Difference between revisions of "The Island Chronicle/July/Siege of Soniel"

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'''Battle in Soniel'''
 
'''Battle in Soniel'''
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<tr style="background: #EEEEEE"><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th></tr>
 
<tr style="background: #EEEEEE"><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th></tr>
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Latest revision as of 10:30, 31 July 2010

Bloody Defense of the Dark Isle
Part of The Niel War
7.jpg
Date 2010, July 31
Location Soniel
Weather Calm winds
Result After 8 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Arcaea Arcachon
Commanders
Mehdi Capet,
Drake Devonshire
Terril Ni'Tessine
Strength
10060 (484 Inf, 20 MI, 105 Arch, 39 Cav, 109 SF) 9522 (417 Inf, 48 MI, 234 Arch, 59 SF)
Formations
Infantry Charge Fortification Defense
Casualties
xx (xx.x%) xx (xx.x%)


Battle in Soniel


No.RoleUnitCommanderRealmUnitFormationOrgCS
1AArm of FateClintonArcaea20 Archline91 %  266
2AArrows of ChangeJoshArcaea40 Archline93 %  469
3ABlitzNicolArcaea20 Cavwedge87 %  334
4ABlood HunterJoelanArcaea40 Infline86 %  361
5ABuckler MenLlewelynArcaea28 Infline13 %  386
6ACossack ConscriptsTikelev vonArcaea35 Infline91 %  452
7ACrow WingsAzreaArcaea29 Infline91 %  406
8AFedayin HashashiyyinMehdiArcaea23 SFline90 %  504
9AFiendish Pumas VTenalArcaea39 Infline12 %  509
10AFortis ContegoBrooklynArcaea18 Infline94 %  161
11AGlade EliteEvanArcaea20 MIline87 %  247
12AHawk BladesOsirisArcaea35 Infline93 %  506
13AKeepers of JusticeYarahArcaea71 Infbox89 %  689
14AMaggiori MomentumGabriel MaggioriArcaea19 Cavwedge91 %  311
15AMoon GuardSionArcaea30 Archline5 %  248
16APride of ValhallaDentaraArcaea86 SFline92 %  1521
17ARemton SteelUlearArcaea34 Infline89 %  409
18ARemton SteeleGoffreyArcaea65 Infline91 %  839
19ASilver ShieldsRenaudArcaea30 Infline88 %  350
20AStrike RougeCagalliArcaea15 Archline89 %  299
21AVeritas GuardiansDrakeArcaea60 Infline92 %  793
22DAgdhars CrusadersMelehanArcachon23 Infline89 %  312
23DArmandaViegoArcachon48 MIline87 %  438
24DAshen WardersValdreusArcachon32 Infline87 %  339
25DBlood RangersOctavioArcachon64 Infline90 %  735
26DCeneric Godwin's CrusadersCenericArcachon21 Infline12 %  330
27DDaixtruxMadrasArcachon23 SFline91 %  519
28DDeath from above(militia/guard unit)Arcachon48 Archline10 %  498
29DDefensive Gunnes(militia/guard unit)Arcachon21 Archline10 %  269
30DDomicus(militia/guard unit)Arcachon36 SFbox15 %  897
31DDracunis(militia/guard unit)Arcachon19 Archline12 %  220
32DEnchanted EngineersFelaziaArcachon24 Infline89 %  354
33DFists of MnalorHactorArcachon44 Infline89 %  417
34DGod Killers(militia/guard unit)Arcachon25 Infbox10 %  301
35DHoly Crusader(militia/guard unit)Arcachon19 Infline13 %  309
36DLyonnith's Call(militia/guard unit)Arcachon28 Archline11 %  368
37DLyonnith's CallDormondtArcachon24 Archline88 %  300
38DNi'Tessine's MarksmenTerrilArcachon54 Archline88 %  570
39DRain of pain(militia/guard unit)Arcachon15 Archline11 %  200
40DRed Guard(militia/guard unit)Arcachon34 Infline12 %  435
41DSapphire Marksmen(militia/guard unit)Arcachon25 Archline11 %  304
42DSeraphim GuardAldebrandArcachon24 Infline88 %  323
43DShield of AdagharPalidorArcachon36 Infbox85 %  357
44DUtilitas DefendersMariusArcachon37 Infline87 %  389
45D~~V~~WilsonArcachon34 Infbox87 %  338


Total:
21 attackers (484 Inf, 20 MI, 105 Arch, 39 Cav, 109 SF)
24 defenders (417 Inf, 48 MI, 234 Arch, 59 SF)
Total combat strengths: 10060 vs. 9522

The region owner Arcachon and their allies defend.
The Arcaea troops attack because they are at war with Arcachon.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

Dentara deLacy, Duchess of Lasop is spotted wielding the Broken Sabre of Flame.
Joelan Darkwind (Knight of Athios) is spotted wielding the Doomed Club of Doom.
Sir Mehdi Capet, Marshal of the Field of Honour takes command of his army. They deploy in Infantry Charge formation.
Drake Devonshire, Lord Protector of Arcaea, Marshal of the Tribute Collecting Army takes command of his army. They deploy in Infantry Charge formation.
Terril Ni'Tessine, Count of Mnalor takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (20-C)
14 (19-C)
15 (30-A)
1 (20-A)
2 (40-A)
20 (15-A)
4 (40-I)
5 (28-I)
6 (35-I)
7 (29-I)
8 (23-S)
9 (39-I)
10 (18-I)
11 (20-M)
12 (35-I)
13 (71-I)
16 (86-S)
17 (34-I)
18 (65-I)
19 (30-I)
21 (60-I)
 22 (23-I)
23 (48-M)
24 (32-I)
25 (64-I)
26 (21-I)
27 (23-S)
32 (24-I)
33 (44-I)
37 (24-A)
38 (54-A)
42 (24-I)
43 (36-I)
44 (37-I)
45 (34-I)
28 (48-A)
29 (21-A)
30 (36-S)
31 (19-A)
34 (25-I)
35 (19-I)
36 (28-A)
39 (15-A)
40 (34-I)
41 (25-A)
   


Pride of Valhalla (16) fire on Blood Rangers (25), scoring 621 hits.
Sapphire Marksmen (41) move closer to get better shots.
Defensive Gunnes (29) fire on Remton Steele (18), scoring 55 hits.
Moon Guard (15) fire on Ni'Tessine's Marksmen (38), scoring 57 hits.
Strike Rouge (20) fire on Daixtrux (27), scoring 111 hits.
Arrows of Change (2) fire on Armanda (23), scoring 244 hits.
Rain of pain (39) fire on Veritas Guardians (21), scoring 77 hits.
Armanda (23) fire on Pride of Valhalla (16), scoring 154 hits.
Lyonnith's Call (36) fire on Remton Steele (18), scoring 103 hits.
Death from above (28) move closer to get better shots.
Lyonnith's Call (37) fire on Keepers of Justice (13), scoring 191 hits.
Glade Elite (11) fire on Ni'Tessine's Marksmen (38), scoring 115 hits.
Ni'Tessine's Marksmen (38) fire on Veritas Guardians (21), scoring 241 hits.
Arm of Fate (1) fire on Fists of Mnalor (33), scoring 86 hits.
Dracunis (31) fire on Remton Steele (18), scoring 66 hits.
Fedayin Hashashiyyin (8) fire on Utilitas Defenders (44), scoring 282 hits.
Maggiori Momentum (14) and Blitz (3) ride on, closing in on the defenders.
Blood Hunter (4), Veritas Guardians (21), Cossack Conscripts (6), Buckler Men (5), Keepers of Justice (13), Fortis Contego (10), Remton Steel (17), Crow Wings (7), Remton Steele (18), Silver Shields (19), Hawk Blades (12) and Fiendish Pumas V (9) advance towards the enemy.
God Killers (34), Domicus (30), Red Guard (40) and Holy Crusader (35) move forward to take up positions at the outer wall.
Daixtrux (27), Enchanted Engineers (32), Ashen Warders (24), Blood Rangers (25), Ceneric Godwin's Crusaders (26), Fists of Mnalor (33), ~~V~~ (45), Utilitas Defenders (44), Agdhars Crusaders (22), Seraphim Guard (42) and Shield of Adaghar (43) hold their positions at the outer wall, waiting for the attack.

Pride of Valhalla (16) take 154 hits from archer fire, which cause 4 casualties.
Daixtrux (27) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Veritas Guardians (21) take 318 hits from archer fire, which cause 7 casualties.
Blood Rangers (25) take 159 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Fists of Mnalor (33) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Keepers of Justice (13) take 191 hits from archer fire, which cause 6 casualties.
Utilitas Defenders (44) take 72 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Armanda (23) take 63 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Remton Steele (18) take 224 hits from archer fire, which cause 5 casualties.
Ni'Tessine's Marksmen (38) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 22 attackers, 11 defenders

Turn No. 2

  15 (30-A)
1 (20-A)
2 (40-A)
20 (15-A)
3 (20-C)
8 (23-S)
11 (20-M)
14 (19-C)
16 (82-S)
4 (40-I)
5 (28-I)
6 (35-I)
7 (29-I)
9 (39-I)
10 (18-I)
12 (35-I)
13 (65-I)
17 (34-I)
18 (60-I)
19 (30-I)
21 (53-I)
22 (23-I)
23 (46-M)
24 (32-I)
25 (60-I)
26 (21-I)
27 (22-S)
28 (48-A)
30 (36-S)
32 (24-I)
33 (43-I)
34 (25-I)
35 (19-I)
37 (24-A)
38 (53-A)
40 (34-I)
41 (25-A)
42 (24-I)
43 (36-I)
44 (35-I)
45 (34-I)
29 (21-A)
31 (19-A)
36 (28-A)
39 (15-A)
   


Arm of Fate (1) move closer to get better shots.
Sapphire Marksmen (41) fire on Remton Steele (18), scoring 134 hits.
Dracunis (31) fire on Veritas Guardians (21), scoring 142 hits.
Moon Guard (15) fire on Domicus (30), scoring 38 hits.
Lyonnith's Call (37) fire on Keepers of Justice (13), scoring 202 hits.
Rain of pain (39) fire on Remton Steele (18), scoring 111 hits.
Armanda (23) fire on Fiendish Pumas V (9), scoring 158 hits.
Arrows of Change (2) move closer to get better shots.
Glade Elite (11) fire on Domicus (30), scoring 93 hits.
Pride of Valhalla (16) move closer to get better shots.
Ni'Tessine's Marksmen (38) fire on Pride of Valhalla (16), scoring 210 hits.
Death from above (28) fire on Pride of Valhalla (16), scoring 306 hits.
Strike Rouge (20) fire on Blood Rangers (25), scoring 121 hits.
Lyonnith's Call (36) fire on Hawk Blades (12), scoring 274 hits.
Fedayin Hashashiyyin (8) fire on Domicus (30), scoring 187 hits.
Defensive Gunnes (29) fire on Veritas Guardians (21), scoring 124 hits.
Maggiori Momentum (14) and Blitz (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Crow Wings (7) scale the fortifications (reduced combat effectiveness for this turn).
Remton Steel (17) scale the fortifications (reduced combat effectiveness for this turn).
Fortis Contego (10) scale the fortifications (reduced combat effectiveness for this turn).
Fiendish Pumas V (9) scale the fortifications (reduced combat effectiveness for this turn).
Hawk Blades (12) scale the fortifications (reduced combat effectiveness for this turn).
Veritas Guardians (21) scale the fortifications (reduced combat effectiveness for this turn).
Remton Steele (18) scale the fortifications (reduced combat effectiveness for this turn).
Buckler Men (5) scale the fortifications (reduced combat effectiveness for this turn).
Blood Hunter (4) scale the fortifications (reduced combat effectiveness for this turn).
Silver Shields (19) scale the fortifications (reduced combat effectiveness for this turn).
Cossack Conscripts (6) scale the fortifications (reduced combat effectiveness for this turn).
Keepers of Justice (13) scale the fortifications (reduced combat effectiveness for this turn).
~~V~~ (45) hold their positions at the outer wall, waiting for the attack.

Close Combat:
11 Arcaea banners are visible in the melee.
4 Arcachon banners are visible in the melee.
Sapphire Marksmen (41) score 56 hits.
~~V~~ (45) score 163 hits.
Crow Wings (7) score 93 hits.
Shield of Adaghar (43) score 155 hits.
Remton Steel (17) score 140 hits.
Fortis Contego (10) score 43 hits.
Fiendish Pumas V (9) score 113 hits.
Hawk Blades (12) score 160 hits.
Agdhars Crusaders (22) score 229 hits.
Ashen Warders (24) score 144 hits.
Blood Rangers (25) score 586 hits.
Red Guard (40) score 330 hits.
Veritas Guardians (21) score 229 hits.
Remton Steele (18) score 205 hits.
Enchanted Engineers (32) score 338 hits.
Lyonnith's Call (37) score 63 hits.
Armanda (23) score 105 hits.
Holy Crusader (35) score 245 hits.
Buckler Men (5) score 99 hits.
Blood Hunter (4) score 76 hits.
God Killers (34) score 147 hits.
Ceneric Godwin's Crusaders (26) score 266 hits.
Seraphim Guard (42) score 158 hits.
Silver Shields (19) score 59 hits.
Cossack Conscripts (6) score 128 hits.
Utilitas Defenders (44) score 179 hits.
Ni'Tessine's Marksmen (38) score 94 hits.
Domicus (30) score 397 hits.
Daixtrux (27) score 415 hits.
Death from above (28) score 85 hits.
Keepers of Justice (13) score 131 hits.
Fists of Mnalor (33) score 178 hits.
Total hits suffered: Attackers: 4333, Defenders: 1476

Sapphire Marksmen (41) take 206 hits in close combat (reduced due to fortifications), which cause 7 casualties.
~~V~~ (45) take 235 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Crow Wings (7) take 1274 hits in close combat, which cause 29 casualties, wiping the unit out.
Shield of Adaghar (43) take 162 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Remton Steel (17) take 861 hits in close combat, which cause 20 casualties, throwing them back from the fortifications, causing another 1 casualties.
Fortis Contego (10) take 478 hits in close combat, which cause 16 casualties, throwing them back from the fortifications, causing another 1 casualties. One Arcaea banner is lost.
Fiendish Pumas V (9) take 683 hits (525 in close combat, 158 from archer fire), which cause 18 casualties, throwing them back from the fortifications.
Hawk Blades (12) take 657 hits (383 in close combat, 274 from archer fire), which cause 18 casualties, throwing them back from the fortifications.
Agdhars Crusaders (22) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ashen Warders (24) take 93 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Blood Rangers (25) take 95 hits (64 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Red Guard (40) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Veritas Guardians (21) take 552 hits (286 in close combat, 266 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 1 casualties.
Remton Steele (18) take 399 hits (154 in close combat, 245 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
Enchanted Engineers (32) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lyonnith's Call (37) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Armanda (23) take 43 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Holy Crusader (35) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Buckler Men (5) take 109 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Blood Hunter (4) take 83 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
God Killers (34) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ceneric Godwin's Crusaders (26) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pride of Valhalla (16) take 516 hits from archer fire, which cause 11 casualties.
Seraphim Guard (42) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Silver Shields (19) take 74 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Cossack Conscripts (6) take 59 hits in close combat, which cause 2 casualties.
Utilitas Defenders (44) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Domicus (30) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Keepers of Justice (13) take 249 hits (47 in close combat, 202 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Total casualties: 154 attackers, 37 defenders

Turn No. 3

  15 (30-A)
20 (15-A)
1 (20-A)
2 (40-A)
3 (20-C)
8 (23-S)
11 (20-M)
14 (19-C)
4 (38-I)
5 (24-I)
9 (21-I)
10 (1-I)
12 (17-I)
13 (58-I)
16 (71-S)
17 (13-I)
18 (51-I)
19 (27-I)
21 (40-I)
6 (33-I)
22 (21-I)
23 (44-M)
24 (29-I)
25 (58-I)
26 (20-I)
27 (22-S)
28 (48-A)
30 (34-S)
32 (23-I)
33 (43-I)
34 (24-I)
35 (18-I)
37 (23-A)
38 (53-A)
40 (33-I)
41 (18-A)
42 (23-I)
43 (32-I)
44 (34-I)
45 (27-I)
29 (21-A)
31 (19-A)
36 (28-A)
39 (15-A)
   


Rain of pain (39) fire on Pride of Valhalla (16), scoring 137 hits.
Arm of Fate (1) fire on Lyonnith's Call (36), scoring 81 hits.
Glade Elite (11) hold their fire.
Pride of Valhalla (16) fire on Defensive Gunnes (29), scoring 571 hits.
Fedayin Hashashiyyin (8) fire on Lyonnith's Call (36), scoring 129 hits.
Lyonnith's Call (36) fire on Remton Steele (18), scoring 256 hits.
Strike Rouge (20) fire on Dracunis (31), scoring 88 hits.
Defensive Gunnes (29) fire on Veritas Guardians (21), scoring 148 hits.
Moon Guard (15) have no enemy in range and advance to better firing positions.
Arrows of Change (2) move closer to get better shots.
Dracunis (31) fire on Keepers of Justice (13), scoring 84 hits.
Maggiori Momentum (14) keep their distance to the fortifications, waiting for other troops to breach them first.
Blitz (3) ride carefully through the breached fortifications.
Remton Steel (17) scale the fortifications (reduced combat effectiveness for this turn).
Blood Hunter (4) scale the fortifications (reduced combat effectiveness for this turn).
Remton Steele (18) scale the fortifications (reduced combat effectiveness for this turn).
Veritas Guardians (21) scale the fortifications (reduced combat effectiveness for this turn).
Buckler Men (5) scale the fortifications (reduced combat effectiveness for this turn).
Hawk Blades (12) scale the fortifications (reduced combat effectiveness for this turn).
Fortis Contego (10) scale the fortifications (reduced combat effectiveness for this turn).
Keepers of Justice (13) scale the fortifications (reduced combat effectiveness for this turn).
Fiendish Pumas V (9) scale the fortifications (reduced combat effectiveness for this turn).
Silver Shields (19) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
10 Arcaea banners are visible in the melee.
4 Arcachon banners are visible in the melee.
Remton Steel (17) score 55 hits.
Sapphire Marksmen (41) score 91 hits.
Cossack Conscripts (6) score 412 hits.
Lyonnith's Call (37) score 103 hits.
Holy Crusader (35) score 297 hits.
Blood Hunter (4) score 72 hits.
Remton Steele (18) score 203 hits.
Ni'Tessine's Marksmen (38) score 177 hits.
Veritas Guardians (21) score 158 hits.
Shield of Adaghar (43) score 139 hits.
Armanda (23) score 178 hits.
Domicus (30) score 393 hits.
Seraphim Guard (42) score 141 hits.
Daixtrux (27) score 564 hits.
God Killers (34) score 156 hits.
Blitz (3) score 283 hits.
Buckler Men (5) score 84 hits.
~~V~~ (45) score 163 hits.
Hawk Blades (12) score 76 hits.
Fortis Contego (10) score 6 hits.
Ceneric Godwin's Crusaders (26) score 329 hits.
Agdhars Crusaders (22) score 213 hits.
Enchanted Engineers (32) score 282 hits.
Utilitas Defenders (44) score 216 hits.
Keepers of Justice (13) score 135 hits.
Red Guard (40) score 305 hits.
Fiendish Pumas V (9) score 88 hits.
Blood Rangers (25) score 437 hits.
Silver Shields (19) score 58 hits.
Ashen Warders (24) score 148 hits.
Death from above (28) score 172 hits.
Fists of Mnalor (33) score 191 hits.
Total hits suffered: Attackers: 4695, Defenders: 1630

Remton Steel (17) take 1359 hits in close combat, which cause 13 casualties, wiping the unit out.
Sir Ulear Enodscopia, Viscount of Lantzas has been captured by Arcachon forces.
Sapphire Marksmen (41) take 240 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Cossack Conscripts (6) take 757 hits in close combat, which cause 22 casualties, throwing them back from the fortifications.
Lyonnith's Call (37) take 103 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Holy Crusader (35) take 157 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Blood Hunter (4) take 706 hits in close combat, which cause 20 casualties, throwing them back from the fortifications.
Remton Steele (18) take 845 hits (589 in close combat, 256 from archer fire), which cause 19 casualties, throwing them back from the fortifications.
Ni'Tessine's Marksmen (38) take 191 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Veritas Guardians (21) take 514 hits (366 in close combat, 148 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
Shield of Adaghar (43) take 138 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Pride of Valhalla (16) take 137 hits from archer fire, which cause 3 casualties.
Armanda (23) take 53 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Domicus (30) take 65 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Seraphim Guard (42) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Daixtrux (27) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
God Killers (34) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blitz (3) take 154 hits in close combat, which cause 5 casualties.
Buckler Men (5) take 273 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
~~V~~ (45) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lyonnith's Call (36) take 111 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Hawk Blades (12) take 188 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Fortis Contego (10) take 77 hits in close combat, which cause 1 casualties, wiping the unit out.
Brooklyn Luna Eras, Viscount of Larmebsi has been captured by Arcachon forces.
Ceneric Godwin's Crusaders (26) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Defensive Gunnes (29) take 301 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Agdhars Crusaders (22) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Enchanted Engineers (32) take 20 hits in close combat (reduced due to fortifications). No casualties.
Utilitas Defenders (44) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Keepers of Justice (13) take 157 hits (73 in close combat, 84 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Fiendish Pumas V (9) take 100 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Silver Shields (19) take 53 hits in close combat, which cause 2 casualties.
Dracunis (31) take 46 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 117 attackers, 46 defenders

Turn No. 4

   15 (30-A)
20 (15-A)
1 (20-A)
8 (23-S)
11 (20-M)
14 (19-C)
2 (40-A)
4 (18-I)
5 (17-I)
6 (11-I)
9 (17-I)
12 (12-I)
13 (53-I)
16 (68-S)
18 (32-I)
21 (29-I)
3 (15-C)
19 (25-I)
22 (20-I)
23 (42-M)
24 (29-I)
25 (58-I)
26 (19-I)
27 (21-S)
28 (48-A)
30 (33-S)
32 (23-I)
33 (43-I)
34 (23-I)
35 (15-I)
37 (20-A)
38 (47-A)
40 (33-I)
41 (10-A)
42 (21-I)
43 (28-I)
44 (33-I)
45 (26-I)
29 (14-A)
31 (17-A)
36 (26-A)
39 (15-A)
   


Lyonnith's Call (36) fire on Pride of Valhalla (16), scoring 220 hits.
Dracunis (31) fire on Pride of Valhalla (16), scoring 85 hits.
Arm of Fate (1) move closer to get better shots.
Pride of Valhalla (16) fire on Rain of pain (39), scoring 556 hits.
Arrows of Change (2) fire on Defensive Gunnes (29), scoring 399 hits.
Glade Elite (11) hold their fire.
Strike Rouge (20) fire on Lyonnith's Call (36), scoring 131 hits.
Fedayin Hashashiyyin (8) fire on Dracunis (31), scoring 100 hits.
Defensive Gunnes (29) fire on Keepers of Justice (13), scoring 104 hits.
Moon Guard (15) move closer to get better shots.
Rain of pain (39) fire on Remton Steele (18), scoring 89 hits.
Maggiori Momentum (14) ride carefully through the breached fortifications.
Buckler Men (5) scale the fortifications (reduced combat effectiveness for this turn).
Keepers of Justice (13) scale the fortifications (reduced combat effectiveness for this turn).
Hawk Blades (12) scale the fortifications (reduced combat effectiveness for this turn).
Blood Hunter (4) scale the fortifications (reduced combat effectiveness for this turn).
Remton Steele (18) scale the fortifications (reduced combat effectiveness for this turn).
Fiendish Pumas V (9) scale the fortifications (reduced combat effectiveness for this turn).
Veritas Guardians (21) scale the fortifications (reduced combat effectiveness for this turn).
Cossack Conscripts (6) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
10 Arcaea banners are visible in the melee.
4 Arcachon banners are visible in the melee.
Buckler Men (5) score 80 hits.
Sapphire Marksmen (41) score 52 hits.
Agdhars Crusaders (22) score 227 hits.
Red Guard (40) score 315 hits.
Ceneric Godwin's Crusaders (26) score 299 hits.
Blood Rangers (25) score 474 hits.
~~V~~ (45) score 132 hits.
Keepers of Justice (13) score 105 hits.
Hawk Blades (12) score 73 hits.
Holy Crusader (35) score 197 hits.
Daixtrux (27) score 343 hits.
Blitz (3) score 296 hits.
Ashen Warders (24) score 146 hits.
Lyonnith's Call (37) score 105 hits.
Blood Hunter (4) score 40 hits.
Remton Steele (18) score 169 hits.
Enchanted Engineers (32) score 308 hits.
Seraphim Guard (42) score 142 hits.
Ni'Tessine's Marksmen (38) score 171 hits.
Shield of Adaghar (43) score 146 hits.
Maggiori Momentum (14) score 260 hits.
Utilitas Defenders (44) score 185 hits.
Fiendish Pumas V (9) score 82 hits.
Domicus (30) score 814 hits.
Death from above (28) score 177 hits.
Armanda (23) score 190 hits.
Silver Shields (19) score 194 hits.
Veritas Guardians (21) score 161 hits.
God Killers (34) score 121 hits.
Fists of Mnalor (33) score 209 hits.
Cossack Conscripts (6) score 50 hits.
Total hits suffered: Attackers: 4753, Defenders: 1510

Buckler Men (5) take 1332 hits in close combat, which cause 17 casualties, wiping the unit out.
Sapphire Marksmen (41) take 153 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Agdhars Crusaders (22) take 153 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Red Guard (40) take 217 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Lyonnith's Call (36) take 69 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ceneric Godwin's Crusaders (26) take 163 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Blood Rangers (25) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~~V~~ (45) take 98 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Keepers of Justice (13) take 616 hits (512 in close combat, 104 from archer fire), which cause 18 casualties, throwing them back from the fortifications.
Hawk Blades (12) take 442 hits in close combat, which cause 12 casualties, wiping the unit out.
Holy Crusader (35) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Daixtrux (27) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blitz (3) take 573 hits in close combat, which cause 15 casualties, wiping the unit out.
Dracunis (31) take 53 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ashen Warders (24) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Lyonnith's Call (37) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pride of Valhalla (16) take 305 hits from archer fire, which cause 7 casualties.
Blood Hunter (4) take 615 hits in close combat, which cause 18 casualties, wiping the unit out.
Joelan Darkwind (Knight of Athios, Arcaea) has been wounded.
Remton Steele (18) take 415 hits (326 in close combat, 89 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Enchanted Engineers (32) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Seraphim Guard (42) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ni'Tessine's Marksmen (38) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shield of Adaghar (43) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Maggiori Momentum (14) take 341 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Utilitas Defenders (44) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fiendish Pumas V (9) take 132 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Silver Shields (19) take 244 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties.
Defensive Gunnes (29) take 210 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Veritas Guardians (21) take 153 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Rain of pain (39) take 293 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Cossack Conscripts (6) take 83 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Total casualties: 125 attackers, 48 defenders

Turn No. 5

   20 (15-A)
8 (23-S)
11 (20-M)
15 (30-A)
1 (20-A)
2 (40-A)
6 (9-I)
9 (13-I)
13 (35-I)
16 (61-S)
18 (22-I)
19 (16-I)
22 (16-I)
23 (42-M)
24 (27-I)
25 (56-I)
26 (16-I)
27 (20-S)
28 (48-A)
30 (33-S)
32 (22-I)
33 (43-I)
34 (23-I)
35 (14-I)
37 (19-A)
38 (46-A)
40 (28-I)
42 (20-I)
43 (27-I)
44 (32-I)
45 (23-I)
29 (9-A)
31 (15-A)
36 (25-A)
39 (7-A)
   


Death from above (28) fire on Pride of Valhalla (16), scoring 241 hits.
Arm of Fate (1) fire on Domicus (30), scoring 158 hits.
Lyonnith's Call (37) fire on Pride of Valhalla (16), scoring 151 hits.
Strike Rouge (20) fire on Blood Rangers (25), scoring 97 hits.
Rain of pain (39) fire on Arrows of Change (2), scoring 77 hits.
Fedayin Hashashiyyin (8) fire on Domicus (30), scoring 156 hits.
Pride of Valhalla (16) move into close combat.
Dracunis (31) fire on Keepers of Justice (13), scoring 72 hits.
Glade Elite (11) hold their fire.
Moon Guard (15) fire on Lyonnith's Call (36), scoring 58 hits.
Defensive Gunnes (29) fire on Remton Steele (18), scoring 70 hits.
Lyonnith's Call (36) fire on Arrows of Change (2), scoring 132 hits.
Arrows of Change (2) fire on Dracunis (31), scoring 361 hits.
Keepers of Justice (13) scale the fortifications (reduced combat effectiveness for this turn).
Fiendish Pumas V (9) scale the fortifications (reduced combat effectiveness for this turn).
Remton Steele (18) scale the fortifications (reduced combat effectiveness for this turn).
Cossack Conscripts (6) scale the fortifications (reduced combat effectiveness for this turn).
Silver Shields (19) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
6 Arcaea banners are visible in the melee.
4 Arcachon banners are visible in the melee.
Death from above (28) score 73 hits.
Lyonnith's Call (37) score 44 hits.
Daixtrux (27) score 541 hits.
Seraphim Guard (42) score 129 hits.
Red Guard (40) score 224 hits.
Domicus (30) score 540 hits.
Shield of Adaghar (43) score 131 hits.
Agdhars Crusaders (22) score 174 hits.
Keepers of Justice (13) score 82 hits.
Fists of Mnalor (33) score 196 hits.
Blood Rangers (25) score 513 hits.
Fiendish Pumas V (9) score 71 hits.
Ceneric Godwin's Crusaders (26) score 240 hits.
Enchanted Engineers (32) score 311 hits.
Remton Steele (18) score 135 hits.
Pride of Valhalla (16) score 526 hits.
Ni'Tessine's Marksmen (38) score 185 hits.
~~V~~ (45) score 110 hits.
Holy Crusader (35) score 187 hits.
Ashen Warders (24) score 143 hits.
Cossack Conscripts (6) score 54 hits.
Utilitas Defenders (44) score 193 hits.
Silver Shields (19) score 43 hits.
God Killers (34) score 133 hits.
Armanda (23) score 203 hits.
Total hits suffered: Attackers: 4270, Defenders: 911

Death from above (28) take 163 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Lyonnith's Call (37) take 60 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Daixtrux (27) take 97 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Seraphim Guard (42) take 93 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Red Guard (40) take 71 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Domicus (30) take 128 hits (47 in close combat, 81 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Shield of Adaghar (43) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Agdhars Crusaders (22) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Keepers of Justice (13) take 971 hits (899 in close combat, 72 from archer fire), which cause 28 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Fists of Mnalor (33) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blood Rangers (25) take 47 hits (22 in close combat, 25 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Fiendish Pumas V (9) take 1190 hits in close combat, which cause 13 casualties, wiping the unit out.
Ceneric Godwin's Crusaders (26) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Remton Steele (18) take 545 hits (475 in close combat, 70 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 3 Arcaea banners fall.
Pride of Valhalla (16) take 1359 hits (967 in close combat, 392 from archer fire), which cause 32 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Dracunis (31) take 190 hits from archer fire (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Cossack Conscripts (6) take 399 hits in close combat, which cause 9 casualties, wiping the unit out.
Tikelev von Kassadorf (Knight of Topenah, Arcaea) has been captured by Arcachon forces.
Lyonnith's Call (36) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Silver Shields (19) take 340 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Arrows of Change (2) take 209 hits from archer fire, which cause 9 casualties.
Total casualties: 116 attackers, 30 defenders

Turn No. 6

   20 (15-A)
8 (23-S)
11 (20-M)
15 (30-A)
1 (20-A)
2 (31-A)
22 (15-I)
23 (42-M)
24 (27-I)
25 (55-I)
26 (15-I)
27 (18-S)
28 (43-A)
30 (31-S)
32 (22-I)
33 (42-I)
34 (23-I)
35 (14-I)
37 (17-A)
38 (46-A)
40 (26-I)
42 (17-I)
43 (26-I)
44 (32-I)
45 (23-I)
29 (9-A)
36 (24-A)
39 (7-A)
   


Ni'Tessine's Marksmen (38) fire on Arrows of Change (2), scoring 203 hits.
Lyonnith's Call (37) fire on Arm of Fate (1), scoring 98 hits.
Arrows of Change (2) fire on Domicus (30), scoring 276 hits.
Armanda (23) fire on Arm of Fate (1), scoring 111 hits.
Lyonnith's Call (36) fire on Arm of Fate (1), scoring 210 hits.
Strike Rouge (20) fire on Blood Rangers (25), scoring 87 hits.
Rain of pain (39) fire on Arrows of Change (2), scoring 75 hits.
Arm of Fate (1) fire on Blood Rangers (25), scoring 142 hits.
Glade Elite (11) fire on Daixtrux (27), scoring 88 hits.
Death from above (28) fire on Arrows of Change (2), scoring 213 hits.
Defensive Gunnes (29) fire on Arm of Fate (1), scoring 78 hits.
Fedayin Hashashiyyin (8) move closer to get better shots.
Moon Guard (15) fire on Fists of Mnalor (33), scoring 73 hits.
Daixtrux (27) leave the fortification, attacking the enemy.
Seraphim Guard (42) leave the fortification, attacking the enemy.
God Killers (34) leave the fortification, attacking the enemy.
Ashen Warders (24) leave the fortification, attacking the enemy.
Domicus (30) leave the fortification, attacking the enemy.
Ceneric Godwin's Crusaders (26) leave the fortification, attacking the enemy.
Blood Rangers (25) leave the fortification, attacking the enemy.
Utilitas Defenders (44) leave the fortification, attacking the enemy.
Fists of Mnalor (33) leave the fortification, attacking the enemy.
Shield of Adaghar (43) leave the fortification, attacking the enemy.
Holy Crusader (35) leave the fortification, attacking the enemy.
Red Guard (40) leave the fortification, attacking the enemy.
~~V~~ (45) leave the fortification, attacking the enemy.
Enchanted Engineers (32) leave the fortification, attacking the enemy.
Agdhars Crusaders (22) are eager to attack, but the melee is too crowded already.

Close Combat:
4 Arcachon banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Arrows of Change (2) score 86 hits.
Daixtrux (27) score 428 hits.
Seraphim Guard (42) score 127 hits.
God Killers (34) score 163 hits.
Ashen Warders (24) score 137 hits.
Arm of Fate (1) score 57 hits.
Domicus (30) score 622 hits.
Ceneric Godwin's Crusaders (26) score 220 hits.
Blood Rangers (25) score 530 hits.
Utilitas Defenders (44) score 184 hits.
Fists of Mnalor (33) score 207 hits.
Shield of Adaghar (43) score 125 hits.
Fedayin Hashashiyyin (8) score 164 hits.
Holy Crusader (35) score 197 hits.
Red Guard (40) score 276 hits.
~~V~~ (45) score 112 hits.
Enchanted Engineers (32) score 274 hits.
Total hits suffered: Attackers: 3099 (3602 before overkill), Defenders: 307

Arrows of Change (2) take 2164 hits (1673 in close combat, 491 from archer fire), which cause 31 casualties, wiping the unit out.
Daixtrux (27) take 153 hits (65 in close combat, 88 from archer fire), which cause 3 casualties.
Seraphim Guard (42) take 41 hits in close combat, which cause 1 casualties.
God Killers (34) take 50 hits in close combat, which cause 1 casualties.
Ashen Warders (24) take 32 hits in close combat, which cause 1 casualties.
Arm of Fate (1) take 1269 hits (772 in close combat, 497 from archer fire), which cause 20 casualties, wiping the unit out.
Domicus (30) take 318 hits (42 in close combat, 276 from archer fire), which cause 6 casualties.
Ceneric Godwin's Crusaders (26) take 22 hits in close combat. No casualties.
Blood Rangers (25) take 255 hits (26 in close combat, 229 from archer fire), which cause 7 casualties.
Utilitas Defenders (44) take 29 hits in close combat, which cause 1 casualties.
Fists of Mnalor (33) take 73 hits from archer fire, which cause 3 casualties.
Fedayin Hashashiyyin (8) take 654 hits in close combat, which cause 16 casualties.
Total casualties: 67 attackers, 23 defenders

Turn No. 7

   20 (15-A)
11 (20-M)
15 (30-A)
8 (7-S)
24 (26-I)
25 (48-I)
26 (15-I)
27 (15-S)
30 (25-S)
32 (22-I)
33 (39-I)
34 (22-I)
35 (14-I)
40 (26-I)
42 (16-I)
43 (26-I)
44 (31-I)
45 (23-I)
22 (15-I)
23 (42-M)
28 (43-A)
37 (17-A)
38 (46-A)
29 (9-A)
36 (24-A)
39 (7-A)
   


Lyonnith's Call (37) fire on Glade Elite (11), scoring 162 hits.
Ni'Tessine's Marksmen (38) fire on Moon Guard (15), scoring 192 hits.
Armanda (23) fire on Glade Elite (11), scoring 138 hits.
Defensive Gunnes (29) fire on Moon Guard (15), scoring 34 hits.
Glade Elite (11) fire on Death from above (28), scoring 86 hits.
Lyonnith's Call (36) fire on Moon Guard (15), scoring 140 hits.
Strike Rouge (20) fire on Death from above (28), scoring 139 hits.
Moon Guard (15) fire on Ni'Tessine's Marksmen (38), scoring 104 hits.
Death from above (28) fire on Glade Elite (11), scoring 222 hits.
Rain of pain (39) fire on Moon Guard (15), scoring 41 hits.
Ceneric Godwin's Crusaders (26) break through the frontlines!
Shield of Adaghar (43) break through the frontlines!
Agdhars Crusaders (22) are eager to attack, but the melee is too crowded already.
~~V~~ (45) break through the frontlines!
Daixtrux (27) break through the frontlines!
Utilitas Defenders (44) break through the frontlines!
Enchanted Engineers (32) break through the frontlines!
Domicus (30) break through the frontlines!
Red Guard (40) break through the frontlines!
Fists of Mnalor (33) break through the frontlines!
God Killers (34) break through the frontlines!
Blood Rangers (25) break through the frontlines!

Close Combat:
1 Arcachon banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Ceneric Godwin's Crusaders (26) score 212 hits.
Shield of Adaghar (43) score 107 hits.
~~V~~ (45) score 111 hits.
Daixtrux (27) score 354 hits.
Glade Elite (11) score 89 hits.
Utilitas Defenders (44) score 164 hits.
Enchanted Engineers (32) score 256 hits.
Domicus (30) score 434 hits.
Red Guard (40) score 260 hits.
Fists of Mnalor (33) score 155 hits.
Moon Guard (15) score 27 hits.
God Killers (34) score 135 hits.
Blood Rangers (25) score 359 hits.
Total hits suffered: Attackers: 1740 (2547 before overkill), Defenders: 116

Close Combat:
3 Arcachon banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Fedayin Hashashiyyin (8) score 209 hits.
Holy Crusader (35) score 250 hits.
Seraphim Guard (42) score 109 hits.
Ashen Warders (24) score 145 hits.
Total hits suffered: Attackers: 252 (504 before overkill), Defenders: 209

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Ceneric Godwin's Crusaders (26) take 42 hits in close combat, which cause 1 casualties.
Shield of Adaghar (43) take 16 hits in close combat. No casualties.
Ni'Tessine's Marksmen (38) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~~V~~ (45) take 14 hits in close combat. No casualties.
Daixtrux (27) take 44 hits in close combat, which cause 1 casualties.
Glade Elite (11) take 1607 hits (1085 in close combat, 522 from archer fire), which cause 20 casualties, wiping the unit out.
Strike Rouge (20) are shocked.
Fedayin Hashashiyyin (8) take 252 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Moon Guard (15) take 1062 hits (655 in close combat, 407 from archer fire), which cause 30 casualties, wiping the unit out.
Death from above (28) take 58 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Holy Crusader (35) take 78 hits in close combat, which cause 1 casualties.
Seraphim Guard (42) take 83 hits in close combat, which cause 2 casualties.
Ashen Warders (24) take 48 hits in close combat, which cause 2 casualties.
Total casualties: 56 attackers, 10 defenders

Turn No. 8

   20 (15-A)
25 (48-I)
26 (14-I)
27 (14-S)
30 (25-S)
32 (22-I)
33 (39-I)
34 (22-I)
40 (26-I)
43 (26-I)
44 (31-I)
45 (23-I)
24 (24-I)
35 (13-I)
42 (14-I)
22 (15-I)
23 (42-M)
28 (41-A)
37 (17-A)
38 (45-A)
29 (9-A)
36 (24-A)
39 (7-A)
   


Strike Rouge (20) fire on Domicus (30), scoring 137 hits.
Death from above (28) fire on Strike Rouge (20), scoring 118 hits.
Armanda (23) fire on Strike Rouge (20), scoring 80 hits.
Rain of pain (39) fire on Strike Rouge (20), scoring 35 hits.
Defensive Gunnes (29) have no enemy in range and advance to better firing positions.
Lyonnith's Call (37) fire on Strike Rouge (20), scoring 91 hits.
Ni'Tessine's Marksmen (38) fire on Strike Rouge (20), scoring 175 hits.
Lyonnith's Call (36) have no enemy in range and advance to better firing positions.
Agdhars Crusaders (22) leave the fortification, attacking the enemy.

Close Combat:
1 Arcachon banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Blood Rangers (25) score 408 hits.
God Killers (34) score 127 hits.
Strike Rouge (20) score 56 hits.
Domicus (30) score 549 hits.
Enchanted Engineers (32) score 297 hits.
Shield of Adaghar (43) score 119 hits.
Daixtrux (27) score 342 hits.
Utilitas Defenders (44) score 166 hits.
~~V~~ (45) score 133 hits.
Fists of Mnalor (33) score 163 hits.
Red Guard (40) score 246 hits.
Ceneric Godwin's Crusaders (26) score 188 hits.
Total hits suffered: Attackers: 645 (2738 before overkill), Defenders: 56

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Blood Rangers (25) take 18 hits in close combat, which cause 1 casualties.
God Killers (34) take 38 hits in close combat, which cause 1 casualties.
Strike Rouge (20) take 1144 hits (645 in close combat, 499 from archer fire), which cause 15 casualties, wiping the unit out.
Lady Cagalli Hibiki (Dame of Niel, Arcaea) has been wounded.
Domicus (30) take 137 hits from archer fire, which cause 2 casualties.
Total casualties: 15 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The battle does 33 % damage to the fortifications.