Avamar (Realm)/Battle of Avamar/2

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Battle of Amavar turn 2

Battle of Amavar, Turn: 1 | 2 | 3 | 4 | 5


103 (56-A)
107 (154-I)
120 (36-A)
61 (34-A)
57 (43-A)
44 (83-A)
75 (2-S)
104 (102-C)
105 (25-C)
93 (16-I)
92 (18-M)
76 (17-I)
79 (15-C)
87 (16-C)
90 (18-I)
128 (17-C)
136 (6-S)
23 (30-A)
25 (22-I)
30 (31-A)
31 (25-C)
18 (10-C)
2 (3-I)
3 (20-I)
9 (24-S)
11 (25-A)
15 (32-C)
16 (16-C)
40 (14-C)
47 (23-C)
53 (26-I)
94 (12-A)
96 (2-I)
97 (21-I)
86 (27-I)
100 (43-I)
101 (19-A)
102 (18-A)
106 (24-I)
108 (91-I)
91 (39-I)
78 (20-I)
80 (53-I)
81 (76-A)
82 (21-I)
83 (22-I)
84 (27-A)
85 (15-I)
89 (31-I)
109 (24-I)
133 (13-I)
131 (13-I)
134 (25-I)
127 (46-I)
129 (23-I)
132 (29-I)
126 (31-A)
113 (35-A)
114 (21-A)
115 (23-M)
117 (34-A)
118 (15-I)
119 (7-I)
121 (21-I)
122 (26-I)
124 (27-A)
130 (17-S)
125 (50-I)
110 (6-I)
1 (23-I)
21 (49-A)
22 (26-I)
24 (24-A)
26 (99-I)
27 (19-I)
29 (49-A)
32 (33-I)
33 (48-A)
35 (23-S)
36 (68-A)
20 (76-I)
19 (33-A)
4 (25-A)
5 (23-I)
7 (49-A)
8 (29-I)
10 (26-I)
12 (32-I)
13 (14-I)
17 (21-I)
38 (17-I)
58 (41-A)
62 (16-A)
63 (21-I)
64 (60-A)
65 (46-C)
66 (18-M)
67 (19-I)
68 (17-I)
69 (38-I)
70 (19-I)
71 (37-I)
72 (25-I)
73 (49-A)
56 (30-A)
55 (27-I)
41 (41-A)
43 (36-A)
46 (60-I)
50 (55-A)
51 (41-A)
52 (24-I)
54 (32-I)
74 (38-I)
95 (20-I)
98 (35-I)
99 (22-I)
77 (33-I)
88 (23-I)
135 (9-I)
111 (34-I)
112 (33-I)
116 (66-M)
123 (48-I)
28 (5-I)
34 (19-I)
6 (15-M)
14 (31-I)
37 (27-I)
59 (31-M)
60 (38-I)
39 (28-I)
42 (15-S)
45 (24-I)
48 (42-I)
49 (106-M)
148 (11-I)
140 (8-I)
149 (2-I)
139 (10-A)
142 (20-A)
150 (4-A)
143 (18-A)
155 (6-A)
138 (14-I)
153 (12-I)
146 (7-I)
147 (13-A)
152 (7-I)
154 (5-I)
141 (2-I)
144 (8-I)
137 (20-A)

Archers of the Pinetree (126) fire on Personal Guard (148), scoring 219 hits.
GTL TO (81) fire on KBaro (140), scoring 41 hits.
New dawn (43) fire on Pencil Pushers (149), scoring 103 hits.
Senate Gaurd (49) fire on KBaro (140), scoring 212 hits.
Pop goes the weazel (59) move in, hoping to reach close combat.
Pop goes the weazel (59) fire on Pencil Pushers (149), scoring 45 hits.
~GTL~ Forone VI (4) fire on Personal Guard (142), scoring 69 hits.
Always Alive (147) fire on Blaastambar expedition (116), scoring 26 hits.
REF Heartseeker (24) fire on Aromas (143), scoring 49 hits.
DemonShard Bows (51) fire on Vampyres of Valentine (155), scoring 7 hits.
red hand (41) hold their fire.
Personal Guard (142) fire on Blaastambar expedition (116), scoring 72 hits.
Sirion Snipers (113) fire on Silent Slayers (139), scoring 59 hits.
Azgardians (66) move in, hoping to reach close combat.
Azgardians (66) fire on Aromas (143), scoring 20 hits.
Aromas (143) fire on Senate Gaurd (49), scoring 60 hits.
Dmitri's Guard (30) have no enemy in range and advance to better firing positions.
Primus Family Guard (19) fire on Vampyres of Valentine (155), scoring 94 hits.
Date's striking arrow (84) fire on Shadow Walkers (150), scoring 91 hits.
Vorax Vengers (115) hold their fire.
1st Hungary Archers (103) have no enemy in range and advance to better firing positions.
REF last stand (36) move closer to get better shots.
Silent Slayers (139) fire on Elmbar Elite (48), scoring 14 hits.
Dhiaperastiko Kryo (29) fire on Personal Guard (142), scoring 139 hits.
Rhiana's Guard (61) have no enemy in range and advance to better firing positions.
Elven Sentinels (6) move closer to get better shots.
Dark elves (62) fire on Aromas (143), scoring 51 hits.
McKay Guard (117) fire on Silent Slayers (139), scoring 35 hits.
3th Hungary Archers (124) fire on Vampyres of Valentine (155), scoring 89 hits.
181st (50) move closer to get better shots.
The Foxes (11) have no enemy in range and advance to better firing positions.
Monster Mulchers III (102) fire on Shadow Walkers (150), scoring 110 hits.
Senate (56) fire on Silent Slayers (139), scoring 46 hits.
Viseu Bowmen (120) have no enemy in range and advance to better firing positions.
Flying Monkeys Deux (73) hold their fire.
Vampyres of Valentine (155) fire on 181st (50), scoring 32 hits.
Shadow Walkers (150) fire on Elmbar Elite (48), scoring 24 hits.
Tax Doggers (94) fire on Aromas (143), scoring 17 hits.
Turbulence of the Balance (44) have no enemy in range and advance to better firing positions.
~={E.E}=~ Sirion Senate Rangers (33) fire on Aromas (143), scoring 104 hits.
Blaastambar expedition (116) move in, hoping to reach close combat.
Blaastambar expedition (116) fire on Silent Slayers (139), scoring 86 hits.
Longbowmen (58) fire on Personal Guard (142), scoring 33 hits.
Warmongers (21) fire on Vampyres of Valentine (155), scoring 129 hits.
Oroya Archery Club (64) fire on Shadow Walkers (150), scoring 8 hits.
PG-People Killers (23) have no enemy in range and advance to better firing positions.
~GTL~ Queen's Daisies (114) fire on Personal Guard (142), scoring 52 hits.
Sardaukar (57) have no enemy in range and advance to better firing positions.
Black Arrows (137) fire on Doc's Republican Guards (123), scoring 59 hits.
RHG Bormegil (101) move closer to get better shots.
~={E.E}=~ Invisible Pain (7) move closer to get better shots.
~REF~ Frog Throwers (92) have no enemy in range and advance to better firing positions.
Percy's Duskriders (15), Horsemen of An Najaf (40), Rough Riders (87), Honour guard (79), Frozen Blade (105), Fontan Polo Club (47), =PR=Red Legion XII (31), =PG= 1st Oroyan Cavalry Regiment (18), Elite Kaydron Dragons (128), Dark Riders (16) and Darkstorm Riders (104) ride on, closing in on the defenders.
The Templars Pride (65) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 19 siege engines at the walls.
Elmbar Elite (48) squeeze through the heavily overcrowded siege engines.
Graf's Harem (45) squeeze through the heavily overcrowded siege engines.
Fallen Angels (60) squeeze through the heavily overcrowded siege engines.
Glacies Preliator (14) squeeze through the heavily overcrowded siege engines.
Doc's Republican Guards (123) squeeze through the heavily overcrowded siege engines.
=PG= Veni, Vidi, Vici (34) squeeze through the heavily overcrowded siege engines.
=PG= Dagger of Dracilis (28) squeeze through the heavily overcrowded siege engines.
Fires of Sirion (95) squeeze through the heavily overcrowded siege engines.
(1) Light Bringers (146) move forward to take up positions at the outer wall.
Legion of the Moon (77) squeeze through the heavily overcrowded siege engines.
Black Hand Institute (153) move forward to take up positions at the outer wall.
Avamarian Guards (154) move forward to take up positions at the outer wall.
Derwins men (37) squeeze through the heavily overcrowded siege engines.
RHG Belegrist (99) squeeze through the heavily overcrowded siege engines.
Port Guards (98) squeeze through the heavily overcrowded siege engines.
Swift Blades (138) move forward to take up positions at the outer wall.
RHG Nolemacil (135) squeeze through the heavily overcrowded siege engines.
Defenders of Avamar (144) move forward to take up positions at the outer wall.
Toogoodoos (39) squeeze through the heavily overcrowded siege engines.
Throatcutters (42) squeeze through the heavily overcrowded siege engines.
Furious Axemen (152) move forward to take up positions at the outer wall.
Wild Nine (88) squeeze through the heavily overcrowded siege engines.
Thumbelines (141) move forward to take up positions at the outer wall.
Human Shield (111) squeeze through the heavily overcrowded siege engines.
RHG Glinluin (112) squeeze through the heavily overcrowded siege engines.
Monster Mulchers II (110), Headcrushers (89), Splinter Cells (55), RHG Cirthalion (129), Sic Semper Tyrannis (26), GTL Guards of Oroya (133), The Annihilators (86), Argonian Warriors (3), Fontan Close Combat Fighters (9), {OoT}Thunderbolt (82), Minutemen III (83), The Answer (127), Knights Of The Round (74), ~GTL~ Stonefighters (90), My New Unit (119), Fodder XXVI (132), Cormack Kildare's Men (54), Kid's Platoon (109), S.M.O.R.E.S (136), <GTL> Dragon Crushers (2), Killer Tofu (70), Gondolin Elves (17), Raven shield (121), GTL - Ajax Dogs of WAR (25), Warriors of Blackfire (67), Tempest Knights (38), Belar's Honor (32), Friends of Yeti (5), Evyls cuthroats (107), Edwardians (27), Baldor's Men (46), Wrath of the Almighty (96), Galeforce Troop (69), {TOR} Vindicators (134), My killers (100), Aslan II (80), <GTL> Sam's Soldiers (68), Pirates and Naives (85), New hands of Mais (52), REF - Westfalen (13), RHG Mantur (118), For Fontan and For Honor (78), RHG Erthadil (125), RHG Arusse (8), Fontanese Swordsmen (22), Lady Wowures People (130), Elephants (72), Elven Blades (71), Minions (106), avamars doom (35), Doc's Republican Guards (20), Democratic Guards (1), ~GTL~ Siegemen (93), Silurian Guard (12), Minions of Cthulhu (75), Ora Sugary Food (122), Silver Elves (10), MerLion Force (108), Argonian Warriors (53), Avian's Till Death (91), Acceptale Loss (97), Guards of Oroya (76), 1st Hungary Infantry (63) and Nnix's Men (131) advance towards the enemy.

Close Combat:
12 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
6 Old Rancagua banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Elmbar Elite (48) score 114 hits.
Pop goes the weazel (59) score 75 hits.
Graf's Harem (45) score 58 hits.
Fallen Angels (60) score 59 hits.
Glacies Preliator (14) score 81 hits.
Doc's Republican Guards (123) score 71 hits.
=PG= Veni, Vidi, Vici (34) score 81 hits.
=PG= Dagger of Dracilis (28) score 21 hits.
Fires of Sirion (95) score 51 hits.
Legion of the Moon (77) score 64 hits.
Elven Sentinels (6) score 167 hits.
Derwins men (37) score 45 hits.
RHG Belegrist (99) score 27 hits.
Port Guards (98) score 28 hits.
RHG Nolemacil (135) score 17 hits.
Toogoodoos (39) score 53 hits.
Personal Guard (148) score 50 hits.
Blaastambar expedition (116) score 109 hits.
KBaro (140) score 43 hits.
Throatcutters (42) score 68 hits.
Pencil Pushers (149) score 23 hits.
Wild Nine (88) score 37 hits.
Human Shield (111) score 57 hits.
RHG Glinluin (112) score 52 hits.
Total hits suffered: Attackers: 116, Defenders: 241 (1335 before overkill)

Elmbar Elite (48) take 86 hits (48 in close combat, 38 from archer fire), which cause 2 casualties.
Senate Gaurd (49) take 60 hits from archer fire, which cause 2 casualties.
Pop goes the weazel (59) take 26 hits in close combat, which cause 1 casualties.
Graf's Harem (45) take 42 hits in close combat, which cause 1 casualties.
Doc's Republican Guards (123) take 59 hits from archer fire, which cause 2 casualties.
Personal Guard (142) take 98 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Aromas (143) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Silent Slayers (139) take 75 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
181st (50) take 32 hits from archer fire, which cause 1 casualties.
Vampyres of Valentine (155) take 106 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Shadow Walkers (150) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Personal Guard (148) take 176 hits (103 in close combat, 73 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Blaastambar expedition (116) take 98 hits from archer fire, which cause 3 casualties.
KBaro (140) take 152 hits (68 in close combat, 84 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Pencil Pushers (149) take 79 hits (30 in close combat, 49 from archer fire) (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Fionn of Avamar has been wounded.