Difference between revisions of "User:Bluelake/Dwilight Plot"

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Line 24: Line 24:
  
 
===Strong===
 
===Strong===
Life (/ Healing -B)<br>
+
Life / Healing<br>
 
Death / Necromancy<br>
 
Death / Necromancy<br>
 +
Good and Evil<br>
 
Light<br>
 
Light<br>
 
Shadow<br>
 
Shadow<br>
 
Time<br>
 
Time<br>
 +
Haste<br>
 
Blood<br>
 
Blood<br>
(I don't think I ever saw light or shadow anywhere)
+
Bloodletting<br>
(Time and Blood need counters. Perhaps bloodletting items were actually sage made attempts to correct some imbalance? Also, I am surprised that there is no 'fate' element. -B)
+
(Perhaps bloodletting items were actually sage made attempts to correct some imbalance? Also, I am surprised that there is no 'fate' element. -B)
  
 
===Traditional===
 
===Traditional===
Fire <br>
+
Fire / Flame<br>
Water<br>
+
Water / Ice<br>
Earth<br>
+
Earth / Dust<br>
Air<br>
+
Air / Electricity (Thunder, lightning)<br>
(though the last 3 were never seen)
 
  
 
===Unusual===
 
===Unusual===
Electricity (Thunder / Lightning) (This can either stand alone or be grouped with air. -B)<br>
+
Volcano (Combination for Fire/Earth? -B)<br>
Flame (Group it with fire? -B)<br>
+
Doom <br>
Ice (Group it with water? -B)<br>
+
Salvation <br>
Dust (Group it with earth? -B)<br>
+
Damnation <br>
(dust never seen)
+
Blessing <br>
  
 
===Other found things===
 
===Other found things===
Line 54: Line 55:
 
War ^ (v Human action, non-elemental. -B)<br>
 
War ^ (v Human action, non-elemental. -B)<br>
 
Betrayal v (v Human action/ideal, non-elemental. -B)<br>
 
Betrayal v (v Human action/ideal, non-elemental. -B)<br>
Damned ^ (^ If there is a 'blessed' counterpart. -B)<br>
 
 
Strength ^ (v Human characteristic, non-elemental. -B)<br>
 
Strength ^ (v Human characteristic, non-elemental. -B)<br>
Protection v (v Agree. -B)<br>
 
Destruction v (v Agree. -B)<br>
 
Reflection v (v Agree. -B)<br>
 
Suffering v (v Agree. -B)<br>
 
Haste ^ (Could be placed under 'time'. -B)<br>
 
Doom ^ (Needs 'salvation' as a counter. -B)<br>
 
Good and Evil ^ (^ Agree. -B)<br>
 
Dreams v (v Agree. -B)<br>
 
Beauty v (v Human ideal, non-elemental. -B)<br>
 
Ancients v (v Human history, non-elemental. -B)<br>
 
Battle v (v Human action, non-elemental. -B)<br>
 
Leadership v (v Human ideal, non-elemental. -B)<br>
 
Volcano ^ (^ Combination for Fire/Earth? -B)<br>
 
 
Bloodletting v (Split on this one. For general use it gets a 'v'. I could see it being a weaker, human/sage made counter to the blood element though, in which case it gets a '^'. -B)<br>
 
Bloodletting v (Split on this one. For general use it gets a 'v'. I could see it being a weaker, human/sage made counter to the blood element though, in which case it gets a '^'. -B)<br>
  
===No-no list===
+
===Not of interest to our deities===
Maiden
+
Maiden, Kings, Dragonslayer/ing, Deamonslayer/ing, Slayer/ing, Parrying, Protection, Destruction, Reflection, Suffering, Dreams, Beauty, Ancients, Battle, Leadership.
Kings
 
Dragonslayer/ing
 
Deamonslayer/ing
 
Slayer/ing
 
Parrying
 
  
 
==Items Found==
 
==Items Found==

Revision as of 15:57, 18 April 2008

The contents of this page are not readily available to everyone, either because it is sensitive or because it is rare or otherwise little known knowledge. Please treat it as OOC knowledge unless approached ingame about it.

Starting

A Goddess
A God

Both of them currently weak in power, or perhaps not even able to enter our world (locked outside?). The unending competition makes them power hungry, and they start influencing people to make them strong again. The more elemental uniques each side has, the more power the god or goddess gain, and the stronger they grow in influence over this world.

Peveril, feel free to edit, this is just a sample. :) The rest of you - talk page. ;)

(Should the sides have preferences for certain types? One prefering death, earth, and fire perhaps while the other goes in for life, water, and air? Seeing as adventurers fight both undead and monsters, perhaps the undead are supporting the one god while the monsters are supporting the other... with or without knowing it. -B)

Power of the Deities

I rather enjoy the idea of the deities somewhat controlling people through their dreams and waken delusions. However, some characters that are more rational might see the messages in quotidian objects and actions, or follow guidelines in a book. What is really important is: the deity doesn't actually do things for the noble (after all, religions are all about assumptions), but the noble is lead to think it was the deity's designs and actions.

Elements

Strong

Life / Healing
Death / Necromancy
Good and Evil
Light
Shadow
Time
Haste
Blood
Bloodletting
(Perhaps bloodletting items were actually sage made attempts to correct some imbalance? Also, I am surprised that there is no 'fate' element. -B)

Traditional

Fire / Flame
Water / Ice
Earth / Dust
Air / Electricity (Thunder, lightning)

Unusual

Volcano (Combination for Fire/Earth? -B)
Doom
Salvation
Damnation
Blessing

Other found things

- All of these are candidates for either the unusual list or the no-no list. The ^ and v are my suggestions, but I want your input. :) All were found among existing uniques. Some I just left aside, like blabla of Betrayed Heroes...
Pain ^ (v Similar to suffering and a human feeling, non-elemental. -B)
Glory ^ (v Human ideal, non-elemental. -B)
Freedom ^ (v Human ideal, non-elemental. -B)
War ^ (v Human action, non-elemental. -B)
Betrayal v (v Human action/ideal, non-elemental. -B)
Strength ^ (v Human characteristic, non-elemental. -B)
Bloodletting v (Split on this one. For general use it gets a 'v'. I could see it being a weaker, human/sage made counter to the blood element though, in which case it gets a '^'. -B)

Not of interest to our deities

Maiden, Kings, Dragonslayer/ing, Deamonslayer/ing, Slayer/ing, Parrying, Protection, Destruction, Reflection, Suffering, Dreams, Beauty, Ancients, Battle, Leadership.

Items Found

Long-lost Necklace of Fire - held by Tai
Black Ring of Lightning - held by Brandon
Brilliant Book of Life - held by Tai
Staff of Bloodletting - held by Brandon