Black Swords (58), Barad Falas Defender #4 (20), Dakhir Revenge (25), For Honor (31), Barad Falas Defender #5 (21), WineDrinkers (52), Elroth Marines (29), SerpentineSwords (47), Gardorians (33), Tucha Infantry (50), ~=B.A=~ Menedor Loyal Infantry (57), ~=B.A=~ Lasten's Lammergeiers (56), Knives (38) and Barad Falas Defender (17) hold their positions at the outer wall, waiting for the attack.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Azzal's Wrath (2) score 167 hits.
Barad Falas Defender #3 (19) score 77 hits.
Apollon Guard (1) score 75 hits.
Unknown warriors (10) score 142 hits.
Flow's knights (5) score 260 hits.
Zopyros' Might (53) score 51 hits.
Total hits suffered: Attackers: 128, Defenders: 489 (644 before overkill)

Azzal's Wrath (2) take 244 hits (51 in close combat, 193 from archer fire), which cause 7 casualties.
Barad Falas Defender #3 (19) take 603 hits (439 in close combat, 164 from archer fire), which cause 16 casualties, wiping the unit out.
Apollon Guard (1) take 214 hits (28 in close combat, 186 from archer fire), which cause 6 casualties.
Unknown warriors (10) take 302 hits (49 in close combat, 253 from archer fire), which cause 9 casualties.
Flow's knights (5) take 268 hits from archer fire, which cause 9 casualties.
Personal Guard (7) take 191 hits from archer fire, which cause 4 casualties.
Blades of the North (3) take 22 hits from archer fire, which cause 1 casualties.
Shield of Darka (8) take 288 hits from archer fire, which cause 7 casualties.
Zopyros' Might (53) take 50 hits in close combat, which cause 2 casualties.
Total casualties: 43 attackers, 18 defenders

Turn No. 2

   4 (5-A)
6 (4-C)
9 (25-A)
3 (3-I)
7 (16-I)
8 (23-I)
1 (1-I)
2 (25-I)
5 (46-I)
10 (1-I)
53 (1-I)
11 (15-A)
12 (40-A)
13 (33-A)
14 (18-A)
15 (20-A)
16 (30-I)
17 (20-I)
18 (7-I)
20 (26-I)
21 (27-I)
22 (11-I)
23 (13-I)
25 (7-I)
26 (5-I)
27 (32-I)
28 (49-M)
29 (5-I)
30 (6-A)
31 (3-I)
32 (8-I)
33 (9-I)
34 (8-I)
35 (2-I)
36 (15-I)
37 (22-I)
38 (14-I)
39 (19-I)
40 (22-A)
41 (14-I)
42 (13-I)
43 (12-I)
44 (11-A)
45 (13-I)
47 (6-I)
48 (13-I)
49 (2-A)
50 (3-I)
51 (7-A)
52 (4-I)
54 (10-A)
55 (4-I)
56 (11-I)
57 (1-I)
58 (10-I)
59 (5-A)
 24 (6-C)
46 (6-C)
  


Archery defence #7 (15) fire on Shield of Darka (8), scoring 127 hits.
Archery defence #1 (12) fire on Personal Guard (7), scoring 140 hits.
Falasan Bows (30) fire on Shield of Darka (8), scoring 48 hits.
Sting of the Viper (9) fire on Defender #4 (28), scoring 99 hits.
Brice's Brutes (4) fire on Archery defence #2 (13), scoring 28 hits.
Archery defence #5 (14) fire on Blades of the North (3), scoring 88 hits.
~=B.A=~ Black Brook Archers (54) fire on Personal Guard (7), scoring 156 hits.
-~BF~- Fury of Falasan (11) fire on Shield of Darka (8), scoring 131 hits.
Marksmen of the END (40) fire on Blades of the North (3), scoring 126 hits.
Sniper Aces (49) fire on Personal Guard (7), scoring 23 hits.
Archery defence #2 (13) fire on Shield of Darka (8), scoring 109 hits.
Defender #4 (28) fire on Personal Guard (7), scoring 137 hits.
€ Tichi Velites (59) fire on Blades of the North (3), scoring 9 hits.
Pins and Needles (44) fire on Blades of the North (3), scoring 83 hits.
Vader's Legion (51) fire on Shield of Darka (8), scoring 80 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (24) stay in their defensive position, awaiting an opportunity to charge.
Roughshod (46) stay in their defensive position, awaiting an opportunity to charge.
Omega Team (6) charge ahead, into the defenders' ranks.
There is one siege engine at the wall.
Shield of Darka (8) can not advance, because the front lines are too crowded.
Personal Guard (7) can not advance, because the front lines are too crowded.
Blades of the North (3) can not advance, because the front lines are too crowded.
~=B.A=~ The Black Swords (58), Elroth Marines (29), Personal Guard (42), Tucha Infantry (50), Dakhir Revenge (25), For Honor (31), Dback (26), Guardians (35), Defender #3 (27), Barad Falas Defender #6 (22), HSG | Redemption (37), ~=B.A=~ Menedor Loyal Infantry (57), ~=B.A=~ Edwardo's Bashibazouks (55), Barad Falas Defender #7 (23), Personal Guard (43), Pride of Dax (45), Barad Falas Defender #2 (18), Guardsmen (36), Slicing Blade (48), my little slashers (41), Leopards (39), Barad Falas Defender #5 (21), Barad Falas Defender (17), Gardorians (33), SerpentineSwords (47), Barad Falas Defender #4 (20), Knives (38), ~=B.A=~ Lasten's Lammergeiers (56), Green Legs (34), Band of the Hawk (16), WineDrinkers (52) and G Force (32) hold their positions at the outer wall, waiting for the attack.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Azzal's Wrath (2) score 188 hits.
Unknown warriors (10) score 17 hits.
Flow's knights (5) score 237 hits.
Omega Team (6) score 107 hits.
Apollon Guard (1) score 16 hits.
Zopyros' Might (53) score 15 hits.
Total hits suffered: Attackers: 15, Defenders: 54 (565 before overkill)

Azzal's Wrath (2) take 15 hits in close combat. No casualties.
Shield of Darka (8) take 495 hits from archer fire, which cause 13 casualties.
Archery defence #2 (13) take 6 hits from archer fire (reduced due to fortifications). No casualties.
Defender #4 (28) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Personal Guard (7) take 456 hits from archer fire, which cause 10 casualties.
Zopyros' Might (53) take 54 hits in close combat, which cause 1 casualties, wiping the unit out.
Blades of the North (3) take 306 hits from archer fire, which cause 3 casualties, wiping the unit out.
Vilhelm (Knight of Amdor, Eston) has been wounded.
Total casualties: 26 attackers, 2 defenders

Turn No. 3

   4 (5-A)
9 (25-A)
7 (6-I)
8 (10-I)
1 (1-I)
2 (25-I)
5 (46-I)
6 (4-C)
10 (1-I)
11 (15-A)
12 (40-A)
13 (33-A)
14 (18-A)
15 (20-A)
16 (30-I)
17 (20-I)
18 (7-I)
20 (26-I)
21 (27-I)
22 (11-I)
23 (13-I)
25 (7-I)
26 (5-I)
27 (32-I)
28 (48-M)
29 (5-I)
30 (6-A)
31 (3-I)
32 (8-I)
33 (9-I)
34 (8-I)
35 (2-I)
36 (15-I)
37 (22-I)
38 (14-I)
39 (19-I)
40 (22-A)
41 (14-I)
42 (13-I)
43 (12-I)
44 (11-A)
45 (13-I)
47 (6-I)
48 (13-I)
49 (2-A)
50 (3-I)
51 (7-A)
52 (4-I)
54 (10-A)
55 (4-I)
56 (11-I)
57 (1-I)
58 (10-I)
59 (5-A)
 24 (6-C)
46 (6-C)
  


~=B.A=~ Black Brook Archers (54) fire on Flow's knights (5), scoring 108 hits.
Vader's Legion (51) fire on Azzal's Wrath (2), scoring 58 hits.
Sniper Aces (49) fire on Flow's knights (5), scoring 31 hits.
Archery defence #7 (15) fire on Azzal's Wrath (2), scoring 144 hits.
Archery defence #2 (13) fire on Flow's knights (5), scoring 124 hits.
Archery defence #5 (14) fire on Omega Team (6), scoring 57 hits.
Pins and Needles (44) fire on Unknown warriors (10), scoring 89 hits.
Falasan Bows (30) fire on Apollon Guard (1), scoring 46 hits.
Archery defence #1 (12) fire on Omega Team (6), scoring 135 hits.
-~BF~- Fury of Falasan (11) fire on Flow's knights (5), scoring 114 hits.
Defender #4 (28) fire on Azzal's Wrath (2), scoring 117 hits.
Marksmen of the END (40) fire on Apollon Guard (1), scoring 116 hits.
€ Tichi Velites (59) fire on Unknown warriors (10), scoring 13 hits.
Sting of the Viper (9) fire on Personal Guard (42), scoring 50 hits.
Brice's Brutes (4) fire on Knives (38), scoring 27 hits.
Roughshod (46) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (24) stay in their defensive position, awaiting an opportunity to charge.
Omega Team (6) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There is one siege engine at the wall.
Unknown warriors (10) squeeze through the heavily overcrowded siege engines.
Flow's knights (5) squeeze through the heavily overcrowded siege engines.
Apollon Guard (1) climb up through the overcrowded siege engines.
Azzal's Wrath (2) climb up through the overcrowded siege engines.
Shield of Darka (8) and Personal Guard (7) advance towards the enemy.

Close Combat:
20 Falasan banners are visible in the melee.
5 Ash Sea Islands banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Unknown warriors (10) score 7 hits.
WineDrinkers (52) score 72 hits.
Flow's knights (5) score 119 hits.
~=B.A=~ Black Brook Archers (54) score 42 hits.
Barad Falas Defender #6 (22) score 58 hits.
Barad Falas Defender #4 (20) score 157 hits.
Vader's Legion (51) score 28 hits.
my little slashers (41) score 148 hits.
Guardians (35) score 42 hits.
Barad Falas Defender #2 (18) score 64 hits.
Gardorians (33) score 89 hits.
Leopards (39) score 121 hits.
~=B.A=~ Edwardo's Bashibazouks (55) score 69 hits.
Sniper Aces (49) score 9 hits.
Pride of Dax (45) score 117 hits.
Barad Falas Defender #5 (21) score 147 hits.
Band of the Hawk (16) score 122 hits.
Green Legs (34) score 166 hits.
Slicing Blade (48) score 160 hits.
Defender #3 (27) score 174 hits.
Elroth Marines (29) score 49 hits.
Archery defence #7 (15) score 38 hits.
Archery defence #2 (13) score 65 hits.
Guardsmen (36) score 74 hits.
Barad Falas Defender (17) score 151 hits.
Archery defence #5 (14) score 38 hits.
Personal Guard (43) score 131 hits.
HSG | Redemption (37) score 183 hits.
Pins and Needles (44) score 38 hits.
Falasan Bows (30) score 16 hits.
Apollon Guard (1) score 8 hits.
~=B.A=~ Menedor Loyal Infantry (57) score 17 hits.
Tucha Infantry (50) score 58 hits.
Dakhir Revenge (25) score 116 hits.
G Force (32) score 154 hits.
Archery defence #1 (12) score 71 hits.
~=B.A=~ The Black Swords (58) score 112 hits.
-~BF~- Fury of Falasan (11) score 52 hits.
SerpentineSwords (47) score 95 hits.
Defender #4 (28) score 128 hits.
Marksmen of the END (40) score 58 hits.
Azzal's Wrath (2) score 97 hits.
~=B.A=~ Lasten's Lammergeiers (56) score 148 hits.
€ Tichi Velites (59) score 4 hits.
For Honor (31) score 48 hits.
Knives (38) score 194 hits.
Dback (26) score 85 hits.
Barad Falas Defender #7 (23) score 46 hits.
Personal Guard (42) score 186 hits.
Total hits suffered: Attackers: 1950 (4140 before overkill), Defenders: 231

Unknown warriors (10) take 742 hits (640 in close combat, 102 from archer fire), which cause 1 casualties, wiping the unit out.
doomsday (Knight of Massillion, Eston) has been wounded.
WineDrinkers (52) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Flow's knights (5) take 1173 hits (796 in close combat, 377 from archer fire), which cause 37 casualties, throwing them back from the fortifications.
~=B.A=~ Black Brook Archers (54) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Barad Falas Defender #6 (22) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Barad Falas Defender #4 (20) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Vader's Legion (51) take 10 hits in close combat (reduced due to fortifications). No casualties.
my little slashers (41) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Omega Team (6) take 192 hits from archer fire, which cause 4 casualties, wiping the unit out.
Apollon Guard (1) take 378 hits (216 in close combat, 162 from archer fire), which cause 1 casualties, wiping the unit out.
Apollon (Knight of Tolhuar, Darka) has been wounded.
Azzal's Wrath (2) take 617 hits (298 in close combat, 319 from archer fire), which cause 16 casualties, throwing them back from the fortifications.
Knives (38) take 5 hits from archer fire (reduced due to fortifications). No casualties.
Personal Guard (42) take 10 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 59 attackers, 5 defenders

Turn No. 4

   4 (5-A)
9 (25-A)
 2 (9-I)
5 (9-I)
7 (6-I)
8 (10-I)
11 (15-A)
12 (40-A)
13 (33-A)
14 (18-A)
15 (20-A)
16 (30-I)
17 (20-I)
18 (7-I)
20 (25-I)
21 (27-I)
22 (10-I)
23 (13-I)
25 (7-I)
26 (5-I)
27 (32-I)
28 (48-M)
29 (5-I)
30 (6-A)
31 (3-I)
32 (8-I)
33 (9-I)
34 (8-I)
35 (2-I)
36 (15-I)
37 (22-I)
38 (14-I)
39 (19-I)
40 (22-A)
41 (13-I)
42 (13-I)
43 (12-I)
44 (11-A)
45 (13-I)
47 (6-I)
48 (13-I)
49 (2-A)
50 (3-I)
51 (7-A)
52 (3-I)
54 (9-A)
55 (4-I)
56 (11-I)
57 (1-I)
58 (10-I)
59 (5-A)
 24 (6-C)
46 (6-C)
  


Falasan Bows (30) fire on Shield of Darka (8), scoring 49 hits.
Archery defence #7 (15) fire on Azzal's Wrath (2), scoring 139 hits.
~=B.A=~ Black Brook Archers (54) fire on Personal Guard (7), scoring 156 hits.
Sting of the Viper (9) fire on Archery defence #1 (12), scoring 59 hits.
Vader's Legion (51) fire on Flow's knights (5), scoring 79 hits.
-~BF~- Fury of Falasan (11) fire on Shield of Darka (8), scoring 182 hits.
Archery defence #5 (14) fire on Flow's knights (5), scoring 73 hits.
Marksmen of the END (40) fire on Azzal's Wrath (2), scoring 144 hits.
Brice's Brutes (4) move closer to get better shots.
Archery defence #1 (12) fire on Personal Guard (7), scoring 146 hits.
Defender #4 (28) fire on Flow's knights (5), scoring 140 hits.
€ Tichi Velites (59) fire on Shield of Darka (8), scoring 12 hits.
Archery defence #2 (13) fire on Shield of Darka (8), scoring 175 hits.
Sniper Aces (49) fire on Azzal's Wrath (2), scoring 33 hits.
Pins and Needles (44) fire on Personal Guard (7), scoring 101 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (24) stay in their defensive position, awaiting an opportunity to charge.
Roughshod (46) stay in their defensive position, awaiting an opportunity to charge.
There are 2 siege engines at the walls.
Shield of Darka (8) attack the fortifications with siege engines!
Azzal's Wrath (2) attack the fortifications with siege engines!
Personal Guard (7) attack the fortifications with siege engines!
Flow's knights (5) attack the fortifications with siege engines!
HSG | Redemption (37), Barad Falas Defender #4 (20), G Force (32), Knives (38), Barad Falas Defender #7 (23) and Personal Guard (43) hold their positions at the outer wall, waiting for the attack.

Close Combat:
20 Falasan banners are visible in the melee.
5 Ash Sea Islands banners are visible in the melee.
1 Darka banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Falasan Bows (30) score 16 hits.
HSG | Redemption (37) score 221 hits.
Barad Falas Defender #4 (20) score 161 hits.
G Force (32) score 156 hits.
Knives (38) score 230 hits.
Barad Falas Defender #7 (23) score 48 hits.
Archery defence #7 (15) score 47 hits.
~=B.A=~ Black Brook Archers (54) score 40 hits.
Personal Guard (43) score 146 hits.
Shield of Darka (8) score 103 hits.
WineDrinkers (52) score 60 hits.
Pride of Dax (45) score 115 hits.
~=B.A=~ The Black Swords (58) score 105 hits.
Personal Guard (42) score 228 hits.
~=B.A=~ Edwardo's Bashibazouks (55) score 70 hits.
For Honor (31) score 45 hits.
Green Legs (34) score 164 hits.
Dback (26) score 88 hits.
Azzal's Wrath (2) score 75 hits.
Vader's Legion (51) score 29 hits.
-~BF~- Fury of Falasan (11) score 60 hits.
Archery defence #5 (14) score 35 hits.
Marksmen of the END (40) score 59 hits.
Slicing Blade (48) score 176 hits.
Archery defence #1 (12) score 70 hits.
Defender #4 (28) score 136 hits.
Personal Guard (7) score 80 hits.
€ Tichi Velites (59) score 2 hits.
Dakhir Revenge (25) score 142 hits.
my little slashers (41) score 139 hits.
~=B.A=~ Lasten's Lammergeiers (56) score 132 hits.
Guardsmen (36) score 81 hits.
Barad Falas Defender #2 (18) score 50 hits.
Flow's knights (5) score 73 hits.
Guardians (35) score 38 hits.
Band of the Hawk (16) score 96 hits.
Leopards (39) score 125 hits.
Barad Falas Defender #6 (22) score 54 hits.
Barad Falas Defender (17) score 127 hits.
SerpentineSwords (47) score 97 hits.
Gardorians (33) score 87 hits.
Archery defence #2 (13) score 70 hits.
~=B.A=~ Menedor Loyal Infantry (57) score 20 hits.
Barad Falas Defender #5 (21) score 149 hits.
Tucha Infantry (50) score 69 hits.
Elroth Marines (29) score 57 hits.
Defender #3 (27) score 174 hits.
Sniper Aces (49) score 10 hits.
Pins and Needles (44) score 38 hits.
Total hits suffered: Attackers: 1066 (4262 before overkill), Defenders: 331

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Falasan Bows (30) take 48 hits in close combat (reduced due to fortifications), which cause 2 casualties.
HSG | Redemption (37) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Barad Falas Defender #4 (20) take 53 hits in close combat (reduced due to fortifications), which cause 2 casualties.
G Force (32) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Knives (38) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Barad Falas Defender #7 (23) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Archery defence #7 (15) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sting of the Viper (9) are shocked.
Shield of Darka (8) take 868 hits (450 in close combat, 418 from archer fire), which cause 10 casualties, wiping the unit out.
Azzal's Wrath (2) take 612 hits (296 in close combat, 316 from archer fire), which cause 9 casualties, wiping the unit out.
Alexei (Knight of Azzal) has been captured by Falasan forces.
Brice's Brutes (4) are shocked.
Archery defence #1 (12) take 12 hits from archer fire (reduced due to fortifications). No casualties.
Personal Guard (7) take 530 hits (127 in close combat, 403 from archer fire), which cause 6 casualties, wiping the unit out.
Flow's knights (5) take 485 hits (193 in close combat, 292 from archer fire), which cause 9 casualties, wiping the unit out.
Flowin of Darka has been wounded.
Total casualties: 34 attackers, 9 defenders

Turn No. 5

   9 (25-A)
4 (5-A)
 11 (15-A)
12 (40-A)
13 (33-A)
14 (18-A)
15 (19-A)
16 (30-I)
17 (20-I)
18 (7-I)
20 (23-I)
21 (27-I)
22 (10-I)
23 (12-I)
25 (7-I)
26 (5-I)
27 (32-I)
28 (48-M)
29 (5-I)
30 (4-A)
31 (3-I)
32 (7-I)
33 (9-I)
34 (8-I)
35 (2-I)
36 (15-I)
37 (21-I)
38 (13-I)
39 (19-I)
40 (22-A)
41 (13-I)
42 (13-I)
43 (12-I)
44 (11-A)
45 (13-I)
47 (6-I)
48 (13-I)
49 (2-A)
50 (3-I)
51 (7-A)
52 (3-I)
54 (9-A)
55 (4-I)
56 (11-I)
57 (1-I)
58 (10-I)
59 (5-A)
 24 (6-C)
46 (6-C)
  


Brice's Brutes (4) fire on Archery defence #1 (12), scoring 37 hits.
~=B.A=~ Black Brook Archers (54) fire on Brice's Brutes (4), scoring 72 hits.
Archery defence #2 (13) fire on Brice's Brutes (4), scoring 150 hits.
Archery defence #1 (12) fire on Brice's Brutes (4), scoring 149 hits.
Archery defence #5 (14) fire on Brice's Brutes (4), scoring 50 hits.
Pins and Needles (44) fire on Brice's Brutes (4), scoring 62 hits.
-~BF~- Fury of Falasan (11) fire on Brice's Brutes (4), scoring 102 hits.
Sting of the Viper (9) move closer to get better shots.
Vader's Legion (51) fire on Sting of the Viper (9), scoring 90 hits.
Marksmen of the END (40) fire on Sting of the Viper (9), scoring 136 hits.
Sniper Aces (49) fire on Sting of the Viper (9), scoring 32 hits.
Defender #4 (28) fire on Sting of the Viper (9), scoring 67 hits.
Falasan Bows (30) fire on Sting of the Viper (9), scoring 31 hits.
€ Tichi Velites (59) fire on Sting of the Viper (9), scoring 12 hits.
Archery defence #7 (15) fire on Sting of the Viper (9), scoring 101 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (24) stay in their defensive position, awaiting an opportunity to charge.
Roughshod (46) stay in their defensive position, awaiting an opportunity to charge.
my little slashers (41) leave the fortification, attacking the enemy.
Green Legs (34) leave the fortification, attacking the enemy.
~=B.A=~ Menedor Loyal Infantry (57) leave the fortification, attacking the enemy.
Personal Guard (43) leave the fortification, attacking the enemy.
Knives (38) leave the fortification, attacking the enemy.
Barad Falas Defender #7 (23) leave the fortification, attacking the enemy.
Dback (26) leave the fortification, attacking the enemy.
SerpentineSwords (47) leave the fortification, attacking the enemy.
~=B.A=~ Edwardo's Bashibazouks (55) leave the fortification, attacking the enemy.
Pride of Dax (45) leave the fortification, attacking the enemy.
Barad Falas Defender #5 (21) leave the fortification, attacking the enemy.
For Honor (31) leave the fortification, attacking the enemy.
Dakhir Revenge (25) leave the fortification, attacking the enemy.
Gardorians (33) leave the fortification, attacking the enemy.
Barad Falas Defender (17) leave the fortification, attacking the enemy.
Guardsmen (36) leave the fortification, attacking the enemy.
Barad Falas Defender #6 (22) leave the fortification, attacking the enemy.
Guardians (35) leave the fortification, attacking the enemy.
Band of the Hawk (16) leave the fortification, attacking the enemy.
Barad Falas Defender #2 (18) leave the fortification, attacking the enemy.
~=B.A=~ Lasten's Lammergeiers (56) leave the fortification, attacking the enemy.
Defender #3 (27) leave the fortification, attacking the enemy.
Barad Falas Defender #4 (20) leave the fortification, attacking the enemy.
~=B.A=~ The Black Swords (58) leave the fortification, attacking the enemy.
Personal Guard (42) leave the fortification, attacking the enemy.
WineDrinkers (52) leave the fortification, attacking the enemy.
Slicing Blade (48) leave the fortification, attacking the enemy.
Tucha Infantry (50) leave the fortification, attacking the enemy.
HSG | Redemption (37) leave the fortification, attacking the enemy.
G Force (32) leave the fortification, attacking the enemy.
Elroth Marines (29) leave the fortification, attacking the enemy.
Leopards (39) leave the fortification, attacking the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Brice's Brutes (4) take 585 hits from archer fire, which cause 5 casualties, wiping the unit out.
Brice (Imperial Knight of Eston) has been wounded.
Archery defence #1 (12) take 7 hits from archer fire (reduced due to fortifications). No casualties.
Sting of the Viper (9) take 469 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Total casualties: 21 attackers, 0 defenders

Defender Victory!

The battle does 5 % damage to the fortifications.