Difference between revisions of "The Spiritual Guide to Estahs"

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Luquam, the first noble to join the religion, who devotes his life to preaching to peasants, thus he is one of The Influence Expanders.
 
Luquam, the first noble to join the religion, who devotes his life to preaching to peasants, thus he is one of The Influence Expanders.
  
Knight Of, the second noble to join the religion, is the count of Yipinalke, a rich townsland region near Vozzesdor.
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Knight Of, the second noble to join the religion, is the count of Yipinalke, a rich townsland region near Vozzessdor.
 +
 
 +
Lorgan is the actual (co-)founder, together with Prins Simon. He is the duke of Ossmat, the Capital of Old Grehk.
 +
 
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Hurin is the count of Vatrona and therefor the lord of the capital of Estahsism.
 +
 
 +
Vagabond is the ruler of Old Grehk.
 +
 
 +
Johan is fighting for the army of Old Grehk.
 +
 
 +
Ethlarion is a noble of the dark, an infiltrator.
  
 
[[Category: Religion]][[Category: Books]]
 
[[Category: Religion]][[Category: Books]]

Revision as of 08:40, 8 April 2006

The Spiritual Guide to Estahs is a book, written by ancient Families. The believe, and the Word, has long been covered with dust. But now Estahsism has returned, and Priests are spreading the Word!

Index of the Book

• A list of The Supreme Gods should make the religion easy for normal followers. Only priests will consult the list of The Minor Gods more frequently.

• Other Stories and Wisdoms can be found in The Collection of Stories

The List of Laws should offer you a clear view on the laws and rules of the religion.

A Detailed History

The Seven Holy Commandments

The Seven Commandments of Estahs, graved on a white metal plate which is thrown by Aisen, the God of Wisdom, on the holy grounds of Vatrona.

• You should not stand back for anything. Bravery is the start of an Empire!

• You should allow others having their own thoughts, but do not let others manipulate yours.

• You should be inventive, and have your empire grow to the most enlightened place on the Continent.

• You should not be haughty, as every noble is equal to another.

• You should abandon chaos and have structure and discipline replace it. A chaotically person is nothing more then a Godless barbarian.

• You should always talk and think with respect about these Gods, as they are mightier then you.

• You should obey these Commandments in any circumstances.

The Rules and showing Respect

These rules are written down by PrinsSimon, founder of the Church of Estashism. These should be obeyed, and violation of the rules can be punished. Do not fear though, a true servants of the god will be granted mercy upon his soul.


• Do not question the words of the Gods.

• Do not speak bad about those who believe, if you do not have proof to speak bad about.

• Obey the final judgement of the Elders of the Church.

• The Triskar Warriors are the highest court in the Church. Their word is law.

• If the Supreme Judge of the Triskar Warriors speak, it should be silent.

• Respect the Elders of the Church. Respect the Members of the Church.

• Money is not important. Believing is. You shall not be respected more because you have money.

• Respect all people on earth, no mather if they believe or not.

• You shall not ask: What will it cost us? You shall ask: What will it save us from?

• If a God appears for you, turn away your head, and obey his words.


This is list isn't a really long list yet. And since the religion is rather brand new, the Laws will be added here soon.

Estahs, House of the Gods

http://www.ddent.com/products/images%20books/Books/Joy%20of%20Painting%20I/12_mountain_snow_scene.jpg

The River Of Life and Death, Ziksor, with the Mountains of Estahs.


Location

Where exactly Estahs is, no-one knows. The only thing we know about Estahs is that it is a city, full of golden palaces, surrounded by very high mountains, which can not be climbed. In Estahs, there are three Rivers:

  • Veioror, river of birth, where life begins.
  • Zeakar, river of death, where life ends.

These two rivers come together in the center of Estahs, which is assumed to be the center of the universe. That river is called Ziksor, river of Life and Death. It is in the center of Estahs where you will arrive when you die. Then your soul will be moved to the Blazimir Forests, where you can find the souls of your beloved, if they are already death.

Creation

Estahs was created after the War of the Gods, aproximatly 90 000 years ago. Therefor, this is a new city. In these 90 000 years, only one person has reached the city, or that is what people think. The fact is that that person never returnd, so people think that he was killed by the Gods in Estahs.


The War of the Gods

A long time ago, there were two alliance in the Divine Kingdom of Hirzuan. But at a certain moment, these two alliances clashed with each other, which resulted into the War of the Gods.

The story that you can read here, is written down in the Guide. It is a piece of history, because it tells us about the past. It will also explain why there is no Hirzuan anymore, and why there is now Estahs. I will begin with the Alliances, because they are the important factors in the War.

Alliances

There were two alliances, warring each other. Every Alliance were a symbol for a certain way of living. Both their goals was to rule Hirzuan, and control human faith.

The Enlightened Alliance

The Enlightened Alliance, also known as The Alliance of the White Crown. The Enlightened Alliance was formed by two gods: Aisen and Ochenes. They had several loyal gods, such as Maneva, Carozar, Siama, etc.

The goal of the Enlightened Alliance was not only to rule Hirzuan and secure it from the evil forces, but also to give men a positive way of living. For this they tried to use their voices as much as possible, but at a certain point they were even forced to use violence.

The Alliance of Tôtzul

The Alliance of Tôtzul, also known as The Thunder Alliance. The Alliance of Tôtzul was formed by Izmir, Sakka and Sachner. Many loyal gods, from the "dark" side, joined them.

Besides controlling Hirzuan, which was in fact just a second goal for this Alliance, they wanted to destroy mankind. They saw mankind as a creation that was led by The Enlightened Alliance, and endagered them. It was the Alliance of Tôtzul who began the War of the Gods.

The War

First Era

Myth Units

Myth Units are units created by the gods. They are used by the gods in war between the gods. No human can command them.

Xinfens

Xinfen are divine creatures, created by Anverk, and given strength by Hork. They got the face of Anverk, no eyes but a very strong nose, and the body of Hork, four arms, two legs and a pair of wings to fly. Anverk gave them the Ears of Klik, very big ears so they can hear everything. Hork gave them the weapons of Izmir, forged in the Mines of Mountain Erotai. Xinfens have a full iron armour with divine inscriptions, and they have an unbreakable shield of silver. They have a helmet made of diamond, which covers their whole face. The diamonds are gained in the Mines of Iktirl, and are famous to let sound pass but stop everything else.

Xinfen are created to guard Estahs, to protect it from human invasion. Those who have seen Estahs, can never escape, because the Xinfens will always catch them. Resistance is useless, because Xinfens are the best warriors in the Universe and beyond.

Xinfen have the Horrible Ability of Klik, a sound that kills humans instantly. Everyone who hears this sound has already arrived in the river of life and death, Ziksor.

Biozor Eagle

Biozor Eagle, nicknamed Flying Courrier, is a bird looking like an Eagle. Normal people would just say it is an Eagle. However Tzôt has permitted Niorva to give the Biozor Eagle the ability to speak. Then Aisen has given them the wisdom to remember messages.

Biozor Eagles are the messengers of the Gods. They are used to hand over messages to priests allover the world. There is a vow that forbids priests to talk about the messages or about the Biozor Eagles with laymen. If they break the vow, the priest and the laymen who heard it will die instantly.

Myrithor

A Myrithor is a very special myth unit. Myrithors are in fact half-gods, half-ghosts. The have the ability to run thousand times as fast as a human. Humans feat the Myrithor, because Myrithors can take control of your mind.

Myrithors have their power from Voxar, God of Evil. He gave them all the abilities needed to frighten mankind. Myrithors were used a lot by the dark side in the war of the Gods. However the dark side lost the war and many myth units were destroyed, the Myrithors got saved because they could be usefull for several things.

Triskar Hounds

Triskar Hounds were created by the God of War, Izmir, and named to their trainer: Triskar. They were created and trained to hunt down every single coward, and sometimes also those that have violated the Seven holy Commandments. From their caves deep in the mountains they can smell everyone who fears the battle. And every noble that flees from a battle will be hunted down by them, they will eat him alive and then they chew on his bones for several months in their dark caves.

They say this Hounds are as big as an horse and their faces are covered with the blood of their victims wich make them look red, but actually they are black, that is why no-one can see them approaching since they always "work" at night. Though no-one is sure of this, since everyone who has ever seen one has died....

Birkon

This are very small bat-like creatures, they are as big as a butterfly but they are very fast and can hear everything. Their name comes from the word 'Bir', wich means bat in Holy Language and 'Kon' wich means spy.

They were creatd by Jimil, the God of the Darkness, and are used by the Gods to spy, they simply hear and see everything and they inform the Gods about everyone that violates the Seven Holy Commandments. The Gods then immediatly send out the Triskar Hounds to hunt down the Godless scum.

Fidjipi Nightingale

Fidjipi Nightingales, or shorter, Fidjips, are birds who do nothing but singing. Tzôt and Muzivar have made this creatures to serve them. Fidjips are in fact a second kind of messengers from the Gods. Fidjips don't talk with priests, like the Biozor Eagles do. But Fidjips spread the word of peace trough music. After the war of the Gods, Tzôt and Muzivar decided that there had been enough war. So they created the Fidjips, which have the ability to influence a human's mind, tempering him. Of course, the Fidjipi Nightingale has many enemies, as well human, animal or divine.

Myths & Legends

The Myths & Legends were not written down in the Spiritual Guide to Estahs itself, but were written by priests or brought to humankind by Biozor Eagles.

Bad luck brings good luck

A long time ago, in the city of Gethsemene there was a very poor fisherman, making his bread from the fish he catched everyday again. Not only that the man was poor, but he has also a tyrant of a wife. At a certain day, his wire got broken because a big fish bate in it. So he went back home, asking his wife for some money to buy a new wire. But the woman found this suspicious, and decided to go buying a new rope with the fisherman.

So the next morning, the woman and the fisherman started walking to the rope-shop in the city. At a certain moment they passed a well. There, the man got up to some plan. He said to the woman that there was a very big treasure in the well. He said that if she would go inthere, she would find the treasure emidiatly. Of course the woman, who couldn't wait to be rich, descended. When the woman got on the bottom of the empty well, the fisherman cut trough the rope(which was used for buckets).

So he got rid of this woman. But after a few days, a voice in him said that it was wrong what he did. So he decided to go back and get his wife back. He threw a new rope into the pit, and felt that someone was attaching himself to it. But when he lifted it up, it seemed very heavy. He thought his wife might have found a treasur after all. However, he wasn't lifting his wife, but he was lifting a Myrithor. He was very scared when he saw it, but didn't dare to shout, because the Myrithor would then take control of his mouth. So he gently said: "Hi". The Myrithor, clearly shocked by what has overcome him in the pit. The Myrithor started talking: "I am so happy that you saved me from that monster in the pit. The only thing she wanted with me was sex. I am even so happy, that I will reward you. You will get the most beautiful woman on the earth!" "Well thank you, Myrithor," said the fisherman," but I am poor and I will never be able to find a woman such beautiful as your promise me." "Do not worry, I will take care of it." "How then?" the man asked. "Take these leaves and listen very carefully: I will go to the other side of the island in a few minutes. It will take me about an hour, because I travel very fast. There I will take control of the most beautifull princess of the world. Many magicians and healers will try to heal her, but no-one will succeed. Then you will come. You will have to act like your are a professionel. When you have done some weird moves with your hands an others, you will boil these leaves in thee. The you take the leaves back and spread them over the princess' face. She will instantly heal, because I will be forced to leave her body. Then the King will promise her as your women, and you will be a prince. Your herritage shall be very big, because the King has no sons!" So said the Myrithor. "But it is a very long way, and I am very poor." said the fisherman. "Shame on you, fisherman! You should be happy that you could marry with a princess! Now start moving your ass to the other side of the continent!" shouted the Myrithor.

So the Fisherman began moving. After a few months, he arrived at the other side of the continent. And indeed, the princess was sick and no-one could heal her. At the mean while, the King has promised to give his daughter to the one who could heal her. So the poor fisherman applied at the palace, and was granted permission to heal the princess. He walked into the room, where he could clearly see the princess lying, with strange eyes and an open mouth. He did some weird moves with his hand, and then he boiled the leaves and spread them over the face of the princess. The princess instantly was cured. The King was so happy and two days later the (poor) fisherman married with the princess.

After a few years, when the fisherman, now Prince Jabbar II, had enjoyed his new wife enough, he got the request to heal another princess. This time he wouldn't have to travel so far, and convincing his wife was rather easy too. He arrived at the new palace of another King, King Yumo IV. The King promised him that his daughter would marry him as well, when he could heal her. Prince Jabbar II had still some leaves with him. And he thought: Well, why not? These leaves have done it before, didn't they?. So he took his leaves and made some strange moves. And then he boiled the leaves and spread them over the face of the princess. But just a split-second before he touched her face, her mouth opened up. And then he heared the voice of the Myrithor again: "Aren't you ashamed, bastard! How dare you to drive me out of this excellent body." And the Myrithor made some moves with the body of the princess. "I am very sorry," said Jabbar II, "I didn't know you where here." "Apologies accepted, but please leave me here and don't force me to leave this body. Because, if you do so, I will go back to your princess, and take her body again." Jabbar II saw indeed that the body of the princess where the Myrithor was in. So he decided to set up a list, to trick the Myrithor. He told then the Myrithor that in fact, he knew that the he would be here, but that his old wife, the monster, was chasing him. He said that he could already hear her voice. She was very closed, so he told the Myrithor. The Myrithor, still remembering what a monster it was, decided to run as fast as possible.

So the second Princess was cured, and Jabbar now had II wifes. The conclusion of this story is:

Sometimes a bad thing can bring several good things

Current Noble followers

Prins Simon, the founder of the religion, and thus a priest dedicated to converting fellow nobles.

Luquam, the first noble to join the religion, who devotes his life to preaching to peasants, thus he is one of The Influence Expanders.

Knight Of, the second noble to join the religion, is the count of Yipinalke, a rich townsland region near Vozzessdor.

Lorgan is the actual (co-)founder, together with Prins Simon. He is the duke of Ossmat, the Capital of Old Grehk.

Hurin is the count of Vatrona and therefor the lord of the capital of Estahsism.

Vagabond is the ruler of Old Grehk.

Johan is fighting for the army of Old Grehk.

Ethlarion is a noble of the dark, an infiltrator.