Tempest Family/Battle of Zuhle 03-04-2020

From BattleMaster Wiki
Jump to navigation Jump to search

Battle Summary and Units Involved

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A 13th LegionTalzirNothoi46 Infline  742
2A Death From AboveFosterNothoi69 SFline  1500
3A de' Macachi GuardsNefastoNothoi39 Infline  498
4A HarpersToepinNothoi83 Archline  964
5A Inferno RangersSolVordul Sanguinis94 Archline  1019
6A Lion's PrideLeonoraNothoi43 Archline  637
7A Pellegrini GuardsLazloNothoi38 Infline  397
8A Peregrine LancersAmbroseVordul Sanguinis38 Cavwedge  746
9A Royal GuardiansTyranNothoi107 Archline  1051
10A Sanguine OrderXlairVordul Sanguinis85 Infline  978
11A Seraph GuardGrahmNothoi38 Infbox  562
12A Sharp pointsAngelicaNothoi70 Archline  858
13A SparrowsFrancisNothoi25 SFline  667
14A take it backShebinNothoi70 Archbox  941
15A The Weghies of DaishiRufus ExterusNothoi54 Cavwedge  1272
16A Wolves of the Frozen BloodCraglanVordul Sanguinis15 Cavwedge  442
17DUndead Horde(Undead)(rogue)61 otherline  1833
18DUndead Horde(Undead)(rogue)67 otherline  1673
19DUndead Horde(Undead)(rogue)121 otherline  2983
20DUndead Horde(Undead)(rogue)54 otherline  1768

Roleplay and Letters

Full Battle Report

Total:
16 attackers (246 Inf, 467 Arch, 107 Cav, 94 SF)
4 defenders (303 other)
Total combat strengths: 13274 vs. 8257

The region owner (rogue) and their allies defend.
The Nothoi troops attack because they are at war with (rogue).
The Vordul Sanguinis troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Senator Leonora Arindal is spotted reading from the Mysterious Anthology of the Plains.
Senator Foster Gary is spotted wielding the Grim Greatsword of the Exile.
Hegemon Tyran Arylon is spotted wielding the Majestic Lance of the Ancients.
Baron Craglan Mejor is spotted reading from the Scroll of Vlaanderen.
Emperor Xlair Silverblade is spotted wielding the Swift Lance.
Francis Elynbrigge, Sophos, Strategos of Nothoi, Duke of Hetland, Governor of Creasur, Marshal of the Fang of the White Wolf takes command of his army. They deploy in no particular formation.
Craglan Mejor, Baron of Pel Mark, Marshal of the Frozen Blood takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  8 (38-C)
15 (54-C)
16 (15-C)
14 (70-A)
1 (46-I)
3 (39-I)
7 (38-I)
10 (85-I)
11 (38-I)
13 (25-S)
2 (69-S)
4 (83-A)
5 (94-A)
6 (43-A)
9 (107-A)
12 (70-A)
 18 (67-U)
19 (121-U)
 17 (61-U)
20 (54-U)
  

Harpers (4) fire on Undead Horde (19), scoring 544 hits.
take it back (14) fire on Undead Horde (18), scoring 153 hits.
Sparrows (13) move closer to get better shots.
Royal Guardians (9) fire on Undead Horde (17), scoring 165 hits.
Lion's Pride (6) fire on Undead Horde (20), scoring 89 hits.
Sharp points (12) fire on Undead Horde (17), scoring 148 hits.
Death From Above (2) fire on Undead Horde (17), scoring 490 hits.
Inferno Rangers (5) fire on Undead Horde (17), scoring 193 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1782
Wolves of the Frozen Blood (16), The Weghies of Daishi (15) and Peregrine Lancers (8) ride on, closing in on the defenders.
13th Legion (1), Sanguine Order (10), Seraph Guard (11), Pellegrini Guards (7) and de' Macachi Guards (3) advance towards the enemy.
Undead Horde (19), Undead Horde (20), Undead Horde (18) and Undead Horde (17) advance towards the enemy.


Undead Horde (19) take 462 hits from archer fire, which cause 12 casualties.
Undead Horde (20) take 76 hits from archer fire, which cause 1 casualties.
Undead Horde (18) take 130 hits from archer fire, which cause 4 casualties.
Undead Horde (17) take 847 hits from archer fire, which cause 21 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1515 (0 from close combat and 1515 from ranged)
Total casualties: 0 attackers, 38 defenders

Turn No. 2

   14 (70-A)
8 (38-C)
15 (54-C)
16 (15-C)
1 (46-I)
2 (69-S)
3 (39-I)
4 (83-A)
5 (94-A)
6 (43-A)
7 (38-I)
9 (107-A)
10 (85-I)
11 (38-I)
12 (70-A)
13 (25-S)
18 (63-U)
19 (109-U)
 17 (40-U)
20 (53-U)
   

take it back (14) fire on Undead Horde (19), scoring 389 hits.
Death From Above (2) fire on Undead Horde (18), scoring 825 hits.
Harpers (4) fire on Undead Horde (20), scoring 158 hits.
Inferno Rangers (5) fire on Undead Horde (17), scoring 314 hits.
Sharp points (12) fire on Undead Horde (17), scoring 268 hits.
Royal Guardians (9) fire on Undead Horde (17), scoring 207 hits.
Lion's Pride (6) fire on Undead Horde (17), scoring 225 hits.
Sparrows (13) fire on Undead Horde (17), scoring 197 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2583
Wolves of the Frozen Blood (16), Peregrine Lancers (8) and The Weghies of Daishi (15) charge ahead, into the defenders' ranks.
13th Legion (1), Sanguine Order (10), Pellegrini Guards (7), Seraph Guard (11) and de' Macachi Guards (3) advance towards the enemy.
Undead Horde (20) and Undead Horde (17) advance towards the enemy.


Close Combat (Center Line):
6 Vordul Sanguinis banners are visible in the melee.
Undead Horde (19) score 313 hits on Peregrine Lancers (8).
Undead Horde (19) score 503 hits on Sanguine Order (10).
Undead Horde (19) score 307 hits on de' Macachi Guards (3).
13th Legion (1) score 397 hits on Undead Horde (18).
Sanguine Order (10) score 592 hits on Undead Horde (19).
Wolves of the Frozen Blood (16) score 878 hits on Undead Horde (18).
Peregrine Lancers (8) score 1838 hits on Undead Horde (19).
Pellegrini Guards (7) score 280 hits on Undead Horde (18).
Seraph Guard (11) score 311 hits on Undead Horde (18).
de' Macachi Guards (3) score 330 hits on Undead Horde (19).
The Weghies of Daishi (15) score 3656 hits on Undead Horde (18).
Undead Horde (18) score 281 hits on The Weghies of Daishi (15).
Undead Horde (18) score 236 hits on 13th Legion (1).
Undead Horde (18) score 72 hits on Wolves of the Frozen Blood (16).
Undead Horde (18) score 187 hits on Seraph Guard (11).
Undead Horde (18) score 233 hits on Pellegrini Guards (7).
Total close combat hits suffered: Attackers: 2132, Defenders: 8282

Undead Horde (19) take 3091 hits (2760 in close combat, 331 from archer fire), which cause 79 casualties.
13th Legion (1) take 236 hits in close combat, which cause 4 casualties.
Sanguine Order (10) take 503 hits in close combat, which cause 11 casualties.
Wolves of the Frozen Blood (16) take 72 hits in close combat, which cause 2 casualties.
Peregrine Lancers (8) take 313 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Pellegrini Guards (7) take 233 hits in close combat, which cause 6 casualties.
Seraph Guard (11) take 187 hits in close combat, which cause 4 casualties.
de' Macachi Guards (3) take 307 hits in close combat, which cause 7 casualties.
Undead Horde (20) take 134 hits from archer fire, which cause 3 casualties.
Undead Horde (17) take 1029 hits from archer fire, which cause 25 casualties.
The Weghies of Daishi (15) take 281 hits in close combat, which cause 5 casualties.
Undead Horde (18) take 6223 hits (5522 in close combat, 701 from archer fire), which cause 63 casualties, wiping the unit out.
Total hits suffered: Attackers: 2132 (2132 from close combat and 0 from ranged), Defenders: 10477 (8282 from close combat and 2195 from ranged)
Total casualties: 47 attackers, 170 defenders

Turn No. 3

   14 (70-A)
  2 (69-S)
4 (83-A)
5 (94-A)
6 (43-A)
9 (107-A)
12 (70-A)
13 (25-S)
1 (42-I)
3 (32-I)
7 (32-I)
10 (74-I)
11 (34-I)
15 (49-C)
16 (13-C)
19 (30-U)
17 (15-U)
20 (50-U)
    

take it back (14) fire on Undead Horde (20), scoring 138 hits.
Sharp points (12) fire on Undead Horde (17), scoring 424 hits.
Harpers (4) fire on Undead Horde (17), scoring 448 hits.
Lion's Pride (6) fire on Undead Horde (17), scoring 345 hits.
Royal Guardians (9) fire on Undead Horde (17), scoring 392 hits.
Sparrows (13) fire on Undead Horde (17), scoring 373 hits.
Inferno Rangers (5) fire on Undead Horde (17), scoring 540 hits.
Death From Above (2) fire on Undead Horde (17), scoring 558 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3218
Seraph Guard (11) break through the frontlines!
Undead Horde (20) and Undead Horde (17) advance towards the enemy.


Close Combat (Center Line):
Wolves of the Frozen Blood (16) score 107 hits on Undead Horde (17).
Wolves of the Frozen Blood (16) score 197 hits on Undead Horde (19).
Undead Horde (19) score 102 hits on The Weghies of Daishi (15).
Undead Horde (19) score 119 hits on 13th Legion (1).
Undead Horde (19) score 31 hits on Wolves of the Frozen Blood (16).
Undead Horde (19) score 74 hits on Seraph Guard (11).
Undead Horde (19) score 98 hits on de' Macachi Guards (3).
13th Legion (1) score 391 hits on Undead Horde (20).
13th Legion (1) score 187 hits on Undead Horde (19).
Undead Horde (20) score 363 hits on 13th Legion (1).
Undead Horde (20) score 287 hits on Pellegrini Guards (7).
de' Macachi Guards (3) score 368 hits on Undead Horde (19).
Undead Horde (17) score 60 hits on Wolves of the Frozen Blood (16).
Undead Horde (17) score 305 hits on Sanguine Order (10).
Pellegrini Guards (7) score 184 hits on Undead Horde (20).
The Weghies of Daishi (15) score 1620 hits on Undead Horde (19).
Sanguine Order (10) score 753 hits on Undead Horde (17).
Total close combat hits suffered: Attackers: 1439, Defenders: 3807

Seraph Guard (11) take 74 hits in close combat, which cause 2 casualties.
Wolves of the Frozen Blood (16) take 91 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Undead Horde (19) take 2372 hits in close combat, which cause 30 casualties, wiping the unit out.
13th Legion (1) take 482 hits in close combat, which cause 8 casualties.
Undead Horde (20) take 692 hits (575 in close combat, 117 from archer fire), which cause 14 casualties.
de' Macachi Guards (3) take 98 hits in close combat, which cause 2 casualties.
Undead Horde (17) take 3478 hits (860 in close combat, 2618 from archer fire), which cause 15 casualties, wiping the unit out.
Pellegrini Guards (7) take 287 hits in close combat, which cause 7 casualties.
The Weghies of Daishi (15) take 102 hits in close combat, which cause 2 casualties.
Sanguine Order (10) take 305 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 1439 (1439 from close combat and 0 from ranged), Defenders: 6542 (3807 from close combat and 2735 from ranged)
Total casualties: 30 attackers, 59 defenders

Turn No. 4

   14 (70-A)
  2 (69-S)
4 (83-A)
5 (94-A)
6 (43-A)
9 (107-A)
12 (70-A)
13 (25-S)
1 (34-I)
3 (30-I)
7 (25-I)
10 (67-I)
15 (47-C)
20 (36-U)
11 (32-I)
    

Seraph Guard (11) move back towards the melee.
Royal Guardians (9) fire carefully into the close combat near them.
Royal Guardians (9) fire on Undead Horde (20), scoring 334 hits.
take it back (14) move closer to get better shots.
Death From Above (2) fire carefully into the close combat near them.
Death From Above (2) fire on Undead Horde (20), scoring 567 hits.
Lion's Pride (6) fire carefully into the close combat near them.
Lion's Pride (6) fire on Undead Horde (20), scoring 210 hits.
Sharp points (12) fire carefully into the close combat near them.
Sharp points (12) fire on Undead Horde (20), scoring 368 hits.
Harpers (4) fire carefully into the close combat near them.
Harpers (4) fire on Undead Horde (20), scoring 275 hits.
Sparrows (13) fire carefully into the close combat near them.
Sparrows (13) fire on Undead Horde (20), scoring 255 hits.
Inferno Rangers (5) fire carefully into the close combat near them.
Inferno Rangers (5) fire on Undead Horde (20), scoring 366 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2375
Pellegrini Guards (7), 13th Legion (1) and de' Macachi Guards (3) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
The Weghies of Daishi (15) score 1217 hits on Undead Horde (20).
Seraph Guard (11) score 250 hits on Undead Horde (20).
Sanguine Order (10) score 644 hits on Undead Horde (20).
Undead Horde (20) score 148 hits on The Weghies of Daishi (15).
Undead Horde (20) score 223 hits on Sanguine Order (10).
Undead Horde (20) score 112 hits on Seraph Guard (11).
Total close combat hits suffered: Attackers: 483, Defenders: 2111

The Weghies of Daishi (15) take 148 hits in close combat, which cause 3 casualties.
Seraph Guard (11) take 112 hits in close combat, which cause 2 casualties.
Sanguine Order (10) take 223 hits in close combat, which cause 5 casualties.
Undead Horde (20) take 4130 hits (2111 in close combat, 2019 from archer fire), which cause 36 casualties, wiping the unit out.
Total hits suffered: Attackers: 483 (483 from close combat and 0 from ranged), Defenders: 4130 (2111 from close combat and 2019 from ranged)
Total casualties: 10 attackers, 36 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 27 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.