Darkhollow

From BattleMaster Wiki
Jump to navigation Jump to search

This page uses present-tense language to describe one or more realms, people, events, features, or other items of game-related content that do not yet exist, and may never exist, at least in the form described. It is, at present, a work of fiction written with the hope that it will become true.


((ooc: More or less, I'd like some feedback to see if anyone would be interested in something like this. I'd like to see the Eastern Continent pick up some serious culture, as things are just too quiet. I'm not thinking some giant of a Realm, but someplace small where the goofballs like me could have a 'safe' haven. Basically, I'd like to encourage roleplay and interaction on all levels. Also, all the message groups are to be named in a goofy fashion, as it'd help the overall feel if people saw something more offbeat than "Military Command". If anyone would like to help me out, or let me know if the idea is feasible/interesting/needs work, please let me know on the discussion page. Mind you it's a work in progress as well.))

Kingdom of Darkhollow Propositional Papers

The Kingdom of Darkhollow (henceforth referred to as 'the Kingdom') is a concept of Markus von Richthofen, High Marshal of Caligus, and former Infiltrator for the Crown, whilst experiencing delusions from a hallucinogenic mushroom forcefed to him while in the torturous grasp of Gregor Relak, former Judge of Westmoor. It would be established on the Eastern Continent, in a city to be determined later.

Darkhollow is to be a place for riotous fun, legal religious wars between regional Lords (as long as the Capital and Realm doesn't suffer terribly), and random shenanigans.

The Kingdom will be lead by a group of four individuals in the tradition of a Monarchy.

The King/Queen will be known as the Grand King/Queen of Darkhollow. The Judge will be known as the Court Jester The General will be known as the Master at Arms The Banker will be known as Moneybags

Interplay between nobles will be highly encouraged. Drunken shenanigans, daily duties, everything that makes up the day of a Noble in the Kingdom, is something that is desired to be heard about.

No religion will be banned from the Kingdom, unless it attempts to harm the Kingdom as a whole, and would thus be declared evil and persecuted to the fullest possible extent.

The Realm Council will each have their own areas of influence and sway, and secret societies, guilds, and churches are more than welcome to spring up in any fashion whatsoever providing that they do not harm the overall society being cultivated.

Starting message groups will consist of a publicly accessable Military Council, Council of Lords, Traders Council, and Legislative Council.

The overall goal of the Kingdom is to encourage individuality and promote a sense of community within the Nobles that wish to partake of our way of life.