Difference between revisions of "Talk:Adventurer Theories"

From BattleMaster Wiki
Jump to navigation Jump to search
m
Line 24: Line 24:
 
:You guys are impressive. Very impressive. I love this game.  :) --[[User:Calvin November|Calvin November]] <sup>[[User talk:Calvin November|t]]</sup>/<sub>[[Special:Contributions/Calvin_November|c]]</sub> on 04:09, 27 December 2006 (CET)
 
:You guys are impressive. Very impressive. I love this game.  :) --[[User:Calvin November|Calvin November]] <sup>[[User talk:Calvin November|t]]</sup>/<sub>[[Special:Contributions/Calvin_November|c]]</sub> on 04:09, 27 December 2006 (CET)
 
::If those are the correct formulas, what are the restrictions on the value of ''e'' (unless you mean Euler's (big chance of spelling mistake)), we could, and should, simply make the calculations to see the maximum and minimum possibility for every value of ''x'' and we'd be able to fill out the chart accuratly. -[[User:Chénier|Chénier]] 21:13, 31 December 2006 (CET)
 
::If those are the correct formulas, what are the restrictions on the value of ''e'' (unless you mean Euler's (big chance of spelling mistake)), we could, and should, simply make the calculations to see the maximum and minimum possibility for every value of ''x'' and we'd be able to fill out the chart accuratly. -[[User:Chénier|Chénier]] 21:13, 31 December 2006 (CET)
 +
::Euler's value doesn't work out. I even wonder how he got to those strange numbers, it doesn't seem logical to me that Tom just filled in random numbers, not when you try to imitate a real sleeping process. [[User:Foreign Curs|Foreign Curs]] 10:15, 1 January 2007 (CET)

Revision as of 11:15, 1 January 2007

Thoughts on layout, readability, ease of use or just general comments go here... Any observations should be made on the page itself. --The1exile 23:23, 21 December 2006 (CET)

I'll fill it up once I start resting again... Damn champion seriously wounded me... and I wanted a unique :( -Chénier 23:29, 21 December 2006 (CET)

Actually, I haven't insisted that it's non-linear. I did, however, wonder why you think it is. Not many things in BM are linear... --Tom 00:08, 22 December 2006 (CET)

Hmm.. This reminds me of my university time. True, you can approximate an unknown function, and often within a limited range the easiest approximation is a linear function. Very interesting. I'm surprised nobody has applied higher math yet, there should be enough geeks in the game. --Tom 15:27, 26 December 2006 (CET)
Yeah, there is one here. -- Gsklee 16:08, 26 December 2006 (CET)
I hadn't crossed out the idea, but liniar functions with a minute random factor seems to fit nicely. Also, for most games, server speed is an issue, I guessed that expodential functions weren't likely. --Ambeco 01:56, 27 December 2006 (CET)
CPU power is one of the least problems I have. I/O and memory are the main issues of the database. Calculations for the PHP code are small compared to that. --Tom 18:46, 27 December 2006 (CET)

Math

Seems like to be exponential functions; correlation coefficients are high when the data are approximated this way. Also fit into my experience with the game.

On the Floor

f(x) = 2.8837e0.1607x

Primitive Room

f(x) = 6.1564e0.1366x

Common Room

f(x) = 4.8468e0.2208x

-- Gsklee 16:54, 26 December 2006 (CET)

You guys are impressive. Very impressive. I love this game. :) --Calvin November t/c on 04:09, 27 December 2006 (CET)
If those are the correct formulas, what are the restrictions on the value of e (unless you mean Euler's (big chance of spelling mistake)), we could, and should, simply make the calculations to see the maximum and minimum possibility for every value of x and we'd be able to fill out the chart accuratly. -Chénier 21:13, 31 December 2006 (CET)
Euler's value doesn't work out. I even wonder how he got to those strange numbers, it doesn't seem logical to me that Tom just filled in random numbers, not when you try to imitate a real sleeping process. Foreign Curs 10:15, 1 January 2007 (CET)