Talk:Adventurer Game

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Resting using the "sleep on the floor" opion removes about 2 points of fatigue for each hour.

My Adventurer slept on the floor for 4 hours and only lost 6 fatigue, while according to this above it should've been 8. How come? Van Peteghem 14:39, 16 December 2006 (CET)

That's why it says "about"...
Hey that's not nice of you!
The same thing happened to me both times I tried it. I think this entry is a bit off. --Tj 18:36, 16 December 2006 (CET)

I wouldn't expect it to be an even number - in fact it seems to be more of a range. I've slept on the floor twice now. 5 hours removed 6 fatigue, and 3 hours removed 4 fatigue. -- Murakama 08:39, 17 December 2006 (CET)

It seems pretty consistently to be around 1.5, or even slightly lower, to me. --Indirik 14:55, 17 December 2006 (CET)

Slept on the floor for 8 hours, recovered by 11 points fatigue. Though, in a city. --Shina 11:49, 17, December 2006 (CET)

Today I slept for 10 hours on the floor, regained 14 points fatigue. --Shina 4:16, 19, December 2006 (CET)

Resting in Primitive Room

cost 1 silver, regains ~2.5 fatigue per hour, available in rural regions, someone confirm so we can put in fairly certain.--Aralaiquendi 17:34, 16 December 2006 (CET)

  • True, I rested 5 hours and lost 12 fatigue (5*2,5=12,5) They round off downwards. Foreign Curs 14:06, 19 December 2006 (CET)

A sage can help you repair or construct a unique item from raw materials. Sages are hard to find, though.

Oh crap I just found a sage but I didn't have anything...Van Peteghem 18:11, 16 December 2006 (CET)

How did you find the sage? Does an option just show up? Do you find him when you're hunting? --Pjweisberg 18:05, 18 December 2006 (CET)

Has anyone found anything other than silver so far?

Yes, I have a gold piece, and I got some good leather today.--PrinceScamp 19:06, 16 December 2006 (CET)

After following the same trail of undead four times I found the Cursed Crown of Nocaneb, a unique item. The game told me to create a Wiki page with it's legent/history and how I came to have it. --Pjweisberg 01:11, 17 December 2006 (CET)

I didn't find it, but I did find a colorful feather, which apparently a somewhat prized thing as it went for 1 gold and 4 silver in a woodland region. --Kag 02:01, 17 December 2006 (CET)

I love the class, but one thing that might keep it more on the BattleMaster theme would be if we were called Rangers not Adventurers. It would have more Bm theme, ,like Lord, Knight, Hero, etc.

I found a sage and had a piece of quartz however I got a "parse error" when I clicked the link.--Alex 21:07, 17 December 2006 (CET)

Hunting

  • I've tried to resume a previous hunt a couple times now, but have never been able to do so. Has anyone else had trouble with this - resuming their own hunts, or one started by someone else? Granted, it could be intended this way... -- Murakama 08:39, 17 December 2006 (CET)
I've tried a few times to resume a hunt that I had to end because of fatigue, but it said that "the undead are nowhere to be found". Either they moved on like the game suggests they can or another adventurer fought them and didn't tell me. But the feature does work. I ended a hunt and then restarted it a minute later just to test it and it was successful. Fredrich 14:58, 17 December 2006 (CET)
I've resumed a hunt after a couple of hours, so that definitely works. I've never tried resuming someone else's hunt, though. --Pjweisberg 20:55, 17 December 2006 (CET)
I've now successfully resumed someone else's hunt. --Pjweisberg 19:59, 18 December 2006 (CET)
  • My character tried taking on an undead army but got defeated, her fatigue jumped up by 8-12 points. -Gitami
  • Is the hash you get from the game universal or does it distinguish between monsters and undead, e.g. the hash you got from an undead hunt will (or will not) fit when entered into the location window during a monster hunt? --RealUlli 16:15, 17 December 2006 (CET)
I've seen one person report putting the hash for a group of undead into the monsters screen and not finding them. --Pjweisberg 20:55, 17 December 2006 (CET)
From IRC: <_Tom_> of course they're specific. a monster string will be useless for hunting undead.
  • Has anyone hunted monsters yet? I've only had success hunting undead. --Pjweisberg 19:59, 18 December 2006 (CET)
    • Yes, I have, they porve to be acertain gain of money if you do it low risk. Pitifully if you are in a region with few monsters they are extinguished fast. No real gains, only some silver. Foreign Curs 14:10, 19 December 2006 (CET)
  • Say if an adventurer in Region A posts a coordinate to all adventurers in Region A and adjacent Regions B, C, D. And another adventurer in Region C attempts to use the coordinate to locate this horde. Will this work? My speculation is no. -- Gsklee 10:54, 18 December 2006 (CET)

You can cooperate with other adventurers.

How can you? Seriously, how can you possible cooperate? The game sais you should do so to defeat larger groups, but you can't count on it that someone hunts the same groups at exactly the same time. The game cannot fortell that someone will hunt after you did to give you the advantage the game speaks about (fighting with multiple adventurers against larger groups). So how can you get this advantage?

Cooperation takes the form of passing the group number and location hash to a different adventurer to carry on the hunt. Contact other adventurers and make sure they are standing by to cooperate *before* you start the hunt. Then as soon as you are done with the first part, post the group and string so the next hunter can take over right away. The advantage is this: A solo hunter can only have 16 hours, max time saved. The larger the group, the longer the time it takes to hunt them. Eventually, the groups will get large enough that there is no possible way a solo hunter could take it on. At that point, you need to pass the hunt to someone else. So the advantage is that multiple adventurers gives you the ability to hit larger groups, and, presumably, get larger rewards. It is up to the adventurers themselves to split the rewards amongst themselves using the trading options. --Indirik 16:59, 19 December 2006 (CET)

Moving regions.

Do you have to pay to leave any region? I'm stuck in a region that there's no monsters or undead and every time I try to leave, there's a toll that I can't pay. It doesn't matter what region I try and move to, I get sent back. Mischa 10:09, 17 December 2006 (CET)

Try to gather stuff to sell and get gold that way. I think you can get thrown out of a city region as well. --RealUlli 11:53, 17 December 2006 (CET)

You don't always have to pay a toll. It cost me 2 silver to get out of Joppo. Once out, I've moved about 5 times and only had one toll. That was 6 silver to go between two rural regions that were both part of the same realm. While I was stuck in Joppo I spent most of my time gathering items and eventually got lucky with a mirror that sold for 2 gold. Keep trying, it will probably take a bit of patience. --Indirik 16:49, 19 December 2006 (CET)

Traveled with 46 fatigue into a city and wasn't stopped for a toll. - How the hell do you get 46 fatigue?! --RealUlli 23:04, 19 December 2006 (CET)