Difference between revisions of "User:Bluelake/Dwilight Plot"

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Peveril, feel free to edit, this is just a sample. :) The rest of you - talk page. ;)
 
Peveril, feel free to edit, this is just a sample. :) The rest of you - talk page. ;)
 +
 +
(Should the sides have preferences for certain types? One prefering death, earth, and fire perhaps while the other goes in for life, water, and air? Seeing as adventurers fight both undead and monsters, perhaps the undead are supporting the one god while the monsters are supporting the other... with or without knowing it. -B)
  
 
==Power of the Deities==
 
==Power of the Deities==
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Blood<br>
 
Blood<br>
 
(I don't think I ever saw light or shadow anywhere)
 
(I don't think I ever saw light or shadow anywhere)
(Time and Blood need counters. Perhaps Bloodletting items were actually sage made attempts to correct some imbalance? -B)
+
(Time and Blood need counters. Perhaps bloodletting items were actually sage made attempts to correct some imbalance? Also, I am surprised that there is no 'fate' element. -B)
  
 
===Traditional===
 
===Traditional===
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===Other found things===
 
===Other found things===
 
- All of these are candidates for either the unusual list or the no-no list. The ^ and v are my suggestions, but I want your input. :) All were found among existing uniques. Some I just left aside, like blabla of Betrayed Heroes...<br>
 
- All of these are candidates for either the unusual list or the no-no list. The ^ and v are my suggestions, but I want your input. :) All were found among existing uniques. Some I just left aside, like blabla of Betrayed Heroes...<br>
Pain ^<br>
+
Pain ^ (v Similar to suffering and a human feeling, non-elemental. -B)<br>
 
Glory ^ (v Human ideal, non-elemental. -B)<br>
 
Glory ^ (v Human ideal, non-elemental. -B)<br>
 
Freedom ^ (v Human ideal, non-elemental. -B)<br>
 
Freedom ^ (v Human ideal, non-elemental. -B)<br>
 
War ^ (v Human action, non-elemental. -B)<br>
 
War ^ (v Human action, non-elemental. -B)<br>
 
Betrayal v (v Human action/ideal, non-elemental. -B)<br>
 
Betrayal v (v Human action/ideal, non-elemental. -B)<br>
Damned ^<br>
+
Damned ^ (^ If there is a 'blessed' counterpart. -B)<br>
Strength ^<br>
+
Strength ^ (v Human characteristic, non-elemental. -B)<br>
Protection v<br>
+
Protection v (v Agree. -B)<br>
Destruction v<br>
+
Destruction v (v Agree. -B)<br>
Reflection v<br>
+
Reflection v (v Agree. -B)<br>
Suffering v<br>
+
Suffering v (v Agree. -B)<br>
Haste ^<br>
+
Haste ^ (Could be placed under 'time'. -B)<br>
Doom ^<br>
+
Doom ^ (Needs 'salvation' as a counter. -B)<br>
Good and Evil ^<br>
+
Good and Evil ^ (^ Agree. -B)<br>
Dreams v<br>
+
Dreams v (v Agree. -B)<br>
 
Beauty v (v Human ideal, non-elemental. -B)<br>
 
Beauty v (v Human ideal, non-elemental. -B)<br>
 
Ancients v (v Human history, non-elemental. -B)<br>
 
Ancients v (v Human history, non-elemental. -B)<br>
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Leadership v (v Human ideal, non-elemental. -B)<br>
 
Leadership v (v Human ideal, non-elemental. -B)<br>
 
Volcano ^ (^ Combination for Fire/Earth? -B)<br>
 
Volcano ^ (^ Combination for Fire/Earth? -B)<br>
Bloodletting v<br> (Split on this one. For general use it gets a 'v'. I could see it being a weaker, human/sage made counter to the blood element though, in which case it gets a '^'. -B)
+
Bloodletting v (Split on this one. For general use it gets a 'v'. I could see it being a weaker, human/sage made counter to the blood element though, in which case it gets a '^'. -B)<br>
  
 
===No-no list===
 
===No-no list===

Revision as of 11:02, 17 April 2008

The contents of this page are not readily available to everyone, either because it is sensitive or because it is rare or otherwise little known knowledge. Please treat it as OOC knowledge unless approached ingame about it.

Starting

A Goddess
A God

Both of them currently weak in power, or perhaps not even able to enter our world (locked outside?). The unending competition makes them power hungry, and they start influencing people to make them strong again. The more elemental uniques each side has, the more power the god or goddess gain, and the stronger they grow in influence over this world.

Peveril, feel free to edit, this is just a sample. :) The rest of you - talk page. ;)

(Should the sides have preferences for certain types? One prefering death, earth, and fire perhaps while the other goes in for life, water, and air? Seeing as adventurers fight both undead and monsters, perhaps the undead are supporting the one god while the monsters are supporting the other... with or without knowing it. -B)

Power of the Deities

I rather enjoy the idea of the deities somewhat controlling people through their dreams and waken delusions. However, some characters that are more rational might see the messages in quotidian objects and actions, or follow guidelines in a book. What is really important is: the deity doesn't actually do things for the noble (after all, religions are all about assumptions), but the noble is lead to think it was the deity's designs and actions.

Elements

Strong

Life (/ Healing -B)
Death / Necromancy
Light
Shadow
Time
Blood
(I don't think I ever saw light or shadow anywhere) (Time and Blood need counters. Perhaps bloodletting items were actually sage made attempts to correct some imbalance? Also, I am surprised that there is no 'fate' element. -B)

Traditional

Fire
Water
Earth
Air
(though the last 3 were never seen)

Unusual

Electricity (Thunder / Lightning) (This can either stand alone or be grouped with air. -B)
Flame (Group it with fire? -B)
Ice (Group it with water? -B)
Dust (Group it with earth? -B)
(dust never seen)

Other found things

- All of these are candidates for either the unusual list or the no-no list. The ^ and v are my suggestions, but I want your input. :) All were found among existing uniques. Some I just left aside, like blabla of Betrayed Heroes...
Pain ^ (v Similar to suffering and a human feeling, non-elemental. -B)
Glory ^ (v Human ideal, non-elemental. -B)
Freedom ^ (v Human ideal, non-elemental. -B)
War ^ (v Human action, non-elemental. -B)
Betrayal v (v Human action/ideal, non-elemental. -B)
Damned ^ (^ If there is a 'blessed' counterpart. -B)
Strength ^ (v Human characteristic, non-elemental. -B)
Protection v (v Agree. -B)
Destruction v (v Agree. -B)
Reflection v (v Agree. -B)
Suffering v (v Agree. -B)
Haste ^ (Could be placed under 'time'. -B)
Doom ^ (Needs 'salvation' as a counter. -B)
Good and Evil ^ (^ Agree. -B)
Dreams v (v Agree. -B)
Beauty v (v Human ideal, non-elemental. -B)
Ancients v (v Human history, non-elemental. -B)
Battle v (v Human action, non-elemental. -B)
Leadership v (v Human ideal, non-elemental. -B)
Volcano ^ (^ Combination for Fire/Earth? -B)
Bloodletting v (Split on this one. For general use it gets a 'v'. I could see it being a weaker, human/sage made counter to the blood element though, in which case it gets a '^'. -B)

No-no list

Maiden Kings Dragonslayer/ing Deamonslayer/ing Slayer/ing Parrying

Items Found

Long-lost Necklace of Fire - held by Tai
Black Ring of Lightning - held by Brandon
Brilliant Book of Life - held by Tai
Staff of Bloodletting - held by Brandon