Adventurer Theories

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This is the page for the community to use to list their theories on adventurer actions, and what effect they have. Feel free to help out.

Gathering

Gathering items can be a very profitable endeavor for an adventurer. Instead of wasting time running around chasing rumours of monsters, you can look for rare and valuable items without the risk of getting a sword in your gut. The items you find can be sold for silver, and sometimes even few gold coins. Sages require items in order to repair unique items and restore their condition. For this service, nobles will likely pay gold, so if you intend following this path, you may wish not to sell your normal items. For all the effort it takes to gather them, a few silver or gold is normally not worth it.

Furthermore, it is even rumoured that if you locate the right sage, and have the right items with you, he can create a new Unique Item. While such an Item would surely be worth all the time and effort required to create it, by its very nature the process of creation is an inexact science, prone to failure, and would undoubtedly require several items to even attempt such a thing.

Item Gathering Results

The following events may occur when gathering items.

  • You find yourself too tired to concentrate well enough.
  • You are disturbed by peasants and militia and can not gather anything.
  • You find nothing.
  • You find nothing of value.
  • You have found something you thought would be valuable, but it turned out to be just a random piece of junk.
  • You find [item description]

Item Gathering Tips

Here are some tips to help you achieve the best results while gathering.

  • Always gather with low fatigue. The lower the fatigue you have, the less likely you are to waste hours because you are too tired.
  • Gather in regions with few militia, preferably none. Getting a report of militia interference is an hour wasted.
  • Gather in regions with few population. You will get disturbed less often with fewer people about. (Note: Some items may only be able to be found in high population regions, so it's a trade off.)
  • Move around. After gathering in one region for a while, it will get more and more difficult to find items. Move on to the next region and continue from there.
  • Don't get discouraged; you'll have your good days and your bad days. There is indeed a luck factor involved in Gathering.
  • Keep track of the items that you have, and those you don't by referring to this handy guide. You can then gather in regions, or region types that are reported to hold items you don't have yet. This will help give you a balanced item spread. And a balanced item spread means that you will likely have the item(s) that the pesky sage wants!

Sages

Contrary to common myth, sages are in fact quite common. The diligent explorer can find one in most regions, although the sages that offer to make items are a lot rarer.

If you are lucky you can find two sages, offering different services, in the same region. You can tell that they are different if they are asking for different items to repair or make an item, or if the one offers to make an item and the other doesn't. This was verified in-game where two sages were found within the same turn, at different adventurer hours, and the one offered to make an item while the other did not.

You can also at times find one, or perhaps both (the latter is unconfirmed) several times within your sixteen hours. The assumption is that unless there is a visible difference between the encounters (as explained in the prior paragraph), it is the same sage for all intents and purposes.


Hint from Tom: The same sage will stay in the same region for a few days, during which you can encounter him more than once. "Same sage" here meaning that he will offer the same services each time you find him. After a few days, he will move on. You might later find a different sage in that same region, though.


Sage Encounter Texts

  • You have encountered a sage, a wise man, rumoured by many to have magical powers. He and his kind are the only people capable of repairing unique items. He also offers you to make an item for you, a very rare opportunity indeed. He will need special ingredients for this, and he can only help you if you bring these:
  • You have encountered a sage, a wise man, rumoured by many to have magical powers. He and his kind are the only people capable of repairing unique items.
  • Since you do not have any unique items, the sage can not offer you any repairs.

Sage Result Texts

  • You do not have all of these, so he shakes his head and tells you there is nothing he can do. Maybe if you could acquire them, within the hour?
  • Since you do not have any unique items, the sage can not offer you any repairs.
  • The sage takes your items and tinkers with them for an hour, then comes back and shakes his head. The gods are not with him, or something to that effect. He leaves you behind baffled.
  • The sage takes your items and tinkers with them for an hour, then comes back and shakes his head. The gods are not with him, or something to that effect. He leaves you behind baffled. It is only after he left that you realize that his tinkering has destroyed your (common item).
  • You hand the required items to the sage and he tinkers with them for an hour. Finally, he returns, with the (unique item) in his hands.

Wizards

  • Rumours and your adventuring experience have led you to a wizard, one of the reminders of ancient times, when magic was strong. He is one of the few remaining mortals capable of shaping magic and casting spells. Most importantly for you, however, he can bind his spells into magic scrolls, which even those unfamiliar with magic can use.

Fair warning: Some scrolls are not yet implemented, you can buy them but you can not yet use them.

  • He can write the following scroll(s) for you, in exchange for some items that he needs for his studies:
  • Scroll of Magic Armours
  • Scroll of Curse of Rust
  • And here are the items he asks for in exchange (regardless of which scroll he writes):
  • 1x Antlers
  • 1x Piece of Amber
  • 1x Crystal Fragments
  • 3x Hair of a Maiden


Investigation and Hunting

Just starting some research on this.

  • What are the various texts one can see on investigation? Which is the order of "less to most"?
  • What are the various sizes of monster/undead you can encounter? How do they relate to the investigation report?
  • When do you meet large monsters or undead champions? Any correlation to any of the above?


Investigation Texts

Monsters:

  • You hear of no monster activity.
  • There are some rumours of monsters.
  • There are rare rumors of monsters.
  • There are rumours of monsters and some apparently reliable reports.
  • You hear many rumours about monsters and encounter several witnesses who have seen them with their own eyes.
  • There can be no doubt that there are monsters here, aside from the many reports you can see signs of their presence yourself.
  • The region is full of monsters. You have seen several yourself.
  • Outside the settlements, the region is full of monsters. You have seen several yourself.
  • It's an invasion! There are monsters everywhere!
  • Monsters are everywhere, you are surprised that they haven't formed a horde, yet.


Undead:

  • You hear nothing about undead.
  • The few rumours you hear about undead are unreliable and old.
  • There are some rumours about undead.
  • You hear rumours about undead and a few who claim to have seen them from afar.
  • There are many rumours about the undead, and you encounter several eye witnesses of recent appearances.
  • This region appears to have a definite undead problem. You find enough evidence and traces to be sure.
  • Undead are roaming the countryside, and the locals stay within the settlements. You have seen signs of undead activity yourself.
  • It's an invasion! There are undead wherever you look!

Skill Texts

Monsters:

  • Your experience allows you to skip the less interesting monsters and start at group #2.

Undead:

  • Your experience allows you to skip the less interesting undead and start at group #2.
  • Your experience allows you to skip the less interesting undead and start at group #3.

Encounter Texts

Monsters:

  • you finally encounter a few monsters.
  • you finally encounter a small group of monsters.
  • you finally encounter a warband of monsters.
  • you finally encounter a large group of monsters.
  • you finally encounter a large group of monsters. You notice that they have a leader, an alpha monster, a really big and ugly one, whatever you want to call it.
  • you finally encounter several groups of monsters.
  • you finally encounter several groups of monsters. You notice that they have a leader, an alpha monster, a really big and ugly one, whatever you want to call it.
  • you finally encounter a small horde of monsters.
  • you finally encounter a large horde of monsters. You notice that they have a leader, an alpha monster, a really big and ugly one, whatever you want to call it.

Undead:

  • you finally find a few disorganized undead.
  • you finally find a small group of undead.
  • you finally find an organized unit of undead.
  • you finally find a large group of undead.
  • you finally find a large and organized undead group.
  • you finally find a small undead army.
  • you finally find an organized undead army. They are lead by an undead champion, an evil creature with more power and intelligence than the usual lot.

Battle Texts

Monsters:

  • The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee.
  • The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee. The big one is the last to fall, but after an exhausting fight you manage to take him down, too. In the lair of the big one, you find treasures worth a total of 1 gold, 9 silver. You also find the following common item/s(name of item/s)
  • You fight with everything you've got - but the monsters turn out too strong or too many for you. And then things start to go badly. Your final effort is a success and you manage to break free. You run for your life - and escape. (Author note: this did not wound)
  • You fight with everything you've got - but the monsters turn out too strong or too many for you. And then things start to go badly. You can not get away from them, and find yourself surrounded! You fight on, and they beat on you. You finally manage to break free and run for your life. You are exhausted and have suffered bruises and minor injuries, but nothing serious. A little rest and you will be ready again.
  • You fight with everything you got - but the monsters turn out too strong or too many for you. And then things start to get badly. You can not get away from them, and find yourself surrounded! You fight against the evil beasts, and then face the big one. Its first bite crushes your shield as if it were made of light wood. Then it comes for you. You fight with everything you've got, but its teeth are as long as your sword and its hide is thicker than your armour. You can dodge most of its blows, but then it takes off your arm cleanly at the shoulder. Then you smell its stinky breath, and its mouth closes on you. It is over quickly, you barely feel how it chews you. Then darkness. You have been killed. Alone and outnumbered, you are dead.
  • After searching the area for (x) hours, following trails and noises, you finally encounter a large horde of monsters.You notice that they have a leader, an alpha monster, a really big and ugly one, whatever you want to call it.The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee.The big one is the last to fall, but after an exhausting fight you manage to take him down, too.In the lair of the big one, you find treasures worth a total of (x) gold, (x) silver.

Undead:

  • The battle rages, you against the undead. Your blows land true, shattering them to dust left and right.
  • You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it. Finally, you manage to break free. You run for your life - and escape.
  • You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it. Then you give up trying to defeat them and you only try to get away - but you find yourself surrounded! You fight on, desperately trying, and they beat on you without end. After what seems like eternity, you manage to break through their ranks. Exhausted and bleeding from many small cuts, you escape. A little rest and you will be ready again.
  • You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it. Then you give up trying to defeat them and you only try to get away - but you find yourself surrounded! They beat you and you feel bones break in your body. You finally escape, bleeding and dazed. You have been wounded.
  • You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it. Then you give up trying to defeat them and you only try to get away - but you find yourself surrounded! After a while, you do not feel the blows anymore. They leave you for dead, but somehow you manage to crawl away before they return. Was there someone who helped you? You can not quite remember. There is very little you remember, except the pain. You have been seriously wounded.
  • You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it.Then you give up trying to defeat them and you only try to get away - but you find yourself surrounded! After a while, you do not feel the blows anymore. They leave you for dead, but somehow you manage to crawl away before they return. Was there someone who helped you? You can not quite remember. There is very little you remember, except the pain.You feel too many bones break, too much blood spill. You escaped them, but you know you are dying.
  • You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it. Then you give up trying to defeat them and you only try to get away - but you find yourself surrounded! There are too many of them, they corner you and then the champion comes for you. It is a hard fight, and you put down a couple of them. But it is no use. Then, you feel a sharp pain as the rusty blade of the champion enters your abdomen. You don't feel it leaving you through the other side, thankfully. He stares at you with that undead grin on his face and watches you slowly bleed to death. You have been killed. Alone and outnumbered, you are dead.

Monsters and Undead

The text differences between monsters and undead might indicate that there are important differences between the two. What are they?

Resting

Is the rest for each hour a linear function or a polynomial? Supposedly resting is more effective when done for longer, and Tom insists the formula is not linear. Anyone is welcome to help out with recording different effectiveness.

Nr. of hours resting: Fatigue Removed
1 1
2 2
3 3
4 4
Linear Progression? 1/hour


Sleeping

The results are somewhat variable. Different results have been reported for the same hours/conditions.

Nr. of hours resting: On the Floor On a Bedroll In a small Tent In an old Tent Primitive Room Common Room Private Room
3 4-5 5-6 5 5-6 8-9 9-10 11-12
4 6-7 6-7 7-8 7-8 10-11+ 12-13 14-16
5 7-8 8-9 9-10+ 9-10 12-13+ 15-16 20-21
6 8-9 10-11 11-12 10-12 14-16 17-21 23-26
7 8-11 11-12 13 13-14 17-20+ 22-25 27-31
8 11-12 13-14 14-15 14-15 20-22 25-28+ 30-34
9 13 14 16-17+ 16-17 22-24 28-29 35-38
10 14-15 16-17 18-19 18 24-26 30-32 39-40+
11 15-16 18 20-21 21 27-29 34+ 42-44
12 18 19 22-23 22 29-31 36 45-47
13 19+ 22 23 24 32-34 41 49-51
14 20-21 22 25-26 25-26 35 42 52-55
15 21 24 27-28 27 35-37 45 55-58
16 22 27 29 30 39-41 49-50 58-61
Linear Progression? 1.5/hour -.5 2/hour -1 2*hours -1 1.8/hour -.2 2.5/hour 3.33/hour -1.33 3~4/hour

Bath & Massage

1 hour 2 hours 3 hours
9-12 fatigue 13-14 fatigue 17-18 fatigue

Outlaw

As discussed in Rank, adventurers begin life as Outlaws. They will be considered as outlaws until they accumulate enough honor to rise up to the rank of Freeman. (Five or more honor will raise the adventurer to the rank of Freeman.) This is a key step in the life of an adventurer. Once a Freeman, they can no longer be executed at will by any judge whose prison they happen to be tossed into. This gives the adventurer a bit more freedom to wander in search of adventure.