Difference between revisions of "West Continent/Background Story Proposals"

From BattleMaster Wiki
Jump to navigation Jump to search
m (ok, now its removed XD)
Line 54: Line 54:
 
The player can make up the story while playing, that's how i think.
 
The player can make up the story while playing, that's how i think.
 
There's enough land, give them just a small starting scenario which will not be to big so there's enough room left for players to colonize or Succeed, and i think everything will become all right.
 
There's enough land, give them just a small starting scenario which will not be to big so there's enough room left for players to colonize or Succeed, and i think everything will become all right.
 +
 +
Another posibility, A roleplay realm, A realm with a roleplay policy like the Far East with only alowing people into the realm who roleplay there character and actions.
 +
This will aslo create diversity in culture and maybe even conflicts around this diversity.
 +
 +
So eventualy a big diversity of realms will come.<br>
 +
*Religious realms(Who focus on religion)<br>
 +
*War realms(With locked diplomacy, look above)<br>
 +
*Roleplay realms(With a strict FEI RP policy and theme withing there realm like outer tilog)<br>
 +
*Normal realms(Less active, less cultural and less religous realms for part time players)
 +
  
 
== Submitted by [[User:LilWolf|LilWolf]] ==
 
== Submitted by [[User:LilWolf|LilWolf]] ==

Revision as of 13:22, 11 December 2006

This is the page for proposing a background story for the continent which is codenamed West Continent at the moment. Please add your story below following the format.

Story Submitted by Marc J.

How about we combine some of these ideas? It's a huge continent, we can get away with having more then one story! How about using the one old King who separates his kingdom amongst his three sons for the bottom part, (where that island is).

The King ruled the coasts of both major islands from his island capital until he died. He then gave his oldest son the western coast, his middle son the eastern coast and gave the capital to the youngest son.

That would take care of the bottom... how about for the middle to the top of western island the back story is that:

5 tribes all grew into a concise realm at around the same time. Thus, all had to at lest acknowledge each other's presence. However, over the years, ancient disputes over water rights, animal poaching and some "failed" marriages have soured their relations to the point of almost certain war.

Hmm, time for the eastern island...

An evil king based in his palace by the sea, (that city at the top of the map) made a fortress in the mountains, (that city/stronghold in the mountains) and attempted to crush the wandering Bedouins of the desert and the natives of the forest. Eventually, the natives and Bedouins banded together and managed to beat the King's armies back to the fortress in the mountains. Yadda, yadda, yadda... history unfolds, the natives and Bedouins learn government, agriculture, letters, education... and several realms rise up. One, in the forest headed by the natives, another in the desert, led by the Bedouins and one created on the outskirts of the fortress in the mountains created by both the natives and the Bedouins. Soon, the evil King dies and leaves the northern part of his Kingdom to his youngest son and sends his oldest son down to the fortress to continue the war against those kingdoms. The younger son wishes to live in peace with the natives/Bedouins, but the older brother wants to wipe them out.
The islands in the middle where the result of increased trading and shipping across the (lake? channel? ocean? what's the correct terminology here?). As the years pass, several merchants set up communities where they "keep" their wives and children so they can see them twice as often compared to only when they get into port, (they can see them no matter which way they go). And, as everyone knows, where women go, shops follow. Soon, communities spring up and after that, crude forms of government. The early government organized a large navy for the protection of the merchants, (whose survival they depended on) and paid for it with moderate tariffs. Some of the merchants stopped trading and decided to by land on the islands. Yadda, yadda, yadda, the government grows to include land rights, soon other rights and responsibilities grow, trading and intelligence in trading becomes important skills, the wealthy merchant class and the land owning class comes into conflict...



Submitted by The Himoura Family

In the dark city Nightmarch rules a tyrant. He came to power when he led a revolt against his father after elaborately framing him for an unjust war with the nation's neibhors. The tyrannical son took power and for a time people were content. The tyrant was not satisified with just ruling however, he wanted more. He prayed to his demonic gods and was granted a vision. He began to oppress his people far worse than before, enslaving many and forcing them to construct a great statue of him in Dragon Song. However, harsh conditions lead to a large slave revolt. The tyrant was furious and gave one slave to all his soldieres. On his command, 9,ooo people were murdered all at the single command of one man.


Submitted by The Shenron Clan

In the lands of West Continent. The Three Kingdoms, Gorinar, Aethil and Karas. Eac very religous realm gor ready for war as they each lead their army to battle. Eventually Aethil was destroyed because it was mainy in the middle leaving Karas and Gorinar each with an Island for themselves. TSince it was hard getting to each it other. They started to have internal problems. Rebellion started breaking out in each realm. So the realms signed a peace treaty to deal with their own problems. They were both destroyed leaving several little realms left there but the religions still remained, Goranism, Falasius Aethilius and Ryou Karasa. These religions formerly of the great kingdoms fed throughout the small realms and cause the trouble. Until the realms formed their own versions of the religions and that's when the fighting began again over who was the right religion. There was of course people not out there for religous reasons but that's the fighting started.

Submitted by Robert Wilson and the Twinblade Family

A mighty kingdom carved out in the shape of a diamond stood tall in the west. The Magnificent overlooming capital of Flowrestrom protected the coast, the steadfast stronghold of Balance's Retreat kept the saftey of the Southern Divide from lands beyond, the eloquent city of Understrom protecting the people on the western boarder while a village of fierce warriors, Caiyun, protected the people in the north. The king, a elegant man, yet a feroucious warrior, weilding two long blades of sapphire kept his hand of wisdom upon the people, and guided them through peace and prosperity as well as times of war and poverty. He was a humble man, yet the people respected him, respected his wisdom, as he was a man of morality, that upkept moral principles not only thoughout his lands, but throughout the land surrounding his own. And he would upkeep them through terms of peace or at the point of a lance, whichever the offeneder would choose. And the kingdom prospered under his rule, but alas, peace could never last. Rouges from the Desert of Silhouettes supported by reinforcements from the deomonic inhabitants of Sallowtown launched an invasion in the southern half of the Kingdom, and the steady and strong and the warriors of Caiyun, mighty as they are, could no longer hold off the invading hordes from Donghaiwei. The time had come, it was time to end the threat of the hordes of Donghaiwei and the demonic inhabitants of Sallowtown. They would fall before the Kings feet in submission or perish in thier ignorance.


Submitted by Stefano de Monte and the Nosferatus

3 or 4 realms with only a city and 2 surrounding rural regions, city has 30% of max population, so that they don't get full income, they will have to slowly become more richer and powerful. Rural regions have 40% of max population, so they can offer the city enough food. It's not a story, but its an idea on how I think it would be most fun and interesting to get the West Continent populated by players and realms, this system will allow sucsessions, and especially CTO's which aren't being done on the other islands. Plus with new army system, divided realms will become more and more an issue, dukes will get more power and can succeed more early, we should use these options on the new Continent. The story behind this could simply be that 3 different family's/realms set sail to the island and started to colonize it in the hope to find great glory, there for the low population. This will also get the realms more crowded instead of to full and will make the Island evolve more slowly which will give us way more fun.

Another idea:

Combining the above ideas with a new, totally different idea. War Realms. For example, Two realms, one located in Nifelheim, the other in Muspelheim(right?), these realms are locked in war status, and have the same options as the South west or South East island, so no burros and no diplomacy(neutral stance to everyone always, to prevent them from creating new realms as there allies everywhere). This will combine the total war theme and a BT like theme into one island. Off course this idea can be done with two other city's, but its only about the idea. I think many will find there drive on the new island if you mix different themes into one, plus The player will create the story which is, as i think, very important, that's why i also brought this into my other idea. The player can make up the story while playing, that's how i think. There's enough land, give them just a small starting scenario which will not be to big so there's enough room left for players to colonize or Succeed, and i think everything will become all right.

Another posibility, A roleplay realm, A realm with a roleplay policy like the Far East with only alowing people into the realm who roleplay there character and actions. This will aslo create diversity in culture and maybe even conflicts around this diversity.

So eventualy a big diversity of realms will come.

  • Religious realms(Who focus on religion)
  • War realms(With locked diplomacy, look above)
  • Roleplay realms(With a strict FEI RP policy and theme withing there realm like outer tilog)
  • Normal realms(Less active, less cultural and less religous realms for part time players)


Submitted by LilWolf

  • Every city forms a realm. For balances sake some might have two cities, so that everyone is about equal in income etc.
  • All regions belong to some realm
  • ..
  • War! :)

Simply put, the West Continent is occupied by a large number of different tribes and cultures(let the players joining each realm decide what sort they are). Not one has been able to gain a significant advantage over any other one. This has been the case for a long time, all the way up to the point where people from foreign lands started to arrive in the lands, bringing with them tales of large realms and alliances. The thirst for power spins the island into chaos and war..