Difference between revisions of "Talk:Caligus/Military"

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23 men : 504CS (C 22% M 84% T 85%)<br>
 
23 men : 504CS (C 22% M 84% T 85%)<br>
 
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Seems just like a regular infantry unit when fighting in an open field (Battle in Aestus, Battles in Leibo). Strong in defense (cca 40hits per casualty)
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Seems just like a regular infantry unit when fighting in an open field (Battle in Aestus, Battles in Leibo). Strong in defense (cca 45 hits per casualty)
  
 
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Revision as of 15:40, 11 January 2011

Caligus icon.PNG Special Forces Research Caligus icon-rev.png

N.B.:
CS is Combat strength
C is Cohesion
M is Morale
T is Training

Paladins of Darton

Researcher: Rohnen Veritas

10 men : 280CS (C 25% M 97% T 75%)
20 men : 480CS (C 21% M 97% T 75%)
30 men : 672CS (C 21% M 97% T 75%)

Behaves like infantry on open field. I suspect they have a slight charge bonus when in wedge formation and increase their damage slightly every round.

Battle in Scio:
Scio 12/31/2010 Caligus vs. rogue
Attaker; 30 SF; wedge; aggresive; 17% organization; 807 CS; 26.9 cs/man
turn 1: -
turn 2: score 613 hits (20.43/man), took 110-m with 2 casualties (55/casualty)
turn 3: score 473 hits (16.89/man), took 88-m with 2 casualties (44/casualty)
turn 4: score 797 hits (30.65/man), took 42-m with 1 casualty (42/casualty)

Battle in Scio: Scio 1/1/2011 Caligus vs. rogue
Attaker; 30 SF; wedge; aggresive; 17% organization; 829 CS; 27.63 cs/man
turn 1: -
turn 2: score 659 hits (31.97/man), took 47-m with 1 casualties (47/casualty)

The Battle in Moyale:
Moyale 1/6/2011 Caligus Vs. Ibladesh
Attaker; 31 SF; wedge; aggresive; 95% organization; 815 CS; 26.29 cs/man
turn 1: -
turn 2: score 943 hits (30.42/man), took 200-m with 4 casualties (50/casualty)

The Battle in Liebo:
Leibo 1/7/2011 Ibladesh vs. Caligus
Defender; 28 SF; line; defensive; 97% organization; 730CS

turn 1: score 581 hits (0.80/cs, 20.75/man), take 173-m, 383-a hits with 12 casualties (43/casualty)
turn 2: score 355 hits (0.85/cs, 22.19/man), take 481-m hits with 11 casualties (43.73/casualty)
turn 3: score 130 hits (1.00/cs, 26/man), take 356-m hits with 5 casualties (71.2/casualty-wipe)

Isadrillian Powder

Researcher: Dobromir Menethil

36 men : 862CS (C 24% M 100% T 100%)

The DeathWatch Guard

Researcher: Aiden Menethil

30 men : 573CS (C 20% M 87% T 55%)

Hamadan Musketeers

Researchers: Cuthbert von Ulthuan & Audric Murchie

20 men : 426CS (C 56% M 100% T 57%)
30 men : 793CS (C 95% M 100% T 67%)

High hit rate archers in all battles, never entered the melee preferring to act as archers. High hits per man, decent defence: between 26 and 37 hits per casualty.

The First Battle Fontan:
Attacker; 46 SF; Line; Normal; 64% Organisation; 920CS; (20 CS/man)

Turn 1: Score 218 hits (range) (4.74 hits/man)
Turn 3: Take 310 hits from archer fire, which cause 7 casualties (44.3hits/casualty)
Turn 4: Score 266 hits (range) (6.82 hits/man)
Turn 5: Score 291 hits (range) (7.46 hits/man)

The Second Battle Fontan:
Attacker; 43 SF; Line; Normal; 64% Organisation; 861CS; (20 CS/man)

Turn 1: Score 206 hits (range) (4.79 hits/man) Take 75 hits from archer fire, which cause 2 casualties (37.5hits/casualty)
Turn 2: Score 411 hits (range) (10 hits/man)
Turn 3: Score 233 hits (range) (5.68 hits/man)
Turn 4: Score 242 hits (range) (5.90 hits/man) Take 51 hits from archer fire, which cause 1 casualties (51 hits/casualty)

The Branded Ones

Researcher: Erazem Luegg

10 men : 247CS (C 17% M 84% T 85%)
20 men : 445CS (C 21% M 84% T 85%)
23 men : 504CS (C 22% M 84% T 85%)

Seems just like a regular infantry unit when fighting in an open field (Battle in Aestus, Battles in Leibo). Strong in defense (cca 45 hits per casualty)

--- Battle in Aestus report:
nb1 Attacker; 12 Monsters; line; 6 % org; 635 CS
nb9 Defender; 23 SF; line; normal; 94% organization; 532 CS

turn 2: The Branded Ones (9) score 153 hits (6.7/man, 0.29/CS). The Branded Ones (9) take 38 hits in close combat, which cause 1 casualties.
turn 3: The Branded Ones (9) score 289 hits (13.1/man, 0.57/CS).
turn 4: The Branded Ones (9) score 289 hits (13.1/man, 0.57/CS). The Branded Ones (9) take 16 hits in close combat. No casualties.

The First Battle in Leibo:
Defender; 25 SF; wedge; aggressive; 70% organization; 653CS
turn 2: score 418 hits (16.72/man, 0.64/man), take 85 hits with 2 casualties (42,5/casualty)

The Second Battle in Leibo:
Defender; 25 SF; line; defensive; 97% organization; 656CS
turn 1: score 296 hits (11.48/man, 0.45/man), take 383 hits with 8 casualties (47.88/casualty)
turn 2: score 152 hits (8.94/man), take 508 hits with 11 casualties (46.18/casualty)
turn 3: score 92 hits (15.33/man), take 64 hits with 1 casualties (64/casualty)

Honour and Recruitment

Researcher: Erazem Luegg
As can be found on Honour and Recruitment page the general formula seems to follows:
Number of men = Factor * Honour + Offset

Unit type Factor Offset
Infantry 1.5 22
Archers 1.5 22
Cavalry 0.5 7
Special Forces* 0.5 7

* Suspected, will be tested in the future.

My unit (max 23 men, 32 honour) has the same limitation as the formula for Cavalry (23 = 0.5*32+7), so it is reasonable to conclude the formula is the same. This will be easily verified with a different honour. We should also check if Cavaliers get additional allowance as per cavalry.

Confirmed: 26 men = 0.5 * 38 honour + 7