Difference between revisions of "Talk:Wish List/Character Stats"

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::* Not really. See, lets say everyone has a different weapon. Lets say each weapon will result in a 15CS difference. Thats a substantial amount. But, really, it wont affect general's planning much. If one man uses a mace and another sword, I doubt if a general or marshall will really bother taking that into account. Now, there might be special task forces where those things are accounted for, but I think, on the whole, weapons would not really be incorporated into planning very much.[[User:Vellos|Vellos]] 29 December 2005 23:10 (CET)
 
::* Not really. See, lets say everyone has a different weapon. Lets say each weapon will result in a 15CS difference. Thats a substantial amount. But, really, it wont affect general's planning much. If one man uses a mace and another sword, I doubt if a general or marshall will really bother taking that into account. Now, there might be special task forces where those things are accounted for, but I think, on the whole, weapons would not really be incorporated into planning very much.[[User:Vellos|Vellos]] 29 December 2005 23:10 (CET)
 
:::*Well i wasn't really thinking about the CS amount, but on the combat positions... I mean the question is? Would different tipes of weapons distinguish whole units? I mean: if an infantry gets lances.... would it become some kind of "archery unit" or something like these which would work better under different Combat Settings? Because <b>that's</b> the real coordination problem for a general... Otherwise the idea is really great without having a drastical dis-/advantage in battles, but giving an excellent RP... [[User:Shoenaemaeh|Shoenaemaeh]] 30 December 2005 00:01 (CET)
 
:::*Well i wasn't really thinking about the CS amount, but on the combat positions... I mean the question is? Would different tipes of weapons distinguish whole units? I mean: if an infantry gets lances.... would it become some kind of "archery unit" or something like these which would work better under different Combat Settings? Because <b>that's</b> the real coordination problem for a general... Otherwise the idea is really great without having a drastical dis-/advantage in battles, but giving an excellent RP... [[User:Shoenaemaeh|Shoenaemaeh]] 30 December 2005 00:01 (CET)
::::* They're CHARACTER weapons, not unit weapons.
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::::* They're CHARACTER weapons, not unit weapons.[[User:Vellos|Vellos]] 30 December 2005 00:10 (CET)

Revision as of 01:10, 30 December 2005

Allthough it is a great idea to make this improvements, there is a bit of danger within. These extra distinctions would made a too big differences between armies and it would be nearly impossible to coordinate such different tipes of TLs with so different characteristics. I think the complexity would rise too much...Shoenaemaeh 29 December 2005 21:53 (CET)

  • See, I disagree. You pick your weapon to match what you want your unit to be doing. I plan on using mostly archers? Buy a bow or javelin! Also, one person using a different weapon type wouldnt change battles drastically. Vellos 29 December 2005 22:02 (CET)
  • No, one person would not, but if the whole realm has different kinds of weapons it's going to be really difficult for the general to manage it, wouldn't it? Shoenaemaeh 29 December 2005 22:55 (CET)
  • Not really. See, lets say everyone has a different weapon. Lets say each weapon will result in a 15CS difference. Thats a substantial amount. But, really, it wont affect general's planning much. If one man uses a mace and another sword, I doubt if a general or marshall will really bother taking that into account. Now, there might be special task forces where those things are accounted for, but I think, on the whole, weapons would not really be incorporated into planning very much.Vellos 29 December 2005 23:10 (CET)
  • Well i wasn't really thinking about the CS amount, but on the combat positions... I mean the question is? Would different tipes of weapons distinguish whole units? I mean: if an infantry gets lances.... would it become some kind of "archery unit" or something like these which would work better under different Combat Settings? Because that's the real coordination problem for a general... Otherwise the idea is really great without having a drastical dis-/advantage in battles, but giving an excellent RP... Shoenaemaeh 30 December 2005 00:01 (CET)
  • They're CHARACTER weapons, not unit weapons.Vellos 30 December 2005 00:10 (CET)