Difference between revisions of "Talk:Militia"

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(militia and new players)
 
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== Creating Militia ==
 
== Creating Militia ==
 
Militia can be created by "abandon"ing your unit in the region of your choice.  Note that you do '''NOT''' choose to "disband" your unit.  There is a specific option there to setup your unit as militia.  This option is not available for new players.  I am unaware of the specific requirement before the option is presented (I suspect it is measured in days in the realm).--[[User:Gd2shoe|Slaadslayer]] 08:18, 7 August 2008 (CEST)
 
Militia can be created by "abandon"ing your unit in the region of your choice.  Note that you do '''NOT''' choose to "disband" your unit.  There is a specific option there to setup your unit as militia.  This option is not available for new players.  I am unaware of the specific requirement before the option is presented (I suspect it is measured in days in the realm).--[[User:Gd2shoe|Slaadslayer]] 08:18, 7 August 2008 (CEST)
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Is there any advantage-disadvantage to having militia apart from defending the region and hindering adventurers when they search for goods? Does it decrease region independance movements or increase loyalty?

Revision as of 06:43, 21 August 2008

Creating Militia

Militia can be created by "abandon"ing your unit in the region of your choice. Note that you do NOT choose to "disband" your unit. There is a specific option there to setup your unit as militia. This option is not available for new players. I am unaware of the specific requirement before the option is presented (I suspect it is measured in days in the realm).--Slaadslayer 08:18, 7 August 2008 (CEST)

Is there any advantage-disadvantage to having militia apart from defending the region and hindering adventurers when they search for goods? Does it decrease region independance movements or increase loyalty?