Difference between revisions of "The TattleMaster/Archives/Issue 4"
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<tr><td colspan=2 style="padding-left: 1%;">The peacefulness of your realm is giving the peasants ideas - of personal freedom, liberty, happiness and other nonsense. Independence increases in all regions. A war or two would take their minds off such dangerous ideals.</td></tr> | <tr><td colspan=2 style="padding-left: 1%;">The peacefulness of your realm is giving the peasants ideas - of personal freedom, liberty, happiness and other nonsense. Independence increases in all regions. A war or two would take their minds off such dangerous ideals.</td></tr> | ||
</table><br> | </table><br> | ||
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|title=Custom Titles! A Glimpse of Custom Government Systems! | |title=Custom Titles! A Glimpse of Custom Government Systems! | ||
|article=Following along on the news from last week, [[User:Tom|Tom]] has implemented the new custom title system. This allows the realm ruler to pick from among various predefined title sets for region lords. You can read a description of the new system here: [[Title Systems]].<br><br>Along with this is a glimpse of a new feature that will eventually allow you to custom design your own government system! The ruler can define various aspects of the system, including what you call your government style, how often the council positions are elected (or if they are appointed), and what the titles for the councilors are, with separate versions available for both male and female characters. While you can set custom titles and election settings, they as of yet have no effect. | |article=Following along on the news from last week, [[User:Tom|Tom]] has implemented the new custom title system. This allows the realm ruler to pick from among various predefined title sets for region lords. You can read a description of the new system here: [[Title Systems]].<br><br>Along with this is a glimpse of a new feature that will eventually allow you to custom design your own government system! The ruler can define various aspects of the system, including what you call your government style, how often the council positions are elected (or if they are appointed), and what the titles for the councilors are, with separate versions available for both male and female characters. While you can set custom titles and election settings, they as of yet have no effect. | ||
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|title=Resources Implemented? | |title=Resources Implemented? | ||
|article= It appears as if [[resources]] (metal, stone, wood) are starting to be implemented on [[Beluaterra]]. At the very least, recruiting centers are beginning to require metal to train new recruits. Region lords will get reports of metal being used by the recruiting center. The Duke receives the "Available resources in the duchy" reported as part of the new "Daily Duchy Report". Information on how these resources are generated, and whether or not they can be moved or traded is not yet available.<br><br>''Update:''Tom has clarified that although the report states that resources are used, not having them will not impact the production of new recruits. It is a non-blocking message. | |article= It appears as if [[resources]] (metal, stone, wood) are starting to be implemented on [[Beluaterra]]. At the very least, recruiting centers are beginning to require metal to train new recruits. Region lords will get reports of metal being used by the recruiting center. The Duke receives the "Available resources in the duchy" reported as part of the new "Daily Duchy Report". Information on how these resources are generated, and whether or not they can be moved or traded is not yet available.<br><br>''Update:''Tom has clarified that although the report states that resources are used, not having them will not impact the production of new recruits. It is a non-blocking message. | ||
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|title=More War Island Changes | |title=More War Island Changes | ||
|article= In addition to the family gold change listed above, a rather significant change has been implemented on the war islands. Basically, if the realm leadership doesn't gather "glory" for their realm, they will be automatically removed from power. Here's a partial explanation:{{Quotation| Here's how it works:<br><br>Every looting, victory and some other things add to a score called "glory". That's not new code, it's been in the game for a year or so, but so far it hasn't been used in any visible way (mostly as a tool for me to judge how things are going).<br><br>Now, every week the governments on the war islands will get a notice about how they're doing in relation to the other realms.<br><br>Every three weeks, whoever is last loses their jobs and a point of prestige.<br><br>Judging you in comparison to the others means you can't go the "let's do one looting to get a positive score and we're done" route.|[[User:Tom|Tom]]}}Tom's full post on the subject can be found [http://news.battlemaster.org/pipermail/discuss/2007-October/027023.html here]. | |article= In addition to the family gold change listed above, a rather significant change has been implemented on the war islands. Basically, if the realm leadership doesn't gather "glory" for their realm, they will be automatically removed from power. Here's a partial explanation:{{Quotation| Here's how it works:<br><br>Every looting, victory and some other things add to a score called "glory". That's not new code, it's been in the game for a year or so, but so far it hasn't been used in any visible way (mostly as a tool for me to judge how things are going).<br><br>Now, every week the governments on the war islands will get a notice about how they're doing in relation to the other realms.<br><br>Every three weeks, whoever is last loses their jobs and a point of prestige.<br><br>Judging you in comparison to the others means you can't go the "let's do one looting to get a positive score and we're done" route.|[[User:Tom|Tom]]}}Tom's full post on the subject can be found [http://news.battlemaster.org/pipermail/discuss/2007-October/027023.html here]. | ||
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|title=Title Changes | |title=Title Changes | ||
|article= From the news ticker: ''"Regional titles have been simplified. All dukes remain dukes, and everyone else is now baron/baroness instead of the region-dependent titles in use before. This should make it easier to understand what rank in the hierarchy everyone has, there really was no point in having people on the same "level" have different titles."''<br><br>''Update:'' Tom provided some explanation and amplification to this on the [[Discussion List]]:{{Quotation|There's a reason for this change in addition to that. I want to streamline the hierarchy and make more things possible, but that requires a solid foundation first.<br>For example, with the new code that handles the baron/duke thing, it is also possible to differentiate titles by more than just region type. I could use region size if I wanted to, or any other factors. Most importantly, I might even add custom titles, not necessarily in the sense that you can make up your own, but in the sense that your realm can choose from several available "sets".|[[User:Tom|Tom]]}} | |article= From the news ticker: ''"Regional titles have been simplified. All dukes remain dukes, and everyone else is now baron/baroness instead of the region-dependent titles in use before. This should make it easier to understand what rank in the hierarchy everyone has, there really was no point in having people on the same "level" have different titles."''<br><br>''Update:'' Tom provided some explanation and amplification to this on the [[Discussion List]]:{{Quotation|There's a reason for this change in addition to that. I want to streamline the hierarchy and make more things possible, but that requires a solid foundation first.<br>For example, with the new code that handles the baron/duke thing, it is also possible to differentiate titles by more than just region type. I could use region size if I wanted to, or any other factors. Most importantly, I might even add custom titles, not necessarily in the sense that you can make up your own, but in the sense that your realm can choose from several available "sets".|[[User:Tom|Tom]]}} | ||
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|Content= Family Deposits Disabled<br>You can no longer send gold to your family from the war islands.<br>For some reason, the war islands are not really being played as such by too many players, causing frustration for those players who expected a war island to be about, well, war.<br>One of the likely reasons people who don't actually want war are playing on a war island is the ability to gather gold for your family, so we're taking that away. Please leave the war islands to people who actually want constant war. | |Content= Family Deposits Disabled<br>You can no longer send gold to your family from the war islands.<br>For some reason, the war islands are not really being played as such by too many players, causing frustration for those players who expected a war island to be about, well, war.<br>One of the likely reasons people who don't actually want war are playing on a war island is the ability to gather gold for your family, so we're taking that away. Please leave the war islands to people who actually want constant war. | ||
|Title=[[User:Tom|Tom]]}} | |Title=[[User:Tom|Tom]]}} | ||
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|title=Dwilight Contest Winners Announced | |title=Dwilight Contest Winners Announced | ||
|article=[[User:Tom|Tom]] has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries [[Dwilight Realm Banner Contest/Winners|here]]. Congratulations to the winners, and to all the other contestants. | |article=[[User:Tom|Tom]] has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries [[Dwilight Realm Banner Contest/Winners|here]]. Congratulations to the winners, and to all the other contestants. | ||
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Latest revision as of 00:39, 8 February 2008
This is an archived issue of The TattleMaster. |
Issue 3 | Issue 4 | Issue 5 |
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