Difference between revisions of "Talk:Unique Items"

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:I don't think there really is one. If it really the exact same item, then I guess you could just add your description to the existing page. It will add tot he mystery of the item, that it apparently seemed to make it to the other side of the world, but no one knows how. --[[User:Indirik|Indirik]] 21:50, 15 June 2007 (CEST)
 
:I don't think there really is one. If it really the exact same item, then I guess you could just add your description to the existing page. It will add tot he mystery of the item, that it apparently seemed to make it to the other side of the world, but no one knows how. --[[User:Indirik|Indirik]] 21:50, 15 June 2007 (CEST)
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== Unique Items and Orphaned Pages ==
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Might is be possible to put a link to Adventurer/Items/Unique on the main Unique Item's page, possibly replacing the Category: Unique Items link?  We could then dump all of the orphaned pages of unique items on that page, resolving a good 100 orphaned links in one go.  -- [[User:Baatarsaikhan|Baatarsaikhan]] 03:53, 8 November 2007 (CET)

Revision as of 04:53, 8 November 2007

Initial comments

"My preciousss," Gias Kay muttered. "Precious!"

Recently a bug showed up talking about 'BMWorld6.PlayerItems' missing... seems like Tom is up to something... something quite nice and awesome. The bug was only in stable, which implies that '.PlayerItems' does exist in testing...
Sounds like this years christmas gift may very well be a tangible object for our characters to play with...--Eurtek 23:18, 12 December 2006 (CET)

You know, it's times like this that I wish I was an artist. There really ought to be a picture included with my new entry for the Cursed Crown of Nocaneb. --Pjweisberg 06:43, 17 December 2006 (CET)

Do you get a Fame point for that? -- Gsklee 10:44, 17 December 2006 (CET)
No, but my adventurer gets 1 prestige for having it. And the link to my unique item inventory says "use and manage the unique items you own," so presumably I'll be able to actually use it for something eventually. --Pjweisberg 19:00, 17 December 2006 (CET)

Repairs

Tom wrote in this article, "Only adventurers can repair them [(Unique Items)] by taking them to a sage." So, if any class can collect/find/acquire Unique Items (as Tom seems to be saying in Talk:New Item Ideas), can only Adventurers "maintain" these items? --Calvin November t/c on 19:14, 17 December 2006 (CET)

I seem to recall reading that hunting monsters and undead was the only way to find unique items. Other classes will eventually be able to own them, but only Adventurers will be able to find them initially. --Pjweisberg 20:42, 17 December 2006 (CET)

C++ GUI Programming Guide

I am searching for this unique item. If you find it first, we can deal.... :-) --Habap 18:57, 19 December 2006 (CET)

  • Hahaha... I don't think anyone will be finding that one for a couple of centuries. -- V2Blast 05:08, 3 January 2007 (CET)


I have just found an item on Far East Island that already exists on Beluaterra. What is the convention for making pages in this instance? - Tj 21:16, 15 June 2007 (CEST)

I don't think there really is one. If it really the exact same item, then I guess you could just add your description to the existing page. It will add tot he mystery of the item, that it apparently seemed to make it to the other side of the world, but no one knows how. --Indirik 21:50, 15 June 2007 (CEST)

Unique Items and Orphaned Pages

Might is be possible to put a link to Adventurer/Items/Unique on the main Unique Item's page, possibly replacing the Category: Unique Items link? We could then dump all of the orphaned pages of unique items on that page, resolving a good 100 orphaned links in one go. -- Baatarsaikhan 03:53, 8 November 2007 (CET)