Falasan Inquirer/Archive/aprilbattle2

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The Great Patriotic War


First Battle of Barad Falas (4th of April, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1A4th Liao GuardsJuanDarka6 Infbox  148
2AAriston GuardBasilEston57 Infline  600
3AArm of ZjanGiroDarka14 Infline  163
4AArtemis' RevengeArturiusEston16 Infline  158
5ACavalryThrawnDarka7 Cavwedge  156
6AChampions of MassillionVeronicaEston26 Infline  341
7AChargersDaftDarka15 Cavwedge  290
8ADouble EdgedValensDarka38 Infline  555
9AEmarama VanguardKealanEston19 Cavwedge  428
10AEsse Quam VerdePundaEston30 Infline  269
11AGolden LionsEliasEston16 Infline  156
12AHeroes of our PastBryannaDarka13 Infline  216
13AInsistant StandsCraciersDarka15 Infline  199
14AKarskinsFingoDarka27 Infline  325
15AKnights of RemembranceEphiscobanDarka30 Infline  510
16AKyler's KillersKylerEston25 Archline  271
17ALacirith KnightsLoganEston32 Cavwedge  523
18ALast HopeDrianEston30 Infline  353
19ALegionniresFabtinusDarka20 Archline  283
20ALion's of EstonLyonesseEston9 SFline  247
21ALyst's ArrayLystEston20 Infline  285
22AMassillion's City GuardDaveEston33 Infline  370
23AMelias Katana Heavy CorpsBaenorEston4 Infline  67
24AMighty WorriorsFreyherDarka30 Infline  388
25ANein Gesicht!CavalcantiDarka10 Cavwedge  136
26ANiccolo's PrideNiccoloEston18 Infwedge  224
27APersonal GuardJordyDarka17 Infline  239
28APersonal Guard/ArchersAllenDarka25 Archline  310
29ASentinels of EstonDaighEston17 Infline  250
30AShiny BootsBillyDarka30 Infline  304
31ASinclair's ArchersSeanEston30 Archline  237
32AStorm BringersNefastoDarka13 Infline  263
33ASuper Monkey Ninjas of DeathTorikEston25 Infbox  307
34ATanners menTannerEston29 Archline  382
35AThe Evil onesElsabethEston21 Infline  312
36AThe sword of SlyChristoferEston29 Infline  249
37ATip of the SpearSigrothEston25 Infbox  277
38ATotentanzCarlomanEston20 Infbox  249
39ATrueshotsTrulanDarka25 Archline  321
40AVigorosoVitoEston7 SFline  257
41AWarriors of the Flame MaidenHernandoDarka27 Infline  438
42AWind StalkersNeoDarka19 Cavwedge  329
43A[VG] HawsekarlsAbsolonDarka30 Infline  459
44A[VG] Herumor's Elite HaradrimHerumorDarka83 Infline  984
45A[VG] Obsidian RidersSevernDarka14 Cavwedge  423
46A[VG] Sigrid's War MonksRachelDarka14 Infline  204
47A~~v~~WilsonDarka8 Infline  109
48D1st-Rebirth(militia/guard unit)Falasan57 Infskirmish  574
49DAngels of death II(militia/guard unit)Falasan21 Archbox  348
50DBlack Rose Knights(militia/guard unit)Falasan24 Cavwedge  391
51DCantabrum IndomitusChusCarelia3 Infbox  81
52DChargersGuckyFalasan9 Cavwedge  302
53DCore CXIII(militia/guard unit)Falasan40 Infbox  578
54DCrashIntoIt(militia/guard unit)Falasan33 Infbox  579
55DDregors VanguardDregorFalasan20 Infbox  156
56DESTEL(militia/guard unit)Falasan19 Archline  268
57DFalasan Guard(militia/guard unit)Falasan45 Infline  438
58DFalasan Guardian(militia/guard unit)Falasan19 Infline  231
59DFalasan Guards(militia/guard unit)Falasan16 MIline  215
60DFalasan Raider(militia/guard unit)Falasan15 Cavline  276
61DGardorians(militia/guard unit)Falasan33 Infline  424
62DGladiators of Galadia(militia/guard unit)Falasan14 Infbox  291
63DGuardiansManiacFalasan36 Infline  331
64DHuman Shield Inf(militia/guard unit)Falasan29 Infbox  350
65DLaurjelm's Leopards(militia/guard unit)Falasan20 Infbox  311
66DMenedor Raiders(militia/guard unit)Falasan49 Infline  485
67DPersonal GuardAlexiusFalasan6 Infbox  144
68DPersonal GuardMisterCarelia5 Infbox  135
69DResistance is FutileThe New ParadigmCarelia5 SFline  203
70DsuiciderdestructiveFalasan13 Infline  149
71DThe Black Plague(militia/guard unit)Falasan25 Infline  373
72DThe Haven(militia/guard unit)Falasan16 Archline  285
73DThe Iron FistMickeyFalasan25 Infbox  267
74DThe Red Bees II(militia/guard unit)Falasan25 Archline  296
75DThe Sanctuary(militia/guard unit)Falasan36 Infbox  603
76DTribooo(militia/guard unit)Falasan17 SFline  392
77DUruloki 2(militia/guard unit)Falasan18 Archline  224
78DWarriors(militia/guard unit)Falasan12 Infbox  150
79Dwarriors of deathjiffymanCarelia9 Infbox  221
80DZenithHectorFalasan31 Infbox  525
81D~=B.A=~ Reilwin's RoguesReilwinFalasan8 Infbox  124


Total:
47 attackers (782 Inf, 154 Arch, 116 Cav, 16 SF)
34 defenders (568 Inf, 16 MI, 99 Arch, 48 Cav, 22 SF)
Total combat strengths: 14564 vs. 10720

The region owner Falasan and their allies defend.
The Eston troops attack because they are at war with Falasan.
The Darka troops attack because they are at war with Falasan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).
Carloman, Marshal of the Lacirith Army takes command of the attacker forces.
The attackers are set up in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  5 (7-C)
7 (15-C)
9 (19-C)
17 (32-C)
25 (10-C)
42 (19-C)
45 (14-C)
16 (25-A)
19 (20-A)
28 (25-A)
31 (30-A)
34 (29-A)
39 (25-A)
1 (6-I)
2 (57-I)
3 (14-I)
4 (16-I)
6 (26-I)
8 (38-I)
10 (30-I)
11 (16-I)
12 (13-I)
13 (15-I)
14 (27-I)
15 (30-I)
18 (30-I)
20 (9-S)
21 (20-I)
22 (33-I)
23 (4-I)
24 (30-I)
26 (18-I)
27 (17-I)
29 (17-I)
30 (30-I)
32 (13-I)
33 (25-I)
35 (21-I)
36 (29-I)
37 (25-I)
38 (20-I)
40 (7-S)
41 (27-I)
43 (30-I)
44 (83-I)
46 (14-I)
47 (8-I)
 69 (5-S)
70 (13-I)
48 (57-I)
49 (21-A)
50 (24-C)
51 (3-I)
53 (40-I)
54 (33-I)
55 (20-I)
56 (19-A)
57 (45-I)
58 (19-I)
59 (16-M)
60 (15-C)
61 (33-I)
62 (14-I)
63 (36-I)
64 (29-I)
65 (20-I)
66 (49-I)
67 (6-I)
68 (5-I)
71 (25-I)
72 (16-A)
73 (25-I)
74 (25-A)
75 (36-I)
76 (17-S)
77 (18-A)
78 (12-I)
79 (9-I)
80 (31-I)
81 (8-I)
 52 (9-C)
 


Personal Guard/Archers (28) fire on Resistance is Futile (69), scoring 105 hits.
Trueshots (39) fire on suicider (70), scoring 59 hits.
Sinclair's Archers (31) fire on suicider (70), scoring 44 hits.
ESTEL (56) fire on [VG] Herumor's Elite Haradrim (44), scoring 40 hits.
Uruloki 2 (77) fire on [VG] Herumor's Elite Haradrim (44), scoring 41 hits.
The Haven (72) fire on [VG] Herumor's Elite Haradrim (44), scoring 36 hits.
Vigoroso (40) fire on Resistance is Futile (69), scoring 102 hits.
Falasan Guards (59) fire on [VG] Herumor's Elite Haradrim (44), scoring 19 hits.
Legionnires (19) fire on suicider (70), scoring 62 hits.
Kyler's Killers (16) fire on suicider (70), scoring 112 hits.
Lion's of Eston (20) fire on Resistance is Futile (69), scoring 103 hits.
Tanners men (34) move closer to get better shots.
The Red Bees II (74) fire on [VG] Herumor's Elite Haradrim (44), scoring 112 hits.
Tribooo (76) move closer to get better shots.
Angels of death II (49) fire on Ariston Guard (2), scoring 107 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (50) stay in their defensive position, awaiting an opportunity to charge.
Falasan Raider (60) stay in their defensive position, awaiting an opportunity to charge.
Emarama Vanguard (9), Cavalry (5), Nein Gesicht! (25), Chargers (7), Lacirith Knights (17), [VG] Obsidian Riders (45) and Wind Stalkers (42) ride on, closing in on the defenders.
Mighty Worriors (24), Shiny Boots (30), Artemis' Revenge (4), Storm Bringers (32), Tip of the Spear (37), Warriors of the Flame Maiden (41), Massillion's City Guard (22), Personal Guard (27), 4th Liao Guards (1), Super Monkey Ninjas of Death (33), Golden Lions (11), Lyst's Array (21), Champions of Massillion (6), Last Hope (18), Double Edged (8), [VG] Herumor's Elite Haradrim (44), Totentanz (38), Melias Katana Heavy Corps (23), Insistant Stands (13), Ariston Guard (2), Sentinels of Eston (29), [VG] Hawsekarls (43), Heroes of our Past (12), Esse Quam Verde (10), Niccolo's Pride (26), [VG] Sigrid's War Monks (46), The sword of Sly (36), ~~v~~ (47), Arm of Zjan (3), Karskins (14), Knights of Remembrance (15) and The Evil ones (35) advance towards the enemy.
Falasan Guard (57), Menedor Raiders (66), Warriors (78), Personal Guard (67), Personal Guard (68), The Sanctuary (75), ~=B.A=~ Reilwin's Rogues (81), The Iron Fist (73), Laurjelm's Leopards (65), CrashIntoIt (54), Gardorians (61), 1st-Rebirth (48), warriors of death (79), The Black Plague (71), Falasan Guardian (58), Cantabrum Indomitus (51), Gladiators of Galadia (62), Zenith (80), Dregors Vanguard (55), Core CXIII (53), Guardians (63) and Human Shield Inf (64) move forward to take up positions at the outer wall.
suicider (70) and Resistance is Futile (69) hold their positions at the outer wall, waiting for the attack.

suicider (70) take 47 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Resistance is Futile (69) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
[VG] Herumor's Elite Haradrim (44) take 248 hits from archer fire, which cause 6 casualties.
Ariston Guard (2) take 107 hits from archer fire, which cause 2 casualties.
Total casualties: 8 attackers, 3 defenders

Turn No. 2

   16 (25-A)
19 (20-A)
28 (25-A)
31 (30-A)
39 (25-A)
5 (7-C)
7 (15-C)
9 (19-C)
17 (32-C)
20 (9-S)
25 (10-C)
34 (29-A)
40 (7-S)
42 (19-C)
45 (14-C)
1 (6-I)
2 (55-I)
3 (14-I)
4 (16-I)
6 (26-I)
8 (38-I)
10 (30-I)
11 (16-I)
12 (13-I)
13 (15-I)
14 (27-I)
15 (30-I)
18 (30-I)
21 (20-I)
22 (33-I)
23 (4-I)
24 (30-I)
26 (18-I)
27 (17-I)
29 (17-I)
30 (30-I)
32 (13-I)
33 (25-I)
35 (21-I)
36 (29-I)
37 (25-I)
38 (20-I)
41 (27-I)
43 (30-I)
44 (77-I)
46 (14-I)
47 (8-I)
48 (57-I)
51 (3-I)
53 (40-I)
54 (33-I)
55 (20-I)
57 (45-I)
58 (19-I)
61 (33-I)
62 (14-I)
63 (36-I)
64 (29-I)
65 (20-I)
66 (49-I)
67 (6-I)
68 (5-I)
69 (4-S)
70 (11-I)
71 (25-I)
73 (25-I)
75 (36-I)
76 (17-S)
78 (12-I)
79 (9-I)
80 (31-I)
81 (8-I)
49 (21-A)
50 (24-C)
56 (19-A)
59 (16-M)
60 (15-C)
72 (16-A)
74 (25-A)
77 (18-A)
 52 (9-C)
 


Uruloki 2 (77) fire on [VG] Herumor's Elite Haradrim (44), scoring 76 hits.
Trueshots (39) fire on The Sanctuary (75), scoring 42 hits.
Personal Guard/Archers (28) fire on CrashIntoIt (54), scoring 97 hits.
Falasan Guards (59) fire on [VG] Herumor's Elite Haradrim (44), scoring 37 hits.
Lion's of Eston (20) fire on Core CXIII (53), scoring 97 hits.
The Red Bees II (74) fire on [VG] Herumor's Elite Haradrim (44), scoring 138 hits.
Kyler's Killers (16) fire on 1st-Rebirth (48), scoring 51 hits.
Vigoroso (40) fire on The Sanctuary (75), scoring 82 hits.
Tribooo (76) fire on Ariston Guard (2), scoring 86 hits.
Angels of death II (49) fire on Double Edged (8), scoring 118 hits.
Legionnires (19) fire on Zenith (80), scoring 67 hits.
ESTEL (56) fire on Knights of Remembrance (15), scoring 58 hits.
Sinclair's Archers (31) fire on Menedor Raiders (66), scoring 51 hits.
The Haven (72) fire on [VG] Hawsekarls (43), scoring 79 hits.
Tanners men (34) fire on 1st-Rebirth (48), scoring 111 hits.
Falasan Raider (60) leave their fortified positions and attack the enemy
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (50) leave their fortified positions and attack the enemy
Cavalry (5), Wind Stalkers (42), [VG] Obsidian Riders (45), Chargers (7), Emarama Vanguard (9), Lacirith Knights (17) and Nein Gesicht! (25) charge into battle.
There are 18 siege engines at the walls.
Gardorians (61), The Iron Fist (73), Warriors (78), suicider (70), Laurjelm's Leopards (65), Gladiators of Galadia (62), Human Shield Inf (64), Menedor Raiders (66), Resistance is Futile (69), Falasan Guard (57), Falasan Guardian (58), The Black Plague (71), Cantabrum Indomitus (51), Guardians (63), Dregors Vanguard (55), ~=B.A=~ Reilwin's Rogues (81), Personal Guard (68), Core CXIII (53), The Sanctuary (75), CrashIntoIt (54), 1st-Rebirth (48), warriors of death (79), Zenith (80) and Personal Guard (67) hold their positions at the outer wall, waiting for the attack.

Close Combat:
10 Eston banners are visible in the melee.
22 Darka banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Sentinels of Eston (29) score 144 hits.
Last Hope (18) score 192 hits.
[VG] Hawsekarls (43) score 364 hits.
Knights of Remembrance (15) score 476 hits.
Mighty Worriors (24) score 215 hits.
Falasan Raider (60) score 292 hits.
Cavalry (5) score 210 hits.
~~v~~ (47) score 27 hits.
Golden Lions (11) score 60 hits.
Champions of Massillion (6) score 226 hits.
Ariston Guard (2) score 358 hits.
Wind Stalkers (42) score 686 hits.
Double Edged (8) score 454 hits.
[VG] Obsidian Riders (45) score 891 hits.
[VG] Sigrid's War Monks (46) score 157 hits.
The sword of Sly (36) score 98 hits.
Totentanz (38) score 168 hits.
Super Monkey Ninjas of Death (33) score 198 hits.
Massillion's City Guard (22) score 273 hits.
Esse Quam Verde (10) score 129 hits.
Chargers (7) score 485 hits.
Heroes of our Past (12) score 188 hits.
Storm Bringers (32) score 147 hits.
[VG] Herumor's Elite Haradrim (44) score 836 hits.
Niccolo's Pride (26) score 128 hits.
Melias Katana Heavy Corps (23) score 62 hits.
Emarama Vanguard (9) score 817 hits.
Lacirith Knights (17) score 864 hits.
Artemis' Revenge (4) score 60 hits.
Nein Gesicht! (25) score 169 hits.
Arm of Zjan (3) score 77 hits.
Personal Guard (27) score 169 hits.
Karskins (14) score 201 hits.
The Evil ones (35) score 213 hits.
Black Rose Knights (50) score 644 hits.
Insistant Stands (13) score 109 hits.
Lyst's Array (21) score 191 hits.
Warriors of the Flame Maiden (41) score 346 hits.
Tip of the Spear (37) score 146 hits.
Shiny Boots (30) score 147 hits.
4th Liao Guards (1) score 130 hits.
Total hits suffered: Attackers: 936, Defenders: 2261 (10811 before overkill)

Sentinels of Eston (29) take 253 hits in close combat, which cause 6 casualties.
Last Hope (18) take 110 hits in close combat, which cause 4 casualties.
[VG] Hawsekarls (43) take 211 hits (132 in close combat, 79 from archer fire), which cause 5 casualties.
Knights of Remembrance (15) take 129 hits (71 in close combat, 58 from archer fire), which cause 3 casualties.
Mighty Worriors (24) take 74 hits in close combat, which cause 2 casualties.
Falasan Raider (60) take 1341 hits in close combat, which cause 15 casualties, wiping the unit out.
Cavalry (5) take 63 hits in close combat, which cause 2 casualties.
~~v~~ (47) take 63 hits in close combat, which cause 3 casualties.
Golden Lions (11) take 50 hits in close combat, which cause 2 casualties.
Champions of Massillion (6) take 40 hits in close combat, which cause 1 casualties.
Ariston Guard (2) take 106 hits (20 in close combat, 86 from archer fire), which cause 2 casualties.
Wind Stalkers (42) take 26 hits in close combat, which cause 1 casualties.
Double Edged (8) take 152 hits (34 in close combat, 118 from archer fire), which cause 4 casualties.
Menedor Raiders (66) take 9 hits from archer fire (reduced due to fortifications). No casualties.
[VG] Herumor's Elite Haradrim (44) take 251 hits from archer fire, which cause 6 casualties.
Black Rose Knights (50) take 920 hits in close combat, which cause 24 casualties, wiping the unit out.
Core CXIII (53) take 16 hits from archer fire (reduced due to fortifications). No casualties.
The Sanctuary (75) take 21 hits from archer fire (reduced due to fortifications). No casualties.
CrashIntoIt (54) take 16 hits from archer fire (reduced due to fortifications). No casualties.
1st-Rebirth (48) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Zenith (80) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 41 attackers, 40 defenders

Turn No. 3

   16 (25-A)
19 (20-A)
28 (25-A)
31 (30-A)
39 (25-A)
20 (9-S)
34 (29-A)
40 (7-S)
1 (6-I)
2 (53-I)
3 (14-I)
4 (16-I)
5 (5-C)
6 (25-I)
7 (15-C)
8 (34-I)
9 (19-C)
10 (30-I)
11 (14-I)
12 (13-I)
13 (15-I)
14 (27-I)
15 (27-I)
17 (32-C)
18 (26-I)
21 (20-I)
22 (33-I)
23 (4-I)
24 (28-I)
25 (10-C)
26 (18-I)
27 (17-I)
29 (11-I)
30 (30-I)
32 (13-I)
33 (25-I)
35 (21-I)
36 (29-I)
37 (25-I)
38 (20-I)
41 (27-I)
42 (18-C)
43 (25-I)
44 (71-I)
45 (14-C)
46 (14-I)
47 (5-I)
48 (56-I)
51 (3-I)
53 (40-I)
54 (33-I)
55 (20-I)
57 (45-I)
58 (19-I)
61 (33-I)
62 (14-I)
63 (36-I)
64 (29-I)
65 (20-I)
66 (49-I)
67 (6-I)
68 (5-I)
69 (4-S)
70 (11-I)
71 (25-I)
73 (25-I)
75 (36-I)
76 (17-S)
78 (12-I)
79 (9-I)
80 (31-I)
81 (8-I)
49 (21-A)
56 (19-A)
59 (16-M)
72 (16-A)
74 (25-A)
77 (18-A)
 52 (9-C)
 


The Red Bees II (74) fire on [VG] Herumor's Elite Haradrim (44), scoring 151 hits.
Personal Guard/Archers (28) fire on The Sanctuary (75), scoring 75 hits.
Tribooo (76) fire on Ariston Guard (2), scoring 94 hits.
Lion's of Eston (20) fire on CrashIntoIt (54), scoring 84 hits.
Falasan Guards (59) fire on [VG] Herumor's Elite Haradrim (44), scoring 32 hits.
ESTEL (56) fire on Lacirith Knights (17), scoring 50 hits.
Angels of death II (49) fire on [VG] Herumor's Elite Haradrim (44), scoring 157 hits.
Uruloki 2 (77) fire on Double Edged (8), scoring 89 hits.
Sinclair's Archers (31) fire on Core CXIII (53), scoring 66 hits.
Tanners men (34) fire on 1st-Rebirth (48), scoring 109 hits.
Legionnires (19) fire on Zenith (80), scoring 42 hits.
The Haven (72) fire on Knights of Remembrance (15), scoring 47 hits.
Trueshots (39) fire on Menedor Raiders (66), scoring 58 hits.
Kyler's Killers (16) fire on The Sanctuary (75), scoring 62 hits.
Vigoroso (40) fire on Core CXIII (53), scoring 73 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
Wind Stalkers (42), Emarama Vanguard (9), Chargers (7), Lacirith Knights (17), Nein Gesicht! (25), [VG] Obsidian Riders (45) and Cavalry (5) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 18 siege engines at the walls.
The Evil ones (35) climb up through the overcrowded siege engines.
Knights of Remembrance (15) climb up through the overcrowded siege engines.
Last Hope (18) climb up through the overcrowded siege engines.
Artemis' Revenge (4) climb up through the overcrowded siege engines.
~~v~~ (47) climb up through the overcrowded siege engines.
Storm Bringers (32) climb up through the overcrowded siege engines.
4th Liao Guards (1) climb up through the overcrowded siege engines.
Massillion's City Guard (22) climb up through the overcrowded siege engines.
Heroes of our Past (12) climb up through the overcrowded siege engines.
Ariston Guard (2) climb up through the overcrowded siege engines.
Karskins (14) climb up through the overcrowded siege engines.
Melias Katana Heavy Corps (23) climb up through the overcrowded siege engines.
Warriors of the Flame Maiden (41) climb up through the overcrowded siege engines.
Totentanz (38) climb up through the overcrowded siege engines.
Sentinels of Eston (29) climb up through the overcrowded siege engines.
Double Edged (8) climb up through the overcrowded siege engines.
Shiny Boots (30) climb up through the overcrowded siege engines.
[VG] Herumor's Elite Haradrim (44) climb up through the overcrowded siege engines.
The sword of Sly (36) attack the fortifications with siege engines!
Personal Guard (27) attack the fortifications with siege engines!
Niccolo's Pride (26) attack the fortifications with siege engines!
[VG] Sigrid's War Monks (46) attack the fortifications with siege engines!
Arm of Zjan (3) attack the fortifications with siege engines!
[VG] Hawsekarls (43) attack the fortifications with siege engines!
Insistant Stands (13) attack the fortifications with siege engines!
Champions of Massillion (6) attack the fortifications with siege engines!
Mighty Worriors (24) attack the fortifications with siege engines!
Super Monkey Ninjas of Death (33) attack the fortifications with siege engines!
Esse Quam Verde (10) attack the fortifications with siege engines!
Golden Lions (11) attack the fortifications with siege engines!
Lyst's Array (21) attack the fortifications with siege engines!
Tip of the Spear (37) attack the fortifications with siege engines!

Close Combat:
6 Falasan banners are visible in the melee.
9 Eston banners are visible in the melee.
19 Darka banners are visible in the melee.
The Evil ones (35) score 89 hits.
Knights of Remembrance (15) score 193 hits.
Last Hope (18) score 88 hits.
Gladiators of Galadia (62) score 139 hits.
Human Shield Inf (64) score 172 hits.
Tribooo (76) score 76 hits.
Artemis' Revenge (4) score 27 hits.
~~v~~ (47) score 10 hits.
Storm Bringers (32) score 91 hits.
4th Liao Guards (1) score 62 hits.
Massillion's City Guard (22) score 128 hits.
Laurjelm's Leopards (65) score 175 hits.
Heroes of our Past (12) score 104 hits.
Personal Guard (68) score 56 hits.
Ariston Guard (2) score 164 hits.
Karskins (14) score 107 hits.
Melias Katana Heavy Corps (23) score 26 hits.
Menedor Raiders (66) score 243 hits.
Warriors of the Flame Maiden (41) score 235 hits.
Totentanz (38) score 99 hits.
Sentinels of Eston (29) score 69 hits.
warriors of death (79) score 86 hits.
The Black Plague (71) score 265 hits.
Resistance is Futile (69) score 243 hits.
Double Edged (8) score 242 hits.
Shiny Boots (30) score 78 hits.
CrashIntoIt (54) score 356 hits.
Falasan Guardian (58) score 128 hits.
[VG] Herumor's Elite Haradrim (44) score 479 hits.
Personal Guard (67) score 78 hits.
Warriors (78) score 48 hits.
The sword of Sly (36) score 66 hits.
Personal Guard (27) score 125 hits.
Niccolo's Pride (26) score 74 hits.
Guardians (63) score 191 hits.
The Iron Fist (73) score 132 hits.
Core CXIII (53) score 290 hits.
[VG] Sigrid's War Monks (46) score 95 hits.
Arm of Zjan (3) score 47 hits.
~=B.A=~ Reilwin's Rogues (81) score 59 hits.
[VG] Hawsekarls (43) score 212 hits.
suicider (70) score 54 hits.
Insistant Stands (13) score 84 hits.
The Sanctuary (75) score 332 hits.
Champions of Massillion (6) score 131 hits.
Mighty Worriors (24) score 126 hits.
Gardorians (61) score 258 hits.
Super Monkey Ninjas of Death (33) score 120 hits.
Zenith (80) score 270 hits.
Esse Quam Verde (10) score 102 hits.
Cantabrum Indomitus (51) score 59 hits.
Golden Lions (11) score 37 hits.
1st-Rebirth (48) score 142 hits.
Lyst's Array (21) score 122 hits.
Falasan Guard (57) score 290 hits.
Dregors Vanguard (55) score 71 hits.
Tip of the Spear (37) score 125 hits.
Total hits suffered: Attackers: 4213, Defenders: 3757

The Evil ones (35) take 717 hits in close combat, which cause 18 casualties, throwing them back from the fortifications. One Eston banner is lost.
Knights of Remembrance (15) take 922 hits (875 in close combat, 47 from archer fire), which cause 20 casualties, throwing them back from the fortifications. One Darka banner is lost.
Last Hope (18) take 525 hits in close combat, which cause 18 casualties, throwing them back from the fortifications, causing another 2 casualties.
Gladiators of Galadia (62) take 252 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Human Shield Inf (64) take 386 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Tribooo (76) take 245 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Artemis' Revenge (4) take 483 hits in close combat, which cause 16 casualties, wiping the unit out.
~~v~~ (47) take 436 hits in close combat, which cause 5 casualties, wiping the unit out.
Storm Bringers (32) take 212 hits in close combat, which cause 7 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack.
4th Liao Guards (1) take 145 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Massillion's City Guard (22) take 230 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Laurjelm's Leopards (65) take 377 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Heroes of our Past (12) take 160 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Personal Guard (68) take 291 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Ariston Guard (2) take 224 hits (130 in close combat, 94 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Karskins (14) take 55 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Lacirith Knights (17) take 50 hits from archer fire, which cause 1 casualties.
Melias Katana Heavy Corps (23) take 63 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Menedor Raiders (66) take 166 hits (156 in close combat, 10 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Warriors of the Flame Maiden (41) take 42 hits in close combat, which cause 1 casualties.
Totentanz (38) take 54 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Sentinels of Eston (29) take 24 hits in close combat, which cause 1 casualties.
warriors of death (79) take 171 hits in close combat (reduced due to fortifications), which cause 5 casualties.
The Black Plague (71) take 129 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Resistance is Futile (69) take 78 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Double Edged (8) take 125 hits (36 in close combat, 89 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
Shiny Boots (30) take 26 hits in close combat, which cause 1 casualties.
CrashIntoIt (54) take 62 hits (48 in close combat, 14 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Falasan Guardian (58) take 93 hits in close combat (reduced due to fortifications), which cause 2 casualties.
[VG] Herumor's Elite Haradrim (44) take 340 hits from archer fire, which cause 9 casualties, throwing them back from the fortifications, causing another 7 casualties.
Personal Guard (67) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Warriors (78) take 56 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Guardians (63) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Iron Fist (73) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Core CXIII (53) take 54 hits (30 in close combat, 24 from archer fire) (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ Reilwin's Rogues (81) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
suicider (70) take 20 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Sanctuary (75) take 40 hits (17 in close combat, 23 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Gardorians (61) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Zenith (80) take 7 hits from archer fire (reduced due to fortifications). No casualties.
1st-Rebirth (48) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 122 attackers, 59 defenders

Turn No. 4

   16 (25-A)
19 (20-A)
28 (25-A)
31 (30-A)
39 (25-A)
20 (9-S)
34 (29-A)
40 (7-S)
1 (2-I)
2 (48-I)
5 (5-C)
7 (15-C)
8 (31-I)
9 (19-C)
12 (9-I)
14 (25-I)
15 (7-I)
17 (31-C)
18 (6-I)
22 (28-I)
23 (2-I)
25 (10-C)
32 (6-I)
35 (3-I)
38 (19-I)
42 (18-C)
44 (55-I)
45 (14-C)
3 (14-I)
6 (25-I)
10 (30-I)
11 (14-I)
13 (15-I)
21 (20-I)
24 (28-I)
26 (18-I)
27 (17-I)
29 (10-I)
30 (29-I)
33 (25-I)
36 (29-I)
37 (25-I)
41 (26-I)
43 (25-I)
46 (14-I)
48 (55-I)
51 (3-I)
53 (39-I)
54 (32-I)
55 (20-I)
57 (45-I)
58 (17-I)
61 (32-I)
62 (8-I)
63 (35-I)
64 (19-I)
65 (13-I)
66 (46-I)
67 (4-I)
69 (3-S)
70 (10-I)
71 (23-I)
73 (24-I)
75 (35-I)
76 (12-S)
78 (10-I)
79 (4-I)
80 (31-I)
81 (7-I)
49 (21-A)
56 (19-A)
59 (16-M)
72 (16-A)
74 (25-A)
77 (18-A)
 52 (9-C)
 


ESTEL (56) fire on [VG] Herumor's Elite Haradrim (44), scoring 82 hits.
The Red Bees II (74) fire on [VG] Herumor's Elite Haradrim (44), scoring 104 hits.
Trueshots (39) fire on Angels of death II (49), scoring 51 hits.
Personal Guard/Archers (28) have no enemy in range and advance to better firing positions.
Sinclair's Archers (31) have no enemy in range and advance to better firing positions.
Uruloki 2 (77) fire on Ariston Guard (2), scoring 100 hits.
Angels of death II (49) fire on Lacirith Knights (17), scoring 106 hits.
Falasan Guards (59) fire on Double Edged (8), scoring 56 hits.
Kyler's Killers (16) move closer to get better shots.
The Haven (72) fire on Emarama Vanguard (9), scoring 66 hits.
Vigoroso (40) fire on The Red Bees II (74), scoring 72 hits.
Tanners men (34) fire on The Haven (72), scoring 126 hits.
Legionnires (19) fire on ESTEL (56), scoring 28 hits.
Lion's of Eston (20) fire on Uruloki 2 (77), scoring 82 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
Chargers (7), Cavalry (5), Wind Stalkers (42), [VG] Obsidian Riders (45), Nein Gesicht! (25), Lacirith Knights (17) and Emarama Vanguard (9) ride carefully through the breached fortifications.
There are 11 siege engines at the walls.
Knights of Remembrance (15) attack the fortifications with siege engines!
4th Liao Guards (1) attack the fortifications with siege engines!
Melias Katana Heavy Corps (23) attack the fortifications with siege engines!
[VG] Herumor's Elite Haradrim (44) attack the fortifications with siege engines!
Karskins (14) attack the fortifications with siege engines!
Double Edged (8) attack the fortifications with siege engines!
Storm Bringers (32) attack the fortifications with siege engines!
Heroes of our Past (12) attack the fortifications with siege engines!
Last Hope (18) attack the fortifications with siege engines!
The Evil ones (35) attack the fortifications with siege engines!
Ariston Guard (2) attack the fortifications with siege engines!
Totentanz (38) attack the fortifications with siege engines!
Massillion's City Guard (22) attack the fortifications with siege engines!

Close Combat:
6 Falasan banners are visible in the melee.
7 Eston banners are visible in the melee.
21 Darka banners are visible in the melee.
Chargers (7) score 213 hits.
Knights of Remembrance (15) score 134 hits.
CrashIntoIt (54) score 347 hits.
The Sanctuary (75) score 416 hits.
Personal Guard (27) score 206 hits.
Human Shield Inf (64) score 115 hits.
Core CXIII (53) score 282 hits.
~=B.A=~ Reilwin's Rogues (81) score 49 hits.
4th Liao Guards (1) score 37 hits.
Melias Katana Heavy Corps (23) score 26 hits.
Warriors of the Flame Maiden (41) score 410 hits.
[VG] Sigrid's War Monks (46) score 162 hits.
1st-Rebirth (48) score 273 hits.
Tip of the Spear (37) score 160 hits.
[VG] Herumor's Elite Haradrim (44) score 429 hits.
Laurjelm's Leopards (65) score 151 hits.
Cavalry (5) score 85 hits.
Cantabrum Indomitus (51) score 48 hits.
suicider (70) score 54 hits.
Wind Stalkers (42) score 231 hits.
Karskins (14) score 113 hits.
Double Edged (8) score 319 hits.
Menedor Raiders (66) score 250 hits.
Gardorians (61) score 223 hits.
Mighty Worriors (24) score 238 hits.
Storm Bringers (32) score 62 hits.
Falasan Guardian (58) score 133 hits.
[VG] Obsidian Riders (45) score 394 hits.
Golden Lions (11) score 51 hits.
Super Monkey Ninjas of Death (33) score 237 hits.
Champions of Massillion (6) score 260 hits.
[VG] Hawsekarls (43) score 316 hits.
Heroes of our Past (12) score 110 hits.
Gladiators of Galadia (62) score 94 hits.
Niccolo's Pride (26) score 141 hits.
Insistant Stands (13) score 120 hits.
Nein Gesicht! (25) score 90 hits.
Resistance is Futile (69) score 91 hits.
Last Hope (18) score 41 hits.
Dregors Vanguard (55) score 77 hits.
Shiny Boots (30) score 126 hits.
Zenith (80) score 266 hits.
Lyst's Array (21) score 174 hits.
Guardians (63) score 166 hits.
Warriors (78) score 50 hits.
Falasan Guard (57) score 305 hits.
The Evil ones (35) score 43 hits.
Esse Quam Verde (10) score 156 hits.
Sentinels of Eston (29) score 105 hits.
Ariston Guard (2) score 212 hits.
Totentanz (38) score 95 hits.
The Iron Fist (73) score 121 hits.
The sword of Sly (36) score 90 hits.
Massillion's City Guard (22) score 159 hits.
The Black Plague (71) score 207 hits.
Lacirith Knights (17) score 310 hits.
warriors of death (79) score 52 hits.
Personal Guard (67) score 50 hits.
Tribooo (76) score 87 hits.
Arm of Zjan (3) score 76 hits.
Emarama Vanguard (9) score 346 hits.
Total hits suffered: Attackers: 3907, Defenders: 6477

Chargers (7) take 587 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties and wiping the unit out.
Knights of Remembrance (15) take 532 hits in close combat, which cause 7 casualties, wiping the unit out.
Ephiscoban (Knight of Siver, Darka) has been wounded.
ESTEL (56) take 10 hits from archer fire (reduced due to fortifications). No casualties.
CrashIntoIt (54) take 1019 hits in close combat (reduced due to fortifications), which cause 18 casualties.
The Red Bees II (74) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Sanctuary (75) take 436 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Personal Guard (27) take 558 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Human Shield Inf (64) take 524 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Core CXIII (53) take 406 hits in close combat (reduced due to fortifications), which cause 8 casualties.
~=B.A=~ Reilwin's Rogues (81) take 278 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
4th Liao Guards (1) take 536 hits in close combat, which cause 2 casualties, wiping the unit out.
Juan (Knight of Saler, Darka) has been wounded.
Melias Katana Heavy Corps (23) take 475 hits in close combat, which cause 2 casualties, wiping the unit out.
Baenor (Noble of Eston) has been wounded.
Warriors of the Flame Maiden (41) take 342 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties.
[VG] Sigrid's War Monks (46) take 132 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties.
Uruloki 2 (77) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1st-Rebirth (48) take 170 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Tip of the Spear (37) take 224 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
[VG] Herumor's Elite Haradrim (44) take 275 hits (89 in close combat, 186 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 4 casualties.
Laurjelm's Leopards (65) take 246 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Angels of death II (49) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Cavalry (5) take 100 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, throwing them back from the fortifications.
Cantabrum Indomitus (51) take 193 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Chus (Knight of Kilbranba) has been captured by Darka forces.
suicider (70) take 121 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Wind Stalkers (42) take 66 hits in close combat, which cause 2 casualties.
Karskins (14) take 59 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Double Edged (8) take 119 hits (63 in close combat, 56 from archer fire), which cause 3 casualties.
Menedor Raiders (66) take 146 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Gardorians (61) take 124 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Mighty Worriors (24) take 38 hits in close combat, which cause 1 casualties.
Storm Bringers (32) take 26 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
The Haven (72) take 43 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Falasan Guardian (58) take 70 hits in close combat (reduced due to fortifications), which cause 1 casualties.
[VG] Obsidian Riders (45) take 48 hits in close combat, which cause 1 casualties.
Golden Lions (11) take 32 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Gladiators of Galadia (62) take 101 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Resistance is Futile (69) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Dregors Vanguard (55) take 62 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Zenith (80) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians (63) take 52 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Warriors (78) take 48 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Falasan Guard (57) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ariston Guard (2) take 100 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
The Iron Fist (73) take 51 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Black Plague (71) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lacirith Knights (17) take 106 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
warriors of death (79) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Personal Guard (67) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tribooo (76) take 17 hits in close combat (reduced due to fortifications). No casualties.
Emarama Vanguard (9) take 66 hits from archer fire, which cause 2 casualties.
Total casualties: 85 attackers, 99 defenders

Turn No. 5

   19 (20-A)
39 (25-A)
16 (25-A)
20 (9-S)
28 (25-A)
31 (30-A)
34 (29-A)
40 (7-S)
2 (46-I)
11 (12-I)
14 (23-I)
32 (5-I)
37 (20-I)
41 (17-I)
44 (44-I)
46 (8-I)
3 (14-I)
6 (25-I)
8 (28-I)
9 (17-C)
10 (30-I)
12 (9-I)
13 (15-I)
18 (6-I)
21 (20-I)
22 (28-I)
24 (27-I)
25 (10-C)
26 (18-I)
29 (10-I)
30 (29-I)
33 (25-I)
35 (3-I)
36 (29-I)
38 (19-I)
42 (16-C)
43 (25-I)
45 (13-C)
48 (50-I)
53 (31-I)
54 (14-I)
55 (18-I)
57 (43-I)
58 (16-I)
61 (29-I)
62 (6-I)
63 (33-I)
65 (9-I)
66 (43-I)
67 (3-I)
69 (2-S)
70 (6-I)
71 (22-I)
73 (22-I)
75 (26-I)
76 (12-S)
78 (8-I)
79 (3-I)
80 (30-I)
49 (21-A)
56 (19-A)
59 (16-M)
72 (14-A)
74 (24-A)
77 (17-A)
 52 (9-C)
 


Sinclair's Archers (31) fire on Angels of death II (49), scoring 61 hits.
Angels of death II (49) fire on [VG] Herumor's Elite Haradrim (44), scoring 138 hits.
Falasan Guards (59) fire on Ariston Guard (2), scoring 34 hits.
Personal Guard/Archers (28) fire on The Red Bees II (74), scoring 115 hits.
Kyler's Killers (16) fire on ESTEL (56), scoring 101 hits.
The Haven (72) fire on Ariston Guard (2), scoring 62 hits.
Tanners men (34) fire on Uruloki 2 (77), scoring 66 hits.
Lion's of Eston (20) fire on The Haven (72), scoring 95 hits.
Legionnires (19) fire on Falasan Guards (59), scoring 48 hits.
Uruloki 2 (77) fire on [VG] Herumor's Elite Haradrim (44), scoring 99 hits.
The Red Bees II (74) fire on Ariston Guard (2), scoring 126 hits.
ESTEL (56) fire on Warriors of the Flame Maiden (41), scoring 93 hits.
Vigoroso (40) fire on Angels of death II (49), scoring 96 hits.
Trueshots (39) fire on Falasan Guards (59), scoring 58 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
There are 8 siege engines at the walls.
[VG] Herumor's Elite Haradrim (44) attack the fortifications with siege engines!
Warriors of the Flame Maiden (41) attack the fortifications with siege engines!
[VG] Sigrid's War Monks (46) attack the fortifications with siege engines!
Tip of the Spear (37) attack the fortifications with siege engines!
Ariston Guard (2) attack the fortifications with siege engines!
Karskins (14) attack the fortifications with siege engines!
Golden Lions (11) attack the fortifications with siege engines!
Storm Bringers (32) attack the fortifications with siege engines!

Close Combat:
6 Falasan banners are visible in the melee.
7 Eston banners are visible in the melee.
19 Darka banners are visible in the melee.
The sword of Sly (36) score 86 hits.
Shiny Boots (30) score 151 hits.
warriors of death (79) score 38 hits.
Menedor Raiders (66) score 230 hits.
Falasan Guard (57) score 263 hits.
Emarama Vanguard (9) score 300 hits.
Laurjelm's Leopards (65) score 114 hits.
[VG] Herumor's Elite Haradrim (44) score 343 hits.
Mighty Worriors (24) score 240 hits.
Warriors of the Flame Maiden (41) score 200 hits.
Heroes of our Past (12) score 184 hits.
Tribooo (76) score 178 hits.
Wind Stalkers (42) score 261 hits.
[VG] Sigrid's War Monks (46) score 77 hits.
CrashIntoIt (54) score 228 hits.
Gladiators of Galadia (62) score 74 hits.
Champions of Massillion (6) score 229 hits.
Esse Quam Verde (10) score 132 hits.
The Black Plague (71) score 222 hits.
Super Monkey Ninjas of Death (33) score 222 hits.
1st-Rebirth (48) score 218 hits.
Core CXIII (53) score 261 hits.
Gardorians (61) score 191 hits.
Arm of Zjan (3) score 72 hits.
Tip of the Spear (37) score 97 hits.
Personal Guard (67) score 38 hits.
Niccolo's Pride (26) score 111 hits.
Last Hope (18) score 68 hits.
Lyst's Array (21) score 194 hits.
[VG] Hawsekarls (43) score 323 hits.
Massillion's City Guard (22) score 201 hits.
Warriors (78) score 38 hits.
Guardians (63) score 184 hits.
suicider (70) score 41 hits.
The Iron Fist (73) score 109 hits.
Zenith (80) score 339 hits.
Ariston Guard (2) score 195 hits.
Insistant Stands (13) score 113 hits.
Karskins (14) score 106 hits.
Dregors Vanguard (55) score 74 hits.
Golden Lions (11) score 27 hits.
Totentanz (38) score 146 hits.
Sentinels of Eston (29) score 117 hits.
Double Edged (8) score 441 hits.
Storm Bringers (32) score 65 hits.
The Evil ones (35) score 55 hits.
Resistance is Futile (69) score 91 hits.
The Sanctuary (75) score 296 hits.
Nein Gesicht! (25) score 92 hits.
[VG] Obsidian Riders (45) score 395 hits.
Falasan Guardian (58) score 98 hits.
Total hits suffered: Attackers: 3325, Defenders: 5243

The sword of Sly (36) take 566 hits in close combat, which cause 29 casualties, wiping the unit out.
Shiny Boots (30) take 580 hits in close combat, which cause 17 casualties, throwing them back from the fortifications, causing another 1 casualties.
warriors of death (79) take 864 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Angels of death II (49) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Menedor Raiders (66) take 321 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Falasan Guard (57) take 377 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Emarama Vanguard (9) take 371 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Laurjelm's Leopards (65) take 257 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
[VG] Herumor's Elite Haradrim (44) take 635 hits (398 in close combat, 237 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Mighty Worriors (24) take 424 hits in close combat, which cause 12 casualties, throwing them back from the fortifications.
Warriors of the Flame Maiden (41) take 271 hits (178 in close combat, 93 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Heroes of our Past (12) take 178 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack.
Tribooo (76) take 361 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Wind Stalkers (42) take 152 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
[VG] Sigrid's War Monks (46) take 58 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
CrashIntoIt (54) take 217 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Gladiators of Galadia (62) take 205 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Champions of Massillion (6) take 80 hits in close combat, which cause 2 casualties.
Falasan Guards (59) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Esse Quam Verde (10) take 86 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
The Black Plague (71) take 132 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Super Monkey Ninjas of Death (33) take 51 hits in close combat, which cause 1 casualties.
1st-Rebirth (48) take 89 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Core CXIII (53) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Gardorians (61) take 117 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Arm of Zjan (3) take 55 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Tip of the Spear (37) take 48 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Personal Guard (67) take 108 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Niccolo's Pride (26) take 44 hits in close combat, which cause 1 casualties.
Last Hope (18) take 32 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
The Haven (72) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lyst's Array (21) take 24 hits in close combat, which cause 1 casualties.
Warriors (78) take 72 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Guardians (63) take 52 hits in close combat (reduced due to fortifications), which cause 2 casualties.
suicider (70) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
The Iron Fist (73) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Zenith (80) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ariston Guard (2) take 222 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
Uruloki 2 (77) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Red Bees II (74) take 40 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Dregors Vanguard (55) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Resistance is Futile (69) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
ESTEL (56) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Sanctuary (75) take 23 hits in close combat (reduced due to fortifications). No casualties.
Falasan Guardian (58) take 19 hits in close combat (reduced due to fortifications). No casualties.
Total casualties: 116 attackers, 72 defenders

Turn No. 6

   19 (20-A)
39 (25-A)
16 (25-A)
20 (9-S)
28 (25-A)
31 (30-A)
34 (29-A)
40 (7-S)
2 (41-I)
3 (12-I)
10 (28-I)
24 (15-I)
30 (11-I)
37 (19-I)
42 (12-C)
46 (6-I)
6 (23-I)
8 (28-I)
11 (12-I)
13 (15-I)
14 (23-I)
21 (19-I)
22 (28-I)
25 (10-C)
26 (17-I)
29 (10-I)
32 (5-I)
33 (24-I)
35 (3-I)
38 (19-I)
43 (25-I)
45 (13-C)
48 (47-I)
53 (28-I)
54 (10-I)
55 (17-I)
57 (32-I)
58 (16-I)
61 (26-I)
63 (31-I)
66 (37-I)
71 (20-I)
73 (21-I)
75 (26-I)
78 (6-I)
80 (29-I)
49 (20-A)
56 (18-A)
59 (15-M)
72 (13-A)
74 (22-A)
77 (16-A)
 52 (9-C)
 


Falasan Guards (59) fire on Ariston Guard (2), scoring 61 hits.
Sinclair's Archers (31) fire on Angels of death II (49), scoring 57 hits.
The Haven (72) fire on Ariston Guard (2), scoring 55 hits.
Uruloki 2 (77) fire on Mighty Worriors (24), scoring 101 hits.
Tanners men (34) fire on The Red Bees II (74), scoring 116 hits.
Legionnires (19) fire on ESTEL (56), scoring 43 hits.
Angels of death II (49) fire on Esse Quam Verde (10), scoring 154 hits.
Trueshots (39) move closer to get better shots.
ESTEL (56) fire on Wind Stalkers (42), scoring 69 hits.
Kyler's Killers (16) fire on The Haven (72), scoring 77 hits.
The Red Bees II (74) fire on Ariston Guard (2), scoring 132 hits.
Lion's of Eston (20) fire on Uruloki 2 (77), scoring 57 hits.
Vigoroso (40) fire on Falasan Guards (59), scoring 68 hits.
Personal Guard/Archers (28) fire on Angels of death II (49), scoring 98 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
Wind Stalkers (42) ride carefully through the breached fortifications.
There are 3 siege engines at the walls.
Esse Quam Verde (10) climb up through the overcrowded siege engines.
Shiny Boots (30) climb up through the overcrowded siege engines.
Mighty Worriors (24) climb up through the overcrowded siege engines.
[VG] Sigrid's War Monks (46) climb up through the overcrowded siege engines.
Arm of Zjan (3) attack the fortifications with siege engines!
Ariston Guard (2) attack the fortifications with siege engines!
Tip of the Spear (37) attack the fortifications with siege engines!

Close Combat:
6 Falasan banners are visible in the melee.
6 Eston banners are visible in the melee.
12 Darka banners are visible in the melee.
Golden Lions (11) score 43 hits.
Falasan Guard (57) score 224 hits.
Champions of Massillion (6) score 202 hits.
Esse Quam Verde (10) score 65 hits.
Menedor Raiders (66) score 213 hits.
Totentanz (38) score 166 hits.
[VG] Obsidian Riders (45) score 320 hits.
Shiny Boots (30) score 44 hits.
Falasan Guardian (58) score 119 hits.
Super Monkey Ninjas of Death (33) score 214 hits.
Nein Gesicht! (25) score 85 hits.
Insistant Stands (13) score 134 hits.
Niccolo's Pride (26) score 120 hits.
Lyst's Array (21) score 164 hits.
The Sanctuary (75) score 313 hits.
Core CXIII (53) score 231 hits.
Dregors Vanguard (55) score 64 hits.
Massillion's City Guard (22) score 213 hits.
Karskins (14) score 163 hits.
The Iron Fist (73) score 106 hits.
Mighty Worriors (24) score 92 hits.
[VG] Hawsekarls (43) score 299 hits.
CrashIntoIt (54) score 194 hits.
[VG] Sigrid's War Monks (46) score 54 hits.
Arm of Zjan (3) score 42 hits.
Zenith (80) score 335 hits.
Guardians (63) score 189 hits.
Gardorians (61) score 199 hits.
Storm Bringers (32) score 92 hits.
Ariston Guard (2) score 178 hits.
1st-Rebirth (48) score 164 hits.
The Evil ones (35) score 50 hits.
Sentinels of Eston (29) score 111 hits.
Tip of the Spear (37) score 95 hits.
The Black Plague (71) score 221 hits.
Double Edged (8) score 450 hits.
Wind Stalkers (42) score 173 hits.
Warriors (78) score 45 hits.
Total hits suffered: Attackers: 2617, Defenders: 3569

Falasan Guards (59) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Golden Lions (11) take 681 hits in close combat, which cause 12 casualties, wiping the unit out.
Elias (Knight of Barad Lacirith, Eston) has been wounded.
Falasan Guard (57) take 517 hits in close combat (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
Champions of Massillion (6) take 523 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
The Haven (72) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Esse Quam Verde (10) take 465 hits (311 in close combat, 154 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties. One Eston banner is lost.
Menedor Raiders (66) take 262 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Totentanz (38) take 155 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
[VG] Obsidian Riders (45) take 218 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Shiny Boots (30) take 205 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Falasan Guardian (58) take 448 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Uruloki 2 (77) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Super Monkey Ninjas of Death (33) take 95 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 2 casualties.
Nein Gesicht! (25) take 65 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Insistant Stands (13) take 66 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Niccolo's Pride (26) take 69 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Lyst's Array (21) take 66 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 2 casualties.
The Sanctuary (75) take 206 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Core CXIII (53) take 272 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Angels of death II (49) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Dregors Vanguard (55) take 90 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Massillion's City Guard (22) take 65 hits in close combat, which cause 2 casualties.
Karskins (14) take 24 hits in close combat, which cause 1 casualties.
The Iron Fist (73) take 87 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Mighty Worriors (24) take 125 hits (24 in close combat, 101 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
Freyher (Knight of Winser, Darka) has been wounded.
[VG] Hawsekarls (43) take 18 hits in close combat. No casualties.
CrashIntoIt (54) take 134 hits in close combat (reduced due to fortifications), which cause 2 casualties.
[VG] Sigrid's War Monks (46) take 32 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
ESTEL (56) take 15 hits from archer fire (reduced due to fortifications). No casualties.
Zenith (80) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Guardians (63) take 81 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Gardorians (61) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Red Bees II (74) take 40 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ariston Guard (2) take 248 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications, causing another 3 casualties.
1st-Rebirth (48) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Black Plague (71) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wind Stalkers (42) take 69 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Warriors (78) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 71 attackers, 66 defenders

Turn No. 7

   19 (20-A)
16 (25-A)
20 (9-S)
28 (25-A)
31 (30-A)
34 (29-A)
39 (25-A)
40 (7-S)
2 (33-I)
13 (13-I)
21 (16-I)
24 (12-I)
26 (15-I)
33 (20-I)
38 (14-I)
45 (9-C)
46 (4-I)
3 (12-I)
8 (28-I)
14 (22-I)
22 (26-I)
29 (10-I)
32 (5-I)
35 (3-I)
37 (19-I)
43 (25-I)
48 (46-I)
53 (22-I)
54 (8-I)
55 (14-I)
61 (24-I)
63 (27-I)
66 (32-I)
71 (19-I)
73 (18-I)
75 (22-I)
78 (5-I)
80 (26-I)
49 (19-A)
56 (18-A)
59 (14-M)
72 (12-A)
74 (20-A)
77 (15-A)
 52 (9-C)
 


Personal Guard/Archers (28) fire on Angels of death II (49), scoring 69 hits.
The Haven (72) fire on Ariston Guard (2), scoring 57 hits.
Lion's of Eston (20) fire on ESTEL (56), scoring 54 hits.
Legionnires (19) fire on The Red Bees II (74), scoring 34 hits.
Kyler's Killers (16) fire on Angels of death II (49), scoring 82 hits.
The Red Bees II (74) fire on [VG] Obsidian Riders (45), scoring 93 hits.
Uruloki 2 (77) fire on Super Monkey Ninjas of Death (33), scoring 58 hits.
Trueshots (39) fire on Falasan Guards (59), scoring 83 hits.
ESTEL (56) fire on Ariston Guard (2), scoring 65 hits.
Falasan Guards (59) fire on Lyst's Array (21), scoring 32 hits.
Vigoroso (40) fire on The Haven (72), scoring 72 hits.
Sinclair's Archers (31) fire on Uruloki 2 (77), scoring 64 hits.
Angels of death II (49) fire on Mighty Worriors (24), scoring 170 hits.
Tanners men (34) fire on The Red Bees II (74), scoring 64 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
[VG] Obsidian Riders (45) ride carefully through the breached fortifications.
There are 4 siege engines at the walls.
Ariston Guard (2) climb up through the overcrowded siege engines.
Totentanz (38) attack the fortifications with siege engines!
Niccolo's Pride (26) attack the fortifications with siege engines!
Super Monkey Ninjas of Death (33) attack the fortifications with siege engines!
Insistant Stands (13) attack the fortifications with siege engines!
Mighty Worriors (24) attack the fortifications with siege engines!
[VG] Sigrid's War Monks (46) attack the fortifications with siege engines!
Lyst's Array (21) attack the fortifications with siege engines!

Close Combat:
6 Falasan banners are visible in the melee.
5 Eston banners are visible in the melee.
9 Darka banners are visible in the melee.
Ariston Guard (2) score 109 hits.
Totentanz (38) score 103 hits.
The Iron Fist (73) score 90 hits.
Menedor Raiders (66) score 196 hits.
Massillion's City Guard (22) score 208 hits.
[VG] Hawsekarls (43) score 335 hits.
1st-Rebirth (48) score 158 hits.
Arm of Zjan (3) score 79 hits.
Tip of the Spear (37) score 121 hits.
The Black Plague (71) score 211 hits.
Niccolo's Pride (26) score 68 hits.
Double Edged (8) score 465 hits.
Zenith (80) score 238 hits.
Storm Bringers (32) score 79 hits.
Gardorians (61) score 174 hits.
Super Monkey Ninjas of Death (33) score 137 hits.
[VG] Obsidian Riders (45) score 264 hits.
Insistant Stands (13) score 79 hits.
The Evil ones (35) score 62 hits.
The Sanctuary (75) score 279 hits.
Mighty Worriors (24) score 89 hits.
Karskins (14) score 182 hits.
Guardians (63) score 178 hits.
Core CXIII (53) score 192 hits.
Warriors (78) score 39 hits.
[VG] Sigrid's War Monks (46) score 42 hits.
Dregors Vanguard (55) score 66 hits.
Lyst's Array (21) score 99 hits.
CrashIntoIt (54) score 128 hits.
Sentinels of Eston (29) score 114 hits.
Total hits suffered: Attackers: 1949, Defenders: 2635

Ariston Guard (2) take 649 hits (527 in close combat, 122 from archer fire), which cause 14 casualties, throwing them back from the fortifications.
The Haven (72) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Totentanz (38) take 242 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
The Iron Fist (73) take 464 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Menedor Raiders (66) take 203 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Massillion's City Guard (22) take 189 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
[VG] Hawsekarls (43) take 119 hits in close combat, which cause 3 casualties.
The Red Bees II (74) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1st-Rebirth (48) take 240 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Arm of Zjan (3) take 253 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Tip of the Spear (37) take 130 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
The Black Plague (71) take 171 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Uruloki 2 (77) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Niccolo's Pride (26) take 142 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 2 casualties.
Double Edged (8) take 53 hits in close combat, which cause 1 casualties.
Zenith (80) take 117 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Storm Bringers (32) take 59 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Gardorians (61) take 118 hits in close combat (reduced due to fortifications), which cause 3 casualties.
ESTEL (56) take 19 hits from archer fire (reduced due to fortifications). No casualties.
Super Monkey Ninjas of Death (33) take 129 hits (71 in close combat, 58 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
[VG] Obsidian Riders (45) take 156 hits (63 in close combat, 93 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
Insistant Stands (13) take 44 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Falasan Guards (59) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Evil ones (35) take 34 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
The Sanctuary (75) take 126 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Mighty Worriors (24) take 193 hits (23 in close combat, 170 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Guardians (63) take 121 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Core CXIII (53) take 62 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Angels of death II (49) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Warriors (78) take 52 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Dregors Vanguard (55) take 50 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Lyst's Array (21) take 32 hits from archer fire, which cause 1 casualties.
CrashIntoIt (54) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 61 attackers, 54 defenders

Turn No. 8

   19 (20-A)
16 (25-A)
20 (9-S)
28 (25-A)
31 (30-A)
34 (29-A)
39 (25-A)
40 (7-S)
2 (19-I)
13 (12-I)
22 (21-I)
24 (7-I)
26 (9-I)
33 (17-I)
37 (16-I)
45 (6-C)
8 (27-I)
14 (22-I)
21 (15-I)
29 (10-I)
43 (22-I)
46 (4-I)
48 (39-I)
53 (21-I)
54 (7-I)
55 (12-I)
61 (21-I)
63 (21-I)
66 (28-I)
71 (16-I)
75 (20-I)
80 (23-I)
49 (18-A)
56 (18-A)
59 (13-M)
72 (11-A)
74 (19-A)
77 (14-A)
 52 (9-C)
 


Tanners men (34) fire on Angels of death II (49), scoring 72 hits.
ESTEL (56) fire on Massillion's City Guard (22), scoring 94 hits.
Angels of death II (49) fire on Ariston Guard (2), scoring 183 hits.
The Haven (72) fire on Super Monkey Ninjas of Death (33), scoring 46 hits.
Legionnires (19) fire on The Red Bees II (74), scoring 34 hits.
Lion's of Eston (20) fire on Uruloki 2 (77), scoring 54 hits.
Kyler's Killers (16) fire on Falasan Guards (59), scoring 93 hits.
Uruloki 2 (77) fire on [VG] Obsidian Riders (45), scoring 45 hits.
Personal Guard/Archers (28) fire on The Red Bees II (74), scoring 103 hits.
Falasan Guards (59) retreat from the close combat near them.
The Red Bees II (74) fire on Tip of the Spear (37), scoring 134 hits.
Vigoroso (40) fire on ESTEL (56), scoring 60 hits.
Trueshots (39) fire on The Haven (72), scoring 80 hits.
Sinclair's Archers (31) fire on Angels of death II (49), scoring 56 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
[VG] Obsidian Riders (45) ride carefully through the breached fortifications.
There are 3 siege engines at the walls.
Super Monkey Ninjas of Death (33) climb up through the overcrowded siege engines.
Massillion's City Guard (22) climb up through the overcrowded siege engines.
Mighty Worriors (24) attack the fortifications with siege engines!
Insistant Stands (13) attack the fortifications with siege engines!
Niccolo's Pride (26) attack the fortifications with siege engines!
Tip of the Spear (37) attack the fortifications with siege engines!
Ariston Guard (2) attack the fortifications with siege engines!

Close Combat:
6 Falasan banners are visible in the melee.
4 Eston banners are visible in the melee.
8 Darka banners are visible in the melee.
Double Edged (8) score 414 hits.
Super Monkey Ninjas of Death (33) score 95 hits.
Massillion's City Guard (22) score 124 hits.
Mighty Worriors (24) score 78 hits.
Gardorians (61) score 163 hits.
Insistant Stands (13) score 62 hits.
Niccolo's Pride (26) score 53 hits.
Guardians (63) score 154 hits.
Sentinels of Eston (29) score 132 hits.
[VG] Sigrid's War Monks (46) score 74 hits.
Menedor Raiders (66) score 149 hits.
Lyst's Array (21) score 174 hits.
Core CXIII (53) score 172 hits.
[VG] Obsidian Riders (45) score 210 hits.
Karskins (14) score 169 hits.
The Sanctuary (75) score 278 hits.
[VG] Hawsekarls (43) score 297 hits.
1st-Rebirth (48) score 196 hits.
Tip of the Spear (37) score 84 hits.
Ariston Guard (2) score 111 hits.
The Black Plague (71) score 192 hits.
Dregors Vanguard (55) score 61 hits.
Zenith (80) score 247 hits.
CrashIntoIt (54) score 125 hits.
Total hits suffered: Attackers: 1737, Defenders: 2077

Double Edged (8) take 313 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Super Monkey Ninjas of Death (33) take 232 hits (186 in close combat, 46 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties.
Massillion's City Guard (22) take 416 hits (322 in close combat, 94 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Mighty Worriors (24) take 211 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Freyher (Knight of Winser) has been captured by Falasan forces.
Gardorians (61) take 279 hits in close combat (reduced due to fortifications), which cause 7 casualties.
ESTEL (56) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Angels of death II (49) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Insistant Stands (13) take 149 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Craciers (Knight of Entire) has been captured by Falasan forces.
Niccolo's Pride (26) take 145 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Guardians (63) take 173 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Maniac, Arch Priest of Falasan, Duke of Barad Falas has been wounded.
The Haven (72) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Sentinels of Eston (29) take 79 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
[VG] Sigrid's War Monks (46) take 66 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Menedor Raiders (66) take 289 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Lyst's Array (21) take 51 hits in close combat, which cause 1 casualties.
Uruloki 2 (77) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Core CXIII (53) take 167 hits in close combat (reduced due to fortifications), which cause 3 casualties.
[VG] Obsidian Riders (45) take 98 hits (53 in close combat, 45 from archer fire), which cause 2 casualties, throwing them back from the fortifications.
Karskins (14) take 74 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
The Sanctuary (75) take 101 hits in close combat (reduced due to fortifications), which cause 2 casualties.
[VG] Hawsekarls (43) take 46 hits in close combat, which cause 1 casualties.
Falasan Guards (59) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1st-Rebirth (48) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Tip of the Spear (37) take 176 hits (42 in close combat, 134 from archer fire), which cause 4 casualties, throwing them back from the fortifications.
The Red Bees II (74) take 47 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ariston Guard (2) take 183 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications.
The Black Plague (71) take 89 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Dregors Vanguard (55) take 117 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Zenith (80) take 67 hits in close combat (reduced due to fortifications), which cause 1 casualties.
CrashIntoIt (54) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 54 attackers, 43 defenders

Turn No. 9

   19 (20-A)
16 (25-A)
20 (9-S)
28 (25-A)
31 (30-A)
34 (29-A)
39 (25-A)
40 (7-S)
2 (15-I)
14 (19-I)
26 (5-I)
33 (10-I)
37 (12-I)
45 (4-C)
21 (14-I)
43 (21-I)
48 (37-I)
53 (18-I)
55 (8-I)
61 (14-I)
63 (13-I)
66 (22-I)
71 (14-I)
75 (18-I)
80 (22-I)
49 (17-A)
56 (17-A)
72 (10-A)
74 (17-A)
77 (13-A)
59 (12-M)
52 (9-C)
 


ESTEL (56) fire on Karskins (14), scoring 100 hits.
Sinclair's Archers (31) move closer to get better shots.
Trueshots (39) fire on Angels of death II (49), scoring 80 hits.
The Red Bees II (74) fire on Ariston Guard (2), scoring 98 hits.
Lion's of Eston (20) fire on The Haven (72), scoring 62 hits.
Tanners men (34) fire on Uruloki 2 (77), scoring 66 hits.
The Haven (72) fire on Sinclair's Archers (31), scoring 46 hits.
Falasan Guards (59) fire on Super Monkey Ninjas of Death (33), scoring 22 hits.
Vigoroso (40) fire on Angels of death II (49), scoring 79 hits.
Kyler's Killers (16) fire on ESTEL (56), scoring 87 hits.
Legionnires (19) fire on The Red Bees II (74), scoring 40 hits.
Angels of death II (49) fire on [VG] Obsidian Riders (45), scoring 115 hits.
Personal Guard/Archers (28) fire on Uruloki 2 (77), scoring 69 hits.
Uruloki 2 (77) fire on Tip of the Spear (37), scoring 71 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
[VG] Obsidian Riders (45) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There is one siege engine at the wall.
Tip of the Spear (37) squeeze through the heavily overcrowded siege engines.
Ariston Guard (2) squeeze through the heavily overcrowded siege engines.
Super Monkey Ninjas of Death (33) squeeze through the heavily overcrowded siege engines.
Karskins (14) squeeze through the heavily overcrowded siege engines.
Niccolo's Pride (26) climb up through the overcrowded siege engines.

Close Combat:
6 Falasan banners are visible in the melee.
3 Eston banners are visible in the melee.
3 Darka banners are visible in the melee.
Tip of the Spear (37) score 28 hits.
The Black Plague (71) score 163 hits.
Ariston Guard (2) score 48 hits.
Gardorians (61) score 135 hits.
Dregors Vanguard (55) score 37 hits.
[VG] Hawsekarls (43) score 299 hits.
Super Monkey Ninjas of Death (33) score 39 hits.
Lyst's Array (21) score 142 hits.
Guardians (63) score 125 hits.
The Sanctuary (75) score 270 hits.
Core CXIII (53) score 178 hits.
Zenith (80) score 225 hits.
1st-Rebirth (48) score 142 hits.
Karskins (14) score 60 hits.
Menedor Raiders (66) score 122 hits.
Niccolo's Pride (26) score 34 hits.
Total hits suffered: Attackers: 1397, Defenders: 650

ESTEL (56) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tip of the Spear (37) take 514 hits (443 in close combat, 71 from archer fire), which cause 12 casualties, wiping the unit out.
The Black Plague (71) take 107 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ariston Guard (2) take 364 hits (266 in close combat, 98 from archer fire), which cause 8 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 2 casualties.
Gardorians (61) take 89 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Sinclair's Archers (31) take 46 hits from archer fire, which cause 3 casualties.
Dregors Vanguard (55) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Red Bees II (74) take 14 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
[VG] Hawsekarls (43) take 268 hits in close combat, which cause 7 casualties, throwing them back from the fortifications, causing another 2 casualties.
Super Monkey Ninjas of Death (33) take 130 hits (108 in close combat, 22 from archer fire), which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
The Haven (72) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lyst's Array (21) take 102 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Guardians (63) take 46 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Sanctuary (75) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Core CXIII (53) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Angels of death II (49) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Zenith (80) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
1st-Rebirth (48) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
[VG] Obsidian Riders (45) take 115 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield. 3 Darka banners fall.
Severn, Baron of Bitana has been wounded.
Karskins (14) take 215 hits (115 in close combat, 100 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Uruloki 2 (77) take 47 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Menedor Raiders (66) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Niccolo's Pride (26) take 95 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Total casualties: 45 attackers, 18 defenders

Turn No. 10

   19 (20-A)
16 (25-A)
20 (9-S)
28 (25-A)
34 (29-A)
39 (25-A)
40 (7-S)
21 (11-I)
31 (27-A)
33 (6-I)
43 (12-I)
48 (36-I)
53 (17-I)
55 (7-I)
63 (11-I)
66 (21-I)
71 (12-I)
75 (17-I)
80 (21-I)
49 (16-A)
56 (16-A)
72 (9-A)
74 (16-A)
77 (11-A)
59 (12-M)
52 (9-C)
 


The Red Bees II (74) fire on [VG] Hawsekarls (43), scoring 67 hits.
Falasan Guards (59) fire on Sinclair's Archers (31), scoring 25 hits.
Trueshots (39) fire on Zenith (80), scoring 83 hits.
ESTEL (56) fire on Lyst's Array (21), scoring 86 hits.
Angels of death II (49) fire on Sinclair's Archers (31), scoring 166 hits.
Legionnires (19) move closer to get better shots.
The Haven (72) fire on [VG] Hawsekarls (43), scoring 43 hits.
Uruloki 2 (77) fire on Super Monkey Ninjas of Death (33), scoring 58 hits.
Personal Guard/Archers (28) fire on 1st-Rebirth (48), scoring 83 hits.
Kyler's Killers (16) fire on The Sanctuary (75), scoring 109 hits.
Tanners men (34) fire on Core CXIII (53), scoring 131 hits.
Sinclair's Archers (31) fire on Zenith (80), scoring 80 hits.
Lion's of Eston (20) fire on 1st-Rebirth (48), scoring 71 hits.
Vigoroso (40) fire on Menedor Raiders (66), scoring 125 hits.
Chargers (52) stay in their defensive position, awaiting an opportunity to charge.
Lyst's Array (21) scale the fortifications (reduced combat effectiveness for this turn).
[VG] Hawsekarls (43) scale the fortifications (reduced combat effectiveness for this turn).
Super Monkey Ninjas of Death (33) scale the fortifications (reduced combat effectiveness for this turn).
Zenith (80), Core CXIII (53), The Black Plague (71) and Dregors Vanguard (55) hold their positions at the outer wall, waiting for the attack.

Close Combat:
6 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
2 Darka banners are visible in the melee.
Zenith (80) score 298 hits.
Core CXIII (53) score 174 hits.
The Black Plague (71) score 170 hits.
Dregors Vanguard (55) score 37 hits.
Lyst's Array (21) score 23 hits.
Guardians (63) score 94 hits.
The Sanctuary (75) score 213 hits.
1st-Rebirth (48) score 167 hits.
[VG] Hawsekarls (43) score 29 hits.
Menedor Raiders (66) score 129 hits.
Super Monkey Ninjas of Death (33) score 11 hits.
Total hits suffered: Attackers: 1282, Defenders: 63

Zenith (80) take 40 hits (12 in close combat, 28 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Core CXIII (53) take 52 hits (30 in close combat, 22 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Lyst's Array (21) take 675 hits (589 in close combat, 86 from archer fire), which cause 11 casualties, wiping the unit out.
The Sanctuary (75) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Sinclair's Archers (31) take 191 hits from archer fire, which cause 12 casualties.
1st-Rebirth (48) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
[VG] Hawsekarls (43) take 609 hits (499 in close combat, 110 from archer fire), which cause 12 casualties, wiping the unit out.
Menedor Raiders (66) take 21 hits from archer fire (reduced due to fortifications). No casualties.
Super Monkey Ninjas of Death (33) take 252 hits (194 in close combat, 58 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Torik, Marquis of Anost has been wounded.
Total casualties: 40 attackers, 3 defenders

Turn No. 11

    16 (25-A)
19 (20-A)
20 (9-S)
28 (25-A)
34 (29-A)
39 (25-A)
40 (7-S)
31 (15-A)
48 (35-I)
53 (16-I)
55 (7-I)
63 (11-I)
66 (21-I)
71 (12-I)
75 (17-I)
80 (20-I)
49 (16-A)
56 (16-A)
72 (9-A)
74 (16-A)
77 (11-A)
59 (12-M)
52 (9-C)
 


Sinclair's Archers (31) fire on Zenith (80), scoring 81 hits.
Uruloki 2 (77) fire on Sinclair's Archers (31), scoring 58 hits.
Angels of death II (49) fire on Sinclair's Archers (31), scoring 140 hits.
The Red Bees II (74) fire on Sinclair's Archers (31), scoring 112 hits.
Tanners men (34) fire on 1st-Rebirth (48), scoring 151 hits.
Trueshots (39) fire on The Sanctuary (75), scoring 99 hits.
The Haven (72) fire on Sinclair's Archers (31), scoring 56 hits.
Legionnires (19) fire on Core CXIII (53), scoring 105 hits.
Vigoroso (40) fire on Zenith (80), scoring 112 hits.
Kyler's Killers (16) fire on Menedor Raiders (66), scoring 159 hits.
ESTEL (56) fire on Sinclair's Archers (31), scoring 63 hits.
Falasan Guards (59) move closer to get better shots.
Personal Guard/Archers (28) fire on The Black Plague (71), scoring 159 hits.
Lion's of Eston (20) fire on The Sanctuary (75), scoring 137 hits.
Chargers (52) ride on, closing in on the enemy.
Dregors Vanguard (55) leave the fortification, attacking the enemy.
The Black Plague (71) leave the fortification, attacking the enemy.
Guardians (63) leave the fortification, attacking the enemy.
Zenith (80) leave the fortification, attacking the enemy.
Core CXIII (53) leave the fortification, attacking the enemy.
The Sanctuary (75) leave the fortification, attacking the enemy.
Menedor Raiders (66) are eager to attack, but the melee is too crowded already.
1st-Rebirth (48) are eager to attack, but the melee is too crowded already.

Close Combat:
6 Falasan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Sinclair's Archers (31) score 19 hits.
Dregors Vanguard (55) score 33 hits.
The Black Plague (71) score 148 hits.
Guardians (63) score 109 hits.
Zenith (80) score 213 hits.
Core CXIII (53) score 149 hits.
The Sanctuary (75) score 275 hits.
Total hits suffered: Attackers: 704 (927 before overkill), Defenders: 19

Sinclair's Archers (31) take 1133 hits (704 in close combat, 429 from archer fire), which cause 15 casualties, wiping the unit out.
Dregors Vanguard (55) take 19 hits in close combat, which cause 1 casualties.
The Black Plague (71) take 159 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Zenith (80) take 193 hits from archer fire, which cause 4 casualties.
Core CXIII (53) take 105 hits from archer fire, which cause 2 casualties.
The Sanctuary (75) take 236 hits from archer fire, which cause 5 casualties.
Menedor Raiders (66) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1st-Rebirth (48) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 15 attackers, 17 defenders

Turn No. 12

    16 (25-A)
19 (20-A)
20 (9-S)
28 (25-A)
34 (29-A)
39 (25-A)
40 (7-S)
53 (14-I)
55 (6-I)
63 (11-I)
75 (12-I)
80 (16-I)
48 (34-I)
66 (20-I)
49 (16-A)
52 (9-C)
56 (16-A)
59 (12-M)
72 (9-A)
74 (16-A)
77 (11-A)
   


The Red Bees II (74) fire on Tanners men (34), scoring 57 hits.
Personal Guard/Archers (28) fire on Zenith (80), scoring 117 hits.
Kyler's Killers (16) fire on The Sanctuary (75), scoring 112 hits.
Legionnires (19) fire on Core CXIII (53), scoring 115 hits.
Angels of death II (49) move closer to get better shots.
Uruloki 2 (77) fire on Trueshots (39), scoring 33 hits.
Lion's of Eston (20) fire on Guardians (63), scoring 132 hits.
Vigoroso (40) fire on Zenith (80), scoring 114 hits.
ESTEL (56) move closer to get better shots.
Falasan Guards (59) move closer to get better shots.
The Haven (72) fire on Trueshots (39), scoring 48 hits.
Tanners men (34) fire on The Sanctuary (75), scoring 165 hits.
Trueshots (39) fire on Core CXIII (53), scoring 98 hits.
Chargers (52) ride on, closing in on the enemy.
Menedor Raiders (66) leave the fortification, attacking the enemy.
1st-Rebirth (48) leave the fortification, attacking the enemy.

Close Combat:
6 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
1 Darka banners are visible in the melee.
Personal Guard/Archers (28) score 59 hits.
Guardians (63) score 119 hits.
Kyler's Killers (16) score 56 hits.
Legionnires (19) score 33 hits.
Zenith (80) score 252 hits.
Core CXIII (53) score 188 hits.
Lion's of Eston (20) score 107 hits.
Dregors Vanguard (55) score 32 hits.
Vigoroso (40) score 140 hits.
Tanners men (34) score 58 hits.
The Sanctuary (75) score 186 hits.
Trueshots (39) score 36 hits.
Total hits suffered: Attackers: 777, Defenders: 489

Personal Guard/Archers (28) take 139 hits in close combat, which cause 3 casualties.
Guardians (63) take 268 hits (136 in close combat, 132 from archer fire), which cause 11 casualties, wiping the unit out.
Maniac, Arch Priest of Falasan, Duke of Barad Falas has been seriously wounded.
Kyler's Killers (16) take 226 hits in close combat, which cause 6 casualties.
Legionnires (19) take 152 hits in close combat, which cause 5 casualties.
Zenith (80) take 369 hits (138 in close combat, 231 from archer fire), which cause 8 casualties. One Falasan banner is lost.
Core CXIII (53) take 319 hits (106 in close combat, 213 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Lion's of Eston (20) take 92 hits in close combat, which cause 2 casualties.
Dregors Vanguard (55) take 46 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Vigoroso (40) take 59 hits in close combat, which cause 1 casualties.
Tanners men (34) take 118 hits (61 in close combat, 57 from archer fire), which cause 3 casualties.
The Sanctuary (75) take 340 hits (63 in close combat, 277 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Trueshots (39) take 129 hits (48 in close combat, 81 from archer fire), which cause 4 casualties.
Total casualties: 24 attackers, 35 defenders

Turn No. 13

    16 (19-A)
19 (15-A)
20 (7-S)
28 (22-A)
34 (26-A)
39 (21-A)
40 (6-S)
80 (8-I)
48 (34-I)
52 (9-C)
66 (20-I)
49 (16-A)
56 (16-A)
59 (12-M)
72 (9-A)
74 (16-A)
77 (11-A)
   


ESTEL (56) hold their fire.
Falasan Guards (59) hold their fire.
Angels of death II (49) hold their fire.
The Haven (72) have no enemy in range and advance to better firing positions.
The Red Bees II (74) have no enemy in range and advance to better firing positions.
Uruloki 2 (77) have no enemy in range and advance to better firing positions.
Chargers (52) charge forward.

Close Combat:
1 Eston banners are visible in the melee.
1 Darka banners are visible in the melee.
Chargers (52) score 606 hits.
Tanners men (34) score 92 hits.
Kyler's Killers (16) score 86 hits.
Vigoroso (40) score 175 hits.
Personal Guard/Archers (28) score 92 hits.
Menedor Raiders (66) score 123 hits.
Lion's of Eston (20) score 172 hits.
Trueshots (39) score 76 hits.
1st-Rebirth (48) score 100 hits.
Zenith (80) score 124 hits.
Legionnires (19) score 58 hits.
Total hits suffered: Attackers: 953, Defenders: 751

Chargers (52) take 204 hits in close combat, which cause 6 casualties.
Tanners men (34) take 243 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Kyler's Killers (16) take 250 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Vigoroso (40) take 122 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Personal Guard/Archers (28) take 130 hits in close combat, which cause 3 casualties.
Menedor Raiders (66) take 263 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Lion's of Eston (20) take 97 hits in close combat, which cause 2 casualties.
Trueshots (39) take 58 hits in close combat, which cause 2 casualties.
1st-Rebirth (48) take 210 hits in close combat, which cause 6 casualties.
Zenith (80) take 74 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Legionnires (19) take 53 hits in close combat, which cause 2 casualties.
Total casualties: 25 attackers, 19 defenders

Turn No. 14

    19 (13-A)
20 (5-S)
28 (19-A)
39 (19-A)
48 (28-I)
52 (3-C)
 49 (16-A)
56 (16-A)
59 (12-M)
72 (9-A)
74 (16-A)
77 (11-A)
    


ESTEL (56) move closer to get better shots.
The Haven (72) hold their fire.
Falasan Guards (59) hold their fire.
Uruloki 2 (77) hold their fire.
Angels of death II (49) hold their fire.
The Red Bees II (74) hold their fire.

Close Combat:
1 Darka banners are visible in the melee.
1st-Rebirth (48) score 97 hits.
Personal Guard/Archers (28) score 92 hits.
Lion's of Eston (20) score 87 hits.
Legionnires (19) score 55 hits.
Trueshots (39) score 59 hits.
Chargers (52) score 89 hits.
Total hits suffered: Attackers: 186, Defenders: 293

1st-Rebirth (48) take 225 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Personal Guard/Archers (28) take 62 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat.
Lion's of Eston (20) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Legionnires (19) take 46 hits in close combat, which cause 1 casualties.
Trueshots (39) take 36 hits in close combat, which cause 1 casualties.
Chargers (52) take 68 hits in close combat, which cause 2 casualties.
Total casualties: 5 attackers, 9 defenders

Turn No. 15

    19 (12-A)
39 (18-A)
52 (1-C)
56 (16-A)
49 (16-A)
59 (12-M)
72 (9-A)
74 (16-A)
77 (11-A)
    


Uruloki 2 (77) hold their fire.
ESTEL (56) retreat towards safer positions.
The Red Bees II (74) hold their fire.
The Haven (72) hold their fire.
Falasan Guards (59) move closer to get better shots.
Angels of death II (49) hold their fire.

Close Combat:
1 Darka banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Chargers (52) score 25 hits.
Legionnires (19) score 54 hits.
Trueshots (39) score 71 hits.
Total hits suffered: Attackers: 25, Defenders: 22 (125 before overkill)

Chargers (52) take 22 hits in close combat, which cause 1 casualties, wiping the unit out.
Legionnires (19) take 25 hits in close combat, which cause 1 casualties.
Total casualties: 1 attackers, 1 defenders

Turn No. 16

    19 (11-A)
39 (18-A)
59 (12-M)
49 (16-A)
56 (16-A)
72 (9-A)
74 (16-A)
77 (11-A)
    


Falasan Guards (59) move in, hoping to reach close combat.
Falasan Guards (59) fire on Trueshots (39), scoring 49 hits.
The Haven (72) hold their fire.
Uruloki 2 (77) hold their fire.
ESTEL (56) hold their fire.
Angels of death II (49) hold their fire.
The Red Bees II (74) hold their fire.

Close Combat:
1 Darka banners are visible in the melee.
Falasan Guards (59) score 38 hits.
Trueshots (39) score 66 hits.
Legionnires (19) score 55 hits.
Total hits suffered: Attackers: 38, Defenders: 121

Falasan Guards (59) take 121 hits in close combat, which cause 3 casualties.
Trueshots (39) take 87 hits (38 in close combat, 49 from archer fire), which cause 3 casualties.
Trulan (Knight of Tolhuar, Darka) has been wounded.
Total casualties: 3 attackers, 3 defenders

Turn No. 17

    19 (11-A)
39 (15-A)
59 (9-M)
 49 (16-A)
56 (16-A)
72 (9-A)
74 (16-A)
77 (11-A)
    


Angels of death II (49) hold their fire.
ESTEL (56) hold their fire.
The Red Bees II (74) hold their fire.
Uruloki 2 (77) hold their fire.
The Haven (72) hold their fire.

Close Combat:
1 Darka banners are visible in the melee.
Legionnires (19) score 49 hits.
Trueshots (39) score 57 hits.
Falasan Guards (59) score 73 hits.
Total hits suffered: Attackers: 73, Defenders: 106

Legionnires (19) take 73 hits in close combat, which cause 2 casualties.
Falasan Guards (59) take 106 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Total casualties: 2 attackers, 3 defenders

Turn No. 18

    19 (9-A)
39 (15-A)
 49 (16-A)
56 (16-A)
72 (9-A)
74 (16-A)
77 (11-A)
    


The Haven (72) fire on Trueshots (39), scoring 54 hits.
Angels of death II (49) fire on Legionnires (19), scoring 163 hits.
Trueshots (39) fire on ESTEL (56), scoring 50 hits.
Legionnires (19) fire on The Red Bees II (74), scoring 60 hits.
The Red Bees II (74) fire on Trueshots (39), scoring 73 hits.
ESTEL (56) fire on Trueshots (39), scoring 94 hits.
Uruloki 2 (77) fire on Legionnires (19), scoring 68 hits.

Trueshots (39) take 221 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Legionnires (19) take 231 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
The Red Bees II (74) take 10 hits from archer fire (reduced due to fortifications). No casualties.
ESTEL (56) take 8 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 14 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The battle has heavily damaged the fortifications, and reduced them to Stronghold (4)